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Thanks! That'll be very helpful.
Pagrip will delay until after Caulder heals him.
Pagrip pauses long enough for Caulder to catch up to him. "Thanks," he says as the cleric heals him. He looks back the way they came, hoping to see Esme followng with Ten.
He'll continue to delay for now.
AC 16; HP 11/18
Ah, hmmm... You may be right. Although he only says it "nearly bowls" Pagrip over.
Lorekeeper, can I make a request that you be much, much clearer when something is a hit or miss? Attempting to do everything with in-game descriptive language is one thing, but it still needs to be clear, especially when looking back to make a quick check. If you haven't been posting the actual ACs hit, then I wouldn't be surprised if there have been times that Pagrip has been hit, but I haven't subtracted the damage. Thanks. :)
At any rate, yeah if he took 16 points of damage, he won't try to goad the golem to follow him, and he won't stop to ready an action. He'll keep moving a full double move in to the room to the west and south towards the stairs (40 ft total).
"All right, ugly!" Pagrip calls to the beast. "Come and get me!" He hurries to the door and through it, then waits.
Move to the door, then one square west (i.e. to the other side of the door in the short stretch of corridor there).
Ready action to attack golem if it comes to the door:
Warhamme: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d8 + 1 ⇒ (4) + 1 = 5
AC 16; HP 18/18
Reeling from nearly being knocked over by the table, Pagrip calls out to Esmerelda, "You can't fight it on your own! Get out of there!"
He takes one last swing at the golem.
Warhammer, flanking: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
He then dives low and rolls out of the way.
Acrobatics to avoid AoO: 1d20 + 9 ⇒ (14) + 9 = 23
AC 16; HP 18/18
"Blast it all!" Pagrip grumbles. "This thing is going to be the death of us." He scrambles onto the table and then jumps down over Ten and then attacks.
Move straight north one square, then diagonal northeast one square.
Warhammer, flanking: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Well, that's a nice improvement! Lousy damage roll though.
AC 16; HP 18/18
"Honestly, Caulder," Pagrip continues, "without having seen this golem, it's hard to say. There are so many different types. This one's made from body parts apparently, so we can rule out iron golems or stone golems, but there's still a whole bunch left over it could be. Bone golem, flesh golem, and so on. All I can really say for sure is that most golems are highly resistant to magic. So the best option is just to hit 'em really hard."
Spellcraft: 1d20 + 5 ⇒ (16) + 5 = 21
Pagrip thinks for a moment, then shakes his head. "Hard to say for sure, but probably not. All you can do is kill it--sort of. Smash it until it stops moving would be more accurate. Golems aren't really alive; they just move like they're alive. Kind of like undead, except it's a different kind of energy that keeps them animated. But like undead, there are lots and lots of different kinds of golems, some worse than others. Each kind has its own little rules."
Sense Motive: 1d20 + 5 ⇒ (14) + 5 = 19
Pagrip rubs his eyes as his vision returns. He shakes his head as the derro lists possible places for the body parts. "I just don't get the point to taking a dead body, cutting it up into pieces, mixing it with pieces of other bodies, and then putting them back together as new bodies," he mutters. "If your goal is a complete body, well, you had that to begin with!"
Spellcraft: 1d20 + 5 ⇒ (7) + 5 = 12
Pagrip carefully moves back down the corridor towards Caulder's voice. "You see, Caulder?" he says. "There's a reason we have names. Avoids little situations like that."
When he reaches everyone again, he says, "I wouldn't worry too much about my eyesight. These sorts of magical effects are rarely permanent. I'm sure my sight'll come back in a few minutes."
Sorry for the delay, folks. Another busy weekend.
"I can't see!" Pagrip yells. "Damn bastard made me blind!" He stumbles back towards what he remembers being the opposite side of the room.
Acrobatics check to move at full speed DC 10: 1d20 + 9 ⇒ (6) + 9 = 15
On reaching the wall, he casts haunted fey aspect on himself.
AC 10; HP 12/18; DR 1/cold iron; blind
Perception: 1d20 + 6 ⇒ (9) + 6 = 15
Pagrip turns away from the otyugh, a pale look on his face. "Well, that was unpleasant," he says once they're away from the otyugh's chamber. "So, now we have half the body we're looking for. How are we going to carry it about?"
At the entrance to the skull hall, Pagrip, at the back of the line, is more intent on looking at his hands than what's up ahead. He nearly bumps into Esme when the party stops moving. "Hey Esme, do I look okay to you?" he asks.
Is Pagrip feeling ill or anything to go along with his flushed appearance? It seems a little odd that he would need a Perception check to notice his own state.