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Emkrah

Painlord's page

RPG Superstar 2013 Star Voter, 2014 Dedicated Voter. FullStarFullStarFullStar Pathfinder Society GM. 1,500 posts (20,550 including aliases). 1 review. 1 list. No wishlists. 9 Pathfinder Society characters. 18 aliases.


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The Exchange

ThreeEyedSloth wrote:
How many of other people's cards did Painlord take home this convention? :)

Dude, I pull off Besmara's Tricorn in ways than you ever could. Deal with it.

I don't have enough experience yet, but feel Balazar could rock things too. He's very flexible.

The Exchange

1 person marked this as a favorite.
Tanis O'Connor wrote:
Agree with this. I played some AD1 with Painlord & co this weekend in a group of 5 and found Shardra's "Oh, you just pooched that attack roll? Here, try that again," to be exceedingly tasty.

I had to read her card to make sure Tanis was playing her right. She was...and that was just as I was misplaying Balazar all over the place. It was like I was playing Candyland (and getting lost), while Tanis was proving the Cake was a Lie with one set of cards and rescuing the Princess with the other.

The Exchange ***

I'm at the airport now (+1 for hotel within easy walking distance) reflecting on the weekend.

Rand'm Thoughts:
1. Sometimes a failure is a really planned success. For example, I sign up for morning slots that I know I can ditch because they are non-reserved events and want to sleep in. Or when I intented to play a lot of S&S Adventure Card Game, but failed to do so because I got caught up doing so much other fun stuff (like playing the first 5 scenarios for the Wrath of the Righteous ACG).

2. This was another good PaizoCon...the fact that I failed to do all that I wanted to do was a good thing: I had more opportunities to do stuff than I could even handle. I spent some time socializing, some time PFSing, and yet more time AdvCardGaming. I blew off my Monday morning plans when Tanis offered to sit down at our table and chat and play because I couldn't imagine anything better that I would want to be doing...especially the stuff I intended.

3. I still get a kick out of talking to yahoos that I haven't seen since the last PaizoCon. PFS is a pretty transient community and so I expect some turnover over time, but it's always nice to see a familiar face from last time.
This year's big thrill was the return of MisterSlanky, who I last saw in 2011 at The Greatest Game of PFS Ever Played. We played in another game this weekend and I can't say enough about that factor of PaizoCon: the social aspect where we are coming together to jointly rejoice in a common passion.

4. Ever walk by a guy about 8 times and know you know but forget his name every time you walk by? Sorry Trevor. I suck. You're good peeps. Sadly, there were a number of people I saw, but didn't have a chance to hang with: Ben Bruck, another time.

5. People change. And PaizoCon shows those changes. One yahoo lost 120 lbs since last people saw him. Another yahoo came in with a big bushy beard that I didn't even recall. Marking change in others in 1 year increments reminds me that I'm probably showing change too. I hope I have people who notice change in me...and hopefully for the better.

6. The Special, while overshadowed by the Serpent's Rise Special, was essential to making the latter so good. Without the set up and events therein, the second isn't quite as good. In short, I believe they are a pair and conjoined and should be thought of in that way. It was a good experience. If you get a chance to play them, do so and revel in the coordination that it took to fit together as well as they did.

7. I want to get my hands back on Balazar, the summmoner from the Wrath of the Righteous ACG. I enjoyed playing him, but didn't feel like I had achieved mastery with him yet. We finished the first Book, had a good time doing so, and enjoyed the story elements that reminded us of our PbP run of Wrath. I look forward to time with this set and the Mummy's Mask ACG.

I'm out. Thanks to all who helped make PaizoCon so good.

The Exchange ***

Quadstriker wrote:
Painlord, thank you for taking the time to type up the trivia questions for everyone so we could all play along at home.

:)

Trivia Answers:

Link to the questions.

1. The Gauntlet
2. James Jacobs, JBulmahn, MMoreland, Adam Daigle, Liz Courts, John Compton, Crystal Frasier
3. Core Rulebook (PZO1110), PF#55 Wormwood (PZO9055), ISWG (PZO9226)
4. James Sutter (Kirin the Heretic), Erik Mona (Ostog the Unslain), Wes Schneider (Styrian Kindler), Jason Bulmahn (Velmarius Elazarin), SKR (Vorn), Christopher Carey (Zandu Vorcyon), Rob McCreary (Thalestris), & Tim Nightengale (Howell Talbot III)
5. 2002

6. Kineticist, Medium, Mesmerist, Occultist, Psyhic, & Spiritualist
7. 2322 (11x6/3+2300)
8. 10 rounds
9. Celestial, Entropic, Fiendish, & Resolute
10. DC 10 (-10 for pitched battle, +5 distance, +10 sleeping, +5 through a door, no effect for weather)

11. Divinity (also accept Destiny because of typo)
12. VC Nieford Sharrowsmith
13. Bloodmarch Hill
14. Cassomir
15. Bunyip

16. Flintyreach (Ironbound Archipelago), Hermea, Isle of Kortos, Stonespire Island, Valkus Island
17. The Diaspora
18. Arcadia, Azlant, Casmaron, Crown of the World, Sarusan, Tian Xia
19. Elysium
20. The First 5 Kings War (1571), the Oath Wars (2498), Everwar (4305), Goblinblood Wars (4697)

21. Pharasma
22. Jemma Redclaw
23. Droogami, Biter, Padrig
24. Adowyn, Crowe, Seoni, Shardra
25. Lini (in Issue #4)

Tie Breakers:
1. According to the ISWG, Golarion's history can be divided into 8 ages. Name as many of these ages as possible in the order in which they occurred.
2. Chapter 4 of the Pathfinder Unchained introduces esoteric material components variant, which allows one to fuel spellcasting with 5 different special components. Name as many as you can.
3. The appendix of the Monster Codex presents class templates that allow one to apply a simple template to a creature to grant it several abilities from a core class. The amount by which these adjust a creature's CR varies; some are CR+2 or +3, others are CR +1 or +2. Name three class templates that increase a creature's CR by +2 or +3 (but not +1).

The Exchange ***

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Ever notice how mornings happen all at once and usually before you've had coffee? Someone should fix that.

* * *

I still love last night's Serpent's Rise special this morning. So it wasn't just the beer and excitement.

* * *
Last night, we played scenario 1 of adventure 1 of the WotR AP. We failed the first scenario once but then succeeded the second time. The first scenario highlighted the learning curve of WotR. Admittedly, we probably would have been better served if we, you know, read the freakin' cards better, more, and with some brainpower.

We (Euan, Verdigris, Rich Flynn) were able to play both scenarios 2 and 3 of Adventure 1 of the Wrath of the Rigtheous AP with Tanis in the morning. One of our number prefered to play the RotR version of Kyra rather than the WotR version of Kyra. This lead to some interesting discussion (of which Tanis was completely fine with). The player wanted Kyra's RotR healing. By design, there is very little healing in WotR and the player wanted to heal.

