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Sovereign Dragon

Paladin of Baha-who?'s page

RPG Superstar 8 Season Star Voter. Pathfinder Adventure Path Subscriber. FullStar Pathfinder Society GM. 3,349 posts (12,119 including aliases). 1 review. 1 list. 3 wishlists. 13 Pathfinder Society characters. 18 aliases.


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Pathfinder Adventure Path Subscriber
Das Bier wrote:

Hmm, PFS doesn't use normal WBL tables. For a level 13 character, wbl should be 140k, and you can buy a single item worth more then that?

Oh, and 74 fame actually lets up buy an item up to 205k!

I thought they had a rule about no item being able to cost more then 30% or something of your wealth. Must be an old rule. Ah well.

People who have played up a lot and who have gotten a few of the extra-lucrative specials under their belt (like Bonekeep) will probably have a lot more wealth than the standard WBL table.

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Pathfinder Adventure Path Subscriber

Prestidigitation can be used to clean, so it would probably work to keep yourself smelling fresh without having to necessarily take a shower.


Pathfinder Adventure Path Subscriber

Effects that give miss chances usually don't stack, but I can't find a particular rule that says one way or another.

Vortex Spells requires an attack roll. Any spell with an attack roll will work, so rays, ranged touch, or melee touch. That ability isn't very good unless you combine it with something that gives you better critical range on the spells.

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Pathfinder Adventure Path Subscriber

That's what this thread is all about.


Pathfinder Adventure Path Subscriber

To clarify, we don't find it offensive, we find it confusing. Or at least a bit nonsensical.

Lots of classes have class features based around being able to attack faster than normal. Numerous feats do this as well. Most of them do not require the use of additional limbs or weapons to do it. (By the way, loading two arrows at a time is Manyshot, not Rapid Shot. Rapid shot is actually taking more than one shot in a full attack action.)


Pathfinder Adventure Path Subscriber

Blindness shuts down spellcasters who rarely have good fortitude saves.


Pathfinder Adventure Path Subscriber

Can you give us an example, maybe in a spoiler for difficult subject matter? I can't really think of how someone would advocate violence as a joke.

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Pathfinder Adventure Path Subscriber

"No revision" is probably not a good idea considering there is obvious disagreement on this point. I think the distinction between assigning and applying a chronicle is an important one. If you assume the restriction on assigning a chronicle also covers applying the chronicle, then the situation where you gain more than one level when you apply multiple chronicles can't actually happen, because you're no longer eligible to apply them once your character is above the level of the pregen, even if you're still in-tier.

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Pathfinder Adventure Path Subscriber

This is clearly a matter on which reasonable people can disagree.

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Pathfinder Adventure Path Subscriber

Argh.

Why does paizo ever bother making magic items? Unless they're better than the generic +x items, no one uses them. If they're better than the generic +x items, the subsequent errata invariably nerfs them so hard they're not just worse, they're utterly useless.


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Pathfinder Adventure Path Subscriber

Hilarious, but wouldn't cooking the meat do the job too? Fire damage and all that.

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Pathfinder Adventure Path Subscriber
Pathfinder Society Roleplaying Guild Guide wrote:

If you have

multiple Chronicle sheets from pregenerated characters,
they are applied to your character’s Chronicle sheet
stack in the order played when your character reaches
the appropriate level, even if this would advance your
character several levels.

This is the line in question. I think that the simplest, most straightforward interpretation is that you apply all the credits when you reach that level, no matter how many levels this would advance your character. To do otherwise would bring up the problems that nosig is detailing. What do you do with the chronicles for which you're now ineligible?


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Pathfinder Adventure Path Subscriber

Lots of really good ideas!


Pathfinder Adventure Path Subscriber

Speed force is what gives The Flash and other speedsters in the DC comics universe their powers. It's kind of the ultimate Deus Ex Machina as what exactly it is and can do has never, to my knowledge, been defined. It sounds to me like Harrow is definitely not like that?


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

It's canon!


Pathfinder Adventure Path Subscriber

No one mentioned the plot of Tangled yet? The baby has a special magic power that the BBEG wants, but has to keep her alive and healthy and happy to use it.

Then there's the options. You could go the route that movie did, and have the BBEG raise the baby as his own, but in a controlling, emotionally abusive way that only provides enough love and affection to keep the kid sufficiently healthy and willing to provide the magic. The other option would be to have the BBEG actually go all out on being a loving, caring parent -- while still doing bad stuff that the PCs want to stop.


Pathfinder Adventure Path Subscriber

Magi use swift actions a lot to enhance their weapons.


Pathfinder Adventure Path Subscriber
BigNorseWolf wrote:
Paladin of Baha-who? wrote:
There are lots of rules in pathfinder where you have to refer to lots of different parts of books, and often multiple books, in order to use them correctly. I suppose it's understandable that GMs who are unfamiliar with pathfinder may feel suspicious if an ability comes about as the interaction between rules in two different books,

Horsefeathers. The more rules arguments you've seen the more weird rules you've seen bouncing off of each other to get the wrong answer because that wrong answer gives the person making it a more favorable ruling.

