Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Sovereign Dragon

Paladin of Baha-who?'s page

RPG Superstar 8 Season Star Voter. Pathfinder Adventure Path Subscriber. FullStar Pathfinder Society GM. 3,411 posts (12,754 including aliases). 1 review. 1 list. 3 wishlists. 16 Pathfinder Society characters. 18 aliases.


RSS

1 to 50 of 3,411 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
*

Pathfinder Adventure Path Subscriber

Can non-4-star GMs run the specials?


Pathfinder Adventure Path Subscriber

Not needing to roll to maintain would make an already overpowered spell utterly ridiculous.


Pathfinder Adventure Path Subscriber

Nope. If you want to make personal-range "potions", you take the infusion discovery and hand out extracts.


Pathfinder Adventure Path Subscriber

From the infra-elemental plane of phat l00tz.

*

Pathfinder Adventure Path Subscriber

Not with the current scenarios available. Is one of them a Core character or did you burn a bunch of GM credits to replay EotT and RftRCK?

*

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

IT BELONGS IN A MUSEUM!

*

Pathfinder Adventure Path Subscriber

A lot of times they disallow things that look like they might be too powerful until they can look at them further.


Pathfinder Adventure Path Subscriber

GM discretion, of course, but it helps to consider the inspiration for Pathfinder, which is pulp fantasy, horror, etc. In such sources, PTSD would almost certainly be considered in the same territory as insanity, even though we do not do so today. For such purposes, I would certainly consider that healers in the Pathfinder setting would want to have a spell that would heal such maladies, and Greater restoration sounds like the right spell to do that. How would it work? Well, it probably wouldn't remove the memory, instead it would alter the target's mind/brain to eliminate the instant, strong, debilitating connection between the memory and pain/fear/panic. They would be able to remember it, but it wouldn't give them panic attacks.


Pathfinder Adventure Path Subscriber

Bard maybe? Can cast in armor, cast healing spells, and can flavor inspire courage as inspiring religious oratory, and acrane strike cold be your smite. If you take the armor expert trait you can even go up to a mitral breastplate with no ACP or spell failure chance.


Pathfinder Adventure Path Subscriber

Grey Paladin still has to worship a LG, LN, or NG deity.


Pathfinder Adventure Path Subscriber

If your GM is flexible, you can perhaps get them to agree to treat the white-haired witch in the same way that the prehensile hair hex works -- you treat the hair as if it had a strength score equal to your intelligence score. Considering you lose all hexes, this is not in the least bit overpowered.


Pathfinder Adventure Path Subscriber
MadScientistWorking wrote:
Paladin of Baha-who? wrote:
Yeah, that FAQ just means you're not allowed to make an aasimar whose mother was an elf and father was a half-celestial elf, or an oread whose parents were dwarves but whose great-grandfather married a shaitan.

The Oread thing is kind of a bad example because as far as I am aware of its actually supported by the rules.

EDIT:
Im not sure why its a thing as the APG the feats come from don't have any fluff outside of your descended from Dwarves.

ARG, I assume you mean. Yeah, I guess that was a bad example since the FAQ itself didn't say anything about the elemental races.


Pathfinder Adventure Path Subscriber

The spider in WBG can be swapped out for pretty much any creature of similar CR.


Pathfinder Adventure Path Subscriber

Yeah, that FAQ just means you're not allowed to make an aasimar whose mother was an elf and father was a half-celestial elf, or an oread whose parents were dwarves but whose great-grandfather married a shaitan.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Have you seen the new Ghostbusters movie? If so, what do you think? Are you a fan of the old ones?


Pathfinder Adventure Path Subscriber

OK, they've got the treasure. But how are they going to spend it? Is it mostly treasure items -- gold, jewels, art pieces, generic magical items they won't want to necessarily use themselves -- or are there lots of magical items that they will personally find useful?

If you've already told them what the treasures hold, you may be a little stuck, unless they're receptive to the idea, "hey guys, I came up with these treasure hoards in the anticipation that you'd be a couple levels higher when you got them. Any chance we could dial it back just a bit?"

If you haven't told them what the treasure holds, make it mostly things that they'll have to sell in order to make use of them. Then consider what the effect of trying to dump all the treasure at once on a limited market. How big is the city they're in? How long will it take before no one wants to buy yet another tapestry of the ancients, and they have to travel to another big city to sell? They may have to contract with art dealers, gold brokers, and so forth to sell the treasure. They may need to agree for magic item dealers to take the items on consignment and get their cash when it sells.

