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Sun Shaman

Papa-DRB's page

Pathfinder Society Member. 1,982 posts (6,508 including aliases). 4 reviews. 1 list. No wishlists. 2 Pathfinder Society characters. 15 aliases.


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Tacticslion wrote:
Owen K. C. Stephens wrote:

Of course for MOST Lensmen all the Lens needs to do is be unreproducible (unless you are already far enough along to worry about Black Lensmen, who were never particularly successful), and grant universal telepathy.

That'll give you zwilnik-hunting, Boskone-fighting, Galacticly Patrolling Lensmen.

Well, and rules for negasphere, the Z9M9Z, sunbeams...

It's only if playing with Second-Stage Lensmen, and/or Eddorians and Arisians you need more advanced mental power rules.

:)

For the record, I have no idea what Owen just said. But it's amazing.

Well, I do !!

LINK to Wikipedia article about the Lensman Chronicles.

They were written by E.E. "Doc" Smith in 1948 and early 1950's.

zwilnik : Drug dealers of the worst kind
Boskone : The bad guys higher up Galactic Organization
Lensman : The good guys. They come from all the Galactic races and go to Arisia for training and to get their Lens, which is a psionic(?) device that helps concentrate thinking, etc.
negasphere : Anti matter
Z9M9Z : The Command and Control vessel of the Galactic Patrol (good guys organization)
sunbeams : Harnessing the power of the sun as a weapon
Second stage Lensman : The four (well five really) Lensman from the four "primary" Galactic races that went back for additional Lens training.
Eddorians : The ultimate bad guys
Arisians : The ultimate good guys

You can get all six books at Project Gutenberg in ePub format, and I use Calibre 64 for WIndows 7 as a free eBook reader.

-- david


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HERE is a Google document that "upgrades" most of the Mythic foes to be more of a challenge to the group.

I am running this as a PbP, and have five characters, 20 point buy and they are doing fine. Sometimes they get their collective keisters handed to them, sometimes the stomp over everything. Works out in the end.

-- david


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Ambrosia Slaad wrote:
I'm pretty sure that if there's sufficient demand for a Spheres of Power supplement/update for Starfinder, then DDS will find a way to make it happen. I'd love to see an Ultimate Psionics supplemt/update for Starfinder from Dreamscarred.

Yes to both of these. I could see either Spheres of Power or Dreamscarred Press Psionic material being needed for what I would like to do. (Lensman Chronicles by E.E. "Doc" Smith)

-- david


1 person marked this as a favorite.

I just added "The Lensman Chronicles" by E.E. "Doc" Smith.

Just reread them (free epubs) and would love to have the ability to have a L1 Lensman on a ship with a small crew searching for a Boskone cabal. Or a L2 Unattached Lensman in his super-undetectable speedster having a mission.

-- david


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Jiggy wrote:
@LazGrizzle — How do you know that the players/GMs you've had trouble with are "today's millennials" rather than your fellow 35-year-olds in their underwear with a micro-brewed beer and a joint (or any other demographic for that matter, such as overweight retirees with 30+ years of entrenched habits RPG experience)? Did your online RPG groups regularly disburse personal information or something?

Hey, I resemble that!

-- david


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Vic Wertz explains it: HERE and also a little bit HERE

-- david


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Paladin Starting Wealth * 10: 5d6 ⇒ (6, 4, 6, 1, 5) = 22 = 220gp

Here is the crunch. Still working on background and fluff.

Santrin Starchild:

Santrin Starchild
Male Human paladin 1
LG Medium humanoid (human)
Init +0, Senses Perception +0
Aura aura of good,
=================================================
DEFENSE
=================================================
AC 18, touch 10, flat-footed 18 (+6 armor, +2 shield, )
hp 13 ((1d10)+3)
Fort +4, Ref +0, Will +2

=================================================
OFFENSE
=================================================
Speed 20 ft.
Melee longsword +5 (1d8+3/19-20)
Melee shield, heavy wooden +4 (1d4+3)
Melee mace, heavy +4 (1d8+3)
Special Attacks Smite Evil,
Class Spell-Like Abilities detect evil (at will)

=================================================
STATISTICS
=================================================
Str 16, Dex 10, Con 14, Int 10, Wis 10, Cha 16,
Base Atk +1; CMB +4; CMD 14
Feats Power Attack, Weapon Focus (Longsword)
Skills Diplomacy +7, Heal +4, Sense Motive +4,
Languages Common
SQ aura of good, bonus feat, detect evil, humanoid traits, skilled,
Combat Gear rations (trail/per day) (5), sunrod (5),
Other Gear longsword, outfit (traveler's), chainmail, shield, heavy wooden, backpack, blanket (winter), waterskin (filled), pouch (belt), coin (gold piece) (19), mace, heavy, 0.0 gp
=================================================
SPECIAL ABILITIES
=================================================
Aura of Good (Ex) You project a faint good aura.