It was great to have Tanis at the table, especially as we built our decks and could ask and confirm questions as we did. Tanis is just wonderful and fun and happy to hear questions and respond to discussion points. During our build time, I spoke to her a bit about the ACG spoilered stuff above and she responded positively and with understanding. She believes the future class deck releases will alleviate my concerns.

Rich: Adowyn (Hunter)
Euan: Imrijka (Inquisitor)
Painlord: Balazar (Summoner)
Verdigris: Kyra
Tanis: Shadra (Shaman)

I *really* liked Balazar after playing him twice. The first time, I completely misbuilt him (as I was jabbering at Tanis), putting a bunch of spells that I could use, but couldn't use properly. Despite that, Balz and his battle chicken (Padrig his cohort/eidolon) were a blast to play. This card game summoner is not nearly as annoying as the Pathfinder summoner. I rebuilt after the scenario and had a good time.

Rich, playing the Hunter, quickly moved like green slime to achieve character mastery...completely making her job harder on herself by ignoring on of her primary abilities. Once we realized that issue, things began to open up. Who ever reads the ability text when you can recharge a card to evade a summoned monster when you face once at every start of turn? Reading is for chumps!

The Exchange ***

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Quadstriker wrote:
Painlord, thank you for taking the time to type up the trivia questions for everyone so we could all play along at home.

Answers coming soon. Was going to do them this morning, but Tanis sat down to play with us as we play Adv 1, Scenario 2 (Under the Broken City).

My plans kind of changed when she wanted to sit down and jabber, answer questions, and game with us. More later, as this is pretty awesome.

The Exchange ***

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That was a good entertaining special. I had fun at the same time I had to think different. I like things that stretch our confines and make us look at things again. +1 to the John Compton for more than matching the previous Special. This was really well done.

Pros:

  • Good purpose. (I knew what I was supposed to do...and wanted to do it.)
  • Fun to be the bad guy.
  • Characters themselves were done well. Lots of flavor.
  • In general, the builds were good and effective.
  • The tie ins to the previous Special were great.
  • Good 'faction' missions...(see below).
  • Creative magic items. Every yahoo had fun, unique stuff to use.
  • We felt non-harried/rushed in this Special. It was nice not to be too rushed.

Cons:

  • New players may have a hard time with mechanics of the classes. A new players jumping into a lvl 7 bloodrager, summoner, brawler (swapping feats), assassin, occultist, inquisitor (swapping judgements)...etc. will require a lot of system mastery.*
  • A few of the faction mission were difficult to read. (font issues)
  • Needed a bit more time to decide and discuss characters.
  • Faction missions could have been more clear.

*=Obv. no spoilers there. Lots of classes require some learning curve.

The Exchange ***

Let's be honest, breaking into Skyreach was pretty easy. It's amazing that the Pukeslingers have any secrecy at all. That was all too easy. This is why the Consortium always wins the important stuff.

I buy our GM a beer: Andrew Christian. Other heroic Aspis agents include longtime board yahoo Mr. Slanky, Euan, VL Dan Wilson (Canada BC), Matt & Ron.

I have never played with AChristian before, but was delighted to have him as my GM. I had heard that he rocked in the Special 2 days ago and wanted my own chance to play with him. His style is clear and fun, he's willing to roll with chaos 'alternate ideas', and is quick to smile.

From looking around the room, the 30+ tables are having a good time. Tables are animated and alive. There is a bar in the room that has a selection of local beers, both tap and bottle.

Side note: this hotel is a far superior option than the previous location. *Much* better food options, and the hotel breakfastorium has kickin' coffee (better than the internal Starbucks) and a buffett. This room is much quieter than previous specials. +1.

Our first encounter. The VL next to me comments that he plays a <blank> at home and admires the build he has been given. He crits and one shots on his first attack. These punkclingers fall so easily. No wonder they are the laughingstocks of the Inner Sea.

The Exchange ***

Ah piddlespot. Just had a jaw dropping realization, but one that was probably pretty obvious: we, as Aspis agents, are setting up all the piddlespotting chaos that the Packminders had to clean up in Friday's special. Haha! Suck it Packminders!

One of my missions is to do the thing that I hated fighting against a few nights ago. Because I am a loyal snake, I do it willingly and revel in the suffering that it cause. Eat stone, Crusader V! From the snakes nest I strike at thee.

I am forced to work cooperatively with another agent to accomplish what will cause much terror. I think it goes well enough. I think. I hope. Elfgirl, I can't wait to hear the screams of the Pathfinders when that happens. Awh yeah...about time these murderhoboing happy stickers know the kiss of the snake.

Ah yeah, these weak minded Parkbinders don't even have clear ioun stones in their wayfinders. The poor suckers...

The Exchange ***

Ah yeah...the Serpent's Rise Special.

I'm going to avoid spoilers. So far, this event is just too cool to want to ruin anything if it will be run again. I'll be speaking in general terms mostly, and spoiling even the slightest stuff that might be spoilery.

So far, given the energy in the room, the assembled Aspis teams are pretty excited about kicking some pathetic Pathfinder backsides. (I think it's well known we are playing pregen lvl 7 Aspis C members.) We're going to make them weep, wishing that Grandmaster Torch and Adril Hestram were still in charge. "We should throw some swarms at them! You should hear them cry when they see a swarm!"

I get the feeling that the tables really like the theme. There is already a lot of 'dark' talk at our table, figuring out how many quickrunner shirts we can buy as Aspis agents. Yes, I kid, but we did talk about it.

The pregens are pretty cool, lots of the new classes and some dark themes. Mine is pretty 'out there' and doesn't even have a name: just a number. Each of the characters has a name and a 'designation' which is a nice touch. These Aspis pros don't have meaningless classes fighter or wizard, but true designations like "The Vengeful" or "The Leader" or the like.

The Exchange ***

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According to table talk (and beered table talk at that), the Vigilante playtest will be happening in 'a couple of' weeks. Source: some yahoos who attended a seminar.

The Exchange ***

Hawkmoon269 wrote:
So, it looks like you hadn't played much of skull and shackles before this weekend. And it seems you've now got a fair amount of card game time in with both S&S and WotR, so which one are you liking more?

@Hawkmoon269, ACG Spoilers:

I have played a lot of RotR, but little of the S&S and the S&S I did play was a bit of Card Guild Season 0. I played about 8 to 10 Season 0 S&S scenarios.

Comments on the WotR Card Guild:
In the litte experience that I have with the class decks are highlighted and worse with WotR. For instance the limitations on card choices for card builds make it much more difficult to enjoy the game.