If you've told them what it holds, and you planned lots of items they can personally use, or they've got access to the markets of a major metropolis, you can simply adjust things. Wealth of two levels higher can be treated by increasing the APL by one level, and making encounters more challenging accordingly.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Tell him 'No, I'm not comfortable with that and I think it's fairly creepy that you'd want to do that in the first place.' If he accuses you of being a prude, agree with him and stick to your guns. If he says you don't want him to have fun, reply that you and the other players deserve to have fun too without the disruption that what he wants to do.


I hope you folks don't mind me fastforwarding a bit here. I was getting really tired of planning, planning, planning with no action. :D

Jessibel: Yes, there are shops where you can do it. The various magic item shops are listed on the Kintargo Map, but we don't have to go into detail. The Newt Market is your best bet near the coffeeshop for used wands. Scrolls are also an option if you don't want to buy a whole wand.

Any 1st-level arcane or divine spell has a 75% chance of being available in wand form. Psychic-only spells are rarer, so let's say 10% chance if it occurs only on a psychic spellcaster list and not on any others. 50% chance said wand is fully charged, 50% chance it is partially used. If it's partially used, it has 5d10 charges, and is priced appropriately.

Second level spells are harder. The price of a new 2nd level wand is 4500, which exceeds Kintargo's base price, so they aren't available. However, used wands are lower than this price, so there might be one available. In that case, there is a 35% chance of a wand being available, with 4d10 charges on it, and a 10% price premium because of rarity. I'll pop these two paragraphs into the House Rules spoiler on the campaign page.

This situation might change if martial law was to be revoked, since its current status is making merchants steer clear of the area, and in fact the entire nation of Cheliax is having trade grind to a halt as the Glorious Reclamation disrupts the free movement of people and goods.


Pathfinder Adventure Path Subscriber

Magus IS the fighter/wizard as a single class. You get armor, you get weapons, you get the ability to take fighter-only feats, you get a unique synergy between weapon and spell that no other class has.

The traditional weapon of the magus, the scimitar or rapier, are not particular dwarfy, but there's nothing stopping you from using an axe with a magus.


Pathfinder Adventure Path Subscriber

Well, it's a great way to win an argument on the internet, but it may not be the best way to make friends with this gaming group.


"Your teeth can't even bite through a pickle!" Chuffy yells at Loptop, who growls and bares her teeth at him before conceding that was a pretty good insult.


Pathfinder Adventure Path Subscriber

Don't forget, he played the character for decades, and probably has a very strong sense of who Hikaru Sulu is/was in his head, and that head-canon Sulu is straight.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Slayer, from the Advanced class guide, can make an excellent shadowdancer.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I would be concerned if this wasn't the Post.


Pathfinder Adventure Path Subscriber

To what extent, if any, was Groetus inspired by the moon in Legend of Zelda: Majora's Mask?


Pathfinder Adventure Path Subscriber
James Jacobs wrote:


1) Nope. Never was. We looked at the 100th volume of Pathfinder as the big milestone; not so much a "10th AP" really. And alas, the reception volume #100 got was kind of lukewarm overall, which was disappointing...

One person may not make much of a difference, but I loved Pathfinder #100, and I subscribed at the beginning of Hell's Rebels in no small part because I wanted to get #100.


Pathfinder Adventure Path Subscriber

So the rebellion has a treasury, and a minimum amount therein, but doesn't seem to have actually very much in the way of expenses to need that treasury for. You don't have to pay anything for your teams to do stuff. You have to buy things for caches, and bribes, and pay for spellcasting if it's a high level spell. But it doesn't seem to me like there's much to spend on.

I'm considering adding a cost to a lot of the rebellion actions, either a flat amount or relative to the rank, in order to make the economics of running the rebellion more interesting. If I do this, I might make it so that the team can attempt one 'earn gold' action per turn for free.

Has anyone changed things up in the Rebellion so that the players have to track the costs of things more, and if so, how did it go? Does anyone have any thoughts about how well or not well this would work?


If you qualify for it with Fame, you can buy it customized however you want. If it's on a chronicle sheet, it ought to have a specific rage power noted, like I think headbands of intellect have a skill listed.