Aura of Good

Bonus Feat Humans select one extra feat at 1st level.

Detect Evil (Sp) At will, you can use Detect Evil, as the Spell. You can, as a move action, concentrate on a single individual or item within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, you do not detect evil in any other object or individual within range.

Humanoid Traits (Ex) Humanoids breathe, eat, and sleep.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Smite Evil (Su) You can call out to the powers of good to aid you in your struggle against evil 1 times per day. As a swift action, you choose one target within sight to smite. If this target is evil, you add +3 to your attack rolls and +1 to all damage rolls made against the target of your smite. If the target of Smite Evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to +2. Regardless of the target, Smite Evil attacks automatically bypass any DR the creature might possess. In addition, while smite evil is in effect, you gain a +3 deflection bonus to your AC against attacks made by the target of the smite. If you target a creature that is not evil, the smite is wasted with no effect. The Smite Evil effect remains until the target of the smite is dead or the next time you rest and regain your uses of this ability.


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I retired and cut some subscriptions, then my wife retired and I cut the rest of them. I think it is time (next summer) to get back into the Starfinder AP Subscription game.

The only problem is that I still have $800 in store credit at my local gaming shop, so I think I will by the monthly softcovers and the initial hardcover from them and buy the PDFs from here. At least till I run out of credit, either buying this or my son or grandson spend the rest (they already spent $250 of the $1050 I started out with).

-- david

edit: As long as it is Babylon 5'esque. I loved that show!
edit2: After Numenera and Legendary Planet, this had to be coming!


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Hello All,

I am taking over a Rise of the Runelords campaign, and another character is needed. Per the title, a martial character with skills.

Currently there is a fighter, cleric, wizard and bard.

In my mind and in alphabetical order a ranger or rogue or slayer would be a good fit, but am open to other options. The character does need to enter melee combat so don't make a glass cannon.

Build requirements:
- 6th level
- max hit points all levels
- wealth: 8,000 but nothing more than +1 enhancement.
- 20 point buy, max 18, min 8 after racial adjustments, and only 1 8 allowed.
- 3 traits, 1 of which is a Campaign trait
- no race builder nor technology nor psionics

For those that know anything about RotR, the group is in the middle of Book 2, in the Manor house. The new character would come in after they finish that section so probably in 3 or 4 weeks, so I will leave this open for about 2 weeks.

Any questions, please ask.

-- david


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Narrator

Both Bull Rush & Overrun specifically mention that they can be part of a charge. The others do not say that they are part of a charge, so I will not allow it. Sorry.


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I know there is a lot of text, but please read it all

You arrived in Kaer Maga yesterday evening and after spending the last of your money for a night at an inn, this morning you decided to walk around this strange town before looking for work. Passing by the Temple in the Downmarket area, you see a crowd of people gathering near the front, and you push your way forward into the crowd. What a sight, a troll, dressed in bloody clothes that looks like they have been slit open across the stomach multiple times is holding on to her entrails and screaming aloud. This must be one of the Augurs, a group of troll prophets you have heard about. As you move forward near the front of the crowd, she stares at several of you in turn, a maddened look on her face, and yells, ”Death from Beyond! Holver's Ferry is where the apocalyptic ruin of the world will begin. Strange beings! Sickness, disease, madness. Holver's Ferry will doom us all!” With her prophetic utterance finished she sits down, the strange look on her face passing as she stuffs her entrails back into her body and the wounds start to heal. She ignores the stares and questions from all, as she heads into the Temple. When she leaves and the crowd disperses, you see four others, besides yourself, still standing there looking around.

  • Please provide the following information in your request to join:
    A complete character sheet for a first level character, including description, personality, history, look ahead and the reason you are “accepting” the prophetic call to go to Holver's Ferry. No need for an alias yet. Only selected characters will be required to set one up.

  • This PbP will be based on Legendary Games Legendary Planet AP, a Sword and Planet adventure. Think of the 2012 movie “John Carter of Mars” or better yet the Barsoom series of books by Edgar Rice Burroughs which the movie is based on. There are 8 adventures, a Prequel (Chapter 0) and 7 Chapters, taking the characters from Level 1 to Level 20. The Prequel will be set in the world of Golarion (aka Paizo default setting).

  • Recruitment ends on Thursday, March 17th. Five characters will be selected and announced Saturday, March 19th. Play will begin on Tuesday, March 22nd.

