Nimblewright

Pangea-Alpha's page

280 posts. Organized Play character for Eric Collins - France.


Full Name

PANGEA Alpha Model

Race

| Active condition(s):

Classes/Levels

OOC:
N lvl 2 Mechanic (Exocortex) Scholar, worships Triune

Gender

Sexless Android | SP 14/14 ; HP 16/16 ; RP 3/4 |EAC 13 ; KAC 14 | (+2 vs. disease, mind-affecting, poison, sleep) Fort. +4 ; Ref. +6 ; Will +0 | Speed 30 ft. | Init +3 ; Perception +8 ; SM -1 |

Size

M

Age

New

Alignment

N

Deity

Triune

Location

Akiton

Languages

Common ; Akitonian ; Ysoki ; Drow ; Orc ; Goblin

Occupation

Professor

Homepage URL

PANGEA

Strength 10
Dexterity 16
Constitution 12
Intelligence 16
Wisdom 11
Charisma 8

About Pangea-Alpha

___________________________________________________________________________

Current Mission Log:
• Health Status: --
• 0/20 ch used gun
• use Salvation's Delver (social boon ; from 1-09) when I have 1200 Cr. to get Mk I Synaptic Accelerator

___________________________________________________________________________
Combat:
Operative Melee & Ranged: +1 BAB +3 Dex (+0 Str other Melee)
(Weapon Focus +1 ; Combat Tracking +1)
Damage: +0

Plasma Fork:
(lvl 3) Underwater property: no penalty to attack & full damage
Dam' 1d8 E & F ; Range 60 ft. ; Crit’: Knockdown ; 20 ch. (use: 1) ; Boost 1d4 (Conserving Weapon Fusion)
Attack:
[dice=Plasma gun vs. EAC (Knockdown)]1d20+1+3+1[/dice]
(Conserving: no charges spent on miss ; 1 ch. normal, 3 ch. overcharged, +1 boosted)
[dice=Plasma gun w. Combat Tracking vs. EAC (Knockdown)]1d20+2+3+1[/dice]
Damage
[dice=E&F, Magic]1d8[/dice]
[dice=E&F, Magic, Overcharged]1d8+1d6[/dice]
[dice=E&F, Magic, Overcharged, Boosted]1d8+1d6+1d4[/dice]

Spark Knife:
(lvl 1) Underwater property: no penalty to attack & full damage
Dam' 1d4 E & S ; Crit’: Arc 1d4; 20 ch. (use: 1) ; Operative, Drain charge (Called Weapon Fusion)
Attack:
[dice=Spark Knife vs. KAC]1d20+1+3[/dice]
(1 ch. normal, 3 ch. overcharged)
[dice=Spark Knife gun w. Combat Tracking vs. KAC]1d20+2+3[/dice]
Damage
[dice=E&S]1d4[/dice]
[dice=E&S, Overcharged]1d4+1d6[/dice]

Batteries:
3 x standard batteries (20 ch.)

Smoke Grenades:
(lvl 1) Underwater property: no penalty to attack & full damage
Damage — ; Range 20 ft. ; Critical — ; Capacity drawn ; Has 2
Releases a cloud of dense smoke. Lasts 1 minute, 20 ft. radius.
All who inhale smoke save vs. Fortitude (DC w. -4 for Bones = 15 + 1 per previous check) or spend round choking and coughing: he can do nothing else.
A character who chokes for 2 consecutive rounds takes 1d6 nonlethal damage. (Active environmental protection armor prevents this effect altogether) Regardless of armor, smoke obscures vision: concealment to all within it.
[dice=vs. AC 5]1d20+1+3[/dice]
[dice=vs. AC 5 w. Combat Tracking]1d20+1+3+1[/dice]

Space Combat:
• Engineer +9
[dice=Engineering]1d20+9[/dice]
Science Officers +9
[dice=Computers]1d20+9[/dice]
Gunner +4
[dice=Gunnery]1d20+4[/dice]
• co-Pilot +3
[dice=Piloting]1d20+3[/dice] (no ranks)

___________________________________________________________________________

Pangea Alpha:
PANGEA Alpha Model
N Sexless Android Scholar Mechanic (Exocortex) Level 2
SFS #101218-701
Tech Professor for PANGEA
Acquisitives
Worships Triune)
6ft1” (185 cm), 187 lbs. (85 kgs)

