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Sovereign Dragon

Paladin of Baha-who?'s page

RPG Superstar 8 Season Star Voter. Pathfinder Adventure Path Subscriber. FullStar Pathfinder Society GM. 3,298 posts (11,896 including aliases). 1 review. 1 list. 3 wishlists. 13 Pathfinder Society characters. 18 aliases.


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Pathfinder Adventure Path Subscriber

I don't think this is a good idea for all the reasons previously discussed. If it were implemented, however, it should be restricted. Perhaps only to items that remove a condition that would need to be cleared at the end of the scenario anyway? Scrolls of restoration, breath of life, raise dead, etc.


Pathfinder Adventure Path Subscriber
Sundakan wrote:
Yeah, the big releases have been...not very good.

Well, that's your opinion. I think that occult adventures is the best RPG book since APG, possibly better than that. I haven't purchased Ultimate Intrigue yet, but the reviews are to be very positive. For me, Unchained was dissapointing only in that it didn't go far enough -- the new, compact monster stat block format should have become the standard. There should have been an Unchained fighter. And so forth.


Pathfinder Adventure Path Subscriber

Save the world (by any means necessary).


Pathfinder Adventure Path Subscriber

You could have a character that's kind of nuts, a little bit mentally ill, that still believes in doing the right thing. You could have someone who his family think is a sociopath, because he won't go along with what they think is normal. You could also have an anarchist who's out to destroy the Thrune regime, or at least the part of it in Kintargo.

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Pathfinder Adventure Path Subscriber

Fast study is utterly bonkers. One minute to fill a spell slot. One minute. One of the strengths of the alchemist is being able to create an extract in one minute, and that's with a limited spell list. When you have the best spell list in the game, being able to produce a spell as needed with one minute of downtime is ridiculously good.


Pathfinder Adventure Path Subscriber

I think your concept would be better suited for Hell's Vengeance than Hell's Rebels. The latter is supposed to be a heroic adventure.


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Pathfinder Adventure Path Subscriber

The prerequisites of Dragon Disciple include: "Ability to cast 1st-level arcane spells without preparation."

The bloodline arcana of the psychic bloodline says, "Your sorcerer spells and spell-like abilities count as psychic instead of arcane."

♫ One of these things is not like the other, one of these things just isn't the same. ♫

Edit: also, this has nothing specifically to do with PFS.


Pathfinder Adventure Path Subscriber

Bucklers do not occupy the hand. They work fine with Spell combat, as long as it's a mithral buckler so it doesn't have arcane spell failure.

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Pathfinder Adventure Path Subscriber

Why can't we have both?

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Pathfinder Adventure Path Subscriber
Michael Hallet wrote:
Nope don't have it, and would have to use a feat to get it.

Clearly, you aren't cool.


Pathfinder Adventure Path Subscriber

You can get a shield wand and keep it in a spring-loaded Wrist Sheath (Adventurer's Armory).


Pathfinder Adventure Path Subscriber

Ok I signed up for one of the empty Core tables, hoping I'll end up able to use my level 2 Core wizard. I can use a Pregen if not, I suppose.


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Pathfinder Adventure Path Subscriber
Quote:
Last session I split the party.

I think we've found your problem.

You, as the GM, should not split the party. You can allow player actions to result in a split party, but forcing a split party will cause resentment and trouble.

If your method of propelling the narrative consists of having the party be caravan guards, then have the party be caravan guards. If the leader of the caravan is a Paladin and would know that, for example, one of your PCs is a LN cleric of an evil deity, and you can't justify that, then change the paladin to a LG Cavalier or something without detect evil at will.


Pathfinder Adventure Path Subscriber

Is there going to be a Core 1-2? I have a second-level core wizard I'd like to play.


Pathfinder Adventure Path Subscriber

Shield makes arcane spells difficult to cast.


