Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Bag of Holding

Our Mysterious Benefactor's page

3,664 posts. Alias of James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


1 to 50 of 3,664 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Krune's spellbook was his skin. I can provide you with a list of spells, though the only non-core option was hostile juxtaposition.

A sinus issue is kicking my butt, so I will launch the game on Monday, most likely.

In that case, I am going to use the same Roll20 game setup for Kirin & Kraken. I will have a new opening post up tomorrow.

You have someone to sign Jedi field trip permission slips... I still need to read through the next adventures again, but it definitely will come up.

It has some interesting pieces. ;)

If you're game, I'll run Kirin & Kraken. I just need to know who's in!

Chel snaps on his lightsaber as the opponents suddenly realize they're dealing with not one old lady Jedi, but several young Jedi...

Round 2:
25 Foes
23 Quen
17 Doc
15 Chel
10 Mahath

The Trandoshan turns to Demos and licks his lips. Demos cries out "Not me, you oaf! Them! THEM!" Mind Trick: 1d20 + 15 ⇒ (1) + 15 = 16, but the Force is not with Demos today... The Trandoshan fires, point blank at the major domo. Atttack: 1d20 + 7 ⇒ (20) + 7 = 27 Crit Damage: 6d8 + 4 ⇒ (8, 4, 7, 5, 3, 6) + 4 = 37 Igren falls with a soft sigh as the stun setting takes him out. The Trandoshan grunts, grabs the Neimoidean and begins dragging him out of the room. The Gammorreans look at each other, then at the unconscious Neimoidean and retreating Trandoshan, and decide exiting is the better part of not dying.

End of Battle?

Fleeing the palace, you find the Banshee waiting for you outside. You board, taking the Jedi Denia to a medbay where the Doctor can tend to her internal injuries.

End of Chapter 2! Go ahead and level up to level 5. We'll begin Chapter 3: The Queen of Air and Darkness soon!

Serithiel sings as Corbyn hacks into the devil! Ruperta's crossbow joins the song as bolt after bolt hits the same devil, eliciting soft gasps of pain from the fiend! Two devils yet stand, but they look less than well.

Unfortunately, when Corbyn draws his weapon back, he finds that the barbed devils live up to their name, injuring him for 1d8 + 6 ⇒ (8) + 6 = 14 damage!

Pai is up and Paxs is up for round 2!

Round 2:
28 Paxs
22 Devils
18 Ruperta
14 Slumper
11 Corbyn
8 Pai

1 person marked this as a favorite.

Once more there is a swirl of magic and you find yourselves back in the study of Sheila Heidmarch. Ambrus Valsin paces, while the masked Decemvirate member stands impassive and still as a statue.

When you appear, Sheila lets out a gasp that turns into a cry of triumph when she sees you both all live and you carry the corpse and tools of a Runelord! "Praise the gods! Please, please, tell me everything! Ambrus, fetch a scribe, please! This tale absolutely MUST go in the Chronicles!"

Thus passes adventure into legend. When the next volume of the Pathfinder Chronicles is printed, a tale will be told of the fall of the Runelord Krune, of the folly of overconfidence, and of the brave souls who did what time and cataclysm could not: they brought low a mighty Runelord.

Are you guys at all interested in running the Retirement Arc, Eyes of the Ten? This seems like a good party to attempt it with, given how I've heard the arc can be tough for those unprepared for it.

Also, I'm game to GM some more. When we were picking this one, I threw out a few ideas. I noticed Kirin and Kracken seemed to be free for everyone; is there interest in that or shall we choose something new?

I'll move things along shortly. It's been a week. Computer issues at work and way too much stress on top of it. The way this week is going Darth Vader may show up and promptly reveal his lifelong love for pottery...

I still have a wrap-up post, but I have reported the session and sent google drive links to the sheets via Private Message. If you have any issues with them, let me know.

Is there any interest in playing another game? If so, would you like me to continue GMing or would someone else like to take over?

Lavode, do you have a day job?

The cystals are much like a reversed summon charm: break the one inscribed with the same symbol as the charm that brought you here and it returns you to the same place.

