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Sun Shaman

Papa-DRB's page

Pathfinder Society Member. 1,766 posts (3,784 including aliases). 2 reviews. No lists. No wishlists. 2 Pathfinder Society characters. 13 aliases.


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They do not stack. Use THIS LINK to d20pfsrd and if there is a C and/or an X in the same column then the same thing is being modified and they don't stack.

-- david


Every time you "bump" or add to your thread it pushes it down further in the queue as Customer Service works oldest to newest first and your and my adds just made yours the newest one.

I just did the same thing, but don't think that 2 minutes will make much of a difference.

-- david


cdenham wrote:
Does anyone have any tips for getting an order placed??? It keeps looping back to the home page after repeatedly forcing me to log in. 3 days and still no luck. :-S

Split PDFs out from Physical Product into separate orders.

Pre-orders into a separate order.
Depending on the number of items in the order, do it in batches of 20 or less.

Make sure that you ask to combine the shipping into one order whilst at STEP 2 in the order process.

Just suggestions, they may / may not work, YMMV, no warranty expressed or implied.

-- david


I am switching from Firefox to Chrome and have a stylish style for the Paizo website. It is:

@namespace url(http://www.w3.org/1999/xhtml);

@-moz-document domain("*.paizo.com") {
.messageboard-listing-no-new-posts a:link {
background-color: #F781F3 !important;
}
}

Can someone tell me what to change for Chrome. I think the @-moz-document line, but I am not sure at all, thanks,

-- david


3. No (I asked this myself a while back. It must be physical product)


1 person marked this as a favorite.

Yup, it does, and thanks for taking the time to answer.

Now to see if my wife will let me use my unspent "gaming" allowance to fund my addiction.

-- david


Sean K Reynolds wrote:

Thanks for posting this, Liz!

Anyone's who's curious about the thoughts behind and the purpose for this stat block should check out my blog post about it.

Interesting. I have a question about the "Ultimate PDF Backer". You say that it gets "every product from August 2015 thru August 2016", however in the "GM's Favorite" you mention every adventure for the same time frame.

Just checking that the "Ultimate PDF Backer" includes modules, as well as rules.

Thanks,

-- david


"Something of Candlekeep" It was a FR wizard prestige class that eventually gave metamagic feats, empower, maximize, quicken at one less plus to the spell level.


Kcinlive wrote:
Jason Nelson wrote:

You can still get excited. Because... reasons... :)

P.S. For lovers of the alienist, Legendary Games did make a version of the Alienist as a summoner archetype in Beyond the Void, which is also included in the Gothic Campaign Compendium. Very creepy and cool for fans of the PrC.

Your ideas are intriguing to me and I wish to subscribe to your newsletter.

-Kcinlive

Click on the links. You can purchase them from Legendary Games.


Crunch is done, as I already had him partially worked up. I will work on the fluff since he was originally going to be in my home campaign and we are playing something completely different.

Rathan Summercloak:
Rathan Summercloak
Male Human evoker 1
TN Medium humanoid (human)
Init +8, Senses Perception +3
--------------------------------------------------
DEFENSE
--------------------------------------------------
AC 12, touch 12, flat-footed 10 (+2 Dex, )
hp 7 ((1d6)+1)
Fort +1, Ref +2, Will +2

--------------------------------------------------
OFFENSE
--------------------------------------------------
Speed 30 ft.
Ranged light crossbow +2 (1d8/19-20)
Special Attacks Intense Spells,

Prepared Spells
Wizard (CL 1st; concentration +5)
1st-burning hands(2)(DC 16), mage armor(DC 15)
0th-detect magic, message, read magic(DC )
--------------------------------------------------
TACTICS
--------------------------------------------------