And the core problem is choice: I don't have the choice of how I build my Lem. I can't customize to my style or what I want my Lem to do. I don't have much if any flexibility.

For example...I'm playing Lem. The base Lem gets 4 spells. Starting at B basic, only two of which are combat spells (inflict and lightning touch). Lem starts with one B weapon. So...I have 3 options out of my 15/16 cards win a combat...and 2/3 of them are spells (I know I can gravedig them).

There were many encounters, including most of the Villians in 1-1e, that require two combats checks. It would be rare to have the tools to combat them, but even harder to ask my allies to help poor resources into letting me pound face with d4s.

However, WotR has a lot of demons...and demons (and other monsters) are immune to electricity, so that even if I thought I could explore and have a combat...no, my lightning touch is useless. And I don't have another spell to choose from/substitute in.

We know the class decks were probably designed with RotR (or maybe even some of the S&S) sensibility, but it's really frustrating to have no options.

Thankfully, in July/Sept/Oct, there will be new release class decks that may offer more flexibility and options.

This is matter of lack of choice. It bothers me that I don't have options. I'm sure there are many other players (who may not have the experience I have) and so they don't know what they are missing. (Like if they haven't played Lem through RotR and didn't realize that Lem can pretty much play solo and rock stuff, then they don't realize how limited the class deck Lem is.)

Right now, you can find ways to get things done. I certainly had fun, but we also had far more discussion about what we wanted and couldn't do and wondering why I had to have this card in my hand.

Also, the class decks have significantly less healing resources...and some of the new barriers do NOT have that in mind. There were numerous times when things happen. Because things happen. And healing is rare, at basic, in the class decks.

The lack of healing is highlighted when some of the game turning barriers hit. The Arboreal Blight barrier (unavoidable, everyone summons and fights a Fiendish Tree...the Fiendish Tree auto damages 1 on entry and 1 again after). We had a game where we were sailing...we hit the Arboreal Blight and we struggled to succeed.

* * *

However, the standalone WotR seems to be very interesting, the new characters have neat mechanics. I had the opportunity to play the Adv 1, Scenario 1 (The Fall of Kenabres) with Imrijka (Inquis), Seelah, Adowyn (Hunter), & Crowe (Bloodrager). That was a very different and fun experience.

* * *TL;DR:
So...liking WotR, still have issues with the class decks for the Card Guild.

The Exchange ***

Good morning all. Got to bed at 1:30am ish, and awoke happily at 7am ish this morning. I'm back at the ACG WotR Card guild tables this morning. I have played and finished the first 3 scenarios of the WotR card guild with Lem, we are in the process of finishing the last two this morning.

In other news...

I managed to rofflestomp speak kindly with John Compton and he graciously offered me his notes from the last night's trivia contest.

Trivia Contest Questions:

Paizo Staff & Lore:
1. For two years running, a team consisting of Erik Mona, Stephan R-McF, Jessica Price, & JB has competed in a charity even at the Mox Boarding House in order to win what trophy?
2. Each year Paizo runs RPG Superstar. Each year a panel of Paizo staff and guest judges critique the entries and select our next superstar. Name three current P employees who have judged the RPGSS for the last two years.
3. Each P product has an alphanumeric code (like PZ09439 SKU number) found near the barcode. The first two numbers designate the product type and send two numbers designate the product number. Place the following three products in ascending order of their SKU numbers: Pathfinder #55: Wormwood Mutiny, Pathfinder Campaign Setting: Inner Sea Guide, Pathfinder RPG Core Rulebook.
4. In April 2015, James Jacobs' six year campaign Sands of the Scorpion God concluded, as commemorated in a blog on paizo.com. Name one of the players and that player's character that participated in that campaign.
5. Paizo didn't start with the Pathfinder Roleplaying Game; it already published board games, magazines, and more before the Rise of the Runelords launched in 2007. In what year was Paizo founded.

Pathfinder Rules:
1. Pathfinder next hardcover book is called Occult Adventures, which includes 6 new classes. Name them.
2. Begin with the number of classes in the Core Rulebook, then multiply that by the number of classes in the APG. Divide the result by the combined number of classes and alternate classes in Ultimate Combat. Finally, add that number to the market price (in gp) of a +1 club. What is the result.
3. During a typical three player session of the Pathfinder ACG, how many turns would would each player take before running out of time?
4. The Bestiary includes two simple creature templates used for creatures touched by good or evil planes. In Bestiary 2, two more simple templates appear that can make a creature more lawful or chaos aligned. Name all 4 of these templates.
5. Valeros is on guard duty in a house with no windows and a locked, strong wooden door. To his discredit, he has fallen asleep as a trio of invisible stalkers creeps up on the house and hail begins to fall from the sky. Taken aback, the invisible stalkers squabble and begin fighting with one another once they are 55 feet away. Based on these conditions, what is the DC of the Perception check that Valeros must make in order to perceive the pitched battle...and presumable wake up?

Pathfinder Adventures
1. Numeria is a land of savage technology influenced heavily by an immense starship that crashed there millennia ago. It is also the focus of the Iron Gods Adventure Path, which answers many questions about the ship's purpose and origins. What is the original name of this starship, the largest remnant of which is known by the locals as Silver Mount?
2. In the three-part series of Pathfinder Society scenarios Scions of the Sky Key, the PCs travel to Sargava in search of Nantambu's venture-captain. What is his name?
3. Trunau - the town where the Giantslayer Adventure Path begins - is built upon a tall mound. What is the name of this geographic feature in the foothills of the Mindspin Mountains?
4. The module Tears at Bitter Manor begins in which coastal city also featured in Pathfinder Campaign Settings: Cities of Golarion?
5. One monster with Aquatic and Elite traits has appeared in each of the three Pathfinder Adventure Card Game base sets published to date. What is this creature drawn from Australian Aboriginal legends?

Pathfinder Campaign Setting:
1. Array the following islands by latitude from north to south: Valkus Island, Flintyreach, the Isle of Kortos, Stonespire Island, & Hermea.
2. The planetts of Damiar and Iovo are today known as what?
3. The Inner Sea region is bordered by two major continents: Avistan & Garund. However, the Inner Sea World Guide refers to six other continents. Name three.
4. Like most gods, Calistra makes her home on one of the outer planes. On what plane is Calistria's realm?
5. Dozens of wars have rocked the Inner Sea region. Place the following four wars in order based on when they began, from first to last: the Oath Wars, The Everwar, Goblinblood wars, the First Five Kings War.