    Character Creation Guidelines

  • 20 point character buy. All scores 10 or greater after racial adjustments.
  • Allowed sources:
    Paizo:
    CRB - Core Rulebook
    APG – Advanced Player Guide
    Drop Dead Studios:
    SoP – Spheres of Power
    SoP:EO – Spheres of Power: Expanded Options
  • Races allowed: Core Rule Book only.
  • Classes allowed: All from the above books, except NO cavaliers. Anyone with an animal companion or familiar will not have it during the first two-thirds of Chapter 1 and you will have to obtain a new one later in that chapter.
  • One Basic, Race, Regional or Religion trait from the APG, ask first (no Adopted, nor Rich Parents, nor some others). You will be able to select a Campaign trait from the Players Guide for this AP during Chapter 1, ie. after the Prequel.
  • Average gold for 1st level. Spend it all, no left over cash, gems or jewelry. No need to buy equipment when applying, this can be done after the group is chosen.
  • Maximum hit points all levels.
  • Alignment. LG, NG preferred. CG, LN, TN, CN acceptable. NO Evil.
  • A five person party will be selected. Minimum one from each of the following groups: Warrior, Divine, Arcane, Skill
  • Excepts from the Legendary Planets Players Guide:
    1. Character Focus: The environment and situations the PCs will encounter will likely change many times over the course of the interplanetary storyline. So, focusing intensely on a single aspect or creating a “one trick pony” with an affinity for a single terrain or culture may not work as well as focusing on a character’s versatility and adaptability.
    2. Skills: These adventures necessitate that characters overcome both the physical and mental challenges imposed by entirely new worlds, technologies, and adversaries. Thus, spending skill ranks on skills which aid in exploration, such as Climb, Perception, Survival, and Swim, will provide ample opportunities for a PC to shine. Similarly, social skills will prove an absolute must in interacting with other cultures—either by placating them, winning them over to the PCs’ cause, or perhaps just aggravating and stymieing them on the battlefield in order to impress or inspire potential allies. Knowledge skills involving arcana, dungeoneering, engineering, and even geography will provide important, relevant information regardless of where these adventures take the PCs. And, in some cases, they may prove vital in solving various mysteries and opposing certain enemies. Also, as you will be traveling to alien places with different “common” tongues, it behooves you that one or more party members invest in Linguistics.
  • At the beginning of Chapter 1 ”To Worlds Unknown” the PCs have the possibility to “change their characters race”, here are the new playable races, with a picture and a little information regarding them. Choosing a new race would be via player / DM agreement, not a DM nor a player dictate. If you would be interested in this, let me know in your application. I will only allow one or two PCs to change race.
  • Midway thru Chapter 1 you gain a Mythic Tier. The feat is predetermined. As only the Prequel (Chapter 0) and Chapter 1 are out now, I do not know how many more Mythic Tiers that you get.

    PbP rules

  • Posting: Weekday – at least once per day, more if you can do it. Weekend – at least once.
  • To speed up play, I will usually roll perception, survival, initiative, and other group and individual rolls as appropriate / needed.
  • Please provide your timezone in GMT. I am in upstate New York, USA, GMT -5.

    I have a buddy who is invited to participate in this campaign. He will be bringing in a Ranger. That leaves another warrior, divine (melee), arcane (preferably SoP, but CRB/APG are ok) and a skill character.

    -- david, DM Papa.DRB

    Adventure titles, author, levels, brief summary of each:

    The Assimilation Strain by Tom Phillips and Neil Spicer – a prelude adventure to introduce 1st-level characters on any fantasy world to a broader universe of insidious alien invaders.

    To Worlds Unknown by Jim Groves – An adventure for 2nd to 5th level characters, featuring a breakout from an interplanetary prison and the exploration of a crime-infested hub world that could provide a gateway home, or draw the heroes deeper into a web of alien conspiracies and cryptic alliances.

    The Scavenged Codex by Mike Shel – An adventure for 5th to 8th level characters across a post-apocalyptic desert planet in search of the forgotten lore of near-mythical creator races, now jealously guarded by corrupt cultists of the wastes.

    Dead Vault Descent by Matt Goodall – An adventure for 8th to 11th level characters venturing forth to the blasted surface of a tidally locked world, half scorched by eternal sunshine and half frozen by endless darkness. The heroes must brave the primitive swamps of the habitable zone and penetrate the vast catacombs beneath in search of the keepers of hope to unlocking the mysteries of the ancients.

    Confederates of the Shattered Zone by Richard Pett – An adventure for 11th to 14th level characters exploring the post-industrial ruins of an asteroid field, all that remains of a devastated world once held by the descendants of the creator races but bombarded into destruction. Can they recover the tools they need to form a resistance against a rising tide of evil?

    The Depths of Desperation by Steven T. Helt – An adventure for 14th to 17th level characters who must confront an invasion that has already begun as the heroes venture into a watery world inundated by a sinister race of aquatic conquerors. What will they find left behind, and can they halt the aliens’ unstoppable advance?

    Mind Tyrants of the Merciless Moons by Tim Hitchcock - An adventure for 17th to 19th level characters, that takes place among the moons of a gas giant.

