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Sun Shaman

Papa-DRB's page

Pathfinder Adventure Path Charter Subscriber. Pathfinder Society Member. 1,648 posts (3,062 including aliases). No reviews. No lists. No wishlists. 2 Pathfinder Society characters. 10 aliases.


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Diego, thanks. That clarifies it in my mind, and what I thought, but I have folks arguing both ways, so I wanted some additional thoughts on it.

-- david


Pathfinder Adventure Path Charter Subscriber

Is the rogue skill handling traps required for the skill monkey?

If Yes, will you allow two campaign traits, one from Wrath and the "Trap Finder" from Mummy's Mask?

-- david


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You have to cancel the subscription and then re-subscribe,

-- david


Pathfinder Adventure Path Charter Subscriber

Go to Your Account and sign in. Then scroll down and click the Edit button for the alias, and finally on the alias page you can change the faction and Submit the Change.

-- david


Pathfinder Adventure Path Charter Subscriber

I think that I confused both of us. Let me try again.

On your Account page, there are two places where a street address is put in.

1) Under "My Payment Methods" is a button that is "Manage Payment Methods". Click that button and update the payment method for your credit card to have the address that the credit card provider has on file for you.

2) Under "My Addresses" is a button that is "Manage Shipping Addresses". My understanding is that address is where you want the product shipped to.

So in your circumstance, #1 must be your address, and #2 would be your buddies address.

This is what I understand the process to be. However, lets wait for Customer Service to answer to be certain.

-- david


Pathfinder Adventure Path Charter Subscriber

The address difference is the issue. The address for your payment method (credit card) must exactly match what the credit card issuer has on file. There is a way to change the shipping address to your friend. I believe that on your account page, under "My Address" there is a button that will change the "shipping address" only and leave the "My Payments" address along. However, I am not 100% sure of that as I do not have that concern myself.

-- david

edit: Also, you won't receive access to the PDF till the physical copy actually ships.


Pathfinder Adventure Path Charter Subscriber

Yup, that seems to have been the issue.

Installed new script and all is well now, thanks!

-- david


Pathfinder Adventure Path Charter Subscriber

Any class in particular? Also, what are the character creation stuff?

-- david


Pathfinder Adventure Path Charter Subscriber

I used the Brawler from the Advanced Class Guide playtest document instead of the gunslinger. Kept it a skeleton. My guys had a real hard time. Look at the playtest boards, for some builds in the Brawler threads.

-- david


Pathfinder Adventure Path Charter Subscriber
Ross Byers wrote:
You can't always get what you want. But if you try sometimes, you just might find, you get what you need.

C'mon Ross, you should have provided the LINK for that....

-- david


1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber

Try SomePDF. It has an image extractor program. Just be careful during the installation, as it asks to install other stuff, so read the installation screens and uncheck as necessary.

-- david


Pathfinder Adventure Path Charter Subscriber

HERE is a free pdf sheet that you can edit.

-- david


Pathfinder Adventure Path Charter Subscriber
Thomas LeBlanc wrote:

My favored class is the cleric! Why the grumbling? Hehe.

The unarmored cleric is a very simple arch that has all the same class features of the cleric minus armor prof and grants an alternate AC bonus instead. The other archetypes diverge more, but not into monk territory. The Devoted Exemplar gets abilities tied to a physical ability score they train. The missionary priest studies races to gain bonuses (not favored enemy) to dealing with the races. The Sacerdos learns to augment their channels with rites that alter the resulting energy.

If hope this product is well received, I have ideas for more variants. Like I said I love clerics.

I like to play clerics also, but not twice in a row. Same for other classes. This time I was going to play a wizard, and had a great idea for one, but the person who was going to play the cleric changed at the last minute to witch. Maybe I'll just play the wizard and not worry about healing....

Anyway, thank you for the information.

-- david


Pathfinder Adventure Path Charter Subscriber

Question...

How much "monk" is in the unarmed cleric archetype?

