Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Lord-Mayor Haldmeer Grobaras

Owen K. C. Stephens's page

Modules Overlord. Goblin Squad Member. Pathfinder Society Member. 4,005 posts (4,009 including aliases). No reviews. No lists. No wishlists. 1 alias.


RSS

1 to 50 of 4,005 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Paizo Employee Modules Overlord

7 people marked this as a favorite.
PFW1-K1 wrote:
BEEP BOOP for more information PLEASE SEE:

I love that you do these posts, by the way. I think it's a real addition to the community.

Paizo Employee Modules Overlord

GM_Beernorg wrote:
Also, freelancing, depending on what and who, often does not spell out nearly as clearly, the details of what you are meant to write. That is not to say that it does not happen, but at TFPG more often than not, rather than a very specific set of requirements and requests, like RPGSS rounds rules, I find myself asking for much more general or broad items.

That is something that varies quite a bit by company. At Paizo, we give out very detailed outlines spelling out as close to exactly what we are looking for as possible. However my involvement with other companies ranged from "Why don't you write something and we'll publish it!" to outlines that give a paragraph of requirements per page of writing.

Obviously we tend to skew the contest toward how Paizo does things. :)

That said there are absolutely differences, and the contest isn't even going to be an exact match. I'm still looking at ways to make it as good a test for the kinds of things we can test for as possible, but (for example) most projects we hand people are much bigger than any Superstar contest entry. There's no good and reasonable way to make sure someone can really produce a 20-30,000 word manuscript when given many months to do so. However, making something that big (which often has "milestones" where specific chunks must be done) is going to have its own series of time constraints and crunch times, and I firmly believe someone who can overcome a series of crunch contest requirements in short order is more likely to manage a big project on time, though it's not an exact correlation.

Paizo Employee Modules Overlord

The 8 encounters use fewer than 8 of the round 3 monsters.

...

A LOT fewer...

Paizo Employee Modules Overlord

1 person marked this as a favorite.
R Pickard wrote:
Mikko Kallio wrote:
Scott LaBarge wrote:
Question for successful freelancers out there, especially ones who have been Superstar contestants: It isn't like this all the time for a freelancer, is it?

Not all the time, and not quite the same, either.

But sometimes I admit it's a bit like RPG Superstar in slow motion. Instead of waiting a few days to see the monsters or encounters, you may have to wait 6 to 12 months to see how much the developer changed something you wrote, how the art looks like, and how people like it.

But you know it's been accepted for publication.

Not always.

A lot of freelance work form some companies is "Pay upon publication," with no requirement that you be told if it's going to be published, or when. But you can't use it for anything else in the meantime. And you may have spent weeks, or months on it.

I wrote a 120,000 manuscript under a contract in 1998. It still hasn't been published. I can't even find the publisher or my editor anymore. But it could, in theory, be published any day now...

Paizo Employee Modules Overlord

Insain Dragoon wrote:
Owen K. C. Stephens wrote:
I did, in fact, include the estoc.
Was your involvement in this book similar to the Dirty Fighting book coming soon?

No, I just developed this. Sometimes when developing, you find you have a little more room than expected (for any of a variety of reasons), and need to add something. In this case, I added the estoc.

Eric Hinkle wrote:
Good news, and thanks. I do seem to recall you also mentioning it in one of the old Super Genius PDFs, I'm eager to see the 'canon' version of that blade.

I did, several years ago. I carefully didn't look at the old SGG version while design the official Paizo version. This was both so I wouldn't give my old design undo influence, and because I didn't want to have to add the SGG book to the section 15 OGL entry. If anyone can be certain some rule is independent of a previous product, it's the guy designing the rule both products.

I did go back and check my old version after the book was off to print. I can honestly say I like the new version better.

Paizo Employee Modules Overlord

1 person marked this as a favorite.
Leg o' Lamb wrote:
Ted Allen wrote:
We require the contestants to design a new map for a location within Nar-Voth (in the subterranean realms of Golarion, Paizo's campaign world). Then they must design an encounter for that map, use another contestant's monster from a previous round, make the encounter balanced for a specific level range, and hit a wordcount between 1,300 and 1,400 words.

And do it in 30 minutes!

This paragraph is exactly why I stopped watching cooking competition shows. The degree of difficulty seems pointless and/or designed to be cruel. RIP Owen Hart.

Obviously everyone has to decide for themselves where to spend their entertainment time, and I don't begrudge anyone who enjoys other things.

The restrictions included in this round are certainly not designed to cruel, and they are not pointless. The end goal of this contest is to find 4 people we plan to pay to write adventures, 1 of whim gets to write a Pathfinder Module line adventure. The realities of writing RPG adventures for big companies is that it happens to have a very specific set of requirements. These restrictions are designed to simulate many of those requirements, so when we have 4 finalists they are people who are likely to do well in the real-world rpg writing environment.