    To Kill A Star by Jason Nelson – An adventure for 19th to 20th level characters, that takes place on a constructed Dyson-sphere surrounding a waning star.


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    You can run any game you wish. No need to have a published adventure or module.

    How to start / create a PbP is easy.....

    1) Open a Recruitment thread in the Recruitment sub-forum.
    2) When the Recruitment time is up, tell folks that, and then tell the successful folks that their character is chosen and to confirm their intentions of playing in the Discussion thread.
    3) Open a Discussion thread in the Discussion sub-forum.
    4) Open a Gameplay thread in the Gameplay sub-forum.

    and you are on your way.....

    Before doing even the recruitment, check out the "stickied" threads in then General Discussion sub-forum. The top four threads contain much useful information on how to run and participate in a PbP. Also read some of the Recruitment threads already there so you get an idea on how you want folks to create there PC, such as ability scores, classes, books allowed, frequency of posting, etc.

    Remember, it is a lot of work so I would start with a small adventure that you have created and go from there.

    Good Luck and Good Gaming.

    -- david


    1 person marked this as a favorite.
    kevin_video wrote:

    I'm going to place this here and on the Kickstarter page, but this harbors back to what KenderKin said: "you just need to write your own AP for us!"

    Just for you guys, I've re-opened my LiveJournal after two years of nothing, just so I could access a polling station. There's a few questions on there, but the main one is whether or not anyone shares KenderKin's feelings about my writing an AP. Essentially, would you support such a thing?

    It wants me to create a LiveJournal account, and I have too many one off accounts now, so I'll just post my answers here.

    Q1. If I wrote an Adventure Path, would you legitimately support it?
    A1. Yes, depending on the character level for the AP

    Q2, If I did this, what level would you want it to go up to?
    A2. 1-20 (I would consider 1-15, or 10-20, but would really have to think about that.)

    Q3. Is having it supported with Hero Lab files a deal maker?
    A4. No. I do not use Hero Lab so I would not want to pay for it. If you Kickstarter the project, make it an add on.

    Q4. Some APs, like Castle Whiterock, have pregens. Would you want these added?
    A4. No. I would not want to pay for it. If you Kickstarter the project, make it an add on.

    -- david


    1 person marked this as a favorite.

    If you are using Chrome or Firefox, Oladon has a browser extension that allows you to manage Alias.

    http://paizo.com/people/Oladon

    -- david


    1 person marked this as a favorite.
    silverhair2008 wrote:

    @ DM Papa.DRB, I can answer some of your questions now and have sent the Powers-that-be an email asking them to answer the rest.

    1.) Shipping is collected when the Backerkit surveys are sent out.

    Next set:
    1.) the Blight Players' Guide is $20, the GM's Guide is $25, the map is $10, and the Pre-generated Characters are part of the stretch goal of $76,000 so they are free. The total would be $55.

    One of the FGG crew should come in and clarify if I have made any mistakes. BTW when you buy a print book the PDF is free.

    Shipping - Ok, but how do they collect the shipping? Does it go thru Kickstarter, do they need my credit card, or some other way?

    Other stuff - $55. Ok and you get the PDF free. Cool !!!

    thanks Silverhair2008.

    -- david


    1 person marked this as a favorite.

    I read thru many (not all) of the comments, but probably missed the answer to my questions.

    900 pages. Wow !!!

    How many pages are "setting" material, and how many are "adventure"?

    If there are adventure(s), what level(s) are the adventure(s)?

    I like to buy AP style products, ie. Level 1 thru Level X where X is at least double digits.

    Thank you for the answers.

    -- david


    1 person marked this as a favorite.

    Don't let folks that say that GM-NPC are always bad win the argument. It is a "depends on the group" situation. In my home group, before it disbanded after 25 years, there was almost always a GM-NPC when there were only four players. Usually the 5th character (the GM-NPC) was an archer cleric, with basic spells and basic archery skills.

    The best suggestion that I have seen above was:

    PC1
    PC2
    PC3 or PC4 that is the PC of the GM that is playing and not the current GM.
    GM-NPC - either an archer cleric or a fighter.

    Arcane or Skill class is too dang complicated to be a GM-NPC.

    -- david


    3 people marked this as a favorite.

    Or use Oladon Chrome / Firefox version.

    http://paizo.com/people/Oladon


    1 person marked this as a favorite.

    This is a single module PbP, and a test of sorts which should last around two – three months. I am looking to see how the Spheres of Power classes work instead of regular classes, especially the spell casting classes, and if everything works out well, I may start up a full blown campaign. If you do not have access to the Spheres of Power book or PDF, I suggest you look for another game to apply for, unless you want to spend $20 US on the PDF.