I am the cleric in our next campaign (*grumble* that's two times in a row), and wanted to do something like this but could not find anything till this came out. Can you give some hints ?

-- david


Pathfinder Adventure Path Charter Subscriber
Elghinn Lightbringer wrote:
Papa-DRB wrote:
What I am looking to bring in from the Cleric only is Diminished Spellcasting (no domains, 1 less spell per level and if that brings it to zero then only wisdom bonus spells for that character level at that spell level).

Then I would suggest the following, as you are wanting access to healing spells, and wanting some useful aspects of the monk.

** spoiler omitted **...

Thank you very much for that. I really like the class name, and the class. I am going to try and work it from the other angle, looking especially at the SWAPS that you mentioned and post something (probably next week, lots to do tomorrow and this weekend).

-- david


Pathfinder Adventure Path Charter Subscriber
Elghinn Lightbringer wrote:

Welcome Papa-DRB! I'm glad to see our work is being used by others to make their own s for home campaigns. We do have the Healing Palm Mnk/Clr MCA, that uses channel energy and domain spells, but no actual spell casting. May want to check it out and see if it's what you want.

If not, we can certainly help you develop your concept. Likely, if you are going to go Mnk/Clr it'll end up with hybrid casting (6th level max) with various monk abilities. Another option would be to go Clr/Mnk. Likely a hybrid caster again. Firstly, it all depends on what you want to keep the monk and gain from the cleric. Decide that and we can go from there.

I saw the Healing Palm, and really like it but not for this campaign.

I did not want to get into Group Background / Dynamics, but....

Group stuff:
We play APs only. The group consists of a DM and 4 players. The DM is good, but brutal. He does not know how to "adjust" encounters, and we (the players) are not the best tacticians in the game. That means we really need a full casting cleric, or an NPC full casting cleric. Since I am the only one who will play more than 1 pc, I always get stuck with either my pc is the cleric, or the npc cleric as my second character. Well, not this time. However my innate sense of "we are so screwed" if we don't have a full casting cleric kicks in so I am trying to create something that would be fun, as well as meet the cleric need.

The new campaign will be Reign of Winter AP. One of the other players, the only female in the group, who originally said she would play the cleric choose instead to play a witch. The other two, a pure fighter, and an archer ranger. Guess where that leaves me!

Now, I have looked at the Advanced Class Guide, and while I really like the Warpriest, the lack of 6th level spells till the middle of the last book just won't work, especially as a "kick ass and take names" human warpriest of Iomedae.

Here is the start of a concept on the Chosen of Irori:

Spoiler:
Worshippers of the Enlightened One are normally either Monks, who work hard for personal enlightenment, or Clerics that help their flocks find enlightenment. Not known to the general population are two other arms of the Enlightened Ones cadre. The larger one is for Champions of the Enlightened One who combine the skills of Paladins and Monks. The smallest one, perhaps a handful of young men or women a year are the Chosen of the Enlightened One, who combine the skills of the Cleric and Monk.

What I am looking to bring in from the Cleric only is Diminished Spellcasting (no domains, 1 less spell per level and if that brings it to zero then only wisdom bonus spells for that character level at that spell level).

What I am looking to loose from the Monk is what I am trying to figure out.

-- david


Pathfinder Adventure Path Charter Subscriber

I am working on a Monk / Cleric MCA for a home campaign, and am looking for suggestions. I got "stuck" playing the cleric again, and am looking for something really different and my DM is willing to make allowances.

The class is a Monk (minus some stuff) with the only add from the Cleric is Diminished Spellcasting (no domains, 1 less spell per level and if that brings it to zero then only wisdom bonus spells for that character level at that spell level).

Give ups for the Monk class, would be ki pool, although you keep the magic, cold iron/silver, etc. upgrades to his hands. Slow fall.

What else do you think I should give up, if anything, from the Monk to make it balanced?

I am calling the class "Chosen of Irori" (Enlightened One). Does anyone have a better name?

-- david


Pathfinder Adventure Path Charter Subscriber

Read THIS thread, especially the posts starting July 2013.