--------------------------------------------------
STATISTICS
--------------------------------------------------
Str 10, Dex 14, Con 12, Int 18, Wis 10, Cha 8,
Base Atk +0; CMB +0; CMD 12
Feats Alertness, Scribe Scroll, Spell Focus (Evocation), Spell Specialization (Evocation) (Burning Hands)
Skills Knowledge (Arcana) +8, Knowledge (Dungeoneering) +8, Knowledge (Engineering) +10, Knowledge (Geography) +8, Knowledge (History) +8, Knowledge (Local) +8, Perception +3, Perception (Concealed or Secret Doors in structures built in the style of Ancient Osirion) +5, Spellcraft +8,
Traits Inquisitive Archaeologist, Magical Lineage (Fireball),
Languages Ancient Osiriani, Common, Draconic, Osiriani, Sphinx
SQ arcane bond, bonus feat, cantrips, evocation school, familiar, illusion opposition school, necromancy opposition school, skilled, versatile evocation, weapon and armor proficiency,
Combat Gear
Other Gear light crossbow, outfit (traveler's), backpack, masterwork, spellbook (wizard's/blank), crossbow bolts (10) (2), spell component pouch, belt pouch, 27.0 gp
--------------------------------------------------
SPECIAL ABILITIES
--------------------------------------------------
Admixture School

Arcane Bond (Su) You have selected to establish a powerful arcane bond with a creature.

Bonus Feat Humans select one extra feat at 1st level.

Cantrips You can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spell, but they are not expended when cast and may be used again. You can prepare a cantrip from a prohibited school, but it uses up two of your available slots.

Evocation School You have chosen to specialize in evocation spells.

Familiar A familiar grants special abilities to its master. These special abilities apply only when the master and familiar are within 1 mile of each other.

Illusion Opposition School You have chosen illusion spells as an opposition school. Preparing an illusion spell takes up two spell slots of the same level. You take a -4 penalty on any skill checks made when crafting a magic item that has an illusion spell as a prerequisite.

Inquisitive Archaeologist You have studied the architectural styles of nations throughout the Inner Sea region, but none have fascinated you like the architecture of Ancient Osirion. Hearing that the famed necropolis of Wati has f inally been opened for exploration, you�ve come to that city to get f irsthand experience with the lost secrets of Ancient Osirion�s master builders. You gain a +2 trait bonus on Knowledge (engineering) checks, and that skill is always a class skill for you. In addition, you gain a +2 trait bonus on Perception checks to f ind concealed or secret doors in structures built in the style of Ancient Osirion.

Intense Spells (Su) Whenever you cast an evocation spell that deals hit point damage, add +1 to the damage. This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This bonus damage is not increased by Empower Spell or similar effects. This damage is of the same type as the spell.

Magical Lineage (Fireball) One of your parents was a gifted spellcaster who not only used metamagic often, but developed many magical items and perhaps even a new spell or two--and you have inherited a fragment of this greatness. When you apply metamagic feats to Fireball, treat its actual level as 1 lower for determining the spell's final adjusted level.

Necromancy Opposition School You have chosen necromancy spells as an opposition school. Preparing an necromancy spell takes up two spell slots of the same level. You take a -4 penalty on any skill checks made when crafting a magic item that has an necromancy spell as a prerequisite.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Versatile Evocation (Su) When you cast an evocation spell that does acid, cold, electricity, or fire damage, you may change the damage dealt to one of the other four energy types. This changes the descriptor of the spell to match the new energy type. Any non-damaging effects remain unchanged unless the new energy type invalidates them (an ice storm that deals fire damage might still provide a penalty on Perception checks due to smoke, but it would not create difficult terrain). Such effects are subject to GM discretion. You can use this ability 7 times per day.

Weapon and Armor Proficiency Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a wizard's movements, which can cause her spells with somatic components to fail.

--------------------------------------------------
Spellbook (Wizard's/Blank)
--------------------------------------------------
Wizard Spells
1st -burning hands, identify, mage armor, magic missile, open slot (level 1), protection from evil, sleep, vanish
0th -acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, flare, light, mage hand, mending, message, open slot (level 0), open/close, prestidigitation, ray of frost, read magic, resistance, *spark


PbP stats:

Race Line in Profile:
TN Male Human
evoker
1
Class Line in Profile:
(HP 7 AC:12 T:12 F:10 Saves F:+1 R:+2 W:+2 CMB:+0 CMD:12 Init:+8 Perc: +3

Created using PCGen 6.04.00 RC1 on Sep 23, 2014


bwatford wrote:

We are replacing the following:

Amal Tabloorasa the human rogue (Trapsmith)
Malik Adraza the human Sorcerer

Ah, skill monkey or arcanist.

Well, my rogue finally got accepted into another PbP, so I'll leave that one to someone else. I have had an idea for a wizard brewing around in my head for some time. I'll give it a go, and get something written up by tonight for consideration.