For freelance projects, deadlines are often very short, and having 3 days to write 1400 words is not unknown, especially if expanded to having 30 days to write 14,000 words. We prefer to give people more time than that, but the lead time required from draft turnover to finished product doesn't always leave any spare days, given that it needs to be developed, edited, have an art order written, laid out, printed, and shipped to our warehouse. Very few people manage to be full-time freelancers, so their day jobs, family commitments, and emergencies will continue to impact them even when writing professionally.

Paizo outlines everything, and requires writers to write to those outlines. While the RPG Superstar winner gets to write an adventure based on their winning pitch, even that must fit in with our overall publishing plans. If what we need is 12k words about megadungeons in Avistan, a writer not familiar with Avistan and its megadungeons is going to have to do research on the subject, and that research is going to have to be done as part of their writing time. One reason the encounter round is set in the same region (Nar-Voth) as the monster round is so the contestants all have ample opportunity to already have done some research. If I had meant to be cruel, I'd have picked somewhere radically different with multiple critical sources describing it.

Similarly, we often have themes we cover over multiple products, requiring writers to use elements of our choice rather than their own. If we need an adventure that ties into a specific monster or monster type, writers need to know how to take creatures written by someone else and make something interesting and appropriate for it. By using new monsters for the encounter round, we can be sure each writer has had the same chance to be familiar with them in advance. I carefully tied the encounter's CR range to be appropriate for use with the monsters at hand, as working within a set CR range is another critical and commonly called-for skill for rpg writers.

Word count is always very precise, and writers need to know not just how to hit a word count, but how to hit a very narrow range. I often assign Player Companions by the 2-page spread, so each topic must fill exactly 2 pages worth of text. That's a slightly different skill than coming up with interesting things that is any length you want, and it's a crucial skill for anyone who is going to write for Paizo. We produce print books, and our outlines generally define exactly how many pages (and thus how many words) each topic in the book gets, and changing that isn't often an option for us. If a writer consistently overwrites or underwrites, that has to be changed in development, and that writer will eventually stop getting work.

I use a rough analogy, I don't want to use sprints to test who gets to run a marathon. I want to create something as close to the real set of difficulties a freelance writer faces as I can, so the winners are the people most likely to do well.

Paizo Employee Modules Overlord

The map encounter rules uses the same language we have used before, such as in the 2013 Superstar. Your encounter must fit on a flip-map, but your map can be of a larger area than just your encounter.
So, your map should be a half page. It can be just your encounter, but can be a bigger area if you wish.
The encounter you write up must use an area small enough it would fit on a flip mat.

Paizo Employee Modules Overlord

Scott LaBarge wrote:
I'd like to ask a rules question too, just to make sure: If one makes appropriate changes to the Pathfinder ruleset, it's okay to reference crunch material from Pathfinder Chronicles: Into the Darklands as well as fluff material, right?

Yes. That's one of the products you can find at the link of allowed Pathfinder Campaign Setting products, so the material is allowed. We require you write for the Pathfinder RPG, so any crunch you used would have to be updated.

Paizo Employee Modules Overlord

R Pickard wrote:
Given two Monday holidays occur through the Superstar season, perhaps a good idea to consider a different announce day than Tuesday in future contests.

Agreed. It's on my list of things to consider for next year.

Paizo Employee Modules Overlord

No, it certainly isn't Superstar! :P

Paizo Employee Modules Overlord

Yeah, I lost a day with the office closed, and apparently in my rush to ensure everything I needed added was added, I didn't do a good enough job removing things.

Sorry for the lack of editing time, folks.

Paizo Employee Modules Overlord

cameronst wrote:

After a cursory glance at the rules for round 4 I've identified several errors...

The word limit of 1400 words is exceeded in your example: "(for example, you may spend 300 words describing an old castle Location, and 1,200 words describing a specific Encounter in the castle)".

It's true that is an error. I commented on it at the guildhall, as well. Good catch!

cameronst wrote:
There is mention of referencing an archetype from Round 2, probably copied and pasted from a previous year's document.

Also an error, although one that can't cause incorrect entries, since we don't have round 2 archetypes.

cameronst wrote:
The encounter is supposed to be CR 6-10 but the rules suggest that entrants might "create an encounter with a CR 10 young umbral dragon and a lower-CR Round 3 monster". This would exceed the 9600 xp cap for a CR 10 encounter.

Not actually an error, since it is possible to create encounters that use higher-CR monsters without being the same CR, through mitigating factors.

