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Bag of Holding

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4,162 posts. Alias of James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


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Risbeth notices that her wounds still burn from whatever poison the fiend's bite contained.


Caesare recovers just in time to skewer the last opponent, killing it!

Combat over!

From the floor of this cylindrical room you can see exits to the north on this floor as well as exits 30 feet above you.


Zanu just barely misses it!


No, he's not summoned, so you're getting all the bad touches!


Pai, I need an SR check!


Risbeth's single hit staggers the fiend, but doesn't quite kill it!


Round 4:
27 Paxs
26 Corbyn
23 Pai
16 Ruperta
11 Slumper
4 DEVIL!


Slumper steps up and bashes the devil, but not before the long reach of the fiend attempts to lash him with one of its foul tongues! Tongue: 1d20 + 23 ⇒ (11) + 23 = 34, dealing 2d6 + 7 ⇒ (2, 1) + 7 = 10 damage to him and attempting a grab 1d20 + 29 ⇒ (15) + 29 = 44! It wraps tightly around Slumper, choking him and keeping him from speaking! Grappled!

Corbyn was not feeling well Sunday night, so we'll have him delay until he's feeling better!

The devil cries out in triumph as Slumper is caught! Grapple maintain?: 1d20 + 29 ⇒ (1) + 29 = 30 But this turns to anger as Slumper wrenches free!

"Savor your brief freedom, warrior. I will take your body as my own and when I have it, I shall defile your woman in such ways as she shall beg me for more. And your captive soul will watch and weep impotently as I make her my slave!" All four voices cackle madly!

The heroes are up!


Xerice's whip slashes the second vargouille, sending it to the ground writhing.

Caesare has been quiet for a week or so. I fear we might have lost him.

The last vargouille dives at Risbeth! Charge!: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 for 1d6 + 3 ⇒ (1) + 3 = 4 damage!

Round 3:
21 Zanu
20 Augustus
17 Xerice
16 Caesare
14 Risbeth
5 Sonny
4 Bat heads!

The party is up!


The professor freezes, while Risbeth's furious fists smash the flying thing next to her out of the sky and to the ground! Zano slashes and splashes, cutting the one attacking Caesare nastily!

Zanu Fort: 1d20 + 6 ⇒ (1) + 6 = 7 Unfortunately Zanu freezes, paralysed by the shriek!
Caesare Fort: 1d20 + 4 ⇒ (11) + 4 = 15 Caesare is unaffected and Xerice is protected by her deafening fingers!

Caesare and Xerice are up, then Vargouilles!

Round 2:
21 Zanu
20 Augustus
17 Xerice
16 Caesare
14 Risbeth
5 Sonny
4 Bat heads!


The Grey Maidens hear Ruperta's calling and look as if they're willing to comply, but before they can, Thrak roars across the courtyard, knocking one Maiden to the side as it springs upon the devil!

SR check for Ruperta: 1d20 + 13 ⇒ (19) + 13 = 32 The spell hits the devil and an aura of electricity dances over him!

Only a bite and claw get through the devil's defenses, and even then they do less damage than they should! However, the devil is wounded and looks angered!

Corbyn and Slumper are up!


I've thought about this a lot. Here's the thing:

This game is pretty low on my priority list. That's not to say it's not on it, but this is what I personally deal with on a daily basis:

I have an 8 year old son for whom I have sole custody. He comes first. Always.

I have a 40 hours a week PLUS job that routinely requires me to work nights and weekends. I frequently deal with problem clients who are emotionally and mentally taxing.

I serve as a Venture Lieutenant in charge of a local Lodge of 40-60 players. I routinely GM PFS games and have to deal with issues arising between players and GMs in addition to planning Conventions and events through the year.

I have friends and family, and the occasional relationship, which requires routine attention and care.

I run a regular game over Skype for friends from college who have scattered and have families/careers of their own. It's a nice touchstone for me to keep in touch with old friends.

I run several PbP games on here. Why? Because I enjoy it and because I see a need for GMs.

I deal with miscellaneous things that arise in the course of life, such as costly home repairs, car issues and the usual adult dilemmas.

Games on PbP some times suffer, because GMing is not a simple task, especially when you're dealing with players who also have similar issues in their own lives. And being an adult, I am highly sympathetic to the real life issues that arise in players' lives; I know what that is like.

So having a player who posts frequently and complains about the pace of the game and the posting rate without seeming to be concerned with why the pace and posting rate has fallen is not a highly helpful thing.

