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Lord-Mayor Haldmeer Grobaras

Owen K. C. Stephens's page

Developer, Starfinder Team. Goblin Squad Member. Pathfinder Society Member. 4,623 posts (4,627 including aliases). No reviews. No lists. No wishlists. 1 alias.


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Paizo Employee Developer, Starfinder Team

Dragon78 wrote:
I wonder what class the dragonheir scion archetype is for.

It's not a spellcasting class!

Paizo Employee Developer, Starfinder Team

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This product also let me go back to WRITING for a Player Companion, rather than developing. Taking marching orders for a writing assignment from James Jacobs was a big part of my career as of few years ago, and it was nice to briefly have that opportunity again.

He's got NEAT stuff planned for this book!

Paizo Employee Developer, Starfinder Team

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Azten wrote:
after saying they hate Psionics....

I love psionics. I always have. I wrote psionics articles for Dragon Magazine in the 1990s.

Paizo Employee Developer, Starfinder Team

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Vic Wertz wrote:
So you're saying that you're thinking about when you might be able to talk about when you can begin talking about the things you're thinking about?

No, I'm not SAYING that, since we aren't ready to say when we are ready to think about when we'll be ready to say things.

:)

Paizo Employee Developer, Starfinder Team

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I am going to be REALLY curious to see what various 3pp decide to do!

Paizo Employee Developer, Starfinder Team

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CoeusFreeze wrote:
Likewise, what mistakes do you hope not to repeat from Pathfinder?

What mistakes do I HOPE we don't repeat from Pathfinder?

All of them.

Paizo Employee Developer, Starfinder Team

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jedi8187 wrote:
Owen K. C. Stephens wrote:
2ndGenerationCleric wrote:
Owen KC Stephens wrote:
2ndGenerationCleric wrote:
I have a question for you guys: What are the odds of seeing a class similar to spiritualist, or summoner, with a machine for the companion? Or heck, a class with robot companions instead of animal companions? Or an alien companion? Cause it could have a lot of potential. Will we see something like that?
We're not revealing any new info about classes right now, but that's certainly an interesting idea.
If it's interesting enough that you want to bring a fresh mind in on the design team, you know who to message ;D
We actually settled on all the classes weeks ago, we just aren't discussing them all yet.
Any idea when you will be discussing them?

Internally, we have an idea. But that isn't firm enough for us to want to talk about when that might be, since we're not yet sure we're right.

So, not to be too reductive, we're not yet ready to talk about when we may begin talking about the things we're not yet ready to talk about.

Paizo Employee Developer, Starfinder Team

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lucky7 wrote:
Have any of you read "Dune?"

All the Frank Herbert books, though none of those by others.

And only the first four multiple times.
They were actually a huge influence on my longest-running D&D campaign. :)

Paizo Employee Developer, Starfinder Team

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2ndGenerationCleric wrote:
Owen KC Stephens wrote:
2ndGenerationCleric wrote:
I have a question for you guys: What are the odds of seeing a class similar to spiritualist, or summoner, with a machine for the companion? Or heck, a class with robot companions instead of animal companions? Or an alien companion? Cause it could have a lot of potential. Will we see something like that?
We're not revealing any new info about classes right now, but that's certainly an interesting idea.
If it's interesting enough that you want to bring a fresh mind in on the design team, you know who to message ;D

We actually settled on all the classes weeks ago, we just aren't discussing them all yet.

Paizo Employee Developer, Starfinder Team

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Gorbacz wrote:

I guess Barachiel is more after Ur-Priests and Planar Shepherds and less about Shackles Pirates and Mammooth Riders.

In which case, buying more books won't help much.

It actually might.

We can't do exactly the same kind of PrC book over and over. And we don't do campaign-specific PrCs in the RPG line. So if this does amazing sales numbers, there will be a better change of different kinds of PrC products in the future as well.

I, for example, would love to see a hardback Ultimate Prestige rpg book. But that's a tough sell without more examples of recent, successful PrC products.

