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Sovereign Dragon

Paladin of Baha-who?'s page

Pathfinder Society Member. 1,620 posts (5,983 including aliases). 1 review. 1 list. No wishlists. 8 Pathfinder Society characters. 13 aliases.


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Yeah, Slayer can play pretty much like a ranger without magic if you choose ranger-like talents, like the style feats and favored terrains.

I'm not sure that a mortal could be considered competent to give consent to a deity.

Makes it easy for the schoolkids to learn geography.

I'm more concerned about this demigoddess making the proposition. In terms of imbalance of power, this is way worse than, say, an adult propositioning a child. How can your consent be said to be free and uncoerced when, in the back of your head, you can't forget that she could squish you like a bug just by thinking it?


(That's the sound of having the muzzle of a handheld laser cannon stuffed in your ear.)

Items from the technology guide are not legal for PFS unless they appear on a chronicle sheet. No Medlance for you. Not even a steampunk-style syringe.

Character who don't get at least 8 hours of sleep a night (doesn't have to be consecutive hours) are fatigued the next day.

In the case mentioned above, the characters who require sleep to prepare spells (Wizards, arcanists, magi, and witches I think are all of them) will need 3 more hours of sleep. All other characters will need 2 more to avoid fatigue.

The Wormwood Mutiny is good as a one-off if you make it so the goal of the PCs is not to gain their own pirate ship but simply to escape being enslaved on the pirate ship.

Suceptible = able to be affected by. Works for a literal reading of the wording.

It should also be noted that this only applies to the ARG. If there is an elf or orc-only archetype or other choice available through another source, such as Elves/Orcs of Golarion or the Advanced Player's Guide, you can select it as a halfbreed.

Eric the cleric.

Preston the priest.

Duncan the deacon.

Meacher the Preacher.

Alastor the Pastor.

Fry the Friar.

Lunk the Monk.

Hector the Rector.

Verate the Curate.

Dikar the Vicar.

Gontiff the Pontiff.

Mather the Father

Moly the Holy.

Cadre the Padre.

Schelder the Elder.

Awakened animal? Or polymorphed?

Ioun stones are useful since they don't have slots.

If you do lots of channeling, phylactery of positive channeling is a help.

1 person marked this as a favorite.
Kelsey Arwen MacAilbert wrote:
Orthos wrote:
Paizo sells fiction. There is no such thing as fiction that does not have a social agenda of some sort.
Eh, on this we'll have to disagree. I've read plenty of books whose only "agenda" was to tell an entertaining story, with no intent nor result to challenge any perceptions or status-quo. Doesn't make them any less entertaining IMO. So I can't say I agree with the idea that all fiction has an agenda, social or otherwise, beyond telling a tale.
There is a difference between aiming to push an agenda, and having an agenda. Having an agenda is having moral beliefs, and they always creep in somehow. Let's say you're reading Harry Potter. It's espousing the agenda that killing your enemies is wrong and loyalty to friends is of utmost importance. Harry himself outright says both within the series. The author may not be overly blatant about it or using the book as part of a political or social campaign, but the agenda itself is there. If it were removed, Harry would have killed death eaters, which espouses a different agenda.

Not to mention "being mean to people because they're different is evil".

Very impressive!

Not as written. However, you could give the PCs an opportunity to rescue her or something like that, perhaps she could give them valuable information on what Harrigan is planning.

It's BDSM without the safe, sane, or consensual parts. Pretty scary.

I wonder if SM would be called Kuthism or something in Golarion? Calistrians seem to enjoy it as well, with less creepiness and a lot more committment to consent.

1 person marked this as a favorite.
TOZ wrote:
Erosthenes wrote:
I think it is awesome that the CEO takes her time-on a Saturday (When she should be gaming instead of working LOL ;) ) to respond to posts on the message board!
When the worker finds the task to be his entertainment, then all is leisure.

That's nice work if you can get it.