This system, I feel, is not well-suited to the Jedi model. It models normal characters well enough, but Jedi rapidly become over-powered. I feel a system that is less rule-oriented, such as FATE would better model the cinematic feel of Star Wars.

For all of the above reasons, I am pulling the plug on this game. I simply don't have the energy to devote to it. Thank you for your time and I hope you find games that will excite you, or failing that, RUN THEM. I cannot stress this enough: if you want to see good games on a Play by Post board, you have got to run them.

Good luck and May the Force be With You.


Quen, what do you mean?


Slumper, they look like they're more trying to figure out what the heck just happened, and if you don't attack them, they don't seem inclined to attack you. Pai, sounds right!


Slumper steps forward and knocks the somewhat confused Grey Maiden's weapon aside, stabbing her. The other Grey Maidens all seem confused and at a loss as what to do. They assume defensive stances. The devil hisses a few words in infernal and a greenish fog explodes into being around Paxs, Pai and Ruperta! They each take 2d6 ⇒ (3, 6) = 9 acid damage!

Acid Fog rules:Acid fog creates a billowing mass of misty vapors. The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target).

Creatures moving through an acid fog move at half their normal speed and take a –2 penalty on all melee attack and melee damage rolls. The vapors prevent effective ranged weapon attacks (except for magic rays and the like). A creature or object that falls into acid fog is slowed so that each 10 feet of vapor that it passes through reduces the falling damage by 1d6. A creature cannot take a 5-foot-step while in acid fog. Acid fog, and effects that work like acid fog, do not stack with each other in terms of slowed movement and attack penalties.

In addition to slowing down creatures and obscuring sight, this spell's vapors are highly acidic. Each round on your turn, starting when you cast the spell, the fog deals 2d6 points of acid damage to each creature and object within it.

Unlike normal fog, only a severe wind (31+ mph) disperses these vapors, and it does so in 1 round.

Round 3:
27 Paxs
26 Corbyn
23 Pai
16 Ruperta
11 Slumper
4 DEVIL! and the Grey Maidens

All of the heroes are up!


Ren's player PM'd me. He's having some heavy personal life stuff going on and has had to bow out. I'm torn on continuing this. On the one hand, it's a cool story and I enjoy the characters. On the other hand, I'm not feeling the SAGA system as much as I used to. Thoughts?

***

If you want to wait until the Gameday starts, I'm okay with that. If you don't care, we can start whenever.

***

I'll do my best to translate!


Lots of resistances, DR, SR, but no vulnerabilities!


Zanu, Neutral evil and they cannot be tamed, but exist to spread their horrid curse to others! Sonny, no special defenses, but they have a shriek attack that leaves failed saved listeners paralyzed, a posionous bite and their kiss can turn you into one of them!

The trio of demonic creatures fly down! One opens its mouth to shriek, causing you each to need a Fort Save, DC 14 or be paralyzed for 2d4 ⇒ (1, 2) = 3 rounds! The other two fly down (charge!) to attack Risbeth and Caesare!

Bite vs Risbeth!: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 for 1d6 + 3 ⇒ (4) + 3 = 7 damage!
Bite vs Caesare!: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 for 1d6 + 3 ⇒ (2) + 3 = 5 damage!

If they hit, I need a Fort Save vs poison!

Readied Actions are up, then Round 2!

Will: 1d20 + 2 ⇒ (5) + 2 = 7 and Will: 1d20 + 2 ⇒ (18) + 2 = 20 and Will: 1d20 + 2 ⇒ (4) + 2 = 6

Two of the bat-winged heads seem to char as Sonny's holy energies hit them, but the third is far enough away that it seems to take a lesser amount!


Ruperta's first hit takes down the fat mage, while her other hits strike the Queen, Ruperta's true sight piercing her displacement and driving her to the ground, dead!

Several strange things happen at once... When the Queen falls, she suddenly becomes stiff and motionless, then melts into a pool of blood! Spellcraft!

Togomor falls, and only Corbyn, standing invisibly nearby can hear him mutter "Thank you..." as he dies. But his death is not the end! A mist erupts from the bloated mage's corpse and coalesces into a strange wormy form! This amphisbaenic monstrosity has the body of a slug with a leech’s mouth at one end and a knot of three human heads at the other. Knowledge Planes!