Paizo Employee Modules Overlord

dinketry wrote:

Could we see where the Elite 8 are from, geographically, so we can all bask in the global nature of Pathfinder's influence?

PS. Oh, and KUDOS to YUDOS!

That's information the Top 8 can safely choose to share if they wish, but we won't be sharing it on their behalf.

Paizo Employee Modules Overlord

Jacob W. Michaels wrote:
Also in the rules, the example of the divided word count adds up to 1,500 in the length section...

Cut and paste (and a compressed work week) strikes again. To be clear, that's a bad example, and we're serious about 1300 to 1400 words.

Paizo Employee Modules Overlord

Berselius wrote:
What was the CR limitation range for the monsters?

5 to 7

Paizo Employee Modules Overlord

The rules are coming, and we apologize for the delay. We normally get this all done a day in advance, but Paizo wasn't open yesterday, and I personally miscalculated the time it would take to go from written rules to publicly accessible rules.

Entirely my fault, it won't last long, and you've all proven you can handle any challenge we throw at you. As it happens, not getting crucial info from your publishers is (sadly) not an unknown factor in freelancing, as my long years as a freelancer gives me amble opportunity to attest.

We didn't PLAN for an extra stress-inducer, but I'm confident you can all handle it.

Paizo Employee Modules Overlord

1 person marked this as a favorite.
R D Ramsey wrote:
Twist for the Encounter Round: All encounters must include monkeys!

Dang it! Now I'll have to change it!

Paizo Employee Modules Overlord

5 people marked this as a favorite.

I happen to have ben around at Wotc when the Monster Manual for 3e was being written, and this idea discussed, so I can speak to the original thinking.

Monsters (as opposed to specific NPCs) are built on the assumption they are all "average" for their race, the equivalent of typical humans. Since typical humans have ability scores rolled on 3d6, their "average" is 10.5, which can't be properly represented without having three 10s, and 3 11s.

Also, an odd-numbered stats is slightly more powerful than an even-numbered stats with the same modifier. You can lose 1 ability score point without your modifier going down, and need gain only 1 for it to go up.

However, "elite" NPCs are generally build on the 15, 14, 13, 12, 10, 8 array, and thus don't have 3 odd and 3 even, and if a creature has class levels it may have boosted one ability score every 4 levels so as to not have 3 odd and 3 even. For example, check out the werewolf in the bestiary. It has 2 fighter levels, and thus is built on 15, 14, 13, 12, 10, 8; but has +2 to its Str (for being a lycanthrope), + to its Wisdom (assigned as the human bonus), and -2 to its Cha (for being a lycanthrope).

Paizo Employee Modules Overlord

7 people marked this as a favorite.

Publishing realities means we almost never have time to ask freelancers to explain their turnovers.
As a result, we want to encourage Superstar contestants to write material that is self-contained. If we had a discussion phase, we might end up with people who are great at defending and justifying their work when asked getting fan votes over people who are bad at after-the-fact explanation, but better at self-contained material, and that would be counter-productive for us.

Also, human nature makes it very easy for a thread of a contestant (with something to gain if they win more votes) explaining their decisions to turn into something unpleasant.

Also-also, a professional product is often critically analyzed by reviewers, and long, long experience shows that a designer responding to a reviewers criticisms often goes badly. So learning how to see people misunderstand you, miss the point, or even fail to see something you did include, without responding, is actually an important freelancer skill.

And finally, we sometimes need our freelancers to keep a secret they'd love to be able to talk about.

Paizo Employee Modules Overlord

1 person marked this as a favorite.

My Windows machine at home has .doc files called "minus," "en dash," and "em dash."
Each contains the character in question, and nothing else.
I often cut-and-past these, rather than type in the code. Because, for some reason, I find that easier.

Paizo Employee Modules Overlord

3 people marked this as a favorite.

I did, in fact, include the estoc.

Paizo Employee Modules Overlord

1 person marked this as a favorite.

I make that kind of glitch all the time. I love my editors.
That said;
There is an important distinction between casual communication (even in written form), formal communication, and communication you present as good enough to be paid for.

Since that's the prize for this contest, I hope that is what all contestants are striving for.

Paizo Employee Modules Overlord

3 people marked this as a favorite.

There are a ton of things to get "right" for Pathfinder formatting and writing, beyond good ideas, good rules, and good prose. Capitalizing feats, skills, and traits (but not spells, races, or classes), using serial commas, italicizing magic items and spells (but not class features, unless the feature is named for a magic item or spell), and so on.

A good freelancer learns these things after we point them out.
A great freelancer looks at what we have done before, and learns most of it before turning things over.

Some of this falls into the category of wanting to make sure anyone who wins this knows what it takes to be a great freelancer.