-- david


Could you define "support" character? I am thinking of a cleric (Ecclesitheurge archtype - LINK) and would like to know if that is what you mean by support?

-- david


1 person marked this as a favorite.

And another


3 people marked this as a favorite.
Damon Griffin wrote:
Kelsey MacAilbert wrote:
I don't. I was born in '91. What happened, exactly? The OD&D/AD&D/1st Edition/2nd Edition/Red Box stuff is confusing.

Good lord, my daughter is older by more than a decade. Way to make a guy feel old, dude. :)

DrDeth wrote:
Guys, Gravity is not what this thread is about. Can we get back on subject, please?
Yes, this thread definitely has too many irons in the fire.

My Grandson is only 3 years younger than that (born in 94). Talk about feeling old !!!

-- david


bugleyman wrote:
Papa-DRB wrote:

Can you simplify this for a retired dumb electrical engineer whose college days included transistor circuits?

-- david

edit: and use simple words, please.

In my experience, "dumb" and "electrical engineer" are mutually exclusive. ;-)

Thanks Bugley!


Mark Seifter wrote:
Papa-DRB wrote:
Mark Seifter wrote:
Posted a whole lot of stuff that I don't have a clue about...

Can you simplify this for a retired dumb electrical engineer whose college days included transistor circuits?

-- david

edit: and use simple words, please.

Sorry, the zombie and virus example is an actual quiz question from the class I TAed. I edited in an upshot paragraph for what the effect is, but it basically simplifies to something akin to Occam's Razor. Let's say you have a circuit that isn't working, and you figure it has to be one of three particular transistors that is causing it. You take out the first transistor and test it on the ammeter and it's completely shot. This lowers the chance that the other two are broken. Sure, they might still be broken too, but since transistor 1 being broken would cause the problem in and of itself, it's now much less likely that the other 2 are broken. But let's say transistor 1 works fine. Now it's become more likely that the other 2 are broken than it was before you tested transistor 1.

Does that make sense?

Yes. Occam's Razor I understand, and your example is perfect. thanks,

-- david


1 person marked this as a favorite.
Mark Seifter wrote:
Posted a whole lot of stuff that I don't have a clue about...

Can you simplify this for a retired dumb electrical engineer whose college days included transistor circuits?

-- david

edit: and use simple words, please.


BigDTBone wrote:
Papa-DRB wrote:
Jessica Price wrote:
Orthos wrote:
We'll have to agree to disagree then, DMD. Nothing pisses me off and strikes me as completely wrong more than that "All art is political" tripe.
The idea that reinforcing the status quo isn't political -- that those who want to change it are acting from an agenda (and therefore, it's implied, biased, self-serving, and ideologically driven) while those who uphold it are not (and therefore objective, unselfish, and neutral) -- is generally one insisted upon by people who believe they benefit from the status quo not changing.
No, you certainly do not have to look for or experience political meaning in anything. That doesn't mean it isn't there, nor does it make others strange to find it.

If others find political meaning in it, fine with me. Just don't make me out to be a bad person according to Jessica, since I allegedly "am one who believe that they benefit from the status quo not changing".

-- david

Added bold tags to the relevant part of her quote.


Jessica Price wrote:
Orthos wrote:
We'll have to agree to disagree then, DMD. Nothing pisses me off and strikes me as completely wrong more than that "All art is political" tripe.
The idea that reinforcing the status quo isn't political -- that those who want to change it are acting from an agenda (and therefore, it's implied, biased, self-serving, and ideologically driven) while those who uphold it are not (and therefore objective, unselfish, and neutral) -- is generally one insisted upon by people who believe they benefit from the status quo not changing.

I have to somewhat agree with Orthos. Why does every piece of art have to be political? Can't I just enjoy the tale / story / painting / statue / whatever without having to think of what the meaning is?

For instance, when the movie "Avatar" came out, my wife, myself, my adult (30+) son, and our 16 year old grandson went to see it. After the movie, my son started on a minor tirade about political meaning, etc.. I just said, good story. Bad guy becomes good guy and the good guys win in the end.

Do I have to look at everything thru the lens of politics or can I just enjoy the story?

-- david

ps. since WotR has been mentioned above, I am running that as a PbP here. Have read all six chapters. I enjoy the back stories of all the characters. It gives depth to them and it is a good story.
pps.Politics. A buddy of mine sent me this picture.