Each Rune you destroyed, in tier 10-11, had a cumulative effect. Each one expended one of his spells, including 2 quickened summon monster V's, a quickened wall of stone, foresight, an empowered summon monster VI, quickened summon monster IV and quickened black tentacles. He could have cast summon monster IX, but you stole his bonded item, the spear, making life interesting for Krune. And then you bumped his caster level from a reduced 14, due to the destroyed runes, to 4...

He hates your dice. I do, too.

The sad part is the adventure calls for him to basically show up and not knowing who you are, call out to you as if he was your lord and savior reborn. If he came in hot, things might be different. Also, taking out his runes really did lower his defenses and abilities a great deal. And the enervation crits were a very lucky, well thought out strategy that came together to make him have to go on the defensive.

Cool, moving along, then.

You ride back to Lepidstadt and Ezechias shakes his head. "This whole.. ordeal troubles me. So much wasted life over what? Profit? I feel dirtied by the whole thing. I will be in court tomorrow, but tonight I need to purify myself. I will meet up with you at the trial." He rides off, seeking a temple in which to rededicate himself to his faith.

You head back toward your inn, but a strange sight stops you: a mob of angry townspeople has gathered outside the courthouse and are demanding that the officers hand the Beast over to them for, as one bold leader demands, 'proper justice.'

There looks to be about 50 members of the mob and 5 ringleaders who are doing most of the talking. The individual mob members are citizens, mostly armed with pitchforks or shovels, though a few have crossbows or clubs. One of the ringleaders turns and spots you riding up. "That's the Beast's 'defenders'! Those are the ones who seek to save that thing! How many innocent people have to die before you'll try to save the rest of us from that murderous thing?!?"

I'll let you roleplay out the aftermath, but Krune has fallen. You possess his spear, which weeps loudly, and his rod, which does not. His servants are dead. The place is explored. I think we can call this one pretty much done! I'm having issues with connectivity at work, but I hope to have that figured out tomorrow. I will put chronicle sheets together and send them off. In the meantime, roll day jobs if you have them!

Eh, sure, let's go with that.

Krune's body holds boots of speed, wand of acid arrow (CL 9th, 23 charges), wand of summon monster 3 (12 charges), belt of physical perfection +4, pearl of power (8th), periapt of proof against poison, ring of freedom of movement, ring of spell turning, 1000 gp of diamond and granite dust, spell component pouch

Slumper moves around to attack, but his shield is the star. His rapier does some damage, but the shield seems to crash into them and bloodies the northernmost devil.

Pai, Corbyn and Ruperta are up!

Sonny is helped to his feet before you search the basement.

You now possess all the clues/items/etc. Where to now?

Yes, you move down the condition tree. And if you fail the UtF check, yes they are used up.

Nienna moves up, while Exiel smashes into Karzoug! The longspear audibly weeps and wails as it smashes into its former master! Karzoug snarls, blood pouring from his wounds! Ralph's fireball explodes a moment later! Krune Reflex: 1d20 + 13 ⇒ (18) + 13 = 31 and Mothman Reflex: 1d20 + 10 ⇒ (4) + 10 = 14

In the distance, a lonesome song begins to play. The mothman is gone, destroyed or departed, you cannot tell. Krune stands, barely, in the middle of the scorched hallway. Dried blood from cauterized wounds stain his robes. He glances up at all of you, his eyes meeting yours briefly. His eyes burn with a force of personality so fierce you almost expect him to defy death. In broken gasps, he utters a phrase in Thassalonian*. And falls, as gentle music plays.

In the sanctum of a Runelord you stand, breathing in the air that is now free of Krune's influence. A silence fills the halls, broken only by your footsteps and breathing. Krune, the Runelord of Sloth, ruler of Xin-Haruka, has fallen.

* Thassalonian:
"Look upon my works, ye mighty and despair."

So far, yes. Though the Trandoshan DOES seem to be looking sideways at Demos with a speculative look.

I have to admit a mistake: restoration should take 3 rounds to cast. However, in the interest of providing a challenging encounter, I am going to handwave it. Frankly my goal as GM is not to kill you: it's to challenge you. And a Runelord to boot, ought to challenge you. So I'm not going to retcon it. But should any characters die due to the encounter, we'll talk.