Paizo Employee Modules Overlord

2 people marked this as a favorite.
Adam Daigle wrote:
I wanted to pop in here and let y'all know that I really really liked this year's batch of monsters. There were plenty of fun ideas and neat special abilities. Great work, everyone!

Indeed! After we'd both entered our comments, Adam and I mentioned to each other we'd be happy to use some of these if they were presented for a project we were on. :)

Paizo Employee Modules Overlord

1 person marked this as a favorite.
Heine Stick wrote:
Who's the cover artist for this one?

Michal Ivan

Paizo Employee Modules Overlord

Axial wrote:
Is the Hell's Fury tribe Lawful Evil?

That question, and why the answer is what it is, is addressed.

Paizo Employee Modules Overlord

8 people marked this as a favorite.

If enough contestants and judges are going to be at PaizoCon, we might see about having a Guildhall and Armory get-together.

Paizo Employee Modules Overlord

2 people marked this as a favorite.

That's a GREAT question. I hope to have a BUNCH of good answers to it!

Paizo Employee Modules Overlord

2 people marked this as a favorite.
Monica Marlowe wrote:
Scott LaBarge wrote:
So, any guesses about how long it will take for the judges and associated Paizo characters to start dropping vague comments and hints about the incredible quality of the Round 3 competition to torment us? Me, I'm betting on Sunday.
Pishaw, my money is on 15 minutes after the close time for entries.

After the contest closes?

Oh heck no, I have strong feelings about some of these NOW.

Paizo Employee Modules Overlord

4 people marked this as a favorite.
Jester David wrote:
I just hope the poor badger makes it back onto the summon monster lists.

As a proud owner of eight celestial badger figures, that's certainly my plan.

Paizo Employee Modules Overlord

1 person marked this as a favorite.
Insain Dragoon wrote:
You designing it actually made me want to buy it.

Well like most Player Companions, most of it is being written by freelancers. I outlined it, I assigned it, I'll work with the freelancers as they work on concepts for the sections and themes I assigned them, and I'll develop their turnovers to form a cohesive, interesting, exciting, blanched book (or at least that's what my job description says). But I'll actually write only a little of the final book text itself.

Insain Dragoon wrote:
I know I'm not alone in the opinion that you are probably the most skilled designer at Paizo HQ.

That's very flattering. That said, I don't think I am the most skilled developer or designer at Paizo. In fact, one of the reasons I wanted to come work here is I think this building has some of the greatest game designers, developers, and editors in the world, and I want to learn from them.

But I do appreciate the vote of confidence!

Paizo Employee Modules Overlord

4 people marked this as a favorite.
ZenithTN wrote:

I sure hope it has six or eight bits of crunch that are highly situational, loaded with feat taxes and dubiously edited.

Oh yes, and full of extraneous, unnecessary, unwanted and redundant adjectives to fill up page count without adding worthwhile content.

*sigh* Of course I'm going to buy it.

For the curious, this will be the first Player Companion that I outline, assign, and develop.

Obviously different people want different things from player companions. Some are most interested in context for existing rules or concepts to help mesh them smoothly with Golarion.
Others want brand-new rule frameworks in categories that don't already exist.
And some want feats, spells, and magic items.

While I doubt I can make everyone equally happy, I've read a lot of feedback, and done a lot of analysis, prior to outlining my first Companion. And I'll be interested in folk's feedback when it comes out.

Paizo Employee Modules Overlord

1 person marked this as a favorite.

To be clear, while psionics, as a word, appeared in 3.5 Golarion material, as Adam mentioned it's not aqn idea the Pathfinder RPG has picked up. It is not part of the Pathfinder RPG rules. Don't use it.
No official psychic rules have been released yet for Pathfinder. Don't use playtest rules.

Paizo Employee Modules Overlord

1 person marked this as a favorite.
Jacob W. Michaels wrote:

Congrats, Newton. Looking forward to seeing what your monster is. I hope you've been thinking ahead and won't be bothered by the lost time.

And kudos to Paizo for advancing the next contestant instead of going ahead with 15.

I suspect there will be a point when I don't want to advance someone without them clearing them previous round. It might even be the Top 8. But since everything the current alternates have done is available for review, and this happened on the first day of making items (before voting had even begun), it definitely seemed reasonable to advance the next-highest vote getter in round 2 who was willing and able to advance.

Paizo Employee Modules Overlord

dana huber wrote:
I am super un-enthused about this location, I have to admit, but that's the test of a designer too: it's easy when you can design according to whatever tickles your fancy, harder when the bosses need a monster for a certain location and you're like "ugh but I hate that location".

That's very true. The ability to be flexible and find things you like about settings (or rules, or adventure styles) you don't is a huge part of being a Superstar.

Paizo Employee Modules Overlord

3 people marked this as a favorite.

