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Lord-Mayor Haldmeer Grobaras

Owen K. C. Stephens's page

Modules Overlord. Goblin Squad Member. Pathfinder Society Member. 3,712 posts (3,716 including aliases). No reviews. No lists. No wishlists. 1 alias.


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Congratulations, Lucas!

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With some tweaks, a Furious Focus/Vital Strike warpriest build can be amazingly effective.

As a weapon focused character without a full attack bonus, Vital Strike is suddenly a more attractive option (since you don't get as many iterative attacks anyway, and they are less likely to hit than with a fighter). And thanks to bonus feats, you can pick it up well before an inquisitor or cleric can. Just a couple of levels after they could get Vital Strike, you are on to Improved Vital Strike if you want it.

What makes that build particularly attractive is a new feat: Greater Weapon of the Chosen. It is easiest for war priests to pick up (since they get Weapon Focus and bonus feats & are less likely to be penalized for selecting their deity's favored weapon). A human war priest can pick it up by 3rd level, and everyone else can have it by 5th if they dedicate themselves to it (leaving their 6th level free for Vital Strike).

And why is this a great feat? because every time you attempt a single attack with the attack action using your deity's favored weapon, you get to roll the attack twice and take the better of the two.
Let that sink in.

If I'm a 6th level war priest of Gorum wielding a great sword, with Vital Strike and Greater Weapon of the Chosen, I can take an attack action, roll 2d20 and take whichever is better (bumping the chance of a crit), and deal 4d6 +1.5x Str on a successful strike. Power Attack and Furious Focus also play very well with this build. You don't even need fervor and blessings to be effective at that point.

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Samy wrote:
Are they somehow so ultra-specific that you couldn't make your own dungeons on these layouts?

The main thing that makes them less generic is a big green circle, which has a specific use in the Superdungeon.

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Tels wrote:

Devil's Advocate Post:

This is certainly making the Warpriest look better, but is it doing so because the Warpriest is in the hands of someone who knows how to play, or is it because it's the Warpriest itself making himself look good?

That's an ENTIRELY fair question. Obviously both Mark and I have a fair degree of system mastery.

That said, I bring that same mastery to all the characters I play, be that fighters, clerics, inquisitors, or multiclass half orc alchemist barbarians with a thing for mutagen-and-rage.

And, I would expect, I am better at mastering older classes because I have much more experience with them.

I find the warpriest to be easily competitive with all those builds, even if it doesn't duplicate them. Much like trying to run a rogue as a fighter will get you in trouble, trying to run a warpriest as a cleric won't let you take advantage of their several unique class features. When you do find a build and set of tactics that uses them well, the class does great.

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I actually don't have any problems with the action economy. For example, while I have multiple options for swift actions, there's no requirement I do them all at once. With a good weapon and great armor, I don't need to worry about defensive spells unless things seem pretty serious, so those rarely go up on the first round.
As I mentioned I often spring a blessing before a fight, even at the risk of losing it, and even fi I don't they are no more action-intensive than casting a buff spell for every other class. Same with swift spells with fervor -- there's no need to do them immediately in most cases, and a few rounds into combat my swift actions are likely free. If I DO need to rev up quickly, I can fervor a spell s as swift and cast a spell as a standard action.
One of the strengths of the warpriest is that is can have a lot of options and that allows a tailored response to each situation. With better armor and offensive feats than a cleric, it can take a round or two to assess before worrying about if a fight calls for a lowly divine favor, or if bull's strength is more use, or if I need protection from energy RIGHT NOW.
Other things you only use if things go wrong. A warpriest is only using fervor to heal himself as a swift if he's miscalculated where a fight is going, though in a pinch it is VERY useful to be able to take a full defense action and heal yourself from 1 hp. But customizing your response to a specific encounter means you are less likely to try to have everything running before the fight anyway. During the fight many rounds are "Move-And-Attack-And-whatever swift action seems most useful right now." Since those swift actions don't prevent you from continuing to maneuver and attack (which may have you hitting as hard and often as a same-level fighter if you go with the feats mentioned above, depending on exact build and level), you have time to take a few rounds to rev up, if revving up is even needed.

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Some feats are significantly more potent than others. and, of course, in this case they are backed by 6 spell levels of spell casting, and a slew of magic class features.

Paizo Employee Modules Overlord

AinvarG wrote:
Thanks for the insight, Owen!

