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The trollhounds, now spotted by the rest after the Professor and Caesare point them out, do seem to be guarding the gatehouse. After a few moments the gatehouse door opens and a thick green skinned troll can be seen in the doorway, kicking a cowering goblin outside. The goblin lugs a shank of meat about as large as he is and drags it to the trollhounds, who spring upon it hungrily, nearing biting the squealing goblin's hands off in the process. The goblin flees inside while the troll laughs and you can hear the laughter of another troll from inside the gatehouse before the door is slammed shut again.
Nienna is up, but let's be real, we know what's she's gonna do...
Nienna sights through the fog and puts several more arrows into the elemental, hitting it hard. The creature seems to collapse from the place where she hit it, dissolving into nothing more than air. The remaining elemental hovers near the far wall, looking placid for the moment.
42, Alden, Lavode and Ralph are up!
Miss chance vs Alden, 1-20 misses: 1d100 ⇒ 48
Lavode's summoned bralani appears and strikes twice at the elemental! Miss chance vs Elemental, 1-20 misses: 1d100 ⇒ 66 and Miss chance vs Elemental, 1-20 misses: 1d100 ⇒ 93 It hits both times, but doesn't seem to deal much damage to the cloud.
Exiel grows large and pushes Alden and 42 out of the way as he does. He strikes twice, hitting the elemental hard. The cloud seems to waver in form, the electricity diminishing somewhat.
Nienna is up!
The homunculus is still with you. I'll try to find the stats and post them when I do.
Zanu and Caesare stare down at the gatehouse and give a start when what they took for two large boulders move! The creatures yawn and stretch, showing huge tusk-like teeth. Knowledge arcana to identify them!
The entrance leads into a small office where a time-clock style computer sits, along with several lockers sized for small humanoids. A door leads deeper into the facility, where the air is damp, and the acrid smell of smoke is thick here. The corridors are cramped, clearly designed for workers of smaller stature, and heavy machinery, some of it rusting and extremely aged, litters the area. The sound of metal-on-metal is almost deafening in places, and many of the machines look corroded and covered in a green-tinted sludge, byproducts of the Tibanna gas spin-sealing process. Unlike the rest of the city, this area seems more like an aging factory than a luxury resort.
It's loud and acrid and you can see Ugnaughts moving around in the smoke, some carrying tools and others carrying small drums.
Moving us along...
You find the stables open and the stable-keeper is able to provide you with the horses after some grumbling about late hours and mobs. You head out of town, toward Schloss Caromarc and can see that the mob has camped not far out of town, having brought several casks and kegs along to fuel their revels. It looks as if they're not going to be moving as quickly as you. Still, you get a few miles out of town before you stop for the evening, taking a night's sleep in an abandoned barn. The hay is soft and you set watches, though you see nothing odd.
The next morning you head out, hearing the unmistakeable sounds of the mob heading in the same direction as you. Passing through the marshy swamps you finally emerge. The fens give way to a deep, rocky gorge at the northern edge of the swamp, where a peculiar building, or rather group of buildings, clings to steep cliff edges above half a dozen plummeting waterfalls. Beyond a fortified gatehouse, a stone bridge arches gracefully over the raging torrents below. Perched precariously beyond this is a fine, fortified manse and a ruined building that appears to have partially collapsed into the river below. A slender rope bridge, replacing the fallen remnants of a stone bridge, links to a strange tower pierced with beautiful stained glass windows depicting bizarre beasts. A further building teeters to the north of this, but how it is reached is impossible to see from here. Far above, a great tower rises from an isle of stone to the sky, ending in a great steeple topped with a huge lightning conductor.
Storm clouds gather over the Schloss, giving it a strange eerie quality.
Nienna's arrows strike hard, clustered once more and the elemental cloud does seem to be fading somewhat. Exiel and Lucien combine to speed the combatants and enhance Exiel himself!
The lightning elemental strikes quickly, one slam at Exiel and one at Alden!
Attack vs Exiel: 1d20 + 24 + 3 ⇒ (13) + 24 + 3 = 40 for 2d8 + 8 ⇒ (4, 3) + 8 = 15 plus 2d8 ⇒ (3, 8) = 11 electrical damage!
42, Alden, Lavode and Ralph are up!