I want to take a moment to thank everyone who participated on Round 2, as a contestant, alternate, voter, or member of the community. This was something new and hard, and there are lots of ways it could have gone wrong (and a few in which it did, which we tried to fix asap).
This contest only works when people get involved, and I appreciate the hard work, great results, and excellent feedback that made Round 2 worth doing!

Paizo Employee Modules Overlord

Jacob Kellogg wrote:
Question: Are we allowed to talk about our maps as soon as voting officially closes today, or do we need to wait until winners are announced tomorrow before we can take the gags out?

Once voting has closed, you may discuss your map entires if you wish.

Which means yes, you can talk about them now.

Paizo Employee Modules Overlord

I am a huge fan of Arrow, Flash, and Gotham. Of them all I like Flash best, both because it's not grim dark (I can enjoy some good grim dark, but I don't want all my hero options to be the same flavor), and because they haven't been afraid to have superpowers (not all of which gained powers from their Powered Event), and to actually use the character's comic-book name.

I also love that they have successfully managed to create a "World's Finest" vibe where the two heroes (Arrow and Flash) are friends, can work together, but have very, very different vibes and tactics. Classically Batman is the grim one and Superman the idealist, but it works well with (Green) Arrow and the Flash.

I didn't *expect* to like Gotham, but find it's a fascinating Elseworlds. I'm not 100% sure this version of Bruce Wayne will grow up to be Batman, but it's not like I'd expect a child that age to look like someone who can grow up to be Batman. The episodes entertain, and oddly a Penguin backstory turns out to be fairly interesting, largely because it's eel done, but also in part because Penguin's backstory hasn't been delved into nearly as much as some other comic book characters with the same pedigree.

Agent Carter is awesome, and I hope Marvel decided to keep doing short 6-10 episode miniseries during SHIELD downtime, be they about Carter or anyone else about whom they have a solid, complete story to tell.

Paizo Employee Modules Overlord

4 people marked this as a favorite.

Official Round 2 Note: On Map Resolution

We’ve had some comments on legibility of smaller type on the maps, and the contestants are (by the rules of the contest), not allowed to clarify anything, so I want to make a general statement about maps and resolution.

When we required all contestants to present maps at a specific dpi and size, we did so because in past years we’ve had some issues with maps (for the encounter round) being sent to us in different sizes, resolutions, and dpi, making it difficult to give them all a high-quality presentation for the contest. We found that asking for a higher dpi than we’ll use in the end allowed us to create a standard of presentation that kept all images crisp and clean. For encounter-round maps, this has worked well.

Unfortunately, since this round requires all text be provided on the maps themselves, many contestants used the dpi and size standards we required as the basis for making sure their text is clear, and otherwise tried to keep words as small as possible so as to not clutter their maps. This was done in the (reasonable) belief that the maps should look good at the size we asked for, rather than in any different size we might present on our website. When resized for smaller, high-quality images, this can result in words that aren’t clearly legible.

We’ve made a change to rescale everything to the higher end of maximum image size for uploaded images for all maps that were entered this round. This should allow for better legibility for voters when selecting their favorite maps to advance in the contest. It is our fault that this process was not properly communicated to our contestants, so consider this when adjusting or finalizing your selections.

Obviously, we’ll explain what is going to happen to the images of maps, and how to allow for it, more clearly in future rounds (and future contests). My apologies to any contestant with a map that has suffered as a result of how we handled scaling in this round.

Paizo Employee Modules Overlord

Official Round 2 Note: On Map Resolution

We’ve had some comments on legibility of smaller type on the maps, and the contestants are (by the rules of the contest), not allowed to clarify anything, so I want to make a general statement about maps and resolution.

When we required all contestants to present maps at a specific dpi and size, we did so because in past years we’ve had some issues with maps (for the encounter round) being sent to us in different sizes, resolutions, and dpi, making it difficult to give them all a high-quality presentation for the contest. We found that asking for a higher dpi than we’ll use in the end allowed us to create a standard of presentation that kept all images crisp and clean. For encounter-round maps, this has worked well.

Unfortunately, since this round requires all text be provided on the maps themselves, many contestants used the dpi and size standards we required as the basis for making sure their text is clear, and otherwise tried to keep words as small as possible so as to not clutter their maps. This was done in the (reasonable) belief that the maps should look good at the size we asked for, rather than in any different size we might present on our website. When resized for smaller, high-quality images, this can result in words that aren’t clearly legible.

We’ve made a change to rescale everything to the higher end of maximum image size for uploaded images for all maps that were entered this round. This should allow for better legibility for voters when selecting their favorite maps to advance in the contest. It is our fault that this process was not properly communicated to our contestants, so consider this when adjusting or finalizing your selections.