Description:
A non-sexuated android, with yellow lights under dark synthskin, and a datajack on the left side of its head, dressed in a simple stationwear flightsuit.
”Greetings! I am Prototype Android & Nanite Genesis Enterprise - Akiton PANGEA Alpha model serial #101218-701, but, please, just call me Pangea, or Alpha.”
Pangea has a bunch of equipment on its belt: a sheathed knife, a couple smoke grenades, binders, a pair of toolkits, three batteries, and a half a dozen serums.
A coil of cable hangs from its left shoulder.
Beside the Starfinder Insignia pinned to its chest, the android has attached a serum of healing and a medpatch.
”In case of emergency”, Pangea-Alpha says, pointing to them.
It is carrying a long arm, a double-pronged plasma rail gun.

Background:
Pangea was recently created on Akiton, and has decided to serve with the Acquisitives of the Starfinder Society, as per the long standing link between them and PANGEA. The android works as a technology professor at PANGEA’s training facilities.

___________________________________________________________________________
STATS:
STR 10 ; DEX 16 ; CON 12 ; INT* 16 ; WIS 11 ; CHA 8
* Key Ability

14 SP ; 16 HP ; 4 RP

EAC 13 ; KAC 14
(+0/+1 Armor +3 Dex)

Init' +3 ; Speed 30 ft. ; BAB +1

Low Light ; Darkvision (60 ft)]
Does not breathe, nor suffer effects of vacuum

SAVES:
+4 Fortitude (+3 +1 Con)
[dice=Fortitude]1d20+4[/dice] +2 vs.: disease, mind-affecting, poison, sleep
+6 Reflex (+3 +3 Dex)
[dice=Reflex]1d20+6[/dice] +2 vs.: disease, mind-affecting, poison, sleep
+0 Will (+0 +0 Wis)
[dice=Will]1d20+0[/dice] +2 vs.: disease, mind-affecting, poison, sleep

FEATS:
Light & Heavy Armor ; Basic Melee ; Small & Long Arms ; Grenades ; Skill Focus: Perception
lvl 1 - Weapon Focus Long Arms

speaks Common ; Akitonian ; Ysoki ; Drow ; Orc ; Goblin

SKILLS:
4+Int/level ; * = class skill
Reroll recall knowledge 1/day
+3 Acrobatics (Dex) +3 Dex
[dice=Acrobatics]1d20+3[/dice]
+5 *Athletics (Str) 2 ranks + 3 class skill +0 Str
[dice=Athletics]1d20+5[/dice]
-1 Bluff (Cha) -1 Cha
[dice=Bluff]1d20-1[/dice]
+9 *Computers (Int) 2 ranks + 3 class skill +3 Int +1 Insight
[dice=Computers]1d20+9[/dice]
+7 *Culture (Int) 1 rank + 3 class skill +3 Int
[dice=Culture]1d20+7[/dice]
-1 Diplomacy (Cha) -1 Cha
[dice=Diplomacy]1d20-1[/dice]
-1 Disguise (Cha) -1 Cha
[dice=Disguise]1d20-1[/dice]
+9 *Engineering (Int) 2 ranks + 3 class skill +3 Int +1 Insight
[dice=Engineering]1d20+9[/dice] (+4 vs. traps)
-1 Intimidate (Cha)
[dice=Intimidate]1d20-1[/dice]
+7 *Life Science (Int) 1 rank + 3 class skill +3 Int
[dice=Life Science]1d20+7[/dice] (spec’ Xenobiology: -5 DC to Recall Knowl')
+7 *Medicine (Int) 1 rank +3 class skill +3 Int
[dice=Medicine]1d20+7[/dice]
— Mysticism (Wis)
+8 *Perception (Wis) 2 ranks +3 class +0 Wis +3 Skill Focus
[dice=Perception]1d20+5[/dice]
+7 *Physical Science (Int) 1 rank +3 class skill +3 Int
[dice=Physical Science]1d20+7[/dice]
+3 *Piloting (Dex)
[dice=Piloting]1d20+3[/dice]
+12 *Profession, Tech Professor (Int) 2 ranks +3 class skill +3 Int +4 Kit
(+1 for Day Job: +13 & Take 10 = 23 or 46 Cr.)
[dice=Tech Professor]1d20+12[/dice]
-2 Sense Motive (Wis) 0 Wis -2 racial
[dice=Sense Motive]1d20-2[/dice]
— Sleight of Hand (Dex)
+3 Stealth (Dex) +3 Dex
[dice=Stealth]1d20+3[/dice]
+0 Survival (Wis) + 0 Wis
[dice=Survival]1d20+0[/dice]

