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Ouachitonian's page

Organized Play Member. 1,043 posts (3,648 including aliases). No reviews. No lists. No wishlists. 20 aliases.


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I've played up through 3rd or 4th level once before. Would that be a problem?


If we’re using Kingdom Building rules, then Charisma is going to be a pretty key attribute for the ruler. I might go with a Draconic Bloodrager who’s distantly descended from the dragon herself. How does that sound? If a descendant is less than workable in this setting, perhaps a trusted agent who, through some magical means, is imbued with a bit of the dragon’s power.


I'm working on an Undine Aquakineticist, who'll be a ranged damaged dealer. To be clear we are not using the Feat Tax rules? I'll need to take Point Blank Shot etc as normal? I'm not terribly worried about it since Kineticist isn't really a feat-intensive class, but just to be sure.


Sounds interesting.


I've wanted to play this AP for a while. Let me look at some concepts, and I'll be back.


I may not submit. I'm in a fair number of games already, don't want to overload. I may change my mind, but don't wait up for me.


Quote:


1) How much experience do you have in RPG’s?
2) How many PbP games are you currently in? GMing?
3) Have you played, GMed or read Reign of Winter? Note that experience will not rule you out.
4) Can you post at least once per day M-F 90% of the time?
5) Would you, if requested, provide an actual email for contact if you ghost the game?
6) As there any other information you would like to share?
7) Do you understand that you need to track XP and other resources for yourself?

1) About 3 years in Pathfinder specifically, another decade or so in other games.

2) 10 others playing, though a couple of those at least look like they're not long for this world.
3) I played in one PBP here on the boards that died during the first encounter.
4) Yes.
5) Yes.
6) I should probably note that I'm Ivar in your Iron Gods game, and Lucien in a RotR game I think you're also playing in.
7) I'm not used to tracking XP, (I've usually been in games where the GM tracked it or just advanced us a appropriate spots) but I don't have a problem with doing so.

Not sure precisely what I want to play yet, but definitely something fire-focused. I've got a gnome pyrokineticist from a RotR game that died that I might use. Plenty of other possibilities, though, from bloodrager to hunter to oracle to vigilante, that can sling a lot of fire.


Vitaliano da Riva wrote:

Hazzah, this is looking like a nice and diverse group of kind individuals. (As my at table GM calls us, this bunch of a$@@*%$s. Somehow PCs always seem like kinda a~*@~!~s cause they're sure of themselves and feel they know what's right for the universe ^_^_

Anywho. I am pretty open to playing the non Dwarf but seeing how many who are just as Open...I'll play a Dwarf. I love the cranky, surly, drunkards too much.

Typically my favorite go to Profession skill is Cook. I think that a good meal heals spirit and keeps a party going more than anything (though with a bunch of Dwarves, Brewer is a fair replacement.)

I do have to ask, you mention being generalized. So would a Profession Farmer be able to cook, brew, tan, butcher, etc?

Would you allow Cook to encompass Butcher, breadmaker, cheesemaker, brewer...etc? Things that would be in most cook's perview in that time?

Edit: You say starting wealth by class...Max wealth, average wealth, or roll for wealth?

I don't think we ever got an answer on this point.


The military idea, ridding the lands of savagery and establishing a bastion of order, sounds to me like Hellknights. Anyone down for a Hellknight Order? I’m guessing not, but what about a dwarven equivalent, devoted to emulating the order of Torag (and/or other Lawful dwarven deities) rather than Hell? Sort of a combination of the military and missionary ideas.


I think the use of landscaping spells is quite a solid concept in its own right in this particular setting.


Wasn’t Daynen leaning Druid?


I like Feat Tax rules because they free up slots for more thematic feats. Let's face it: any strength-based martial wants Power Attack as quickly as possible. And dex-based martial needs Weapon Finesse to function. Feat Tax rules basically give those to you automatically, which frees up a feat for something less necessary to a build. Dwarves have a lot of great racial feats, like Steel Soul, Breadth of Experience, etc. There's a lot more space in a build for feats like that if you don't have things that are basically mandatory for a build taking up feat slots. I don't see why that would conflict with ABP in any way. I'd be all for doing both.

A Warpriest (Forgepriest) is an archetype that screams Dwarf to me, if anyone's looking.


I’m playing a Stonelord Paladin in an Iron Gods game. It’s a lot of fun.


A Lyre of Building would also come in super handy, for our local dwarf bard (when he/she isn’t singing bawdy drinking songs at the ale house, I suppose). Useful enough that I’d probably advocate buying one out of party funds when we get there, rather than making one player pay for it.


