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Lord-Mayor Haldmeer Grobaras

Owen K. C. Stephens's page

Contributor. Goblin Squad Member. Pathfinder Society Member. 3,617 posts. No reviews. No lists. No wishlists.


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Osirion Contributor

Thanks, Liz!

Osirion Contributor

Since the new book advances the timeline, it does have a different adventure. But yeah, the new book supersedes the old book.

Osirion Contributor

1 person marked this as a favorite.

I enjoyed my section. :)

Osirion Contributor

2 people marked this as a favorite.
Matt Thomason wrote:
How about "Demon Prince of Modules"? :D

I think "Empyreal Lord of Adventure" has just as good a ring to it. :)

Kvantum wrote:
Owen, have you ever read the boards before?

I might have put up a post or two.

Or three-thousand...

Kvantum wrote:
Of course they'll change it. That, or "Master of a Thousand Hats".

I kinda LIKE that one.

Osirion Contributor

3 people marked this as a favorite.
Jaerc wrote:
Total OKCS fanboy here.

Awwww, thanks!

Jaerc wrote:
Sincerest congratulations to our new Module Overlord.

Heh. I wonder if I can get Paizo to make "Module Overlord" an official tag for my avatar?

Osirion Contributor

6 people marked this as a favorite.

It's been a few days, and a few similar and related questions are coming up a lot. So, here's a quick Q&A about Owen K.C. Stephens, and the Move to Seattle.

"What are you doing at Paizo?"
Well, nothing yet. My first day isn’t until the end of the month, and I have to plan, pack, sell, divest, ship, drive, and move a lot of stuff before I'll get access to the Secret Paizo Plan for World Domination, and get to read about my place in the Great Work.

"You know what we meant!"
Fair enough. I'll be the Developer of the Pathfinder Modules line of stand-alone adventures. These are separate from the PFS or adventure path things. I think there's a lot of exciting stuff that has been done with these, and I am excited about getting to help make them "awesome-er."
You can look current at books in the line here!

"SO you *didn't* get the design job?"
No, that's still open (and good luck to everyone doing a design test right now!) I'm going to be working for Wes, rather than Jason, and I'm thrilled to have this opportunity. I've been moving toward development for years, and I still have RGG as a design outlet, so this is *perfect* for me!

"What about Green Ronin?"
It's pronounced ro-neen.

"How did you know how we pronounced it?"
I'm a rogue-wizard-ronin-genius-golem.

"Okay, but are you still *working* for Green Ronin? However it's pronounced?"
Yep! Paizo and Green Ronin are both okay with me keeping both positions. So I will continue to develop Green Ronin Pathfinder products, currently Freeport: The City of Adventure and the Advanced Bestiary. There will be more, but we want to give those two all the attention they need (even when that is more than expected) so we can fulfill our commitments to our Kickstarter patrons in a timely manner.

"So what about Rogue Genius Games?"
It's an awesome company I happen to run. You should check out our pdfs at d20pfsrd.com, DriveThruRPG, or here at Paizo!

"Okay, but how can you maintain three jobs in the game industry at once?"
Time management?
Seriously, a lot of people think I am biting off more than anyone could chew. Fair enough. I have some things going for me. First, I have Christina Stiles (and increasingly Steve Helt) pitching in with RGG things. I don’t have to give it my full attention all the time, so if I HAVE overbooked myself, I can spend less and less time on RGG without the company coming to a screeching stop.
Second, I *already* maintain three jobs in the industry – it's just that one of them is "Freelance Writer." Having a full-time job at Paizo IS going to mean I am less free to be a stretch goal in folks' Kickstarters, write for cool projects I am offered by other publishers, do a friend a favor and read over a manuscript, or write long emails about why I am rejecting or changing something to less-experienced freelancers. That's a lot of my time right now, and I am intentionally replacing it with giving my all to Paizo.
And third… I LOVE doing this. I am a game writer, because that is how I like to spend my down time. I'd be doing this even if no one paid me. In addition to being work, it's a hobby, a favored option for down time, and sometimes my 3am therapy for insomnia.
Yes, the amount of game material I produce is insane. But I can’t help myself. I am a pathological gamer, and table top is my medium of choice. And RPGs are my style of choice. And Pathfinder is my game of choice. So spending 60-70 hour weeks on it IS work, but it's work that puts a big stupid grin on my face half the time.
I love these games, I love these companies, and I love the people in them.
So sure, I want you to buy games from all of them because that pays my bills. But I also want to be part of bringing awesome stuff into your gaming circles.
So I'll just find the time. :D

Osirion Contributor

Boerngrim wrote:

Welcome news!

