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Erdrinneir Vonnarc

PSY850's page

215 posts. No reviews. No lists. No wishlists.


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The best description I've heard to explain how normal +X enchantments are applied from a character point of view is just that the blade seems to respond better/faster/easier to the wielders actions. so the blade will feel lighter in the hand, and when it strikes it will slice thru things a little easier or hits a little harder when the character connects. Of course these things are also from the point of view of a meager fighter who doesn't have detect magic or identify to simply tell him how the blade is enchanted in the novels I have read.

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hey, nice work overall, I was a big fan of arcanis even though I only had a pretty limited exposure to the setting early in my gaming career. The one thing I don't think you did justice to is the val bloodlines. Instead of just giving them eldritch heritage or meager psionics I think you should have simply updated the bloodlines as they were. They all had a very distinct flavor and situational usefulness. While mages could get the same powers thru use of spells, I think eldritch heritage makes it seem a little too mainstream and easy to get non val that have exactly the same abilities in seemingly the same way.

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next time the rogue or whoever wants to go off on his own, have him meet a mysterious and horrible end, maybe even an encounter that wouldn't be a problem with the party around.

Personally I've heard that piece of advise more often given to players than GM's. in building your own encounters or dungeons you should take some minor precautions against tempting the party to split up too hard. But generally unless your GM is actually inviting you to have some lone RP time(which should be handled out of session if done right) the party should learn to stick together or at least within shout for rescue distance =)P.

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maybe the first attack you ever make against the opponent. your not likely to forget you just got scratched just cause the claws retracted after it happened. the same goes for any recurring bad guys, you might have them retracted and hidden, but if they know they are there than they won't be suprised.

Yes though, this is definitely something to talk with your GM about.

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probably the GM applying a modicum of common sense if somehow the rules as written could possibly allow that. But I'd assume normal unarmed strikes are limited to once per iterative attack. have you ever seen someone try and hit you with every part of their body simultaneously? it either doesn't work out too well, or was just a tackle and not an attack to begin with.

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even though the druid entry only lists leather, padded, and hide the intention should be seen that any armor that is not metal should be allowed. Also don't forget dragon hide breastplate.

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I'd like to point out that there is at least two magic items, though one is slightly pricey, that solve this problem. Glove of storing, free action to safely stow your bow in a nice "little" place, you then quick draw the greatsword as normal and swing away. the other option is Gauntlets of the weaponmaster, pricey at 110k but possible, lets you store up to 10 weapons that allow you to pull one out or swap between active weapons as a swift action and have the added benefit of letting you pop greater heroism on your self 3x/day.

Just pointing out that there are alternatives to dropping your bow before going into melee.

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what he ^ said, very curious about this.

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soon as you have anything ready to playtest, esspecially mythic powers and the core abilities. I've been meaning to get registered on your forum so I'll get that done soon to help get things rolling.

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Hey all,

I have the honor of playing as a psion in a game that is dabbling in mythic rules. Now last I heard dreamscarred said that their mythic rules would be out in november. I don't know if that was for playtest or really get them out but I was hoping to use them instead of either bending the rules for archmage to work or switching to a martial class. Anybody hear any more recent updates or know anything more?

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and now I'm envisioning a fighter type wearing one of these as an all in 1 golf bag of weapons. to me this cuts both ways, on one hand once you strap your armor on or if your happy enough to be able to sleep in your armor without penalty you grab one thing to grab all or at least most of your weapons and combat gear, on the other hand, getting surrounded/taken prisoner, it's one thing the bad guys can take away to take all the same stuff from you.

As to the question, I'd allow most weapons to fit in one of the sections as long as it isn't totally impossible to fit at least most of the way thru the opening.

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without changing how the class works it would make things difficult. Personally I wouldn't have a problem with making the magus into a Cha based spontaneous caster using the bards spells known progression. This would however change one of the usual tactics magus players tend to use. Since spontaneous casters take longer casting metamagic adjusted spells it would somewhat make high metamagic play untennable.