-- david


Pathfinder Adventure Path Charter Subscriber

Yea, I remember some threads in past years about "snowpocalypse" and raptors and things that go bump in the night....

hehehe


Pathfinder Adventure Path Charter Subscriber
Cthulhudrew wrote:
Gar. Time to move up to Washington.

Good grief NO! I live in NY and want to get away from the snow / ice / cold, so my wife and I are moving to FL in a couple of years.

Thank goodness I am retired, and she is retiring in June 2014.

-- david


Pathfinder Adventure Path Charter Subscriber

Windows 7, home professional. Firefox (latest production level).

Works for me. Type "pathfinder goblin" and it comes up as the first 4 links.

-- david


Pathfinder Adventure Path Charter Subscriber

Sorry, going to have to drop out of consideration. Life issues and all that rot.

-- Gnal aka david


Pathfinder Adventure Path Charter Subscriber
Chris Lambertz wrote:
Removed a couple posts. This topic really shouldn't be this heated, let's tone down the back and forth please.

Oh Chris. I just went to get some popcorn and come back and you have removed all the good stuff.

snicker..... just kidding....

-- david


Pathfinder Adventure Path Charter Subscriber

Here is the crunch and start of the history of Gnal, a human ranger.

I have had a real rough couple of days and am going to bed early. I'll post more in the morning.

Gnal:

Ranger
Male Human Ranger 1 (Infiltrator)
TN Medium humanoid (human)
Init: +2, Senses: Perception +7

DEFENSE

AC 14, Touch 12, Flat-footed 12 (+2 Dex, +2 *Leather, )
HP 12 (1d10)+2
Fort: +4, Ref: +4, Will: +2

OFFENSE

Speed: 30 ft. (6 Squares)
Melee Falchion (2H) +5 ((2H) 2d4+6/18-20)
Ranged Longbow +3 (1d8/x3)
Space 5 ft. Reach 5 ft.
Special Attacks Favored Enemy (Humanoid (Human)) +2,

STATISTICS

Str 18, Dex 14, Con 14, Int 10, Wis 14, Cha 10
Base Atk: +1, CMB: +5, CMD: 17
Feats: Power Attack, Quick Draw
Skills: Climb +8, Disable Device +7, Handle Animal +4, Knowledge (Nature) +4, Perception +7, Stealth +6, Survival +6, Survival (Follow or identify tracks) +7, Swim +8,
Languages:Common
SpecialQualities: Bonus Feat, Humanoid Traits, Skilled, Track +1, Weapon and Armor Proficiency, Wild Empathy +1,

Possessions falchion; leather; traveler's outfit; arrows (20)(x5); Backpack[Rations (Trail/Per Day)(x4);Sunrod(x2);Waterskin (Filled);];Pouch (Belt);Longbow;

SPECIALABILITIES

Bonus Feat Humans select one extra feat at 1st level.

Favored Enemy (Humanoid (Human)) (Ex) You gain a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against humans. Likewise, you get a +2 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.

Humanoid Traits (Ex) Humanoids breathe, eat, and sleep.

Pioneer (Perception) You have long lived along the southern border of Brevoy, in the shadow of wilderness known as the Stolen Lands. Life has been hard, but through hunting, trapping, trading, and coaxing crops from the freezing earth, you've learned how to survive on the rugged frontier. With the wilderness ever at your door, you've also learned much about its denizens and the wild creatures that lurk in that unwholesome land. Your family might even claim holdings in the Stolen Lands, with elders telling stories of being driven from or robbed of a lost ancestral homestead, fertile farmlands, bountiful orchards, or a hidden mining claim. Whether because of your personal expertise and familiarity with the borderlands or in order to reclaim your family's land, you've joined the expedition into the Stolen Lands. You begin play with a horse.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Track (Ex) You gain +1 to Survival checks made to follow tracks.

Vagabond Child (urban) (Disable Device) You grew up among the outcasts and outlaws of your society, learning to forage and survive in an urban environment. Select one of the following skills - Disable Device, Escape Artist, or Sleight of Hand. You gain a +1 trait bonus on that skill, and it is always a class skill for you.

