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Dear VC Caubo--
For the love of whatever gods I pray to, can you use your VO powers to see about getting the pre-gens (Ezren 1, Kyra 1, etc.) into an easily copyable/paste-able format for creating PbP aliases?
It would really help to have them someplace in BBcode, by level, so that new PbP PFSers could easily create and play.
Loves and backstabs,
Kydeem de'Morcaine wrote:
I am trying to not be too negative, but come on people.
Lol. No explanation is necessary...bad players make it harder on the GM. When even a single player fails, that makes it harder for the GM to maintain momentum.
I, for one, think GMs are way too lenient with bad/rude players. In all truths, a good PbP GM is worth 20 players. And if a GM has a player that isn't pulling his RP weight, they should be quick to try to resolve the issue quickly/quietly (a personal message usually works) and, if that fails, find another player.
GMs don't have to put with bad players within Paizo PbP...there are many more players than good GMs. A GM should be able to find people who fit his playstyle and run an awesome game.
Let's look at this from the GM side. What makes PbP harder than in real life?
I'm sure there are more reasons why GMing is harder in PbP, but the real point is that, as a player, you need to help make the GM's job easier by being clear about what you are doing and being responsible for timely posting.
I thought I had stopped wanting to respond to things like this, but I love me the Ryan B something fierce.
After the awesome table of Eyes of the Ten at PaizoCon 2013* I thought I'd be done admiring him...but no, this thread exists.
Congrats Ryan 2.0...an upgrade in slankiness, indeed.
*=I'm pretty sure this was among the top 3 runs of Eyes that have ever happened or will ever happen. Of course, I can't prove it, but will nonetheless believe it and it will be axiom in the Demiplane of Pain from hence forth.
DM Tadpole wrote:
+1 to what Alagor wrote, pretty much.
I'm very much pro-momentum, but recognize that there are combat/timed replies and then there is just open, free RP times. During combat times, I pretty much wait for my turn to do actual stuff, but will occasionally post in-between my turns if there is something worth responding to (a cheer for a crit, a quick answer to a question, snark, etc).
However, outside of combat, I say to go and run with things. Sure, keep in mind your other players, but if you and a few others want to RP or do something, I think you should go for it. Like Alagor said: 1) The GM can slow you down, roll you back and 2) the other player(s) can RP in retrospect.
I asked a GM why this stuff is important:
Painlord: "Do hooks and pushing and social stuff makes things easier for the GM?"
Awesome GM: "Yes, it does make things tons easier for the GM.
Yay for hooks because it gives me something to grab onto... yay for pushing so I don't have to do it all, and yay for social stuff because well, social stuff is what takes the game from good to great."
DM Alexander Kilcoyne wrote:
I recently read Painlord's Building a Better Doomed Hero topic, which is a guide to PbP built off the truly excellent topic made by Doomed Hero (Link). His anecdote Always be Pushing strikes particularly true; its not purely down to the DM to be giving the game momentum. We're all in this together :).
+1 to this. Another premium GM chimes in on how to be a better player.
You, as a player, can make your game better.
Push. Hook. React. Socialize.
I think this could be better clarified. I agree that at 2nd level you get to choose from amongst your spirits hexes.
However, at level 3 and you can take Extra Hex as a feat, what allows or prevents you from selecting from available/legal witch hexes? I'm not arguing for or against, but that it needs clarity and certainly will affect how witchy the Shaman class can feel.
Well, I've gone and joined a WotR game; my first PbP, my first AP, and my first mythic game. *gulp* Wish me luck!
Why would you need luck? If you follow this guide, you will have something far better: skill. ;)
I think issues might arise with other players not responding as often or as well as they could, or the GM being unable to keep the commitment, but if you and your fellow players do what you can to make it a fun, pushed game, you'll not need luck. ;)
Aubrey the Malformed wrote:
If you're a player, you should read this and read it again.
This is a top PbP GM explaining what makes their job easy and they expect from their players.
If you want a good game that lasts more than 1000 posts,
...you'll read and understand what Aubrey has said.