Four voices, one each from the heads and wormy mouth, call out in spitting anger! "Damnable fools! You've cost me a vessel, but when the true Queen reaches her destination, it will be worth the cost! When the souls of every resident of this foul metropolis writhe in agony in Hell at my feet, my Master will become unto a god and I will be his unholy right hand! Perhaps I shall take your lover's body for my own, priestess and revel as you weep at his loss?"

Slumper is up!

Spellcraft DC 22:
The False Illeosa was a simulacrum, a spell-made duplicate of the real Queen! This is a powerful spell, but since once made the creator can go anywhere, the Queen could be nearly anywhere on Golarion!

Knowledge Planes DC 26:
Masterful possessors and foul manipulators, belier devils are among the most feared masterminds of Hell. Known as bdellavritras to devilkind, these worm-like fiends avoid physical confrontation. Instead, they target influential individuals for possession, using them to manipulate events by proxy. If their schemes are uncovered, the devils retaliate with all the power at their host bodies’ disposal.

***

Okay, I've seen sheets from Milt, Rasomoro, Augos, Iniros and Manius. Ludovic, if you'd like to play, please send me a sheet ASAP.

I now have the scenario and I am eager to get started!


Thrak moves across the courtyard and eviscerates two Grey Maidens while Corbyn moves quietly into position.

Illeosa continues inspiring and casts confusion on Ruperta, Pai and Paxs!

Need Will Saves, DC 18 or be confused for 8 rounds!

Ruperta and Slumper are up!


Sorry, thought that was aborted when the leeches were slain. No oil, but 1d4 ⇒ 4 flasks of clear alcohol for specimen preservation.


Just as Risbeth speaks up to prove she's still here, there is a horrid shriek from above! Three blackened heads, detached with bat's wings where the ears should be are flapping around above you, hissing and shrieking!

Initiatives!
Augustus: 1d20 + 10 ⇒ (10) + 10 = 20
Zanu: 1d20 + 10 ⇒ (11) + 10 = 21
Xerice: 1d20 + 2 ⇒ (15) + 2 = 17
Cesare: 1d20 + 4 ⇒ (12) + 4 = 16
Sonny: 1d20 + 1 ⇒ (4) + 1 = 5
Risbeth: 1d20 + 5 ⇒ (9) + 5 = 14
Bat Heads!: 1d20 ⇒ 4

Round 1:
21 Zanu
20 Augustus
17 Xerice
16 Caesare
14 Risbeth
5 Sonny
4 Bat heads!

The creatures hiss and shriek 40' above! The party is up!

Knowledge Planes, DC 13:
These are giant vargouilles, apparently created from the girallons! For every 5 points over the DC I can answer 1 question!


Go ahead and heal up everyone, Sonny. You will have had time before you entered this room. Zanu, I suggest you read all the posts before you post; the leeches are dead and you're in a new room.

From above, there comes an echoing sound of leathery wings, like large bats stretching.


Ruperta lets out a scream of insane pain and Pai reacts, casting a spell to dispel the insanity!

Corbyn and Paxs are up!


Within a few seconds, the water stops bubbling and the bloated, blackened bodies of leeches float to the surface. The water seems safe and after a few moments, you manage to swim past the open pit and into a very tall cylindrical room that is partially flooded. A rotting stench comes from a trio of headless, apelike creatures inside heavy iron cages. The waters lap against these corpses, while the twisted remnants of an iron walkway lie half-submerged in the water. Two doors sit high in the north and east walls, thirty feet above the floor.

Knowledge arcana!

KA DC 16:
These corpses are girallons, magical beasts that are four-armed gorilla-like creatures. Why they're headless, you don't quite know...


SR check vs Slumper: 1d20 + 16 ⇒ (16) + 16 = 32

Pai, this is an area of effect spell (60' cone), so I think it bypasses the mirror images and just hits.

***

The scenario will be coming out some time tomorrow. The Gameday doesn't start technically until Sept 19, but I'll aim to start a little early, probably on or about Sept 1.


Slumper moves up and strikes the Grey Maiden hard. Fort: 1d20 + 10 ⇒ (4) + 10 = 14 So hard, in fact that she is staggered for 5 rounds!