Good call, Ralph! I did miss it!
Exiel stabs the elemental as it slides closer, but he can see very little actual damage to the cloud of lightning. Ralph begins casting a spell of enlargement while shouting advice to the combatants!
Nienna and Exiel are up!
The presence of the fog cloud aids Nienna's shots, allowing her to hit the momentarily confused elemental with her clustered shots!
The suggestible elemental moves away from the door, settling near the crown to wait. The other elemental slides five feet closer, seeing Alden and attacking him!
SLAM!: 1d20 + 24 + 3 ⇒ (3) + 24 + 3 = 30 for 2d8 + 8 ⇒ (2, 6) + 8 = 16 plus 2d8 ⇒ (2, 4) = 6 electricity! Miss Chance, 1-20 misses: 1d100 ⇒ 24
42, Alden, Lavode and Ralph are up!
Embreth nods. "I must get back to my home. Mobs have taken to the street, no doubt angered over the Beast's acquittal. They seized Master Vorkstag and burned him, an outcome I would have preferred occur after a proper trial, but they overwhelmed the guards and we're lucky that no serious injuries occurred. Truthfully, after his testimony this morning, I am not terribly saddened by his loss. However," She sighs, and looks tired and worn, "If you cut across county Northeast on horseback, you should be able to beat the mob to Schloss Caromarc, if that is your intention. I overheard the Beast speaking to you earlier. The mob will stick to the roads and will need to take the longer way 'round. I've arranged for the stables to have horses ready for you at first light tomorrow." She sets her jaw and nods to each of you. "Gods speed you. I fear for the innocent if that mob finds its prey."
The party pauses as Ralph casts his fog, obscuring the room. Lavode's spell seems to affect one of the elementals, while Alden assumes a more defensive stance to keep the slams of the elementals safely away. 42 activates his ring and begins to blink in and out of phase.
Exiel readies himself to stab an elemental! Nienna is up, then the elementals!
Embreth Daramid nods with a tight smile. She looks at the ring before you can put it away. "Do you know the meaning of that ring, miss? That is the ring of a member of the Order of the Palatine Eye, an order Petro and I happen to be members of. We do not speak of it openly, but the Order stands to share knowledge useful against the tides of darkness and to keep the flame of reason alive. For Petro to give you such a ring... It is an honor. If you show it to members of the Order, they will be more likely to offer advice and aid."
"There is a chapel on the ground floor that opens to the outside, but the doors are usually kept locked by spells. If we could get close to the Castle without being seen, it may be an entrance, but I would expect patrols at the least." Sabina doesn't look confident that your approach will be unnoticed.
Will: 1d20 + 7 ⇒ (9) + 7 = 16 and Will: 1d20 + 7 ⇒ (12) + 7 = 19
The northernmost elemental seems to waver in its tracks, looking as if it is ready to remove itself.
Unfortunately as it does, you can all catch sight of an ornate mithral crown sitting amongst the coins at the base of the eastern wall...
Elder Lightning Elementals, Ralph. No evasion.
Nienna's clustered shots do some damage, but much less than she would hope! I.e. no sneak or holy seems to affect these.
The two elementals slide gently toward the door, unleashing quick slams at those unfortunate enough to be standing up front!
Slam vs Alden: 1d20 + 24 + 3 ⇒ (19) + 24 + 3 = 46 for 2d8 + 8 ⇒ (8, 7) + 8 = 23 plus 2d8 ⇒ (5, 7) = 12 electrical damage!
Slam vs 42: 1d20 + 24 + 3 ⇒ (13) + 24 + 3 = 40 for 2d8 + 8 ⇒ (5, 7) + 8 = 20 plus 2d8 ⇒ (3, 8) = 11 electrical damage!
42, Alden, Lavode and Ralph are up!
There is the sound of the door opening and Judge Embreth Daramid enters the inn, bundled in street clothes and a dark cloak. She starts when she sees the familiar faces, then tersely orders a red wine from the barkeep and moves toward you all. Her severe face is tight as she nods to you all and sees the newcomer.
