|Owen K. C. Stephens Contributor|
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Putting Owen on the module line might actually make me a subscriber (the only game publishing line I'm not currently subscribed to). So, good job, Paizo.
I blush! That's an incredibly nice thing to say about a designer or developer. :D
That said, I'd hope to see a little more original crunch in them if I'm really going to take the plunge. But I'll definitely have to check it out.
Noting that I haven't had my first day yet, or talked to anyone about the details of how to do my job yet, and thus I am talking as Owen K.C. Stephens the d20 freelancer, rather than Owen the Paizo Employee:
I would always want any new crunch that appears in an adventure be there specifically to support that adventure. New monsters are an obvious example. But if a haunted school had scrolls with secret swordfighting techniques (traits, feats, or alternate class features), or the formula for a lost arcane art (new spell) or a trial that made you the anointed of a god (new mythic path), then could see adding that crunch.
What I wouldn't be inclined to do is add crunch for the sake of adding some set crunch-word-count. Adventures should focus first and foremost on what the GM needs to create a fun challenge for players. Certainly that may occasionally call for new crunch, but it's not my go-to plan.
OTOH, I'm the guy who added whole new rules to a Call of Cthulhu adventure, and have often been told they were the best part of a really solid adventure, so who knows? :D