My pleasure. It's not often people actually care if I talk about my character. :)

AinvarG wrote:
Curious, since my PDF is still tantalizingly out of reach, does the Greater Weapon of the Chosen affect the roll for the crit confirmation, too? That is, does the character roll twice to confirm?

While it doesn't call it out the answer to that specifically, and I'm a developer here at Paizo rather than a designer, my ruling would be that you don't roll twice for a critical confirmation roll. A confirmation roll gains all the same bonuses as the initial attack roll, but a bonus has a specific meaning in Pathfinder. This is a special power, rather than a numerical bonus.

And as it is, it's REALLY good. It increases your chance to threaten (because you have two dice that might roll in your threat range) in a way that actually stacks with keen (which you can add with sacred weapon if you want) or Improved critical (which you can take with your 9th level bonus feat, despite only having a base attack of +6 at that point).

Luckily you have to take 2 lesser versions of the feat first (although they'll let you reroll miss chances for targets with concealment (they take a swift action to activate, but you can just not activate them if a target doesn't have concealment, and Great WotC does NOT require any activation action), AND Weapon Focus (which you get as a bonus with warpriest). But as I mentioned, you can do that by 3rd if you play a human warpriest.

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And Greater Weapon of the Chosen (and its two earlier feats) aren't in the CRB.
The war priest can use things in ways other classes can't, and I have found there are *extremely* competitive ways to use those abilities.

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So far I have very much enjoyed by final-version war priest, which I have been playing since April (advantage of working here). I've noticed a few things in-play.
Since blessings are their own pool of uses that don't get used for anything else, I'm willing to burn them when a situation seems *likely* to become a fight, even if occasionally that means a minute passes with no fight. I don't always get a blessing up before combat, but I *often* do, and that's great. Even at low levels you can lose a couple of uses a day without wasting all of them. And this strongly encourages team play, since the other PCs are learning to have stealthy folk scout potential encounters to see if they can get me a heads-up. Since the blessing can't be turned into healing or other options spells often represent, the other players never feel like I am wasting potential benefits for them, as sometimes happens with clerics who buff with spells.
Fervor is golden. It's great because with spontaneous casting I don't have to try to guess in advance which prepared spell I want up for a fight. I can afford to see if a spell is even necessary, which oddly makes it easier to conserve spells (and thus fervor). I have never cast a spell in an encounter that turned out to be APL -1 or -2, and then regretted it. While it is true a warpriest does't have as high-level a spell selection as the cleric, the ability to (effectively) quicken a wide range or spells is quite a boost. At 2nd level that's the equivalent of a 5th level spell. Even at 20th level the best a cleric can do as a quickened spell is five fifth-level spells. A war priest can do five 6th level, five 5th level, and a number of 4th equal to his Wis bonus (and those are also all effectively Still Spells).
It's true the war priest has a much, much narrower selection for those Quickened Still spells, but the option to decide you need a divine power, heal, or true seeing right NOW, can be a huge boost. This in turn helps develop new tactics and play styles that work well with the class.
The war priest operates at its best when you look at what it maximizes and work with that as a build, rather than try to make it work like an fighter, inquisitor, or cleric. For example, as a weapon focused character without a full attack bonus, Vital Strike is suddenly a more attractive option (since you don't get as many iterative attacks anyway, and they are less likely to hit). And thanks to bonus feats, you can pick it up well before an inquisitor or cleric can. Just a couple of levels after they could get Vital Strike, you are on to Improved Vital Strike if you want it. And if at that point you are fighting with a rapier, it does 1d10, or 3d10 with IVS, and still has its improved threat range.
What makes that build particularly attractive is Greater Weapon of the Chosen. It is easiest for war priests to pick up (since they get Weapon Focus and bonus feats & are less likely to be penalized for selecting their deity's favored weapon). A human war priest can pick it up by 3rd level, and everyone else can have it by 5th if they dedicate themselves to it (leaving their 6th level free for Vital Strike).
And why is this a great feat? because every time you attempt a single attack with the attack action using your deity's favored weapon, you get to roll the attack twice and take the better of the two.
Let that sink in.
If I'm a 6th level war priest of Gorum wielding a great sword, with Vital Strike and Greater Weapon of the Chosen, I can take an attack action, roll 2d20 and take whichever is better (bumping the chance of a crit), and deal 4d6 +1.5x Str on a successful strike. Power Attack and Furious Focus also play very well with this build. You don't even need fervor and blessings to be effective at that point.