Pathfinder Adventure Path Subscriber

Elf would be useful, giving you a bonus both to Dex and Int, and your Con is already 14 so the resulting 12 isn't too bad for a caster. If you go human, half-elf, or half-orc, ask your GM if you can start taking the 1/6 rogue talent human FCB from level 1, so that you get a rogue talent at level 6.


Pathfinder Adventure Path Subscriber

Go human, choose Occultist (battle host). Put the +2 into Constitution. For your initial feats, take Toughness and something else, possibly great fortitude or improved initiative. Fast Learner isn't bad if you also have toughness, but the human occultist FCB (1/6 of a focus power) is pretty awesome. See if your GM will let you use Fast Learner to take HP and the alternate FCB; if so, definitely get it. Have your first school of magic be Transmutation, and use it to give yourself a boost to constitution. That way you're at least not getting a penalty to constitution, and you've got yourself a free masterwork suit of full plate. Use a reach weapon to keep foes a little further away from you when possible.

Alternatively, you could use the Dual talent human option to get a boost to Con and Strength, and be a little better at combat.

Another option is to do this same build but with a dwarf instead of human. You get the +2 to Con, a +2 to Wisdom, and a -2 to Cha which occultists don't care about. You also get +2 against spells and poison, which is the primary things you need to worry about with fortitude saves, with the option to boost them further by taking Steel Soul. You'll have fewer skill points, but more wisdom and better saves.

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Pathfinder Adventure Path Subscriber

If you haven't played since Unchained was released, you can rebuild for free to the Unchained version. You have to buy Unchained, true, but it's only $10 for a Pdf.


Pathfinder Adventure Path Subscriber

Sundakan's idea is very thematic and fits with the way that other artifacts are destroyed.

Alternatively, I presume that the horn is immune to Mage's Disjuction normally. If the bearer of the horn is killed by the horn of a living kirin with at least 4 mythic ranks, this immunity is deactivated for a number if rounds equal to the mythic ranks possessed by the kirin. During thus time, a successful casting of Mage's Disjuction (with the 1% per caster level chance of success), or a wish or miracle, can render the horn inert for 1 year. Once it is inert, additional castings of MD, wish, or miracle will extend the inert period for half as long as the previous extension (half a year, one quarter of a year, and so on). The inert horn must be placed in the Garden, the highest level of Heaven, for one day less than 2 years without becoming active again. (This will require many additional successful castings of MD, wish, or miracle to extend the inert period.) At the end of the last day of that period, the horn will regenerate into the original form of the Xenjer, who can be killed normally, at which point the horn will be permanently inert and can be destroyed by mundane means. If the Xenjer escapes Heaven and manages to travel to the Abyss, the horn regains its power and the process must begin entirely from the beginning.


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Pathfinder Adventure Path Subscriber
Jessica Price wrote:

Welp, this thread sure is a lot of dudes talking about us, and congratulating themselves for being enlightened enough to have women in their groups, rather than to us. Or better yet, asking questions and listening.

I'm unclear as to why anyone would think that men's opinions on women in gaming groups are relevant or needed. You don't get to decide whether we belong here. Anything you have to say about women as a monolith--whether we make good GMs, whether we make good players, etc.--is ignorant and inaccurate as we're not a monolith. Any discussion of how to make gaming tables welcoming to women should be led by women. You shouldn't be trying to speak for us. So I'm not sure what purpose discussions talking about us as if we're some sort of exotic animals serves.

I mean, if you take gender out of it--"blue-eyed people in gaming groups--what do you all think?"--the absurdity starts to become apparent.

<David Attenborough voice>Here we see the elusive female gamer in her natural habitat...</DAV>

Not so elusive around here, actually, and I'm very glad to have the chance to see posts like this. I won't offer an opinion, just give a cheer for the ladies of Paizo for their part in making the company so super inclusive and feminist.