As a simple swap over it's something you can talk to your GM about if it is a home game. As far as I know there aren't any feats you can take to make a prepared caster into a spontaneous one.

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OK, so I've got enough people to properly get the campaign moving finally. I'd like to thank those of you who showed interest but didn't end up playing for whatever reasons. Anyone else who wishes to join may still post here though you won't be dropped into the game right away but for lack of a better term wait listed.

I'll also be making a thread to keep track of the action and let anyone interested see how things are going. I'll post a link to that thread here once I get it set up and started with our cast of characters and thier back stories.

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It's pretty simple overall, mostly just gives us a visual display of where everyone and everything is and dice rolling. Go ahead and toss me an email and we'll get you set up with a character.


BUMPer cars?


BADABUMP


Dat Bump


Still have at least one opening so drop me a line if your interested.

For some more general info, this will be a high powered game. That does not mean power gamed. I like a nice awesome game that people talk about well after it's over. That means strange creatures, exotic magic, insane challenges, and characters strong enough to overcome them all.

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It depends on how you GM is picturing HP's. Some people picture all but the last few hp's as expended energy to mostly avoid or absorb damage. In this case you might ask how the baddie looks, if he's getting low he'll be looking tired, winded, maybe even a little worn out or bleeding. Worst case scenario maybe you need to roll a heal check to get some info.

In the event that an opponent has damage reduction to the point that your dealing little or no damage then you should deffinatly be able to tell. Any decent GM will let you know that a blow didn't quite sink home or dig in as hard as you expected.

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Bump

Still looking for one more


Send me an email at PSYCHO_DIRE_WOLF@yahoo.com so we can get on a voice connection of some sort when you are available and we'll get your character set up. I can use skype or give you the TS server info for it.

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We will be rolling stats. I prefer it over point buy and it can lead to both more interesting and more powerful characters. As for limitations any paizo material should be fine, but I'd prefer to stay away from gun classes as in FR by they way I see and run it they are still extremely rare and volitile even beyond the misfire rules in the UC. Before we start play I'll do a little "sit down talk" to go over your character if you have one already or have a concept in mind, or help you build one if you don't. If your wanting to use any FR specific races or classes I'll work with you to bring it up to pathfinder standards so you won't be taking a hit to fit with the setting.

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Hey all,

So I'm putting together a campaign based off of Kingmaker. The changes include moving the setting from Golarion to the Forgotten realms. Many other changes and adjustments are in place but putting all of them here would ruin many good suprises.

We've already got 2 people signed up for sure with a possible third. I'm here because I'd like to recruit a couple more, get the group up to five. We'll be playing saturday's starting mid-late afternoon Mountain time zone into the evening using maptool and teamspeak 3.

I'm looking forward to playing with more of this great community.

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lets all try to remember that a wagon isn't really a combat vehicle. now when you start htinking about chariots, thats when you need to start throwing rules out the window a bit.

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the in game reason mithril affects armor and not weapons is it changes the weight. Making armor lighter lets you move quicker, while a weapon is more dependent on how big or awkward it is to move around. Heck, for some weapons making them lighter should make them deal less damage(thinking big 2 handed bludgeoning weapons).

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I know the store, spent alot of time there awhile back, unfortunatly I'm non mobile atm so can't get there reliably or I'd just ask around or post an add on the wall there =). I'm looking to start a game that'll prolly use a VTT and voip to play so location isn't a problem. anybody interested drop a line here with an email addy or send me a mail direct. playtimes will be determined once I know who wants to play.

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bump


something to keep in mind about clerics and favored weapons at least, from a story perspective, is that not all of them use it, and even more of them use other weapons in addition to the favored weapon. I'd assume most of the time clerics of warlike dieties would use them for combat and the like. Other less useful mass combat type weapons would be a little more conservatively used. Like the example of a horde of dagger wielding clerics charging undead? Those same clerics would more likely produce morningstars, using the daggers as backup weapons or possibly just for ceremonial purposes.