  • Please provide the following information in your request to join:
    A complete character sheet for a 5th level character, including a brief description, and a brief personality. No need for an alias yet. Only selected characters will be required to set one up.

  • Recruitment ends on Thursday, November 26th. Five characters will be selected and announced Saturday, November 28st. Play will begin on Tuesday, December 1st.

    Character Creation Guidelines

  • 20 point character buy. All scores 10 or greater after racial adjustments, plus 4th level ability boost.
  • Sources:
    Paizo: CRB - Core Rulebook – No classes, and no spells from this book allowed.
    Drop Dead Studios: SoP - Spheres of Power – Everything in this book allowed.
  • Standard Wealth for 5th level characters (10,500 gp). Be reasonable with what you purchase. Maximum hit points all levels.
  • Alignment. LG, NG preferred. LN, TN acceptable. NO Chaotic. NO Evil.
  • A five person balanced party will be selected. Minimum one from each of the following groups:
    Warrior, Divine, Arcane, Skill.
    I am using Arcane / Divine in the generic sense. Spheres of Power classes and Spheres are not broken down into those two categories but what I am looking for should “replace / handle / be similar to” the “cleric / oracle / sorcerer / wizard” classes. Please indicate which category you would like your character to be considered for.

    PbP rules

  • Posting: Weekday – at least once per day, more if you can do it. Weekend – at least once.
  • To speed up play, I will usually roll perception, survival, initiative, and other group and individual rolls as appropriate / needed.
  • Please provide your timezone in GMT. I am in upstate New York, USA, GMT -5.

    -- david, DM Papa.DRB


  • 1 person marked this as a favorite.
    NG Male Dwarf druid 2 (HP 22/22 AC:18 T:12 F:16 Saves F:+6 R:+2 W:+5 CMB:+3 CMD:15 Init:+4 Perc: +7)
    Spells:
    1st-cure light wounds, magic fang 0th-create water, light, stabilize

    "Don't get too far ahead of us. Another of those green jellies and you might end up being mush." Gnok and Jocosa will follow Kurag about twenty feet behind him.

    Camping season over and camper closed up (6 months 23 days 20+ hours till we head back again). Grand daughter taken to Bronx Zoo and home. Twelve hours sleep last night. I am good to go!


    1 person marked this as a favorite.

    Sacred Fist archetype for Warpriest should be looked at also.


    1 person marked this as a favorite.

    Also Rise of the Drow by Adventure a Week games. If you include the Prologue, the main AP, and the Epilogue it takes you from level 1 to level 20.

    You can by it here at Paizo, look under AAW in the store.

    Also the one that ericthecleric mentioned has finished the kickstarter. The prequel (level 1-2) is out as well as the players guide. Chapter 1 (level 2-5?) is due out any day now. This AP is also level 1 - level 20, by Legendary Games.


    1 person marked this as a favorite.

    Ditto ^^

    Really nicely done, thanks

    -- david


    2 people marked this as a favorite.

    Agreed completely !!!

    This is a bloody awesome "prequel" to the main adventure path. I really look forward to running this.

    -- david


    1 person marked this as a favorite.

    Holy Thread Necromancy...

    Some sub-human Alex Gonz brought back 4 threads. Two of them from 2006....

    -- david


    2 people marked this as a favorite.
    captain yesterday wrote:

    F$!&ing g%*$%@n s$@@ is what you mean Papa, it's okay you can swear, they have a filter for that :-)

    Just whatever you do, don't say xxxxx

    Edit: s%%*! I said it!

    heh, yea I know about the filter, but we have an almost 3 year old granddaughter and I am trying very hard to watch my language since she repeats everything.

    -- david


    3 people marked this as a favorite.

    I do not like to suggest this, but I think it is time to disallow new account creation overnight and on weekends and force all new accounts to be "approved" by a moderator, during normal business hours and post that in real large text at the top of the Messageboard screen. Obviously let folks that have accounts that are in "good" standing create alias, but all new ones, with their first post, go straight to the moderators.

    Right now there are over 1200 spam entries in Paizo General Discussion, and that means a lot of wasted time on Chris, etc. part in cleaning up this stuff (yea, that is the word, stuff!).

    -- david

    edit: Over 1300 now


    2 people marked this as a favorite.

    C'mon 52k. We need all the adventures unlocked!!!!


    1 person marked this as a favorite.
    NG Male Dwarf druid 2 (HP 22/22 AC:18 T:12 F:16 Saves F:+6 R:+2 W:+5 CMB:+3 CMD:15 Init:+4 Perc: +7)
    Spells:
    1st-cure light wounds, magic fang 0th-create water, light, stabilize

    Today, at 5:30pm or so, when my wife and I go to our Thursday night dinner restaurant, we are picking up our almost 3 year old grand daughter there and will return her to my daughter and son-in-law on Sunday afternoon. She will be staying with us at the campground. Since both my wife and I are in our mid to late 60s, when we put her to bed around 8:00pm, we will probably have a quick glass of wine or a beer and go to bed ourselves !