Paizo Employee Developer, Starfinder Team

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Dragon78 wrote:
See what I mean, there imaginations are already running wild and they don't even know if there will be dragon related stuff in this book;)

As a spoiler:

It Will Have Dragon Related Stuff In It.

...

But no new true dragons.

Paizo Employee Developer, Starfinder Team

Dexion1619 wrote:
Ahh okay :-) hope that didn't come off as negative. Didn't mean it too.

Nope, not at all!

Paizo Employee Developer, Starfinder Team

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Dexion1619 wrote:

Getting back to the point of the thread, I do have a question.

Will the Development Team be watching the Threads on this board too get an idea of what players are looking for in the Game? What elements are generating discussion and what ones we don't seem to feel strongly about?

I only ask because the prospect no public playtest, frankly, kinda terrifies me. Most of the recent major releases have benefited hugely from them (just look at pre-playtest Vigilante and post-playtest Vigilante ).

Obviously I am reading the threads, or I couldn't be commenting. :)

No public playtest is very different from no playtest. We will be putting things in front of a lot of out-of-the-office eyes, just not in front of *everyone's* eyes.

Paizo Employee Developer, Starfinder Team

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Snorb wrote:

Yerdiss, I'm almost insulted you don't have When Gravity Fails on that list. =p

Anyway, Owen question: If I were to take my Space Hoopty and fly it through the space where Golarion should be, would everything be okay, or would my trajectory be affected by gravity as if the planet were still there?

Without getting into a game of 20 questions (i.e. I won't be answering a bunch of what ifs), there is no hint, evidence, or clue left in any form about Golarion or its new location.

Paizo Employee Developer, Starfinder Team

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Rysky wrote:

Saga was the one with the long, instead of tall, books right?

Ooo, I had fun playing in those games, Thankies!

I mostly think of them as "more square," but yes.

And you're welcome! A lot of other great folks did a ton of awesome work on those books as well. :)

Paizo Employee Developer, Starfinder Team

ObsessiveCompulsiveWolf wrote:

Nice to see the new titles appearing for Owen and James. I am confuserd a little though - is Owen still wearing a PF development hat? Should it read

"Developer - PF, Developer - Starfinder Team"?

So, to be technical, I have never been a "Pathfinder Developer." I am a Paizo Developer.

The difference is largely invisible from the outside. MOST of the time, that has meant I worked on Pathfinder RPG products, for obvious reasons. The Player Companions most often, though certainly not exclusively.

But I have also, when appropriate and needful and so directed by the Editor-In-Chief, Project Manager, and/or Publisher, I have gone over plot lines for the Adventure Card Game, hosted the Superstar contest, spoken to licensors about tie-in games, and on on.

ALL of the Paizo Developers have done that kind of broader work, be it answering game questions about how a plot in fiction could handle an issue without the world our game described, going over tie-in materials when a specific expertise is required, giving seminars, designing workshops - whatever is needed.

I also happen to be on the Starfinder Team right now, and likely for quite some time.

But that is a specific, special role on top of being a Developer here rather than a new job description. And I'll continue to tackle different games, tie-ins, contests, and anything else my job calls for as it gets called for.

I obviously won't be doing as much Pathfinder RPG-specific stuff as we work on Starfinder, but I am still doing "development" as needed, and I strongly suspect I'll be working on Pathfinder RPG products in one capacity or another on and off even before Starfinder is released.

Paizo Employee Developer, Starfinder Team

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TheAlicornSage wrote:
How about starship design rules? Star wars the first d20 version had an awesome book for designing and modifying starships. I even used it as a base for one of my earlier starship minis games.

Thanks! Glad you liked it.

Paizo Employee Developer, Starfinder Team

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Misroi wrote:
Similarly, I believe that the Star Wars Saga Edition game was designed as a playtest for 4E rules.

I am one of the designers of Star Wars Saga Edition.

This is not the case.

Paizo Employee Developer

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Liz Courts wrote:
Ventnor wrote:
Owen K. C. Stephens wrote:
Thurston Hillman wrote:
Owen K. C. Stephens wrote:
If I ever suggest someone who worked on a book I helped develop should be sacrificed, you'll know I have been replaced by a pod person.
Well, I had a good run of things. ;)

You are perfectly safe Thursty. You haven't reached a point where it's meet and right to eat your heart to absorb your power.