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Health insurance
Awesome fans
Awesome co-workers
Awesome managers & executive staff

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Liz Courts wrote:
It's hardly an "us vs. them" mentality that drives my decisions for Paizo.com, it's a "how can I focus this so that this is appealing to our customers so that they will make their purchase on our site." Even if you don't make your final purchase on our site, you will know about the product, and again, a healthy game industry is good for everybody.

This by the way is one of the things that makes Liz awesome.

And one of the ways Liz helps make Paizo awesome.

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KirbyEF wrote:
KirbyEF wrote:
Spontaneous caster as in they know a limited number of spells like an oracle/inquisitor/sorcerer/bard? or all ranger and druid spells?
Mark is there are limited number of spell known (like an inquisitor)?

Yes, it has a limited number of spells known, in the typical spontaneous caster fashion.

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If you enjoy using fiction to get a feel for an area and as an aid to characterization, I'd recommend picking up The Crusader Road, which takes place nearby and I found to be well worth reading.

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The shadow warrior, follow up class to the shadow assassin, it coming soon. I talk about the delays that pushed this product back by 4 years, and tease the cover, at my blog.

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Steelfiredragon wrote:
nah I'm just bsing. You ha ve to get employed by them that is the only way

See, that's what I though. But now that I've been hired, it turns out, not so much...

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The REAL question, of course, is which volume of an upcoming Adventure path are we going to mislabel with the RPG logo?

Because, you know, balance and stuff.

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Kairos Dawnfury wrote:
Owen K. C. Stephens wrote:
Danubus wrote:
Please tell me your taking lots of this book to GenCon. I won't get there till Saturday.
[shamelessplug] If you want to guarantee you get one, you can always be top bidder on my ENnie dream date. Winner hangs out with me during the cocktail event beforehand, sits with me during the awards, AND gets copies of the Pathfinder RPG Core Rulebook and Advanced Class Guide signed by Paizo staff. And the funds help support the ENnies![/shamelessplug]
Can you make mine out to "ebay"?

Sure! If you win I can make it out "To whom it may concern" :)

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Excellent backstory, making the character, her class, and her race all more interesting.

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Danubus wrote:
Please tell me your taking lots of this book to GenCon. I won't get there till Saturday.

[shamelessplug] If you want to guarantee you get one, you can always be top bidder on my ENnie dream date. Winner hangs out with me during the cocktail event beforehand, sits with me during the awards, AND gets copies of the Pathfinder RPG Core Rulebook and Advanced Class Guide signed by Paizo staff. And the funds help support the ENnies![/shamelessplug]

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As a designer I'd most like to have these toys to play with in Pathfinder:
Beholders
Githyanki
Neogi
Umber Hulk

And Beguilers and Marshals, which I always thought were really neat.

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Patrick Renie: Feelings are like treasure. It's best to keep them buried.

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Cool stuff! Thanks for sharing.
So I take it the ratfllk gunslinger didn't take the gulch gunner racial archetype from the APG?

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Ravingdork wrote:
Is this a 3rd party product? I wanted to craft myself a few cyclops helms, but the PFSRD has it listed as being from a 3rd-party product, which our group doesn't allow.

It's published by Paizo and Goblinworks together, with authors like Lisa Stevens and Erik Mona. Your group is going to have to decide if being an official Pathfinder Module, published by Paizo in cooperation with another company, and being set in Golarion proper is good enough for your group, or if any involvement by a not-Paizo group makes it a 3pp product in their opinion.

From the first page:

"Pathfinder Module: The Emerald Spire Superdungeon is a joint publication of Goblinworks, Inc. and Paizo Inc. Pathfinder Online is a trademark of Paizo Inc, used under license. Goblinworks is a trademark of Goblinworks, Inc.

Pathfinder Module: The Emerald Spire Superdungeon © 2014, Paizo Inc. All Rights Reserved.

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Dragnmoon wrote:
I thought one of these blogs was going to list the recommended PC levels for the dungeon levels?

Logan covered that in the Emerald Spire Discssion Thread, so I didn't repeat it in the blogs. But here's his answer, with levels included.

Logan Bonner wrote:

Because Emerald Spire has so many variables (ways to tackle levels out of order, skip entire levels, or gain extra XP awards), I didn't include expected levels. It's meant to be—not a sandbox per se—but a fairly open-ended experience. It can be easy for a party to jump to a challenge significantly higher than their level, especially after they pass the upper levels. So please remember those caveats when looking at the level ranges below!