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Hey everybody,

I recently moved out to buckeye and am regretably far from any of the local game stores. Basically I'm looking once again to recruit people for some gaming fun. I'm willing to host at my home and am also open to using a VTT for an over the web game.

What I have in mind to start with is a nice high powered game loosely based on kingmaker, and by loosely I mean REALLY loosely. Basically just the concept of setting up a kingdom and using the city/nation building and mass combat rules.

If someone happens to already have a game going in my area I'd be happy to join also.

Any questions or comments please either reply here or send me an E-mail at datkeson@gmail.com

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best way to usually enchant a shield while going shield master is to work up to your +5 shield enhancement asap to get all that double mileage out of the way and rolling, then either stack on any shield special abilities you want. After that when you have extra gold to splurge with put a Plain old +1 and whatever melee enhancements you get giggles from like flaming, holy, bane, all the oldies but goodies in my opinion.

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P.S. for the record my favorite uber end game setup is a +5 spiked light shield with bashing, arrow deflection, bane, corrosive burst, and speed. This is a very high cost item and only to be reached for when in a game destined to go to high levels =)


I'd say it would be pretty easy as a GM to accomodate this character concept. I'd have you buy your weapon and such as normal, and just have the weapon have the intelligence without any enhancements and you pay to upgrade those as you go just like normal, maybe giving the sword some special abilities and whatnot as you go and the father starts putting more effort into taking you over.

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Lumiere Dawnbringer wrote:
PSY850 wrote:

I think this could be a fitting punishment or counter to overly munchkiny players, and if it becomes an issue for regular players who arent just dying to get a character change or because they are bored then there are plenty of ways to bring people back from the dead in these wonderful fantasy settings. Heck, if the players manage to make some friends thru roleplaying they may even be owed favors or have backers who can help cover the costs of reviving the dead with no level loss. =)

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if a player wishes to change characters, instead of disemboweling themselves for a reroll.

they should ask their DM if at an appropriate time, they can change to a new character because they aren't too impressed with their current one. and even with a munchkin, you shouldn't penalize or punish them in game. you should talk to them out of game.

don't penalize the new PC just because they are a new PC. what high level party is honestly going to bother babysitting a penniless level 1 beggar?

I wasn't neccesarily saying level 1 bottoming out for every new character, but if you have multiple players doing things the wrong way by using intentional character deaths or wanting to change characters because they built exclusively to overpower levels 1-5 and now at level 8 they aren't the shining star of the party anymore so they wanna make a new gimmick that is uber at 8 but wouldn't get out of a barfight at level 1 then some of the solutions posted here would work.

Like a level or 2 below the highest or lowest level pc besides them, or by giving them limitations to make the new character believably come from the surrounding area. Most of the time when I have a player either wanting to switch characters due to innefectiveness or boredom I do have a nice little sitdown with them to make sure it's not for the wrong reasons or to be a recurring problem. If everything is kosher then the new guy is either found in the adventures or comes wandering in from a far away land to keep veresimilitude a little in check.

I may also be wierd in that I have my worlds populated not just by monsters and npc's, but also by other high level and high powered characters. If the PC's think they are the only ones in a setting with thier level of power aside from dieties it can sometimes lead to not thinking about the consequences of thier actions.

I actually had a player who was overall a pretty good guy and a friend overall, but sometimes took to his roleplaying a little too much. The incident in question happened when the party was up to around 15th level. They came into a mid sized city, about 1500 population, to do a little trade and recouperate. The wizard got the most expensive room, lots of food and fine wine, even the company of a lady, all on credit as one of the brave adventurers who came into town with so much gold and loot. A few days later when the party is rolling out of town the wizard refuses to pay at all and is told not to come back till he was ready to pay everything in full.

