Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Lord-Mayor Haldmeer Grobaras

Owen K. C. Stephens's page

Modules Overlord. Goblin Squad Member. Pathfinder Society Member. 4,067 posts (4,071 including aliases). No reviews. No lists. No wishlists. 1 alias.


RSS

1 to 50 of 4,067 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Paizo Employee Modules Overlord

2 people marked this as a favorite.

Unfortunately there isn't currently a system in place for "official errata" on Pathfinder Modules. There's a specific process for errata that includes having it written, double-checked, and edited, and we haven;t done that in the past on the softcover books (with one noble exception), so I can't say this is the same category of correction as the things we normally call official errata. That's something we're looking into, but there's no change on how we handle those things at this time.

That correction IS what I am saying on the matter in my capacity as developer of the adventure. This was my very first product developed for Paizo, and I made a mistake here. Mea culpa, and I'm already better at that job, but this one I got wrong.

Paizo Employee Modules Overlord

Metal Sonic wrote:
The feats are terrible, they are so corner-case that hurts.

Really? Artful Dodge certainly can happen a lot if you use tactics designed to cause it to do so, and it stacks with Dodge, and (as importantly) it becomes a gateway for low-Int fighters to get Mobility and Spring Attack.

Circling Mongoose is pricey for people who will care, but they'll use it all the time.

Heroic Leader IS corner case... but it fixes a major problem for people in that corner.

Those are just the first three feats in the book. And many of the feats work together for specific builds (Steadfast Slayer is going to come up a LOT for 2-handed weapon users who have Artful Dodge).

Obviously corner case is subjective, but it's worth noting that if you don't want a feat you can just not take it, but if you want a specific build often corner case feats are the only things that can make it work.

And, of course, we've DONE Power Attack and most other generic all-situation feats.

Paizo Employee Modules Overlord

Because we missed it. Treat them all as Craft DC 25.

Paizo Employee Modules Overlord

the Haunted Jester wrote:
Any chance the name of the module could change based on the feedback from the judges? Down the Blighted Path just doesn't seem to capture the essence of the module for me.

Sure, it's possible. We've done it before. We'll see what thoughts we and Monica have as we go forward with the process of writing and developing the full module.

Paizo Employee Modules Overlord

2 people marked this as a favorite.
Scott LaBarge wrote:
I don't know, multi-classing is a dangerous business....Maybe just a few skill points in Craft (Pathfinder adventure) or Profession (game designer)?

Designer is a prestige class. I'm not saying that doesn't have it's own risks but... prestige!

Paizo Employee Modules Overlord

10 people marked this as a favorite.

A note, which is especially aimed at the top 32 + 4, but also applies to everyone in the guildhall.

This is a tough industry to break into. There aren't a lot of guidance councilors who can tell you the normal pathway into RPG writing, and a big part of that is because there's no "normal" route.

I remember the years after I have a few Dragon articles published, but before I was hired by Wizards of the Coast, and I was very much adrift career-wise. I didn't know who to talk to, what to try for, how to expand my skills and visibility to increase my odds of making a solid full-time living, or even good sideline income, over the long term.

I really could have used someone to talk to, ask questions of, and run ideas by.

Of course things have changed a lot since then. There are fewer print magazines, and more online venues. The OGL and online/pdf sales have changed what a person can do on their own. Social media has become a major method of outreach.

I've been doing this for a couple of decades now, and while I can't claim to have found the "one true way," I do have a lot of experience and opinions. Anyone who wants to keep working on a career in rpg writing, who thinks they could use some advice or feedback, feel free to drop me a line. If it's Paizo-realted, just IM me. If you have broader questions, IM me for my private email or hunt me down on Facebook. I'm happy to try to help.

While I'll obviously be limited by things like scheduling and getting my own work done, and I may end up having to say "I honestly don't know," I'm happy to try to give some guidance to anyone who wants to be part of the industry.

Thanks to everyone for helping make this a great first year as host of RPG Superstar.

Paizo Employee Modules Overlord

3 people marked this as a favorite.