....
Not quiiiiiiiiiiiite yes...

You can't eat peoples' hearts!

They're way too gamy! I'd recommend the liver, maybe pair it with a nice wine and some legumes.

Pretty sure Thursty's liver isn't safe eating. :P

It's just pre-marinated!

Paizo Employee Developer

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Wei Ji the Learner wrote:
Will there be an homage to the works of E.E. 'Doc' Smith? (Lensman, Skylark)

I genuinely can't say, but I will note there is no bigger fan of Doc Smith than me. And I'd add Galaxy Primes, Spacehounds of IPC, and Substace explorers/Encounters to that list. Though, for me, Lensman is the best Smith, by far.

Paizo Employee Developer

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Xenok wrote:
Owen K. C. Stephens wrote:
Xenok wrote:
Hey Owen, if it is not too late could we please get more options for the "Form of the Dragon" spells. With all the new dragons Paizo has added over the years those spell have started to seem (at least to me) slightly outdated.
While it is past the time I could add a whole new set of options, it's safe to say we thought about that. :)
So will you think about it again sometime in the future?

Let's wait until this book is out and then we can talk about whether we feel the idea needs more consideration. :)

Paizo Employee Developer

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Sundakan wrote:
For Owen: Does it bother you that James is Gallant and Rob is Beloved, but you merely Endure?

[sigh]

No. Not really.
...
I'm used to it. It's okay.
...
I'll manage
[sigh]

Paizo Employee Developer

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Joe Wells wrote:
How tied to the setting will the ruleset be? Golarion provides a sandbox to explore many, many different fantasy tropes and gives you guys a platform to expand the ruleset in different ways. Will this setting/ruleset similarity enable many different SF tropes?

We sure hope so! But our #1 concern is to make sure is handles the Starfinder setting well, though that itself is a setting with more than one appropriate trope, much as Golarion is.

Paizo Employee Developer

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Torbyne wrote:
Are you looking to continue the trend of set capabilities as classes

While I suspect I know the answers to some of those questions, we could still change our minds, and we're definitely not talking about those kinds of specific details yet.

Torbyne wrote:
Do you have a recommended reading/watching list to help people get into the space-magic groove?

I'm actually far more interested in what YOU ALL are interested in as your favorite space-magic groove.

Paizo Employee Developer

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All the core races of Pathfinder will exist in Starfinder, and rules for all of them will be in the core rulebook. But they won't generally be the "core races" of Starfinder.

Paizo Employee Developer

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Shisumo wrote:
I know there's not really a question in all that, I was just wondering if you, Owen, or any others of the fine Paizo team had any thoughts about it.

Yes, yes we do!

:)

Paizo Employee Developer

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Malwing wrote:
Then to rephrase; how big of a priority is backwards compatibility?

It is second only to making starfidner the ebst game system we can for playing Starfinder.

Malwing wrote:

What tropes are coming up in class development talks?

What will the playtest process look like?
How much has the Aethera project influenced this one?

None of that is stuff we're talking about to the best of my knowledge. I mean, Jaems Sutter has mentioned the Soldier, Technomancer, and Solarian as classes, but if we start talking about numerous specific tropes then people want to know if we are handling them through classes, archetypes, backgrounds, special dice with unique symbols, computer programs, or specialty sodas... and we're just not at the point of getting into that.

Malwing wrote:
Owen, you've already put out a pseudo d20 modern/pulp yourself, will that design influence your ideas for Starfinder classes? I noticed certain similarities between RGG's Grit and Gunslingers and certain recent options so I had to ask.

This, however, I'll address.