They look rung. Slightly stunned, shaking their heads. You're not certain how fightworthy they are.

Alden moves up to aid Exiel!

Round 3:
24 Nienna
21 Exiel
20 Ralph
17 Lavode
10 42
6 Alden

Lavode summons a host of lantern archons!

Exiel, Ralph and Nienna are up!

Pai: 1d20 + 6 ⇒ (2) + 6 = 8
Slumper: 1d20 + 4 ⇒ (10) + 4 = 14
Paxs: 1d20 + 8 ⇒ (20) + 8 = 28
Corbyn: 1d20 + 9 ⇒ (2) + 9 = 11
Ruperta: 1d20 + 7 ⇒ (11) + 7 = 18
Devils: 1d20 + 6 ⇒ (16) + 6 = 22

Paxs, surprise round, so no attacks yet if you move. You can use that for Round 1 if you wish.

Round 1:
28 Paxs
22 Devils
18 Ruperta
14 Slumper
11 Corbyn
8 Pai

The blinded devil goes down under the vicious assault of the eidolon. However, Thrak takes 6d8 + 36 ⇒ (2, 1, 6, 2, 6, 4) + 36 = 57 damage from its barbed hide! The other two hiss in anger and attack Thrak!

Devil 2 claw: 1d20 + 18 ⇒ (7) + 18 = 25 for 2d8 + 6 ⇒ (3, 1) + 6 = 10 damage!
Devil 2 claw: 1d20 + 18 ⇒ (14) + 18 = 32 for 2d8 + 6 ⇒ (7, 6) + 6 = 19 damage!

Devil 3 claw: 1d20 + 18 ⇒ (14) + 18 = 32 for 2d8 + 6 ⇒ (8, 3) + 6 = 17 damage!

Devil 2 grab: 1d20 + 22 ⇒ (15) + 22 = 37 and Devil 3 grab: 1d20 + 22 ⇒ (14) + 22 = 36 If either beat Thrak's CMD, he is grappled. Also, I need a Will Save from Thrak vs fear for each successful attack!

Ruperta, Slumper, Corbyn and Pai are up. I'll add Sabina in after Pai.

Ralph, It's The MOTHMAN, star of stage and screen! And it seems to have cast a restoration spell on Krune. Spell Resistance, no other resistances or immunity. Special Attacks mind-warping gaze; Spell-Like Abilities: Constant—blur; At will—detect thoughts (DC 16), ghost sound (DC 14), misdirection (DC 16)
3/day—greater invisibility, major image (DC 17), modify memory (DC 18), nightmare (DC 19), phantasmal killer (DC 18), shadow walk (DC 20), suggestion (DC 17)
1/day—agent of fate, false vision, mind fog (DC 19), mislead (DC 20), project image (DC 21)

Demos' eyes go wide as Mahath snaps his lightsaber out. The Gamorreans look at each other with piggy expressions of shock, then Quen's Force-full blasts sends them all flying backwards to land in heaps at Demos' feet. Demos' Trandoshan bodyguard smiles his reptilian grin and raises his blaster rifle!

Rifle shot vs Quen: 1d20 + 7 ⇒ (5) + 7 = 12 His shot goes slightly wide. He snarls and re-sights.

Heroes are up!

Seeing Sonny stiffen and fall, Xerice steps up and smashes the nearest ghast. Zanu's magic missiles take two more out, leaving only a single ghast remaining.

The last ghast standing hisses and snarls, but Ezechias steps forward and dispatches it with little fanfare. As it falls to the ground, all four bodies begin to rot rapidly, becoming piles of fetid mush in moments.

After a few moments Sonny unstiffens, levering himself to his feet. With caution, you descend into the hole, discovering a basement that survived the fire. A pair of large water casks sits beneath the entrance shaft to climb upon. The cellar itself is some 15 feet high, and is a mess, as the remains of Brada’s workshop have been f lung about and otherwise thrown into disarray. A ghastly trophy made of burnt heads dangling on chains from an iron candelabrum hangs from the ceiling near the shaft.