    At her age, she is a dynamo of energy. So if I don't do updates till Monday, that is the reason, sheer exhaustion. I think that I will be able to, but I am just not sure....

    -- david


    1 person marked this as a favorite.

    Hey, it's Monday morning. Wheres the Kickstarter link????

    -- david

    Really, really want to see this !!!
    lol.....


    1 person marked this as a favorite.
    AerynTahlro wrote:

    I'm struggling to find an active discussion forum for GM's running this campaign. The AAW website seems to require a paid subscription to be able to post on their boards and the post that I made in the thread created by AAW on these boards here hasn't seen a response yet. I am very excited to run this campaign and have several players who are itching to jump in, so the sooner I can find answers/resources, the better.

    Thank you in advance for any assistance!

    I also posted a response to that thread.

    Any other questions, just add to that thread and I'll do my best to help.

    -- david


    1 person marked this as a favorite.
    AerynTahlro wrote:

    To provide some context to my situation:

    * I am still a new GM (but have played several paizo campaigns) and gearing up to run a RotD campaign
    * I am not fully familiar with AAW's offerings and was only introduced to this setting when I jumped into the Kickstarter
    * I do not have any Underworld Adventures materials other than what was bought during the Kickstarter (Prologue, Main Campaign, Epilogue, Player's Guide, Underworld Races: Ahool)
    * I have not read all of this material cover-to-cover yet, but have paged through looking for the guidance that seems to be missing

    Long time DM here (since late 1980's). I have the three adventures only from AAW. I am running this at my home table, and on line as a PbP.

    AerynTahlro wrote:

    1. What are the suggested races for PC's? The Player's Guide provides some teaser information and even goes as far as to suggest "Players are encouraged to create PCs using the species in Underworld Races for use in the adventure path", but it doesn't provide contextual information as to why players would be encouraged in that direction or what level of relevance/interaction the PC's will have with the campaign by choosing one of the Underworld Races versus an Upperworld Race.

    Unless I missed it, I didn't catch any notes indicating "players can certainly play as X, but it will potentially make things difficult" or "while Underworld Races are all playable, it doesn't make sense in the context of this campaign for players to be of those races".

    When I brought up Rise of the Drow to my playgroup, at least two players immediately started asking about playing as a Drow or even a Drow Noble...

    At home, 4 players all human. Fighter, Sorcerer, Druid with Tyrannosaurus companion, and a Monk.

    PbP, 6 players, 2 dwarves, 1 halfling, 1 elf, 1 half-orc, 1 human. Fighter, Paladin, Ranger, Cleric, Druid and Sorcerer.

    AerynTahlro wrote:
    2. As a follow-up to #1, would my players 'miss out' on immersion by not playing as an Underworld Race? Looking at the AAW website, there are quite a few Underworld Races, each with their own splat book. Beyond the potential of missing out on immersion, would I as a GM find myself struggling to connect dots or provide information for Knowledge checks throughout the campaign if I do not have access to all of this race information?

    I am not finding that they are missing anything, and neither do the players.

    AerynTahlro wrote:
    3. The Prologue suggests that the easiest way to place the PC's in Rybalka is by plying through AAW modules A0-A2.

    I started the home and PbP campaign with THIS post. Got them to Rybalka and the start of the adventure.

    AerynTahlro wrote:
    4. What are the suggested classes for the PC's?

    This is really a depends on how you set it up. I let my guys have any two traits from any Paizo source, and suggested Seeker (perception as class skill) and Trap Finder (from Mummys Mask Players Guide, giving Disable Device as class skill). The Monk took it in my home game, and the Ranger took it in the PbP game. This way all the bases are covered, Warrior, Divine, Arcane and Skill. For the home game, I am creating Miah's cousin Gnok as an Oracle of Life who will be the Darklands guide and healer for the group since they are somewhat weak in that area.

    AerynTahlro wrote:
    5. What deities/domains/etc are used in this campaign setting?

    I am using the standard Pathfinder / Golorian deities.

    The only other book that I am using is the Pathfinder Chronicles "Into the Darklands" which gives some nice background and flavor HERE, but I have had that for a long time.

    -- david

    If you have any other questions post here, and I will try and give you advice / answers.


    3 people marked this as a favorite.

    Mazel tov and God Bless !!!

    -- david


    1 person marked this as a favorite.
    Qu0zl wrote:

    Stat blocks now have a light yellow background when more than 1 of them is displayed, this makes it easier to see the separation between individual stat blocks.

    They should still appear as white when printing so as not to waste ink.

    I'm curious to know whether people think this is an improvement or not. I do but it is kind of ugly :) Ugly but effective.