My work as publisher, developer, and writer for Rogue Genius Games, and for that matter as developer and writer for Green Ronin, never directly influences my work for Paizo.
Obviously I have a some design aesthetics. Where those aesthetics are appropriate for Paizo products they may cause me to create similar options when facing similar design challenges. Where they differ from how Paizo does thing, I suppress them and do things the Paizo way on Paizo products.
A lot of d20/Pathfinder developers have long backgrounds in the industry, and we're all absorbing some percentage of the same media (including other games). That means there's parallel design sometimes. More than once someone has mentioned they are ":sure" that I designed something as a nod to another product of mine, when in fact the item in question was designed by someone else in the building that hasn't even read that product of mine.
It happens, and all it's a sign of is creative people coming up with similar ideas in the same environment, which isn't really a shock. :)

Paizo Employee Developer

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stormcrow27 wrote:
Will there be new conversions of the old conversions from the even older conversions of Star Frontiers races?

Everything in Star Frontiers is IP of WotC, so no.

Paizo Employee Developer

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Samy wrote:
Is there going to be a Bestiary section in the CRB, a separate Bestiary book, or are monsters going to be restricted just to AP issues?

There will almost-certainly be at least some monsters in the core rulebook, and some in the AP issues. I don't think we're ready to discuss any other plans, since they could change, morph in form, and so on.

Paizo Employee Developer

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Samy wrote:
Is the PDT making Starfinder or is there a separate SDT?

Neither.

The PDT is a crucial part of creating the Starfinder RPG. At this stage most work is being done either by them or by the Starfinder development team (James Sutter, Rob, and myself) or the art department (since we need to visualize an entire universe).

James Sutter has described this as an "all hands on deck" project, and I'd bet nearly everyone will have done a chunk of work on it before we are done. Our exact internal process is both fairly boring, and a bit "inside baseball" to lay out to the public.

But the short form is that the Starfinder Development Group (not an official name) is heavily collaborating with the PDT on the mechanics of this game, and as Starfinder Creative Director, James Sutter will find the best people for each thing that needs to be done, and work with them to make it happen.

Paizo Employee Developer

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Dale McCoy Jr wrote:
Will alignment still be a thing?
Dragon78 wrote:
1)Have any of the races had a change in appearance, alignment, or other major change from pathfinder?
Malwing wrote:
My biggest concerns
Imbicatus wrote:
Will there be an update to the technology guide rules to make devices either easier to charge, or to have more charges?
legoguy4492 wrote:
Will the alchemist class get a Starfinder update/equivalent?
Torbyne wrote:
How will high tech and magic interact and/or overlap?
edduardco wrote:
There will be Espers/Psionics along Magic and Technology? What about a non-vancian system?
Torbyne wrote:
In traditional Pathfinder the players can decently expect to scale in personal power to the point where they can fight monstrously sized creatures and be a threat to near deities. Will the scope of Starfinder follow that trend where PCs could individually come to threaten starships? I am not sure if i am for or against that notion actually... but i am very curious.

I don't anyone to think I am ignoring them... but most of those things are the kind of specific details we're not at the stage to discuss yet. The questions themselves can be useful, since it encourages us to look at an issue, but until we are much further along we won't have things like this pinned down. And, since the release is more than a year away, even when we know some of these we'll want to consider how we want to preview that information.

So, not being coy at all, I just can't really anything the vast majority of questions with this level of specificity. But I AM paying attention. :)

Paizo Employee Developer

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thecursor wrote:

Discuss some of the major obstacles to creating organized play for this setting.

Discuss some the new classes and some of the races we're gonna see in the initial core.

Most of those things are the kind of specific details we're not at the stage to discuss yet.

A lot of internal decisions would have to get made before any Org Play could be considered. The PFS team does herculean work as it is, and obviously we couldn't just say "Hey, ALSO support a whole new game." If we had them do less Pathfinder material, that would be counter-productive.

I'm not the expert on this, but I think it's clear how tricky any such effort would be.

Paizo Employee Developer

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Gorbacz wrote:
Starfinder and the so-called caster/martial disparity?

That sounds like a band name!

Obviously our goal is for all Starfinder classes and core character concepts to have equal ability to contribute to the group and engage in the adventure. Plasma rifles, jetpacks, and powered armor mean we need to think very carefully about what that means.

We (and right now by "we" I mostly mean the PDT) are doing that careful thinking.