The rules will say anything if you torture them long enough, and bouncing the two different magus abilities off of each other, through the touch attack rules, off the lamp post onto the backboard and through the hoop instead of just SAYING what they do in concert has all the earmarks of rules lawyering cheese. 99% of the time an argument THAT convoluted IS rules lawyering cheese.

Magi are the 1%.

It's not particularly convoluted. You're taking two abilities in the same class, and combining them with a rule stated in the CRB (you get a free touch attack when you cast that type of spell).

This is extremely common in Pathfinder and 3.5. Maybe the game would be easier to play if you couldn't combine things unless they explicitly said they could be combined, but it would also make writing new books very complicated if you had to explicitly list everything your new rules were allowed to be combined with.


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Pathfinder Adventure Path Subscriber

None of these hexes specify an action. Without that, you default to the general rule for hexes: they are Su abilities that take a standard action and do not provoke.


Pathfinder Adventure Path Subscriber

There are lots of rules in pathfinder where you have to refer to lots of different parts of books, and often multiple books, in order to use them correctly. I suppose it's understandable that GMs who are unfamiliar with pathfinder may feel suspicious if an ability comes about as the interaction between rules in two different books, as the GM in this case seems to have been, but the reality is that it's normal for a class in an expansion to refer back to the CRB for a significant portion of its functionality.

Here's the first example that comes to mind: Cornugon Smash and the Thug rogue. It doesn't say in the Cornugon Smash feat that you can use the Thug's ability to make opponents frightened as part of the free action. It doesn't say in the Thug's ability that you can use the free-action intimidate granted by Cornugon Smash to make opponents frightened. But you can still do it.


Pathfinder Adventure Path Subscriber

Correct, you don't get a second free action attack.


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Pathfinder Adventure Path Subscriber

BNW, I would agree with you that Magi were overpowered, if, as Derklord pointed out, Rapid Shot (not to mention Manyshot) didn't exist in the CRB.

Magi are powerful as martials go but still not as powerful as an gatling gunoptimized archer.


Pathfinder Adventure Path Subscriber

I've only played magi at relatively low levels so maybe it gets better at higher levels, but spellstrike/spell combat doesn't even come close to overpowered at those low levels which is where an extra attack would seem to help the most. I miss the concentration check enough that all too often I'm just eating a -2 for nothing.


Pathfinder Adventure Path Subscriber

"This ability works only with unarmed strikes, no matter what other abilities you might possess."

This is more specific than Feral combat training, and therefore overrides it.

The best way to be effective against swarms at low levels is to bring a few alchemist fire or acid flasks. At higher levels, UMD a wand or just stay back and let the party caster take care of it.

Scout is a great archetype for a uRogue.


Pathfinder Adventure Path Subscriber

You're trying to do too much. A lot of that doesn't stack together. I don't think you can use pummeling style with claws even if you have feral combat training, because of the last line of the feat (note: this was added in the most recent errata), "This ability works only with unarmed strikes, no matter what other abilities you might possess."

What level are you starting at? You need to make sure your character is viable at that level, not just at 20th (which you probably won't ever get to).

All things considered, a tengu natural attack unchained rogue will probably be more effective than the combination you're going for.


Pathfinder Adventure Path Subscriber
dunelord3001 wrote:
I get all that, but without a FAQ or such spelling it out I'm just going to have to reroll the character.

Spell combat lets you attack and cast a spell in the same round.

Spellstrike lets you make your attack for a touch spell using your weapon.

Touch attack spells give you a free touch attack on the round you cast it.

There is no FAQ needed. The rules spell it out explicitly, although they are in different books so you have to put it together.


Pathfinder Adventure Path Subscriber

Do the eyes of elves, half-elves, gnomes, and other races with low-light vision gleam with reflected light like those of cats?


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Pathfinder Adventure Path Subscriber

Quite likely, and I imagine Kyra thinks it's sexy.


Pathfinder Adventure Path Subscriber
Meraki wrote:
Shaun wrote:
I pronounce some names in an uncommon way, I guess. I pronounce "ae" in the Latin way, so it sounds like "eye" So daemon sounds like "die-mon", Sarenrae sounds like "saren-rye". I like to pronounce "eu" like a long a, so Asmodeus sounds like "as-mo-day-us". I lso pronounce "io" like ee-oh, and at the beginning of a name sounds like "yo", so Iomedae sounds like "yo-me-die".

I'm curious about the official pronunciation for names with "ae" in canon. I always pronounce the "ae" the Old English way, so it sounds like the sharper "a" in "cat." So daemon sounds like "dam-on" for me.