Pathfinder Characters:
1. In the Pathfinder Tales novels Death's Heretic & The Redemption Engine, the main character Salim Ghadafar once lived in Rahadoum but now serves which god?
2. In Pathfinder Module: Plunder & Peril, it is her treasure that the PCs seek. In the Pathfinder Society ACG adventure Lost at Sea it is she who leads a mutiny and pressgangs teh PCs. Name this pirate captain infamous for her clockwork arm.
3. Each of the recently released Pathfinder Battle: Iconic Heroes sets includes 5 iconic characters as well as one creature such as an animal companion. Name the three companion creatures that appear in the first 3 Iconic Heroes sets.
4. The Add-on Deck adds four additional characters to the seven included in the base set of the Pathfinder ACG. Name three of the four additional character included in the WotR add-on deck.
5. The Pathfinder Comics follow the story of six iconic characters. The six-issue Pathfinder Origins series explores these characters backstories, during which each of the six teams up with a guest iconic. Five of these guest characters have never appeared in the comics before, but one appeared much earlier during the Dark Water Rising arc. Name that character.

Please place your answers in spoilers if you wish to attempt things. I will put up the answers when I am tanked sufficiently amused by your answers when I have time.

The Exchange ***

Hawkmoon269 wrote:
Painlord wrote:

New mats from UltraPro. Mats and card decks.

Characters for the set: Non-major race iconic: Sylph. Elemental tie. 3 occult adventures iconics will be in the set. From the fiction: character

If possible, can you elaborate on those two things? Any indication of what they mean by card decks? Was it more deck boxes? And what is that about a fiction character in the set?

Thanks for posting this info and letting those of us not there experience the banquet vicariously.

Hi Hawkmoon269! I'm a first time responder (to you), but a long time fan (of your posts and insight into the ACG).

Anyhoot, apologies for the vagueness of the items, the banquet can be loud (beer drunks), confusing (beer), and hard to see (beer goggles). Let me try to 'esplain:

UltraPro is vowing to unleash a few new card mats for ACG play in the future. Secondly, they have some new deck boxes (for holding your ACG decks and whatnot).

Verdigris says the fictional character Varien Jaggiere and bodyguard Radavan. I trust her on such things. Probably for the MMask.

Also, a Slyph will be one of the iconics in the MMask, probably with an Occult class. I hope that clarifies things. Anything else?

The Exchange ***

Skeld wrote:
Edit: Please tell me that thing about the Rusty Dragon mini set case incentive is a joke.

Nope. It's true.

The Trivia Contest happens next. I hope others will be able to explain what happens. I play the ACG.

The Exchange ***

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Erik still highting new products....

Pathfinder Battles minis coming soon. WizKids does good work. Next set: The Rusty Dragon Inn. Coming in Fall. Highlit minis: Serving Girl & Merchant & City Watch Commander (Cassidy from Magnimar). Monsters from next set: Bugbear Tyrant, Ghoul Champion.

Case Incentive for the Rusty Dragon Inn: The Bar. An actual fully stocked bar mini.

* * *

Volunteer of the Year Award:

Who will follow Tim, Liz, DougDoug, Mark, Big Kyle, etc...?

Two recipients: Ryan Costello and Perram of the Know Direction podcasts. Well piddlespotting earned. I love the podcasts.

The Exchange ***

zergtitan wrote:

O.O What?!

Is Hell's Vengeance like a sequel to Hell's Rebels?

Yep. Definitely. As evil.

The Exchange ***

September 2015: Hardcover release of Inner Sea Races. "Focus is on the role of the raace in the world of Golarion." Lots of cool artwork. Strix, Gorans (sp? plant people?), rat folk.

* * *
Syrinscape: the music you want to create the mood for your gaming. Lots of sound scapes for different games and APs.

Soon to offer subscriptions to Syrinscape audios.

* * *
Battle Foam: Miniature carrying cases (for minis, it's not a small school for kids who don't read so good). Pathfinder branded carrying cases.

* * *
Pathfinder Comics: Volume 3 was recently released hard cover.
Pathfinder Origins comics are on the shelves. Written by the editorial staff at Paizo.

Save to thread.

The Exchange ***

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Obsidian Entertainment comes to speak about their tablets (Ipad and Android) version of the ACG. Digtial version of ACG, Rise of the Runelords.

Focus on not card to card copy...something different and reactive. Dialog and enhanced artwork. Magnimar visual map, etc. Enhanced effects. No release date or pricing info yet. (I hope to check out the live Demo tomorrow.)

* * *
Erik Mona at the mic.

Hells Rebel AP. Playing good guys against evil. Trying to rebel against the House of Thrune. Includes AP adventure #100. That's big....especially when one considers the origins of Paizo.

Adv#100 will be 120 pages. Erik is writing about Aroden (there will be secrets revealed). Lots of previous authors will return. And updates on the past 16 APs. James Jacobs will write Ad#100, A Song of Silver (Nov release).

Next AP release: Hell's Vengeance. PCs will be working for Asmodeus, as the bad guys. Evil adventure path, full on evil.

Save to thread.

The Exchange ***

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Tanis speaks about something I love: the Pathfinder Card Guild.

She speaks about Season 1 of the ACG, featuring the Wrath of the Righteous: Season of the Righteous. "This one is going to 11." (Having played this, I know it to be true. I have nightmares about Bilious Bottle. Then I met the hanging tree barrier. It's worse.)

New class decks to be released: Paladin (July), Monk (Sept releaase), Druid (October).

More decks to come: Alchemist in production. Barbarian in Nov/Dec. Monthly class deck release schedule with monthly subscription option.

* * *
Mike Selinker next.

Introduces Wrath of the Righteous AP. Introduces cohorts. Abyssal locations. Incorporated PFS Season of the Demon scenario links into the path as well.

New character for free RPG Day: Ekkie. (sp?). Goblin.

New mats from UltraPro. Mats and card decks.

3 month break after WotR for more time to plan next AP: Mummy's Mask.

Liz Spain comes to talk about design of Mummy's Mask: Special things different. No longer heroes...we're raiding tombs. Dig thru Osiria and have fun with it. New mechanics...including how to sell your stuff. Use loot to upgrade characters. And might be battling Pharasmans, if you destroy too much?

Characters for the set: Non-major race iconic: Sylph. Elemental tie. 3 occult adventures iconics will be in the set. From the fiction: character

Mike announces that Pathfinder ACG Card guild will be competitive? He talks about how it will debut at GenCon.

Save to thread.

The Exchange ***

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John Compton to speak about the Pathfinder Society.

"We continue to grow every year." Since this time last year, they have gained over 120 new VOs and 70K players. Growing PFS support team at Paizo: Linda as assistant to JC.

Things to come:
Archelogical excavations in Mwangi. Returning to some old stories.
New stories, possibly around the Sky Key. At GenCon, the PFS will be turning on the Sky Key.
New enemies too: Occultists coming to play with PFSers. Going to Ketapesh.

This is the Year of the Serpent. More Aspis Consortium. However, they are going to have a makeover, bumping up the power. Their pros are being let loose this year. (Highlights that we will playing as AC agents in the special tomorrow.)