You get what you put into PbP. Make it easy on the GM.
DM Tadpole wrote:
I'm glad you like the concept. Not saying I created it, but after looking at my successful PbPs and my less-good ones, the hooks and pushes are the difference. Without hooks and pushes, the GM is dragging everyone along...and it's tiring and tough for everyone.
If you're a PbP player, you need to realize that your job is to make things easier on the GM and other players. And if the GM is doing all the work, the game is going to fail. As such, you *must* make it easier and keep momentum.
Jiggy, I have no idea why you'd want to sip from trough of PbP PFS when you could dine at the table of a full PbP AP. PFS is a fine, but overall storyless and confined space. Get into a real PbP. Build a character and start creating a rich tapestry with new and old friends. Go build something amazing.
And, for you, I'm sure you'd be more easily committed than most. You practically live on the boards and it'd be easy for you to check you PbP threads often.
DM Rah wrote:
Upon consideration, I think I might give my players two options: 1. Choose Party Leader(s), or 2. Suffer the consequences of Painlord's Rule of Two.
As a player who is unapologetic about liking a fun, quick games, I think this is a good plan.
In the big picture, one of the more annoying things for good players and good GMs is discovering time and reducing dithering. It can take an eternity of slow posts for a group to decide to open a door or choose a path.
Painlord's Rule of Two is designed to end that dithering and give a bit more control/permission to the GM to move things along as well as help players move thing along.
However, in the even bigger picture, let's unpack this:
DM Rah wrote:
I see one potential consequence of this rule, though I am undecided on if it is necessarily a bad consequence. Let's imagine that the first two to post are the most reckless PCs of a PbP group who could care less if the door is trapped or warded. The more cautious PCs might find it annoying if they are getting dragged around without a say. The rule of two doesn't really give them any option to hedge in reckless PCs (though I suppose the GM could give more time for someone else to act if this truly becomes a problem). Now I did say that I wasn't certain this was a bad thing, and I'll address that by saying this: if Pippin hadn't dropped a stone down the well in Moria that would have made for a boring journey.
You're the GM right? And you and your players have some trust built right? And you know the story you want to tell? And you know that the story (and moving it along) are more important than the rules (especially any rule I came up with)?
Dude, I trust you to make rational and intelligent decisions on when to push things forward. Since you're the GM, it's your game and your responsibility to keep things moving (while encouraging others to help). I'm sure you can use this 'rule' to your advantage.
You don't like me and I don't like you, but that doesn't mean that we can't rock PbP.
My latest guide: How to Play-by-Post.
Not all is perfectly applicable to PFS, but much will help make you a better player.
Your thoughts and opinions are appreciated.
p.s. Love it up, Caubo. Someday, you and I are going to meet.
For those of you who are new to PbP, the format is *THE* best pure Pathfinder experience there is. It allows for a depth in roleplaying and character development that is not possible in a F2F (face to face, aka tabletop) game. In fact, I prefer PbP to my regular games: for the quality of character development and totality of roleplaying combined with the pure strategic/combat geekery that a good, updated map can provide.
This entire post builds on concepts established by Doomed Hero in his epic post: DHs Guide to Play By Post Gaming. Doomed does a great job of outlining conventions and common styles that carry through to most of my PbPs.
I've played in some awfully bad PbPs. Thankfully, I've also been blessed with some *amazing* PbPs. The two biggest factors involved are the strength of the GM and the skill of players. It's tough being a good GM...even tougher to be a good PbP GM.
Pathfinder, like life, is a skill, and you can become better at playing. As we become better players, it allows our GMs to present a better game. Good Pathfinder play is a series of skills and the more you play, the more opportunities you have to improve those skills. Some of these skills are shared with F2F and tabletop, but others are unique to PbP. In order, consider the following when you're trying to be the best PbPer you can be:
#1: Become a Master of the Push and of the Hook:
Always Be Pushing. (ABP!) A, Always. B, Be. P, Pushing. Always be pushing. This is the most important thing you can do as a PbP player. It's not about posting often or quickly, it's about doing stuff when you post. It's about pushing your character's involvement in the story forward. Whenever you can, push the action, push the direction, push the party along. PbP is already a slow format, so try to make it better by pushing while giving others a chance to respond, of course. To reiterate: it's not the frequency of your posts, but what actions you take through them.
