Male Human Cavalier/14
Harad Navar wrote: I agree that the time is now Pharast 15 (March 15) and you have just defeated King Irovetti. On Pharast 17 Albius received the sending warning of the black swans and big whirlpool near Freemarch. OK. In terms of downtime or lack thereof, it works out the same. I just don't need to back out January and February from my spreadsheet.
Male Human Cavalier/14
Annexation of Pitax Prior to annexation, our Loyalty modifier was 124 vs a control DC of 102. So getting the people to buy in should be easy enough. I included increasing the festival and promotion edicts per our conversation. Adding in the territory and buildings from your email, not including the Palace and the Warehouse, our new stats are: Size: 142
Our economy is strong, which means we’ll be easily able to build our way out of any lingering unrest. Our Loyalty and Stability will need some work, though. With our new size and everything else, keeping our army as is, our consumption should be 29. We produce the following magic item slots:
Our treasury sits at 236 BP I expect our income to average around 140 BP/month. That means we should have around 110 BP/month to build with.
Male Human Cavalier/14
Timeline Clarification According to my notes and what I see online, we finished December (Kuthona), reaching 80+ hexes and becoming a Kingdom. In January (Abadius), we planned to officially coronate Oz. We were invited to the Rushlight tournament. It took us several days to pack up and get there, and then we were at the tournament for about a week.
In February (Calistril), we recruited and trained our armies. Rules as written that took the whole month. In my notes, I have us paying consumption for those armies, and then doing income rolls, with a note saying that all other development was on hold due to the war.
For the kingdom, it makes a minor difference, since we did operate at a profit in February, so there is some more money in our treasury than there was in January. Not enough to really make a difference, since this is the last chapter, and therefore the last modification to the kingdom.
Male Human Cavalier/14
Raz, Question about an armor property from Ultimate Equipment. Would you allow Oz to get the Hosteling property added to his armor? Short version - it stores your animal companion in a magical extra-dimensional space, releasing it on a command word. That would allow Oz to actually have his animal companion with him on a more regular basis. the cost is 7,500 GP.
Male Human Cavalier/14
We can announce an amnesty for former members of the Catspaw Marauders, if they come in and disarm. As for their leaser, first, we need to gather some information about her. How much responsibility does she personally bear for Irovetti's reign of terror? When we have a better idea who she is, we can decide if she is merely a defeated enemy deserving of respect and dignity, or if she should be treated as a criminal and hunted down. I'll work on updating my kingdom sheet with the new hexes and will share it with you later for comparison. on a separate note - I see Winery listed in the book of the river nations, but not vineyard. Is a vineyard just a farm hex, or does it have the same values as a winery, or something else entirely?
Male Human Cavalier/14
OK, with the peanut gallery having been heard from, the vote is for annexation. How will that work? Will we get the whole thing at once, or do we start claiming hexes between Freemarch and Pitax until we reach the city? If that's the case, there are 7 hexes between us, and we can claim 4 per month, so it will take 2 months to make Pitax an official part of our kingdom. We'll need to get back to investing some of our income in building the kingdom. Maintaining the larger armies, we have about 20 to 25 BP per month in usable revenue. We also have a pretty sizable war chest. Of course, the math is going to change as we add more hexes and see what the values of Pitax look like.
Male Human Cavalier/14
Overall, I see these as our options for the long-term disposition of Pitax: Annex the entire country. Vassalage – maintain an occupation force, and give Pitax limited independence with a provisional governor from Greenmarch. Independence – hand over control of the kingdom to the locals, presumably through the noble families (either one of them or a council of all three). Either vassalage or independence would need to include reparations to Greenmarch, likely in the form of territory. Any opinions?
Male Human Cavalier/14
Tavius_Donatus wrote:
I agree that the noble houses cannot be trusted. I also agree that the Liacenza family is the place to start. They have lost the most to the previous regime, and have the most to gain from securing our favor. Tavius - approach them, secretly, as you suggested, and feel them out. Offer them noble title and estates from Greenmarch as an incentive. You may want to use the Medallion of Thoughts we recovered. See if you can get a bead on their surface thoughts when speaking to them. We also need to reach out to Mivon. If we annex Pitax, we will be stretched pretty thin. We need a friendly power on our southern border. Perhaps we can provide some incentives. (trade treaty, land, etc). Perhaps Lady Maray can facilitate opening such a conversation.
Male Human Cavalier/14
First things first. We need to disarm and disband the mercenary armies remaining in the city and occupy the city. We need to restore order in Pitax. We need to make arrangements to return the shawl to its rightful owner. Once those things are accomplished, we can start discussing the long-term status of Pitax.