Save to thread.

The Exchange ***

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JB: Bestiary 5. 300 or so monsters. No psychic monster yet. Dream dragons. Flying monkeys. (great artwork) Wood colossus (drop a village on someone). Aliens. Piddlespotting aliens. "A metric ton of awesome crammed into Bestiary 5."

Spring 2016: Ultimate Intrigue hardcover. Looking at skill based classes and what they can do. Alchemist, Bard, Druid, Hunter, Inquisition, Investigator...etc.

Verbal dueling. Social combat rules. Feats and spying and ways to hide the truth. Playtest coming of new class: The Vigilante.

Save to thread.

The Exchange ***

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Upcoming Key Releases: Jason B speaking.

Two new core rulebook announcements to come.

Jason preview the Occult Adventures book. He starts by highlighting the 6 iconics included.
Kineiticist: master of elements. Blaster class. Things that have changed since playtest(TTHCSP): gave class more skill ranks and doubled talents.
Medium: Binds spirits.
Mesmerist: All about stare and mental tricks. Anti bard? Psychic Spellcaster. Sets up tricks beforehand. TTHCSP: Stare now causes pain.
Occultist: JB did primary design work on. Akin to Hellboy & Dresden. Draws power from objects/implements. TTHCSP: Got rid of degrading power of objects(?).
Psychic: mind speller. Powered by disciplines.
Spiritualist: Bonds with a phantom/spirit. Spirits in head.

Lots of Archetypes. Each class gets 4 new archetypes.

Occultist gets Battle Host: bonds with weapon. Also TomeEater...eats spellbooks and scrolls. Cavalier gets 'type to summon phantom horse.

Many classes get new a'types.

New feats. Stare feats for Mesmerist. Elongated Cranium feat (how?). Tons of Spells. Emotional and mental spell components...caster needs a clear mind to cast spells. Spell that does scanners thing: brain explodes. Telepathy spell. Object possession. Psychic surgery.

Occult Rules: new Occulty uses for skills: like Faith Healing. Psychic duels. Possession rules. Occult rituals (long spells with powerful effects). New and powerful haunts. Occult gear: dowsing rods. Fradulent mediums kit. Monkey's Paw (artifact).

Save to thread.

The Exchange ***

4 people marked this as a favorite.

Again, the food at the banquet is good and plentiful: roasted veggies & potatoes, pasta salad & regular salad, 2 meat (chicken, goblin meat, & a beefy dish) and a slew of desserts.

Happily, the Paizo Guest of Honor for my table (every table has a Paizo Guest of Honor) is Cosmo, Sales Manager @ Paizo. He's a damn good host, entertaining and nice to speak with. (Also at the table are Char & Ogre (contributor Dennis Baker)).

Erik Mona kicks off the event, introducing Lisa.

Lisa speaks and thanks everyone of attending. She's very eloquent..but keeps it short and sweet.

Erik again, introducing Paizo staff to rounds of applause. Paizo has some kickass staff who are friendly, nice, and approachable. I have yet to meet one who wasn't interested in either having fun or solving problems or making things awesome.

Jason to the mic soon...I expect good stuff. Saving thread.

The Exchange ***

Steven Schopmeyer wrote:
am ded. five hour special killeded meh.

Oh man, the yahoos that are reading this are going to love to hear this story after your resurrection.

* * *

zergtitan wrote:

Yeah, what is the new stuff?

O.O :D

Soon!

The Exchange ***

TOZ wrote:
x.x

TOZ, you have 37K+ posts on these boards...and can spare only 3 keystrokes here?

There is more content in goblin poetry.
Ogres offer more and more eloquent words.
I've seen more dedication out of Aspis agents.

/me tosses gauntlet.

* * *
After an afternoon of WotR ACG, currently waiting in line for the banquet. I like being near the front of the line because I enjoy watching my enemies walk by.

The Exchange ***

2 people marked this as a favorite.

Seminar: Running RPGs Online (Sat 12-1)
Panelists: GM Verdigris (5 star PFS GM, Andi) , Jesse Davis (VC for Online Play), John Compton, GM Feral (Nick Louie)

This is the one seminar that I am stoked for. Online play, particularly Play by Post is the best format for Pathfinder. (Yep, a definitive statement that is totally unchallengable and absolute.) I really like that Paizo is acknowledging that our future gaming will be more and more virtual. +1 for the future.

Why Online Play?
Accessability: you can play all the time wherever you are. Geographic or medical or (anti)social reasons.
Scheduling: can be easier to schedule online. Asynchonous play.
Depth of Play Experience: can do more RP and describing detail (like mental ruminations) that harder to do in Face to Face (F2F). Long posts are fine.
Better use of Mechanics: It can be easier to use certain mechanics in online play that might work less well in F2F. In fact, online play is still growing and the some of the best new advances to make online play better have yet to be invented.
Find Compatable Players: With online play, the entire world is your open set of players, rather than just your local city.

Evolution of Online Gaming:
Nick Louie (Feral) had a discussion of online gaming.
He emphasizes the improved immersion he has in PbP play, like using different languages to represent Pathfinder languages.

Feral mentions that Mythweavers is another site for PbP play. They compare Paizo vs. Mythweavers for PbP play.

Verdigris discusses how to use Roll20 to manage maps in conjection with PbP for maps. She talks about the power and the flexibility of using Roll20 maps with the Paizo Forums for PbP. Feral describes googledrive map file as a map solution for PbP.

Jesse talks about the art (roleplaying) and science (maps & crunch) in Play by Post. It's an interesting comparison. He says that things can be simple or complex as the GM and Players want it to be.

Jesse talks about VTT (virtual table tops). D20Pro is an example. Maptools as well. Fantasy Grounds gets good airtime about what it can do.

Online Play: Pitfalls and Perils
John speaks about the transition of playing from F2F to an online format...and how things change in the process. There is a learning process. There are pitfalls:
Disappearing: harder to tell when people have wandered off. Solution: set expectations.
Different timing of discussions: some F2F communications are much quicker than PbP. "Is that a door? It's wood. Is it open? it's closed. Is it locked? Did you try the handle? I try the handle. It's locked." That's much quicker in real life than PbP....unless you use the solution of planning and contingencies.
Recruitment: JC discusses what to do with recruitments.

The panel talks about being a responsible gamer. Threlanndrin (yeah, it's mispelled again), makes the good point about how important it is to react and respond, both in and out of character, when people do stuff or make good posts. Interacting online is different and without reacting or +1ing or liking posts, the game is less vibrant and alive.

Jesse talks about the social contract before the game starts so that players know what they are committing to.

JC talks about macros and copy/pasting characters in PbP to save time, especially doing combats. Verdigris adds a bit about having alternate communication methods (like email or google chat). Jesse talks about using UTC times and reminding players.

