Mags nods to Jervaise. "Aye," she says, seeming to warm slowly to the plan. Her feelings about confronting the cleric yet again are mixed, but she has all day to reconcile that. Or, more accurately, to get over her trepidation. "Aye, it's a good plan."
Turning to Ilorian, she motioned to her pack. "I've got 'im back aboard, though I can send him out to take a look if you'd like." She seemed to be debating the idea, and feeling a bit concerned about the prospect. Though Plague was certainly capable of taking care of himself, he was still her only connection to her arcane abilities. She seems almost to be waiting for someone to insist before committing to this idea.
I'm so glad this still has some life in it. Kikkoman, you are doing great. I've been enjoying the whole thing. I think, from what I've read on the boards, that these games have a tendency to die out prematurely. I really hope that doesn't happen, but don't take it personally if it does. I'd sit at your table any time. :)
They often die out very quickly, I've never quit a game, I even took over one that died, the original players all stuck around for a few more encounters, then I recruited more, still running Curse of the Crimson Throne a year later, almost done with Anarchy, they're in the last area for AP1.
You're running a fine game, just keep it up, push the game forward when you need to, with the holidays upon us, it could slow up. I can't post as often as some.
Dreyxnor turns his attention to you. "Ah, is that so? I have read of the Osirioni thanatopic and threnodic spell preparations...I don't suppose you are a pursuer of those arts? I would be delighted to hear your foreign knowledge... In exchange, indeed I do have many ancient records of this area...we've found many interesting things digging in the deep over the years...the Black Claw kobold tribe...subterranean fey...the expanses of Nar'Voth...yes, it would seem the Aspodell mountains hold passage to the Darklands."
"While I can't cast those spell preparations, I wasn't born into the right family to become a priest. However, I have studied much of Osirion knowledge. I would be happy to exchange information."
With +12 Knowledge (religion) +10 Spellcraft and Lore Master, I can get to 32 by taking 20...1/day
Sorry to break the mood, but this isn't Baron Vendikon's keep, its the Almir estate, home of trade mogul Dreyxnor Almir.
Oops, thought we were heading to see the baron now...sorry
Pae stows his gear in his haversack, except his jackal headed cane and the mithral armor her wears beneath his clothing.
"I am Osirioni actually Lord Almir, I am one, Paellat Silvertongue, though you may call me Pae. I'm here exploring the area for sites of interest to the Society, I met these fellows on the road here, bit cold here is it not?"
As Paellat is with his other companions, he thinks of his cover story, basically he wants to get permission from the Baron for the Pathfinders to have access to the compound for archaeological reasons, and this meeting was just a good excuse to get to see him.
Sorry all, Thursday was Thanksgiving, and I've been out with a nasty cold ever since...super nasty; Might wish it on a BBEG...but only if they were REALLY evil.
Paellat
Wandering about the best lead you can come across on Azlanti ruins inside the walls is an ancient looking building in the northeast corner of town. This tall, angular building of white marble stands atop a lonely spot of ground. A steeple topped by a timeworn statue is the makeshift aerie for more than a dozen pigeons, their droppings covering the face and shoulders of an effigy that has obviously faded out of importance for the people of Piren's Bluff. Wood and brass doors under the shadows of the steeple stand open, revealing a clean but empty nave.
religion check please
Inside, an aging elf labors with dirty rags to clean the...
Pae will carouse with the drunken guards, and try to gather information
"Hah unless you can use a wand, you're not going to have much luck with my wand rifle, but you should get Bayonets for your crossbows."then gives a demonstration of how the bayonet works
You think for a moment and remember glowing eyes and shapely ears like that being described in a planar ballad featuring tieflings. However, the priestess lacks the hallmark features of that outsider race, horns and a tail.
Paellat remembers everything he can about tieflings
Knowledge (planes) +9 Take 20 using Lore Master for the day = 29
Paellat, I should have given you a knowledge arcana check earlier for the eyes instead of suggesting detect magic, not sure what I was thinking. You can keep that roll and add your arcana mods or roll again.
Paellat- Thats the priestess of Asmodeus; she just moved over here, too. You would need to cast detect magic yourself to find out, spellcraft checks are not used for identifying existing magical effects.
Slowly the wounded and dead are put into lines on the pavement.
Blacklock arrives mounted on a terrifying warhorse along with 2 Chelish soliders. "These foolish people are enemies of Piren's Bluff. Gather the wounded at the public stocks, any caught tending their needs will be arrested. Bury the dead without honor." The guards sifting through the rubble acknowledge his request and the mounted soldiers storm off to the north.
"what happened to the cleric withcy Chel?" ...? Not sure what you're talking about, Paellat.
A crowd doesn't form this time, perhaps people have been scared into getting off the streets. Instead, another frustrated and overworked squad of 4 militia arrive shortly and begin clearing what they can. Presently, the moans of the wounded inside echo louder and louder from the darkness, at least giving hope that some still live.
The priestess of Asmodeus again gingerly advances on the scene awaiting the bodies to arrive, her glowing eyes immediately noticeable in the dim light of the night sky. She is speaking apparently to herself in a language no one knows.
Viaren the apothecary also emerges from her shop next door carrying a small bag and a mystical flame. "Are we in danger?" her gentle voice inquires.
