OzInc's page

Organized Play Member. 4 posts. No reviews. No lists. No wishlists. 5 Organized Play characters.


RSS

Dark Archive

1 person marked this as a favorite.

Harmachris, The Benitoite Sage:

Name: Harmachris, The Benitoite Sage
Alignment: Chaotic Neutral
Race: Garundi
Class: Musket Master 9

Description: Harmachris always had an interest in becoming an alchemist, however, not hailing from a noble Osiriani family he quickly had to find his way in the world. With a talent for black powder and things alchemical as well as a very good dexterity he found it in his ability to make and use "Par lei" his Musket. "Par lei" was named half jokingly and half as a retort for his more diplomatic friends. The Pathfinders recruited him originally to The Segang Expedition. After that he was hook, though always favouring his assignments where he could use his knowledge of Ancient Osiriani and his growing study of the Scarab Sages. His stealth is often aided by his habit of using an Oil of Silence on "Par lei" helping give his parties an edge.

Dark Archive

Sorry bookrat

At this point, I'm thinking classified technomancer magic, but that's a trademark so they aren't telling.

Dark Archive

1 person marked this as a favorite.
Smite Makes Right wrote:
OzInc wrote:
Reason #3 -- It is very cold in space, liquids like blood freeze instantly effectively sealing the puncture.
Space is not cold. Cold requires matter for you to be in contact with and transfer your heat to. In a vacuum, you are actually at risk of overheating as you can absorb heat from a "nearby" star and have no way to transfer it away. ...

I am sure that every Space agency is going to be happy to learn that space is not cold, so we no longer have to worry about the fact that the average temperature of space (the cosmic microwave background temperature of 2.7 Kelvin (-270.45 Celsius)) is not longer a concern or that objects no longer radiate energy into the near vacuum of space. Entropy is clearly no longer an issue as well.

In point of fact, while the starward face of objects gain heat as you suggest, the fact still remains that objects do radiate heat into the near vacuum of space and at 2.7 Kelvin, -454.75 Fahrenheit it would be hard to call that anything but cold.

Bookrat gave you far to much credit when he suggested you were half right, in point of fact, you were not correct, and knew only one detail but not how it relates to the subject.

I suggest before, you mistakenly correct you actually do a little more work learning. Reason #3, and #2 are actually based on NASA studies, so while tongue in cheek in my answers, they were soundly based on well defined science. Sorry to burst your bubble Smite, but this time "Smite
makes wrong."

Better luck next time

Dark Archive

1 person marked this as a favorite.

Reason #3 -- It is very cold in space, liquids like blood freeze instantly effectively sealing the puncture.

Reason #2 -- The environment suits are seal healing (note there are a number of materials that already meet this requirement)

... and finally ...

Reason #1 -- It's a game! to borrow from MST3000 "Just repeat to yourself "It's just a show, I should really just relax""

Play well, and have fun