I am running Shattered Star in my home game, and one of the guys is playing a Dwarven Bard, Archeologist archetype. His starting stats were:
with the dwarf changes to ability scores in. This is a 20 point buy. He is very effective as both bard and a bit of a rogue, and a knowledge monkey.
So I accidentally clicked "Ignore" when I was going to reply to someone. How do I go about unignoring that person?
If it is the bag with teeth, leave him ignored. Otherwise scroll *all* the way down to the bottom of the page and you should see an "Ignored: |" with a list of folks you have ignored. Click on the one that you want to remove and refresh the page.
I am looking at something similar, but will probably take both Guide and Urban. As the "stealthy" guy for the new adventure, I also need to be able to somewhat handle traps, which Urban gives me.
Different weapon, looking at a Critical Build. Taking falchion, improved critical at 9th level, critical focus and blinding(?) at later levels.
I found a guide that is not in Zenith Games; The Comprehensive Pathfinder Guides Guide.
Could it be added please, thanks.
The Love of Changing Form
A guide to shapeshifting
Google doc: https://docs.google.com/document/d/1avbOKg848X3Z3dVpmdrpxtR__zan2jj_NzP0uZU 9LTw/edit
Paizo thread: http://paizo.com/threads/rzs2pg4j?Polymorphamory-The-Love-of-Changing-Form- A#1
Philipp Menn wrote:
Which guides can you not see? If they are all the guides on the Google site, then perhaps you need to log in to Google to see them.
Anything in the online PRD only. Also the campaign will be Rise of the Rune Lords Anniversary Edition AP. I am more of a Core & APG kind of guy however.
What do I want? Trap Finding, Scouting, Damage dealer. Not that interested in knowledge skills. That is why I was thinking of the Ranger / Shadow Dancer.
I am preparing a character for our next campaign. As there are four players and the DM, we each play one of the "standard" roles; Tank, Healer, Arcanist, and Skill Monkey. I am playing an Oracle in the current campaign, so I get to choose one of the other roles. As I am somewhat more flexible than the others, I really don't care which one and will choose third, or fourth if one of the first two take Healer.
Now, I have a character concept for either the Tank and Arcanist roles, but I could use some help with the Skill Monkey.
I have been thinking of two possibles. 1) An Arcane Trickster but mostly 2) a Shadow Dancer. I've read several of the guides and am thinking of the Two-handed weapon Shadow Dancer, starting as an Urban Ranger so he gets Disable Device and Trap Finding.
Does anyone have any experiences with either of these? Does anyone have any other suggestions?
My understanding is that the 15% discount on everything (other than 3PP PDFs) is only tied to the AP subscription. And that takes effect after or concurrent with the first AP subscription volume shipping.
Yes, there is a legal way. Each of your group member will have to create an account on Paizo. You then purchase the PDFs and "gift" it to there account name during checkout. I *think* that you will have to purchase each "group" of PDFs for a specific account separately from PDFs purchased for another account.
ps. not official, but Sara Marie or Keith should be along shortly.
My search fu really stinks today. I can *not* find the stats for a donkey or mule so I can calculate the carrying capacity.
I have the old 3.5 version that gives a mule 16 strength.
Can someone point me to the Pathfinder version,
This is really silly and not a bhd (big hairy deal), but I just looked closely at my email for February order, and it has;
1 x Pathfinder Adventure Path #67: The Snows of Summer (Reign of Winter 1 of 6) (PFRPG) Print Edition (preorder) @ 16.09 = $16.09
instead of $15.99.
Yea, I see the same thing and I live just over the border in NY. I get the Windsor CT scan, then as the postman is scanning it while putting it in my mail box, the Newburgh NY, Poughkeepsie NY and the delivery scan in the next 30 minutes... *sigh*
It will not show up till you get the "is expected to ship" email, and Feros is correct about this is a hard month, between Kickstarter, lots of orders, and a four day work week last week, customer service has said most stuff should be shipped out by Friday of this week.
Mine became active early, but because I only had the AP #66, I got lucky and I think it got in the first batch of stuff released.