It's in "jocularities", which tend to run 16.8 hours each, though it varies a bit depending on what length is funniest.

Paizo Employee Modules Overlord

3 people marked this as a favorite.

365!

Paizo Employee Modules Overlord

4 people marked this as a favorite.

Mike was one of the first people at Paizo to reach out to me, and that has (obviously) had a major impact on my career. I wish I had gotten to know him better. He will be missed.

Paizo Employee Modules Overlord

7 people marked this as a favorite.

HUGE Congratulations to Monica, who I just informed of her victory by phone.
And yes, Monica. You need to learn all the rules now. :)

Paizo Employee Modules Overlord

1 person marked this as a favorite.
Liz Courts wrote:
Heh. For the first couple of weeks that I worked here, my co-workers still referred to me as "Lilith." :D

I bet that only stopped because there wasn't a constant supply of cookies.

Paizo Employee Modules Overlord

On a broad note, let me say that at the pitch stage, we're dealing with people who have already proven they are a cut above average, and have very few things like game mechanics with clear right/wrong issues. As a result, most constructive criticism IS going to be matters of opinion, and the opinions of people who actually green light adventures for noteworthy RPG companies (speaking of James Jacobs and Nicole Lindroos, not myself) are something anyone who wants to be a successful freelance writer should take very seriously.

Put another way, even if Grower was a culturally appropriate name for a duergar that doesn't change the fact that it's silly, and is likely to be a source of ridicule. However, we've named Duergar NPCs before, and they don't take the form of the 3pp material you reference. In fact if I thought the name had come from referencing a 3pp source, that would have been another mark against this pitch - never assume 3pp material applies to Golarion. Since we have War-Marshal Brithuan (the duergar leader of the Nar-Voth community of Fellstrok), there's no reason to think Grower is even appropriate to Nar-Voth duergar.

As for my specific comment, I stand by my assessment that it under-uses the main villain. Her plot is only described as "sees great potential in the vegepygmy and their explosive reproductive process." There's no sense of her end goal, no suggestion the PCs will learn about her until she explodes onto the scene, and no sign of her until that moment. Yes, an end product could add those things, but the pitch should mention such elements since they are the entire reason there's an adventure, and form the motivation and PC expectations of the final villain. I have no reason, from this pitch, to believe such elements will make it into the final adventure unless I add them as developer, and that's a major failing of the pitch.

As I said, there are things I like about Journey into Midnight, but overall the pitch lacked some crucial elements, and I disagree with most of your criticism of the criticism.

Paizo Employee Modules Overlord

9 people marked this as a favorite.

Story Time!

When I first got a job at Wizards of the Coast in 2000, I was eventually paired to work on "Tempest Feud" with Jeff Grubb. I was more than a little in awe of Jeff - I still have the 1st edition Monster Manual II I got as a birthday present from my parents in 1983, which though credited to Gary Gygax has Jeff Grubb as a "design consultant."

So I stammered and goobed and generally made a fanboy of myself, and kept calling him "Mr. Grubb."

Eventually, Jeff said if we were going to get anything done, I'd have to call him Jeff. That felt weird for weeks, but eventually I got used to it. And then it helped me feel like we were in the same community.

I have no issue with people being either polite or formal, and I think there's a time and place for using someone's full name.

I also think of all of us as part of the same community. I was a Pathfinder fan long before I was a Paizo employee.

So if anyone is more comfortable using my full name, that's totally fine. But I'm also perfectly happy with being called by my first name here.

:D

Paizo Employee Modules Overlord

1 person marked this as a favorite.

Congratulations, Jason!

When we storm the Editorial Kingdom, your name will be on the protected lists.

Paizo Employee Modules Overlord

6 people marked this as a favorite.

Help welcome our new editor, Jason Keeley! Who had to drop out of this year's RPG Superstar when he got a new job. What we didn't mention to anyone at the time was that the new job was here at Paizo!

Paizo Employee Modules Overlord

"Understand its uses" and "Know how to use it at a professional" level aren't the same thing.