How to Get Involved
Paizo Online Gaming Forums
Roll20
Fantasy Grounds
ConTessa
Pathfinder Society Forums
Myth Weavers
AetherCon

Questions from the Peanut Gallery:

A 'player' asks what Paizo is going to do to support PbP in the future:
JC doesn't have much information yet about possible revisions/additions to the Pathfinder forums. He mentions that they are working on something, but it's not yet known what or when that might happen. The player/GM really wants to do maps.

A player wants to tag recruitment threads as closed.

Feature improvement request: ability to private post to just one player rather than the full show. aka a private message spoiler.

Know Direction podcast recorded the seminar and I hope/expect that it will be available through them in a few weeks/months/years if you wnat to hear the full detail of this seminar rather than my dreadfully inadequate notes.

The Exchange ***

Painlord wrote:

Afternoon Slot: Assault on Redlake Fort (with Rob McCreary). Rob worked on Giantslayer, and this encounter is his running of something he wrote from Book 2. I luckily won the lottery to get a seat at this table.

We had the option to bring lvl 6 yahoos, and the entire table brought their own. Mine is my PbP Giantslayer yahoo that is currently 1/2way through book 1 lvl'd to 6 for this event.

Parva - frontliner
Wren - archeryahoo
Orchal - elf wizard
Hank - frontliner half orc
Aiyanda - pacificist
Kethry - human arcany yahoo blaster

More later.

Finally have some free time (and more importantly, the mental energy) to finish this up,

It can be a weird experience playing at a singleton scenario with mostly all new players that have their own characters. For me, I was playing a character that I have in Giantslayer and I had a purpose and a character and a backstory. The others, for logical and reasonable reasons, mostly did not. My character had motivations built on a story that I had been building during my run of the PbP AP (still in book 1).

As a yahoo, I want to RP. At the same time, other players are reasonablly not necessarily expecting to RP or have stories or anything more than enjoy the celebrity GM.

In retrospect, that was a learning experince for me. I had to adjust my character and my expectations to fit in with the group and mostly did so.

Rob McCreary was a good GM with a clean style. And he's also a senior developer so giving him a hard time was a bonus. He came in with his huge map pre-drawn And he had the different levels drawn as overlays if we moved up or down on the map. We asked if he drew the huge map on work time, but no he did it in his free time. Bonus piddlespotting points.

Best moments were killing badguys and entering through the sewers. Also, testing my yahoo at 6th lvl.

The Exchange ***

Ditched first card game slot for sleeping in (until 8am), leisurely morning, big breakfast, and hanging with friends/yahoos. No regrets. Sleep and food are good.

At the 10am slot, I'm back at the ACG card tables, replaying Scenario 1a of the RotW, with GM Euan (aka Evilan), Daniel (a guy who I have been seeing here for at least 3), and Sarah Bull (VL from Idaho with whom I played a lot last year).

+1 for meeting people year after year...and them remembering you *and* wanting to play with you again.

Met Geoff, the VL from San Diego, who is volunteering at the ACG.

In replaying Scenario 1a, we hope to do better than time where we failed badly (see above). Already, we are doing better (just luck? or because we have two more experienced players who know the rules better?) and it's definitely quicker.

Note of Awesome: Longtime board yahoo presence TWILIGHTKNIGHT is in the house. We had a good chat yesterday and he's pretty much running HQ and managing all the Orangies. First of all, it's awesome to see Bob J. Secondly, props to TLK for volunteering for the weekend.

The Exchange ***

@GM Lamplighter: Had a great chat with Ryan (Niveus) last night. He's totally Canadian, btw. We talked politics (both US and Canadian) and had a good time while waiting for the Special. Also spoke briefly with a Grapie named Albert. He probably was one of yours. +1 to both of them.

The Exchange ***

1 person marked this as a favorite.

At the bar after the Special, recounting our victory. We (Darren from Cameron Park), Andrew Christian, Ben from Sacto, & Rich from Sacto) discuss our experiences.

I enjoyed the thing, but that's a much a function of the table make up.

Pros:


    More RP than most Specials.
    Had opportunities to avoid/solve encounters.
    Lots of paths, different ways to do stuff.
    Was done in 4.5 hours. Pretty impressive.
    Good call backs to previous seasons. (tapestry)
    Beer and Bar was available.
    Fun RP moments with NPCs. Ample opportunities for ham. Well done, Jim.

Cons:


    High tier combats ran out of time.
    Pacing was wonky.
    Formulatic.
    Some GM prep time was limited. Needed more prep time.
    Lots and lots and lots of maps. (if your GM doesn't lead you around, with so many locations, it can be hard to have maps ready.)
    Table to table Aid thingies were hard to use (and weren't clearly explained at my table).

The Exchange ***

+1 to TetsujinOni for positively GMing a table of new players at the Special. And when I say 'new', I mean young...two players are very 7ish, and GM Oni is doing a bang up job keeping the game moving and interesting. I LOVE when Dads game/PFS with their children. I love that the next generation of gamers is getting an early start.

We murderhoboish noble Pathfinders continue to fight on in the Special. I don't want to spoil anything, but it's likely that I wouldn't be able to as there is so much to do and so many areas to cover. Piddlespot is happening and, lead by the pious Crusader V, we follow in a very wide (and loud) path of destruction. No doubt that we are scaring more away than the rest of the tables are killing in total.

The Exchange ***

John Compton headlines and hosts at the mic. There are 3 big screens that show the overall map. In a moment of levity, JC points out that there is a bar within the ballroom which leads to a ministampede during a break.

spoiler/notspoiler:
Oh piddlespot, things have just gone south at this happy festive occasion. It's time to get it on.

Quotes:
"Absalom must be pissed at us now."
"Why do we have Convocations when people are just going to die."
"No one could have forseen this happening."

The Exchange ***

More on the Assault on Redlake Fort later. I really liked Rob McCreary as a GM and it merits more time than I have right now as I am now starting the PaizoCon Special.

PaizoCon Special: They turned away about 30 people who didn't have tickets, proving again how popular the Special is. We have 38 full tables (and Brock mentions that 4 years ago at GenCon the special had 35 tables) and... AH PIDDLESPOT!!! Alistar Rigg just spilled his entire beer on the beer and map during character introductions.

Pro Tip: When this happens do you: a) clean up the mess? or b) ignore it and play through? The answer may surprise you...

Answer: Pro Answer: move to a different table...which we did. We quickly switched to a non-wet table and continued on.

...Syrinscape plays the music for the event. This room is significantly less loud than previous Specials at PaizoCon so the music is adding a nice but not overbearing air to things.