Oh, absolutely. Transmute Mud to Rock would be tremendously helpful as well: dump a bunch of mud in a mold (or just an empty space between two Walls of Stone), then transmute. Do the reverse to make tunnels into a mountain or the like.

Geokineticist could work well also. That’s actually my backup plan if I decide Brawler isn’t workable for some reason. (But if someone else wants to make one, don’t hold off on my account)


Any chance of using feat tax rules?


I want to play a Constructed Pugilist Brawler. I could see doing that as an Oread, but I’d be perfectly happy be a dwarf too, and I imagine someone else has a more compelling reason to be our one “other” race, lol. Profession skill would probably be something relevant to that; the archetype says the limb can be made of “iron, steel, stone, or wood”, so probably metalworking or stonemasonry, something along those lines.


The Tarrasque has always struck me as just ridiculous. But I rarely play at a very high level, so maybe it’s not that tough for a high level party.


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Best not lad, me sister was born with more beard than ye look to have.


I’ve never heard of it. What is it? Potentially interested.


Dieben wrote:
An AP that explores Sarusand.

There was one. Don’t you remember? ;)

I was reading through The First World, Realm of the Fey a while back and thought it would be really cool to have an AP set largely (or even entirely) in the First World.


I may not submit. I usually do something more combat focused. Looks like y’all have that covered (and then some) and really only need full casters.


What’s the current party make-up? I’ve got a couple of ideas, but don’t want to make something too close to what’s already there.


Roger. Still, that’s plenty workable.


5d6 - 5 ⇒ (2, 4, 3, 6, 6) - 5 = 16
5d6 - 6 ⇒ (3, 3, 3, 6, 3) - 6 = 12
5d6 - 2 ⇒ (1, 6, 1, 1, 6) - 2 = 13
5d6 - 7 ⇒ (6, 4, 3, 4, 4) - 7 = 14
5d6 - 7 ⇒ (5, 4, 4, 5, 3) - 7 = 14
5d6 - 6 ⇒ (6, 4, 3, 5, 3) - 6 = 15
5d6 - 5 ⇒ (1, 6, 4, 6, 4) - 5 = 16

So we toss the 12, and then I can take 3 points off the 13 and put it on one of the 16s for a 19, right? So, 19, 16, 15, 14, 14, 10. Pretty good numbers, I’ll see what I can come up with.


Skorn wrote:
djdust, any thoughts on when you will select your vict.. er, players?

The first post says recruitment will close tomorrow.


Lysander is kind of like early-ANH Han Solo. He ain’t in this for your revolution, he expects to be well paid. Rest assured he won’t go for PvP, but in general he’s only loyal to an employer as long as the coins keep coming. He's not going to turn on the guy next to him though; that’s bad for business. In general part of his motivation, outside of gold, is simply becoming a better warrior. Adventuring is as much about testing himself as getting rich. He enjoys a challenge, even if that means almost dying occasionally. Also, as a follower of one of the Eldest, he can be a bit of a prankster. He’s always happy to sneak in, steal some embarrassing documents, and release them to the public before anyone knows they’re missing. Humiliating someone can be a lot more fun than disemboweling them. But then again, robbing them blind and leaving them to wonder who did can be fun too. Especially when you spend the money on partying.

All of this is more or less coming off the top of my head, I don’t often play one-shots without much background, so I’m just kind of spitballing here. I’m essentially going for happy-go-lucky, and loyal to himself first, coin second(which includes comrades, because betraying your allies is bad business). But also a bit mercurial, because ties to the fey and all that.


DM Thron wrote:
Except that is a 5th Level Spell. ;-P

Drat. Good point.


Ouachitonian wrote:
I’m definitely interested. Got an Aldori Swordlord sitting on the shelf from another campaign that died early. It’s past time that a free Rostland rose again!

Actually, given that Leadership is not just in play, but free, I want to do something completely different, and maybe a little silly: a Druid, whose companion and followers are all animals he has awakened.


I’m definitely interested. Got an Aldori Swordlord sitting on the shelf from another campaign that died early. It’s past time that a free Rostland rose again!

How are we generating stats (Rolled, point buy, etc)? Traits/drawbacks?


Good luck all!


Background skills?


I'm interested. What level do you see the game going up to?

Edit: Also, how are we handling HP?


