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Sovereign Dragon

Paladin of Baha-who?'s page

RPG Superstar 8 Season Star Voter. Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 2,684 posts (9,101 including aliases). 1 review. 1 list. No wishlists. 13 Pathfinder Society characters. 16 aliases.


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Is it possible for you to cut the text, so we can put it in our profiles without having to retype it?


Pathfinder Adventure Path Subscriber

Don't bother with eldritch heritage. You're spending multiple feats for what amounts to a very minor boost.


Pathfinder Adventure Path Subscriber

Robb Smith has good ideas.


Err, there's some oddities with these stat blocks. The magus melee line lists a flaming kukri, but her gear has a flaming scimitar (which the art looks like), and she has Slashing Grace, but that was changed to not work with spell combat.


I'll go with the Magus, she looks badass.


Pathfinder Adventure Path Subscriber

Make her a Suli, which is basically a half-janni, half human.


Pathfinder Adventure Path Subscriber

Improved critical will double the chance of getting a crit. On the other hand you could always take feats unrelated to doing damage directly. Do you have trouble with will saves? Stealth? Do you want to be able to use your shield to bash?


Pathfinder Adventure Path Subscriber

LazarX, I think you may be confused about how the trip special weapon property works. It does not work like the trip ability that some monsters have on their natural attacks, like wolves, where you make an attack roll and if it hits you get a free trip attempt.


Pathfinder Adventure Path Subscriber
Kalindlara wrote:
LazarX wrote:

Here's a problem I have as a PFS judge... the fact that your character WILL be so ineffective that it will hurt the team's performance in your chosen role, which is front line offense. I don't know why you wan to wield a whip in a class that's so badly suited for it, but when coming up a character for a team effort, try to remember that it's not just about you. When I made my magus, I did my best to make sure that she would always contribute round to round no matter what the circumstances. So in addition to her blackblade, she equipped herself with a composite longbow, so she'd always be able to shoot at something beyond spell range. This helped turned the battle in at least one scenario.

As far as I'm concerned, making a character that's fatally ineffective to a table is borderline disruptive behavior.

This is the attitude that kept me out of PFS for years.

The idea that my character concepts would be policed. That if I wasn't optimized to others' satisfaction, I would be excluded or treated poorly. That If I dared to play something that wasn't "good enough", I wouldn't be allowed to play.

Denying others the right to play legal characters because you don't think they're optimized enough is at least as disruptive a behavior, if not more.

I've played a fair bit of PFS and I've seen my share of poorly optimized characters. None of them were turned away or even criticized for their character choices. All of them were at least functional, however. There were sword-and-board Paladins whose first-level feat was 'Presuasive' who tried to talk the enemies down all the time. Hey, it didn't work most of the time, and when diplomacy failed, they could still two-hand a longsword and do decent damage. There were monks who played being a cook who happened to know how to hit things with their pots and pans very well (monk of the empty hand archetype). Wasn't super effective, but they still got in there and did some good against the foes.

I disagree with LazarX completely. A whip Magus ISN'T a front-liner. It's like a short-distance ranged character. From 15 feet away (or 20 if the character is able to get a Longarm cast) they can trip, disarm, or deliver debuff spells. Yes, they're ineffective front-liners. So are archer bards, or low-strength Life Oracles.

If you get to the table and the only remotely melee-capable character is going to be your whip magus, well, someone ought to be willing to play something else, or the game won't be very successful. Doesn't necessarily have to be you, but a group can't all play unarmored casters and make it through a combat-heavy scenario without problems. (I suppose at higher levels wizards might be able to deal with the lack of a frontliner with spells, but there's gotta be someone to keep the big nasties from chewing on the crunchy spellcasters.)

Some people make completely ineffectual characters for, I guess, s*&&s and giggles. 12 Intelligence Wizards, for example.


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Pathfinder Adventure Path Subscriber

I think someone who is triggered by a player summoning fiends is not well-suited to being a GM at a public organized play event, since there's no way to control what others may bring to the table. It's like someone with a dangerous peanut allergy serving food at a Thai restaurant.