This is how it is pronounced in the audiobook version of The Redemption Engine which suggests it is the official pronunciation.


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Pathfinder Adventure Path Subscriber

A GM who doesn't let a tiny longspear give reach of 5ft is being needlessly pedantic.


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Pathfinder Adventure Path Subscriber
Rennaivx wrote:
NPCs exist for more than just plot points and enemies. If she were to join in adventuring with a group, even for one session, it could become very important indeed. And I have every intention of trying to get my players to adventure with her, because she's my favorite besides maybe Rexus. (Of course, I'm probably going to rebuild her as a vigilante anyway - it seems a good fit.) If I was going to reassign points to Disable Device, I'd probably move them from Climb - Diplomacy seems like a pretty key skill for a shopkeeper.

Actually, all I did was move one skill rank from Diplomacy to Disable Device. Diplomacy and Disable Device are now both at +6.


Pathfinder Adventure Path Subscriber

It's not a combat skill.


Pathfinder Adventure Path Subscriber

So, no one's made any question yet about the fact that Laria has masterwork thieves' tools but no ranks in Disable Device? What's that about? I moved ranks from Diplomacy to Disable Device to make the presence of the tools make sense.


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Pathfinder Adventure Path Subscriber
Cheryl Tunt wrote:
They're all made up words.

Every word is a made-up word.


Pathfinder Adventure Path Subscriber
GinoA wrote:

The text of Boon Companion does not have any text allowing you to take it more than once. So you can't take it more than once.

Actually it does. link


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Pathfinder Adventure Path Subscriber

Link

Well, he didn't completely walk it back, but says he thinks the federal government shouldn't get involved and leave it to the states. In other words, States Rights which is a way to support discrimination without appearing to support discrimination.


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Pathfinder Adventure Path Subscriber

Well, except that some MRA types have started using "humanist" as a way of saying "We're the ones who are REALLY in favor of equality, not those fake feminists", so I'd like to know exactly what such a statement is supposed to mean.


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Pathfinder Adventure Path Subscriber

I'm pretty sure James Jacobs has said that the majority of elves are bi in the setting. Like, canonically.

KC: Trump walked back his criticism, however.


Pathfinder Adventure Path Subscriber

Rise of the runelords is classic, and comes in a single hardback volume as well, cheaper than buying individual volumes of an adventure path.


Pathfinder Adventure Path Subscriber

Spells are not attacks. Spells are spells. Some spells give you attacks, but you still have to spend the action to cast the spell, whatever type of action it is. Most spells are a standard action. If you perform a standard action during a round, you can't also perform a full attack. If you can't perform a full attack, you don't get additional attacks. QED.


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Pathfinder Adventure Path Subscriber

What.

I mean.

What.

This ability does absolutely nothing if you don't have it bypass the DC cap. WTF.


Pathfinder Adventure Path Subscriber

Look at the exact wording of the spell. Most of the spells have this kind of wording: "This spell functions as beast shape I, except that it also allows you to assume the form of a Tiny or Large creature of the animal type. If the form you assume has any of the following abilities, you gain the listed ability: climb 60 feet, fly 60 feet (good maneuverability), swim 60 feet, darkvision 60 feet, low-light vision, scent, grab, pounce, and trip."

So, you can choose the creature you want within those sizes, and you get those abilities if it has them.

Form of the Dragon is a bit different. You only get the listed abilities if you change into the dragon size listed in the spell. If you change into a smaller dragon, you have the statistics of that size dragon; at least I think that's how it works.


Yikes! That's rough, man! I hope things work out for you.


Pathfinder Adventure Path Subscriber

Ceyanan from Death's Heretic and The Redemption Engine has no apparent gender.


Pathfinder Adventure Path Subscriber

Toughness. A d8 melee type needs Toughness.


Pathfinder Adventure Path Subscriber
Jaçinto wrote:
But if you look at an actual buckler, you can't strap it to your forearm. You just can't. It is made to be held with the hand. It's just wrong and my brain keeps shouting at how wrong it is. Especially since it says you can't make a shield bash with it, when that was practically the whole point of the buckler.

In Pathfinder, that would functionally be a light shield.


Pathfinder Adventure Path Subscriber

What's a talent? Inquisitors don't get talents.

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Pathfinder Adventure Path Subscriber

That's a shame -- I wonder if an exception could be made for characters who were already at 15.2 when this was announced; perhaps let them delay applying the final xp until after finishing the arc?


Pathfinder Adventure Path Subscriber

Heavy mace is the iconic Asmodean weapon, but of course you already get that.

How about longsword or scimitar and whip? Longswords and scimitars are both very common, and very effective. Whips are useful for many purposes, and you can use them to "persuade" captives to cooperate with you.


Pathfinder Adventure Path Subscriber

How would you determine how much higher the spell got? I guess you could treat it like Reach metamagic rod.

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