All of the heads save one display deformities. The single undeformed head wears round glasses.. In the debris you discover several items: 12 silver crossbow bolts, a melted gold belt buckle, a silver bracelet featuring an owl devouring the moon and a small vial with a faded label that says 'Vorkstag and Grine's Chymical Bleach.'

Exiel spots the runelord and explodes into action! He rushes up, cutting deeply into the man, but Krune's powers of concentration seem to be working for him.

Nienna moves out, looking for Krune, while Ralph teleports and Lavode dispatches his minions!

Krune steps five feet north, his face screwed in concentration. He finishes a spell and a strange creature appears. A shroud of dark wings cloaks this thin, humanoid shape. Two monstrous red eyes glare malevolently from its narrow face. Krune and creature exchange a few words, and suddenly the creature touches Krune and Krune straightens up, looking much more regal and commanding.

42 darts around the corner and fires two scorching rays at Krune. His first ray goes wide, but the second hits the Runelord, causing him to sneer.

Alden is up for Round 2, then Round 3: Nienna, Exiel, Ralph and Lavode are up.

Round 3:
24 Nienna
21 Exiel
20 Ralph
17 Lavode
10 42
6 Alden

I really really need you to label your actions by round, guys. It's starting to get hectic!

Ralph, I can't find anything that says that the caster knows if he encounters SR unless the spell fails. Do you have a reference to the contrary?

The walls extend to the ceiling, 15' above. The entire complex is carved from the natural stone itself.

Nienna's three shots hit home, impaling the Runelord. He snarls in anger as they do.

Suddenly he is no longer there!

Alden's action goes off here, and 42 is up for Round 1. Nienna, Exiel, Ralph and Lavode are up for Round 2!

Round 2:
24 Nienna
21 Exiel
20 Ralph
17 Lavode
10 42
6 Alden

No, since it was only a 5' step.

The GM smiles behind his screen, Ralph.

Corbyn and Paxs are up

Nienna is up, then KRUNE!

I hate your dice. Hate them.

You had stated you had a readied action. You get that as a surprise round, then you get your normal round, yes.

Krune's face falls as he gets hit. He snarls and his eyes flash; he looks pissed.

Bralani A seems to slow down as he hits the mist, becoming staggered. Every round they end their turn in the mist, they will need to save again.

Ralph and Nienna are up.

Krune's dragontooth spear hurls from his hand to land in Exiel's outstretched hand. The spear immediately begins to shout loudly in Thassalonian, making quite a racket!

Thassalonian shoutings:
"Foul interloper! Know that I am the chosen weapon of the Runelord of Inaction himself! Your rash actions will be your undoing! Know you not that patience is the virtue of the great, while impetuousness is the mark of the lesser beasts that crawl on bellies through the muck?!?" It goes on in this vein, never requiring breath...

The spear is a +3 dancing longspear!

Krune's lip raises slightly in a mocking smile as the spear rants. He appears... amused?

Alden likewise moves up the edge of the mist and directs his allies in better tactics!

The ghasts hiss and step to attack! Disease Fort Save DC 15; Paralysi Fort Save DC 15 or paralyzed 1d4 + 1 ⇒ (3) + 1 = 4 rounds!

Ghast 1 Bite vs Sonny: 1d20 + 5 ⇒ (14) + 5 = 19 for 1d6 + 3 ⇒ (6) + 3 = 9 damage and need 2 Fort Saves: 1 vs disease and 1 vs paralysis!
Ghast 1 claw vs Sonny: 1d20 + 5 ⇒ (19) + 5 = 24 for 1d6 + 3 ⇒ (6) + 3 = 9 damage and need a Fort save vs paralysis!
Ghast 1 claw vs Sonny: 1d20 + 5 ⇒ (14) + 5 = 19 for 1d6 + 3 ⇒ (1) + 3 = 4 damage and need a Fort save vs paralysis!

Ghast 2 Bite vs Sonny: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 for 1d6 + 3 ⇒ (4) + 3 = 7 damage and need 2 Fort Saves: 1 vs disease and 1 vs paralysis!
Ghast 2 claw vs Sonny: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17 for 1d6 + 3 ⇒ (1) + 3 = 4 damage and need a Fort save vs paralysis!
Ghast 2 claw vs Sonny: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 for 1d6 + 3 ⇒ (5) + 3 = 8 damage and need a Fort save vs paralysis!