There are few rules that are so unambiguous that no idiot will misinterpret them, and in PFS pretty much any idiot can be a GM.

That said, the whip being a one-handed slashing weapon, and therefore eligible to be a 'blackblade' is pretty much unambiguous. You could pick a cat-o-nine tails, a battleaxe, a sibat, a terbutje, or anything else that doesn't seem like a traditional 'blade' while still being in the category, and therefore legal. That doesn't mean some GMs won't squint at the rule and see it in a cockeyed fashion. I've had GMs make some seriously nonsensical rulings while playing before.


Pathfinder Adventure Path Subscriber

The only ways to get enlarge person to work on an outsider race are A) Be an Aasimar and select the 'Scion of Humanity' alternate racial trait, which lets you be nearly human, close enough for Verb Person spells to work on you; B) Be a Druid with the Growth (Plant) subdomain which lets you enlarge 'as if you were the target of enlarge person' which bypasses the fact that you're not a legal target of the spell; C) Take a level in Living Monolith; or D)Take 14 levels in Titan Mauler Barbarian.

There may be other means, but those are the only ones I am aware of.

edit: Duh, Abyssal bloodrager. Can't believe I forgot that one.


Pathfinder Adventure Path Subscriber

Is there a specific scenario that you are going to play? If not I would recommend some of the older scenarios that are straightforward combat and skill checks. Some of the newer scenario that are complicated puzzles or subsystems may not work well. Sometimes the classics are best. Mists of Mwangi could be a good option.


Pathfinder Adventure Path Subscriber

Courageous has been nerfed, and is no longer important to barbarians.


Pathfinder Adventure Path Subscriber

I don't think so; it gives you the ability to use one of the domain's powers but doesn't actually give you the domain.

If this is for PFS, you'll have to dip a level of cleric, inquisitor, or other class that has one of those features in order to take the prestige class.

If this is a home game, try to convince your GM to house rule it.

I wonder if the Hell's Vengeance AP will include updated rules for the Hellknights?


Pathfinder Adventure Path Subscriber

It only applies in PFS. The distinction still theoretically exists in the campaign setting, although in published adventures you won't usually see an indication of what type a particular scroll included in treasure may be.


dien wrote:
Sorry, minor issue, but Dorn's number is: 30341-8, not -5. Thanks!

Here you go. Sorry about that.

I'm going to mark this campaign inactive in about 24 hours.


Pathfinder Adventure Path Subscriber

There are actual D3 dice you can buy.


Pathfinder Adventure Path Subscriber
*Khan* wrote:

The Drag maneuver implies that you can not move your victim to an hazardous location, but the grappling rules states the opposite as long as it is an adjacent square and the victim gets an additional save +4.

What do you think?

Grapple and drag are different.


4 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Pixie, the Leng Queen wrote:
Zombieneighbours wrote:
el cuervo wrote:
Rhedyn wrote:
DM_Blake wrote:

I am bothered by "one-trick" classes because the very idea is crazy for two reasons:

** spoiler omitted **...

one of my GMs struggles to have flying creatures at level 18 because then the brawler could do nothing.
At level 18, surely someone in the party can grant the brawler the ability to fly?
Moreover, why isn't the brawler jumping of buildings, riding the creature to the ground with a thunderous storm of punches ;)

I 200% agree with this idea hahaha!

Give the brawler spider climb some how so he can run up a building, jump off it, and be pure badass xD

"I AM LOS TIBURON! AND I... AM... A LUCHA!!!"


Pathfinder Adventure Path Subscriber

That's really cool! I thought all the devils were male-presenting except those specifically denoted otherwise, like erinrys. Are some imps just normally female-presenting, or did this one do something unusual to be so formed?


Pathfinder Adventure Path Subscriber

Is that a girl imp?


Pathfinder Adventure Path Subscriber

Unless you somehow manage to acquire a second mouth and set of jaws, yes, you only get one bite attack.


Pathfinder Adventure Path Subscriber

TWF takes too many feats and too much Dex to be viable for a paladin at those levels, IMO.

The easiest way to be a paladin is to get a weapon that can be used in two hands (so either a one- or two-handed weapon) and power attack the s~%$ out of everything. Or, get a nice bow and attack with lots of arrows.