Obviously, we’ll explain what is going to happen to the images of maps, and how to allow for it, more clearly in future rounds (and future contests). My apologies to any contestant with a map that has suffered as a result of how we handled scaling in this round.

Paizo Employee Modules Overlord

Official Round 2 Note: On Map Resolution

We’ve had some comments on legibility of smaller type on the maps, and the contestants are (by the rules of the contest), not allowed to clarify anything, so I want to make a general statement about maps and resolution.

When we required all contestants to present maps at a specific dpi and size, we did so because in past years we’ve had some issues with maps (for the encounter round) being sent to us in different sizes, resolutions, and dpi, making it difficult to give them all a high-quality presentation for the contest. We found that asking for a higher dpi than we’ll use in the end allowed us to create a standard of presentation that kept all images crisp and clean. For encounter-round maps, this has worked well.

Unfortunately, since this round requires all text be provided on the maps themselves, many contestants used the dpi and size standards we required as the basis for making sure their text is clear, and otherwise tried to keep words as small as possible so as to not clutter their maps. This was done in the (reasonable) belief that the maps should look good at the size we asked for, rather than in any different size we might present on our website. When resized for smaller, high-quality images, this can result in words that aren’t clearly legible.

We’ve made a change to rescale everything to the higher end of maximum image size for uploaded images for all maps that were entered this round. This should allow for better legibility for voters when selecting their favorite maps to advance in the contest. It is our fault that this process was not properly communicated to our contestants, so consider this when adjusting or finalizing your selections.

Obviously, we’ll explain what is going to happen to the images of maps, and how to allow for it, more clearly in future rounds (and future contests). My apologies to any contestant with a map that has suffered as a result of how we handled scaling in this round.

Paizo Employee Modules Overlord

Official Round 2 Note: On Map Resolution

We’ve had some comments on legibility of smaller type on the maps, and the contestants are (by the rules of the contest), not allowed to clarify anything, so I want to make a general statement about maps and resolution.

When we required all contestants to present maps at a specific dpi and size, we did so because in past years we’ve had some issues with maps (for the encounter round) being sent to us in different sizes, resolutions, and dpi, making it difficult to give them all a high-quality presentation for the contest. We found that asking for a higher dpi than we’ll use in the end allowed us to create a standard of presentation that kept all images crisp and clean. For encounter-round maps, this has worked well.

Unfortunately, since this round requires all text be provided on the maps themselves, many contestants used the dpi and size standards we required as the basis for making sure their text is clear, and otherwise tried to keep words as small as possible so as to not clutter their maps. This was done in the (reasonable) belief that the maps should look good at the size we asked for, rather than in any different size we might present on our website. When resized for smaller, high-quality images, this can result in words that aren’t clearly legible.

We’ve made a change to rescale everything to the higher end of maximum image size for uploaded images for all maps that were entered this round. This should allow for better legibility for voters when selecting their favorite maps to advance in the contest. It is our fault that this process was not properly communicated to our contestants, so consider this when adjusting or finalizing your selections.

Obviously, we’ll explain what is going to happen to the images of maps, and how to allow for it, more clearly in future rounds (and future contests). My apologies to any contestant with a map that has suffered as a result of how we handled scaling in this round.

Paizo Employee Modules Overlord

Official Round 2 Note: On Map Resolution

We’ve had some comments on legibility of smaller type on the maps, and the contestants are (by the rules of the contest), not allowed to clarify anything, so I want to make a general statement about maps and resolution.

When we required all contestants to present maps at a specific dpi and size, we did so because in past years we’ve had some issues with maps (for the encounter round) being sent to us in different sizes, resolutions, and dpi, making it difficult to give them all a high-quality presentation for the contest. We found that asking for a higher dpi than we’ll use in the end allowed us to create a standard of presentation that kept all images crisp and clean. For encounter-round maps, this has worked well.

Unfortunately, since this round requires all text be provided on the maps themselves, many contestants used the dpi and size standards we required as the basis for making sure their text is clear, and otherwise tried to keep words as small as possible so as to not clutter their maps. This was done in the (reasonable) belief that the maps should look good at the size we asked for, rather than in any different size we might present on our website. When resized for smaller, high-quality images, this can result in words that aren’t clearly legible.

We’ve made a change to rescale everything to the higher end of maximum image size for uploaded images for all maps that were entered this round. This should allow for better legibility for voters when selecting their favorite maps to advance in the contest. It is our fault that this process was not properly communicated to our contestants, so consider this when adjusting or finalizing your selections.

Obviously, we’ll explain what is going to happen to the images of maps, and how to allow for it, more clearly in future rounds (and future contests). My apologies to any contestant with a map that has suffered as a result of how we handled scaling in this round.

