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Sovereign Dragon

Paladin of Baha-who?'s page

RPG Superstar 8 Season Star Voter. Pathfinder Adventure Path Subscriber. FullStar Pathfinder Society GM. 3,110 posts (11,079 including aliases). 1 review. 1 list. No wishlists. 13 Pathfinder Society characters. 18 aliases.


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Pathfinder Adventure Path Subscriber

Agents of Evil has an any-evil-alignment antipaladin archetype.

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2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

If an NPC is showing a spell you don't know, you should have looked it up beforehand when you were prepping the game.

If your player, other than a newbie playing a pregen, says "I want to cast magic missile!" (assuming for the sake of argument that we don't all know exactly how magic missile works) you should be able to ask them, "Ok, so what does that do?" and get an intelligible answer. If they just look at you blankly, or say, "I'm attacking the darkness!" or something else dumb, you can tell them to look up the spell and what it does, and have their character delay until they have it. This works best if other players have turns coming up before NPCs.


Pathfinder Adventure Path Subscriber

Right, because when you're the priests of an evil god, having a murderous undead creature in your inaccessible, cursed belfry is the happening style.


Pathfinder Adventure Path Subscriber

In the map of the Temple of Asmodeus, there is a second set of stairs shown in areas 25 and 37. I presume these are stairs that connect these two rooms?

Is there actually no way into the Belfry at all except flying up through the hole in the middle of the ceiling/floor? No windows or even slits for the sound of the bells to get out of the belfry?


Pathfinder Adventure Path Subscriber

Here's the warpriest guide mentioned upthread. It's OK.


Pathfinder Adventure Path Subscriber

Ah. Too bad then. I'll try again another time.


Pathfinder Adventure Path Subscriber

I was going to apply with my Level 2 Arcanist (occultist) but maybe two summoning-focused characters in one game would be a little much. What do you think?


Pathfinder Adventure Path Subscriber

So, the continuing the campaign part with the psychopomp messenger from Pharasma got me thinking. What if this was Salim Ghadafar instead, from Death's Heretic and the Redemption Engine? Obviously, he'd have to be high level enough to give 17-18th level PCs a challenge if they decide to fight, and he'd probably do best with some psychopomp allies, perhaps Ceyanan (I think he's a Memitim?) or the moriganna detailed in the book.

This sounds like the kind of thing he'd be sent in for, though.


Pathfinder Adventure Path Subscriber

Investigator can do Mutagens, but not feral or greater mutagens (unless your GM house-rules it). With the right talents and build, an investigator can be very effective in combat, but it's not a beast like a combat-focused alchemist.


Pathfinder Adventure Path Subscriber

Taking 1 level in fighter gives you: 1 bonus feat, martial weapons (longbow), heavy proficiency, tower shield proficiency, an additional feat not taken up by heavy armor proficiency, +1 BAB, and +2 Fortitude. It's probably worth the tradeoff.

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Pathfinder Adventure Path Subscriber

Looks like Trevor figured out how to become a Venture Captain.

If the word s - m - u - r - f appears in your post, you get one of those icons, chosen at random.

(as you can see, it is able to see through elementary obfuscations)


Pathfinder Adventure Path Subscriber

I would suggest you politely explain to your GM that you thought the rules let you do this, but they don't, and ask to trade your barbarian level for another bloodrager level.


Pathfinder Adventure Path Subscriber

If they're an unchained summoner using a good-aligned eidolon or a psychopomp eidolon, it would no longer answer the summons of an undead summoner. However, that's probably not the case anyway.


Pathfinder Adventure Path Subscriber

Unchained rogue is a straight upgrade of core rogue. It doesn't take away any abilities, just adds them, and upgrades existing ones. Let him do it unless the rest of the party is so unoptimized as to be as weak as a core rogue.


Pathfinder Adventure Path Subscriber

If you want to be an archer bard, be an archer bard. Human can get PBS and precise shot at first level.

If you want to be a bolt ace, you're probably better off using your free crossbow for a heavy repeating crossbow, and taking point blank shot and either precise shot or rapid shot as your feats, then whichever of those two you didn't take as your 3rd level feat.

If you really want to mash the two up, you can, but it may not be as optimal as sticking with one or the other.