EXOCORTEX (Ex) Artificial Intelligence, in brain

BYPASS:
(Ex)
+1 insight bonus to Computers & Engineering

CUSTOM RIG & DATAJACK:
(Ex)
Cybernetic augmentation combined with datajack.
Counts as appropriate tool or basic kit for any Computers or Engineering skill check you attempt.
Use a Mk I comm unit.

COMBAT TRACKING:
(Ex)
Exocortex grants proficiency in heavy armor & longarms.
Move action during combat to designate foe for exocortex to track.
As long as target in sight, BAB = mechanic levels.

MEMORY MODULE:
(Ex)
1/day Exocortex lets you reroll a failed recall knowledge.
Grants Skill Focus as bonus feat (can change Skill Focus each level)

OVERCHARGE:
(Ex) Mechanic Trick taken @1st level
Standard action to use custom rig to overcharge and attack w. ranged energy or powered melee weapon.
Deal +1d6 damage of same type weapon deals.
Attack uses three times as many charges as normal.
Can instead use ability as a move action on unattended weapon or attended by an ally (grants same effect to weapon’s next attack before the beginning of your next turn).

IMPLANTS:
Society Subdermal Graft
System: Left Hand - Model: Single - Level: 1 - Price : 150
This implant rests underneath the skin of the palm of one hand, or at the end of a tentacle or similar appendage in species that lack hands. The augmentation can be activated or deactivated mentally as a swift action. Activating the implant causes a rendition of the Starfinder Society’s symbol to glow underneath the skin. This augmentation acts as a mark, letting others know you are a member of the Starfinder Society. It also increases the light level within 5 feet by one step while active.

WEAPONS:
Underwater property: no penalty to attack & full damage
12 Notch Plasma Fork w. Underwater property, and Conserving Fusion no ammo’ spent on a miss (as if not fired)
Runner Spark Knife w. Underwater property, and Called Fusion.
• 2 x Smoke Grenades w. Underwater property

IN CASE OF EMERGENCY:
worn on chest
• Mk 1 Serum of Healing (1d8)
• Medpatch

ARMOR:
Stationwear Flight Suit
Level 1 Light Armor
EAC Bonus +0 ; KAC Bonus +1 ; Max. Dex Bonus +6 ; Upgrade Slots 0 ; Bulk 3
Armor Check Penalty — ; Speed Adjustment —
Armor Benefits:
Spoiler:
• boots anchor your feet to a solid surface in a zero-gravity, allowing you to orient yourself or return to normal footing when needed
• armor protects you from a range of hazards through an environmental field (a minor force field specially attuned to pressure and temperature that does not reduce damage from attacks) that lasts 24 hours / level (standard to turn on, can be used in 1 hour increments) - cf. p. 297/298 CRB
• armor facilitates self-contained breathing, protecting you against vacuums, smoke, and thick, thin, and toxic atmospheres (including any airborne poison or disease)
• self-contained breathing functions underwater and in similar liquid environments. This protection allows you to breathe in a corrosive atmosphere to prevent suffocation.
• armor protects you against low levels of radiation and grants a +4 circumstance bonus to saving throws against higher levels of radiation
• armor’s environmental protections reasonably protect you against both cold (temperatures below –20° F) and heat (air temperatures over 140° F).

COMM UNIT:
x2: in armor (80 charges, use 1/hour) & in custom rig
A personal comm unit is pocket-sized device combining minor portable computer (tier-0 computer w. no upgrades or modules) and a cellular communication device, allowing wireless communication with other comm units in both audio- and text-based formats at planetary range.
Also includes a calculator, a flashlight (increases the light level one step in a 15-foot cone), and several entertainment options (including games and access to any local infospheres).

