If we’re using Kingdom Building rules, then Charisma is going to be a pretty key attribute for the ruler. I might go with a Draconic Bloodrager who’s distantly descended from the dragon herself. How does that sound? If a descendant is less than workable in this setting, perhaps a trusted agent who, through some magical means, is imbued with a bit of the dragon’s power.
1) About 3 years in Pathfinder specifically, another decade or so in other games.2) 10 others playing, though a couple of those at least look like they're not long for this world.
3) I played in one PBP here on the boards that died during the first encounter.
6) I should probably note that I'm Ivar in your Iron Gods game, and Lucien in a RotR game I think you're also playing in.
7) I'm not used to tracking XP, (I've usually been in games where the GM tracked it or just advanced us a appropriate spots) but I don't have a problem with doing so.
Not sure precisely what I want to play yet, but definitely something fire-focused. I've got a gnome pyrokineticist from a RotR game that died that I might use. Plenty of other possibilities, though, from bloodrager to hunter to oracle to vigilante, that can sling a lot of fire.
Vitaliano da Riva wrote:
I don't think we ever got an answer on this point.
The military idea, ridding the lands of savagery and establishing a bastion of order, sounds to me like Hellknights. Anyone down for a Hellknight Order? I’m guessing not, but what about a dwarven equivalent, devoted to emulating the order of Torag (and/or other Lawful dwarven deities) rather than Hell? Sort of a combination of the military and missionary ideas.
I like Feat Tax rules because they free up slots for more thematic feats. Let's face it: any strength-based martial wants Power Attack as quickly as possible. And dex-based martial needs Weapon Finesse to function. Feat Tax rules basically give those to you automatically, which frees up a feat for something less necessary to a build. Dwarves have a lot of great racial feats, like Steel Soul, Breadth of Experience, etc. There's a lot more space in a build for feats like that if you don't have things that are basically mandatory for a build taking up feat slots. I don't see why that would conflict with ABP in any way. I'd be all for doing both.
A Warpriest (Forgepriest) is an archetype that screams Dwarf to me, if anyone's looking.
Oh, absolutely. Transmute Mud to Rock would be tremendously helpful as well: dump a bunch of mud in a mold (or just an empty space between two Walls of Stone), then transmute. Do the reverse to make tunnels into a mountain or the like.
Geokineticist could work well also. That’s actually my backup plan if I decide Brawler isn’t workable for some reason. (But if someone else wants to make one, don’t hold off on my account)
I want to play a Constructed Pugilist Brawler. I could see doing that as an Oread, but I’d be perfectly happy be a dwarf too, and I imagine someone else has a more compelling reason to be our one “other” race, lol. Profession skill would probably be something relevant to that; the archetype says the limb can be made of “iron, steel, stone, or wood”, so probably metalworking or stonemasonry, something along those lines.
5d6 - 5 ⇒ (2, 4, 3, 6, 6) - 5 = 16
So we toss the 12, and then I can take 3 points off the 13 and put it on one of the 16s for a 19, right? So, 19, 16, 15, 14, 14, 10. Pretty good numbers, I’ll see what I can come up with.
Lysander is kind of like early-ANH Han Solo. He ain’t in this for your revolution, he expects to be well paid. Rest assured he won’t go for PvP, but in general he’s only loyal to an employer as long as the coins keep coming. He's not going to turn on the guy next to him though; that’s bad for business. In general part of his motivation, outside of gold, is simply becoming a better warrior. Adventuring is as much about testing himself as getting rich. He enjoys a challenge, even if that means almost dying occasionally. Also, as a follower of one of the Eldest, he can be a bit of a prankster. He’s always happy to sneak in, steal some embarrassing documents, and release them to the public before anyone knows they’re missing. Humiliating someone can be a lot more fun than disemboweling them. But then again, robbing them blind and leaving them to wonder who did can be fun too. Especially when you spend the money on partying.
All of this is more or less coming off the top of my head, I don’t often play one-shots without much background, so I’m just kind of spitballing here. I’m essentially going for happy-go-lucky, and loyal to himself first, coin second(which includes comrades, because betraying your allies is bad business). But also a bit mercurial, because ties to the fey and all that.
I’m definitely interested. Got an Aldori Swordlord sitting on the shelf from another campaign that died early. It’s past time that a free Rostland rose again!
Actually, given that Leadership is not just in play, but free, I want to do something completely different, and maybe a little silly: a Druid, whose companion and followers are all animals he has awakened.
4d6 - 4 ⇒ (4, 6, 5, 6) - 4 = 17
Hmm. Not too mad. Better not get too MAD, though. Is this campaign still more exploration-focused, rediscovering a lost city? Or are we in a city? Just to be clear. Not sure yet what I'll build, and it might make a difference.
I'm a thirty year old man from Arkansas, in the USA (CST). I've been gaming in some form all my adult life and then some, though I've only been involved in Pathfinder for 3-4 years, during most of which I've been playing PBP on this site. That actually the only way I have to play right now, I live in a pretty rural area, and the nearest physical gaming group I know of is 45+ minutes drive away. I'm in the transition between jobs right now, I start part-time with the TSA next month, but should still be available pretty often. I also do some intermittent stuff like soccer refereeing and substitute teaching (though not right now, as it's summer, obviously). I've never played Dwarf Fortress, but I have tried to play in several Kingmaker games, but they keep dying right out of the gate. Between that and that I really enjoy dwarves in general, this game sounds very interesting to me. That and I've got a character concept I want to find a home for that I think would work particularly well for a dwarf.
That being the case, can I use a slightly modified version of the Quantium University Graduate trait? As is, it provides a +2 on concentration checks for arcane spells. I'd like to apply the bonus to psychic spells instead. It's also a nice explanation of where I've been: across the Inner Sea studying in far-away Nex.
I'm thinking about using the Mindblade Archetype from Occult Adventures. It has some really nice abilities, but it also converts the Magus to a spontaneous Psychic caster, which has a couple of significant drawbacks: 1) concentration checks go way up, so you have to be much more careful about casting defensively and 2) spontaneous casting means a much more limited array of spells are available to me (and I can't use arcane or divine scrools). Number 2 I'd normally consider a boon, since I like spontaneous over prepared casting in general, but with our low amount of casting, do y'all think that would be too much of a hindrance?
If you go for the Inspired Blade archetype on your Swashbuckler, you get INT to panache, which gives a reason to put a few points there and have more skills. I’ve got a Sylph Inspired Blade in another game that’s that campaign’s skills guy. There’s a trait to get Disable Device as a class skill I took also. It does lock you into using a rapier, though.
Speaking of Feat Taxes, can we use this system for reducing/eliminating them? I hadn't thought about it until you mentioned it, but it would also help me quite a bit. I think I've decided on an elf magus. I want to take Breadth of Experience, which really only makes sense to take at 1st Level (to me anyway). But I'm building a Dex Magus, and waiting to 3 for Weapon Finesse is annoying at best. the Eliminating Feat Tax rules would solve that nicely.