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Lord-Mayor Haldmeer Grobaras

Owen K. C. Stephens's page

Developer. Goblin Squad Member. Pathfinder Society Member. 4,113 posts (4,117 including aliases). No reviews. No lists. No wishlists. 1 alias.


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Paizo Employee Developer

I'll be on the panel, and plan to have this year's RPG Superstar, Monica Marlowe, available to answer your questions!

Paizo Employee Developer

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IF you are a spell caster who uses a shield and uses scrolls, it's amazingly useful. You can scribe a 3rd level or lower across that's always ready and prepped when your shield is, and it costs you half what a regular scroll costs you to make (so 1/4 the cost to buy). After two dozen spells, the shield has paid for itself.

Paizo Employee Developer

Greylurker wrote:
I'm playing a Crypt Breaker Alchemist for Mummy's mask and I'm having a devil of a time tracking down discoveries and such from different books. I know there is a Healing Bomb discovery someplace but I'll be damned if I know where it is.

Magical Marketplace, page 20. :)

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Again, this book went out the door before we began making all content work with both APG summoners and PC summoners. Starting with Monster Summoner's Handbook, everything for summoners will address how to use it with both.

Paizo Employee Developer

Eric Hinkle wrote:

Okay, I gotta ask, what the heck would you need a huecuva cohort for? They seem to be one step above zombies to go by the bestiary entry.

Still, someone will love it!

That one step includes being able to take class levels, which is no small thing. :)

Paizo Employee Developer

I'm glad people are enjoying it!

Paizo Employee Developer

Brinebeast wrote:
I would really like to see the Sahir-Afiyun Achtype updated!

Is there something specific about pesh magic you think needs updating?

Paizo Employee Developer

These are all good ideas. I encourage folks to keep them coming.

Paizo Employee Developer

Obviously I can't promise anything, but I AM interested in what people DO want to see in this book, and books like it. The short solicitation text is often written *very* early in a book's life.

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Ravingdork wrote:
KingOfAnything wrote:
I really liked the Wild Caller summoner archetype. Shaping your eidolon from the plants around you seems like a fun concept.

Didn't we already have a Wild Caller archetype in the Advanced Race Guide under Half-Elves?

WHY DOES PAIZO KEEP REUSING NAMES!?

It gets mighty confusing!

Because I failed Developer Due Diligence. Worse, I made a change to keep it from being very close to an existing archetype name... and made things worse. Mea culpa, and apologies. I hope to avoid ever doing it again.

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The main reason the tracking bonus isn't to undead is that in many (though not all)c axes undead just should't have significantly different tracks. Yes, skeletons and zombies might leave bits of dead flesh, but a vampire in boots isn't going to have anything distinct from a human in boots. And incorporeal undead may not be subject to tracking at all, and I didn't want to inspire arguments between players and GMs about what it means to be a +5 to track a ghost.

Outsiders, on the other hand, are actually from a different plane of reality, and thus definitely not a part of existing nature, and I could easily see the matter of reality itself reacting differently to an outsiders feet (even in boots), allowing the greet faith cavalier to more easily follow their trail.

Not a typo, just my opinion about what makes the best combination of in-game logic and good gameplay.

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Some of the material in this book is class-specific, and obviously there isn't room to cover a lot of new material for every class that can summon monsters through *some* method.

Other options are available to anyone who can cast summon monster, and yet others are available to anyone who can do any form of conjuration (calling) or conjuration (summoning), and yet others are based on where you are from in Golarion or who you work with rather than anything class-specific.

So even if your favorite class didn't get class-specific stuff, if you are summoning things there should be *something* for you in this book.

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Ross Byers wrote:
That's a fairly big list of differences for archetypes with the same name. (Compared to Grenadier being reprinted in Monster Codex with essentially the same rules.)

The two wild callers is a case of an entirely new archetype that got given the same name as a race-specific archetype because I failed my Due Diligence as a developer.

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There's no formula for summon monster/summon nature's ally spells, though there are some guidelines for a GM looking to expand the lists (I talk about those a bit in Monster Summoner's handbook). The problem, is that the CR of a creature is based on how much of a threat it is to PCs, not it's total power level or impact in gameplay. A monster able to summon a 10 gp ruby once a day can be of any CR - it's not that much money. But as soon as you add it to a summoning list, someone will summon 5 of them multiple times per day while in downtime and break the game economy. Similarly a creature that can repeatedly force everyone in an area to make a saving throw may be fine as an encounter, but if you can summon it a player may spam summoning it in the hopes some foe fails (even if the DC is low), and that slows down gameplay.

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Mythic got a direct support book to help contextualize mythic on Golarion, so people knew where it was and what it looked like within our campaign setting. The Unchained classes live in the same places as their core and base counterparts,m so that kind of localization isn't necessary.