Weapon and Armor Proficiency A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).

Wild Empathy (Ex) You can improve the attitude of an animal. This abilty functions just like Diplomacy check made to improve the attitude of a person. You roll 1d20+1 to determine the Wild Empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use Wild Empathy, you and the animal must be within 30 feet of one another under normal circumstances. Generally, influencing an animal in this way takes 1 minute, but as with influencing people, it might take more or less time. You can use this ability to influence a magical beast with an Intelligence score of 1 or 2, but you take a -4 penalty on the check.

Description:
Gnal is an average size human, wearing leather armor that has been darkened, under his traveling clothes. Their is a longbow over one shoulder, a falchion strapped across his back, and he is wearing a well worn backpack.

History:
raised on farm near restov

married, wife pregnant,

hunter, trapper, learned how to disarm traps

came home from hunting, wife gone, lots of blood.

took to hunting down bandits (favored enemy human)


PbPstats:

(HP 12 AC:14 T:12 F:12 Saves F:+4 R:+4 W:+2 CMB:+5 CMD:17 Init:+2 Perc: +7

Created using PCGen 6.02.00 on Jan 6, 2014


Pathfinder Adventure Path Charter Subscriber

Softback only, and although I am not positive, some of them may be sold out. Check the Paizo store.

-- david


Pathfinder Adventure Path Charter Subscriber

doting for interest. I will update my ranger this evening and post either real late my time (Eastern US) or tomorrow morning.

-- david


Pathfinder Adventure Path Charter Subscriber
Harakani DM wrote:
Oh, I'm interested but I have to build an avatar to apply IC. I was looking at a witch, but a Shaman might be even better. Although Hexes, while subject to overlap with Varrel, do allow for Coven!

I'll withdraw from consideration. Go for it!

-- david


Pathfinder Adventure Path Charter Subscriber

@Graxer

What do you mean by a "spell cleric"? Also, the Crusader could be bow also if I go Cleric of Erastil.

Also I've looked at the ACG, and other than Brawler, Hunter and maybe Investigator, nothing yelled at me to play it.


Pathfinder Adventure Path Charter Subscriber

Just saw this.... Would a human Cleric (crusader archetype) of Iomedae or Sarenrae by acceptable?

What is the point buy? Besides 7th level, including Wealth By Level, 2 traits, anything else that I need to know to build him?

-- david

edit: Looked at the Paladin / Bard and I figure it is a 20 point buy. I will work on something tonight and get it up sometime tomorrow.


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Can I haz ur stuf?


Pathfinder Adventure Path Charter Subscriber

What do you mean join a game?

If you are talking about a play by post, the dm should have provided you a link to the discussion / gameplay threads and you just post using your PFS character in those threads.

Just below the box where you write your text is a "Post as" dropdown. Before you submit your post, pick which alias you want to post as.

-- david


Pathfinder Adventure Path Charter Subscriber
Seraphimpunk wrote:

Why have no way to increase spells per day ?

No high int, no high cha, nothing ?

Per the playtest document:

An arcanist can only cast a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table 1–1. In addition, she receives bonus spells per day if she has a high Intelligence score (see Table 1–3 in the Core Rulebook)

there ya go...

-- david


Pathfinder Adventure Path Charter Subscriber

You could also use the new Advanced Class Guide playtest document HERE, and have him play a Brawler.

-- david

edit: Lorekeeper also posted some interesting builds HERE


2 people marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber

Did the general, brawler and investigator surveys. Have not taken a very detailed look at the others.

One comment that I did not put in the surveys is. While I am not fond of the alchemist class, I find that the combination of minimal alchemist abilities with the rogue abilities is "exactly" what I am looking forward to playing in our next AP (once we finish Serpent Skull).

-- david


Pathfinder Adventure Path Charter Subscriber

I am told that either is ok. I'm Christian, but I know several Rabbi's and they have told me either.