Examples of good push posts:
Good players push...rarely leaving a post that doesn't move things along or offer a hook. That momentum will make it easier for the GM and other players to act and react as necessary. It's easier for a GM to slow things down if necessary, rather than create something from nothing. Do this because it can make your GM's job easier.
Embrace hooks: leave them everywhere. In PbP terms, a hook is a call to action, a point of interest, a *something* that someone else can react. It's hard to react in a vacuum, much easier to react to what others are doing and what else is happening. So try to have a hook in every post!
Compare the following two posts and pretend you're next to post:
Post #1: Hektir enters the room and looks around. 1d20 + 4 ⇒ (12) + 4 = 16 Perception
Post #2: Hektir enters the room, spits, and looks around. "Smells like goblin farts in here," Hektir says, sniffing the air. 1d20 + 4 ⇒ (7) + 4 = 11 Perception
Which post would you rather respond to? The second sets up a few more opportunities, if ever so slight. You might react to the spit on the ground, noticing it only when you make (or fail) your perception check. Or you might ask how Hektir knows what goblin farts smell like. Or comment on Hektir sniffing. When you reply, you should try to leave a hook (or 2) of your own.
Always look for other people's hooks when you're setting up your own. Try to respond to them in a way that can both encourage their character to elaborate while expounding on yours. An excellent Play-by-Post isn't simply the combats, with each characters' stories bordering it like a frame- it is a rich tapestry of a thousand threads, woven together to create the beautiful whole.
Embrace the Important Soft Push/Hook: There are times when you are just waiting for the GM or the other players to post, but 24 hours have passed. That's the time for the Soft Push/Hook- a post that doesn't do anything but bump your interest in the thread and what's happening. They are important to show that you're still alive, engaged and helping others stay engaged by giving them something to react.
#2: Social Skills: Acknowledge & React:
Pathfinder is a social game. Pathfinder involves interactive social skills whether it's around a table or over the Intratoobz. Your ability to work with others, create trust, and thank others will go a long way towards making your game better. These skills apply in real life, but tend to show up differently in PbP.
Acknowledge & Thank Awesomeness: When someone does something awesome, acknowledge it. Great roleplaying? Say so. Something make you laugh? You blew coffee all over your keyboard? Put in an LOL! or LOL@<name> into your next post. Use the "favorite this post" to show your appreciation. It matters. You'll know when you start getting them, and you'll feel inspired to create better posts. Start today, by thanking and acknowledging good posts in your PbPs. Others will feel it too...and reciprocate.
React: There is a static and boring trope about being stonyfaced and unreacting when things happen. Well, it's boring in PbP. Good stuff happens when people react to things that are happening. Reacting gives others hooks and creates interest. Reacting ties your character to other characters. Find ways to react. Find ways to interact. Interaction is part of the social nature of this game.
Socialize, dammit!: Remember that you and your fellow players are people that have come together to play. Find ways to talk to others outside the IC and OOC threads. In most of my current games, I have connection with players via GoogleChat (via Trillian) or a Facebook Private Group that we can about in-game and out-of-game stuff. Getting to know the other players has only enhanced my connections to their characters and to the roleplaying.
#3: Roleplay with no limits:
Create trust by giving trust:
A Play-by-Post will survive bad rolls, bad calls, and bad builds, but mistrust can suck the life right out of the game. Most GMs are open to questions, but extended arguing slows an already slow process and shuts down trust. Trust the GM to listen to what you have to say, then let them make the decision. Trust the other players to play honestly. Trust yourself to be able to roll or role with whatever comes out of it.
Roleplaying doesn't work if your fellow players don't trust you...and if you don't trust your fellow players. A *huge* part of roleplaying is trusting your fellow players to respond in kind, not take in-character things too seriously, and understand that this is a game.