Ghast 3 Bite vs Sonny: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 for 1d6 + 3 ⇒ (3) + 3 = 6 damage and need 2 Fort Saves: 1 vs disease and 1 vs paralysis!
Ghast 3 claw vs Sonny: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 for 1d6 + 3 ⇒ (4) + 3 = 7 damage and need a Fort save vs paralysis!
Ghast 3 claw vs Sonny: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 for 1d6 + 3 ⇒ (2) + 3 = 5 damage and need a Fort save vs paralysis!

Ghast 4 Bite vs Caesare: 1d20 + 5 ⇒ (5) + 5 = 10 for 1d6 + 3 ⇒ (4) + 3 = 7 damage and need 2 Fort Saves: 1 vs disease and 1 vs paralysis!

Zanu is up for Round 1 and everyone is up for Round 2!

Both Bralani need Will Saves.

Lavode's spell catches the stone rod and sends it winging toward him!

Also, special note: the mists in the room still remain. Krune appears to take no notice of them, but you do not know if they are merely decorative or not. I have marked the squares that it fills on the map with a pink square. You have been warned!

With a great keening sound of stone vibrating, the coffin dissolves in a flash of light and the Runelord Krune stands there, holding a stone rod in one hand and a dragontoothed spear in the other. He looks at all of you with a look of regal disdain. "Servi et servietis nobis Gaude, quia tui dominus rediit. Inclina ante Krune, Runelord ex acedia, rector Harulka-Xin, dominum et pontificem rune lore Lissala se. Et adorant et iurant vel mortes mille annis duraturum doloribus!"

"Servants and slaves! Rejoice, for your master has returned. Bow before Krune, Runelord of Sloth, Ruler of Xin-Harulka, master of rune lore and High Priest of Lissala herself. Bow and pledge loyalty or your deaths will last a thousand years of torment!"

Lavode: 1d20 + 1 ⇒ (16) + 1 = 17
42: 1d20 + 5 ⇒ (5) + 5 = 10
Alden: 1d20 + 3 ⇒ (3) + 3 = 6
Ralph: 1d20 + 10 ⇒ (10) + 10 = 20
Nienna: 1d20 + 10 ⇒ (14) + 10 = 24
Exiel: 1d20 + 16 ⇒ (5) + 16 = 21
Krune: 1d20 + 6 ⇒ (9) + 6 = 15

Round 1:
24 Nienna
21 Exiel
20 Ralph
17 Lavode
10 42
6 Alden

Ralph's stated action occurs, then Nienna, Exiel, Ralpg and Lavode are up for Round 1! Ralph, the woman and the naga are both very dead.

Special attacks: paralysis (1d4+1 rounds, DC 15, affects elves normally), stench
Special defense: channel resistance

Sonny's holy energies blast forth, hitting the ghasts like fire.
Will: 1d20 + 7 ⇒ (1) + 7 = 8
Will: 1d20 + 7 ⇒ (20) + 7 = 27
Will: 1d20 + 7 ⇒ (14) + 7 = 21
Will: 1d20 + 7 ⇒ (13) + 7 = 20
The closest one takes it the hardest, but the others burn as well.

Augustus speaks words of magic and time seems to slow for the heroes, giving them more time to act!

Remember, if you come within 10' feet of one of these guys, you need to make a Fort save or be sickened!

Zanu, Caesare and Xerice are up!

Pai's spell doesn't seem to affect the devils, but Ruperta's does!
Will: 1d20 + 8 ⇒ (9) + 8 = 17, Will: 1d20 + 8 ⇒ (15) + 8 = 23, and Will: 1d20 + 8 ⇒ (13) + 8 = 21!

The holy blast damages all three, but the closest one takes the worst of it. He calls out, "Blessings, brothers! It burns like heaven and it's made me blind! Kill them!"

Slumper, Corbyn and Paxs for the surprise round!

No, these are just regular ghasts; the crap ghasts come later in Chapter 5: "Bowels of Fear!"

Ghasts! Two bits o' information.

1 to 50 of 3,664 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.