Pathfinder Adventure Path Subscriber
Oxylepy wrote:
Oh, I was gunna say just do the domain. I would only suggest ever doing this as a GM to HELP the PCs or as part of an adventure device. But that's my own preferences. As it stands, my PCs are always really close to losing all spellcasting every game because they pull up their phones, go through all the spells, pick whichever looks most appealing, and completely negate my favorite classes (spontaneous casters)

I take it from your comment about spontaneous casters that they are looking for spells and saying, "Oh I had this prepared" when it comes time to cast? Even if they're supposed to be playing prepared casters who are restricted in terms of what spells they have access to (e.g. Wizards, magi, witches)?

If this is becoming a problem for you, have them write down their prepared spells when they prepare them and give you a copy of the list (and if they have a spellbook/familiar with spells stored therein, have them give you a list of spells in the book/familiar)


Pathfinder Adventure Path Subscriber

But how many incorporeal witches can dance on the head of a pin?


Pathfinder Adventure Path Subscriber

It would be an underpowered ability, considering when you get it, if it only allowed you to bypass alignment-based DR. Getting the additional damage is just about right.


Pathfinder Adventure Path Subscriber

They would probably be rivals. They might reach a state of begrudging cooperation -- as you said, kobolds living near the surface, troglodytes further in. There could be links to the darklands at the bottom of the dungeon and the Trogs could hunt and gather fungi and such in those, while the kobolds would get things from the surface, and could trade them. So their relationship would probably be complex.


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Pathfinder Adventure Path Subscriber

I suppose the Animal domain is otherwise freaking fantastic, giving you a companion and the ability to tell it to do things without having to make a handle animal check -- there's gotta be some downsides to it, and having a couple nerfed spells on the list is one way to do that.


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Pathfinder Adventure Path Subscriber

I think that's around the time when he undergoes the rite that binds him to the soul anchor and starts the process that will end in his transformation into a Genus Loci.

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Pathfinder Adventure Path Subscriber

I've seen whips made out of chainmail. There's no reason whips can't be made out of either leather or metal.

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Pathfinder Adventure Path Subscriber

Poison is a confusing issue. See this thread.


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

No, that's incorrect. The shadow's attack is a natural weapon and you do not get iterative attacks with natural weapons. See the Greater Shadow: it has a BAB of +6 but only one attack.


Pathfinder Adventure Path Subscriber

A bite is always primary unless used with manufactured weapons. This is what the second two options are referring to.


Pathfinder Adventure Path Subscriber

Freeing slaves by purchasing them cannot work, economically speaking, without legal abolition of putting new people into slavery, even the children of existing slaves.

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Pathfinder Adventure Path Subscriber

Just checking: if you encounter specifically listed treasure in a scenario that is from a source other than Core, if a player is interested in it, can the GM write it onto the chronicle sheet? In Season 7 scenarios, non-core items that would otherwise be always-available are often listed, but of course older chronicle sheets won't have these. Can they be added with GM signoff?


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Pathfinder Adventure Path Subscriber

Hidden strike is different from sneak attack. If they wanted to give the vigilante sneak attack, they would have given him sneak attack. They gave him this instead. Uncanny dodge protects you from being flat-footed, but doesn't let you be aware of things you wouldn't otherwise be aware of. Hidden strike triggers on being unaware.


Pathfinder Adventure Path Subscriber

The second option is way outside the normal scope of a wish.


Pathfinder Adventure Path Subscriber

That depends on which parts of each class you're interested in.


Pathfinder Adventure Path Subscriber

Should be in rules forum. Grumpus is correct.

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Pathfinder Adventure Path Subscriber

I would expect any such announcement, if there is one, to take place at PaizoCon, which happens at the end of May.

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Pathfinder Adventure Path Subscriber

All of this would be a very good idea. Also, anything from the Campaign Clarifications document pertaining to the RPG line should be in the guide.

Another frequently misunderstood thing is that the 2 PP 'purchase' of an up to 750gp item does not have to meet Fame requirements.


Pathfinder Adventure Path Subscriber

I reported this as a bug to Herolab and received the reply that this is how it is supposed to be, i.e. the 'free spells' total goes up when your Int modifier goes up, as if you had had that Int modifier at level 1.