Paizo Employee Developer

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ulgulanoth wrote:

Star Charts?

Will we have star gates?
What about the Force?

Most of those things are the kind of specific details we're not at the stage to discuss yet.

Obviously there won't be the Force itself, since that's IP of Disney/Lucasfilm. But there are a lot of Warriors with Special Powers Different from Other People in scifi overall, and I expect we'd do something with that trope.

Paizo Employee Developer

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Let me start by saying we're not joking when we say this project is in its early days, so often we don't definitively know the answers to crucial, burning questions. And if we're not pretty sure, we're not going to risk telling you something that we think there's a good chance will change. (As it is, even things we feel pretty sure about MIGHT change, so please keep that in mind if we get one wrong.)

baron arem heshvaun wrote:
What is your one most fervent hope for Starfinder?

That it encourages a lot of people to get together, bounce dice, share pizza, and make awesome fun memories. Seriously, that's my passion about all rpgs, this one included.

baron arem heshvaun wrote:
What is your greatest fear for the same?

That it'll give me burnout. This project is a LOT of work, and the schedule for it doesn't have a lot of wiggle room. I have, a time or two in my career, worked so hard on a game line that I ended up being unable to appreciate the end product. I don't want that to happen here.

baron arem heshvaun wrote:
Is where did the gods put Golarion the what happened to Aroden of the new setting?

I would personally describe it as more the "Prophecy doesn't work" of Starfinder, but there is no denying that having a central mystery that drives organizations to be interested in exploring every hidden 9and dangerous) corner of the campaign setting can be useful.

baron arem heshvaun wrote:
Will there be newly minted gods that succeeded the Test of the Starstone in this era?

There will certainly be new gods, but I don't think we're ready to reveal details about them. They may or may not have anything to do with the Starstone.

baron arem heshvaun wrote:

Will Thank you for making Cheliax be part of the setting!

Will there be a Tarrasque stand in for Starfinder?
Will Drow get Cloaking Devices on their ships?
Will Harrow Cards be part of the Setting?
Can we expect to see a new Critical Hit and Critical Miss Deck?
Will you ask William Gibson to write ANYTHING for the campaign setting?

Those are certainly details we're not ready to talk about yet.

baron arem heshvaun wrote:
Who of you (besides Erik) are fans of Rick and Morty?

I am!!

baron arem heshvaun wrote:
Are my current dice compatible with Starfinder?

Your d4, d6, d8, d10, d12, and d12 are. If you have a d5, d7, d24 and so on (which I do), they likely aren't. No word on the d3 yet.

baron arem heshvaun wrote:
Do androids dream of electric sheep?

Only some models.

baron arem heshvaun wrote:
Will Cosmo be blamed for the loss of Golarion?

I'm sure SOMEONE will blame him!

Paizo Employee Developer

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Insane KillMaster wrote:
You mean I can't be the barbaric guy who tear the doors appart when the power is out? That plain old metal survival knives are things of the past? etc?

I am sure there are still plain old metal survival knives. Indeed, survival knives are a place having a device not dependent on either magic energy or high-tech power cells makes a lot of sense.

But the setting will have a lot of advanced technology, and magic is still a major source of power. I strongly suspect a that character attempts to get along without either will be at a significant disadvantage.

Paizo Employee Developer

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Odraude wrote:
Honestly, I hope they don't go the route of magic = technology. It just feels like a cop out. I'd rather they be two separate forces that can be combined for interesting effects. What I don't want are lasers that are just wands of fireballs reskinned.

Lasers will not just be wands of fireball, reskinned.

Paizo Employee Developer

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Giorgo wrote:
As a GM I found my old Alternity RPG to be a good "baseline toolbox Sci-fi core rulebook" as to what should cover at a minimum to create good science fiction RPG games and d20 Future I found to be a great "comprehensive toolbox sci-fi core rulebook" that lays a solid foundation for creating all kinds of different science fiction campaigns.