Congrats!

Thanks!

Boerngrim wrote:

*Psst. warlords of the apocalypse.........* Really though, Congrats OKC!

Yeah WotA... will be delayed.

But I just secured a new cover artist!

Osirion Contributor

GeraintElberion wrote:

Great news: Owen's a great designer.

Owen/Christina: how did the Grand Temple of Jing handover go?

As a result of a number of things happen to my schedule after I originally agreed to help (not the least of which was getting this job), I had to step down. So Christina has taken over that project and (last I heard from Danny) it's going well.

Osirion Contributor

1 person marked this as a favorite.
chopswil wrote:
maybe you should update your About section in your Paizo Profile, it still says you're " the Lead Developer for Super Genius Games"

Fair point!

It also said I was 42. Ah, good times. :)

Osirion Contributor

1 person marked this as a favorite.
Caedwyr wrote:
I hope you have lots of input on the crunch side of things, as you are one of the top mechanics combined with flavour developers currently working on PFRPG both first and third party.

Thanks! That's a major compliment!

One of the reasons Paizo has all their on-staff folks in one office is that it allows for a natural flow of ideas and improvements you just can't get through telecommuting. So even though I have every confidence in Jason Bulmahn and SRM's ability to handle more awesome crunch (and to find someone to add to their team who will also do an amazing job) I'm pretty sure I'll be around for a few rules discussions too. :D

Osirion Contributor

Sethvir wrote:
For adventures I remembered the Jungle Fever since you were a stretch goal I think for the Razor Coast, but I had to go dig out my copy of Murder at the Vulgar Unicorn as I had completely forgotten about that one and open it up and 'lo and behold,there it is author Owen K.C. Stephens.

I am particular proud of how many ways Murder can run... all leading to conclusions a GM can prepare for.

Osirion Contributor

sowhereaminow wrote:
Congrats Owen! Just don't forget to give any dragon gods that show up in a module protection from archer paladins...

Ha-HA!

Maybe, yes. But WOW did we all have fun with that Gen Con adventure!

Osirion Contributor

4 people marked this as a favorite.
Aradhel Curunipar wrote:
Now untergo the whole company, to release revised Core Rules, where every class is replaced by Genius Guide to Talented *-Stuff.

I know you're joking, and I am entirely up for some ribbing. AND I love and appreciate the support the Talented line and Rogue Genius Games have received. But this kinda touches on something I need to make clear, so I am going to use this opening to do it. :D

Yes, I will continue (as time allows) to produce material through Rogue Genius, including talented books. But my becoming a Paizo developer won't change the status of any of that material (or make it more likely to be adopted by the design team), any more than Minotaur Games or Sean K Reynolds Games Pathfinder-material became Paizo-official.

I'll be compartmentalizing my Paizo duties and work, Green Ronin duties and work, and RGG duties and work as unrelated endeavors.

On top of that, I'd actually argue against replacing the core rule classes with my Talented versions, if anyone DID suggest it. The talented classes are much more complicated than their core counterparts, and are designed for people who have already achieved a high degree of game system mastery. I know that's true of a whole lot of Pathfinder fans, but it's not true for everyone. So I am thrilled that Paizo's policies makes it easy for me to offer them as an alternative, but I never envisioned them as "core" material.

Okay, back to the more lighthearted tone of the thread!

Ivan Rûski wrote:
Owen K. C. Stephens wrote:
Of Oklahoma foods, I will most miss Braums.
Not Whataburger? BLASPHEMER!

Sorry, no ice cream anywhere I have ever gone matches Braums. And their French Onion Dip is a national treasure.

Oceanshieldwolf wrote:
I guess this is interesting to me as I have seen a lot of class related stuff from SGG/RGG, but I'm not very familiar with Owen with regard to modules/adventures/scenarios... I am ready to be informed as to the naivety of my understanding…

I wouldn't say your understanding is naive. I am *much* better known for my rules 'crunch' (I have been dubbed the "Wide-Girthed God of Crunch," and I'm okay with that) than for adventures. I have a passion for both, but the SGG/RGG business plan made short, fungible rules-based products make more sense than adventures, and in general they sold better. I certainly have adventure experience, from doing background material (Guide to Absalom), short adventures (The Penumbral Accords), and adventures set in pre-existing campaign settings (Murder at the Vulgar Unicorn for Thieves World, Jungle Fever in "Heart of the Razor" for Razor Coast, and Tempest Feud for Star Wars -- which later was turned into a novel by my co-author Jeff Grubb).