Part of me believes that overcoming fear of failure is essential to roleplaying. Personally, I would rather fail in my task/mission than fail to act in-character. I have to trust that things will work out in the end...and if my character would do X (within reason), he should probably do it and rejoice the earned outcome rather than metagame towards what will earn his 'reward'.
PbP-The Bug is a Feature:
Of course, there are some "negatives" to PbP play, but how you handle them is more a function of you as a person than anything else. Some players see the slow play as a negative: always waiting for someone else to post. I see slow play as opportunity to craft a better response or focus on next actions. Down times and slow periods are opportunities rather than problems. Use downtime to ponder your responses or open up other avenues of RP. Or just be patient. PbP isn't an immediate gratification game...it's a long con that you're writing with others.
As always, your thoughts and thoughtful disagreements are welcome.
Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1
WTF?! Lamplighter and Ziz and Sloth...and I'm not invited?!
Sheesh. Consider me jealous and if there is another opening, let me in (I think you have another on the waitlist to go first.)
Hey Zizarat, hope things are well.
Please forgive the intrusion, I was raised in a demiplane without any rules whatsoever.
I saw it this morning. It was pretty okay.
I don't think it was really based on a true story. Thus, I think they used some CGI or claymation or something for the effects.
Also, when we get the tech for robots? They should use them to land on Mars or something useful. (Not that fighting the aliens isn't important.)
Matthew Pittard wrote:
Just noticed there were 266 posts last year in the 2012 thread for Paizocon and only 166 this year. Thats 100 posts of much needed information that we are missing out on!
Yeah...as I said above, the Hotel internet sucked. Sadly, we'll be at the same location next year (so they say) so we might have the same suckage unless Paizo opens up the hotel conference internet for all (I don't now how wired the hotel is for tech conferences).
In the past, I'd have a chat or learn a thing and do a quick post about it on my computer. This year, I was decked to do more (iPad+easy keyboard), but the wifi failed.
Matthew Pittard wrote:
Perhaps there needs to be a thread in the gms area then for Paizocon bloggry.. so spoilers could be fired at will
What the heck do you have against Will? Sure he's from freakin' Fresno, but he's still a good guy.
Ryan Blomquist, VC from Minnesota, deserves the highest praise for his GMing us through Eyes. He devoted every hour of the con except the banquet and the special to Eyes and our table. If he hasn't earned his fifth star yet, his devotion, endurance, and ability shown during our odyssey are what makes him deserve it.
+1. That guy, aka the good Ryan B from Minn, is ridiculous.
Sunday Morning - Hall of Dwarven Lore
GM Krupal Desai (Local WA)
Des C. (Reno) - Scorch
Krupal gives a good GM intro about his GM style, something I really appreciate. He even offered water & pens to the party. It is infinitely loud in the gameroom and it is difficult to hear the GM.
Plot points happen, knowledge rolls are made, but the results are lost in the chaos and noise of the room. I get a quick recap, but it is still difficult to get full flavor. This is a recurring theme and difficulty in planning large conventions. On one hand, organizers want to minimize costs by packing in tables while working with the hotel's available space. That is weighed against issues of noise, smell, and space between tables that affects the players and play experience. Having tables too close together also enhances interruptions as people and chairs get bumped as players move from table to table.
Krupal has a good clean style, very playful and is just easy to play with.
As my yahoo (Princess Isis) can sometimes be useless in combat (more out of laziness than lack of things to do...a character defect that few understand), I spend the first combat looking around and watching other tables play.
A great PFS skill:
Is being willing to and knowing when to do nothing. Sometimes there are combats that don't need your help and knowing when to sit and do nothing is the right (role)play. Let the other yahoos shine and rock and be ready to help, but otherwise be comfortable with yourself and trust others to understand what you're doing and when.
Your reality may vary.
Across the way, the new VC of New Orleans (Mike D.) puts on a show for his table. He's lively and animated everyone has a smile on their face.
We crawled our way through this, had a good game.