Indeed, since a character making a grapple check without both hands free takes a -4 penalty to their CMB check, and non proficiency penalty with a weapon is is -4, and a crook is a reach weapon, there are lots of circumstances where you are better off using a crook (from out of your target's reach) to make a grapple EVEN if you are not proficient, since your odds are just as good as if you tried it with a sword in one hand.

But like pata, whips, nets, falcatas, khopesh, sword breaker daggers, bo staffs and harpoons, it's awkward to fight with unless you have special training, and it doesn't work close enough to other weapons for expertise with them to offset that awkwardness.

Paizo Employee Modules Overlord

1 person marked this as a favorite.

A crook isn't easy to fight with, and thus isn't an appropriate simple weapon. Most herders either aren't going to be proficient with it (instead using it because it still allows them to make grapple checks without taking the penalty for not having 2 hands free), or if they become veteran herders who reach 3rd level as commoners, use their feat at that level to gain proficiency.

Paizo Employee Modules Overlord

Jacob W. Michaels wrote:

My last Superstar blog entry looks back at the numbers and I'm happy to say people were more involved this year!

This is my last blog post for the moment, but I'm excited to say Mikko and I have some other plans in the works that could be of interest to the Superstar community. I think we're both really looking forward to revealing them when the time is right.

That's a neat analysis. Thanks for doing it!

Paizo Employee Modules Overlord

2 people marked this as a favorite.
apexut wrote:
My Artful Dodge question is this... "You can use Intelligence, rather than Dexterity, for feats with a minimum Dexterity prerequisite." It doesn't say use Int qualify, if says "use for" which would seem to imply that INT mod follows through the mechanics of the feat (Combat Reflexes giving INT attacks bonus instead of DEX... etc). If that is the case Dervish Dance just became incredible for gish and magus characters.

My position on how to answer this question has evolved somewhat since coming to work here. I'd now say that if a sentence exists in a section that is clearly discussing a specific context, the sentence should be read in that context unless there's a strong reason to do otherwise, even if it does not specifically limit itself to that context.

So, Artful Dodge does two things.

First, it gives you a +1 dodge bonus to AC under specific circumstances. Since Dodge gives you +1 dodge bonus to AC under (pretty much) all circumstances, it seems to be strictly better (although you can take both and use them both, since dodge bonuses stack). Since Artiful Dodge is strictly worse than Dodge unless you take both, every character with an Int of 13 and a Dex of 13 should take Dodge, or both, so Artful Dodge really only makes sense if you have a Dex of 12 or less - any other character should have Dodge either or alone or in conjunction with Artful Dodge.

Artful Dodge ALSO lets you use Artful Dodge instead of Doge as a prerequisite. Since Dodge has a Dex 13 prerequisite, and that's going to be picked up by nearly any feat with Dodge as a prerequisite (such as Close-Quarters Thrower, False Opening, Improved Sidestep, Landing Roll, Mobility, Shot on the Run, Sidestep, Spring Attack, Sweeping Dodge, Whirlwind Attack, and Wind Stance), just allowing Artful Dodge to count as Dodge won't actually let you take any feats if you have a Dex of 12 or less... and we just covered why folks who have a Dex of 13 or more should have Dodge.

So, in the same Special section where it says Artful Dodge counts as Dodge for prerequisites, it also states it allows you to use your Intelligence rather than Dexterity for feats with a minimum Dexterity. The context here is clearly about prerequisites. It might have been better to state it could use your Intelligence rather than Dexterity for prerequisites of feats, but that language can get muddy fast as well.

Now that still makes it useful to higher-Int, lower-Dex characters, opening up a vast array of feats they previously could't get. But it's not designed to change the rules of those feats, so it does not give low-Dex characters the ability to base their number of attacks of opportunity on their Int bonus rather than Dex bonus.

Paizo Employee Modules Overlord

Dinosaur includes those entries in a bestiary under "dinosaur" and megafauna includes those entires in a bestiary under "megafauna." So pteranodons are in, mastodons and smilodons are out.