Whether it works or not depends on whether "confirming" a critical hit and "scoring" a critical hit are the same thing or not.

7 people marked this as a favorite.

Wiggz, the elixir of sex change is clearly the magic item used by

Wrath of the Righteous Vol. 1:
Anevia and Irabeth to transform Anevia into her current body

which inspired a great deal of discussion on the message boards, among which were people asking for it to be given form as an actual magical item. People were INTERESTED in it, and so one of the developers decided to spend some time putting this magical item, which had been hinted at in an AP, and which people were interested in finding out more about, into a rulebook. If this were a magical sword or a helm or an elixir of hair-color-change instead, you wouldn't have cared.

There's the goddess Shizuru, of the sun and swordspersonship.

Works with the name, too. Shizuru no Mahou Shoujo!

I guess magic boy would be Mahou Shounen? I have a warpriest of Shizuru...

It doesn't say it uses a different item slot. Unless the chronicle specifically says so, I would think it functions as the item it says it is in all ways, including what magic item slot it occupies.

Glamered armor that appears as a chainmail speedo or the equivalent. You can certainly afford it at that level.

Here's a really simple idea:

Bastard swords, Katanas, etc. are two-handed martial weapons, with the special property that if you have Weapon Focus in them, you can use them as a one-handed weapon, or you can use one that is one size too big for you as a two-handed weapon. Dwarven waraxes have this ability, but also give dwarves the ability to use them one-handed.

If you've purchased it as medium, make sure you don't have any adjustments applied like enlarge person or reduce person in the appropriate tabs.

2 people marked this as a favorite.

There's always the option to avoid XP entirely and just tell them "OK, you've reached the next level" when the narrative calls for it.

2 people marked this as a favorite.

They've acknowledged that (read the thread, really) and made the point that creating an expectation of compilations, even an unfounded expectation, could potentially hurt the profitability of the company. They want your feedback on everything they do, EXCEPT this. It's not about whether the compilations would sell (they're sure they would), nor whether they would pay for themselves (they're sure of that too) nor whether they would be profitable (they probably would be, to a degree). Paizo's continued existence really does depend on the subscription model for their APs first and foremost, and doing anything that would provide an incentive for people to cancel their subscriptions in favor of waiting for compilations is something they will never even consider doing. And asking, creating threads like this one, and getting a bunch of responses that chime in saying, "Hey I'd buy that!" might lead to some people thinking a compilation might be coming, and result in them reconsidering a subscription.

So it's not that they're saying, "Please don't tell us what you'd like us to make!" It's that they've said, "Please do tell us what you'd like us to make, except for this one specific thing that we have determined we will never ever make because [reasons] and are worried that getting lots of people asking for might hurt our business model. But other than that one specific thing, we're open to suggestions! We might not do anything with them but we're always listening. Except for that one thing. Please don't ask for that. Anything else, go for it."

If he has the infusion discovery, the familiar could drink the extract itself to breathe fire.

Kthulhu wrote:
I haven't even mentioned the publication that, about a year ago, ratcheted both my faith in and my respect for Paizo down quite substantially. Mostly because it had very little to do with the RPG.

Well, you have now, albeit obliquely. Was it Mythic Adventures? Or Ultimate Campaign?

Mystic_Snowfang wrote:
Feral wrote:
Mythic Evil Lincoln wrote:

This is the kind of loaded topic where I think the burden is on the OP to make it exactly clear what the issue is.

Nothing to be upset about. Just remember that pretty much everyone reading has at least one negative experience in this regard, so if you're looking for player advice vs. character advice, it would be nice to spell that out in the initial question.


Is this:

A) I have a character I want to write a fun storyline for involving his/her habits sleeping around.
B) I have a character that sleeps with everyone and I want to teach him/her a lesson.
C) Something else.

A bit of A a bit of C

I don't have a character like that, but there is plenty of opportunity for romance. And I want to cover all my bases in case something happens.
One of my players is playing a lesbian catfolk, but she's very fond of a single NPC.