Pain Game Sat 1 to 5:
Saturday 1 to 5pm: Fortress of the Nail
GM Joanna Gore (VL San Diego)
Mark (Bremerton, WA): Tyran
I've said a lot of nice things about Eric B, the VC of San Diego, and it's because they have a great community down there. They find and train great GMs in their community. Joanna is definitely one of them. Immediately, she's take charge (she kicked *me* *ME!* out my seat because she wanted her back to the wall...how awesome is that?) and very good about setting tone. I'm already a fan. Obv, she RPs like a pro.
Already this party is challenging her in all different directions, but she's bouncing and rebounding all over the place, keeping us on task. I love how she delivered faction missions, tailoring the approach to each PC. It's clear she prepped the heck of this mod.
Our party had fun and completely the railroady scenario with little difficulty. The gunslinger pulled out every cartridge to pretty much mangle the combats we had.
Aroden Reborne now has a noted convert on his Chronicle. #5, I believe. (I appreciate that Joanna added this conversion on the Chron. Nice touch.)
Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1
I want to start up again this afternoon or tonight, but it might be tomorrow.
We had a Toffitt-brother sighting. Finn & Chris had meets and greets too.
He's funny and likeable...hard to be believe there is relation. :)
PaizoCon 2013 Banquet - Saturday 7pm to Pain
I ate too much...let's leave it at that. The room has 3 screens set up...there isn't a bad seat in the house.
Banquet started at 7pmish, Lisa & Erik started the presentation at 7:50.
Erik Mona reminds everyone that the best way to kill hyperactive min-maxxed characters is to have them kill each other. Paizo did a recognition of all their staff.
2013 Key Releases: Ripnugget is a Iconic?
Jason Bulmahn takes the mic. Holds up a copy of Mythic Adventures.
- Tells the story of superheroes. Son of god type stuff. You punch dinosaurs in the face.
- Mythic path...not too different from playtest, but more than doubled the number of options.
- In the art, all of the iconics got buffed in Mythich Adventures.
- Archmage, Hierophant, Guardian, Marshal, Trickster.
- Sections on feats and spells.
- A section how to tell a mythic story.
- A section on mythic magic items.
- Legendary Items - items that scale up in level with you.
- Mythic Monsters. Mythic versions of existing monsters.
- Includes an adventure, sample.
Strategy Guide (Spring 2014)
Erik back to the mic.
Mike Brock to the mic.
Paizo Gamespace (Gary Teter)
Pathfinder Online: Ryan Dancey
Host Justin Riddler.
Forgive any spelling and grammatical errors...Josh Foster is not unlike a Gibbering Mouther in the confusing state he causes.
My table: NOT PFS LEGAL
Round 1: Paizo Lore & Staff
Round 2: Rules Question
Round 3: Adventure Paths & Modules
Round 4: Campaign Setting
Round 5: Pathfinder Characters
Not PFS Legal wins: Justin Sluder, Rogue Eidolon, Linda, Peter (Enlightened Bystand, Josh Foster, Kyle&Nani Pratt & Matt Goodall. Painlord blogged.
I'm outta here.
GenCon Special - Friday Night
I've made a terrible mistake.
I in my drunken stupor, I agreed to enjoin Nani & Kyle Pratt & John Compton in the GenCon Special. It seemed like a good idea at the time. Truly, I have made a terrible mistake.
Now, sitting on the table, the weight of my error compounds with every word spoken and every dice rolled. I type these words in hopes that the rest of you will learn from my mistakes...we *are* Pathfinders, after all...cooperate and all that crap.
I giant bottle of Sapphire Vodka sits on the table.
VC Eric Brittain GMs...a better RP GM you could not ask for.
As it should be, I know none of these characters before sitting at the table, nor their roles, nor their styles. The words "tank", "healer", and "we need a <blank>" are never uttered. We just play the yahoos we bring to the table. Pathfinders *usually* find ways to win...regardless of balance. I expect the same from this group.
You have to understand, Thorne has been retired since becoming a VC in November 11. Thorne retired rather colorfully way back when. I brushed off Thorne for this game.
