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Sun Shaman

Papa-DRB's page

Pathfinder Society Member. 1,685 posts (3,324 including aliases). 2 reviews. No lists. No wishlists. 2 Pathfinder Society characters. 10 aliases.


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Ah, I get it now. We always played that the "flurry" column was just monk and bab did not stack with it.

Wow, some of our monks just got a heck of a lot better!

-- david

I think that I am not understanding how Flurry of Blows works when you have a monk that has taken levels in a non-monk class.

Why is only a single dip into Sohei Monk needed. You get Flurry at -1/-1 only?

-- david

And another

And another

1 person marked this as a favorite.
Haladir wrote:
Richard Boone played "Paladin" in the 1960s TV series Have Gun - Will Travel,, but I didn't think that was germaine to the discussion either. That character was a gunslinger, anyway ;-)

I loved that show. Watched it every week as a teenager!

-- david

And another

There are two camps in this battle.

1) Paladins can be of any alignment.
2) Paladins are Lawful Good only.

Let me introduce a 3rd camp;
3) Holy Warriors can be of any alignment, and the Lawful Good Holy Warrior is called a Paladin, and each of the other eight alignments have a specific name for their Holy Warriors.

I, obviously, fall into the 3rd camp. With that said, a very good PDF for this is Green Ronin: Book of the Righteous. It is for DnD 3.0 / 3.5, and one of these days it will rise to the top of my to do / project list, and I will finish "converting" it to the Pathfinder rule set.

-- david


Just following up on our conversation yesterday afternoon.

AP #82 just showed up and even though it seems to have traveled all of the New England states, it is in perfect condition, so you will cancel the replacement copy and just ship AP #83 and 84.

Thanks for all your help.

-- david

ps. I miss my Charter AP Subscriber tag......

Character Sheet - G'Nal:
Elf rogue 1
NG Medium humanoid (elf)
Init +6, Senses low-light vision; Perception +6


AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex, ), Combat Expertise
hp 8 ((1d8))
Fort +0, Ref +6, Will +0, +2 vs. enchantment spells and effects


Speed 30 ft.
Ranged longbow +4 (1d8/x3)
Melee rapier +1 (1d6+1/18-20)
Special Attacks Sneak Attack 1d6,


Str 12, Dex 18, Con 10, Int 13, Wis 10, Cha 10,
Base Atk +0; CMB +1; CMD 15
Feats Armor Proficiency, Light, Combat Expertise
Skills Acrobatics +8, Bluff +4, Disable Device +9, Escape Artist +8, Knowledge (Engineering) +4, Knowledge (Local) +5, Linguistics(Ancient Osiriani) +5, Perception +6, Stealth +8, Use Magic Device +4,
Traits Inquisitive Archaeologist, Warrior of Old,
Languages Ancient Osiriani, Common, Draconic, Elven
SQ elven immunities, keen senses, low-light vision, silent hunter, trapfinding, weapon and armor proficiency, weapon familiarity,
Possessions lamellar cuirass; traveler's outfit; arrows (20)(x2); arrow, blunt (20)(x2); rapier; Longbow;Backpack, Common;Belt Pouch[Thieves' Tools (Masterwork);];


Elven Immunities (Ex) Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Inquisitive Archaeologist You have studied the architectural styles of nations throughout the Inner Sea region, but none have fascinated you like the architecture of Ancient Osirion. Hearing that the famed necropolis of Wati has f inally been opened for exploration, you�ve come to that city to get f irsthand experience with the lost secrets of Ancient Osirion�s master builders. You gain a +2 trait bonus on Knowledge (engineering) checks, and that skill is always a class skill for you. In addition, you gain a +2 trait bonus on Perception checks to f ind concealed or secret doors in structures built in the style of Ancient Osirion.

Keen Senses (Ex) Elves receive a +2 bonus on Perception skill checks.

Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Silent Hunter (Ex) Elves are renowned for their subtlety and skill. Elves with this racial trait reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a -20 penalty (this number includes the penalty reduction from this racial trait).

Sneak Attack (Ex) If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 1d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.

Trapfinding (Ex) You add +1 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps.

Warrior of Old As a child, you put in long hours in combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble. You gain a +2 trait bonus on Initiative checks.

Weapon and Armor Proficiency Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.

Weapon Familiarity (Ex) Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.


G'Nal is typically tall and slender for his race, standing at an even six feet tall and weighing 140 pounds, however his frame is not without some muscle as well, likely due to all the time he spends in tombs, moving things around and carrying relics of ancient times back to the outside world.