What's the rest of your party like? If there's a lot of people doing damage with weapons, they'll be really happy to have a bard inspiring courage. If not, then your other option is an archeologist or a Dawnflower Dervish (which even though the theme of the class is all about the scimitar, works just fine as an archer). With Archeologist, if you take fate's favored, your luck points will give you +2 to start with instead of +1, and you can take lingering performance to make it a swift action and 1 luck point to give yourself bonuses for three rounds.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

You could also stay a cleric but be "not that kind of cleric". Be a bad touch cleric, a variant (rulership) negative channeler, a blaster, a battlefield controller, or a summoning cleric.


Pathfinder Adventure Path Subscriber

This should be in the rules forum.


Pathfinder Adventure Path Subscriber

According to the Gazetteer in Cheliax: The Infernal Empire, Corentyn is a major hub for the international slave trade, where it is heavily protected and secured. Kintargo could allow slavery and still see itself as much less a slave-holding city than Corentyn.

In my game of HR, I hold that the more pro-thrune families have slaves, while the pro-kintargo families either have free or indentured servants.

Edit: Well there you go, then.


Pathfinder Adventure Path Subscriber
Leviathantamer wrote:

Actually DR/- Translates to Damage Reduction over Nothing. Meaning that nothing can get past this damage reduction. It is similar in effect to the Barbarian Damage Reduction.

Nothing except for abilities that specifically bypass damage reduction, like smite (good/evil/chaos/law).

Quote:
Thus in this case say it was DR 3/- and DR 5/Good then in that case the higher Damage Reduction negates the lower one. So for as long as the Living Monolith ability is active, they have DR 5/Good and no DR 3/-

Unless they are attacked with a good aligned weapon, in which case they do have DR 3/-. It's the highest in a given situation, which includes what type of weapon they are being attacked with.


Pathfinder Adventure Path Subscriber

Some traits give you a bonus to AoOs, usually with a certain weapon.


Pathfinder Adventure Path Subscriber

Nothing in the ability mentions the word 'size' or implies that this increase is an effective size increase.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I love these goblins, so I'm not dissapointed at all.


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Pathfinder Adventure Path Subscriber

So don't be a musket master if you don't plan on using muskets.


Pathfinder Adventure Path Subscriber

Boost constitution, that is, I assume you want your viper to be more venomous, rather than poisonous.


Pathfinder Adventure Path Subscriber

Knife master is all about sneak attacking with daggers. Arcane trickster is all about sneak attacking with spells. Don't mix the two.

If you really want to do arcane trickster, starting at 13th level would be a great way to do it; you bypass all the prerequisites.


Pathfinder Adventure Path Subscriber

It says they take full damage from channel energy, not positive energy. Not all positive energy effects are equivalent to channel energy. Lay on hands is not channel energy. Cure X wounds isn't either. I agree that both can hit them, but they do half damage.

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Pathfinder Adventure Path Subscriber

Well, people probably would like it to never come up, so yeah.

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Pathfinder Adventure Path Subscriber
James Anderson wrote:
I'd like a clarification on how the Whirlwind monster ability works.

What about it seems unclear?


Pathfinder Adventure Path Subscriber

As written, the rules do not allow this. The variant heritages are alternate racial traits that replace the skill bonuses and the spell like ability. Since heavenly radiance requires the unchanged spell-like ability, your angel blood doesn't qualify.


Pathfinder Adventure Path Subscriber

Drow have darkvision why would they need to use Faerie Fire?


Pathfinder Adventure Path Subscriber
mercilessdm wrote:


If you haven't played CotCT before, 90% of the enemies are humans and 99% of the campaign is in urban terrain.

Not true, at least in the parts I've played of it (about halfway through the second volume). There are many nonhuman enemies and significant non-urban terrain.

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Pathfinder Adventure Path Subscriber

Ohhh, we kept on hitting him with protection from evil and checking him for an evil aura. Maybe our GM overlooked that part of things.

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Pathfinder Adventure Path Subscriber

An Ultimate Guide to the Pathfinder Society would make a splendid hardback, I think. It could contain the clarifications, some or most of the options from the three previous books, new options specific for the new factions and seasons, and if they timed it to be the GenCon release it could tie in with whatever new features were released for the society that year.


Pathfinder Adventure Path Subscriber

If you can figure out how to transport it through a dungeon, you can have it.


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Miss what? Golarion is still very humanocentric. In the entire inner sea region there are only three nations with non-human races primary: Kyonin (elves), Five King Mountains (dwarves) and Hold of Belkzen (orcs). If anything they have too many human nations. Quick, what characteristics differentiate Isger from Molthune from Nirmathis? I can't remember any, except that the latter two are fighting each other.