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Don't think of it as being "Evil".

Think of it as "supporting traditional values", being "tough on crime", and being "a Loyal Chelaxian Patriot".

Torture is "regrettably necessary enhanced interrogation of terrorist sympathizers".

Paladins are "mealy-mouthed, bleeding-heart liberals who are too blind to see the importance of a strong central Monarch to protect Cheliax".

Chaotic good people are "terrorists who think they're heroes when they leave nothing but anarchy and destruction in their wake."

Slaves are "naturally lazy, shiftless, and mentally inferior people given food, shelter and care in exchange for their work. They have to be forced to work or they'd just live off the charity of others and do nothing productive, just being leeches on society."

So, basically, take the USA republican party and turn it up to 11.


Pathfinder Adventure Path Subscriber

Well, is this for home game or PFS? If the former, just ask your GM to houserule slashing grace, or to houserule multiclass uRogue/Ninja.


Pathfinder Adventure Path Subscriber

It doesn't let you walk through walls, either. PfE is like a wall. Your movement isn't impeded, you just can't go in that particular direction because there's a wall of alignment-specific force in your way.


Pathfinder Adventure Path Subscriber

That would make archers even stronger than they already are.


Pathfinder Adventure Path Subscriber

Thanks, I couldn't find where to leave a review.


Pathfinder Adventure Path Subscriber

Quadstriker, I take it you were the GM at Game Depot last sunday? I really enjoyed playing that with you, and I appreciate the effort you put into the roleplay. It's too bad the puzzle was kinda obtuse to figure out -- I really liked it as a puzzle, but the solution was kinda out of left field there, and I still don't quite get how Steven was able to figure it out. Intuitive leaps for the win, I guess.

The way the puzzle was presented was fascinating, I just wish it hadn't been such a slog to figure out.

I really liked the giant non-euclidean clocktower, and my character got to defend the amazing invention in the name of Brigh from a person trying to destroy it. (I think I didn't really explain that motivation very well, so I apologize if it came off as "I'm chaotic neutral and I'm going to bomb her because I had a whim!" when it was supposed to be "I'm a worshipper of Brigh and you will pay for attacking this technological marvel!")

Anyway. I give this a 4/5. Everything except the puzzle clues and solution were excellent.


Pathfinder Adventure Path Subscriber

This is something which Paizo, wisely, has not touched upon. GMs can run it as they want with rules that suit the play style and maturity level of their group.


Pathfinder Adventure Path Subscriber

Should a creature using its change shape ability, like a faceless stalker or a kitsune, take on an Aura appropriate to the spell the ability is described as functioning like?


Pathfinder Adventure Path Subscriber

If the question "are you using [feat x or ability y]?" to a player makes sense, then this spell blocks it. If it doesn't make sense, then it doesn't. "Are you using power attack?" makes sense. "Are you using Greater Weapon Specialization?" doesn't.


Pathfinder Adventure Path Subscriber

Spider sense.


Pathfinder Adventure Path Subscriber

Zac -- No, as long as you're within the level range of the adventure as a whole, you're fine. You would get in-between-tier gold. As long as that's not a problem for you, then you're good to go.


Pathfinder Adventure Path Subscriber

Thanks!


Pathfinder Adventure Path Subscriber

So, the pregen stats for Sajan in this quest are incorrect: his HP should be 54 (12 for first level, 8 for each after that for 32, then 5 more from toughness and 5 more for taking HP from the FCB). I'm running this in a PbP which gives ample opportunity to correct things like this. Should I tell the player who picks Sajan to adjust his HP, or play it as written even though it's wrong?


Pathfinder Adventure Path Subscriber

Here's the new thread.

There is absolutely room for more people. You'll just have to duplicate the stats of the pregens, but you can rename them.


Pathfinder Adventure Path Subscriber

I've created Discussion and Gameplay threads for your dotting pleasure, so you can keep track of the campaign through your campaign tab. I'll PM you when we're about to start, also. And of course, I'm still accepting applications for additional players, up to six total.