"Ah, you're the one my housekeeper said was here for Lorrimor. I see you've met the others. I am Embreth Daramid and I was a ...friend of Petro's. These folks have already delivered his bequest from the reading of the will, but I'm sure they can speak better of that. However, Petro did mention you to me on several occasions. In our last letter he seemed to believe it was important that I give you this." She removes a small scroll case sealed with the Lorrimor waxen seal and hands it to Risbeth.
In Petro Lorrimor's hand, it is labelled 'for Risbeth, to be opened following my demise.'
Breaking the seal, you open the case to find a rolled scroll and an odd silver ring, with a gold and lapis raised sigil depicting a scarab with a blazing blue eye on its back. The letter reads as follows, though it is written in a terse hand:
"My dear Risbeth, memories grow ever so more important the older I become, and my memories of you are fond and ever-green. I wish this letter was written under better conditions, but... I fear for my life. I fear I have stumbled into something I do not fully yet comprehend. The Whispering Way is after me. I fear their scheming is more than mere dreams this time. They seek very specific things and I fear the implications. Please. If I do not make it, do not allow their darkness to fall upon our land."
It is signed with a quick PL.
The Whispering Way you know as a cabal of necromancers who traffic with the dead to devious ends. You've run across them periodically, and never in a good way. They seem to think your unique state is an asset they can exploit to their own ends...
Try as she might, Nienna can find no effects that seem to be causing the lightning.
A small bedraggled elemental appears, listening intently to Lavode, then puffs out an airy sigh and slides into the room. It darts, pausing slightly in midair, then flows down to the items Ralph indicated. No sooner has it paused over the items and barely touched them, then the room explodes into light and electricity! Two bolts of thick lightning explode from the tapestries and strike the small elemental, boiling it away to nothing in a flash. The two lightnings resolve into vaguely serpentine shapes that float in the air, hissing and spitting sparks!
Nienna and Exiel are up!
The barkeep brings another round of wine and drinks and tsks as he looks out the door at some shouting. Suddenly there is a cheer from outside as a blast of light illuminates the streets outside. The Punishing Man, the immense wood and metal execution device, designed to hold the guilty and burn them alive, has been set ablaze and by the screams, it holds a victim...
The Ugnaught takes the drive almost reverentially. "I will see if any data supports or elaborates what we have already. Thank you. Thank you for aiding us!"
Unless you have further questions, the Ugnaughts give you directions to the Figg & Associates facility, which proves to be a combination of offices and industrial refinery a short tube ride away. Watching the entrances you see several droids, humans and a steady stream of Ugnaughts moving in and out of the factory on regular shifts.
One appears to be a strong abduration aura, one moderate evocation and one moderate abduration AND evocation aura.
As Ralph floats invisibly into the room, he can feel a palpable energy in the air, as the hairs on his head and arms rise into the air and the smell of ozone permeates the room.
1d20 + 12 ⇒ (7) + 12 = 19 vs 1d20 + 19 ⇒ (18) + 19 = 37 and 1d20 + 19 ⇒ (19) + 19 = 38
Between Exiel's efforts and anyone else who helps, the rubble is cleared away after 3d4 ⇒ (3, 1, 3) = 7 minutes' work. The door is opened, revealing a large room. Eerie blue light plays across murals on the north, south, and east walls, each portraying a kirin flying through a raging storm. Coins of many shapes, materials, and origins form low heaps throughout this treasury, though in many places the coins have fused together or melted slightly to form extensive sheets of precious metals. A golden skeleton lies sprawled near the room’s entrance.
Perception checks, please.
Perception DC 27:
You get a sudden prickling on the back of your neck and glance around. Hovering just above Ralph is a ripple in the air that looks like a scrying sensor; someone is watching you.
Try as he might, Quen cannot seem to locate the Hutt. There is some sort of haze surrounding him, and only brief glimpses of a room, luxuriously decorated and meticulously clean is all he can see.
The Ugnaught nods. "Figg and Associates. The premier supplier of tibanna gas for the core worlds and beyond. As long as they suspect Ugnaughts, we become non-entities. You figure out who among our kin is selling us out and we'll tell you what we know of the Hutt. Deal?"
There is no magic emanating from the eastern door, but you estimate clearing the debris away enough to open the door will take around 10 minutes work. Nienna finds no traps either, but she does determine that the rubble piled up is not a natural rock fall and was likely put here to block the door and keep something out... or something inside from getting out.
These, to start: