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Bag of Holding

Our Mysterious Benefactor's page

3,933 posts. Alias of James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


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Aram Zey looks at you with some degree of concern as to whether or not the Society has sent the right people. "There's been no contact. That's why we're sending you."


"Excellent! Now, does anyone need any supplies or purchases before we begin?" Aram Zey looks eager to send you off so he can resume the Very Important things he was doing before you arrived.


Not sure about the Good Doctor. So the plan is to split the party? Solid choice! :)


So, what's the plan? Return to the Castle? Something else?


Aram Zey sighs deeply to show just how put upon he is to have to explain such things to the agents. "Look, you touch the tapestry where I indicate, then speak the command word. You appear in the demi-plane. Once there, a glowing silver orb will follow each of you just behind yourselves. If you want to leave, all you do is step into the orb. Poof! You'll appear back here. Of course, there's no telling where you'll appear again if you go back in, so try not to flee with your tails between your legs, eh?"

We're missing Jorin and GM Hill, correct?


The golem hound wags its bony tail and doesn't make any move to stop you, but if you try to do anything to its 'meal', it growls and snaps.

The arched bridge ends at a small cobbled terrace with a curious looking
iron door depicting a scowling sun being devoured by ravenous clouds. To the left, two hundred feet below, a huge waterfall plummets into the depths.


Aram Zey gives a cryptic smile when you speak of the wonders in the weaving, but shakes his head when you ask about the dwarves. "Hao Jin was undoubtedly brilliant, but we are still deciphering her methods in the madness. I believe you may learn more inside the tapestry, BUT THAT REQUIRES YOU TO GET ON YOUR WAY!" He ends this with a shout, startling a passing agent, who lets out a squeak and scuffles onward.


“They are the descendants of those who followed Prince Naldak, son of the last ruler of Jormurdun, King Gutheran.” Sveinki, you recall that when Jormurdun fell, the King broke the Sky Key into pieces and sent them off with his sons, to survive in the world. The Society has found a few pieces, you've heard, by tracking the progress of these dwarven scions from Jormurdun to their eventual resting places.

Aram Zey looks baffled that you don't know more about the Hao Jin Tapestry. "Hao Jin was a sorceress of great power who scooped up whole lands and sites and wove them into her own private demi-plane inside the Tapestry. I suppose she thought these dwarves were worth preserving!"


Fredrik, you're in! Post your character level, PFS # and PM me if there's anything out of the ordinary with your character.

And recruitment is now closed!


Alright, we have 1 final slot available. Who's in?


Bummer, Shel! So, shall we continue with 5 or recruit a sixth?


The first gameplay thread is up!


The Hao Jin Tapestry hangs on the wall of this stuffy basement room in the Grand Lodge. The tattered piece of fabric, five feet wide and seven feet long, looks more like a worn tablecloth than a storied artifact. The Pathfinder Society’s Master of Spells Aram Zey stands before tapestry, his arms folded across his chest. He speaks without greeting.

“As you all surely know, the Society labors at some cost to assemble a dwarven relic known as the Sky Key.” The Master of Spells produces an intricately sculpted piece of metal decorated with fluid carvings. A sudden flash of excitement fills his weary eyes. “The object I hold in my hands is one of five pieces of that curiosity. The pieces that the Society has obtained so far share the same luster and artistic sensibilities, but have different shapes and functions within the assembled artifact. Today, hopefully, you will retrieve another piece. Previous missions lead us to believe that a fragment of the Sky Key lies within the tapestry, in the company of a dwarven clan that left Golarion for Hao Jin’s realm some time ago. Your task is to enter the tapestry and make contact with these dwarves, discern what they know about the Sky Key, and negotiate for their piece, should they still have it.”

The taciturn sage produces a hexagonal beard clasp of thick, polished metal. “Pathfinder agents retrieved this beard clasp from one of the sites that we suspected of holding the Sky Key fragment. It belonged to an ancestor of the dwarves who live in the tapestry, and it may assist you in your negotiations. Return it to me if it does not gain you the fragment you seek. We hold no particular ire for the dwarves. Retrieve the Sky Key fragment if possible, but try not to murder anyone.”

Aram Zey adds grudgingly, “Does anyone have any questions before I send you into tapestry?”


The Pharasmans seem preoccupied with dealing with the current situation and raise no fuss over letting Ruperta take the body. She prepares it, praying over it for a long time before Ishani sits straight up, taking a long breath into lungs that have not worked recently.