Erik and Wes hammered me pretty hard on my adventure-creating experience during the interview, for exactly that reason. Obviously I managed to convince them I was right for this job. In time, I hope I'll convince all of you, as well. :)

Oceanshieldwolf wrote:
(Showing even more naivety…) Will this position allow Owen to "even-more-awesomerise" Iron Gods or Pathfinder Scenarios (looking at you scrumptious Season 6/Numeria, or "just" the modules outside of AP's and PFS?

The plan is I am just going to be doing the 64-page adventures. Both the PFS adventures and adventure paths have lots of talented people looking over them already.

Now Paizo is a smartly-run business, who know how to put people where they can do the most good, so that's not to say I might not get shuffled around at some point, or be given new duties as new opportunities arise. But the position I am being hired for is specific to the 64-page stand-alone modules.

Aradhel Curunipar wrote:
Okay, now seriously, a warm welcome to you!
Ivan Rûski wrote:
Seriously though, congratulations!
Oceanshieldwolf wrote:
Congratulations Owen. :) This is definitely very interesting

And thanks (to everyone) for the ongoing warm welcome.

Osirion Contributor

1 person marked this as a favorite.
Arazyr wrote:
So, that's Common and Uncommon down. How about the Rare questions?

Noting that these are all 100% true answers to questions I *have* been asked about this:

Yes I gave a lot of it away, but only after selling most of it for more than $2000.
Pants.
I don't know yet, but I presume I'll find out when I get there.
Only if I am on fire.
500 square feet.
The Fremont troll, the ducks, the underground, the EMP, and Pike Place, but not necessarily in that order.
Godfather's Pizza.
#BaymontCon!
It's just the way the release schedule worked.
The extra volcanoes should make up for it.
A year or two.
Thirteen years.
Not in a million years.

Osirion Contributor

10 people marked this as a favorite.
DaveMage wrote:

Well...that takes care of the common questions.

What about the UNcommon questions?!?!?!

Yes, the stuffed platypus is likely going into storage.

No, I don't think everyone I know from Oklahoma will fit in the trunk, but we're willing to try.
Of Oklahoma foods, I will most miss Braums.
No, I do not have a device to deliver subliminal messages to my new bosses telling them to give you work.
I'm sure we can find rum just as good in Seattle.
We had it removed to ensure the new owners can get insurance.
Inquisitor or oracle, depending on the campaign and what everyone else is playing.

Osirion Contributor

6 people marked this as a favorite.

Thanks folks!

So, for most common questions:
Yes, I have been hired by Paizo.
Yes, I am moving to Seattle. End of this month.
Yes, the Design job we've all been talking about is still open. This is a different job, developing the quarterly, 64-page Pathfinder Module line. I am thrilled to have been selected for this job.
No, this doesn't currently change any of my plans with Other Game Companies, though I am obviously going to be busy moving for a bit.

Osirion Contributor

1 person marked this as a favorite.

Like spiritual weapon, biting wind can be used multiple times to have multiple spell effects going. (And spiritual weapon has "the" rather than "a" in multiple places.)

Osirion Contributor

5 people marked this as a favorite.
DaveMage wrote:
Thedmstrikes wrote:
While Fire Mountain Games is not dead, I think Super Genius Games is...anybody heard from Hyram Savage in the last couple of months? It seems he has let Dungeon A Day completely lapse into no access.
A sad end to the site, indeed.

SINCE this came up:

Super Genius games still exists as a legal entity. It owns Dungeonaday.com (though not all the stand-alone dungeons unconnected to Dragon's Delve, though it retains the right to sell those on the DaD site), and all the Kickstarter monies and responsibilities.

Stan! and I got bought out from SGG last November. We were largely paid in the rights to the material we had written for SGG and some use-rights. (My deal specified I could use "Genius Games" in a company title, as long as "Super Genius" was not used, and that I owned the rights to the Genius Guide line name).

Once the ink was dry on my being bought out, I decided to form Rogue Genius games. I asked Stan! if he wanted to be part of it, and he did. (And he wrote our first release: "Gingerbread Kaiju").