    Yellow background is ok, but either way is fine with me.

    -- david


    2 people marked this as a favorite.
    Kalindlara wrote:
    To the moderators - should I be tagging the weird spam posts with a specific flag? Or will any one work?

    Breaks other guidelines is what they have asked for in the past.


    1 person marked this as a favorite.

    Oh bloody hell. This sounds great.

    My birthday is in July, so this will be an early present for myself.

    Please make sure you post here when the Kickstarter goes live.

    -- david

    edit: Oh, and I really enjoyed the John Carter of Mars movie. And I read the books many, many years ago.


    2 people marked this as a favorite.

    Two questions,

    1) Is there a list of which creatures and how many of each are in the set yet/
    2) Will you create a set for Summon Nature Ally?

    -- david


    2 people marked this as a favorite.

    Rise of the Drow by AAW games. The main "AP" takes the PCs from level 6 thru level 16, and there is a prologue and epilogue that expands it to a 1 thru 20.

    I am running my home group thru it now.

    -- david


    1 person marked this as a favorite.
    ladydragona wrote:
    Also not out yet but in development are shadowlands, Veranthea and karthun.

    Can you point me to these two? thanks,

    -- david


    1 person marked this as a favorite.

    You arrived in the city of Bildt on the island of Aegos seven days ago. After purchasing supplies, especially a cold weather outfit, getting directions to Rybalka, and hiring someone to ferry you across The Broken Bay, you set out five days ago for the small village, and the annual Vigil of Light ceremony where the moonshard was brought out and the light was displayed on the longest night of the year. It has been cold, snow has fallen occasionally on your journey, and you had to push the last day to ensure that you arrived at Rybalka before the ceremony would start after dark on Kuthona 22nd, which is the Winter Solstice.

    As you approach the village you make your way down the street, you realize that the expected murmur of activity is missing and that the settlement of Rybalka seem ominously quiet and cold. Then rounding a building, you spot a group of villagers carrying torches towards the large stone cathedral on the edge of town. Following them, you see they rap on the doors, which are opened for a brief moment, allowing a sound of voices to escape along with some light and heat, causing the air to steam. The interior of the building is bathed in warm, inviting reds and oranges, sharply contrasting the cold whites and blues of the snow and ice surrounding you in the darkness outside.

    You suddenly feel quite vulnerable standing out here all alone. The last of the villagers round the bend and pass by you, heading for the cathedral.

    "You coming!?" one of the women calls, her voice suggesting that any other choice would be madness.

    Land of the Linnorm Kings – Map
    Rybalka Picture
    Rybalka Map

    The Darklands of Golarion:
    Darklands – information, especially
    Sekamina

    Please provide the following information in your request to join:
    A complete character sheet, including description, history, general look ahead and why you are seeking out the Vigil of Light ceremony in the Land of the Linnorm Kings. No need for an alias yet. Only selected characters will need to set one up.

    Recruitment ends on Thursday, April 23rd. Five characters will be selected and announced Saturday, April 25th. Play will begin on Monday, April 27st.

    Character Creation Guidelines

  • 20 point character buy. All scores 10 or greater after racial adjustments.
  • Pathfinder Core Rule Book only except for traits. (No archetypes)
  • One trait. May be almost any Campaign or Basic trait from any Paizo book, ask first. (Trap Finder from Mummy's Mask Players Guide, or Seeker from Ultimate Campaign, or anything that gives additional knowledge skills could be quite useful)
  • Maximum gold for 1st level, maximum hit points all levels.
  • Alignment. LG, NG preferred. CG, LN, TN acceptable. NO CN or evil.
  • A five person balanced party will be selected. One from each of the following groups:
    Warrior (melee): Paladin, Fighter, Barbarian, Monk
    Divine (9th level spells, melee): Cleric, Druid
    Arcane (9th level spells, knowledge): Wizard, Sorcerer
    Skill (trap, scout, etc.): Bard, Rogue, Ranger
    Other: Something to “round out” the party depending on the first four selected, but most likely someone who has additional healing, ie. a druid if a cleric was divine, a bard who takes cure spells also if another skill monkey was selected.

    PbP rules

  • Posting: Weekday – at least once per day, more if you can do it. Weekend – at least once.
  • To speed up play, I will usually roll group perception, survival, initiative, and other group rolls as appropriate / needed.
  • Please provide your timezone in GMT. I am in upstate New York, USA, GMT -5.

    -- david, DM Papa.DRB

    Notes:
    - As you should be able to tell by the links to various places on Golarion, you will end up in the Darklands, probably around 7th level, so mounts and bigger than large animal companions will be an issue. Also, you will need a cold weather outfit as either your free or a purchased outfit; or keep endure elements memorized as you are outdoors for a lot of the first 6 levels. Think of Fairbanks, Alaska, USA on December 22nd. Link Here.
    - When Pathfinder Unchained is released at the end of April, I may allow some minimum rebuild as long as the character stays true to its original group (I just read the skills / feats / multiclassing blog entry and all I can say is WOW!)