"What? I... Where am I?" You fill him in, and he tells you that he went to the Castle to appeal to the Queen's better nature. He says that she met him in the throne room and smiled and agreed that things had come too far. Then he was seized by the Maidens and thrown into the dungeons, where a devil tortured him for days before he died. He did see something odd: the Queen, after she called for the Maidens, sat as if blank, unseeing and unmoving, as if she was some sort of puppet that was no longer being controlled.


The party approaches the gnawing flesh golem, but any attempt to affect or touch its 'food' seems to meet with deep growls and snaps.


Balik is sadly 1 XP shy of 11th level, so he will need to bow out. Plus I just ran Frozen Stars for my home game, so I'm a little too close to it! But thanks for the offer. I will send out Nienna and Ralph's chronicles tomorrow.


Go ahead and check in!


Jorin, Kiyomi, Aestrid, Sveinki, GM Hills and Shel, you are in! Finalize your character choice and I'll have an introductory post up tomorrow. In the meantime, if there is anything out of the ordinary about your character or build, PM me.


I just finished running the estimable Of Kirin & Kraken and I want to run #6-21 Tapestry's Toil next. The tier is 5-9, taking place in the Hao Jin Tapestry on a quest for another portion of the mysterious Sky Key.

If you would like to play, I will take the first 5-6 players who post here with the following information:

- Character Level
- PFS #
- Basic description of the character

I will be using Roll20 for maps. (I will send out the link to the players chosen.) Let's play a game!


Just need Nienna and Ralph's day jobs and we're golden!


Ralph's feat of magical blood-letting and resurrection done, the party teleports back to Kwanlai to report their success to Amara Li and Shiyo Takarak. Takarak questions you carefully about the state of the tower, the money you spent on equipment and the coin that you removed from the treasury room. Finally, after listening to your explanation, she nods and bows deeply to each of you. "The Way is very pleased to see the return of these historical relics of our past. I am honored to have met you and I look forward to working with you in the future."

So Ralph can cast another Restoration on Lavode, but he will need to spend either funds or prestige for a second, since you can only have a single restoration to restore a permanent negative level in a week. I will note so on his chronicle. Everyone, if you have a day job, please roll it! I will be sending out chronicles as soon as I have your rolls.


It is done. I'm doing a wrap up post shortly, but if you have a day job, go ahead and roll it!


The room, minions and corpse of the late Squidzard are searched, their treasures numbered and cataloged. On a northern shelf, just under the water line, you find a fine looking flute. You head back to King, who offers you respite for the night.

The next morning Hamade Sora has recovered enough to speak. He tells you how he found the flute and how he swears it once calmed the waters and cleared the sky when he played, but King laughs this off as a flight of fancy. Hamade Sora is sad to see the flute go, but happy to be free. After consideration, he decides to stay with King and help him restore the tower. He tells you he has no living family and nothing much in his old village to go home to. And both he and the kappa have grown fond of one another. King smiles when he says this and offers that he plans to take in escaped slaves and teach them the gentle art of Irori. Hamade will make a fine first student.

And what shall we do about Lavode?


Alden stabs at the unconscious body of the squid, killing it for good. 42 attacks the nearest masked man, felling him and stealing a water walking effect. His body floats away on the water, to bob next to Rybos. Nienna's barrage fells the last man, who lies atop the water as if it were solid land.

COMBAT OVER!

The mood in the room is joyous for a moment before you notice the corpse of Lavode bobbing gently in the water... Hamade Sora still kneels on the shelf, his eyes unfocused and staring straight ahead, but still definitely alive. He appears to be drugged or poisoned. He is currently at 0 dexterity and needs at least a single point healed before he will be conscious again.


Lord Rybos' backstory, for those who are curious:
Once the war beast of a storm-worshiping druid, Lord Rybos is a giant squid who acquired superior intellect as the result of an awaken spell. Once truly awakened, he began to hear the distant summons of the elder kraken Zhanagorr, who taught him a ritual that would grant the awakened squid greater power and influence by sacrificing humanoid victims—beginning with the same druid that awakened him. Lord Rybos has continued to perform the vile ritual and grows more powerful with each ceremony. After a decade of service to Zhanagorr, he commands great respect among the Servants of the Deep and has hundreds of boggards and slaves to further his ambitions in southeastern Wanshou.