So far, no PCs who sleep around, but we have some new people coming in. And there are PCs who likely won't be above sleeping with random NPCs. (the Vanara Druken Brute Barbarian is one of them) but he hasn't had the chance yet.

I had wondered if you were one of my players from the adult Skulls & Shackles game I'm GMing on a different website, but we don't have any lesbian catfolk. =^.^=

LazarX: Is that the rule or a suggestion from you? I don't see that in the description of the spell.

What kind of action is it to cast 'Raise Thread' on a two-year-old thread?

PhelanArcetus wrote:

For truly bad characters, I'd heard about Lord Bearington, a bear with such an obscenely high bluff that nobody can tell he's a bear.

I've actually played a session with that character. It was intensely depressing. I think the character was some sort of cleric, but really the only things that mattered were:
1. He was a bear, but everyone had to treat him as a normal human; I believe he actually couldn't speak, but could bluff so hard that we thought a bear growling was a human speaking common.
2. He and his friend, neither of whom we had back, made every single "bear" pun they could for the entire session.

How did a bear get to put ranks in bluff? Was this an awakened bear? If so, I think awakened animals get a language, don't they? *checks* Yes they do.

Evangelist is good if you're a very religious wizard. You end up with the same progression of spells as a Sorceror, your arcane bond and school abilities progress, you still get spells added to your spellbook every level, you get a d8 HD and 3/4 BAB and more skills added, along with the special abilities from Divine Obedience, which of course you'll want to cherry pick one that fits your character. Nethys, for example, has useful ones, and is a logical deity for a wizard.

At lower levels, spamming Summon Monster may well be the better option. At higher levels, the Eidolon can become a pouncing, natural-attack spamming, BEAST with the summoner dropping buffs on it every round.

I would suggest giving the GM the benefit of the doubt, actually.

Talk to him privately. My suggested script is: "I've realized that you're probably doing something to give my character an additional challenge to overcome, and giving an in-game-world justification for why I don't just cause my eidolon to grow flippers, jump on its back, and leave. My only concerns are to make sure that's indeed what's going on here, and to get a bit of guidance from you about how to begin facing this challenge. I've heard that some people really don't like Summoners, and think it's overpowered. Are you having any concerns along those lines?"

Assuming he says that summoners aren't the problem: "Alright, thanks for relieving my worries. Should I start making Spellcraft or Knowledge(arcana) checks, or try to investigate through diplomacy or something?"

If he says summoners are indeed the problem, but he didn't want to take back his previous approval of your character: "I understand that you didn't want to take back what you already agreed to let me do, and I want to make sure both you and I have fun. I can either rebuild my character or work with you to find a way to houserule the summoner into a level of power you're comfortable with."

Suggested rebuilds include a summoning-focused sorceror or wizard. Suggested houserules include changing spells like Haste and Teleport back to the normal spell levels.

If he insists that summoners aren't the problem, but refuses to let you try to figure out the in-game issue, and keeps adding handicaps to your character that none of the other PCs have to deal with, ask to rebuild anyway: "I know you said that you don't care about summoners, but I'm just not feeling this character. What kind of character would you recommend I play that you wouldn't feel needs to have restrictions like this placed on him?"

If he refuses to allow that, explain that the restrictions on your character, and no others, make you feel singled out, which is preventing you from having fun. If he doesn't care about that, leave. You're better off finding a different game, or having no game to play, than continue playing one where the GM doesn't at least consider making changes when he's informed that one of his players isn't having fun.

I don't see how an eidolon could take the tribal scars feat. The Summoner could, and use lifelink to share his HP with the eidolon when it gets hit bad enough to banish it. I could see this working pretty well: Human summoner with a good con, Toughness and tribal scars could have as many as 20 HP at first level. He's a walking sack of hit points for the Eidolon to draw on when necessary.

He provided it above.