Pathfinder Adventure Path Subscriber

You're still holding it, so it wouldn't disappear.


Pathfinder Adventure Path Subscriber

Yes, as long as you declared spell combat before your first attack.


Pathfinder Adventure Path Subscriber

ELLLLLLLLLLVES IIIIIIIIIIIIIN SPAAAAAAAAAAAAAAAAAAAAAAAAAACE!!!!!!

*

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

GMs should not be punished for running scenarios.


Pathfinder Adventure Path Subscriber

Well, you don't get iterative attacks with a natural attack, so while what you say is technically correct, a full attack with a single slam only attacks once.


Pathfinder Adventure Path Subscriber

According to IronHelix, VC for online play, we can run WB4G before the general availability date as long as we picked up a physical copy from a game store on the day (or after if they had them left over). Venture officers were sent PDF copies in advance to let them prepare for running it on the day, and they are not allowed to use these.

I'm running a game of it myself, but I'm full up. If anyone has to drop out, I'll come here and ask for replacements.

*

Pathfinder Adventure Path Subscriber

You can always predict an unpredictable man to be unpredictable.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Bob_Loblaw wrote:
This is interesting: Link

Linkified for your clicking pleasure.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Now hang on just one bloody minute.

I'm a cleric, and I've got a cure spell cast, but not delivered. A creature rushes past me, moving out of a threatened square.

Are you seriously saying that if said creature is a barbarian with whom I am friends I cannot stick out a hand and touch him as he rushes past, but if it is a zombie, I can?

What if it's a barbarian enemy whom I think is a zombie, due to some kind of illusion spell, but is actually living? Can I stick out a hand and try to deliver a cure spell, which will have the effect of healing him rather than harming him? By your argument, because it would heal him, I can't take an AoO, even though I think he's a zombie and I want to make an attack against him with the cure spell, because it wouldn't harm him.

What if it's a dhampir ally? Touching him with a cure spell will harm him. But suppose we just met and he hasn't told me he's a dhampir yet, and I figure I want to cure him. Am I able to take an AoO as he rushes past me, even though I'm his ally, because the spell will harm him and he presumably doesn't want me to deliver it?

What about the action of sticking your hand out with a held charge of a cure spell is different when it's a zombie vs. a friendly barbarian rushing by you?

This breaks my brain.


Pathfinder Adventure Path Subscriber
Rysky wrote:
Gulthor wrote:
Silus wrote:
(And I plan on grabbing Extra Smite)
Extra Smite?
Ah, good catch! There is no Extra Smite feat.

If you choose oath of vengeance, extra lay on hands functions as extra smite.


Pathfinder Adventure Path Subscriber

You could use the Estoc from Melee Tactics toolbox and not have to spend a feat on slashing grace. Of course then you can't get dex to damage until you can afford a +1 agile version thereof.


Pathfinder Adventure Path Subscriber

You would need to spend the feat or use a race that gets proficiency, such as Tengu.

*

Pathfinder Adventure Path Subscriber

You could always use Profession (scribe) as a day job roll anyway.


Pathfinder Adventure Path Subscriber

I suspect english is not your first language? That note means that there are two magus arcana that require this ability in order to function. It does not mean that you must take those arcana for this ability to function.

However, you should invest in feats such as rapid shot and manyshot to increase the number of attacks you can make with a bow.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

If the infusion is of a spell that allows spell resistance, spell-immune creatures will not be affected by it, except for the exceptions included in each golem's stats.


The player's guide isn't out yet... there'll probably be traits in it related to why you're in the asylum, and what sort of mental malady you have.


Pathfinder Adventure Path Subscriber

Or use UMD on a scroll or drink a potion or something.


Is there an opening in this one? I have a level 1 character I'd like to bring.


If anyone's going to be running a level 1 compatible scenario in the near future, or needs a replacement character, I'm interested in running a couple level 1s.


Pathfinder Adventure Path Subscriber

Moving into your reach doesn't provoke unless you have a special ability that makes that happen. Moving out of a threatened square, whether into a non-threatened square or a threatened square, does.


With more money we can buy things like a masterwork compass, good maps, etc.


8 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Wow! I mean, wow! I was not expecting that!

1 to 50 of 3,411 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.