Odraude wrote:

Well, to their credit, they did discuss the issues coming into the ACG, which actually wasn't rushing the book. Between losing SKR, doing the ES Kickstarter,...

I'm happy the devs were able to comment on it and reveal their insight. I do wish it was more public, but you can't win them all.

Could you please provide a link to that thread.

-- david


Auth spawning has been pushed back a few days. Sara Marie posted that HERE

-- david


1 person marked this as a favorite.
Tacticslion wrote:
A real Egyptian ex-general wants to give me 2.5 million gold pieces (or or something, it wasn't entirely clear):

GBP:
British pounds sterling, yea I googled it... heheh. and at $1.63 per gbp, that is a lot more then 5.2 million! Your rich man !!

Lilith wrote:
bugleyman wrote:
Kelsey MacAilbert wrote:
I was born in '91.

*Boggle*

Wow, is my spot in the old folk's home ready yet? :P

Right there with you buddy. >.>

Your still kids.....


LazarX wrote:
Although I wish they had more options for character portraits.

heh, yea!

What I do, if it will help, is use Token Tools and create tokens from the photo's that Paizo uses for the messageboards, and save it to my output file and put them in as pictures of my characters, under the Description -> Portrait tab.

-- david


wraithstrike wrote:
If I were only playing, I doubt I would have ever gotten past the CRB, but as a GM it helps a lot. I still do it by hand out of habit, but for higher level encounters I often go to herolab, especially when I am short on time. When I make a PC I do a full stat out. If I did partial stat outs and guesstimated at anything that came up unexpectedly I would not use it either.

This ! As GM, and "group PCGen guru" I keep up on everyone's character sheets and code all the special items, like the shards from Shattered Star, etc.

-- david


Yea, not worried so much about AC, although Magic Vestment, and Shield of Faith on clothes works. In the every other week campaign that I run, the mage has next to no AC, and he survives fine.

Just looked at Preferred Spell. Now that is bloody nice also. Thank you for the tips.

-- david


strayshift wrote:
I'd still take Elemental Spell (Acid). Gives you a fall back element.

ohhh... shiny....

Not quite as good as admixture evoker, but it is allowed for clerics. Thanks!!!!

-- david


Tranquilo wrote:
The problem with Ecclesitheurge is that you can't wear any armor. Unless you're going Mystic Theurge, you might as well just play an arcane caster.

Read the "long version" spoiler. I wanted to play an arcane caster, but someone needs to have clerical skills, and if I don't then the group is screwed too many ways.

Also, I am playing an Oracle in the current campaign and don't want to get into a rut by playing another. Also, not interested in Mystic Theurge, even with the early entry ways of getting into it.

Thanks for the feat list, and the information on Preferred Spell. That I will have to look up.

The group as a whole is not a lot of min/max folks, which is why I came here to get some help on playing almost what I really would like to play.

-- david


1 person marked this as a favorite.

You say CANCEL in the subject line which means that if/when you restart them you do not get back product and free pdfs.

However you say SUSPEND in your text, which means in a month or so you will be charged for all the back product in your subscription lines and get it and the free pdfs.

I am sure that Customer service wants to know exactly which option: CANCEL or SUSPEND you are asking for.

-- david


downlobot wrote:
I don't think many would agree with me, but I would seriously consider the ecclesitheurge with fire primary and healing secondary. That way you can still spontaneously cast (empowered) cures even when you've filled your slots with fireballs. I'm not totally sold on it, I'd really like to know what the blessing of the faithful was, but I think it's a good flavor and at least somewhat workable.

Dang !! That is a bloody nice archetype, and I believe exactly what I am looking for. Thanks!

-- david


Long version:

There are 5 of us, 1 DM, 4 players and we play 2 rotating campaigns (every other week). I DM one, and play in the other. In the current (almost finished) other campaign I am playing a cleric, which I enjoy, but I really wanted to play a blaster wizard in the next one. However the person who was supposed to play the cleric changed to a witch, and now we are screwed because the other two characters are a vanilla fighter, and an archer ranger. I am thinking of playing me evoker/admixture wizard anyway but probably won't.

Short version - I am playing the cleric in our next campaign, and I really want to play a blaster type, spell casting only, minimal combat cleric.