I am a fan of both of those, and I wrote for both of them. And I agree they are good baselines as starting points. But neither, for example, does a good job of handling things like using whole planets flown at faster-than-light-speeds as weapons in a space battle, or focusing the entire power of the Sun at a single target, or having such a perfect understanding or everything that is happening now that you can perfectly predict the future, just to mention a few things from the classic Lensman series.

Now that's *fine*. Most people inspired by Lensmen want to be psychic star cops, not agents in massive battles with billions of soldiers. But it's an example of things that could be common in an sf setting that a game might not handle well.

Giorgo wrote:
For us GMs who prefer to use our own campaign setting materials, how supportive will Starfinder be as a "toolbox" for creating our own stories? (In a similar matter as how PFRPG core rules is setting neutral and allows for a huge freedom to create fantasy RPG stories)

Starfinder is not setting neutral. The campaign setting is going to be an integral part of the core rules, and our first concern will be to have a game that presents THAT setting in as satisfying and robust a manner as we can.

That said we're going to be looking to tackle a lot of scifi tropes. If you were creating your own worlds with Alternity, I can't imagine you'll have difficulty doing the same with Starfinder. James Sutter has talked more than once about loving the act of creating new worlds, and even whole regions of space, and how every new planet is essentially a new campaign setting. He's also talked about how excited he is to give GMs the opportunity to do that for themselves. So I foresee creating this game with an eye for doing the kinds of things you're talking about.

But we're much too early in the process for me to give any kind of definitive answer on how easily a GM could divorce the setting and rules, or use the rules for a more "generic" scifi campaign. I suspect the closer your campaign idea is to Starfinder the easier it'll be, but that certainly doesn't mean more off-model ideas will be difficult. We just don't know yet.

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Bennybeck Wabbittracks wrote:
When will previews begin?

While I'm not the person to either decide this or announce it if it was decided, I CAN repeat something James Sutter has mentioned a few times here at PaizoCon - it's VERY early days still for Starfinder. We wanted to let people know what we were working on as soon as it made sense (it's simply tiring to keep a big project secret, to be honest), but we have a lot of work to get done on this before there's much we're sure enough about to show you.

Metaphorically, this is the 8-second teaser. It'll be a while before we can get you a real trailer.

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DubiousYak wrote:

I'm not understanding Lore Needle (pg 17).

"A creature with a implanted Lore Needle can, up to three times a day when attempting a knowledge check, apply to that check it's bonus on any other single knowledge skill in which it is trained."

So If I have Knowledge (Engineering) of 5, but a Knowledge (Arcana) of 10 3 times a day I can use that 10 from Know (Arcana) on Know (Engineering) skill checks?

Correct!

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Hayato Ken wrote:
I´m hoping for a healthy part of advanced high tech, perhaps along with magic.

So are we!

Magic is a force in Starfinder. Rituals and gods and magic swords didn't cease to exist. But they do now share stage time with plasma rifles, medpacks, and megacorporations, so they don't hold as prominent a place in the overall day-to-day life of folks.

I suspect most characters won't have a magic sword, because with powered armor and jetpacks and arc cannons, a magic sword just isn't as useful The design team is certainly mindful of what is needed, both logically and in the rules space, for advanced technology and magic to both be of note in this game.

And they are coming up with some cool as heck stuff!

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The Gods are (for the most part) still around. It's the planet itself, and all information on every plane and every edge of the galaxy about all events that occurred during an indeterminate amount of time, that's missing.