(There are about 42 tables filled with Pathfinders, looks like every table has 6 players. Before we start, Mike Brock roasted and awarded a campaign service award to VC Azmyth, VC Eric Brittain, & VC Robyn Nixon. They rock.)
As it turns out, the insanity of some regions has been greatly understated. To be blunt, they are freakin' insane. Their characters have only the faintest connections to Golarion reality, normalcy, or what people might tab as "sanity". We have only just begun and feel a dagger of pain in my psyche as the
Siven (Nani): "I start bleeding out of my armor."
They call themselves "Team Charisma". *sigh*
John Compton doing puppet voices and hand gestures in a show about the many defeating the one...my brain hurts. I'm dying.
Finally, we fight. Poorly. A bit of me dies with every die roll. Casualties pile up with every action...oh, poor peasants.
Other tables...uhm, competent ones, seem to be helping achieve the overall mission goals. My table seems to be barely able to attach their wayfarers to a leather cord. I'm afraid that two drunk goblins would overwhelm this gang of misfits...if my party didn't completely miss the entire goblin riot while arguing over who got to stand in back.
I think we've been through 2 encounters and Swen(Nani) is still bleeding out her armor. She's staining carpets.
Caepio: "I ready a puppet mimickry action when they move towards me."
Wow. Taraneh (Kyle) showed some flashes of competence, nearly one shotting a baddie. Uhm...hate to say I'm impressed, but maybe, just maybe, I'll give a slow nod in his direction. That was not a bad round for someone who is not the most powerful mage in *all* Absalom.
(Our table is greatly enjoying the aid mechanic the organizers have set up. The ability to help other tables is pretty sweet.)
Do not read: spoiler and not funny:
GM Eric: "I'm going to call this Vrock 'Michael'."
GM Eric: "You know, Michael Vrock."
Michael Vrock died a noble death...I believe it involved the word 'Caboobies'.
John Compton/Caepio: "Oh, good idea! I'll use a nymph!" ::digs through his bag of puppets::
I've made a terrible mistake...my party is trying to take the fight to the sewers. There are no missions or instructions for the sewers. *sigh* This ain't good...I can't say if it's overwhelming bravery or stupidity that leads us to this action. I'll let the readers decide after they play it at GenCon.
GM Eric has saved us from going to the sewers by 'helpfully' suggesting we go this particular place. I'm excited because we're not going to the sewers, but afeared because Eric is smiling evilly.
When what Eric wanted to come upon us, we realize that we've made a terrible mistake. It is horrendous. For the love of whatever gods I pray to, I pray for a quick death (or for time to be called).
Thorne, the most powerful mage in *all* Absalom, nuts up and contributes to the fight. He really mixed things up by summoning balls of *ICE* in his mighty wing and hurling them toward the <<blanks>>.
Time is called after this last fight (for this scene) and I cry for the mercy that I have been given.
* * *
Wow. Plot happened. I can't believe that ... is really ... and involved with ...!!! And then something else happened and the room groaned.
* * *
Okay...our next foe(s) are bigger and badder than before...and before they were big and ugly. No, I'm not talking about us fighting amongst ourselves, but the depths of bestiaries that were mined for the enemies in his fight. For the love of everything piddlespotted, let us die quickly.
I've made a terrible mistake.
Siven: Just won Pathfinder. Two bad will saves and "Holy @$%t!" and the big baddie was turned into a screaming Farak, running from battle as fast as it could. This named Beast was just dismissed by that tin armored barbie doll.
And awesome. Of course, we have to chase it down. Miraculously, we go the right way and kill it. I weep, hoping that I will live to see another day.
* * *
We had one more encounter, I won't even describe the carnage...my mage, the most powerful mage in *all* Absalom, was completely wasted and drained by the end.
Mercifully, at close to midnight, the event is called. We rocked it and had fun. Thursty (the author) rocked it. (Btw, the fact that you can walk right up to Thursty after the event and talk to him about the mod is pretty cool. I love that he's so available and friendly.)