This book has undergone much more development than usual, in part to make sure the summoner material for it works with both the APG summoner and the PU summoner, which altered many other choices and created space constraints that lead to yet more changes.

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We'll at the *very* least be touching on some Jalmeray things, though Vudra itself also isn't out of the question.

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Andrew Betts wrote:
How does the spell wild instinct work for the Bloodrager? It requires a Divine Focus, which I'm pretty sure the Bloodrager does not get.

The bloodrager ignores the DF. It's essentially M/DF, with the M instead being "nothing."

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Nohwear wrote:
Luthorne wrote:
Sam Defoe wrote:
Did shamans get anything new by chance?
I don't have the book myself, but someone said earlier in the thread there's a new shaman spirit. I'd guess there's some new shaman spells too, but that's just speculation...
Correct, I believe that all of the new spells are on the Shaman list. The new plant spirit seems interesting.

Of the eight new spells, seven are on the shaman list. The lone exception is oasis, which is just cleric/druid/sorcerer-wizard.

The wood spirit has all the elements of a typical shaman spirit - hexes, spirit abilities, manifestation and so on.

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Bleeding Attack from Pathfinder Chronicles - Cheliax: Empire of Devils, but it specifically doesn't stack with anything else.

Blood Beak, from Advanced Race Guide, but it's tengu-only.

Splintering Weapon from Ultimate Combat, but you'll need a golf bag of spare weapons to break.

The vengeful hunter fighter archetype in Pathfinder Campaign Setting: Inner Sea Combat

The bleeding wound deed of an 11th level swashbuckler from Advanced Class Guide.

Bloodletting Kukri from Ultimate Equipment

Pinning Rend from ultimate combat, which requires you to be 9th, pin a foe, and deal unarmed strike damage, but can add up to a lot of bleed.

Red mantis Assassin prestige class from Pathfinder Campaign Setting: Paths of Prestige

Bloody Assault from Advanced Player's Guide, which stacks with other bleeds but not itself (and requires a -5 attack penalty)

Bloodletting from Pathfinder Player Companion: Faiths of Corruption, which requires you worship evil deities.

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Hey folks! The question about how the freebooter can use quarry actually rose to the top of the FAQ list (in large part because of Mark Seifter's tireless work going through FAQ's), so there's now an official answer!

Paizo Employee Developer

Hey folks! This question actually rose to the top of the FAQ list (in large part because of Mark Seifter's tireless work going through FAQ's), so there's now an official answer!

Paizo Employee Developer

Hey folks!

So, this is part three of my multiyear plot to have players clear all of the Emerald Spire! Last year, two groups of players using regenerated characters managed to clear levels 1 & 2! They made an assault on Level 3 but failed to clear it, so that's where the group playing Part 3 will start! So who knows, you may have to make yet another run on level 3, or move on to level 4, or even get to try your hand at level 5!

I'll have the pregenerated characters representing a wide range of classes and heroes, miniatures tied to the pregens, dice, pencils, and so on. You can bring your own dice if you want, but you are stuck with my character builds.

Decisions made by players last time impact your resources this time, and things you do this time can impact character options for years to come!

So join me for a few hours, as we see how far you can make it through the Emerald Spire Superdungeon!

Paizo Employee Developer

Hey folks!

So, this is part three of my multiyear plot to have players clear all of the Emerald Spire! Last year, two groups of players using regenerated characters managed to clear levels 1 & 2! They made an assault on Level 3 but failed to clear it, so you get to try again!

I'll have the pregenerated characters representing a wide range of classes and heroes, miniatures tied to the pregens, dice, pencils, and so on. You can bring your own dice if you want, but you are stuck with my character builds.

Decisions made by players last time impact your resources this time, and things you do this time can impact character options for years to come!

So join me for a few hours, as we see how far you can make it through the Emerald Spire Superdungeon!

Paizo Employee Developer

Exciting!

Paizo Employee Developer

Matrix Dragon wrote:
cartmanbeck wrote:

How about I throw you the rules for the Plant Eidolon class feature it gives you? :)

** spoiler omitted **...

Oh no, as soon as I saw Cactus as an option I immediately pictured the cactuar from final fantasy, lol.

In any case, the options look pretty interesting. I wonder how these kinds of archetypes will work with the unchained summoner though? Doesn't that thing require you to select from a specific list out outsider types?

Yes. While all PC I develop from here on out will strive to make sure summoner options work for both APG and PU summoners, that is not the case for Heroes of the Wild, which we finished a while ago, before PU was out.

Paizo Employee Developer

Sure, and it doesn't make it any less playable. But such a gaffe is not work of the standard I expect of myself.

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Andrew Betts wrote:
and yes this makes it the second Wild Caller Summoner Archetype released.

Well that's just disappointing and personally embarrassing. My apologies to everyone for failing to catch that. It's my responsibility to prevent this sort of thing, and in this case I flubbed it.