I am thinking of taking the Theologian archetype and building a cleric of Sarenrae with the fire domain, and taking feats and traits to maximize fireball damage. With the Theologian, I can prepare domain spells in non-domain slots so I can load up on burning hands and fireball, and with the right meta-magic feats, keep them going to the mid-teens class levels.

The AP is Reign of Winter, so I am assuming most opponents will not have fire resistance.

After human racial adjustments and 20 point build:
str = dex = con = cha = 10
int = 13
wis = 20

traits:
magical lineage (fireball)
northern ancestry (campaign)

feat:
spell focus (evocation)
spell specialization (burning hands) - changing to fireball at 5th level
taking meta-magic feats going forward, empowered, maximize, quicken.

skill:
knowledge only

gear:
light armor, light crossbow, scimitar (used very infrequently)

Does this look viable? Is there a better way to do this?

-- david


Get Erik to look at it in his new position as Super User !!!


2 people marked this as a favorite.

The Good
Congratulations Erik ! I love it when a company "promotes" from within. Good business sense, and good for morale.

The Bad
Back in my I/T support days, you would be what we called a "knowledgeable user." Now you will get blamed for everything. The Tech folks can now say "we showed it to Erik, and he was ok with it. Blame him." lol !!!

The Ugly
Cosmo is off the hook!


Try what is suggested in THIS POST.

-- david


Ed Reppert wrote:
[pessimist]I'm gonna be last, I just know it. :-([/pessimist]

THANK YOU !!!!

I was just about to respond to another post in Customer Service with a REAL snotty answer, but I decided to read this thread, and your post took me out of my funk so I am not responding to the other post.

I am glad that my wife and her friends that are visiting are out to lunch because they would have though that I was crazy because I was laughing so hard.

My dog however, just rolled her eyes at me... lol....

-- david


HERE is one of many posts by Vic Wertz about Amazon's lack of date accuracy.

Search messageboards for "amazon + vic + date" and you will see a whole lot of posts like the one above.

Essentially, Amazon's system for predicting dates is horrid.

-- david


Mazra wrote:
I know all about "she who must be obeyed.". I have one too. The question is whether I should call you Rumpole? ;)

Probably (just googled it). This December will be 45 years, so we qualify as the 'aging' couple..... lol

-- david


Ok, dinner cooked and eaten, campfire ready, but not dark enough yet, so I finished his history / back story.

Kelvin Fleetwood, N, Male, Elf, Rogue (Scout):

.
Kelvin Fleetwood
Male Elf rogue 1 Archetypes Scout,
TN Medium humanoid (elf)
Init +6, Senses low-light vision; Perception +6

----------------------------------------
DEFENSE
----------------------------------------

AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex, ), Combat Expertise
hp 9 ((1d8)+1)
Fort +1, Ref +6, Will +0, +2 vs. enchantment spells and effects

----------------------------------------
OFFENSE
----------------------------------------

Speed 30 ft.
Ranged longbow +4 (1d8/x3)
Melee rapier +1 (1d6+1/18-20)
Special Attacks Sneak Attack 1d6,

----------------------------------------
STATISTICS
----------------------------------------

Str 13, Dex 18, Con 12, Int 16, Wis 10, Cha 12,
Base Atk +0; CMB +1; CMD 15
Feats Combat Expertise
Skills Acrobatics +8, Bluff +5, Climb +5, Disable Device +9, Escape Artist +8, Knowledge (Dungeoneering) +7, Knowledge (Local) +7, Perception +6, Sleight of Hand +8, Stealth +8, Use Magic Device +5,
Traits Armor Expert, Outlander, Outlander,
Languages Celestial, Common, Elven, Goblin, Sylvan
SQ bonus magic rogue talent use, elven immunities, keen senses, low-light vision, silent hunter, trapfinding, weapon and armor proficiency, weapon familiarity,
Possessions outfit (traveler's); leather; arrows (20)(x2); rapier; Longbow;Backpack, Common;Belt Pouch[Thieves' Tools;];

----------------------------------------
SPECIAL ABILITIES
----------------------------------------

Armor Expert You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.

Bonus Magic Rogue Talent Use Rogue: Add +1 to the number of times per day the rogue can cast a cantrip or 1st-level spell gained from the minor magic or major magic talent. The number of times this bonus is selected for the major magic talent cannot exceed the number of times it is selected for the minor magic talent. The rogue must possess the associated rogue talent to select these options.