It is actually fairly important that we get a ruling on this, because Herolab is extensively used for character creation, for PFS players and even by Paizo itself. Players aren't going to necessarily audit every single thing that Herolab says they get (OK, they should but they won't, at least not all of them). I love Herolab but I have to admit this is one of its weak points. If I misunderstand a rule, that will affect my characters and possibly the characters of other people I communicate my erroneous understanding to; if the fine folks at Lone Wolf misunderstand a rule, this can effect the characters of everyone who uses Herolab to make characters.

That said, the way spellbooks, formula books, and witch familiars work has always been a little at odds with the philosophy that Paizo has taken in converting D&D 3.5 into PFRPG, which is that you should be able to figure out a character's stats based on its abilities, feats, traits, etc. and not have to review its history to determine when it got more Int bonus and started getting more skills as a result. I don't know any way to fix it without completely redesigning that part of the system, however.


Pathfinder Adventure Path Subscriber

Named Bullet.


Pathfinder Adventure Path Subscriber

It would actually be (1d8+1+6)x4+20+6d6 (assuming deadly aim because why wouldn't you use deadly aim?) not counting point-blank shot.

That's an average of 77 damage with a max of 116. It's very unlikely to roll that maximum, of course, but it is possible. Of course, you're the GM, you can always roll the dice in secret and if it's enough to one-shot your PC you can adjust it to be dramatic but not quite deadly.


Pathfinder Adventure Path Subscriber

Undead bloodline sorcerer with Threnodic spell (using magical lineage and preferred spell to reduce the metamagic cost for a few core spells) would pretty much do the job. Or do you mean in general, how to make a good enchanter vs the PCs? Spell focus and greater spell focus, Charming trait, Persistent metamagic.


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Pathfinder Adventure Path Subscriber

Ideally, the GM should be rolling perception checks for the players.

On the other hand, if the game isn't too serious, "Wait, I think I just failed a Spot check" has a long and storied tradition.


Pathfinder Adventure Path Subscriber

That... is one charming motherf.... chicken!


Pathfinder Adventure Path Subscriber

If they do serious damage to the mooks, the BBEG would probably be more interested in minimizing his losses (i.e. healing those of his followers who are just injured not dead) than pursuing the PCs.

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Pathfinder Adventure Path Subscriber

The casting time does not increase further with additional metamagic.


Pathfinder Adventure Path Subscriber

Is your GM allowing you to use fractional bonuses? If so, that slightly mitigates one problem with the build, but leaves all the others in place.

The fractional bonus is an optional rule, and you have to confirm with your GM that she is allowing it before you can use it.


Pathfinder Adventure Path Subscriber

Oh, right, transformation. That's a 6th level spell, though, and it deactivates your spellcasting while it is active. You shouldn't plan a build around a spell that you only get at 11th level unless you're starting at or close to 11th level.


Pathfinder Adventure Path Subscriber

Before the FAQ, it was not yet completely clear that removing or adding an option to a list of options from which a class feature could be chosen constituted altering that class feature.


Pathfinder Adventure Path Subscriber

Wait, are you multiclassing into magus at 5th level? Don't do it. There's no synergy. Rogue 3/Hunter * is not great but OK -- you can take things like Boon Companion and Magical Knack to recover levels for your companion and your caster level. But Magus and Hunter don't share casting stat, they don't have any abilities that boost one another -- you'll have a BAB of 2 at level 5, cast a couple level 1 hunter spells at CL 1, a couple level 1 magus spells at CL 1, and be going up against foes where the CR assumes you have a BAB of at least 3 and at least 2nd level spells.

Stick with Hunter. They're very strong as they can make the animal companion kick ass. Take Boon Companion to boost the level of your animal, and when you can, take Additional Traits and take the Magical Knack trait to get a +2 bonus to your caster level (this doesn't give you higher level spells, but lets your spells you cast be more powerful).

Here is a hunter guide

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