I actually changed the name late in the process from First World Summoner, because I thought that was too close to the First Worlder archetype. I introduced this bad call late in the process, so no one else can be blamed for it.
Since we reference anything that isn't from the core, there should never actually be an issue with knowing which archetype we mean, since Wild Caller (ARG) and Wild Caller (PC:HotW) are going to send you to the correct source in each case.
But this is still unacceptable for my own sense of the quality of work I should be doing in Paizo's name. Obviously I need to double check all archetype names, along with spells, feats, weapons, traits, and so on. I'll endeavor to be more rigorous about that going forward.
It is a different archetype (though it has some similarities), open to all races, and with its primary point of interest being a plant-creature eidolon.

Paizo Employee Modules Overlord

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The Marshal, from Miniature's Handbook.
I played one, and GMed one in a campaign of mine. Both characters were a lot of fun.

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To be clear:
Jabbing Style has this prerequisite line:
Prerequisites: Improved Unarmed Strike; base attack bonus +6, brawler's flurry class feature, or flurry of blows class feature.

Improved Unarmed Strike is a prereq for everyone.
There is then a semicolon.
Of the items after the semicolon (base attack bonus +6, brawler's flurry class feature, or flurry of blows class feature) you must have one (it's A, B, or C).

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Fourshadow wrote:
Anything nice for Bards in this?

I think the fey Performance feat is quite nice, and not nearly as situational as it sounds. And the nature's path and raven's flight spells are available to bards, and in my opinion raven's flight is a smart choice for your third or forth 3rd level spell known.

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We use the language "This ability modifies... " fairly often. The Huntmaster, also in Animal Archive says "This ability modifies the challenge ability." for bestial challenge, and something like that is my preference.

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It also has a base attack bonus +6 as a prerequisite, which is what Thvari is talking about.

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I really like a lot of the new witch stuff. There's an herb witch, who both have an easier time brewing alchemical stuff and get access to a new herbal power called remedies, and five new patrons, which are a small thing, but I think witches with patron themes for mountains, plants, storms, summer, and thorns are all pretty cool.

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Protoman wrote:
Blayde MacRonan wrote:
I have a question concerning the Mad Dog barbarian archetype, and if this has already been asked, then my apologies for not noticing. According to the archetype, it gains Damage Reduction at level 10, but the regular barbarian gains it 7. Yet the Mad Dog doesn't lose this class feature at 7th level. Is this a typo or was the archetype supposed to follow the normal progression, with the addition that the animal companion gains it as well?
Since it doesn't replace anything, I believe the damage reduction gets delayed to 10 for both the barbarian and the animal companion with a stated maximum of DR 4 rather than the regular barbarian's DR 5.

That's how I read it as well. It's like the rage ability for the mad dog, which states when she does get it, rather than noting that at 1st level she doesn't get it yet.

That's not ideal wording, and I'll watch for such issues going forward.

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Elicoor wrote:
And finally... Owen, Dragon78 asked for the racial traits only when someone gets his/her pdf, not when they wrote it themselves. (obviously joking of course)

Yeah but, I did get my pdf. Print copy too!

:D

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The Feyborn alternate racial traits are: Fey Magic (granting access to three 0-level and one 1st-level druid spell, each once per day), Fey Thoughts (granting two class skills selected from a list, one of which is UMD), and Low-Light Visions. In each case it gives the race point cost in case you are using Advanced race Guide, and otherwise tells you what it replaces for any of the core 7 races.

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We didn't focus on the Ekujae or their wildborn, but we did manage to give some information on Feyborn, members of all the core races who have alternate racial traits based on their fey heritage.

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Serisan wrote:
If you could please clarify which part of the suffocation rules are intended to be invoked, that would be appreciated. Specifically, does the target have the opportunity to hold their breath?

You cut off their air. They get to hold their breath, 2 rounds per point of Constitution, -1 if they take a standard or full-round action.

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deuxhero wrote:
Why is a spell that draws from the wisdom of spirits not on the Ranger list?

Because the spirits aren't particularly nature-based, so it's not a strong match for the ranger's magical theme.

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Since there's a process for official FAQs that goes with highest priority first, and as far as I can tell only a few folks have hit a FAQ request on this even, this is not an official FAQ. It is a declaration of intent of one of book's the two developers.

The feat Kraken Throttle should be read to cutting off air from the target, and thus activating the "Suffocation" rules on 445. Yes, as written one could claim that since it uses the word "suffocate" it actually refers the very last step of that process "In the third round, she suffocates." No, that's not what is intended. Since most people agree it doesn't mean "make two checks (in the same round if you have Greater Grapple) and you kill anyone," I'm hope it's not a surprise that it was never intended to mean "make two checks (in the same round if you have Greater Grapple) and you KO anyone, and kill them 1 round later."