Exiel hovers and lashes! His bite finds only inky water, as does his goring attack, but his claws land in something rubbery and fleshy! There is a churning in the inky black water and a dying squid floats to the surface, a scroll clutched in one tentacles and a staff in another!

The two masked men shriek in anger as Lord Rybos goes belly-up! They howl in anger and the westernmost one strides onto the water to lash out at 42!

Tridental: 1d20 + 16 ⇒ (2) + 16 = 18 for 1d8 + 8 ⇒ (4) + 8 = 12 damage, Miss chance, 1-50 miss: 1d100 ⇒ 87 and Tridental: 1d20 + 11 ⇒ (17) + 11 = 28 for 1d8 + 8 ⇒ (1) + 8 = 9 damage, Miss chance, 1-50 miss: 1d100 ⇒ 45

Tridental: 1d20 + 16 ⇒ (15) + 16 = 31 for 1d8 + 8 ⇒ (2) + 8 = 10 damage, Miss chance, 1-50 miss: 1d100 ⇒ 3 and Tridental: 1d20 + 11 ⇒ (4) + 11 = 15 for 1d8 + 8 ⇒ (6) + 8 = 14 damage, Miss chance, 1-50 miss: 1d100 ⇒ 78

Rybos Stabilization: 1d20 + 6 - 8 ⇒ (17) + 6 - 8 = 15

Alden is up, then 42 and Nienna for Round 5!

Round 5:
27 Nienna
22 42
20 Lord Rybos
18 Lavode
17 Ralph
16 Exiel
6 Masked men
4 Alden


Rybos appears to be a giant squid. They have low-light vision, but no ability to see in their own ink cloud.


They're temporary. You must make a Fort Save each day, DC 18 to remove them.


Lavode bobs gently facedown on the water, ink staining his open eyes. Somewhere above his spirit wonders if that will wash out...

Ralph and Exiel are up!


All the effects got through, you just didn't roll high ebough to hit his AC, even flatfooted!

Nienna fires again, but due to the water, only her last shot gets through.

Lord Rybos suddenly slips beneath the water (5' step), then the blackish water suddenly becomes inky as it fills with, well, ink! Ink cloud, free action! Lord Rybos is now fully submerged and has total concealment! Beneath the water he does something else, but no one can see!

Lavode, Ralph and Exiel are up!


Restorations. Lesser won't cut it.

The party gathers together and Paxs blinks them back to the hideout, where they find everyone mostly gone, off on missions or out collecting intelligence. The few people who remain seem on edge, as if they're waiting for the other shoe to fall. The body of Ishani Dhatri is taken from you and brought to the Pharasman priests above for preparation for burial.


Keep in mind that when you hit, you still need a caster level check to dispel the magic.


Even with Naala striding across the water, Alden is unable to hit the crafty squidzard. 42 follows up, casting a spell to strip the wizard of his form, but his attack is unable to land!

Nienna is up!


Thrak tears into the vile undead, ichor and gore flying everywhere. When he finishes, twitching body parts lie on the ground, but no more move...

Combat over!

You search the room, but find nothing of interest. The next room is strange. The ceiling of this chamber is covered by mosaics depicting a
huge constellation of seven-pointed stars. A huge limestone sarcophagus lies at the northeast end of the room. The sarcophagus is open, its heavy lid on the floor, broken into three pieces. On the lid is the carved image of a Thassilonian noble with a drum-shaped hat. It is empty, with no sign of its previous occupant.

"The other way, then?" Sabina asks.


Lavode convulses, blood streaming from his mouth as the tentacles squeeze the life from him! Ralph snatches the fallen wand and uses it against its former master, hitting him with a black ray that drains life from him! Lord Rybos shudders as the negative energy courses through his rubbery form. Exiel, seizing the opportunity, flies forward to attack the squidzard! His first attack misses, but his subsequent three hit! Rybos bleeds an odd greenish ichor into the water!

The masked men cackle, extending the -2 AC for another round to 42 and Exiel. The one closest to 42 attacks with his trident, while the other evil eyes Exiel again, this time targeting his attack rolls for a -2 to all attacks! Will Save DC 14, failure means -2 to attacks for 5 rounds, success means only 1 round!

Trident vs 42!: 1d20 + 16 ⇒ (3) + 16 = 19, Miss chance, 1-50 misses: 1d100 ⇒ 64 for 1d8 + 8 + 2 ⇒ (1) + 8 + 2 = 11 damage!