Dungeon Level/Party Level
1: 1
2: 2
3: 3
4: 4
5: 5
6: 6
7: 6
8: 7
9: 8
10: 9
11: 10
12: 11
13: 11
14: 12
15: 12
16: 13

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Patrick: "And now, for the mercy killing." (Bites head off an animal-shaped sugar cookie) "Hmmm. Tastes cute."

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Patrick: "If all you have is a flamethrower, all your problems look like spiders."

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You can use multiple castings of create demiplane spells to expand the size of your demiplane, and with greater create demiplane you can put in a portal to link to another demiplane, but neither of those is quite what you are looking for.

Of course if you can create a demiplane you're at the level where such things as limited wish become available, and I'd think linking two "friendly" demiplanes would fall within that spell's power.

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The Sword Emperor wrote:

However, Logan, the emerald automatons have construct traits. That makes them immune to mind-affecting effects, including compulsions; Bless is a mind-affecting compulsion. Therefore, Bless will not work on Clanky.

True. However, lacking any ranks in Knowledge (arcana), Skizzertz does't know Clanky is immune to the bless. so he can still cast it. After all, the goblin still gains the benefit.

Obviously it'd be better if we'd listed some other spell, or noted Clanky is immune, but sometimes these things slip through the cracks.
You could have Skizzertz prepare shield of faith instead, to cast on just himself (or even to boost Clanky).

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kikai13 wrote:

This may seem rather simplistic, but I would like to see more adventures set in Absalom. Perhaps as part of a hardcover that revisits and expands the details gleaned from the Absalom paperback...

It's safe to say both that I am enthusiastically in favor of this, and that there are many forces at play that may make me wait a while before getting to do anything like this. Not the least of which is that Pathfinder Modules need to not try to become Campaign Setting sourcebooks. :)

But yeah, I am still excited by Absalom.

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In the end you decided to include the Anachronistic Adventurer classes, and just mark them "Anachronistic Adventurers." Now I admit those are presented as lost world romance classes designed to be mixed in with straight Pf classes, but if you want a really complete list I'd suggest just tagging the Modern classes, like you do with psionics and other classes built on a specific rules subset. :)

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Lance Charge, x2 damage
Lance non-charge Critical, x3 damage
So Lance Charge Critical, x4 damage

Lance Spirited Charge, x3 damage
Lance non-charge Critical still x3 damage
So Lance Spirited Charge Critical x5 damage

While there may be a few exceptions lurking about, as a general rule when multiplying damage, you multiple all static bonuses (Strength bonus, Weapon Specialization, magic weapon bonuses, bardic performances, and so on), but no extra dice (sneak attack, flaming weapon property, Vital Strike, and so on).

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I'd love to hear how it goes!

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Gilfalas wrote:
Going absolutely RAW you cannot sub out the attack for a Sunder attempt. The feat explicitly states you must use your highest BAB and not your CMB and your CMB is required to make a Sunder attempt.

The rules for Attack of Opportunity specify "You make your attack of opportunity at your normal attack bonus, even if you've already attacked in the round." Despite specifying you use your attack bonus, it's been clearly ruled you can sunder as an attack of opportunity.

So I think it's clear you can sunder as a Cleaving Finish.

Also, much as when an ability grants the ability to grant a bonus to an ally you can be your own ally, I think it's reasonable that if you get an attack against another target, you can make the original foe the "other" target. That's less absolute (you could say the logic of "cleaving" should move to a different target), but I am not convinced there's a strong RAW case against it.

But none of that is official. :)

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Derfmancher wrote:

Round two of Derfs Dumb Questions...

The Into the Emerald Spire.. Nothing is listed about what PCs to be using. Pregens? Level 1? I can't be the only one that starts building characters once I know what games I actually got into..

Assuming you are talking about my Into the Emerald Spire (as opposed to Erik or Lisa's events, where they run the levels they wrote), I'll be providing Pregens, minis, maps, pencils, heck even dice if you need them. :)

Paizo Employee Modules Overlord

Both Erik and Lisa have events where they run their Emerald Spire levels (the ones they wrote). I have two events where I'll run pregens through as much of the Emerald Spire as they can manage (with the second group taking over where the first group leaves off).

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Crazyriver wrote:
#1. Are all of the rooms flushed out for encounters or is this like some other mega-dungeons leaving that to the DM?

Yes, everything is fully encounter-ready.

Crazyriver wrote:
#2. While I understand that PC levels are not mentioned for the corresponding dungeon levels, is the dungeon designed to played straight through? Or, are PCs expected to return once and a while?

It's actually set up to be able to be handled either way!