The wild shape and enlarge person don't work together (though they do overlap). This is because "other spells that change your size have no effect on you" while under the effects of a polymorph effect (such as wild shape, that acts as beast shape). This is also why the goliath druid ends up gaining giant form options for wild shape.

While the limitation to wild shape early on is a known effect, it is at least in part offset by access to a broader range of enlarge person (that can, for example, also increase the size of an animal companion).

Paizo Employee Modules Overlord

1 person marked this as a favorite.
Jacob W. Michaels wrote:
Is it too early to start counting down to next year yet?

Yes, but only because we don't know when the next RPG SS contest begins yet! (Well, and because even if we did, I would't want to take any focus away from the Top Four, who have earned everyone's attention though hard work and perseverance.) However, I do PLAN to have RPG SS get scheduled, and then announced, far enough in advance that a counter down will actually be a relevant and fun option.

Paizo Employee Modules Overlord

19 people marked this as a favorite.

Last night I went over my notes for the final four entries of the 2015 RPG Superstar contest, compiled them, edited them, and posted them. And when I did, I realized that was the last time I'll be doing that at least for quite a while.

I have always followed RPG Superstar, and mentioned it regularly in my social media posts, but I'd never been part of it before. Then I was suddenly a Paizo employee, and Sean K Reynolds (the very able host who ran it so often before), was gone. I talked to a number of folks internally about the contest before I eventually volunteered to run it, but the enthusiasm I have always felt for this opportunity for new folks to break in convinced me to throw my hat in the ring, and I have yet to regret doing so.

Certainly I've made some mistakes along the way. I think more blog posts and press releases are called for, and next year I really want whoever runs it to warn people a month or so ahead of time what date the contest will begin. There was an issue with the resolution of the map round we should (and will) fix if we do it again. And there are tons of feedback on issues where I'm not positive we'll change what we're doing, but I know we'll be discussing it.

There are also things I am entirely convinced were good ideas. Changing round 1 clearly brought in a lot of people who have never entered before, and that's the ultimate reward for any early round change. The discussion about what cartographers do and what it takes to produce a good map sketch is enough to justify having a map round of some kind all by itself, however we may or may not tweak the exact rules for it. And a number of first-time judges really stepped up their participation in ways that made me glad I invited them.

And, of course, fan participation has been great. The community is fun, helpful, and friendly, which is amazing and gratifying.

Thanks to you all.

Now assuming you are reading this after the Round 5 entries have been revealed, go read them and vote for your favorite!

Paizo Employee Modules Overlord

1 person marked this as a favorite.

1.5!

Paizo Employee Modules Overlord

3 people marked this as a favorite.

The problem with using hammerhead sharks is they aren't in the PRD, so we'd have to reprint the stat blocks. It should be one great white shark for CR 4.

Paizo Employee Modules Overlord

Luthorne wrote:
David knott 242 wrote:
What could possibly be the advantage of not counting allies as threatening foes per Heroic Leader?
Order of the cockatrice cavalier, solo maneuvers feat, axe to grind combat trait, Mivoni duelist regional trait...might be some others. But there are a few things that give you a bonus if you're the only one threatening an opponent.

Exactly.

Paizo Employee Modules Overlord

4 people marked this as a favorite.

The fact we are trying to do multiple things doesn't necessarily mean the new ones are prioritized over the old ones. We can't have everyone work on ACG errata at the same time - that's SURE to introduce new errors. There is a process, and when someone's part in that process is done, or hasn't started yet, they can (and should) do other things. Of course that occasionally causes issues of its own (if you expect something to take 12 days, and it takes 20, the smooth hand-off of material from one person to another does not occur on schedule, and Paizo certainly can't afford to have designers and editors sitting around doing nothing, waiting for a specific job to each them).

In other words, we can have multiple things prioritized, because we can do more than one project at a time. In fact, we have to.