Alden is up for Round 3, then Nienna and 42 for Round 4!

Round 4:
27 Nienna
22 42
20 Lord Rybos
18 Lavode
17 Ralph
16 Exiel
6 Masked men
4 Alden


Nienna fires through the mist at the flatfooted squidzard, but only arrow finds its mark, hurting the squid, but not as much as Nienna would like.

The squidzard, sensing Exiel may be beyond its ability to hit, drops Lavode free action. moves back 5' in the water and attacks!

Quarterstaff vs 42: 1d20 + 22 ⇒ (13) + 22 = 35, Miss chance, 1-50 miss: 1d100 ⇒ 19, dealing 2d6 + 16 ⇒ (4, 4) + 16 = 24 damage plus 1d6 ⇒ 4 cold damage!
Quarterstaff vs 42: 1d20 + 17 ⇒ (15) + 17 = 32, Miss chance, 1-50 miss: 1d100 ⇒ 34, dealing 2d6 + 16 ⇒ (3, 2) + 16 = 21 damage plus 1d6 ⇒ 5 cold damage!
Quarterstaff vs 42: 1d20 + 12 ⇒ (12) + 12 = 24, Miss chance, 1-50 miss: 1d100 ⇒ 22, dealing 2d6 + 16 ⇒ (1, 3) + 16 = 20 damage plus 1d6 ⇒ 4 cold damage!

Bite vs 42: 1d20 + 19 ⇒ (11) + 19 = 30, Miss chance, 1-50 miss: 1d100 ⇒ 22, dealing 2d6 + 5 ⇒ (5, 2) + 5 = 12 damage!

Tentacles vs Lavode: 1d20 + 19 ⇒ (17) + 19 = 36 for 2d6 + 5 ⇒ (4, 4) + 5 = 13 damage and a free grab attempt: 1d20 + 29 ⇒ (4) + 29 = 33! If that hits, it deals constrict damage: 2d6 + 15 ⇒ (1, 6) + 15 = 22!

Lavode, Ralph and Exiel are up!


Level like normal, or you can use diplomacy to affect constructs.


The hound makes a growling sound, but something about Sonny seems to calm it and it goes back to idly chewing on the still twitching flesh of the troll and troll-hound. Sonny feels a sudden and odd camaraderie with the hound. He sense that both of them have died and come back and the experience has given them an odd kinship.

Gain wild empathy, but only with constructs!


Ruperta fires rapidly at the nearest bodak, while Pai casts a spell to keep them back. Slumper moves up and nearly flattens another bodak, while Corbyn flanks with Thrak.

Round 2:
26 Paxs
25 Baddies
24 Ruperta
22 Pai
18 Slumper
17 Corbyn

Paxs and Thrak are up!


Alden moves to protect his comrade, while 42 dodges the javelin by blinking out of existence momentarily! He retaliates with a spell that leaves his hand stinking of undeath. Fort: 1d20 + 11 ⇒ (16) + 11 = 27 He hits the masked man, but there doesn't seem to be the paralysis or stink effect that 42 expects.

Nienna is up!


The Professor correctly assesses the troll and spits his insults at it. It seems to register on the big brute's face, making it easier to hit! Sonny gives Risbeth the guidance of his god and Risbeth uses it to hit the troll twice! Caesare thrusts at the troll with his spear from the stairs, missing the first time, but hitting with a vengeance the second. The troll gives a deflated gasp and falls forward, his wounds starting to heal.

Another application of acid stops the regeneration and the room is silent. On the troll's corpse you find a necklace of hands, three of which have hatpins thrust through them that sparkle with gems. Additionally a fine naval spyglass lies near the window.

In the room below you notice several hunks of best unidentified meat hanging from a gnarled length of wood that Augustus notices is actually a staff of swarming insects with 7 charges remaining! In the wreckage you also find a pair of bellows, a shovel, a sledge, a battered tankard, several pretty (but valueless) stones, 208 gp, and 345 sp.

The doors to the north seem to have been barricaded, and after clearing away the wreckage you can see why. A causeway heads north, where a golem hound, stitched together from several different predators sits atop the corpse of a troll and trollhound, pausing every few moments to savage the still-regenerating flesh of the pair.


Lavode finds himself dragged into the water next to the squidzard! He does his best to break free, but the tentacle is too tight and when he tries to cast, it squeezes, breaking his concentration!