A few weeks go by, the cleric in the party even tries to talk to him in character to make restitutions, at which point the wizard said he would take care of everything the next time they went thru town. On said visit back to town the militia met the party at the gate. The party is admitted freely with the exception of the wizard. The wizard starts laughing in the guards faces and then begins walking away. As soon as he is well out of easy reach of the guards he pulls his nova routine and turns not only 20 or so innocent and well meaning guards to dust but also blows quite a hole in the gate. He walks into town and uses his display outside as an intimidation to get what he wants from the whole town. I ask him if he's sure 3-4 times thru this string of events and he replies yes everytime and towards the end even says "what can anyone here do to me?".

After he says this I let things go and he continues going around doing his thing even though the party all decides to give him a nice wide berth. About a week in town goes by this way until the excrement hits the fan. At that point the wizard wakes up with the entire establishment he had taken over as his own completely empty. He senses things are wrong and before he leaves his room he is completely packed, ready to travel, and buffed ready to fight. He finds on the street outside 3 elven wizards along with 12 troops. These were part of a group I had introduced much earlier in the game. A group organized jsut to keep spellcasters of the world from getting out of control. A sort of magic police. The elves were also wizards, and the troops were all using a slightly altered mage hunter prestige class. The fight was short, with the mages quickly countering the players spells and the troops then stopping him from casting and forcing him to surrender. His character was locked away for a few years of game time and he learned a very valueble lesson about my games.

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Best thing I've discovered lately is really something to grab for melee types as you get into mid-high levels with some spare loot money, a +1 adaptive composite longbow. for those silly situations where you cant get close enough to stab the bad guy in the face, at least you can still hit him and apply your full strength mod, no matter how buffed you end up.

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Depending on the half giant stats being used and the werewolf stats being used, that barbarian tribe is gonna be worth quite alot, especially if armed with silver weapons to bypass the DR. And if it's the pathfinder lycan stat changes they will only be +2 wis al the time, and +2 str +2 con when wolfed out, other then that they will just be human or elf or whatever they started as.

If them getting reinforcements is that huge of an issue, maybe try finding some reinforcements of your own. Send riders out to other nearby settlements and cities. A nearby elf settlement could be worth a bunch of archers added to your walls which would change the odds quite a bit before they even get to you.

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I think this could be a fitting punishment or counter to overly munchkiny players, and if it becomes an issue for regular players who arent just dying to get a character change or because they are bored then there are plenty of ways to bring people back from the dead in these wonderful fantasy settings. Heck, if the players manage to make some friends thru roleplaying they may even be owed favors or have backers who can help cover the costs of reviving the dead with no level loss. =)

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I'd say monk probably benefits the most from more high stats. Paladin and ranger are probably next on the list. Other classes while not gaining more general power will gain more versatility, Bard, cleric, druid, fighter, well, just about everybody else. whether it's gaining more skillpoints that you usually wouldn't have or raising save dependent stats and whatnot.

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something else you should look at is to see what those numbers look like when you cant put every drop of that on target, I'm assuming bane is coming from your inquisitor levels not from the weapon so that always applies when you need it, what about those holy dice. unless your running organized play or have a GM thats sticking nice and tight on an adventure path not everybody will be evil.

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I think the OP roleplayed this properly. While gorum might have had issue with expending spells to heal the tactical moron, the cleric didn't use his god given powers to heal him so gorum didn't get to argue it out. I'd look at it as a dm as if the cleric thought or assumed gorum wouldn't like the healing done in this situation, but the cleric wanted to show a bit of mercy to the dumb fighter.

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if you want the same effect for ranged attacks the spell you want is Gravity bow. It's on the ranger list at first level, not sure what other lists it's on off the top of my head.

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thats right ogrork. Basically an immediate action takes up the swift action slot of your next upcoming turn.