Pathfinder Adventure Path Subscriber

In PFS, you can spend gold on the pregen's character sheet, but you can't sell equipment except to clear conditions. I would be totally fine with the pregens pooling available coins in order to purchase healing items. Keep in mind that this quest is a brief one, on the order of one or two encounters, gives no xp or prestige but does give some nice boons.


Pathfinder Adventure Path Subscriber

Well, with four we'll definitely have a table. There is plenty of time before the start, so feel free to get another game in beforehand.

It is most likely that we will end up either playing lower tier, but if people come in with 8s or 9s, we might still get bumped up.


Pathfinder Adventure Path Subscriber

To be honest, psychic scrolls sounds goofy to me anyway. I wish they had made a new item with the same price and function but more in keeping with the psychic theme -- some kind of crystal perhaps.


Pathfinder Adventure Path Subscriber
zainale wrote:
can you save a feat for for your next level and then take the feat?

No, but with the retraining rules from Ultimate Campaign you can retrain the feat once you qualify for it.


Pathfinder Adventure Path Subscriber

A ranged weapon might be beneficial as well, as a backup. A common 2 pp purchase is a Darkwood (masterwork) composite Longbow (+2 strength).


Pathfinder Adventure Path Subscriber

You would have to buy a new lance, that's correct. (If the old lance has sentimental value, you could flavor it as paying someone to remove the handle and non-metal parts and fitting them to a new adamantine pointy-bit, but it would cost exactly the same as buying a new one.)

As far as I can see, eidolons can wear anything their summoners can, except that you share item slots, so if your eidolon is summoned and is wearing the slippers, you can't wear magic shoes of any sort.


Pathfinder Adventure Path Subscriber

It's looking like we're definitely going to be low tier (3-4), by the way. The only way we could do it otherwise is if EvilMinion brings in a level 7 character, which would put us at exactly 4.5, which lets us decide whether to play up with the 4-player adjustment, or down.

While we're waiting, then, I could run the quest Fane of Fangs which grants no XP or PP, but does give a few nifty boons. It requires use of the level 5 pregens, which are the 4 new classes in the Pathfinder Unchained book, and can be assigned to any 4-6 character (or held for a character once it reaches that level). The level range means that several of the characters here would be able to make use of the boons, if they desired.


Pathfinder Adventure Path Subscriber

The statblock for Sajan in this one shows his hit dice as d8s, and the total HP don't seem right for a d10. By my calculations he should have 54 HP not 46 (10+2 for 1st level, 6+2 for each after that for 32, then 5 more from toughness and 5 more for taking HP from the FCB).


Pathfinder Adventure Path Subscriber

Actually I think I could run one of the quests, they're very short and could easily run within a week or two. Would have to use pregens associated with them, thoughh.


Pathfinder Adventure Path Subscriber

Party Makeup:

BABS - Druid 1
Adinomo - Sorc 1
Amina - Paladin 1/Sorc 1
Ulena - Paladin 1
Milarandei - Cleric 1
Thergrom - Sorc 2

Wow, lots of sorcs.

Milarandei -- If the Mists of Mwangi your character and mine are in together finishes in time (probably it will) this will work fine, but if that GM wants to start a new scenario right away you'll perhaps need to miss it or use a different character.


Pathfinder Adventure Path Subscriber

I should also note that Discord looks very much like a pathfinder protean: a serpentine, dragon-like body, with limbs and appendages taken from a grab-bag of different animal forms, with the ability to change size and shape at will, teleport at will, and alter reality around himself.


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Pathfinder Adventure Path Subscriber

Watch My Little Pony: Friendship is Magic.

No, I'm serious. The episodes with Discord, who is voiced by Jon DeLancie ("Q" from Star Trek) exemplify what a chaotic neutral character can be. Sometimes malevolent, sometimes friendly, always following his whims and doing whatever seems to be fun or interesting at the moment. Early episodes show him as a threat, but later episodes when he becomes "reformed" show what it would be like to be allies with a primordial force of chaos: you never know what might happen next, and you're always suspicious that whatever is going on is his fault, but you know if you accuse him he'll get all butthurt.

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