My character just acquired an item that has the following spell-like ability:
3/day—alter self, darkness, spider climb, true strike
Does that mean he gets to cast:
I can not find anything in the PRD to substantiate any of the above choices, so could you point me there. Thanks,
Why not just buy a portable hard drive? For that ($84) you could have a terrabyte WD with USB 3.0. I have backup copies on my Laptop, and keep another backup on my portable HD.
Yea, that is what I did, although I got a 2TB drive.
HERE is a link to Best Buy 1TB drive for $79.99, if you are in USA.
While not an official answer, normally Customer Support suggests you deal with the retailer that you bought them from first. Also, there is a method on the Wiz Kids site to ask for replacements for broken figures (LINK). If all else fails, send a note to Customer.Service@Paizo.com.
Ranger (infiltrator) - Adaption (Ex) says that at 3rd, 8th, 13th and 15th level you get an adaption, etc.... And this replaces Ranger favored terrain.
*However* Ranger favored terrain is at 3rd, 8th, 13th and 18th level.
Both the PRD and the latest PDF say the same thing, so I was wondering if perhaps a typo sneaked into both and adaption should really be at 18th and not 15th level.
Varisia. On the right hand side of the map, you should see "The Cinderlands" and to the right of that is the Mindspin Mountains, and you should see a label "To the Hold of Belkzen". This campaign is placed right about there, perhaps a tad bit east.
PF Society faction information.
I would suggest Hold of Belkzen it even has some lacation that fit what you mention (one of the chapters of the fiction novella 'the compass stone' Eando Kline runs into a 'mountainous stone shaped like a giant dragon' I believe this is on one edge of the hold, which is known to be the country full of orcs.
Ah, yes. That will do quite nicely. What I did was put the eastern border of the area, against the western border of the Hold of Belkzen and the southern edge of the area, against the northern Mindspin Mountains, which fits just nicely and even has a river on the northwestern border of the area.
It also has the orc tribes, and the Shoanti which can be the various tribal lands.
Downloaded the new PRD via HTTrack and received the following error messages:
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I suggest the mana wastes if you dont care about primal magic screwing with casters and firearms being prevalent.
Thanks for the suggestion. I should have mentioned above, but I don't like guns in my fantasy so I already eliminated the Mana Wastes.
A 200 mile by 200 mile area, that is badlands/wastelands/not desert with a small town in the south east corner (800 inhabitants) about 80% human, but all the pc races are there. There is a single mountain peak in the north west area. It rains almost daily, but the area is still very dry (think of Arizona or New Mexico in the US).
I've thought of western Katapesh or Nex, Osirion, Thuvia, even Galt, but can't quite figure out what would be best.
This is for a home campaign maybe a PbP. I have converted a 3.5 box set 1-20 level adventure and that is the area where it takes place.
There are also some goblin and orc tribes, as well as scattered local human villages that inhabit the this inhospitable land.
Any suggestions where this could best be situated?
HERE is a link to the map of the area.
Tools -> Preferences -> Autoload Sources with PC
Make sure it is unchecked. If it is not, uncheck it, ok (save) and exit PCGen. Load up PCGen and try again. If there still is a problem, send me the .pcg file to the yahoo id and I'll take a look at it.
A 68th level character? Really? 8 HD outsider, 30 rogue, 30 sorcerer.
You also loaded dang near every 3.5 rulebook out there. I lost count (5801 characters in the sources, ie. CAMPAIGN line).
The log file is 2060 lines long, mine was a lot longer and that is after turning off deprecated and unconstructed references.
All the above said, however, only the following templates are loaded and most of them are in the TEMPLATES section of the character file.
Where the extra 4 templates are coming from is beyond me. All I can say is that some ability is calling the TEMPLATE:UNDEAD, and the other templates tag and is loading them. There are 99 lst files that have TEMPLATE:UNDEAD in them, so there are probably more instances of that template.
I then edited the character file and only loaded:
Still had errors, but not as many and they were of the ilk "could not find xxxx".
Still only loaded the templates above, minus the Varisia one.
Try, the last thing I did (edit the .pcg file) and keep only the six sources. I highly suspect that there is a homebrew in there that is loading the extra templates, but I can't find it.
Dotting for interest, and dice rolls....