As I have mentioned I am not involved at all in the ACG errata, but as an example at any given time I am preparing pitches for upcoming products to be added to the schedule, outlying things that are on the schedule, assigning things that are coming up fairly soon, writing art orders (based on when the art department needs them, which has more to do with how many artists they have available and how many other projects they have currently, which is its OWN algebraic dance), answering questions for writers work gin on projects, and currently hosting RPG Superstar. That's all things I do in the regular course of my job besides develop material that has ben written and turned over. And there are parts of it I have to do as much as 18 or 20 months in advance, so if I get backed up on something I am developing due soon, a decision needs to be made if I take time to do 4 moderately fast things which set the wheels in motion on projects more than a year away, or do we already give up on those being on time (and all the problems I mentioned earlier) and focus more time on the project that's behind? (Or can someone else pitch in, or can we assign the other projects early stages to someone else, or, or , or... as I have said, it's an amazingly complex, interconnected issue).

It is perfectly possible for the best possible job of errata development to be occurring at the highest possible quality level, and have lots of people not involved in that at any given time.

As for what the plan is for releasing errata, I have no special knowledge on the subject but it certainly would't surprise me to learn a decision won't be made until there's a finished errata to decide how to handle.

Paizo Employee Modules Overlord

Realistically, even when Mark is done with an errata, there are multiple steps between his typing ending and the post being ready for your viewing pleasure, involving multiple people, all of whom also have other duties (and can end up with their own emergencies in their own departments).

So we MAY get the FAQ he's finished today, or some step along the way may mean we need to delay it, to make sure it's exactly what we need it to be and ready for public consumption.

Paizo Employee Modules Overlord

Thaumaturgos Rainmaker wrote:
What happens with this if a Paladin wants his mount with this archetype?

RAW the full template applies. That means the paladin;s steed loses share spells, even though the ability ti gets for that only applies if a cavalier is riding it. (And still would, if an allied cavalier happened to leap onto the steed and use challenge).

I think just skipping that ability for paladins is a perfectly reasonable houserule.

Paizo Employee Modules Overlord

Right. But I am (and have) willing to put my Pathfinder Rules Acumen up against Sean's. >:D

I'd argue that my explicit rules quote that if you DO have a feat multiple times it doesn't stack is greater proof that is CAN happen than his examples about which feats do stack proves it can't happen.

Also, there is a difference between not being able to SELECT a feat multiple times, and not being able to HAVE it multiple times. I'd personally never allow someone to decide to select Toughness 4 times, and just have the last 3 do nothing. But if a character got Toughness from an archetype and he already had it, I'd state that they don't stack, but for game rule purposes he did HAVE it twice, and could retrain one of them.

Paizo Employee Modules Overlord

1 person marked this as a favorite.

I'm posting as a player and not as a Dev speaking Ex Paizora

So, there's this odd sentence in the core rules, page 113, under "Benefits."
"If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description."

What I don't find (and I might just be missing it) is any rule that says I can't *have* a feat twice. I don't even see one saying I can't take it more than once - just that doing so does not gain me a benefit.

Does anyone have a specific reference in the rules that says I can't *have* the same feat twice?

Paizo Employee Modules Overlord

1 person marked this as a favorite.

The person who said we wouldn't release errata until a second printing also stated she was making a comment on our general policy, and she has no special information on this specific product.

I also have no knowledge on the plan for this specific product. All I know is we certainly won't release it until it's done, and (last I knew) it's not done yet. If some specific call has been made on this product, I am unaware of it (and I have no special reason to think I'd be aware of it).

Erik has publicly stated we might not even have to make that decision. Obviously, that would work out nicely for everyone.

Paizo Employee Modules Overlord

Rynjin wrote:
Now multiply that by everything that needs to be fixed in the ACG. Which, as has been mentioned, is a long way towards completion at this point.

Until it is complete, there's no point in releasing it. Right now, the draft errata may itself have errors, and that really would make things worse. We're certainly not going to release errata for this book before the errata has gone through editing. By the time it is complete, the book may be sold out anyway. (Erik stated in his much-quoted comments that there might be no need to release it early.) Deciding when and how to release it does nothing to increase the speed at which it is completed, and we've said it's not done yet.