Christina Stiles did a lot of development work for SGG, and I brought her on as the Senior Developer for RGG, but she had nothing to do with SGG's business decisions.

So RGG and SGG are separate companies, despite some clear similarities.

Sadly I no longer have access to Dungeonaday.com, nor the rights to any of the work I did on it. I don't know when or if SGG will move forward with the DaD plans that existed back when I was part of the company.

Osirion Contributor

2 people marked this as a favorite.

I do, occasionally, get asked why I publish Horrifically Overpowered material, and then tell people not to use it.

Answer 1: Because it's very popular!

Answer 2: Let me tell you a story.

I few years ago I mentioned to some friends and playtesters that I had feats that were *cool*, and would work well in *some* people's games, but that absolutely did not meet my standards for balanced feats. One of them looked me in the eye and said "Just mark them as overpowered."

And a product was born.

I am a big fan of trusting GMs and players to figure out what a game needs to be more fun for them, if they want to take the time and effort to do so. At the same time, I totally understand gamers who just want the game to deliver a standardized experience, and for supplemental material to not shatter that.

Now people can disagree how well any specific product meets those goals, but the HO line of products are labeled as carefully as I can as for "tinkerers only." You may find something in here you love! But very few folks will use everything, most will only use them in specific circumstances, and a lot will (wisely!) make changes to this material match their needs. And that's cool as heck!

But no one should be surprised how much work these are to actually add to a game. So, I tell people not to use them at all. Anyone who decides to buy it anyway should realize it may take some effort. So by all means, feel free to ignore my warnings. Use anything, any way your group enjoys. I don't care what rules you use to have fun, as long as you're having fun.

I just want to cover myself, so no one thinks I expect these to get added to a typical game without major consequences. :)

Osirion Contributor

1 person marked this as a favorite.
Ascalaphus wrote:
I felt that many of the non-caster feats were actually the right power level to pull martials into the "high fantasy" tier that the casters were already in.

To be serious for a (brief) moment:

This is exactly why this product line started. I mentioned to friends and playtesters that I had feats that were *cool*, and would work well in *some* people's games, but that absolutely did not meet my standards for balanced feats. One of them looked me in the eye and said "Just mark them as overpowered."

And a product was born.

I am a big fan of trusting GMs and players to figure out what a game needs to be more fun for them, if they want to take the time and effort to do so. At the same time, I totally understand gamers who just want the game to deliver a standardized experience, and for supplemental material to not shatter that.

Now people can disagree how well any specific product meets those goals, but the HO line of products are labeled as carefully as I can as for "tinkerers only." You may find something in here you love! But very few folks will use everything, most will only use them in specific circumstances, and a lot will (wisely!) make changes to this material match their needs. And that's cool as heck!

So by all means, feel free to ignore my warnings. Use anything, any way your group enjoys. I don't care what rules you use to have fun, as long as you're having fun.

I just want to cover myself, so no one thinks I expect these to get added to a typical game without major consequences. :)

Osirion Contributor

The Genius Guide to Horrifically Overpowered Mythic Feats is available now!

...

You know, in case you want to break your game. :P

Osirion Contributor

Yes, that is a typo. The horrifically overpowered nature of the feats can sometimes blind anyone who stares at them too long, so we miss things. :)

Osirion Contributor

1 person marked this as a favorite.
OmNomNid wrote:
...sounds fair- I'll just be using these feats for a Asura's Wraith game, hah!

...

I am AMAZED how popular a product becomes when I say "These are unbalanced. Don't use them!"

PLEASED too, of course. But these are the only things I write that I don't allow into my home campaigns.

Of course some of my FRIENDS have allowed them into games they run...

Osirion Contributor

We *are* working on HL files, but it turns out that's at least as much work as designing the classes to begin with.

Osirion Contributor

1 person marked this as a favorite.

Sure, here's an excerpt from the introduction, along with the name and flavor text of every feat, and one sample Horrifically Overpowered Mythic Feat, and one sample Mythic Horrifically Overpowered feat.