Pathfinder Adventure Path Charter Subscriber
Bill Webb wrote:
We want everyone to promise they will not open these until Christmas (ok, Hanukkah is ok too), and we want to hear who got what in the boxes.

I think that I'll have my son-in-law order me one as a Chanukah present. He is Jewish. Oh, did I forget to mention, but Chanukah starts tomorrow (Wednesday 11/27) evening!

-- david


Pathfinder Adventure Path Charter Subscriber
mdt wrote:
Papa-DRB wrote:

I never played an alchemist, and searching the FAQ doesn't answer this question.

Play test document wrote:
"An extract immediately become inert if it leaves the investigator’s possession, reactivating as soon as it returns to his keeping—an investigator cannot normally pass out his extracts for allies to use."

What if the alchemist / investigator pours the extract/potion down a comrades throat? Is it still good, or did it go inert? My assumption is that it goes inert, but the text could be read both ways. thanks,

-- david

The only way an extract works on someone else is if you have the discovery Infusion. Otherwise, it doesn't work, even pouring it down their throat. This is why Chirurgeon get's that for free with curative extracts.

Thanks. -- david


Pathfinder Adventure Path Charter Subscriber

I never played an alchemist, and searching the FAQ doesn't answer this question.

Play test document wrote:
"An extract immediately become inert if it leaves the investigator’s possession, reactivating as soon as it returns to his keeping—an investigator cannot normally pass out his extracts for allies to use."

What if the alchemist / investigator pours the extract/potion down a comrades throat? Is it still good, or did it go inert? My assumption is that it goes inert, but the text could be read both ways. thanks,

-- david


Pathfinder Adventure Path Charter Subscriber
Jim Groves wrote:
OH! Yeah.. I mentioned that I usually allow 20 points didn't I? That might be what you're asking about. Yes, I make them play 1st level with 15 points, and then at 2nd level I gave them 5 more points to distribute (not on a 1 for 1 basis, but to spend as per character generation). I received a lot of concerns about MAD and I was trying to be sympathetic. The idea was that they would build more balanced characters. I think it mostly worked, in that the characters are more balanced, but the encounters are still too easy. With James's strong advocacy of 15 point builds, I plan to stick to that next time. However I don't change the rules of a campaign in mid-stream. Instead I make the existing encounters harder. I want to diminish my need to do that because my free time is at a premium too.

Question for you. How do you handle the following?

PFS game, so it is a 20 point build, but the stats are: Str 20, Dex 14, Con 16, Int 7, Wis 7, Cha 7 for a half-orc barbarian.
Even if you bring it down to a 15 point build the stats are: Str 18, Dex 15, Con 16, Int 7, Wis 7, Cha 7.

How I handle it:
20 point build. After racial adjustments, one score of 8 or greater, all other scores of 10 or greater. This "offsets" the higher point buy.

-- david


Pathfinder Adventure Path Charter Subscriber
Lord Twig wrote:
Papa-DRB wrote:
LoreKeeper wrote:


-=OFFENSE=-
Melee unarmed attack +20/+15 (1d10+9 20/x2) Type: Bludgeon; Size: Medium; Wgt: - lbs
Melee brawler's flurry +18/+18/+13/+13 (1d10+9 20/x2) Type: Bludgeon; Size: Medium; Wgt: - lbs
+20 to grapple, +18 to disarm, +16 on other maneuvers

Dumb question time, but how do you get four attacks on brawler's fury? (sorry if I am being dense).

-- david

Brawler gets Improved Two Weapon Fighting at 8th. So +10/+5 from BAB becomes +8/+8/+3/+3.

Ah... I was thinking of Monk Flurry of Blows and didn't pay attention to the feats. Now I get it, thanks,

-- david


Pathfinder Adventure Path Charter Subscriber
LoreKeeper wrote:


-=OFFENSE=-
Melee unarmed attack +20/+15 (1d10+9 20/x2) Type: Bludgeon; Size: Medium; Wgt: - lbs
Melee brawler's flurry +18/+18/+13/+13 (1d10+9 20/x2) Type: Bludgeon; Size: Medium; Wgt: - lbs
+20 to grapple, +18 to disarm, +16 on other maneuvers

Dumb question time, but how do you get four attacks on brawler's fury? (sorry if I am being dense).

