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Beetle

Pact Stone GM's page

2,337 posts (2,868 including aliases). No reviews. No lists. No wishlists. 32 aliases.




1 person marked this as a favorite.
Bilbo Bang-Bang wrote:
Just stopping in to say congrats on keeping this great game going, Pact Stone and company. A lot has happened over the last two years....Man, just thought about that as I typed it. Good stuff.

-

Heya Bilbo, great to hear from you.

Your infamous bag of dung still remains a legend around this place.


1 person marked this as a favorite.
moon glum wrote:
The details need some work, but I have never seen a monster like this in 30 years of role playing, so it gets my vote. Its a very creative idea.

That's a major endorsement.

I think it would be really cool to have a Huri as a recurring campaign foe, even more so if it was a PC's ex-familiar. Gah!

I could see the minor image, invisibility and detect thoughts abilities, working in combination for some long-range strategies. Used right, I think it could be an even bigger pain in the butt.


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Karek Kogan also wrote:
Of course, now we get to have exciting conversations about the grapple rules like, "If Hurgah doesn't kill the monk grappling me, can my whip token get me out?"

There's nothing inhibiting the operation of Karek's whip token. My devious mind though, suspects that your question is actually meant to be a means of proposing a course of action to Jace. ; )

That said, monk #4 is the one that is the furthest to the right, which is in Hurgah's reach.

But yeah, I am expecting to have a dispute over how grappling works in the near future. All participants will be right.


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Pact Stone GM wrote:


Oh Nos!

I didn't even notice, but it looks like post 2,000 in the game-play was nabbed by me. And not a very sexy post either.

Maybe Deca-Jaws should enjoy the hero points, or Thalia?

Better idea. Let's give the 2 hero points to Gandel for Max's Google map.


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Hurgah the Reaver wrote:
C for 500, please.

Q. “Immediately in front of Moonpate, 45 feet from the water.”

A. “What is Hurgah the Reaver’s current position.”

(Audience delivers mild applause)


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"A Lesson in Spearometry"

Once mini-Donkor joins mini-Jason atop giant-Karek, the dwarf prepares to launch himself out of the pool and head topside to link up with the rest of the Dune Squad. He is cognizant though that the last of the hydra-heads is still encircling overhead, waiting for him to try to make a run for it.

But Karek isn't exactly running.

Quite the opposite, his plan of escape appears to be straight through the shark-beast's path. For a half-second, Karek touches bottom, bends low, and then pushes off with his powerful legs. He shoots upwards like an arrow, grasping his long spear with both arms as he points it above him.

The hydra-head spots Kogan's maneuver immediately and moves to intercept with an agile downward dive. The creature hyper-extends its jaw, separating its sharply angled teeth wide enough to engulf its rising prey.

Karek angles his spear for the creatures gaping maw. The two powerful forces of nature are traveling towards one another at incredible speeds. It is all or nothing.

Just as they hit Karek redirects his long spear slightly upwards, spearing it through the creature's open maw and into the monster's skull and brain cavity. The A'Viss crafted spear stabs into the hydra-head with a sickening crunch.

Still rising from his launch from the bottom, Karek flies past the beast. Once on the other side, all with the same movement, he re-grasps his spear just below the point and pulls it out the other side of the beast's head - quickly threading his entire long spear through the creature's now-liquified brain.

Dead on impact, the hydra-head goes still in the water, neither sinking nor rising as its juices pour out of the blow hole atop its head.

Moments later, Karek's head breaks free from the surface of the water. He is but 20 feet from the beach.


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Donkor detaches from Breach and launches himself towards one of the hydra-heads initiating a feeding frenzy on Halstadt. Suppressing his natural instincts Donkor moves towards the jaws of the apex-predator, instead of away. For a second, he could swear the toothy beast actually smiles.

Donkor reaches behind him and his magical pack instantly produces the item he seeks, a glass florence flask filled with a clear liquid possessed of a permanent bubbling fizz. The young cleric proffers the flask (and his arm!) to the gigantic shark-beast.

The creature obliges with a vicious chomp.

Attack of Opportunity, bite attack, by hydra-head against Small-sized Donkor AC 22: 1d20 + 12 ⇒ (16) + 12 = 28 (hit!)

Potential damage from bite attack: 1d8 + 4 ⇒ (7) + 4 = 11 (applies)

Sooron rips his arm out of the creature's mouth, hoping the flask will shatter as he does so.

Donkor's touch attack against touch AC of 9: 1d20 + 7 ⇒ (8) + 7 = 15 (success!)

Donkor pulls his bleeding arm from the creature's jaws confident his flask was shattered several times over in the creature's gullet. Indeed the fizz is escaping out the creature's gills at this very moment. But will the potion work inside the beast's mouth? And will it work before Donkor is eaten?

Hydra-head's Will save vs potion save DC 14: 1d20 + 5 ⇒ (2) + 5 = 7 (fails!)

The creature registers a strange almost puzzled expression before an unnatural buoyancy suddenly overtakes it. The beast is instantly catapulted skyward. It flips end over end as it blasts to the surface.

Karek has a weapon out with reach, the hydra-head is going to move through his threatened area so he can take a strike at it as it flies by.


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"SAVE BUNKY!!!!"

"Don't Let him be Sunky,"

"It wouldn't be Funky,"

"SAAAAAAAAAAAAAAVE BUNKY!!!!"

(Wha? Too much?)


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[Insert exciting theme music here as the cameras pan over a vast desert]

Welcome! This is a thread for game play for a rendition of “The Pact Stone Pyramid”, a Pathfinder Module.

Here is a link to the game discussion thread. The adventure takes place in Osirion. In case it helps, here is a link to the initial player recruitment thread and the information found there on topics such as character creation and some of the initial character concept brainstorms..

Lurkers (non-participating observers) are quite welcome here. You are even encouraged to post comments with your thoughts. If you read entertaining in-character posts by our players, for example, please don’t hesitate to encourage them by letting them know. But I would ask that you please take care to avoid posting plot spoilers or derailing the game flow with lengthier exchanges on mechanical rulings.



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