His dark brown hair is kept long, however whenever he is exploring a tomb or working on a trap, he keeps it tied back behind him as once he almost lost his head as his hair got caught in a trap while loose.. His skin is perpetually pasty white due to the amount of time he spends indoors. In sharp contrast to his hair and skin, his eyes are a clear, crystal blue, the vibrant pupils taking up very nearly the entire visible part of his eyes.

Despite the hard times he has lived with for as long as he can remember, his personality is fairly laid-back and relaxed, although his passion for exploring ancient tombs, especially those in Osirion, is when he becomes more forth right and forceful.

Growing up, his parents always taught him that physical possessions were always less important than sharing what you had, that it was better to live free and help others than to be obsessed with the material. That, while trusting people would often cause you pain, it was better than not trusting at all. G'Nal took the lessons of his mother and father to heart, adopting many of the tenants of their philosophies as an adult.


G'Nal grew up in the city of Absalom, the son of merchant elves. While he had the ability to be able to continue on the family tradition, but his sense of wanderlust and his carefree attitude towards the world, finally dictated that he would always be a wanderer and travel around. Even when he went on trips with his father, he would go off and explore some nearby old ruin to try and discover its secrets. It was during one of these, what he called, side trips that he met Kepler, a gnome archaeologist, who was exploring the same old ruin that G'Nal had heard of. The two of them became instant friends and G'Nal vowed that this would be his last merchant trip, and that he would take off with Kepler and explore the wonders of the world. So after returning to Absalom, he told his parents that he was leaving, and while disappointed they gave him their blessing to continue on.

Years flew by, and the young elf learned many skills of the trade, and inherited Kepler's intense interest in Osirion, and he promised himself someday that he would return their and learn all he could. Finally, Kepler was starting to succumb to old age, and he retired and returned to Absalom where G'Nal stayed for a bit. Hearing that the town of Wati in Osirion was opening up the tombs for exploration, G'Nal decided to leave and explore. On his way out, he talked with his mentor and friend, Old friend, I am going to explore the ruins in Wati. I will bring you back something that we find, so you can once again look upon the wonders of the Old Pharaohs. And with that said, he took the next ship out of Absalom and headed to Wati.

PbP stats:

(HP 8 AC:16 T:14 F:12 Saves F:+0 R:+6 W:+0 CMB:+1 CMD:15 Init:+6 Perc: +6)

Created using PCGen 6.03.03-dev on Jul 12, 2014

Timezone: Upstate NY, USA, GMT -5

Dotting for interest.

I have an Elven Rogue that needs a tomb or two to explore....

-- david


My apologies for putting you guys through hoops, however I have to make some changes, so please;

1) Cancel the Pawns Bestiary Box 4.
2) Cancel the Pathfinder Roleplaying Game Subscription.
3) AFTER AP #82, 83, and 84 ship, Cancel the Adventure Path Subscription.

Sorry for all the work, but with my wife also now retired (as of July 1st) I just have to cut back on my entertainment expenses. I was hoping not to have to do this, but it just works better for us.

-- david

Thank you, however I have another question.

Which of the two shipping and handling amounts is correct, 22.17 or 18.69?

-- david

Sorry for followup post, but I just looked closely at order 3189876.

It lists two different shipping costs.
Subtotal (3 items) $31.98
Shipping & Handling $6.93
Order Total $40.26
S Pathfinder Adventure Path #82: Secrets of the Sphinx (Mummy’s Mask 4 of 6) (PFRPG) Paizo Publishing, LLC In your downloads Replacement 0.00
S Pathfinder Adventure Path #84: Pyramid of the Sky Pharaoh (Mummy's Mask 6 of 6) (PFRPG) Paizo Publishing, LLC Will be in your downloads once shipped 22.99 15.99 15.99
S Pathfinder Adventure Path #83: The Slave Trenches of Hakotep (Mummy’s Mask 5 of 6) (PFRPG) Paizo Publishing, LLC Will be in your downloads once shipped 22.99 15.99 15.99

Shipping & Handling
3 items. Estimated package weight: 3 lbs. 8.28

The math is wrong in the first one, it seems that I am paying the cost to ship the replacement AP #82.

-- david

According to Sara Marie's post, HERE the Pawns: Bestiary 4 Box is supposed to ship in July.

I ordered it in 3104569, but the July shipping order for my AP issues, 3189876, does not show it. How do I get them to ship together to save me on shipping costs, please.

-- david

Thank you. If it does show up, I will mark it accordingly.

-- david

As I suspected, the package did not show up in the mail.

Please include this with July's subscription shipment, thank you.

-- david

Read THIS FAQ entry.