3d6 + 1 ⇒ (6, 1, 6) + 1 = 14
Edit: Ugh, the dice roller hates me. I'll do a 25 point buy build.
GM Birch wrote:
Ah. Yes, the original request was for scrolls. Gotcha, potions ok, scrolls no.
Male Human Cleric 1
LN Medium humanoid (human)
Init: +4, Senses: Perception +5
Aura: Aura of Law,
AC 12, Touch 12, Flat-footed 10 (+2 Dex, )
Speed: 30 ft. (6 Squares)
Str 13, Dex 14, Con 14, Int 10, Wis 18, Cha 12
Possessions quarterstaff; holy symbol (wooden); Backpack[Bedroll;Rations (Trail/Per Day)(x4);Sunrod(x5);Waterskin (Filled);];Pouch (Belt)[Coin (Gold Piece)(x2);Coin (Platinum Piece)(x17);Coin (Silver Piece)(x9);Scroll (Cure Light Wounds)(x2);];
Aura of Law (Ex) You project a faint lawful aura.
Bonus Feat Humans select one extra feat at 1st level.
Channel Positive Energy (Su) You can unleash a wave of positive energy. You must choose to deal 1d6 points of positive energy damage to undead creatures or to heal living creatures of 1d6 points of damage. Creatures that take damage from channeled energy receive a DC 11 Will save to halve the damage. You can use this abilty 4 times per day.
Command (Su) As a standard action, you can give a creature an emotionless yet undeniable order, as per the spell command. A Will save negates this effect. You cannot target a creature more than once per day with this ability. You can use this ability 7 times per day.
Orisons You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.
Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.
Restorative Touch (Su) You can touch a creature, letting the healing power of your deity from through you to relieve the creature of a minor condition. Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition. You choose which condition is removed. You can use this ability 7 times per day.
Scholar of the Great Beyond (Knowledge (Planes)) Your great interests as a child did not lie with current events or the mundane-- you have always felt out of place, as if you were born in the wrong era. You gain a +1 trait bonus on Knowledge (History) and Knowledge (Planes) checks, and Knowledge (Planes) is always a class skill for you.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Spontaneous Casting You can channel stored spell energy into healing spells that you did not prepare ahead of time. You can "lose" any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with "Cure" in its name).
Ojo is 5 foot 5 inches tall, weighing in around 130 pounds. He has brown shaggy hair, and piercing blue eyes. Dressed in simple travelers gear, and carrying a staff, he looks to be at peace with himself and the world as he goes about his business.
Ojo Kabbalah is from the village of Crossfen about 20 miles from Kassen, which is in the Nirmathas region of the Inner Sea of Golarion.
His real first name was Joe, but during his early years, as he got into trouble his mother would say "Oh Joe, what now?", so when he left his village, he took the name Ojo and added the surname of Kabbalah, meaning Servant of the Enlightened One.
As a youth, he, like all the other boys, was put to work in the logging trade. His strength and agility were a source of pride to him as he was able to do as much as most men several years older than him. This got him into trouble with the other boys, and he learned to react quickly to avoid their fists and feet. During this time, the wandering priest of the area saw something in him and began teaching him the way of the faithful. While Ojo was learning the ways of the goodly gods in general, he discovered the mysteries of Irori, and the gods quest for self-perfection. This fit his way of looking at the world, so when his mentor told him that there was nothing else he could teach, Ojo took his leave from his family and headed to Kassen to study under Father Prasst and complete his training in the ways of Irori.
Notes to DM:
1) Depending on how you rule on the potion/scroll question, his inventory may change.
2) As per my post in the other thread: 1st - Cleric, 2nd - Monk, 3rd+ - Cleric
3) If I am selected, I will create an alias for this character and post under that.
Created using PCGen 6.00.0 on Jan 12, 2013
GM Birch wrote:
Sorry, I do not understand your response. But then, maybe I just need more coffee.
GM Birch wrote:
2) The multi-class would be a one level dip into monk at 2nd character level and then cleric all the way. That would put spell casting on par with an Oracle, ie. 1/2 level behind a full cleric.
This is not to step on anyone else, but it makes sense for the background that I am thinking of and it makes him not completely useless in combat.
1st level - cleric