Given the long list problems with Horrifically Overpowered Feats, it may sound as if these rules are unusable. That’s not strictly speaking true. Each feat is designed to give all the rules needed to use it in a campaign, and to be consistent and logical within the frame of reference of being Horrifically Overpowered. It’s just that the feats themselves are intentionally too much to reasonably be added to a typical game.
In short, don’t use these for any reason.
These feats come in two categories. The first are Horrifically Overpowered Mythic (HOM) feats. These are follow-up feats to mythic feats from Mythic Adventures, specifically designed to take the mythic rules to an illogical conclusion beyond their intended scope. Second (and listed in their own alphabetical order after all the HOM feats) are the Mythic Horrifically Overpowered (MHO) feats. These take already-extant Horrifically Overpowered feats, and tack on the power boost of having Mythic versions available. All these feats follow all the rules and restrictions of mythic feats, they are just horrifically overpowered even when compared to "normal" mythic feats. Adding any of these to a campaign is likely to break it.
Don’t use these.

Part One: Horrifically Overpowered Mythic Feats
These mythic feats are horrifically overpowered, and for mythic feats, boy is that saying something. Even if a mythic game, they are unbalancing and unreasonable. On the other hand, if you allowed them in a tier 10 mythic game, no one may even notice how ridiculous they are compared to the normal tier 10 options.
All of these feats have a feat from Mythic Adventures as a prerequisite, and most require use of that book to be used.

Acrobatic (Horrifically Overpowered, Mythic)
Yours lithe maneuvers are so amazing thy can leave observers slack-jawed in shock.

Augment Summoning (Horrifically Overpowered, Mythic)
Your summoning spells bring forth legendary monsters.

Bleeding Critical (Horrifically Overpowered, Mythic)
Your deadliest blows unleash comically over-exaggerated floods of flood.

Blind-Fight (Horrifically Overpowered, Mythic)
You don't really need your sense of vision.

Cleave (Horrifically Overpowered, Mythic)
Twelve with one blow.

Combat Expertise (Horrifically Overpowered, Mythic)
No one can touch you.

Combat Reflexes (Horrifically Overpowered, Mythic)
Boot to the head.

Command Undead (Horrifically Overpowered, Mythic)
Undead. You rule them.

Deflect Arrows (Horrifically Overpowered, Mythic)
No one can shoot you.

Disruptive (Horrifically Overpowered, Mythic)
The most difficult magic is simply impossible when you are harassing a spellcaster.

Eldritch Heritage (Horrifically Overpowered, Mythic)
You are, essentially, a sorcerer.

Eschew Materials (Horrifically Overpowered, Mythic)
Material components? You don’t need no stinking material components.

Far Shot (Horrifically Overpowered, Mythic)
The moon is in range

Great Fortitude (Horrifically Overpowered, Mythic)
Your stamina is without equal.

Improved Bull Rush (Horrifically Overpowered, Mythic)
You are both unstoppable force, and immoveable object.

Improved Initiative (Horrifically Overpowered, Mythic)
You are a blur or sudden action.

Improved Unarmed Strikes (Horrifically Overpowered, Mythic)
Your hands are among the most deadly of weapons.

Lunge (Horrifically Overpowered, Mythic)
No one is beyond your grasp.

Manyshot (Horrifically Overpowered, Mythic)
At least your enemies will fight in the shade.

Mobility (Horrifically Overpowered, Mythic)
You float through combat like a butterfly.

Mounted Archery (Horrifically Overpowered, Mythic)
You are the saddle-sitting master of mounted archery.

Mounted Combat (Horrifically Overpowered, Mythic)
No one hurts your steed while you are around.

Natural Spell (Horrifically Overpowered, Mythic)
Even as a dire bear, you have thumbs and can wear pants.

Power Attack (Horrifically Overpowered, Mythic)
What you hit, dies.
Prerequisites: Power Attack, Power Attack (mythic).
Benefit: When you are using Power Attack, any foe you hit with a melee weapon must make a Fortitude save (DC 15 + your mythic tier) or die (if alive) or be destroyed (if inanimate or undead).

Quick Draw (Horrifically Overpowered, Mythic)
You always have just what you need.

Rapid Reload (Horrifically Overpowered, Mythic)
You never seem to run out of ammo.

Rapid Shot (Horrifically Overpowered, Mythic)
You can lay down a field of fire so think, people can walk across it.

Spell Focus (Horrifically Overpowered, Mythic)
In your chosen mystic field of study, you have no equal.

Spell Mastery (Horrifically Overpowered, Mythic)
Spell books? You don’t need no stinking spellbooks!

Spell Penetration (Horrifically Overpowered, Mythic)
Only gods are immune to your magic… and not all of them.