4d6 - 4 ⇒ (4, 6, 5, 6) - 4 = 17
4d6 - 1 ⇒ (6, 1, 5, 3) - 1 = 14
4d6 - 2 ⇒ (4, 2, 3, 2) - 2 = 9
4d6 - 4 ⇒ (4, 5, 6, 6) - 4 = 17
4d6 - 2 ⇒ (6, 2, 3, 2) - 2 = 11
4d6 - 1 ⇒ (1, 3, 3, 3) - 1 = 9

Hmm. Not too mad. Better not get too MAD, though. Is this campaign still more exploration-focused, rediscovering a lost city? Or are we in a city? Just to be clear. Not sure yet what I'll build, and it might make a difference.


Quote:


So, for your recruitment post, tell me about yourself, your history with gaming, your availability, your place in time and space and life, why you want to play THIS campaign SO BADLY, etc. Experience playing Dwarf Fortress is a plus, but not necessary.

I'm a thirty year old man from Arkansas, in the USA (CST). I've been gaming in some form all my adult life and then some, though I've only been involved in Pathfinder for 3-4 years, during most of which I've been playing PBP on this site. That actually the only way I have to play right now, I live in a pretty rural area, and the nearest physical gaming group I know of is 45+ minutes drive away. I'm in the transition between jobs right now, I start part-time with the TSA next month, but should still be available pretty often. I also do some intermittent stuff like soccer refereeing and substitute teaching (though not right now, as it's summer, obviously). I've never played Dwarf Fortress, but I have tried to play in several Kingmaker games, but they keep dying right out of the gate. Between that and that I really enjoy dwarves in general, this game sounds very interesting to me. That and I've got a character concept I want to find a home for that I think would work particularly well for a dwarf.


Dot.


Humans are half-elf/half-dwarves. That’s why the races don’t get along: each blames the other for creating the pestilential infestation that’s spread across the globe.


One possible alternate race option: Oread, but with a requirement that they take the Dwarf-blooded feat at 1st level. It's too bad Paizo doesn't do Half-Dwarves, those would be workable too.


I’m not familiar with Frog God’s stuff, but it sounds intriguing.


That being the case, can I use a slightly modified version of the Quantium University Graduate trait? As is, it provides a +2 on concentration checks for arcane spells. I'd like to apply the bonus to psychic spells instead. It's also a nice explanation of where I've been: across the Inner Sea studying in far-away Nex.


I'm thinking about using the Mindblade Archetype from Occult Adventures. It has some really nice abilities, but it also converts the Magus to a spontaneous Psychic caster, which has a couple of significant drawbacks: 1) concentration checks go way up, so you have to be much more careful about casting defensively and 2) spontaneous casting means a much more limited array of spells are available to me (and I can't use arcane or divine scrools). Number 2 I'd normally consider a boon, since I like spontaneous over prepared casting in general, but with our low amount of casting, do y'all think that would be too much of a hindrance?


I’ve recently become interested in the Constructed Pugilist Brawler archetype. A dwarf with a clockwork arm that he tinkers with, gradually upgrading it as the campaign goes on, seems like it could be a lot of fun. Maybe take Possessed Hand too and give it a mind of it’s own. lol


I was thinking of an elf from Crying Leaf, recently returned to the area after studying magic abroad. He could even be “just passing through”, or perhaps intending to see the new cathedral dedicated before heading on, only to get caught up in events.


GM Red Box wrote:

If things go poorly one, at least, of us will surely die. Always a good time to adjust. :)

Precisely.


We'll be awfully short on casting, with only a couple of 6/9 arcane casters and a lone Paladin multiclass on the divine side. But if it goes poorly, we can always monitor & adjust.


If you go for the Inspired Blade archetype on your Swashbuckler, you get INT to panache, which gives a reason to put a few points there and have more skills. I’ve got a Sylph Inspired Blade in another game that’s that campaign’s skills guy. There’s a trait to get Disable Device as a class skill I took also. It does lock you into using a rapier, though.


So, are you going to add it to the archetypes section of your guide?


Completely fine by me.


I was figuring on finesse weapons. Elves get racial proficiency in the rapier, elven thornblade, and elven leafblade, which all have that sweet 18-20 crit range, and are all finesseable. I don't think Slashing Grace is usable with Spell Combat.


Speaking of Feat Taxes, can we use this system for reducing/eliminating them? I hadn't thought about it until you mentioned it, but it would also help me quite a bit. I think I've decided on an elf magus. I want to take Breadth of Experience, which really only makes sense to take at 1st Level (to me anyway). But I'm building a Dex Magus, and waiting to 3 for Weapon Finesse is annoying at best. the Eliminating Feat Tax rules would solve that nicely.

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