  • 2 people marked this as a favorite.
    Cort Odekirk wrote:
    The duration is because of a whole mess of data migration scripts, anyone who has worked in the industry knows of which I speak and will weep for us. The rest of you can continue to regard us with guarded suspicion as per normal :)

    Oh goodness Yes!! I was a mainframe system support programmer from 1991 till I retired year end 2009 and spent many a Sunday all night (12 hour windows) when a new release had to be installed.

    Good luck to all tonight.

    -- david


    2 people marked this as a favorite.

    15 foot squares! Wow !

    Thanks for the information.

    -- david


    1 person marked this as a favorite.

    Someone just pointed out this thread to me....

    Greg A. Vaughan wrote:
    (and a little place some people like to call the Ebon Shroud--if I can ever get Logue and Pett off their lazy butts)

    Ebon Shroud !!!

    Yes Please!!

    -- david


    1 person marked this as a favorite.

    Ebon Shroud !!!
    Ebon Shroud !!!
    Ebon Shroud !!!
    Ebon Shroud !!!
    Ebon Shroud !!!
    Ebon Shroud !!!
    Ebon Shroud !!!

    I want Ebon Shroud !!!

    Please !!!


    2 people marked this as a favorite.

    We met last Sunday evening, March 8 and the notes are now up in the campaign journal section of these boards.

    LINK to the notes.

    Into the Darkness a journal by Chang-Soong Ma.


    1 person marked this as a favorite.
    DM Papa.DRB wrote:
    * Unless we get more dang snow here in Upstate New York. We missed three Sundays this month. Two because of snow, and one because it was Valentine's Day weekend.

    I should not have thrown this out into the universe, because we had snow, sleet and glare ice on Sunday so the game got cancelled for that night. One of the guys is 45 minutes away, and one other is 30 minutes away, so it was dangerous for them to come.

    New start of the game is Sunday 8 March 2015 (I bloody hope anyway).

    -- david

    Cast of characters:
    Bear - neutral human male fighter - buckler & scimitar
    Bluestar - chaotic good human male sorcerer (celestial)
    Chang-Soong Ma - lawful good human male monk
    Nirilyx - neutral good human female druid (saurian shaman)
    Torx - Niri t-rex companion


    1 person marked this as a favorite.
    Four Horsemen — Pestilence wrote:
    DM Papa.DRB wrote:

    And purchased, and the Drachnid read.

    Oh my players are gonna hate you!!!!

    -- david

    Thank you DM Papa.DRB! You should have a link to the gruesome half-dragon variants in your inbox!

    Cool, and thank you !

    I am running a PbP on this site, and they are going to run into some half-dragons later in the campaign, and being able to personalize them will make a big difference.

    -- david


    1 person marked this as a favorite.

    And purchased, and the Drachnid read.

    Oh my players are gonna hate you!!!!

    -- david


    1 person marked this as a favorite.

    As Chakka responded, there are significantly more players than GMs.

    Rather than just "dot" a thread, do the following:

    1) Read the GM opening post on what s/he is looking for as far as characters and how to generate them. For instance, here is my opening post for my Wrath of the Righteous Campaign (LINK). Read the first two posts by me.

    2) Look at the GM campaign tab and the campaigns s/he is running. For instance here is the LINK to mine. You can read thru any of the gameplay threads to get an idea of that GMs style. You can do this by right clicking on the GM id and going to the campaign tab.

    3) If you are interested in applying do the following:

    If the GM just wants concepts, backstory, etc. provide that. Provide an alias of requested. If the GM wants a complete character sheet provide that.

    4) Look HERE for several guides to Play by Post, both from a GM and a Player aspect.

    The only way to get into a PbP is to apply. Sometimes it takes a while, but it is worth it.

    Good luck and good gaming.

    -- david


    1 person marked this as a favorite.

    I have not played or DM'd a druid since early 3.0 days so just to make sure that I understand....

    Player is 4th level druid with STR=DEX=10, no armor or shield.

    She shape changes into a Dinosaur, Deinonychus.

    The Bestiary has its attacks as: Melee 2 talons +5 (1d8+2),bite +5 (1d6+2), foreclaws +0 (1d4+1)

    So, the wild shaped druid would be: Melee 2 talons +4 (d8+1), bite +4 (d6+1), foreclaws -1 (d4)

    because bab = 3, str now = 12 so +1. Right?

    Also since: AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural) per the Bestiary, it would now be AC 15 (+5 natural). Right also?

    No feats, traits, etc. that will change / alter / enhance either str, dex or ac.

    -- david

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