Paizo Employee Modules Overlord

Official Round 2 Note: On Map Resolution

We’ve had some comments on legibility of smaller type on the maps, and the contestants are (by the rules of the contest), not allowed to clarify anything, so I want to make a general statement about maps and resolution.

When we required all contestants to present maps at a specific dpi and size, we did so because in past years we’ve had some issues with maps (for the encounter round) being sent to us in different sizes, resolutions, and dpi, making it difficult to give them all a high-quality presentation for the contest. We found that asking for a higher dpi than we’ll use in the end allowed us to create a standard of presentation that kept all images crisp and clean. For encounter-round maps, this has worked well.

Unfortunately, since this round requires all text be provided on the maps themselves, many contestants used the dpi and size standards we required as the basis for making sure their text is clear, and otherwise tried to keep words as small as possible so as to not clutter their maps. This was done in the (reasonable) belief that the maps should look good at the size we asked for, rather than in any different size we might present on our website. When resized for smaller, high-quality images, this can result in words that aren’t clearly legible.

We’ve made a change to rescale everything to the higher end of maximum image size for uploaded images for all maps that were entered this round. This should allow for better legibility for voters when selecting their favorite maps to advance in the contest. It is our fault that this process was not properly communicated to our contestants, so consider this when adjusting or finalizing your selections.

Obviously, we’ll explain what is going to happen to the images of maps, and how to allow for it, more clearly in future rounds (and future contests). My apologies to any contestant with a map that has suffered as a result of how we handled scaling in this round.

Paizo Employee Modules Overlord

Official Round 2 Note: On Map Resolution

We’ve had some comments on legibility of smaller type on the maps, and the contestants are (by the rules of the contest), not allowed to clarify anything, so I want to make a general statement about maps and resolution.

When we required all contestants to present maps at a specific dpi and size, we did so because in past years we’ve had some issues with maps (for the encounter round) being sent to us in different sizes, resolutions, and dpi, making it difficult to give them all a high-quality presentation for the contest. We found that asking for a higher dpi than we’ll use in the end allowed us to create a standard of presentation that kept all images crisp and clean. For encounter-round maps, this has worked well.

Unfortunately, since this round requires all text be provided on the maps themselves, many contestants used the dpi and size standards we required as the basis for making sure their text is clear, and otherwise tried to keep words as small as possible so as to not clutter their maps. This was done in the (reasonable) belief that the maps should look good at the size we asked for, rather than in any different size we might present on our website. When resized for smaller, high-quality images, this can result in words that aren’t clearly legible.

We’ve made a change to rescale everything to the higher end of maximum image size for uploaded images for all maps that were entered this round. This should allow for better legibility for voters when selecting their favorite maps to advance in the contest. It is our fault that this process was not properly communicated to our contestants, so consider this when adjusting or finalizing your selections.

Obviously, we’ll explain what is going to happen to the images of maps, and how to allow for it, more clearly in future rounds (and future contests). My apologies to any contestant with a map that has suffered as a result of how we handled scaling in this round.

Paizo Employee Modules Overlord

Official Round 2 Note: On Map Resolution

We’ve had some comments on legibility of smaller type on the maps, and the contestants are (by the rules of the contest), not allowed to clarify anything, so I want to make a general statement about maps and resolution.

When we required all contestants to present maps at a specific dpi and size, we did so because in past years we’ve had some issues with maps (for the encounter round) being sent to us in different sizes, resolutions, and dpi, making it difficult to give them all a high-quality presentation for the contest. We found that asking for a higher dpi than we’ll use in the end allowed us to create a standard of presentation that kept all images crisp and clean. For encounter-round maps, this has worked well.

Unfortunately, since this round requires all text be provided on the maps themselves, many contestants used the dpi and size standards we required as the basis for making sure their text is clear, and otherwise tried to keep words as small as possible so as to not clutter their maps. This was done in the (reasonable) belief that the maps should look good at the size we asked for, rather than in any different size we might present on our website. When resized for smaller, high-quality images, this can result in words that aren’t clearly legible.

We’ve made a change to rescale everything to the higher end of maximum image size for uploaded images for all maps that were entered this round. This should allow for better legibility for voters when selecting their favorite maps to advance in the contest. It is our fault that this process was not properly communicated to our contestants, so consider this when adjusting or finalizing your selections.

Obviously, we’ll explain what is going to happen to the images of maps, and how to allow for it, more clearly in future rounds (and future contests). My apologies to any contestant with a map that has suffered as a result of how we handled scaling in this round.

Paizo Employee Modules Overlord

1 person marked this as a favorite.
theheadkase wrote:
I'm a little concerned that you put so much information into the first sentence above your key. Could be breaking the rules...