Pathfinder Adventure Path Subscriber

Three levels in weapon master fighter will get you weapon training with daggers, which can be boosted by gloves of dueling.

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Pathfinder Adventure Path Subscriber

My former Lantern Lodger is also a former pathfinder and is currently mulch. So he's not playing this scenario.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Chris Lambertz wrote:
Removed a post and the replies to it. Let's not derail this thread with accusations of censorship. If you have an issue with how an aspect of our campaign setting has been changed, you're free to alter it to the needs of your own game.

I can't fathom the mindset that sees a company choosing what they want to put out in their own publications as 'censorship'.

One of the games I'm currently in is using the misogynist version of Erastil because one of the players is using that as the character's major conflict. Nobody's coming into the play-by-post forum and making our GM stop portraying Erastil that way.

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1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Dorothy Lindman wrote:

"I'm only a paladin because it pisses off my chaotic evil father!"
You know, I think that is actually Ragathiel's backstory...

Ragathiel = Kylo Ren with wings? HEADCANON ACCEPTED!


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Pathfinder Adventure Path Subscriber

I would allow it but it's not a part of the rules. That would probably be a reasonable house rule.


Pathfinder Adventure Path Subscriber

It might be better for one player to be Cleric/something and another player be Wizard/Something when going gestalt. There are so many good spells on the Wizard and Cleric lists that your biggest problem is going to be deciding which spell to cast using your single standard action per round. If two people have the spells, you can cast two of them in a round instead of just one.


Pathfinder Adventure Path Subscriber

Wizards for the win. You have no real arcane caster, and while Shaman spells can do battlefield control, wizards do it better. Go wizard. Your alchemist will love you as well if you let him crib off your spellbook.


Pathfinder Adventure Path Subscriber

"Doing things that are magic" with the sword strongly suggests Kensai magus to me. They are very much about the blade with a little magic, which you can use primarily for buffs and doing cool blade-related things, like using Arcane mark to do a Zorro-like symbol on enemies with your sword, using Bladed dash to zoom across the battlefield and make attacks, and of course using spells to protect yourself in battle, like displacement and mirror image. Your intelligence increases your AC, and you can use Fencing Grace from Advanced Class Origins so you can just use dexterity to do damage. The arcane pool lets you enhance your sword, including adding Flaming to it at level 5.

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Pathfinder Adventure Path Subscriber

If they're likely, based on the description of the NPCs, to have been kept alive rather than killed, they can pay 5PP for a body recovery functioning as a rescue instead of body recovery then raise dead.

The scenario should include the amount each encounter earns the PCs, or, in later seasons, the amount deduced if the PCs fail to defeat it. Add those up for the encounters they did complete (or subtract the ones they did not), and determine whether they qualified for either of the success conditions. In some cases it is possible to fulfill the secondary success conditions without fulfilling the primary success conditions, and they would earn 1PP in that case, I think.


Pathfinder Adventure Path Subscriber

Sneaky and dashing sounds more like a bard or maybe a swashbuckler than an investigator. I think 'smart and insightful' not 'sneaky and dashing' when it comes to the investigator. Why not let her be a bard instead? Or let her take 1 level of investigator and then go bard for the rest?


Pathfinder Adventure Path Subscriber

In fairness, what a Sage sorceror gives up in terms of arcana and bloodline powers is pretty rough. A familiar or a bonded item are way better than a 3+Int/day 1d4+(1/2 per level) ranged touch attack, and boosting the DC on metamagic'd spells is better than a +2 to some skills.


I'm guessing the storm on the east coast of the U.S. may have delayed some of us, so I'll give everyone another day before I start moving for anyone.

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Pathfinder Adventure Path Subscriber

You mean it was a TPK?

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Pathfinder Adventure Path Subscriber

No. It has to have a +X in the name and you can only upgrade it by going from +X to +Y, where Y is greater than X.

Since Belt of Thunderous Charging isn't a +X item, it can't be upgraded or upgraded to.

The rule quoted above says you can do it for magic weapons and armor but doesn't indicate that you can do it for wondrous items. The wondrous items part only says "items whose names include a +x value". Belt of Thunderous charging doesn't have that, and it's not a weapon or armor. You can't upgrade to it.


Pathfinder Adventure Path Subscriber

Are those stats in order, or can she move them around?

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