Thanks again to GM Eric Brittain for running an awesome table, putting up with puppets and bleeding armor and pouncing lions and fire and ice and spilt drinks and far too many laughs.
To Nani, Kyle, John, and Josh: thanks for including me in the mayhem...and it was mayhemish. Mark R, I apologize for dragging you into this.
Pain's Fri Afternoon Game:
GM Dain (Ashville, NC) Secrets Stones Keep 4-25
GM Chris: Timmy lvl 8
There was some issue getting to my original table...I was supposed to play Blakros Matrimony (so I could get more of the story before The Disappeared and Fortress of the Nial). There were 7 people with tix for the table and another who wanted on. With the general mustering chaos, there wasn't an easy way to split into two tables. Rather than play a table of 7, I fled.
Ended up on Secrets Stones Keep. Good table, lots of RP.
Dain is a colorful and flexible GM who RPs well and handles odd requests with ease. The players, especially Shaldrock, were good for RP. Our combats ended quickly and were less emphasized than the story and our characters.
The practice round of the GenCon Special is next. Lots of excitement for it.
The plan about ditching first slot was proved to be a good one. I slept in, have wandered around, got checked in, and wandered the tables.
Saw the demos of Pathfinder Online...looked pretty cool even though I'm not an MMO Fan.
The check-in process seemed to be really quick and easy this year.
The swag bag was some nice stuff: goblin mini, a box of RotR Pathfinder Battles minis, a PaizoCon 2013 button, and it came in a Pathfinder tote bag (according to WK Nol3n 'it's a quality big bag...made of good material').
Had a Mark Moreland sighting (and handshake).
Bummer: No wifi in the conference areas...there is singular access through the hotel conference which Paizo has locked down for the Con. However, we players can't buy or get access (even transfer room access) to be able to access. Jeff Alvarez, if you read this, please get me access so I can continue to Blog about your event.
Re-met Doug, the store owner from Alaska whom I met two years ago.
Ah Piddlespot, Kyle!!!
Best Meet and Eat and Greet ever. Tremedous food, tremendous beer, tremendous company. It was simply great. And fireworks. And FIREWORKS! It was great.
I had ample time to talk to numerous yahoos and drink all the beer/cider in the world and eat food until I could eat no more and ArodenDamnit Kyle...it was great!!!
Pictures to come, btw. But let's just say that I can't imagine a better, more perfect Meet and Eat that could exist. In addidtion, the random Paizo folk and Authors of interest mingling and hanging out was a bonus. Heck, Erik Mona and Dennis Baker and others were freely visiting and chatting all around.
Big K. Big E. And Kyle E....you rock.
Btw, had ample conversations with numerous PFSers including but not limited to: Mike Darylimple (VC New Orleans), Walter (longtime PaizoCon fave), Anthony, BDK86 (let's rock GaymerCon), Ill_Made_Knight, wakedown and Saltyone, AJ (from Minnesota), Josh Foster (VL Georgia), the Bay Area Yahoos, Adam Raner, Shivok, and so many more if I hadn't drunk so much I'd remember....
Great party. Bodes well for the rest of the con.
T-minus 2 hours to arrival...
I've spent time with VL Katie S while waiting for you, wakedown. Also met Chris Fuller.
* * *
On my way to the Meet and Eat with GM Chris, shadownborn, Pygon, VL Brian Darnell, and others. Sweet shuttle though its missing a needed stripper pole. Trip takes about 25 min one way.
We Be Goblins Recap:
This post is loaded with spoilers but gives great detail of the We Be Goblins game played pre-con run at the hotel.
Still hanging in the Hotel/Lobby bar with Katie G (VL San Diego), Robin (VC Los Angeles), Cheapy, Thursty, & Brock. Lots of smack and sass talk abound.
Brock is really taken with his gifted Booker's Bourbon (from Eric B.), a bottle of brown gold that Brock is simultaneously cherishing and taunting people with. (And offering samples to *some* as well, but not this blogger.)
Lots of people arriving today, every shuttle run brings more yahoos. Paizo Staff is also around, setting up for the weekend. Working to make the con great for us...awesome.