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I do kinda require the new class choices to make sense, but it is the player that decided what makes sense for thier character. I also ask where a character build is going before the game starts, and ask them to keep me informed if they change thier minds. Like I have one player who really likes playing eldritch knights, and when he makes his first level fighters, he also tells me the relevant part of his backstory where he's spent a few years in a mages college or apprenticing to a wizard. Then at second level he's already got his spellbook on hand and ready to go.

I make small exceptions for new players who honestly don't know what kind of character they are building from level to level.

I actually have a character myself that either requires tons of in game roleplay, or to start after 5th level. His first 4 levels you see are in monk, plain old vanilla monk. And how he is met is in a bar, completely drunk as much as he can manage, and trying to forget the trauma that destroyed the monestary where he practiced his art until not long ago. Now the multiclass varies depending on what the gm is allowing but it's usually something very un monk ish. So big changes from paladin or monk or druid or other classes with roleplay type restrictions, but as long as the player lets me know where he's going with it and/or roleplays it on thier own then it both makes the game smoother and more enjoyable for most players.

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I'd say if your characters by some course or other have enough starting gold to afford the upgrades then I'd allow it. Granted they would have to buy off the battered condition that it starts with first =).


I think the favorite I'd like to try is either rogue/wizard going for Arcane Trickster or ranger/wizard or ranger/bard going for arcane archer. The arcane trickster I just like the flavor tons and I think pathfinder improved the heck out of it, just hate that build up time before you actually hit the class. As to the arcane archer, he'd either be the king of field control, stopping enemies in thier tracks so he can litter them with arrows, or the roving artillery piece that buffs himself and his allies beyond belief.

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To me the fighters "gimmick" thier "thing" is that they do that damage, on a regular basis, while heavily armored, and they are still doing cartwheels around the field while anybody else in thier gear would be struggling to hustle. That and they can specialize in literrally any combat style they want and once you get enough levels under you, speccing out 2-3 styles isn't out of the realms of possibility.

In short, the fighters "thing" is armor training along with getting a feat EVERY level.

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that ring is a bit expensive, but I like it overall and will have to remember it for my next magus =)


no, he's saying any creature with just natural attacks never gets multiple attacks based on bab. even with just one bite attack the animal only gets 1 attack.

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the thing you have to keep in mind is the feat is not meant to allow combinations you wouldn't normally be able to cast together. It just allows more metamagic spells to be cast in a day because of the one free.

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look at it this way for hold person, the magic is invasive and noticable to the character being affected even without prior magical training. Because of that the fighter gets a chance to throw everything he is against that so that he won't just stop moving allowing whatever is going on around him to kill him without a fight.

For the fireball that was talked about early in the thread, it's hard to be unaware to an explosion of fire happening within 20 feet of you. and the save isn't just getting out of the way, it's throwing your cloak up over your head and arms so that it gets set on fire instead of you and then putting that out quickly.

If you can get past the stigma that is the drizzit and read some forgotten realms novels by salvatore there are plenty of examples like this. Different settings use different magic and descriptions. But you could argue anything mind affecting the target feels and therefore gets at least one opportunity to fight back against the spell taking over his body or putting him to sleep or whatever.

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the AoO's are up to 15ft from the snap shot tree. Something else to add in would be improved critical for the longbow. it only bumps it up to 19-20, but when you do crit it's a x3 which with all your bonus's from weapon spec and weapons training will be huge.

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see this is why I like slightly more gun heavy settings. Where they have figured out ballistic protection and add it to most armors so that gun specialists arent shooting at touch ac's. it also brings down ammo prices making them a little more managable for the characters.

To me the advanced firearms aren't too broken but I'd say if you allow your character to get them deffinatly put more unique challenges up against him and your party. Like others mentioned this should include monks and whatnot types with nice high touch ac's, but it should also include other gunslingers with thier class bonus's set up to defend against firearms. If any conversations or roleplaying happens with these brigands have them be after the shiney new legendary weapon(s) that your character has as it will be pretty noticable and recognizable letting rumors spread. Unless of course he only ever uses the new shiney out in the wilds when nobody who will be left alive will be around.

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