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The Sword Emperor wrote:
Darklands Delver is basically a permanent +1 initiative bonus insofar as this campaign is concerned. I'm not sure whether that's balanced; I want to say it is, because of the +1 Fortitude feature I've seen tossed around before.

As a general rule traits are supposed to be about half as good as a feat 9which is why a feat can give you two traits). So while I'm not making any kind of official development, as a personal opinion I don't think a trait that gives you a +1 initiative bonus is too good, since Improved Initiative gives you +4.

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It's a 160-page hardcover (the biggest Pathfinder Modules ever!).

The bestiary has :
Bone Priest
Caustic Stalker
Emerald Automaton
Lava Lurker
Moon Spider
Shadowfire (a template)
Xiomorn
Mythic Xiomorn

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Coridan wrote:
Much like the AP thread, post your ideas for modules here!

Yes, please do!

The schedule may or may not put me in a position to do anything with these ideas for quite a while, and we'll never get to everything, and there are always other factors at play when outlining adventures, but I am reading the thread!

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Adam Daigle wrote:
Wait! The new hire gets a desk!? On the first day!?

I got a desk on my first day.

Not a chair or computer, but I had a *desk*.

Adam Daigle wrote:
Fight your way up out of the raptor pits and claim your workstation like the rest of us!

Ah... I may have broken some of the raptors, Adam.

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Arazyr wrote:
Owen: You have a "-" or something at the beginning of that URL that is making it not work.

That's what I get for posting before I have coffee.

Fixed, thanks. :)

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Wes Schneider just covered why this isn't really that different from every adventure project Paizo does. There are always constraints on size, or style, or page count.

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Liz Courts wrote:
Heh—putting up blog posts is the hard work of Robot Chris and Crystal

Of course I appreciate them too! :D

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Liz Courts wrote:
captain yesterday wrote:
man! i liked the italics! added a bit of class:)
*grumps*

Ignore them Liz. They'll all die soon in the traps and space-warping halls of the Emerald Spire anyway.

I appreciate your hard work putting up blog posts, even if no one else does. :D

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sadie, what are you wanting the lead-in modules to do? As Lisa said, Emerald Spire is designed to start you at 1st level.

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Valantrix1 wrote:
Thanks Owen, I'm really digging these blogs! I can't wait for my backer copy!

You are very welcome!

cannon fodder wrote:
Yay, we're on the italics level!

Weirdos. :D

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Rob Rose wrote:
How about PDF only? I can't see much production cost in that. Paizo fans would be the most likely to purchase online, anyway so why not PDF only? We could purchase them and print them as we need them (like we're able to print the Sandpoint Cathedral Square).

Actually that's also covered in James Jacobs' reply in the link Vic posted:

James Jacobs wrote:
It would cost us less to pay someone to write and illustrate a module than it would to pay for battlemat scale maps for an average volume of Pathfinder.

The fact is that battlemat-scale maps aren't just zoomed-in versions of the larger-scale map. And pdf only sales would be unlikely to recoup the costs of recreating them.

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Kolokotroni wrote:
Fighters have to pick feats that are effectively permanent (retraining aside)

It *is* worth noting that starting at 4th level a fighter gets to swap out a bonus feat without having to go to the retraining rules, and does it every 4 levels.

One reason games I have run and played in ahem had particularly effective fighters in that their players were not afraid to adjust feats as the abilities of the other players, focus of the campaign, and availability of magic items made ding so useful.

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Mikaze wrote:
still waiting on a non-evil female orc love interest

This is an honest question: What would you be looking for to feel something had met this criterion? Would a non-evil female orc ally that doesn't mention romance in any capacity could if she could serve as a love interest? Would it need to call her out as potentially available? Would some description need to mention she's specifically interested? Would the plot need to revolve around her romantic status? Would she have to have art?

To be clear, any of those is a perfectly reasonable metric, depending on what it is you're looking for. I'm just genuinely curious.

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It also comers into play for the spells arcane cannon, banish seeming, gaseous form, and healing thief, the feats Dragonheart and Witchbreaker, the conductive magic weapon ability and forsaken banded mail, and the fey-taken drawback and noble born traits.

NONE of that is mainstream Pathfinder material (though its all official), but it is a sign of how the Ex/Su distinction can be a useful tool of specific design ideas. I'd hate to lose it.

I would love to see a strong design theme that Ex abilities can do things like reflect spells using a shield, and that martial classes can pick up magical abilities. But I don't think eliminating the difference between Ex and Su is the way to get there.

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