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You arrived in the city of Bildt on the island of Aegos seven days ago. After purchasing supplies, especially a cold weather outfit, getting directions to Rybalka, and hiring someone to ferry you across The Broken Bay, you set out five days ago for the small village, and the annual Vigil of Light ceremony where the moonshard was brought out and the light was displayed on the longest night of the year. It has been cold, snow has fallen occasionally on your journey, and you had to push the last day to ensure that you arrived at Rybalka before the ceremony would start after dark on Kuthona 22nd, which is the Winter Solstice.
As you approach the village you make your way down the street, you realize that the expected murmur of activity is missing and that the settlement of Rybalka seem ominously quiet and cold. Then rounding a building, you spot a group of villagers carrying torches towards the large stone cathedral on the edge of town. Following them, you see they rap on the doors, which are opened for a brief moment, allowing a sound of voices to escape along with some light and heat, causing the air to steam. The interior of the building is bathed in warm, inviting reds and oranges, sharply contrasting the cold whites and blues of the snow and ice surrounding you in the darkness outside.
You suddenly feel quite vulnerable standing out here all alone. The last of the villagers round the bend and pass by you, heading for the cathedral.
"You coming!?" one of the women calls, her voice suggesting that any other choice would be madness.
Please provide the following information in your request to join:
A complete character sheet, including description, history, general look ahead and why you are seeking out the Vigil of Light ceremony in the Land of the Linnorm Kings. No need for an alias yet. Only selected characters will need to set one up.
Recruitment ends on Thursday, April 23rd. Five characters will be selected and announced Saturday, April 25th. Play will begin on Monday, April 27st.
Character Creation Guidelines
Warrior (melee): Paladin, Fighter, Barbarian, Monk
Divine (9th level spells, melee): Cleric, Druid
Arcane (9th level spells, knowledge): Wizard, Sorcerer
Skill (trap, scout, etc.): Bard, Rogue, Ranger
Other: Something to “round out” the party depending on the first four selected, but most likely someone who has additional healing, ie. a druid if a cleric was divine, a bard who takes cure spells also if another skill monkey was selected.
-- david, DM Papa.DRB
- As you should be able to tell by the links to various places on Golarion, you will end up in the Darklands, probably around 7th level, so mounts and bigger than large animal companions will be an issue. Also, you will need a cold weather outfit as either your free or a purchased outfit; or keep endure elements memorized as you are outdoors for a lot of the first 6 levels. Think of Fairbanks, Alaska, USA on December 22nd. Link Here.
- When Pathfinder Unchained is released at the end of April, I may allow some minimum rebuild as long as the character stays true to its original group (I just read the skills / feats / multiclassing blog entry and all I can say is WOW!)