The Table of Chaos:
Nani Pratt: Crusader V
Kyle Pratt: Sakura
Martin Blake: Rascon
Matt Goodall: Tobias & Starwyn
Alistar: Drusilla (some sort of Vamp, I think)

Crusader V is freakin' nuts. Iomedae this and Iomedae that. I need an earplug for my left ear. We play tier 10-11, but Nani only plays on 11, as in extremely freakin' loud. :)

spoiler/notspoiler:

The mod starts with a social occasion. We discuss and have fun. There are things that happen and checks to be made and so far Alistair has yet to spill a 2nd beer.

The Exchange ***

We did much better in the second scenario of WotR (sheesh), the Adventure Card Game. I switched tables and played with Anja (?the bard), Darago (the necro wiz), Valeros, and I played Merisiel.

We finished this game much more quickly, ending in under an hour. We didn't hit any of the vile barriers that I hit in the last game.

The highlight of the game is when one of the allies that Darago played turned into a demon and attacked him...which didn't go well for the wizard. Of course, we laughed at his pain...it's part of the game.

* * *

Afternoon Slot: Assault on Redlake Fort (with Rob McCreary). Rob worked on Giantslayer, and this encounter is his running of something he wrote from Book 2. I luckily won the lottery to get a seat at this table.

We had the option to bring lvl 6 yahoos, and the entire table brought their own. Mine is my PbP Giantslayer yahoo that is currently 1/2way through book 1 lvl'd to 6 for this event.

Parva - frontliner
Wren - archeryahoo
Orchal - elf wizard
Hank - frontliner half orc
Aiyanda - pacificist
Kethry - human arcany yahoo blaster

More later.

The Exchange ***

Wow. My crack well-trained elite team new newbie mcnewbersons of ACGers got our butts handed to us in the first scenario of RotW. We failed, not because we all died, but because we ran out of time before we would surely all die.

The Bilious Bottle ate my soul once before it self dispatched, but our Cleric was bogged down by endless combats and was on the verge of becoming undead herself.

Since we only had 2 hours to play, and we were learning the decks and the cards, and it was new and what, and, uh, the sun was in our eyes, and goblins ate our homework, we ran out of time.

I expect that things will go faster as we learn the cards and what our cards can do, however, that learning requires time and effort.

The Exchange ***

Auke Teeninga wrote:
Painlord wrote:
(Terminology Update: Volunteers staff at PaizoCon are all either wearing cool purple Paizo shirts or orange (if they are working HQ). For the point of ease of use, I'm going with Grapies and Orangies to describe them.)
So what do you call the Blue Paizo Employees, the Red Venture Captains and the Green Venture Lieutenants?

You tell me. If I come up with the names, they might not be appropriate for posting.

The Exchange ***

(Terminology Update: Volunteers staff at PaizoCon are all either wearing cool purple Paizo shirts or orange (if they are working HQ). For the point of ease of use, I'm going with Grapies and Orangies to describe them.)

Morning Stuff:

Firstly, I have learned over time to *not* schedule first-in-the-morning slots at conventions, especially PaizoCon. I usually (read:almost always) stay up too late at these things and it's always a chore to wake up for first slot.

My new usual schedule would be to sleep in, roll on down, get coffee and food and avoid the Sadness of the Underslept first slot. Today, however, I was abed early and was able to make my 8am slot.

Playing the first demo of Wrath of Righteous card guild. My team consists of grapies Preston W from Spokane, Brad from Seattle, and Laura from Seattle. They are all training and learning the set of RotW. There are a slew of new mechanics and cards. Preston plays Bekah (the Bard), Laura plays Zarlova (the cleric), Preston plays Valeros, and I play Merisiel.

I'm trying to get a few snapshots of RoW cards. Is there someone out there that wants to post the card shots here if I email them? PM me if you can help.
* * * *
Edit: Getting owned by a Barrier:
Bilious Bottle: Display this barrier faceup next to your location. (No check to defeat!) The first time each turn that a character explores this location, each character at that location rolls a 1d4:

  • 1: You are dealt 1d4+1 Poison damage
  • 2: You are dealt 1d4+1 fire damage.
  • 3: Bury the top card of your deck.
  • 4: Discard a card and banish this barrier.

I mention to Tanis how awful (-ly good/diabolical) this card is...and she laughs evilly. I mention that I'm a rogue variant and, in theory, I 'should' be able to avoid this using some of my mad skillz. She laughs even more evilly and says..."But you can't."

This is going to be a long game. ;)

The Exchange ***

Sweet. Some FaceTime with John Compton. And then met Jesse (online VL).

John, Jesse Davis, Nick Louie, and Verdigris are putting on one of the seminars that I am most looking forward to: Running Online Campaigns (Saturday, 12-1). As I grown more as a Pathfinder player, the opportunities and role playing that comes with online play (especially Play by Post) appeals to me more and more.

Their seminar deals with running PbPs and online gaming (virtual tabletops and what not). I'm excited as heck for it.

The Exchange ***

Drogon wrote:
PS - Sorry I couldn't be there again. I am in the process of opening the second Enchanted Grounds, and that has consumed me this past month or more.

You are missed, Drogon. Mostly because we need extra targets for snarkery...*sigh*.

* * *
Going on our 4th scenario of the S&S ACG box set. We are doing fine and have introduced several new players to the ACG.

Davey, a semi-local Bay Area player, has joined us and we go through the quasi-learning process with him. I hope to get him to post about his learning experience. New players are important.

* * *
Eat24 is pretty cool. Ordered a pizza and meatball sammich to be delivered. I am confident that the pizza will be cheesy and full of goodness.

* * *
Had a Mr. Slanky sighting, for the first time in years. He and Denning (yahoos - MN) are here and only mostly drunk. If any of youse have history on these boards know and understand how much I miss Mr. Slanky.

The Exchange ***

Ah things are really beginning to roll...I'm getting crap for mistyping 'clains' above even while we have begun playing the Skull and Shackles AP in the hotel lobby.

Rich Flynn (VC Sacto) plays Jirelle, Andi (Verdigris) plays Oloch, Michael Thompson (VL Sacto) plays Lem, & I paly Damiel. I've only played the Rise of the Runelord ACG so there has been some getting used to the newer set. Stuff matters differently in this version, different item types have different usefulnesses. It takes a bit of getting used to.

And I'll have ot get used to it all...we intend to play the full AP in our free times over PCon. That may be a pipe dream, but we have the dream.

EDIT: Hey! Liz put us in a blog post.

* * *
Found long term PaizoConer Joshua, Alex Augunas (from the Private Sanctuary podcast) and various others come by to visit and watch.

I met Jim, the VL of Boston for the card game (First World Bard) as well. He stopped by to answer any questions we might have had. However, with the peanut gallery we have, every mistake we make is well pointed out and widely mocked.

The Exchange ***

Nice. Made it safely to the hotel, even found people that I don't hate. Like Rusty Ironpants. And TetujiOni. And TOZ. And Preston the Spokane guy. And Andrew the Brit.

