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Marilith

P.H. Dungeon's page

Pathfinder Society Member. 2,653 posts (4,083 including aliases). 2 reviews. No lists. No wishlists. 9 aliases.


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Steve Greer wrote:

Let the players play whatever characters they want. It's been my rule for many years and always been a good one. Most players are fairly intelligent and resourceful. They'll either find ways to compensate for their lack or catch on and take a level or 2 in cleric or some other class with the ability to either cast healing spells or use healing items.

I agree- let the players play what they want, no one should feel like a party has to have a cleric. If I had a group of players that all wanted to play fighters or mages for example, I would just try to tailor the campaign to the strengths of those characters classes. Although, I still would encourage someone to pick up a level in cleric just so that they can use scrolls and wands for healing. You could also throw more healing potions and such into the the treasure's to keep the party going. There's no sense in taking fun away from the players be making them play a class they don't want to play. As a dm I think it is your job to adapt the campaign to the party they create, not the other way around.


John Cummings wrote:

Will be starting the AoW early Feb. I Have five players, but nobody wants to play a cleric. What should I do? The whispering Cairn is famous for being a death trap around here!!

What does the party do to heal during battles. Any ideas?

Thanks for any help.

You can get around not having a cleric a few different ways. For example, as long as one character takes a level in a class that has access to some healing spells, like cure light wounds, that character could use a wand with that spell on it. I sometimes have a ranger, paladin or bard, that carries wands of cure light or cure moderate wounds. When the characters are well stocked with such wands they can survive. Of course there are plenty of undead, so having access to turning would be handy- but it isn't essential. You might also be able to convince a player to multiclass and take one or two cleric levels and do the rest in their preferred class.

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