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James Sutter covered the question of Starfinder being "the same system" as Pathfinder in the panel we had today, and that's not quite what we mean when we say it'll be backward compatible. We intend for you to be able to use Pathfinder material, especially monsters, with Starfinder. That should require very little work, though that doesn't mean the game are identical.
After that our #1 goal is produce a complete RPG that produces a fun and satisfying science-fantasy experience and is the best system for telling the kinds of stories we foresee people being most interested in for the Starfinder setting.
The systems will certainly be very similar, and knowing how to play Pathfinder will be a significant step up on knowing how to play Starfinder. But we will handle some things differently, so some amount of conversion effort may be needed to use Pathfinder material in Starfinder, or Starfinder material in Pathfinder. Since we're very early in the process of creating this game, we can't currently say the two games will be exactly 98% compatible, just that making the best game we can, and making it work with our existing game material, are both important considerations to us.
The Pathfinder core classes won't be the core Starfinder races, but we will give the rules you need to play them in Starfinder (and background material on what elves, dwarves, half-orcs and so on are doing in a campaign where their homeworld is gone). We won't represent all the pathfinder classes, because we're building classes designed to work best in the science-fantasy setting of Starfinder, which will best utilize the Starfinder game systems.
We can't say exactly how much work it'd take to play an elven paladin in Starfinder. We can say it'll be easy to create a character matching that iconic concept using Starfinder on its own.
I'm sure we'll discuss this more in the months ahead, but until we're further along in the process, details on how we're handling some of these questions aren't settle, so we really can't get into details. :)

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As far as "netrunning" goes, what we know we DON'T want is a system that encourages most of the players to do nothing while one player uses a subsystem to accomplish something while they twiddle their thumbs. This is true regardless of what that subsystem is, and it's certainly something we are looking out for.

Paizo Employee Developer

There's a lot of d20 scifi available, from fairly easy conceptual matches such as the d20 Gamma World game to science-fantasy settings ranging from Starjammer to Dragonstar, to full-on conversions of existing properties such as the Star Wars Saga Edition (which won Gold ENnies in 2008 for Best Rules, Best Game, and Best d20/OGL Product, in addition to Silver for Product of the Year) and d20 Star Fleet Battles books.

Just as Pathfinder (and d20 in fantasy general) doesn't handle all aspects of all potential fantasy settings and stories equally well, no one d20 scifi book can handle every aspect of every potential scifi plot or campaign. And that's fine. Thousands of players have had near-endless fun with d20 scifi books for 16 years. We'll obviously work to make the best possible version of such a book, and ensure just as the Pathfinder RPG supports and works well with the Golarion setting, that the Starfinder rules and setting work well together.

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Ms. Pleiades wrote:
If ratfolk get to be a core race in this, I will be a very happy camper.

They do. :)

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Thomas Seitz wrote:

I'm glad to see something new coming down the line in 2017. I am curious however, as a science fantasy, how the new system handles religion as well as proof of divinity from the old gods (Cayden and the rest) if they do still have followers or what.

So James Sutter. What can you tell me?

Hi, I'm not James (he doesn't have easy online access right now), but I AM part of the core Starfinder dev team, so maybe I can shed some light?

We're in early days yet, so specifics just aren't going to be in plentiful supply for a while.

The setting definitely has gods,m which are generally acknowledged to be real and powerful. They may not be as prevalent and central as in pathfinder, but there are so many other sources of power available (common advanced technology included), and some may be much better known and some may be much less well known than in Pathfinder, and there are new gods you've never heard of before (such as alien gods), but there are definitely gods and important and powerful groups an organizations who worship gods.

Also, there is definitely at least one ascended AI god, since that ties directly to how the starfaring races gained access to hyperspace.

These are things we revealed at the Starfinder seminar today, along with the fact that we're not going to be going into great depth until we're much further along in this process.

I hope that helps!

Paizo Employee Developer

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Xenok wrote:
Hey Owen, if it is not too late could we please get more options for the "Form of the Dragon" spells. With all the new dragons Paizo has added over the years those spell have started to seem (at least to me) slightly outdated.

While it is past the time I could add a whole new set of options, it's safe to say we thought about that. :)

Paizo Employee Developer

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N. Jolly wrote:
On topic, I've been really looking forward to getting more dragon support. Things like the draconomicon from 3.5 were awesome books to me, as was Dragon Magic, and I'm hoping this book is more something along those lines, giving the power of dragons to PCs.

As one of the authors of Dragon Magic, I'll note that while I love that book, it did have a BIT more room... like 128 pages more room. And, of course, Golarion isn't like the campaigns Dragon Magic was designed for.

So while I am VERY excited about what we've done with Legacy of Dragons, it's obviously not going to have anything like the range of options stuffed into a 160 page hardback. :)

Paizo Employee Developer

Thanks, Liz!

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