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Owen Weldon's page

Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 22 posts (398 including aliases). 9 reviews. No lists. No wishlists. 3 aliases.



8 people marked this as a favorite.

Person 1


1 person marked this as a favorite.

Just go Slayer. Red Mantis Assassin is great flavor but only so-so mechanically. If your friend insists both Ranger and Slayer are great entries for RMA. Really though just go Slayer and get the sweet looking outfit.


5 people marked this as a favorite.

We were sneaking around a castle once and the archer ranger tried to kill off a guard quickly and quietly from range. At first everyone was super pumped when he got a crit, confident the guard would not live long enough to sound the alarm, only to remember that the ranger had a Thundering bow.

Ooops.


1 person marked this as a favorite.

Hitting Touch AC is very nice but I prefer a bow ranger as well.


2 people marked this as a favorite.

Age of Worms was the worst for players deaths. It got to the point where we just started numbering our characters instead of naming them.

Pathfinder APs generally have lots of deaths in the first 2 parts and then very few in later chapters. Generally deaths in later chapters arise as the DM tries to increase the difficulty and over does it.


1 person marked this as a favorite.

I think I know of one Thanotic Titan.

Spoiler:
There is a Titan in the final chapter of Way of the Wicked. He's not the BBEG but is likely to show up at an inopportune moment and give the party a good challenge.


6 people marked this as a favorite.

When I look at the Rogue, I think of the core Barbarian. The rage powers in the CRB are generally terrible and the Barb was inferior to the Fighter.

Then along comes the APG which introduced a ton of awesome rage powers for the barb and some sweet archetypes and the Barbarian has never looked back. Why not just put out a bunch of Rogue powers that are actually good? I see Barbarian PCs spending feats to get more Rage Powers and you see Rogues trying to trade Rogue talents for Feats. Why? Because Rage powers are better than feats and Rogue talents are worse. Publish a bunch of Rogue talents that fix the rogues problems (and there are many) and then the Rogue Talents would actually be valuable.


4 people marked this as a favorite.

I still think they should ditch the precision damage and just give dex to damage with their swashbuckler weapon. Otherwise many people will just go with dervish dance which gets boring fast.


1 person marked this as a favorite.

We don't usually play with xp so the new PC comes back as the same level as everyone else. WBL is usually used but there may be restrictions on what can and cannot be bought depending on the campaign.

We usually come up with a flimsy excuse why the new PC joins the party and just keep going. No one wants to sit out for hours until the party gets to meet up with the new PC.


1 person marked this as a favorite.

First I built a twf ranger and a twf slayer to compare but I decided that I didn't really like either so I started over with Str builds of each. These are not optimized but I tried to make them as close to each each other as possible. This was done with HeroLab (and some tweaking)

Str Ranger
Human Ranger 7
Medium humanoid (human)
Init +2; Senses Perception +2
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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +2 Dex, +1 dodge)
hp 64 (7d10+21)
Fort +7 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +7, Will +6
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Offense
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Speed 30 ft.
Melee +1 greatsword +12/+7 (2d6+14/19-20)
Special Attacks favored enemies (humans +4, undead +2)
Ranger Spells Prepared (CL 4th; concentration +6):
2nd (1/day)—barkskin
1st (2/day)—lead blades, resist energy
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Statistics
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Str 21, Dex 14, Con 14, Int 10, Wis 14, Cha 10
Base Atk +7; CMB +10; CMD 25
Feats Dodge, Endurance, Furious Focus, Iron Will, Power Attack, Step Up, Toughness, Weapon Focus (greatsword)
SQ combat styles (two-handed weapon), favored terrain (underground +2), track, wild empathy, woodland stride
Other Gear +1 Chain shirt, +1 Greatsword, Belt of giant strength +2
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Humans +4) (Ex) +4 to rolls vs Favored Enemy (Humans).
Favored Enemy (Undead +2) (Ex) +2 to rolls vs Favored Enemy (Undead).
Favored Terrain (Underground +2) (Ex) +2 to rolls vs Favored Terrain (Underground).
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Track +3 Add the listed bonus to survival checks made to track.
Wild Empathy +7 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.
_____________________________________________________________________
_____________________________________________________________________
Str Slayer
Human Slayer 7
Medium humanoid (human)
Init +2; Senses Perception +2
--------------------
Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +2 Dex, +1 dodge)
hp 64 (7d10+21)
Fort +7, Ref +7, Will +6
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 greatsword +12/+7 (2d6+14/19-20)
Special Attacks favored target
Slayer Talents : Combat Trick (Step-Up), Weapon Training (Greatsword), Terrain Mastery: Underground
--------------------
Statistics
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Str 21, Dex 14, Con 14, Int 10, Wis 14, Cha 10
Base Atk +7; CMB +10; CMD 25
Feats Dodge, Furious Focus, Iron Will, Power Attack, Step Up, Toughness, Weapon Focus (greatsword)
SQ track, stalker
Other Gear +1 Chain shirt, +1 Greatsword, Belt of giant strength +2
--------------------
Special Abilities
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Sneak Attack 2d6
Favored Target (+2) (Ex) +2 to rolls vs Favored Target (Move Action).
Favored Terrain (Underground +2) (Ex) +2 to rolls vs Favored Terrain (Underground).
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Track +3 Add the listed bonus to survival checks made to track.

The two seem really close. The Favored target is more flexible and the sneak attack damage is a nice bonus when it applies (in my experience not very often). The ranger has bigger bonuses and once the Instant Enemy spell becomes available the Ranger is going to win any DPR contests. The animal companion is a tough one. Most of the animal companions I've seen in play were more hindrance than help (lots of riding in the portable hole) but there are now feats available that make it as good as a druid's (minus the nice animal selection). I'd like to see better Slayer (and Rogue) Talents. More combat focused. When you look at Rage powers there are lots of awesome ones but Slayer talents are largely "meh". Put level limits on to balance them. I agree that Poison Use would be a good fit to this class (and Poison Immunity is always handy). Skill points should be 6+Int.

At this point in the test, I think the Ranger is still a better slayer - at least after level 10 when the Rangers spells tip the balance in its favor.


1 person marked this as a favorite.

The new Reaper Bone's include a townfolk set. As these are made of plastic they are much cheaper than the metal ones. As the rewards have shipped from their Kickstarter last year I bet you can find tons on Ebay.


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I think its just a reminder. If it is undead it has the undead traits unless noted otherwise. Undead don't sleep.

Now why Dragons are immune to sleep is beyond me. Dragons are after all notorious for sleeping long periods.


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The spell description for each says that it counters and dispels. Adding +1 to -1 = zero. No effect.


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I believe he is.


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Low level sorc is pretty easy. Just pick his starter spells for him.


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Wow. I actually want to play a monk.


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Where's the Weed? wrote:
Can you have personal spells like Shield or Mirror Image on a Wand?

Yes, but they can only be cast on yourself.


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