Togomor bleeds from many wounds and his eyes look slightly unfocused as he straightens up. "B!tch! Your meddling ends HERE!" He screams in a strangely deeper voice than he used before... He casts a spell and a cone of rainbow light explodes from his hand to hit Ruperta, Pai, and Paxs where they stand, still together from the teleport and even hits SLumper and the Grey Maiden!
Ruperta: 1d8 ⇒ 6 Ruperta is struck by an indigo ray and must make a Will Save DC 24 or go insane! (be permanently confused!)
Pai: 1d8 ⇒ 1 Pai is struck by a red ray and takes 20 points of fire damage! (Reflex DC 24 for half!)
Paxs: 1d8 ⇒ 3 is struck by a yellow ray and takes 80 points of electrical damage (Reflex DC 24 for half!)
Slumper: 1d8 ⇒ 2 Slumper is struck by an orange ray and takes 40 points of acid damage! (Reflex DC 24 for half!)
Grey Maiden: 1d8 ⇒ 5 is struck by a blue ray! Fort: 1d20 + 10 ⇒ (4) + 10 = 14 and turns to stone!

With a casual gesture, he sends five force missiles flying at Ruperta, hitting for 5d4 + 5 ⇒ (3, 4, 3, 4, 1) + 5 = 20 damage!

The Grey Maidens nearest the Queen step up to protect her, shields and swords ready, while the other two on the far side fire at Thrak!

Arrow: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 for 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7 damage!
Arrow: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 for 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11 damage!
Arrow: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32 for 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5 damage!
Arrow: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18 for 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10 damage!

Possible Crit: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16 for 2d8 + 4 ⇒ (1, 6) + 4 = 11 additional damage!

Round 2:
27 Paxs
26 Corbyn
23 Pai and the Queen
16 Ruperta
11 Slumper
4 Togomor and the Grey Maidens

Paxs, Corbyn and Pai are up!


The Professor delays, his expertise not extending to the swarming leeches! Caesare throws a handful of salt, then another as the leeches boil and squirm. There seems to be damage to the swarm, but it's still mostly intact and swarming!

The swarm moves forward to where Caesare still stands, dealing 2d6 ⇒ (3, 1) = 4 damage and eliciting a Fort Save: 1d20 + 4 ⇒ (16) + 4 = 20 from the investigator, who resists the poison! Fort Save vs Distraction: 1d20 + 4 ⇒ (2) + 4 = 6 However, the combined blood loss seems to have left him nauseated!

Sonny, Zanu, Xerice and Risbeth are up!


The balconies are separated by a large wall that extends floor to ceiling, but Chel is pretty sure he could scale out or over the wall and reach the Baron's rooms. In fact, standing on the balcony, he can hear the Baron's party entering now, setting down packs and luggage. One of the female bodyguards seems to be issuing order to the other three men, all of whom looked like they could be brothers...


And the game has been reported! I'm going to set this to Inactive. If you see any issues with the reporting or your chronicle, PM me. Until the next game, take care!

***

Okay, it looks as if we have a six-person team, APL 2, so we'd be playing low tier.

If your character sheet is not in your profile, please PM me your sheet.


Xerice moves away from the leeches who still swarm and cause the water to boil!

Round 2:
21 Caesare
17 Augustus
16 Leeches!
13 Sonny
12 Zanu
11 Xerice
10 Risbeth

Caesare and Augustus are up! Brutus and Tiberius are on deck.

***

Alright, we have two victims, I mean volunteers!


If anyone is interested, I'm running the newest tier 1-5 School of Spirits for the upcoming PbP Gameday. The recruitment post is here!


Okay, I just need Darren's PFS ID and we'll be ready to report. Thanks!


Also, I need PFS numbers from S'Slarn, Darren and Jorin, please. Thanks!


No DR, other than the usual swarm traits.

Sonny and Zanu retreat as the disgusting nature of the foe and the blood loss cause them to feel less than well. Risbeth, too, gets out of the swarm.

Xerice is up!


Indeed! In case it matters, he was a CR 8 foe. I should have chronicles on the way for everyone shortly. Expect a PM with the link for download! Thanks, everyone! I had a good time running this.


Okay, after clarification, it appears you can't suffer two attacks from two swarms in one space, so you each only take 11 pts and we'll use your first poison fort save, which means... you actually all take the same amount of Dex DRAIN...

And you're all up!


Risbeth, I'm not seeing that rule anywhere. Do you have a reference?

Edit: Found a post by James Jacobs regarding stackability, which is what I think we're getting at here. Will post a clarification.


Hmmm, let's say you have 1d4 + 1 ⇒ (2) + 1 = 3 doses of salt.