You have not been charged, it is an authorization. You will not be charged till the order actually ships. Also, declined payment method is almost always an address discrepancy between what your bank knows as your address and what Paizo knows as your address. It has to match EXACTLY.

-- david

dot for interest.....

Alexander Augunas wrote:
Luckily, you are under no obligation to use Pathfinder Unchained because its not a new edition. We don't even know if this stuff will be PFS legal.

See THIS by BPorter. It was written for Epic, but summarizes my feelings about some new content.

-- david

PRD says wrote:
Totem Transformation (Su): At 2nd level, an eagle shaman may adopt an aspect of the eagle while retaining her normal form. This ability functions as the bear shaman ability, but the druid may select from the following bonuses: movement (fly speed 30 feet [average], the druid must be 5th level to select this bonus), senses (low-light vision, +4 racial bonus to Perception), or natural weapons (bite [1d4], 2 talons [1d4] for a Medium shaman). While using totem transformation, the eagle shaman may speak normally and can cast speak with animals (birds only) at will.
And PRD says wrote:

Hover This creature can hover in place with ease and can kick up clouds of dust and debris.

Prerequisite: Fly speed.
Benefit: A creature with this feat can halt its movement while flying, allowing it to hover without needing to make a Fly skill check.

Does the 5th level Totem Transformation fly speed enable the druid shaman to take the Hover feat? (Yes, the DM is allowing 'monster' feats).

-- david


I understand how UPS-MI works. In 81 APs received, once UPS-MI started being used it never went to Springfield MA before. Also note that it left your warehouse on June 14th, so 8 business days later was June 25th, last Wednesday, which makes yesterday the 11th business day.

I was hoping to get it before we left town on vacation, so I won't know till July 9th as the mail is being stopped till then, but I will let you know if it does not show up in the mail then.

-- david

A package containing 1 item from Paizo Order #3150002 is expected to ship from the Paizo warehouse by Friday, June 20 via Standard Postal Delivery, estimated 4 to 8 business days in transit.

It entered the USPS on June 16th.

Problem is that for some unknown reason it entered the Post Office at Springfield MA, rather than all the others did at Mid-Hudson NY.

When should I become concerned?

-- david



Actually, every time it is bumped or someone responds, it pushes it further down the pile. Customer Service works on an oldest first paradigm.

-- david

Your first post was 1 hour 15 minutes after they close shop on Friday for the day, and your second post is 34 minutes before they open shop this Monday morning.

-- david

See THIS post from Vic about why no PDF Subscription.

What I do, is put the book into my cart, then go to the cart and "save it for later". That way I can see what has interested me and when the item comes out it is a tickler to then order the PDF and remove the book. It also makes me rethink if I really want it or was it just an impulse.

-- david

Got my notice. Yea !

-- david

I keep seeing a May14 promo. Where is it defined? thanks,

-- david

Flagging to be moved to the Customer Service forum. They can help you.

-- david

Dotting for interest. Also two questions. Where do I find information on the two deities mentioned? I would love to play either a Paladin or a LG Cleric. Also, is there further "ogc" type information on the setting that will help?

-- david

I would like to float a couple of ideas to help solve this issue of spammers.

1) New accounts only, ie. not an alias of existing good accounts, are allowed to be created during Paizo business hours only and by approval of Paizo staff.

2) While I really dislike the idea of super users, start with a couple off shore, perhaps Steve Geddes (Australia?), and give them permission to "freeze" an account that is spamming. Not clear it up, just prevent them from posting more. When they freeze an account an email is sent to that person from webmaster with some text and how they can be removed from being frozen. Then it is followed up by Paizo staff the next business day.

-- david

Orfamay Quest wrote:
Joana wrote:
More baba ji. Something must be done. The fake documents guy is nowhere near this persistent. :\
It's also worrisome that they're covering more time -- they're posting at about noon EDT, now, which suggests that some new spammers have just come on-line working US hours instead of India hours.

I worked for a company that supported main frame computers, and some of the support contracts were off shored to India. They would work from 1500 to 2400 (or so) so that their work hours coincided with US work hours. This could be a person from India who finished his day job over there, and is logging on in the evening to make a couple of extra bucks.

-- david

Here is Gabriel, an Aasimar Cleric:
If selected, I'll make an alias for him.