Paizo Employee Modules Overlord

1 person marked this as a favorite.

Not only is Paizo well aware of the OGL, we make the material from our setting-neutral books available for free on our own website, and point people to it in the "Reference" section of every Player Companion, Adventure Path, and Campaign Setting.

There is, in fact, a really complicated, almost algebraic, dance that must be done to get products out at all, that include such issues as solicitations to distributors (which happen well in advance of a project being finished), meeting retailer needs (because otherwise they stop stocking the product, which hurts both us and our fans who want to buy our products from their FLGS), print deadlines (delaying something by two weeks on our end doesn't always mean it can come out even close to just two weeks later), meeting subscriber's needs (people expect to be charged for products when we say they will, and changing when products ship can mean they get a bigger charge than expected at some future date), meeting commitments to licensors (including getting files to foreign language licensors who have built their business plans around when we told them a book would be ready, and may or may not be able to make last minute adjustments if something runs late), supporting linked products we assumed would all be available at once, and even scheduling around changing staff, sick staff, events that require us to ship staff across the country, and vacations.

Obviously the goal is to produce a product we can be proud of while juggling all those things, and I remain amazed (seeing it from the inside for less than a year) how amazingly everyone who has to do that scheduling manages to balance it all. If a problem is known before a product ships, a conversation can be had about how that impacts other factors and how important it is. That is, for example, why Erik decided that the fact the ACG had the wrong product line logo on the cover wasn't worth causing problems for everyone that relies on Paizo to hit its dates - it was embarrassing, but ultimately had no impact on the game utility of the book. (And you can hunt down and read his post about it to see why it also wasn't indicative of a systematic problem that was a sign the book had other issues).

In this case, Erik's already said we fell short of that goal. But the issue is never a matter of simply sitting on a book for extra weeks or months and all the problems get taken care of, Delaying a product causes problems as well, and can even introduce new errors.

I'm certainly not telling anyone they shouldn't be annoyed, or that we don't want to hear your concerns. Only you can decide what is a good value for your money. And I had nothing to do with the internal process on this book (I wrote for it only as a freelancer - it was off to print within days of my arrival here). But I have realized that even as a 20-year veteran of the tabletop RPG industry I had no idea how many balls Paizo's managers and staff are juggling at once, and I did want to offer some context on why there are considerations beyond just "We'd like to sell this at Gen Con" that impacts how many double-checks, triple-checks, and quadruple-checks a product gets.

Yes, we need to make sure we produce a good product. But we also have to work within the realities of being a publisher, or Paizo can't exist at all. There was a process that managed to produce award-winning books over hundreds of products and years of growth and development. The process broke down for this book. The Publisher has stated the process has changed as a result. That's not a minor undertaking.

Paizo Employee Modules Overlord

Arturius Fischer wrote:
EDIT: Note, I put this here since the 'separate thread' link did not work when I saw it.

The url has been fixed. Let's move all weapon size talk over to that thread.

Paizo Employee Modules Overlord

There's a separate thread for people who actually want to discuss the FAQ. I only linked to the FAQ because it had come up in relation to this Player Companion. Let's keep this thread focused on Melee Tactics Toolbox. :)

Paizo Employee Modules Overlord

Curaigh wrote:
If it is only the Top 4, the result is almost the same: not being able to delve too deeply into R4 work.

It's just the top 4. On the other hand, we also give them an extra week on top of knowing all the rules in advance.

Paizo Employee Modules Overlord

1 person marked this as a favorite.
Feros wrote:
While that does in fact codify damage scaling, might I suggest it is a touch...complex?

And effort was made to invalidate as little previous info as possible, have natural attacks and weapons use the same rules, and maintain consistency.

Most people won't need the chart, especially not on the fly, as the most common options are covered in the various books. But if you get a weird corner case, you're going to have a weird corner result.