The masked men both cackle madly, extending the evil eye hex AC negatives another round. The masked man nearest to 42 throws a javelin at him! Acrobatics: 1d20 + 11 ⇒ (18) + 11 = 29, dealing 1d6 + 5 ⇒ (5) + 5 = 10 damage! The other masked man glares at Alden! Will Save DC 14, failure means -2 AC for 5 rounds, success means only 1 round!

Alden is up for Round 2! Then Nienna and 42 are up for Round 3!

Round 3:
27 Nienna
22 42
20 Lord Rybos
18 Lavode
17 Ralph
16 Exiel
6 Masked men
4 Alden


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Even with the negs, Pai, you passed!


Yes, for everyone. Who are now up, save for Paxs and Thrak!


On your action, you'll need to make another Fort Save. You can choose to avert your eyes, giving you a 50% chance to avoid needing to make the save. You can't retroactively avert your eyes, since no one in the party knew to avoid their gazes or even that they had gaze attacks.


The DC is 18 and if you fail, take 1d4 ⇒ 3 negative levels from each failed save.


PFSRD wrote:

Attacks from Land: Characters swimming, floating, or treading water on the surface, or wading in water at least chest deep, have improved cover (+8 bonus to AC, +4 bonus on Reflex saves) from opponents on land. Land-bound opponents who have freedom of movement effects ignore this cover when making melee attacks against targets in the water. A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects. Magical effects are unaffected except for those that require attack rolls (which are treated like any other effects) and fire effects.

Fire: Nonmagical fire (including alchemist's fire) does not burn underwater. Spells or spell-like effects with the fire descriptor are ineffective underwater unless the caster makes a caster level check (DC 20 + spell level). If the check succeeds, the spell creates a bubble of steam instead of its usual fiery effect, but otherwise the spell works as described. A supernatural fire effect is ineffective underwater unless its description states otherwise. The surface of a body of water blocks line of effect for any fire spell. If the caster has made the caster level check to make the fire spell usable underwater, the surface still blocks the spell's line of effect.


Exiel's full attack lands and penetrates the stony skin of the squidzard with holy ease but his katana does not seem to find a deep vein Missed the confirmation by 1! Strange inky blood spills into the water. Ralph casts a spell of anchoring, locking down any teleportation the squidzard might have.

Lavode is up! I'll research the water/fireball issue and post when I know.


Pax's spell of quickening hits the party as Thrak races in the room to attack the undead menace! He tears one of the bodaks apart with ease and rips into another, wounding the dead flesh.

The undead things turn their gaze to the party! I need Paxs, Pai, Slumper, Corbyn, Thrak and Ruperta to make 3 Fortitude saves vs a death effect! The two unharmed bodaks lumber toward Thrak, eliciting an attack of Opportunity against each (if he has multiple AoOs).

Bodak Slam: 1d20 + 9 ⇒ (20) + 9 = 29 for 1d8 + 1 ⇒ (8) + 1 = 9 damage!
Bodak Slam: 1d20 + 9 ⇒ (8) + 9 = 17 for 1d8 + 1 ⇒ (5) + 1 = 6 damage!
Bodak Slam: 1d20 + 9 ⇒ (17) + 9 = 26 for 1d8 + 1 ⇒ (5) + 1 = 6 damage!
Bodak Slam: 1d20 + 9 ⇒ (18) + 9 = 27 for 1d8 + 1 ⇒ (5) + 1 = 6 damage!

Round 1:
26 Paxs
25 Baddies
24 Ruperta
22 Pai
18 Slumper
17 Corbyn

Ruperta, Pai, Slumper and Corbyn are up!


No, you can either heal or harm. Since Risbeth is mostly unharmed, I'm going to assume harm the troll.

The troll is flooded by a wave of negative energy! Will: 1d20 + 5 ⇒ (10) + 5 = 15 It seems to wither his skin as it hits hit, but he fights on!

The troll is in the room at the top where he has enough room to manuever. Caesare is squeezing into the stairway, which is a spiral stair and very tight for him. He can pass through it, but since he can't fit into the room at the top and attack the troll, he'll need to attack from the stair, hence the squeezing.

Zanu pops up from the stair and slashes at the troll. His sudden appearance acts in his favor, as he sword cuts deep!

Augustus, Risbeth, Sonny and Caesare are up for Round 2!

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