Male Aasimar Cleric 1
CG Medium outsider (native)
Init: +4, Senses: darkvision (60 ft.) vision; Perception +6
Aura: Aura of Chaos, Aura of Good,


AC 12, Touch 12, Flat-footed 10 (+2 Dex, )
HP 9 (1d8)+1
Fort: +3, Ref: +2, Will: +6


Speed: 40 ft. (8 Squares)
Ranged Shortbow +2 (1d6/x3)
Melee Dagger +0 (1d4/19-20)
Ranged Dagger (thrown) +2 (1d4/19-20)
Space 5 ft. Reach 5 ft.
Special Attacks Channel Positive Energy (1d6, DC 12, 5/day),
Innate Spell-Like Abilities:daylight(1/day)

Deity Sinashakti; Domains Luck, Travel,


Str 11, Dex 14, Con 12, Int 10, Wis 18, Cha 14
Base Atk: +0, CMB: +0, CMD: 12
Feats: Combat Casting
Skills: Diplomacy +9, Knowledge (Arcana) +4, Knowledge (Religion) +4,
Languages:Celestial, Common
SpecialQualities: Agile Feet (7/day), Aura of Chaos, Aura of Good, Celestial Language, Celestial Resistance, Darkvision, Orisons, Outsider Traits, Skilled, Spell-Like Ability, Spontaneous Casting, Weapon and Armor Proficiency,

Possessions arrows (20)(x5); dagger; traveler's outfit; Shortbow;Spell Component Pouch;Holy Symbol (Wooden/Compartment);Backpack, Masterwork[Waterskin (Filled);Rations (Trail/Per Day)(x2);];Scroll Case;Belt Pouch[Scroll Case;Coin (Gold Piece)(x8);Coin (Platinum Piece)(x3);Potion of Cure Light Wounds(x2);];


Agile Feet (Su) As a free action, you can gain increased mobility for 1 round.

Aura of Chaos (Ex) You project a faint chaotic aura.

Aura of Good (Ex) You project a faint good aura.

Bit of Luck (Sp) You can touch a willing creature as a standard action, giving it a bit of luck.

Celestial Language (Ex) Aasimars speak Celestial.

Celestial Resistance (Ex) Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.

Channel Positive Energy (Su) You can unleash a wave of positive energy dealing 1d6 (DC 12 for half) 5/day.

Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.

Darkvision See in the dark up to 60 ft.

Ease of Faith Your mentor, the person who invested your faith in you from an early age, took steps to ensure that you understood that what powers your divine magic is no different than that which powers the magic of other religions.

Orisons You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.

Outsider Traits (Ex) An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be. Native outsider breathe, eat, and sleep.

Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly.

Resistance to Acid (Ex) You may ignore 5 points of Acid damage each time you take acid damage.

Resistance to Cold (Ex) You may ignore 5 points of Cold damage each time you take cold damage.

Resistance to Electricity (Ex) You may ignore 5 points of Electricity damage each time you take electricity damage.

Skilled (Ex) Aasimars have a +2 racial bonus on Diplomacy and Perception checks.

Spell-Like Ability (Sp) Aasimars can use daylight 1/day as a spell-like ability.

Spontaneous Casting You can channel stored spell energy into healing spells that you did not prepare ahead of time.


Touched by Divinity (Hierophant) As long as you can remember, you�ve had an unexplainable interest in one deity in particular. One of your parents may have been a priest of this deity, or you may have been an orphan raised by the church, but these alone cannot explain your deep connection to the faith. You�ve always felt calm and at ease in places holy to the deity, and often have dreams about the god or goddess visiting you�most often in the form of a sacred animal or creature. Your faith is strong, even if you don�t happen to be a divine spellcaster�if you are a divine spellcaster, you should be a worshiper of this deity. You begin play with a silver holy symbol of your chosen deity for free. In addition, choose one domain associated with your chosen deity. You gain the use of that domain�s 1st-level domain spell as a spell-like ability usable once per day (CL equals your character level).

Weapon and Armor Proficiency Clerics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Clerics are also proficient with the favored weapon of their deity

Gabriel is the son of the leader of a traveling gypsy caravan and his wife. His father leads the small band of travelers all over Varisia, trading and performing small magic tricks for the crowds to earn an income. His wife, danced and sang and as pretty as she was, worked for the coin that that crowd placed in the offering box at the foot of the stage. She also was the troupes healer, because she had been raised by a very faithful family, and actually was a priestess of Desna before learning the dances and songs of the road. Gabriel loved the road, and the wandering. He dreamed many times of what it would be like to be off on his own, wandering the lands and learning the tales of this world. During on of the dreams, a figure spoke to him, saying "May the light carry you far today.' When he spoke of this to his parents, his mother told him that it was the Azata Empyreal Lord Sinashakti, and both of them taught their son about him.