Paizo Employee Modules Overlord

2 people marked this as a favorite.
Nardoz Zardoz wrote:
Liz Courts wrote:
Are you looking for something like the Tiny and Large Weapon Damage, but for bigger critters?

Yep! That's precisely what I'm talking about.

There is a very extensive thread going on the rules questions forums about the topic. It's the most FAQ'd topic ever, with 500+ requests and over 10 pages of discussion.

http://paizo.com/threads/rzs2qwfo?Can-we-please-get-an-FAQ-posted-for-damag e#1

Seems like time to really address this topic.

As I predicted a few weeks ago, Mark Seifter was already working on it.

The Size/Damage FAQ!

Paizo Employee Modules Overlord

3 people marked this as a favorite.
Steve Geddes wrote:
Is there some reason the "miniatures-scale battlemap" isn't actually scaled to fit miniatures? That seems a really odd decision to me as there could easily have been a few rows and columns cropped. I don't really see the point of a gridded map where the gridded squares don't fit a typical mini. :/

You aren't all playing games with nothing but goblins, gnomes, and halflings?

Okay, I'm kidding.

Mea culpa.

Scale is difficult to tell in proofs, and we just missed this. We're putting processes in place to try to ensure it doesn't ever happen again.

You *can* still use the map (I just stuck miniatures on my copy), but it's obviously sub-par.

My apologies.

Paizo Employee Modules Overlord

4 people marked this as a favorite.
Tonlim wrote:
Well, with three archetypes covered, may we also get a few spoilers about the drill sergeant?

Drill sergeant replaces bravery with cavalier tactics. He only gets weapon training with one weapon group (though it scales). Weapon training 2 is replaced by greater tactician. Weapon training 3 is replaced with weapon trainer, which grants nearby allies some of his bonuses from his weapon group. Weapon training 4 is replaced by master tactician.

Paizo Employee Modules Overlord

1 person marked this as a favorite.
Eric Hinkle wrote:
That sounds a lot like a goedendag if I'm spelling it right. I remember that they were used by local militias against knights by the Flemings at the Battle of the Golden Spurs.

Yep, that's a culturally different version of what is essentially the same weapon.

Paizo Employee Modules Overlord

Curaigh wrote:
R5 will (almost?) always be an adventure proposal. Any twists can be revealed earlier and let contestants get started on the longest round of the contest. I can see any Top 8 who did not make Top 4 turn their started-but-not-finished proposal into a query for the already open PFS open call, or into a proposal for a 3PP. Something of that size & scale has other options.

Actually the Top 8 did all know the rules for R5 in advance. :D Since they have to get an elevator pitch approved, and we want them to be ready with that as soon as R5 opens, an email was sent out with the full R5 rules to all the top 8, letting them know that if they were top 4 they should already know what adventure they want to pitch.

Paizo Employee Modules Overlord

2 people marked this as a favorite.
Axial wrote:
A) What the heck is a Planson?

Planson is the simple spelling of "plançon à picot," which is a weapon a lot like a slightly long club with a big spike sticking out of the top so it can also be used as a short, broad-hafted spear.

Paizo Employee Modules Overlord

2 people marked this as a favorite.
Sebastian Hirsch wrote:
DM Sothal wrote:

Don't know as much about the rest of the companion, but I LOVE the back inside cover: "Combat options overview"!

Detailing what is what type of action, and detailing the differences between those: Free action, swift action, attack action, melee action, standard action, and full-round action.

That page alone is a heaven-sent.

Printing out this one for my players and myself...

Damn, that actually sounds terrific.

Goodness I hope so. Writing that took forever.

Paizo Employee Modules Overlord

1 person marked this as a favorite.

I certainly don't go for "mean," any jokes to the contrary aside. I do want to go for "effective," both in finding a writer we can actually use and in filtering out people who are unlikely to be able to survive the long-term pressure of freelance RPG writing.

A contest is, of course, an imperfect way to do this. But there aren't any perfect ways, and I am more interested in this contest being useful to the company producing it and the contestants participating in it than I am in having the contest entries be the best possible game design the contestants can only produce in ideal circumstances. If I knew, with certainty, that having all the entries be only 80% as good meant the company and contestants themselves got 20% more utility, I'd make that trade in a heartbeat.

