Starfarer’s Codex: Legacy Gunslinger brings the dashing, daring gunslinger concept from the fantasy era into the future! Designed to focus on the most interesting options from the gunslinger class, Legacy Gunslinger allows any character to become an expert in the way of the gun, presenting a Gunslinger feat, a gunslinger archetype (appropriate for any Starfinder Roleplaying Game-compatible class), and special class options for operatives (the gunslinger specialization) and soldiers (the gunslinger fighting style). And, for campaigns where it makes sense for a character to be a gunslinger first and foremost, the 20-level gunslinger base class!
Regardless of how to access them, gunslinger abilities give a character ways to do more with a gun. With abilities drawn from multiple gunslinging methods for any class ranging from 1st level to the top tiers of a campaign, a character can pick up a few gunslinging tricks or become an undisputed master of ranged weapons. So whether you want to gain fancy shooting options that allow you to twirl pistols with the best of them, use gunfire to blast things out of people’s hands, or just want a little extra grit for your character, Starfarer’s Codex: Legacy Gunslinger has got you covered!
The current plan is to have them available through the Paizo store, sometime in the next couple of weeks. They are';t available anywhere yet.
As soon as they are available, I'll link to that store from here, since Legendary is out of print copies so I'm not cannibalizing their sales.
Saint Bernard--I got your email. I'll ping you directly once these are up for sale so you don't miss out.
I once had a GM note that in his campaigns, all dragons viewed animals, humanoids, and most magical beasts and monstrous humanoids as tuna sandwiches.
Now, yes, the good ones were aware that some tuna sandwiches could talk, after a fashion, and has some rudimentary ability think. (Rudimentary from a super-genius dragon's point of view, anyway). So, as much as possible, they tried to identify which type of tuna sandwich they were dealing with.
But if one woke up with a tuna sandwich trying to steal their wallet awhile poking them in the foot with a toothpick? There's a decent chance even a good=aligned dragon would respond by taking a big bite.
That looks amazing. Do you feel that getting 16 levels of abilities from two classes is the rough equivalent of one class taken to 20?
A lot of play with eldritch knights and mystic theurges suggest it can be. A lot of character potency comes from action economy, feats, skills, and magic items, none of which get duplicated by taking this class. And abilities grow in potency as you gain levels, so having more low-level options often isn't better than fewer higher-level options.
That said, with 37 or so classes (not even counting unchained or alternate classes), this has more than 1,200 possible combintions, and obviously no one will ever playtest all of them. So would a warpriest/summoner break the game because fervor and an ediolon cheat action economy restrictions?
Maybe. But I'd love to see someone test it out. :)
Archetype: Collateral Diehard. http://paizo.com/products/btpy9vx7?Star-LogEM003-Collateral-Characters
Theme: Collateral. http://paizo.com/products/btpy9vx7?Star-LogEM003-Collateral-Characters
Jokey the Unfunny Comedian wrote:
He likes Moon Pie and Mars Bars..
I am just looking at Natural Weapon Master and that looks insanely powerful.
It's certainly good. It's supposed to be, especially given you give up an arcana for it. But since you can't just take "natural attacks" for things like Weapon Focus, being able to apply that bonus to whatever natural weapons you have in a given shape is otherwise impossible.
RAW, you couldn't take Improved Natural Attack, since it selects a "natural attack form," rather than a specific "weapon," unlike say Feral Combat Training which specifies you select a "natural weapon."
It would apply to Dazzling Display, Brutal Coup de Grace, the aforementioned Feral Combat Training, Greater Weapon Focus, and likely a few others are also choices. And, if you are using a hybrid class archetype off a blog, chances are you use other 3pp material, so there's no telling what non-Paizo options might fit that description.
If been paid to be a GM, though not often.
James Sutter wrote:
Now you have no one but yourself to blame when that's how it goes down.
I've known *of* James, so as to say hi to him at Gen Con once every three years or so, from the old days of me freelancing for the magazines. But even when I was hired at Paizo, for quite a while I didn't work with James, or really get to know him, because that's not how the schedule ended up working.
Canadian Bakka wrote:
I could delve deeper into what I found engaging and/or useful, but that would take up a lot of space here. Instead, I close out this post with a sincere thank-you and I wish you the best this weekend with the convention (and some much needed worry-free sleep).
Sincerely, thank you.
I'm sorry if this has been asked already. But can one find the Starfarer's Companion on Paizo.com or elsewhere? My group is pretty jazzed about Starfinder and the Starfarer companion.
We hope to have it out this weekend... just not yet, and it may not be on Paizo.com until Monday, since the Paizo staff (very reasonably) don't work over the weekend.
We'll absolutely make it available on Drivethru and the Open Gaming Store. Just as soon as we have it ready!
2. Will there be grafts for the new races and classes in order to use them with the upcoming creature creation rules from Alien Archive?
RGG doesn't have access to the rules from Alien Archive, so there's no way to get grafts put together for it that'll be of the quality we want to maintain. When that book comes out, rest assured we'll get that info into people's hands one way or another.
David knott 242 wrote:
I am sure that Owen of Paizo and Owen of RGG have communicated with each other fully about that issue of higher level spells. ;)
We really haven't.
I know that sounds stupid, but Paizo Owen doesn't have time to go over design concerns with 3pp. RGG Owen isn't an exception to that just because "we know each other."
The authors of this book took what they thought were the smartest design decisions for it. I am developing those choices, but it wouldn't be possible to totally rewrite them.
You should judge RGG's 3pp Starfinder work based on our 3pp pathfinder work, and nothing more.
This is one reason this isn't a Kickstarter, and we're not taking preorders. This is a massive book, and it'll give gamers a really good idea what we are capable of. Use that to judge if you want to back any future crowdsourced projects we do. :)
I really like your Rosie's Rebels post. The powers some have are not something I've seen before(or remember seeing).
That's! That grew out of some research I was doing for my for-fun-only Diesel-Pulp setting I post about occasionally, though it's not directly connected to the previous material.
I didn't post it here as an update, since it's not specifically as Pathfinder thing. If people would rather know about all new posts, that'd be worth me knowing. :)