For what it's worth, people have gotten the impression that I don't want the act of drinking an extract to provoke. That's not the case, actually. I have one alchemist character, but I GM as well, and most of my games have an alchemist in them. I just want to make sure any AoOs I subject my players to are legal.

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Fuzzy Maraca?

Like the mexican hand-held percussion instrument? But with fur? Huh?

Your GM is doing something to you that is outside the normal rules. There isn't any reason you shouldn't be able to summon your eidolon or a summoned creature. There are two possibilities:

1) He's doing something clever, such as the ship's mage using magic in some way to prevent summoning from occurring on the ship, and you'll be able to use it when you get off the ship. This is a way to give you an additional challenge, make you hate the brutal ship's officers even more, and keep you from, say, evolving your eidolon to have a swim speed and being able to carry you, then you just jump off the ship and get carried to shore.

(In this AP, a lot of the first book basically assumes that you don't have the ability to get off the ship on your own, i.e. no sustained flight at first level, and no permanent swim speed at first level. If a GM chooses to allow Strix, Gathlains, Gillmen, Undines, etc. then she will need to come up with a rationalization for why they don't just say, "Seeya! Wouldn't want to be ya!" the first chance they get.)

2) Your GM hates summoners but didn't feel like just telling you, so he's passive-aggressively nerfing you in the hopes that you'll get the hint and reroll a different class.

I need to update these to the latest versions of the ACG classes. Too busy right now, and I don't have the book yet anyway. Soon...

4 people marked this as a favorite.

I hate the concept of 'hairline fractures'. I'm not saying I don't believe in compound fractures, I'm sure the severe cases prove the existence of broken bones, but what I'm saying is I think the concept of 'hairline fractures' detracts attention from a real serious issue.

As long as you're starting from the position that the disorder in question don't actually exist, you're not going to get much more than snark, or other like-minded people reinforcing your biases.

For scale meaning for pay?

I would certainly play the remaining monsters as much more aware of the presence of invaders if the PCs leave, rest, and return. You do need to follow the morale/tactics guidelines, but they are guidelines.

nosig wrote:

heck, meeting the same guys in different scenarios can be fun... even if they are only "bit NPCs"

During a scenario with a "local thug" encounter, where the PCs are confronted by "hired thugs" intended to warn them off of their research, we captured several of the thugs and were questioning them. My PCs tend to do this a lot... Our judge had run another scenario the week before where I had much the same encounter... so he and I (with several "new" Players/PCs) went thru the "interview" something like this....

Me: "So Mook, we meet again!"
Mook #417: "Yeah, if'n I'd knowed it was yous, I might not've takkan dis job".
Me: "and how's the wife? and the little mooks? three isn't it?"
Mook #417: "same oh-same oh, off visitin' her mum again in Durma, and the lil ones is growin' like weeds..."
Me: glancing at the other mooks - stablized and waiting thier turn at interigation "So, does the local Thugs Union have ok Medical benifits? Looks like you guys will need it. Wait, you're Rent-A-Thug aren't you?"
Mook #417: "Not w'at it used ta be, w'at wit da cut backs and all. Had to switch over to Thugs-are-Us."
Me: "Tell ya what Mook, I'll pop for a couple charges off my happy stick when we're done here..."
Mook #417: "Hay, you're all ri't! T'anks!"
Me: "No problem! Least I can do. Now, about the guy who hired you..."

All this while the other players just watched and enjoyed. After all, I said my guy was the "Face"...

I've seen you post this story before, but it never fails to bring a grin to my face. Cool story, bro (non-sarcastic).

2 people marked this as a favorite.

OK, if you're going to necro a thread, please read it through from the beginning before you do!

Paizo has made it very clear that they will not consider doing an Anniversary Edition of any AP other than Runelords, and actually consider even messageboard discussion of the possibility to be damaging to the sales of their flagship product, the AP line. Vic Wertz, the CTO, has politely requested that we refrain from such speculation (in this thread, in fact) lest people who happen on posts of that nature be confused into thinking that such compilations are in fact in the works or being considered.