Of course I'll never have a spreadsheet of absolutes like that, which is one reason I listen to all of these comments, and consider them, weigh them, and discuss them with other folks in Paizo who are smarter than me. Right now I remain convinced that shorter, tighter deadlines are more useful in the long run, though it'll be months before I have all of even one set of data points, and years before I know what the real long-term results of that experiment are.

Writing fast, writing to a tight outline, and incorporating elements and themes you might not yourself choose are all important skills for a freelance writer, and I feel they must also be part of this contest. A Superstar should be able to do all of that and still have the end result be awesome.

Paizo Employee Modules Overlord

5 people marked this as a favorite.

The bloody-knuckled rowdy gives up DR, gets one less spells known/spell level, and gives up uncanny dodge and improved uncanny dodge.

They gain Improved Unarmed Strike, a bonus style feat at 2nd, Combat Style Master at 5th, and count their bloodrager levels as monk levels when qualifying for and calculating the effects of style feats and feats that have style feats as prerequisites.

From 3rd on, they deal unarmed damage as a monk of their bloodrager level -2.

Paizo Employee Modules Overlord

Iammars wrote:

Two questions about the Harrow bloodline:

The first level ability states that the target "becomes confused and cannot directly control its actions" on a failed save. What does "cannot directly control its actions" mean?

It's just referring to the confused condition. The target rolls to see what it does, as it normal for confused characters.

Iammars wrote:
Also, how do we calculate the save for that ability? (I'm assuming CHA + 1/2 level, but that's not stated anywhere, and I could totally see this as CHA + 1 since it's based off of lesser confusion.)

It's the normal save DC of 10 + 1/2 sorcerer level + Charisma modifier. The limit that a creature cannot be affected more than once a day is the balancing factor of a ranged ability that can cause that much chase (compare to laughing touch, from the fey bloodline, which has no save, but it range touch).

Paizo Employee Modules Overlord

Bellona wrote:
Zaister wrote:

Whatever happened to the traits "Forestall the Wicked", "Haunt Breaker", and "Preternatural Awareness"? They are listed in the index on page 3, indicated to be on the center double page spread, but there is no trace of them there.

The "Arcane Sleuth" trait is also missing, and is also supposed to be on the centre spread.

Seriously, has no one from Paizo responded to this?

Hey folks! I didn't notice those questions when I took over the Player Companion line, so they didn't get any attention until just now.

It's not unusual in a book like this to be deciding what stays and what goes quite near the end of editing and layout, especially on something like the center spread (where we don't really know how much room we have until the text and art get combined). We also sometimes discover a flaw with a trait, or that it comes close to duplicating something we've already done.

Since I wasn't the developer for this book, I can't say which of these things happened, but pretty clearly the traits were removed from the spread, but not taken off the index. That's unfortunate, but it does happen occasionally. When we cut things just for space, we keep them to see if they are appropriate to be used somewhere else down the road. When we cut them because they duplicate something else, we generally leave them cut. When we cut them for a rules issue, we may or may not try to fix the issue and product it elsewhere.

In any case, they aren't things we meant to include and didn't - they are things we removed and meant to remove all mention of, but missed one.

Paizo Employee Modules Overlord

The guidelines for ability DCs by CR say for CR 16, a primary ability should have a DC of 24, and a secondary ability should have a DC of 17. While the swallow whole is a noteworthy and fearful effect, it's certainly not the Juggeloathe's primary ability. And if you DO get swallowed whole, you're making that save every single round. So a DC smack dab between the norm for primary and secondary is perfectly appropriate for the CR 16 monster.

Paizo Employee Modules Overlord

1 person marked this as a favorite.

The Juggeloathe should have a swallow whole that does damage as a bodak's death gaze = 1d4 negative levels per round, with a DC 20 Fortitude save to negate. This save is Charisma-based.

1 to 50 of 4,067 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.