Spellbreaker (Horrifically Overpowered, Mythic)
You don't just break foe's spells, you claim them as your own.

Stunning Fist (Horrifically Overpowered, Mythic)
Your fists are like iron.

Two-Weapon Defense (Horrifically Overpowered, Mythic)
You can try to block every attack.

Two-Weapon Fighting (Horrifically Overpowered, Mythic)
If the left don’t get them, the right one will.

Uber-Mythic (Horrifically Overpowered, Mythic)
You are more mythic than mere mythic.

Undead Master (Horrifically Overpowered, Mythic)
Your undead armies and vast and readily available.

Vital Strike (Horrifically Overpowered, Mythic)
Even seeing you use Vital Strike is disturbing.

Weapon Finesse (Horrifically Overpowered, Mythic)
Your attacks are swift, powerful, and well-placed.

Weapon Focus (Horrifically Overpowered, Mythic)
You are the unquestioned master of attacks with your preferred weapons.

Weapon Specialization (Horrifically Overpowered, Mythic)
You may finally get to roll as many dice as the wizard.

Part Two: Mythic Horrifically Overpowered Feats
Since apparently many GMs have been allowing Horrifically Overpowered feats as choices for mythic campaigns, apparently there is a step being "Horrible Overpowered" that needs to be explored. It goes without saying that using any of these feats, ever, is a terrible idea and no one should ever do it. All the feats presented here are mythic versions of horrifically overpowered feats from The Genius Guide to Horrifically Overpowered Feats, and that book is required to use most of them.
There's really no reason to ever use these. Maybe if a mythic campaign has gotten out of hand, and you want to escalate the problem rather than address it, but even then you might be better off just throwing a fiendish tarrasque swarm at your players.

Denied (Horrifically Overpowered, Mythic)
If you don’t like it, it didn’t happen.

Empowered Attack (Horrifically Overpowered, Meta-attack, Mythic)
Your attacks can deal horrendous damage.

Enlarged Attack (Horrifically Overpowered, Meta-attack, Mythic)
No one is beyond your reach.

Eschew Foci (Horrifically Overpowered, Mythic)
You have no need for idols and mirrors… and you can see to it your friends don’t either.

Extra Lives (Horrifically Overpowered, Mythic)
You are nearly impossible to kill.

Favored (Horrifically Overpowered, Mythic)
The universe likes you, a lot. Really, it's kind of unfair.

Full Casting Action (Horrifically Overpowered, Mythic)
You can cast multiple spells as a full-round action, without losing much for doing so.

Gestalt (Horrifically Overpowered, Mythic)
You have prestige, in addition to class and horrifically overpowered mythic abilities.

Go First (Horrifically Overpowered, Mythic)
Even among people who always go first… you go first.
Prerequisites: Go First (Horrifically Overpowered), Improved Initiative.
Benefit: You go first in any initiative order. Full stop. Additionally, if someone readies an action in response to an act you take, their readied action does NOT pre-empt your triggering action, and you are allowed to complete your turn before any readied actions go off. If that means their ready can not be completed (such as if they ready to stab the first creature that comes within their threatened range, and you run into and then out of their range as your action), their ready is triggered and wasted.
Special: Only one creature per campaign world can have this mythic horrifically overpowered feat. First come, first serve. After that, you have to wait for the previous holder to die to take it. If you used to have it, die, and someone else has it when you wake up, you don't get to use the feat until you go kill whoever took it while you were out of it.

Healing Factor (Horrifically Overpowered, Mythic)
You can heal from nearly anything.

Heroic Grace (Horrifically Overpowered, Mythic)
Myths shall be told of you… so you can’t die yet.

Hex Maven (Horrifically Overpowered, Mythic)
You rule hexes.

Magic-User (Horrifically Overpowered, Mythic)
You can casually cast spells as well as someone who works really hard at it. They probably hate you.

Mental Paragon (Horrifically Overpowered, Mythic)
You exceed the peak of mental perfection for your race.

Offensive Combat Training (Horrifically Overpowered, Mythic)
You exceed the mortal peak of combat skill.

Physical Paragon (Horrifically Overpowered, Mythic)
You exceed the peak of physical perfection for your race.

Perfect Blow (Horrifically Overpowered, Mythic)
You can make better-than-perfect attacks.

Skill God (Horrifically Overpowered, Mythic)
You can succeed at the impossible.