Yes, compilations would be very cool, but they aren't going to happen. Sorry. If you like having all the AP volumes in one, you can buy the PDFs and take the files to a print shop and have them print them out and bind them together for you.

Zwordsman wrote:

Paladin of Baha-who? wrote:

Moreover, James Jacobs, who, while not one of the rules team, IS responsible for originally designing the Alchemist base class, has said, "Infusion/extracts are not potions, and vice versa." In the same post he recommends allowing an alchemist with an infusion-modified extract of BoL to administer it to a fallen comrade as a standard action.
Pretty sure that works just fine, but takes a full round action? I remember there was rules somewhere about applying various drinks/chemicals/etcs to helpless people

Yes, I'm sorry that should have been full-round action, not standard action, as that is actually what it is according to a FAQ answer.

OK, so in this regard they are treated similar to potions, except that, like a normal extract, an additional action isn't needed for an alchemist to retrieve them.

(Normal potion: move to retrieve, standard to drink, FRA to administer to someone else. Extract: Standard to retrieve and drink, FRA to retrieve and administer to someone else.

Rushley son of Halum wrote:
Paladin of Baha-who? wrote:

Seems like the general consensus is "It probably provokes, but the rules are ambiguous."

Anyone care to join me in clicking the FAQ button on my original post?

There's no need for an FAQ. Drinking an extract provokes. I get that you'd rather it didn't or that you could drink defensively. But you can't. Thats just how it is. It's one of the weaknesses of the alchemist and you accept it along with being able to hit touch AC and do splash damage.

Also I need to address something from your first post. You can't "Use" an infusion on an ally. Infusions are treated as potions. So you pass them out to allies, you don't use them on them. Unless you have poisoners gloves, touch injection or a medilance.

Actually, I'm GMing for alchemist PCs and I want to make sure I don't take AoOs on them that aren't legal.

As you can see from this thread it is possible for reasonable people to disagree on the matter, it isn't as settled as you think.

The infusion discovery does not say that extracts affected by the discovery are treated as potions. I agree that treating them like potions for most purposes makes the most sense, but it doesn't actually say that in the rules.

Infusion wrote:


Benefit: When the alchemist creates an extract, he can infuse it with an extra bit of his own magical power. The extract created now persists even after the alchemist sets it down. As long as the extract exists, it continues to occupy one of the alchemist’s daily extract slots. An infused extract can be imbibed by a non-alchemist to gain its effects.

Moreover, James Jacobs, who, while not one of the rules team, IS responsible for originally designing the Alchemist base class, has said, "Infusion/extracts are not potions, and vice versa." In the same post he recommends allowing an alchemist with an infusion-modified extract of BoL to administer it to a fallen comrade as a standard action.

Seems like the general consensus is "It probably provokes, but the rules are ambiguous."

Anyone care to join me in clicking the FAQ button on my original post?

31 people marked this as FAQ candidate. 1 person marked this as a favorite.

It seems ambiguous to me. At first glance, the answer appears to be yes, since the class ability says that extracts are drunk like potions. Drinking a potion provokes. However, unlike drinking a potion, an alchemist can get an extract out and drink it in one standard action, or if he has the infusion discovery, can get it out and use it on an ally as a standard action. I've determined this by reading the various threads on the subject that a search of this forum has turned up.

From what I can see, there's been a lot of assuming that extracts share the property of potions that drinking them provokes. And I would assume this is the case for a non-alchemist drinking an extract, since they don't have the class feature Alchemy in which alchemists get to draw and drink extracts as a single standard action.

Yet, it seems unclear. Does anyone have a firm indication that it does provoke, other than the inference that it's like a potion and provokes because drinking a potion does?

Losing that first level feat is pretty big, though. You don't get power attack until 3rd, that's a significant reduction in the android barbarian's damage capability for those first two levels.

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