The Chelish cleric that was witchy...witch-like with her raven. bad place for a typo
Are her glowing eyes detect magic? spellcraft 1d20 + 10 ⇒ (13) + 10 = 23
What's the tactical situation? Are there more guards rushing from the keep? We've possibly given away that there are agents within the walls...we're gonna have a rough time of it now.
Paellat thinks I don't think this is the way it was supposed to go down...oh well. and gets ready for a fight.
He wills his skullcap to transform him into a dwarf a full foot taller dressed in heavily robes. Disguise 1d20 + 17 ⇒ (5) + 17 = 22 He makes his wand rifle take on the appearance of a crossbow, and draws out his wand of color spray.
His dwarf is a little too thin in the shoulders and the beard is slightly sparse, while it probably wouldn't fool an actual dwarf, most humans didn't know the difference, a dwarf is a dwarf.
Paellat is flabbergasted by the turn of events, taking down the Baron was the mission, killing a force of evil was one thing, but, soldiers were often just pawns recruited from the civilian population, these men were probably fathers and sons, not Hellknights. Not dedicated to Asmodeus, just servants to the crown. Riots usually ended in lots of dead civilians, pitchforms and smithy hammers being no match for crossbows and armed soldiers.
Wow, I got to sleep for the night and there is a profusion of posts. This is a fast-moving PbP :-)
Gingerly entering the Alchemist's lair, Jervaise breathes a sigh of relief when the mob doesn't cause an immediate explosion. He then carefully glances around the room...
Paellat moves around, assisting people as he can, civilians not soldiers.
he has one cure light wounds for someone who appears to be dying but not too far gone, because it will at least stabilize them. A Child if I run across one.
My understanding was that we were planning on waiting until just before they were ready to fire the trebuchet, correct?
With Paellat's assistance in the backroom, Jervaise takes some time to cement a disguise as a non-descript human male.
take 10 on Disguise = 29.
Then, the two wait until "Mags" comes bursting in through the front door, before nodding to one another, and heading out the back door.
At the last moment, Jervaise downs a Potion of Invisibility, and then carefully makes his way towards the trebuchet, deftly stepping around citizens, and once there is an opening, moving over to the trebuchet.
Stealth: 1d20+28.
Once there, his hands shaking slightly, he begins the task of sabotaging the trebuchet with the thunderstone, so that it will explode when it is fired...
Disable Device: 1d20+11.
He then quietly slinks back to the tavern, to await the fireworks...
Stealth: 1d20+28.
Ouch. Of all the times to roll a 3. Still, with that fixed bonus, it should still be enough to get by anyone :-)
Wow, I don't know what happened last time I checked this thread yesterday not much had happened...weird
Paellat goes with Jervais and quickly changes into a childlike form
Take 10 Disguise +7 + 10 hat of disguise = 27 would have been my disguise rating...
Paellat is shaken by the excessive destruction, he hadn't wanted innocents to die.
As you mull over the situation, you no doubt note the nearby Temple of Asmodeus with its red spire and modern architecture. The tall iron doors open and a red-haired elf with featureless golden eyes strides towards the machine with a smile. On her shoulders are 2 small black birds, crows. She greets the workers and the crowd cordially, and they respond in kind, quieting to hear her speech:
"Bound in life, bound in war. Bless this machine, might it deliver us from our enemies...give them exquisite humiliation. Members! Remember your bindings and submit! Know our Prince of Darkness will protect us in this trial." She procures a scroll, and begins casting, a bright yellow light with a wooden chattering sound develops in her outstretched palm, pointed towards the machine. (spellcraft DC 21)
The crowd gives a triple "Ho!" and the woman makes her way back to the temple, her smile enduring.
(feel free to insert and edit this with any actions as always, this is what happens without anything)
Paellat- You can roll whatever bardic knowledge check to get possible leads on a "lore area" if you're serious about doing that as opposed to being with the group. I can't guarantee it will be the same as the module is written however, and will probably involve me roping you in with the others somehow. Id like everyone to stick together, but understand sometimes you gotta just do your thing. I just hope you're also thinking about the fun of others, besides only yourself, regarding the end result of whatever you're doing.
edit: Also, I think maybe I worded my last post to you awkwardly. The guard aren't changing shifts now, they are frustrated they have to stay on because of the approaching army. If you mean you want to hang around innocently until they do change shift, let me know.
Oh nono, I'll look for lore areas as an aside, perhaps as a post or two if we're resting for the evening or whatnot...it's part of his cover. Plus his background...
No, he'll think about sabotage in a similar way, stealth out after everyone's asleep or whatnot. In general splitting up kinda killed the last game...
"I see. Well, I think Baron Vendikon would be most interested in a weapon like this. You would be wise to register this...wandbow...at the Conquerer's Blade. I can guarantee that if you don't..you..." The life drains from his eyes as he peers behind you, the crowd is silent. The call to arms is heard. "Damnit...of course, right on my shift change..." Your partner in conversation is rushing off to duty. Ahead of you, the others seem to be trying to manuveur through the crowd.
Llyrann- Your actions seem to add to Ilorian's success nicely. The crowd is moving, just waiting on the wagon.
maintains his distance from the guard while they change shift...not wanting to have to register his wand rifle...
and back to present:
Paellat now inside the gates, is impressed by the lungs on Llyrann; she can be a real rabble rouser he notes.