EQUIPMENT:
• Starfinder Insignia
• Laboni's Crew Pit Badge
• Professor’s Outfit (black gown & tassled flat hat)
• Professor &, Trapsmith Toolkits
• 1 x Restraints
• 50 ft. titanium cable

WEIGHT CARRIED:
can carry 5 Bulk w/o encumbered
3 is Current Total
1 B - Plasma Gun
1 L - Armor
1 L - Knife
2 L - 2 x Grenades
1 L - Clothes
2 L - 2 x Toolkits
7 L - Healing Serums
1 L - Medpatch
4 L - Cable
3 L - Batteries
1 B 22 L total

EQUIPMENT PURCHASED:

1000 + 720+42 903+58 + 1090+50 + 740+46

spent before mission 4:
1290 Cr. - Plasma Fork
129 Cr. - underwater to Plasma Fork
440 Cr. - lvl 3 Conserving Weapon Fusion
390 Cr. - Spark Knife
39 Cr. - underwater to Spark Knife
120 Cr. - lvl 1 Called Weapon Fusion
50 Cr. - Medpatch
50 Cr. - Healing Serum Mk I
88 Cr. - 2 x Smoke Grenades w. Underwater
95 Cr. - Stationwear Flightsuit
625 Cr. - Datajack
5 Cr. - Professor Outfit (robe & flat hat)
40 Cr. - 2 x Toolkits (Professor, Trapsmith)
5 Cr. - 1 x Binders
20 Cr. - 40 ft. titanium cable
180 Cr. - 3 x standard batteries
300 Cr. - 6 x serum of healing Mk I
after mission54:
786 Cr.


___________________________________________________________________________
SLOTTED BOONS:
FACTION
Spoiler:
Acquisitives Champion (Faction Boon)
Allows Reputation gain w. Acquisitives

ALLY
Spoiler:
Dream Whispers
1/adventure ; miss attack roll or save, add +2 (but not on nat’ 1) ; from Liavaran Dreamer “Whisperer of Solar Winds” helping me

PROMOTIONAL
Spoiler:
Promotional Record Keeper (Starfinder Player Character Folio)
1/ per session:
• either reduce RP cost to regain Stamina by 1 (down to 0 RP)
• or reduce DC of one starship combat check (including a gunnery) by 4

SOCIAL
Spoiler:
Faction’s Friend 3/time use
Can recoup Reputation even if Fame not earned

STARSHIP
Spoiler:
Hero of the Stars (Starship Boon; Limited Use)
Anytime reduced to 0 or fewer Hull Points your starship immediately regains tier x 5 Hull Points (max' 30). Only 1 boon / starship. When activated, cross off sheet

SLOTLESS
Starfinder Insignia
Spoiler:
(Slotless Boon)
Appears as ordinary medal showing symbol of Starfinder Society, can store as much information as a common tier-1 datapad. DC 20 Perception or Sense Motive to realize insignia is a storage device.

Welcome to Starfinder Society Boon
Spoiler:
Starfinder Society Care Package - 1 time use - Tattoo of the Starfinder
Magical tattoo commemorating your induction into the Starfinder Society.
Immediate action when struck by a critical hit or dealt at least 15 points of damage from a spell or supernatural ability: expend the tattoo’s magic to gain 10 temporary Hit Points that last for 1 minute.

Marked Field Agent
Spoiler:
Society Subdermal Graft (light & shows I am SFS)

Private Vault
Spoiler:
(Slotless Boon ; Vanity)
20 x 20 ft chamber in the Communion Vaults ; warded by nondetection

XP, REP' & FAME:
• 4 XP
• 8 Total Reputation (Tier 1)
• 8 Acquisitives Reputation (Tier 1)
• 8 Fame

OTHER BOONS:
Promotional
• Grand Lodge PFS Faction Pin
1/scenario add 2d4 to Culture skill & treat as trained, even if you don’t have a rank in it
• Budding Media Celebrity (from 1-09) Social Boon
Icon things
• Dwarven Admittance (from 1-09) Personal Boon

SCENARIOS PLAYED:
• 5 -
• 4 - 1-09 Live Exploration Extreme!
• 3 - 1-16 Dreaming of the Future
• 2 - 1-01 The Commencement Salvation
• 1 - Q-01 Into the Unknown