Ruperta cries a warning and cranks her crossbow as it spits out a line of deadly bolts. All of them pierce the fat mage, causing him to stagger and bleed. He wheezes in pain, nearly doubling up with pain.

Slumper is up!


A few moments of conference and the plan is set! The wayang heads quickly into the corridors while you head in the opposite direction. The battle is brief, but pitched. By the time the ruse is done, you've each taken 4d8 + 8 ⇒ (8, 3, 1, 8) + 8 = 28 damage! But you emerge, bloodied and bruised, from the duergar caverns to discover a long train of slaves also escaping. Together you trudge through the mountains to a safe village that Swareti, the wayang you rescued, knows of. Once there, the freed slaves approach you with reverence and thanks. A few of them start at your wayfinders and comment that a well-dressed man came to their villages and spoke of the Pathfinder Society and its crimes, but as they all end up saying, "Clearly he must have lied." With the truth about the Society and their freedom, they break into groups, heading back to their different villages. With thanks and farewells, you finally step into the glowing orbs behind you and find yourselves back in the tapestry room of the Pathfinder Society.

Aram Zey waits impatiently for you there. Seeing the Sky Key fragment, he smiles, a rare sight. He quickly asks about your mission and hearing of it, sighs. “The transformation of Naldak’s descendants into duergar was an unexpected and unfortunate development. However what matters is that you recovered another piece of the Sky Key. You successfully completed your mission.” The Master of Spells returns his attention to the tapestry. After a few moments, he barks, “Why are you still standing around? Do you want an award for doing your jobs?”

Word of your accomplishment, however, soon gets around and you have agents walking up to you and asking you to tell the story of 'how you rescued a thousand slaves from a duergar army without taking a scratch!'

Thus ends the tale. Dayjob rolls please!


Heading up the room, you find a suite of extreme opulence. It's clearly the best room in the hotel, with marble baths and beds fluffy with silken sheets. A platter of finger foods are left out, along with a carafe of fine wine, the note reading 'Welcome, members of the Cerulean League of Lach Maccorg!'


Weakness: Leech swarms are susceptible to salt! A handful burns them as if acid. Special attacks: blood drain (they cause Str and Con damage) and distraction! Also, poison! One more question?

Augustus studies the writhing worm things as Caesare wisely retreats!

Driven mad by the dead blood in the water, the swarms surge forward! Sonny, Xerice, Zanu and Risbeth are coated in two swarms, each taking 2d6 ⇒ (5, 6) = 11 and 2d6 ⇒ (5, 6) = 11 damage!

Risbeth Fort Save vs Poison: 1d20 + 8 ⇒ (1) + 8 = 9 and Risbeth Fort Save vs Poison: 1d20 + 8 ⇒ (7) + 8 = 15
Sonny Fort Save vs Poison: 1d20 + 7 ⇒ (6) + 7 = 13 and Sonny Fort Save vs Poison: 1d20 + 7 ⇒ (17) + 7 = 24
Xerice Fort Save vs Poison: 1d20 + 6 ⇒ (6) + 6 = 12 and Xerice Fort Save vs Poison: 1d20 + 6 ⇒ (10) + 6 = 16
Zanu Fort Save vs Poison: 1d20 + 6 ⇒ (7) + 6 = 13 and Zanu Fort Save vs Poison: 1d20 + 6 ⇒ (18) + 6 = 24

Everyone failed one save and takes 1d4 ⇒ 2 dexterity DRAIN! Also, if you take damage, you need a Fort save vs DC 15 or be nauseated for one round. In addition, Risbeth, Sonny, Xerice and Zanu suffer 1d3 ⇒ 1 Con DAMAGE and 1d3 ⇒ 2 Str DAMAGE!

Everyone else is up!


Several things happen at once! Thrak rushes forward to pounce on the bloated mage, while Pai casts a spell to enclose the Queen in a stone prison and Corbyn sneaks unseen toward the stairs leading to the platform. However, at the same time, Ruperta peers up at the platform and the courtyard and sees that the nobles and the queen's party on the platform are all illusions! She opens her mouth to shout this news, when the fat mage appears to their right, his fat hands already moving to cast! At the same time, the Queen appears to be in the midst of her grey maidens, as she begins to speak about the necessity of the deaths of these traitors, while her form begins to shimmer!

Casting displacement and using harmonic spell to begin to inspire courage +2!

Ruperta and Slumper are up!

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