The main utility of the feat is that it adds 2 hp to the damage dealt by Kraken Style. This is the same size boost as Weapon Specialization, and enough to make the feat useful in the builds it's designed for even without the ability to choke someone to death over a couple of minutes. The choking aspect is secondary (and Chokehold is a better choice if that's what you want to focus on.)

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Since there's a process for official FAQs that goes with highest priority first, and as far as I can tell only a few folks have hit a FAQ request on this even, this is not an official FAQ. It is a declaration of intent of one of book's the two developers.

Kraken Throttle should be read to cutting off air from the target, and thus activating the "Suffocation" rules on 445. Yes, as written one could claim that since it uses the word "suffocate" it actually refers the very last step of that process "In the third round, she suffocates." No, that's not what is intended. Since most people agree it doesn't mean "make two checks (in the same round if you have Greater Grapple) and you kill anyone," I'm hope it's not a surprise that it was never intended to mean "make two checks (in the same round if you have Greater Grapple) and you KO anyone, and kill them 1 round later."

The main utility of the feat is that it adds 2 hp to the damage dealt by Kraken Style. This is the same size boost as Weapon Specialization, and enough to make the feat useful in the builds it's designed for even without the ability to choke someone to death over a couple of minutes. It certainly doesn't need to become the first 1-round-kill-no-save-feat in order to have fair utility.

Also, if you have questions about a Player Companion rule, I'll see it sooner if it's in that product's thread. I do scan the rest of the forums, but I can;t get to every thread every day. :)

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I actually left that off the bloodrager list intentionally, after careful consideration. While it would be an excellent game mechanical boost for bloodragers, a spell of additional caution doesn't feel like something that develops from reservoirs of buried rage or power that seethes in veins during with power, as the bloodrage class is described.
The one advantage of custom spell lists is maintaining strong class flavor, which was my guiding principle here.

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Cthulhudrew wrote:
"Recruit teams of criminals" sounds very cool. I wonder if that will mesh with some of Ultimate Campaigns' Downtime Systems (notably Team and Organization building).

It's designed to only work with that system. :)

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It's an aghasura :D

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Welcome to the word mines!

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Especially with the OGL as an underpinning, and a common pool of inspiration material, independent overlap is inevitable.

I wrote a pdf for Rogue Genius Games that includes a new weapon, the estoc. I also wrote an estoc for Player Companion: Melee Tactics Toolbox as part of my development work on the manuscript. Same weapon, same writer, but the estoc in MTT isn't based on the estoc from the RGG book. Instead it's two different efforts (both by me) to define a real-world weapon in specific game terms for the same game.

Similarly I introduced a game mechanic called "pastiche" for a Charisma-based version of grit in Advanced Options: Grit and Gunslingers in 2011. Independently, the same idea got used for the swashbuckler in APG last year. I happen to know the folks who made that choice for the APG, and they were't aware of my having done the same thing. Independent development just naturally suggests both a Charisma-based version of grit, and that "pastiche" is an obvious choice for the resource in question.

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Unfortunately there isn't currently a system in place for "official errata" on Pathfinder Modules. There's a specific process for errata that includes having it written, double-checked, and edited, and we haven;t done that in the past on the softcover books (with one noble exception), so I can't say this is the same category of correction as the things we normally call official errata. That's something we're looking into, but there's no change on how we handle those things at this time.

That correction IS what I am saying on the matter in my capacity as developer of the adventure. This was my very first product developed for Paizo, and I made a mistake here. Mea culpa, and I'm already better at that job, but this one I got wrong.

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Metal Sonic wrote:
The feats are terrible, they are so corner-case that hurts.

Really? Artful Dodge certainly can happen a lot if you use tactics designed to cause it to do so, and it stacks with Dodge, and (as importantly) it becomes a gateway for low-Int fighters to get Mobility and Spring Attack.

Circling Mongoose is pricey for people who will care, but they'll use it all the time.

Heroic Leader IS corner case... but it fixes a major problem for people in that corner.

Those are just the first three feats in the book. And many of the feats work together for specific builds (Steadfast Slayer is going to come up a LOT for 2-handed weapon users who have Artful Dodge).

Obviously corner case is subjective, but it's worth noting that if you don't want a feat you can just not take it, but if you want a specific build often corner case feats are the only things that can make it work.

And, of course, we've DONE Power Attack and most other generic all-situation feats.

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Because we missed it. Treat them all as Craft DC 25.

Paizo Employee Modules Overlord

the Haunted Jester wrote:
Any chance the name of the module could change based on the feedback from the judges? Down the Blighted Path just doesn't seem to capture the essence of the module for me.

Sure, it's possible. We've done it before. We'll see what thoughts we and Monica have as we go forward with the process of writing and developing the full module.

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