That was looked at. Ultimately that was considered legitimate information that could help a cartographer know how to illustrate the map, though it's also walking right up to the line.

Paizo Employee Modules Overlord

Official Round 2 Note: On Map Resolution

We’ve had some comments on legibility of smaller type on the maps, and the contestants are (by the rules of the contest), not allowed to clarify anything, so I want to make a general statement about maps and resolution.

When we required all contestants to present maps at a specific dpi and size, we did so because in past years we’ve had some issues with maps (for the encounter round) being sent to us in different sizes, resolutions, and dpi, making it difficult to give them all a high-quality presentation for the contest. We found that asking for a higher dpi than we’ll use in the end allowed us to create a standard of presentation that kept all images crisp and clean. For encounter-round maps, this has worked well.

Unfortunately, since this round requires all text be provided on the maps themselves, many contestants used the dpi and size standards we required as the basis for making sure their text is clear, and otherwise tried to keep words as small as possible so as to not clutter their maps. This was done in the (reasonable) belief that the maps should look good at the size we asked for, rather than in any different size we might present on our website. When resized for smaller, high-quality images, this can result in words that aren’t clearly legible.

We’ve made a change to rescale everything to the higher end of maximum image size for uploaded images for all maps that were entered this round. This should allow for better legibility for voters when selecting their favorite maps to advance in the contest. It is our fault that this process was not properly communicated to our contestants, so consider this when adjusting or finalizing your selections.

Obviously, we’ll explain what is going to happen to the images of maps, and how to allow for it, more clearly in future rounds (and future contests). My apologies to any contestant with a map that has suffered as a result of how we handled scaling in this round.

Paizo Employee Modules Overlord

Official Round 2 Note: On Map Resolution

We’ve had some comments on legibility of smaller type on the maps, and the contestants are (by the rules of the contest), not allowed to clarify anything, so I want to make a general statement about maps and resolution.

When we required all contestants to present maps at a specific dpi and size, we did so because in past years we’ve had some issues with maps (for the encounter round) being sent to us in different sizes, resolutions, and dpi, making it difficult to give them all a high-quality presentation for the contest. We found that asking for a higher dpi than we’ll use in the end allowed us to create a standard of presentation that kept all images crisp and clean. For encounter-round maps, this has worked well.

Unfortunately, since this round requires all text be provided on the maps themselves, many contestants used the dpi and size standards we required as the basis for making sure their text is clear, and otherwise tried to keep words as small as possible so as to not clutter their maps. This was done in the (reasonable) belief that the maps should look good at the size we asked for, rather than in any different size we might present on our website. When resized for smaller, high-quality images, this can result in words that aren’t clearly legible.

We’ve made a change to rescale everything to the higher end of maximum image size for uploaded images for all maps that were entered this round. This should allow for better legibility for voters when selecting their favorite maps to advance in the contest. It is our fault that this process was not properly communicated to our contestants, so consider this when adjusting or finalizing your selections.

Obviously, we’ll explain what is going to happen to the images of maps, and how to allow for it, more clearly in future rounds (and future contests). My apologies to any contestant with a map that has suffered as a result of how we handled scaling in this round.

Paizo Employee Modules Overlord

Official Round 2 Note: On Map Resolution

We’ve had some comments on legibility of smaller type on the maps, and the contestants are (by the rules of the contest), not allowed to clarify anything, so I want to make a general statement about maps and resolution.

When we required all contestants to present maps at a specific dpi and size, we did so because in past years we’ve had some issues with maps (for the encounter round) being sent to us in different sizes, resolutions, and dpi, making it difficult to give them all a high-quality presentation for the contest. We found that asking for a higher dpi than we’ll use in the end allowed us to create a standard of presentation that kept all images crisp and clean. For encounter-round maps, this has worked well.

Unfortunately, since this round requires all text be provided on the maps themselves, many contestants used the dpi and size standards we required as the basis for making sure their text is clear, and otherwise tried to keep words as small as possible so as to not clutter their maps. This was done in the (reasonable) belief that the maps should look good at the size we asked for, rather than in any different size we might present on our website. When resized for smaller, high-quality images, this can result in words that aren’t clearly legible.

We’ve made a change to rescale everything to the higher end of maximum image size for uploaded images for all maps that were entered this round. This should allow for better legibility for voters when selecting their favorite maps to advance in the contest. It is our fault that this process was not properly communicated to our contestants, so consider this when adjusting or finalizing your selections.

Obviously, we’ll explain what is going to happen to the images of maps, and how to allow for it, more clearly in future rounds (and future contests). My apologies to any contestant with a map that has suffered as a result of how we handled scaling in this round.

1 to 50 of 4,005 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.