-- david


Pathfinder Adventure Path Charter Subscriber
Pramas wrote:
We will certainly point out which templates originally appeared in the AB and where they can be found if not in the new book.

Great! Works for me....

-- david


Pathfinder Adventure Path Charter Subscriber

I have Advanced Bestiary, backed the Kickstart, and do NOT have Bestiary 4.

That said, I would rather have new templates, since I can get the Bestiary 4 stuff from the online PRD

-- david

edit: Although, mentioning the original templates would be helpful.


Pathfinder Adventure Path Charter Subscriber

Brawler: Do Brawler levels count as "fighter" / "monk" levels for those classes specific type feats, ie. Weapon Specialization, or Stunning Fist.


5 people marked this as a favorite.
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rpewin01 wrote:

+1 to trapfinding and disable device.

Please get rid of sneak attack. Let that be the rogues thing. Instead, give it some damage boost or status infliction that is unique to the slayer and can work well with ranged attacks.

-1 to trapfinding and disable device.

My take on this class is a non-evil assassin type. He is out for the kill. Doesn't need the trapfinding, etc. But the sneak attack is just fine.

-- david


Pathfinder Adventure Path Charter Subscriber
nate lange wrote:
Papa-DRB wrote:
Regarding the Martial Maneuvers (Ex) class ability at 1st level. I foresee a whole lot of discussion and FAQ requests on what feats are or are not considered part of the subset of combat feats allowed. I would like to suggest that the wording be changed to combat feats (all) rather than an undefined subset.
it looks from the text like part of the reason they didn't do that is because they wanted to include feats that aren't technically combat feats (like toughness- which IMHO seems like a terrible feat to get temporarily in the first place). but yes, it definitely needs to be better defined!

Agreed with Toughness should not be there either.

I see Improving Defense as Dodge, Mobility, etc. feats since that helps Armor Class. Toughness does not "help defense" in that it DOES NOT make you more difficult to hit, it just makes you "tougher".

I can see the argument:
Player: I am taking Iron Will as my defense minded feat.
GM: That does not help with your defense.
Player: Yes it does, it improves my will save, which defends against xxxx effect.
GM; Argh!

So is Iron Will, Improved Iron Will, and the other "saves" improvement feats considered "improving defense"?

Too much leeway, imo, and not enough definitive.

But, I do live the class !!! In was thinking of trying Champion of Irori (cleric/paladin/monk/coi) for the next AP, starting in March or so, but this looks more like the concept that I had in mind.

-- david

edit: Yea, what Victor Zajic said. Although, having yet another "sub-list" of feats would be annoying, it probably is the better option.


Pathfinder Adventure Path Charter Subscriber

Regarding the Martial Maneuvers (Ex) class ability at 1st level. I foresee a whole lot of discussion and FAQ requests on what feats are or are not considered part of the subset of combat feats allowed. I would like to suggest that the wording be changed to combat feats (all) rather than an undefined subset.

-- david


1 person marked this as a favorite.
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For some of the best (IMO) PDF tools, try SomePDF. The PDF to Images tool works great. I use it for all the APs that I run, so I can show my guys the pictures without all the text.

-- david


Pathfinder Adventure Path Charter Subscriber

I am a bit confused about Brawler's Flurry.

Is this supposed to be a Two-Weapon fighting "style" where you can use two weapons, or a weapons and unarmed strike, or two unarmed strikes?

Also, what is meant by "A brawler with natural weapons cannot use such weapons as part of brawler’s f lurry, nor can she make natural attacks in addition to her brawler’s flurry attacks." ?

thanks,
-- david


Pathfinder Adventure Path Charter Subscriber

Oops, sorry. I must not have had my coffee yet. I completely missed that it was for encounters.

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