People are filtering in. A few PFS games have started, Verdigris (Andi from Modesto) clains she saw the first PFS game of PaizoCon.

@Wakedown: Wish you were here...but I'm sure GAMEX will be grand.

The Exchange ***

BigNorseWolf wrote:
Oh my god its ali.. erm. Under.. erm.. talking again

/me cracks knuckles, prepares snarkcannon...

Double Sekrit@BigNorseWolf, no one else read. Totally sekrit and stuff.:

Oops, I thought this was the double secret PFS Candy Boards where I was posting. Do you know of it? There is even a song...

Oh the buzzin' of the (zom)bees in the chronicle trees
The happy stick fountain where the XP springs
And the blue flumph sings in that PFS Sekrit Candy Boards

On a summer day
In the month of May
A fluffygnomebunny came a-hiking
Down a shady street
With a sword cane
She was looking for his liking
As she strolled along
She sang a song
Of the land of milk and honey
Where a murderhobo can stay
For many a day
And he won't lose any money.

In the PFS Sekrit Candy Boards there's a land that's fair and bright
Where the handouts grow on bushes and you sleep safely night
Where the dungeons are all empty and the Sarenrae shines every day
On the birds and the bees and the happy stick trees
Where the XP springs where the blue flumph sings
In the PFS Sekrit Candy Boards

In the PFS Sekrit Candy Boards all the VCs have wooden legs
And the blink dogs all have rubber teeth and the dragons lay soft boiled eggs
The druid's trees are full of fey and the gods are full of pray
Oh, I'm bound to go where there ain't no trolls
Where the Dragnmoon don't post and the TwilightKnight stolls
In the PFS Sekrit Candy Boards

In the PFS Sekrit Candy Boards the bars are full of stout
And you can walk right in again as soon as you are out
There ain't no short handled swords, or axes saws or picks
I'm a goin to stay where you rest after every fight
Where KyleBaird still instills fright
In the PFS Sekrit Candy Boards...

* * *

GM Lamplighter wrote:
Canadian contingent, checking in. You do have some representatives arriving tomorrow, though - Winnipeg's V-C dynamic duo for sure, and of course the ubiquitous Thurston Hillman Esquire, who is too prestigious for Winnipeg to claim all to itself.

Wow...you're going to want to claim ownership of Thursty? Hmmph. Are you sure you want to do that? ;)

The Exchange ***

I have a lot to look forward this year at PaizoCon. However, my schedule isn't too full and will give me a chance to significantly goof off from my goofing off.

For those who haven't seen the PaizoCon Schedule (link). It's searchable, with PFS happening every morning and a few evening slots.

I hope to play both Specials (though they seem to have disappeared from my schedule). In addition, I was lucky enough to score a seat at Assault on Redlake Fort with Rob McCreary as GM on Friday afternoon.

The rest of the time, I'll be playing a fair bit of the Adventure Card Game, both the Skull and Shackles AP, and the newly released Reign of Winter Wrath of the Righteous Card guild.

The Exchange ***

2 people marked this as a favorite.

Hey All You Magnificent PFS Piddlespotters--

In the past, we've detailed our games, our meets, our greets, and our beerings. There are some good memories stored up in the threads of yesterPFS:

2011 PFS PaizoCon Bloggery
2012 PFS PaizoCon Bloggery (w/Grand Convocation and massive Banquet spoilers
2013 PFS PaizoCon Bloggery (w/GenCon Special)
2014 PFS PaizoCon Bloggery

This year is going to be different than past years. This year, PaizoCon is this weekend, on Memorial Day...the same date as many other PFS Conventions around the country (including my beloved Kublacon). As a result, there will be many new faces who can make it now (rather than around the July 4th weekend) and some familiar faces will be unable to attend. I already miss the Canadian contingent who won't be there. We were are merrier when they were there.

As most of you know, I believe PFS's core is a social community and so whether you can make it to Paizocon or not, I hope that you will participate.

For you attendees:

  • Post about whom you've met and where they are from.
  • Post about the games you're playing in, with whom, and fun details. (Avoid spoilers...and use spoiler tags if you're going to spoil!)
  • Post about extraPFSular activities.
  • Get others to share their feedback from PaizoCon.
  • Post links to pictures and media.
  • Post about neat characters you've played with.
  • Post any cool 'tricks' you've learned.
  • Post about the sessions and talks you've attended.
  • Post about how awesome your judges have been and what things they did well. Heck, even thank them.

For you non-attendees:

  • Tell us what sessions you want reports from;
  • Questions you want us to ask and to whom;
  • Things you want to know about;
  • Give lip/guff/sass/snark to PFS board personalities you know (or don't...either way, sass is encouraged).

I, like usual, promise nothing...except that I'll be twisting some arms of people here to join me in describing their experience playing PFS this weekend and the people that make it happen.

-Pain

p.s. Ah man did I miss Kyle Baird last year. I can't wait to see who I will meet who is new this year.

The Exchange

1 person marked this as a favorite.

Crickey. I signed up for a bunch of stuff just after noon...all gone.

All my non-lottery sign ups are gone.

Anyone else having this issue? Did I do something wrong?

Edit: See below comment. I'm signed up, but no longer showing on my schedule. It shows me attending in the event listing.

The Exchange

Leg o' Lamb wrote:
MisterSlanky wrote:
You can read into that however you want.
You may need to ignore some baseball talk, at least for a little bit.

Yar. If you're there, Mr. Slanky, and we could have drinks and talk baseball with LegO', that would be sweet.

The Exchange

Jiggy wrote:
I think item 2.2 from the OP was my biggest issue.

Section 2.2 is a big section. What is happening? Is there no fix? What can we learn from?

The Exchange ***

3 people marked this as a favorite.

Please forgive my lateness to this party, I was really busy correcting someone on kobold slaying...

Anyhoot, congratulations, Verdigris!

I remember the day I invented Andi...she came to an early gameday I organized in late 2009 or early 2010. We ran Mists of Mwangi and Hydra's Fang (I think) on a Saturday.

Young, eager, bright-eyed Verdigris came out to play...so full of hope and good cheer. She was a marvel and all smiles.

And 5 years later, despite my best efforts, I could never get her to realize that this is all a dumb, silly game and she was way too good for us. I completely failed to crush her spirit or her sense of fun.

*sigh*

She remains *the* most helpful and pleasant PFSer I've ever met. She helped me organize at least 5 big PFS conventions, added countless hours of behind-the-scenes work, and find time to GM like an all-star.

Meh...I don't like the star system for the most part, but now I additionally think it's wholly insufficient that there are only 5 stars to show what Andi has contributed to the game and to the community.

Congrats, Andi. You're more than a PFSer, you're a friend.

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