Supernatural Spell Monster (Horrifically Overpowered, Mythic)
You break the rules of magic.

Unflappable (Horrifically Overpowered, Mythic)
Nothing puts you at less than your best. Nothing.

Osirion Contributor

Mako Senako wrote:
Mr Owen I have a question regarding one of the magisters mystic talents.

Sure! I do my best to watch for questions.

Mako Senako wrote:
I'd like to ask about the Mystic Accuracy ability, can the magister select himself as a target to be excluded if the Spell in question is a Emanation spell that emanates from him?

Yes, as long as it meets all the other qualifications.

Mako Senako wrote:
Example: Can a Magister use this ability with Antimagic Field to make himself able to cast magic while under the effect of his own Antimagic Field?

In this case the answer is no, because antimagic field doesn't qualify for mystic accuracy.

Mystic accuracy says: "When the magister casts a spell with an area and an instant duration,"

Antimagic field has a duration of 10 minutes/level, so it be affected by mystic accuracy.

Osirion Contributor

Well, you can always double their bonuses...

Osirion Contributor

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A teaser for Horrifically Overpowered Mythic Feats

Coming April 1st. Seriously.
But you shouldn't buy it... these are too unbalanced to be of any use to anyone.
Requires both Mythic Adventures and the Genius Guide to Horrifically Overpowered Feats for use.
Which is fine, because you shouldn't use this book anyway.

Osirion Contributor

3 people marked this as a favorite.

A teaser for Horrifically Overpowered Mythic Feats

Coming April 1st. Seriously.
But you shouldn't buy it... these are too unbalanced to be of any use to you.

Requires both Mythic Adventures and the Genius Guide to Horrifically Overpowered Feats for use. Which is fine, because you shouldn't use this book anyway.

Osirion Contributor

The Genius Guide to Shadow Magic has about 780 words written for it. It's behind The Genius Guide to the Shadow Knight in my "get to this" list.

Osirion Contributor

T Ranger is going to suffer a delay, as is T Witch. I have some huge, so-far-unannounced commitments that are playing merry havoc with my schedule. And recently-announced things, like the Mythic Mania multiple-publisher Kickstarter, took their toll as well.

I'll let folks know as soon as I have a more solid grasp of which what is when.

Osirion Contributor

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Well we created a whole new line in "Planar Races," and had "Chaos" in the title of the first one so it was clear what alignment element it was tied to...

Osirion Contributor

While we are at it, the other Pathfidner material that is still SGG's is:

The Merciful Cousins Cavalier Order
Adventurer's Atlas: Outpost Qether
The Genius Guide to the Harrowed

Any other Pathfinder material released prior to Nov 2013 is now RGG. SGG doesn't seem to have released any new Pf material since then, but obviously if they did that would be theirs. :)

Osirion Contributor

Sethvir wrote:
As long as we are on the subject of SGG and RGG, then SGG kept the Shaman and the Bullet Point for Shaman Feats, and the Death Knight Feats, but RGG got the Death Knight class...right?

Correct.

Matt Thomason wrote:
I just want to know who got the house, and custody of the children ;)

Well only one member of the original SGG team has kids, and he kept SGG...

Osirion Contributor

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Yep, we put his name on the front cover and everything!

Osirion Contributor

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Of the classes you have listed, the Shaman is Super Genius Games, and everything else is now Rogue Genius Games.

When in doubt, everything listed here is a Rogue Genius Games product, regardless of original branding. Obviously we're aware that's a bit confusing, so I don't generally bother to correct casual usage. It still *says* SGG on nearly anything produced before Nov 2013.

Offhand I only see two missing RGG classes: The Justicar (from Advanced Options: Inquisitor's Judgements) which is a spell-less, full BAB alternate inquisitor, and the Fusilier (from Ultimate Options: Grit and Gunslingers, which is an alternate gunslinger that uses Cha and is able to be used even in a game with no firearms.

And I presume Kobold Press's Spell-Less Ranger would qualify as a rebuild if not an alternate class?

Osirion Contributor

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I didn't think I was going to do this, but last night I couldn't sleep so I pounded out The Genius Guide to Horrifically Overpowered Mythic feats over the past 12 hours.
It includes both Mythic version of horrifically overpowered feats, and Horrifically Overpowered versions of mythic feats.
Maybe I'll release it a week from tomorrow?