Elven Immunities (Ex) Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses (Ex) Elves receive a +2 bonus on Perception skill checks.

Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Outlander You are not from Sandpoint; you've recently come from somewhere else and are hoping to make your fortune here. Pick one of the following reasons to be a newcomer to Sandpoint.

Outlander / Exile For whatever reason, you were forced to flee your homeland. Chance or fate has brought you to Sandpoint, and it's here that your money ran out, leaving you stranded in this small town. You are also being pursued by enemies from your homeland, and that has made you paranoid and quick to react to danger. You gain a +2 trait bonus on Initiative checks.

Silent Hunter (Ex) Elves are renowned for their subtlety and skill. Elves with this racial trait reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a -20 penalty (this number includes the penalty reduction from this racial trait).

Sneak Attack (Ex) If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 1d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.

Trapfinding (Ex) You add +1 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps.

Weapon and Armor Proficiency Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.

Weapon Familiarity (Ex) Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.

Description:

At 5 feet and 105 pounds, Kelvin is on the small side for an Elf. However, beneath the leather armor, you sense the cat like quickness and the wiriness of a not to be fooled with creature. There is a hint of intelligence in the eyes that comes from someone who knows what he is doing, and a sense of self confidence only in one that has seen the world, met it head on and is ready for anything. Then there is a shout in the crowd of people, and the elf is no longer there, till you look around closely. He blended into the background quickly and looked around at the shouter and you can tell that he is being hunted.

He wears simple traveling clothes over his armor, with a longbow on his shoulder, and a rapier at his hip. The pack on his back is flat, as if empty.

History:

Kelvin is originally from the woods surrounding Celwynvian, the ancient elven city in northeast Varisia. While rumors surround the reasons the city can not be taken back by the elves, Kelvin didn't care. He had been raised as a scout for the elven companies that would travel thru the forest and try to retake the city. Once in sight of the city, he would fade into the background and continue to practice his skills. On one of these scouting missions, Kelvin and his friend Jharym, were leading a smaller company of elven fighters, wizards and clerics thru the forest. They missed that a large force of men were preparing an ambush off the trail, and after they passed the force, Jharym went back to give the all clear while Kelvin stopped for the night to keep an eye on the city. The next day, the elven force headed to where Kelvin was waiting, but never arrived. By the end of the day, Kelvin began to be concerned and headed back. He stumbled upon the large force of men who had set up camp after almost wiping out the elven company. He stealthly moved into the camp, and saw the final blow that killed his friend. Throwing caution to the winds, he let loose an arrow that killed the chieftan that had killed his friend. The camp rose in a roar, and Kelvin was lucky to make it out. As he was leaving he heard the new chief of the men, yell at the dark night, that he would hunt down the elf that killed his chief and slowly torture him. With that shout ringing in his ears, Kelvin took off for parts unknown, leaving a tral that lead to the south, away from the elven camps, and occasionaly doubling back and killing one of the trackers, but keeping them coming. After making it to Riddleport, he lost himself in the city, and stayed awile, continuing to practice his skills, and making a living by appropriating the gold from wealthy noblemen that were foolish enough to be on the streets after dark, without guards. Finally, the local guild approached him, with an offer. Join the guild and pay back dues, or the Ulfen men that have been looking for him will suddenly get a message on where he is staying. Once again, Kelvin decided that leaving would be best and he took off south again, this time ending up in Sandpoint just as a festival was about to start. Thinking to himself that this would be a good opportunity to fill his empty purse, and then leave for the interior, he made his way to the festival, looking around for marks that he could appropriate gold from.

PbP stats:


(HP 9 AC:16 T:14 F:12 Saves F:+1 R:+6 W:+0 CMB:+1 CMD:15 Init:+6 Perc: +6)

Created using PCGen 6.03.04 on Sep 1, 2014

edit: And she who must be obeyed (aka wife) just said, start the fire now, 5 minutes after I finished and posted.


Almost done, but still working on the background / history. I have it rolling around in my head (lots of empty space there!) but I need to finish / polish it up.

Kelvin Fleetwood, Neutral, Male, Elf, Rogue (Scout archetype)

I will create an alias if selected.