Upon reaching his 18th birthday, with his parents permission as they were near Magnimar where devotees of Sinashakti were know to gather, he left the troupe and found them and became accepted as a follower of Sinashakti. Now, even though he took after his mother mostly, he did not forgo the ways of magic that his father was trying to teach him, although he never mastered the spell book, there was a spark of the arcane in him. On his 21st birthday, after successfully completing the required rituals, he left Magnimar and wandered the country, healing and learning as he went.

He finally ended up in the city of Kenabres, just as the holy days started, looking for information and tales on the festival, and also any information about the wardstones that are legendary in the south.


(HP 9 AC:12 T:12 F:10 Saves F:+3 R:+2 W:+6 CMB:+0 CMD:12 Init:+4 Perc: +6)


Cleric 1 / Sorcerer 1 (Empyreal (Wildblooded Celestial)) / Cleric x2 / Mystic Theurge x10 / Cleric x6
Skills: K(arcane(3) & religion(max)), Diplomacy(max), Spellcraft (after k(a) max)
Feat: Improve his casting abilities, maybe toughness

Created using PCGen 6.02.1 on Apr 24, 2014

Dotting for interest.

Would an Aasimar cleric / sorcerer / cleric x2 / mystic theurge x10 / cleric x6 be an allowed concept? The deity would be Sinashakti.

-- david

If you like the Ranger/Druid, you might consider the Hunter from the Advanced Class Guide. For PFS, you can use the beta (free) pdf. It has 6th level Druid spells, Rangers animal companion and various feats that help with the AC. The one thing it does not have is wildshape.

-- david

Diego, thanks. That clarifies it in my mind, and what I thought, but I have folks arguing both ways, so I wanted some additional thoughts on it.

-- david

Is the rogue skill handling traps required for the skill monkey?

If Yes, will you allow two campaign traits, one from Wrath and the "Trap Finder" from Mummy's Mask?

-- david

You have to cancel the subscription and then re-subscribe,

-- david

Go to Your Account and sign in. Then scroll down and click the Edit button for the alias, and finally on the alias page you can change the faction and Submit the Change.

-- david

I think that I confused both of us. Let me try again.

On your Account page, there are two places where a street address is put in.

1) Under "My Payment Methods" is a button that is "Manage Payment Methods". Click that button and update the payment method for your credit card to have the address that the credit card provider has on file for you.

2) Under "My Addresses" is a button that is "Manage Shipping Addresses". My understanding is that address is where you want the product shipped to.

So in your circumstance, #1 must be your address, and #2 would be your buddies address.

This is what I understand the process to be. However, lets wait for Customer Service to answer to be certain.

-- david

The address difference is the issue. The address for your payment method (credit card) must exactly match what the credit card issuer has on file. There is a way to change the shipping address to your friend. I believe that on your account page, under "My Address" there is a button that will change the "shipping address" only and leave the "My Payments" address along. However, I am not 100% sure of that as I do not have that concern myself.

-- david

edit: Also, you won't receive access to the PDF till the physical copy actually ships.

Yup, that seems to have been the issue.

Installed new script and all is well now, thanks!

-- david

Any class in particular? Also, what are the character creation stuff?

-- david

I used the Brawler from the Advanced Class Guide playtest document instead of the gunslinger. Kept it a skeleton. My guys had a real hard time. Look at the playtest boards, for some builds in the Brawler threads.

-- david

Ross Byers wrote:
You can't always get what you want. But if you try sometimes, you just might find, you get what you need.

C'mon Ross, you should have provided the LINK for that....

-- david

1 person marked this as a favorite.

Try SomePDF. It has an image extractor program. Just be careful during the installation, as it asks to install other stuff, so read the installation screens and uncheck as necessary.

-- david

HERE is a free pdf sheet that you can edit.

-- david

Thomas LeBlanc wrote:

My favored class is the cleric! Why the grumbling? Hehe.

The unarmored cleric is a very simple arch that has all the same class features of the cleric minus armor prof and grants an alternate AC bonus instead. The other archetypes diverge more, but not into monk territory. The Devoted Exemplar gets abilities tied to a physical ability score they train. The missionary priest studies races to gain bonuses (not favored enemy) to dealing with the races. The Sacerdos learns to augment their channels with rites that alter the resulting energy.

If hope this product is well received, I have ideas for more variants. Like I said I love clerics.

I like to play clerics also, but not twice in a row. Same for other classes. This time I was going to play a wizard, and had a great idea for one, but the person who was going to play the cleric changed at the last minute to witch. Maybe I'll just play the wizard and not worry about healing....

Anyway, thank you for the information.

-- david

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