Osirion Contributor

So the REAL question is, would you prefer The Genius Guide to Horrifically Overpowered Mythic Feats (which takes existing Mythic feats, and overpowers them horrifically), or The Genius Guide to Mythic Horrifically Overpowered Feats (which would do mythic versions of the existing Horrifically Overpowered feats)?

Osirion Contributor

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I have been told by a lot of people that they offer these as Mythic feats and it works fine for them.

I have NOT playtested that, so I can't comment from tested knowledge.

On the other hand, if I were to write Horrifically Overpowered MYTHIC Feats...

Osirion Contributor

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Well they must help *some* people, I keep selling copies...
:D

Osirion Contributor

Craig Bonham 141 wrote:
I know one publisher released an update (Genius, right?) for many of their classes

Yep, that was us.

We release The Genius Guide to Favored Class Options as a free expansion, and the bigger, includes-other-info The Genius Guide to Expanded Favored Class Options later for sale.

Come to think of it, I need to go over those...

Osirion Contributor

As always End, thanks for the review!

Osirion Contributor

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I'd run it as closest to the Move a Heavy Object or Pick Up an Item options on the combat chart on page 183 of the Core Rulebook. So the character being dragged does not provoke, but the one *doing* the dragging does provoke.

Osirion Contributor

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Yes!

Osirion Contributor

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Since it's come up more than once, I will note that while a lot of people like to link tier to half character level, that's not represented in ANY of the mythic feats from Mythic Adventures. The mythic version of Defensive Combat Training has no level requirement, but is restricted to mythic tier 4 (though it would be useful as early as tier 2), while the mythic Improved Critical and Spring Attack are level-restricted with base attack requirements, but available at tier 1.

When determining if I wanted a tier minimum on a feat in this series rather than worry about what level a character was "supposed" to gain a mythic tier, I compared the feat to other options available at the same tier. That is a far better basis for determining when a mythic power can be added to a game, and was sustained by playtesting.

Osirion Contributor

I somehow failed to say thanks to archmagi1 for the review!

Osirion Contributor

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If you are inclusive of all Golarion material, including pre-Pathfinder RPG releases, then sure, psionics is part of the lore.

But that doesn't matter.

You are running a game. You need to have fun too. If you don't enjoy some specific class, race, spell, feat, or any other element, and you tell players in advance it's not an option, you're not doing anything "wrong." The players should feel free to make a short, polite argument for the inclusion of something they'd like to use, but after that if they want a different game, they can run it themselves.

If you drop a ban on something relevant to a character build later on, a player might have a legitimate case to be annoyed -- if you informed the person playing the evocation wizard that you don't use fireball in your game, but only when he reaches 5th level, that's a real lack of proper communication.

Laying out your house rules at the beginning is the *right* way to handle it, and certainly no one should *expect* anything beyond the core rules is in use just because its in print.

Even as a 3pp, I absolutely see no sign of you using "bad form."

In this case, it sounds like there are more serious issues with the player in any case.

Osirion Contributor

It varied, which I consider a good thing.

Invulnerability was popular, as was tolerance and uncanny dodge. A few builds took cunning and used it to get combat trick for an additional combat feat (often something in the Power Attack/Cleave feat chain), expert leaper, or even 1d6 of sneak attack.

Charm beast and uncanny determination from More Barbarian Talents also made appearances in some shapeshifting builds.

All that said, there SHOULD be a barbarian edge that allows you to take a talent instead, and the lack of such an option is an oversight.

Osirion Contributor

Also ignoring large animals (I'll get to why in a moment) antelope, baboon, boar, dodo, elk, goat, goblin dog, hyena, jackal, kangaroo, llama, monitor lizard, ostrich, panda, pig, pony, porcupine (giant), ram, stag, tortoise (giant), weasel (dire).

Now at 5th level you can pick up Improved Skinwalking, which says: "Improved Skinwalking (Su): The barbarian can now select any Tiny, Small, Medium, or Large animal she is familiar with when using her skinwalking ability. " (Emphasis added)

That gives you access to Tiny and Large animals, as well as those that break the movement and attack limitations from the base edge.

Those limitations are there because otherwise a 1st level barbarian with skinwalking can easily get 3 attacks/round at her full attack bonus and can fly, both of which can break a 1st level adventure. By 5th level the restrictions aren't as big a deal, so there's an option to select antoher option and overcome them.

Osirion Contributor

Awesome!

If you can grab it this weekend it's 35% off for GM's Day!

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