-- david

Kelvin Fleetwood:
.
Kelvin Fleetwood
Male Elf rogue 1 Archetypes Scout,
TN Medium humanoid (elf)
Init +6, Senses low-light vision; Perception +6

----------------------------------------
DEFENSE
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AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex, ), Combat Expertise
hp 9 ((1d8)+1)
Fort +1, Ref +6, Will +0, +2 vs. enchantment spells and effects

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OFFENSE
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Speed 30 ft.
Ranged longbow +4 (1d8/x3)
Melee rapier +1 (1d6+1/18-20)
Special Attacks Sneak Attack 1d6,

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STATISTICS
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Str 13, Dex 18, Con 12, Int 16, Wis 10, Cha 12,
Base Atk +0; CMB +1; CMD 15
Feats Combat Expertise
Skills Acrobatics +8, Bluff +5, Climb +5, Disable Device +9, Escape Artist +8, Knowledge (Dungeoneering) +7, Knowledge (Local) +7, Perception +6, Sleight of Hand +8, Stealth +8, Use Magic Device +5,
Traits Armor Expert, Outlander / Exile
Languages Celestial, Common, Elven, Goblin, Sylvan
SQ bonus magic rogue talent use, elven immunities, keen senses, low-light vision, silent hunter, trapfinding, weapon and armor proficiency, weapon familiarity,
Possessions outfit (traveler's); leather; arrows (20)(x2); rapier; Longbow;Backpack, Common;Belt Pouch[Thieves' Tools;];

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SPECIAL ABILITIES
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Armor Expert You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.

Bonus Magic Rogue Talent Use Rogue: Add +1 to the number of times per day the rogue can cast a cantrip or 1st-level spell gained from the minor magic or major magic talent. The number of times this bonus is selected for the major magic talent cannot exceed the number of times it is selected for the minor magic talent. The rogue must possess the associated rogue talent to select these options.

Elven Immunities (Ex) Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses (Ex) Elves receive a +2 bonus on Perception skill checks.

Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Outlander You are not from Sandpoint; you've recently come from somewhere else and are hoping to make your fortune here. Pick one of the following reasons to be a newcomer to Sandpoint.

Outlander / Exile For whatever reason, you were forced to flee your homeland. Chance or fate has brought you to Sandpoint, and it's here that your money ran out, leaving you stranded in this small town. You are also being pursued by enemies from your homeland, and that has made you paranoid and quick to react to danger. You gain a +2 trait bonus on Initiative checks.

Silent Hunter (Ex) Elves are renowned for their subtlety and skill. Elves with this racial trait reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a -20 penalty (this number includes the penalty reduction from this racial trait).

Sneak Attack (Ex) If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 1d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.

Trapfinding (Ex) You add +1 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps.

Weapon and Armor Proficiency Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.

Weapon Familiarity (Ex) Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.


Description:

At 5 feet and 105 pounds, Kelvin is on the small side for an Elf. However, beneath the leather armor, you sense the cat like quickness and the wiriness of a not to be fooled with creature. There is a hint of intelligence in the eyes that comes from someone who knows what he is doing, and a sense of self confidence only in one that has seen the world, met it head on and is ready for anything. Then there is a shout in the crowd of people, and the elf is no longer there, till you look around closely. He blended into the background quickly and looked around at the shouter and you can tell that he is being hunted.

He wears simple traveling clothes over his armor, with a longbow on his shoulder, and a rapier at his hip. The pack on his back is flat, as if empty.

History:

Kelvin - Still working on it... Will have something tomorrow. Wife wants me to cook dinner and start campfire now.

PbP stats:


(HP 9 AC:16 T:14 F:12 Saves F:+1 R:+6 W:+0 CMB:+1 CMD:15 Init:+6 Perc: +6)

Created using PCGen 6.03.04 on Sep 1, 2014


You may want to look HERE for some ideas on Shadowdancer.

-- david


Dotting. Will be submitting a rogue.

Couple of questions.
1) Traits ?
2) Standard starting gold ? Is that maximum or average?
3) Daily posts ? Does that include weekends? (not an issue for me, I am retired, but may be for others)

-- david


Suspend subscription : Usually a month or so, but you then pay and get all the items you missed.

Cancel subscription : You can restart when the item you want becomes available.

If you are asking to not receive the Iron Gods AP at all, then they will have to cancel the subscription, and you can restart it when the 1st chapter of the next (or some future) AP begins.

-- david


Cort,

Thank you for the information. My intent was more along the lines of debugging the issue for others. Right now, the address that is listed as "Other Address" is the Address that I have used since AP volume #1. I changed nothing. What changed is I no longer have any subscriptions. I was hoping that could point the PMG and others to a section of code in order to debug the issue that others are having.

-- david

Long time VM Base Support, and then MVS/CICS Support.


I have noticed many threads about not being able to purchase items from the website because of the inability to add a Shipping Address, so for giggles I went and looked at "My Account" to verify that my Shipping Address was ok.

Well, under "My Subscriptions" on the "My Account" page, there is a phrase in BOLD RED Subscriptions cannot be processed without a shipping address.. Huh? I looked and my Address is listed as "Other Address", and under "My Address" on the "My Account" page it says that I have zero active address.

I think I figured out what occurred. I was a Charter AP subscriber, and my Address has been the same since the beginning. Because my wife and I are both retired now, and we need to ensure that the financials are working (and I am not interested in Iron Gods AP), I cancelled my AP subscription, which was my last subscription. At THAT point my "Shipping Address" became "Other Address".

Now, I have been able to order some PDFs (ie. no shipping needed), but I have not tried to order any physical product.

Also, I can not find a place / method to add a "Shipping Address".

I hope that this has been helpful in finding a solution(*) to the inability of some folks not being able to order product since they can not add a Shipping Address.

-- david

(*) I almost reverted back to my corporate days and said "solution the problem" shudder


You do realize that Customer Service works from Bottom Up, so every bump pushes you back down to the bottom of the work pile.

-- david


This may be a dumb question, but did you purchase the PDF or the Hardcover?

If you purchased just the Hardcover, and you are not a subscriber to the RPG line of products, you do not get the PDF for free.

-- david


I use the following two products:

1) http://paizo.com/products/btpy8az3?GMs-Aid-VIII-Monster-Knowledge-Cards

2) http://paizo.com/products/btpy9088?GMs-Aid-IX-Monster-Knowledge-Cards-II

That way I give consistent answers to knowledge checks.

However, I may incorporate some of the answers above. Thanks,

-- david


FAQ wrote:

If a prestige class requires 5 ranks in a skill and I have 6 ranks in that skill, do I still meet the requirements?

Yes, because skill ranks are inclusive: if you have 6 ranks in a skill, then you have 5 ranks in that skill, and therefore meet the "have 5 ranks in [this] skill" requirement.

In the same way, if you have a BAB of +6, then you have a BAB of +5, and therefore meet the "have BAB +5" requirement.

In the same way, if you have Str 15, then you have Str 13, and therefore meet the "Str 13" feat prerequisite for Power Attack.

However, spellcasting ability is not inclusive: it is possible (mainly through the use of spell-like abilities) to be able to cast 3rd-level spells but not 2nd-level spells. If you can only cast 3rd-level spells, that does not meet the requirement of "able to cast 2nd-level spells."

Oh, that is a new one on me. I looked under Core Rules FAQ, but could not find that one. Could you provide me a link, thanks muchly.

-- david

edit: never mind, found it, and thanks..


Arachnofiend wrote:
Papa's wrong though;
PRD wrote:

Requirements:

To qualify to become a mystic theurge, a character must fulfill all the following criteria.
Skills: Knowledge (arcana) 3 ranks, Knowledge (religion) 3 ranks.
Spells: Able to cast 2nd-level divine spells and 2nd-level arcane spells.

PRD wrote:

Aasimar

Spell-Like Ability: Aasimars can use daylight once per day as a spell-like ability (caster level equal to the aasimar's class level).

And according to the PRD and the FAQ and a Design Team ruling, daylight can be used as a arcane spell, and that arcane always counts before it being used as a divine spell.

So, Aasimar -> Daylight (with a level in sorcerer) meets the Able to cast 2nd level arcane spells.
So Cleric level 3 meets the Able to cast 2nd level divine spells.

Please point out where I am wrong.

-- david


You could also play an Aasimar. Using the 3rd level daylight ability, you can qualify for Mystic Theurge at 5th character level.

Cleric 3 / Sorcerer 1 (emphyral (sp?)) allows you to take mystic theurge. As a 10th level character you would be Cleric 3 / Sorcerer 1 / MT 6.

Cast as a Cleric 9 and Sorcerer 7, and with the emphyral wildblood line, wisdom is the casting stat for both.

-- david

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