Male Human Cavalier/14
Raz, I found the discrepancy in the kingdom treasury. We were in agreement at the end of turn 42. At the end of turn 43, you had us at 164 while I had 160. I double-checked my figures and I believe mine are accurate. Here's what we have for turn 43: Consumption: 6 BP
Total Spent: 72
Male Human Cavalier/14
Harad Navar wrote:
Thanks. Do you have the most recent images of Leveton and Shrikeport? I don't ahve one showing the builds from turn 43 (black market etc in Leveton and noble villa in shrikeport)
Male Human Cavalier/14
Sell Magic Items Sell Major Items
Item 2: major cloak of displacement – 50,000 gp
Item 3: +4 icy burst wounding kukri – 128,308 gp
Item 4: manual of quickness in action +4 – 110,000 gp
Sell Medium Items
Item 6: wand of suggestion – 11,250 gp
Item 7: heavy steel shield+4 – 16,170 gp
Economy Check
Trade Route Income
Male Human Cavalier/14
DM Stephen wrote: If I have enough cash Tavius would like to build a Garrison in Freemarch. We have a Barracks, just no Garrison. Need an additional 3BP to complete this. Consider it done. I was planning on moving 10 BP into the fund this month, so you can buld the garrison and have some left over. the Garrison is a 2 square building, so it looks like the only place you can put it without tearing down something is at F4/F5.
Male Human Cavalier/14
Harad Navar wrote:
Claim Hex E10 - I wasn't really planning on expanding thsi turn, but I noticed the hole in our teritory. we have everything around E10, but that that one hex, and it irks me. No Roads to build this turn. Farm a3 Build an apiary in B1 City improvements to come. i also plan to transfer some BP to reserves.
Male Human Cavalier/14
Harad Navar wrote:
You're missing a medium item. I believe it is 5 empty medium slots and 4 empty majors.
Male Human Cavalier/14
Harad Navar wrote:
Loyalty Check DC 101Modifier 106 1d20 + 106 ⇒ (9) + 106 = 115 Success.
Male Human Cavalier/14
Were we going to try to get through Nov and Dec before Wed? To get us started: Turn 43 - Neth (November) 4712
Sell Magic Items Sell Major Items
Item 2: pearl of power (7th-level spell) – 49,000 gp
Item 3: headband of vast intelligence +6 – 36,000 gp
Sell Medium Items
Item 5: winged boots – 16,000 gp
Item 6: lesser metamagic (maximize) rod – 14,000 gp
Item 7: heavy steel shield+4 – 16,170 gp
Economy Check
Trade Route Income
Male Human Cavalier/14
In terms of leaving the tournament grounds, how many Teleports can we string together without resting? We have a couple of scrolls, right? I'm figuring that the bulk of the entourage is going to have to head back on horseback, but hoping we can arrange enough teleportation to get the women and children out. To make room, I'm even thinking of leaving Ajax to walk back with the mounted troops. The exception to that thought are our spies. I'm thinking about asking them to stay behind and see if they can blend in with the crowd and infiltrate Pitax. We'll need contacts and intel when we are ready to counter attack. I have also been toying with the idea of reaching out to that Bard from the boasting contest. Her loyalties did not seem to run deep in any direction. I wonder if she'd be open to switching employers. Granted, she seems like she might be evil, but you do what you gotta do.
Male Human Cavalier/14
Rules as Written - it would work. I'm sure that's not quite what the developers intended, but hey - worth a shot to avoid losing the city. Otherwise, it's on to Plan B. Contain them at Leveton, build up a retaliatory force, engage in acts of guerrila warfare while the new armies are in training. Then, when the time is right, take back what is ours. Then, take the fight to their door and make them pay. Is buring the enemy's towns and fields consistent with Lawful Neutral?
Male Human Cavalier/14
You know, I was crunching the numbers, and Ettore and Eriwulf are each a Fine Army of level 12 creatures, which makes them CR4 each. When you add in that they both have magic arms and armor, and spellcasting, I show Ettore as: Ettore CR4
Place him in Leveton, which has a defense of 28 once the walls are finished, and his effective DV is 50. He can hold the city by himself pretty well. Eirwulf has lower level spells, so his OM and DV are a bit lower, but he has the mobility advantage special ability from his ability to transform into a dragon, and also the breath weapon special ability, which gives him bonus damage. (and could negate the regeneration of the troll army). We might not be as screwed as I feared.
Male Human Cavalier/14
Turn 43 - Neth (Novemeber) 4712
In shrikeport
Total Cost 55 BP Then I'd like to transfer 16 BP to the Feemarch fund, to get that back up to 25 BP Tavius - you have 25 BP at your disposal currently. Is there anything you'd like to build?
Male Human Cavalier/14
Harad Navar wrote:
Claim Hexes I propose claiming hexes a3 and F3, which brings us to 81 and makes us a kingdom.Build Roads
Develop Open Spaces
Male Human Cavalier/14
Harad Navar wrote:
I'm missing a couple of minor items. Here is my inventory: 1 arcane scroll of charm person - 25 gp2 arcane scroll of disguise self - 25 gp 3 arcane scroll of false life - 150 gp 4 arcane scroll of magic mouth - 160 gp 5 arcane scroll of obscuring mist - 25 gp 6 arcane scroll of summon monster II and bull's strength - 300 gp 7 cloak of elvenkind - 2500 gp 8 divine scroll of detect chaos - 25 gp 9 divine scroll of protection from evil - 25 gp 10 divine scroll of summon nature's ally II, consecrate, and summon monster II - 475 gp 11 heavy mace +1 - 2312 gp 12 potion/oil of animate rope - 50 gp 13 potion/oil of barkskin - 300 gp 14 potion/oil of blur - 300 gp 15 potion/oil of cure moderate wounds - 300 gp 16 potion/oil of enlarge person - 50 gp 17 potion/oil of gentle repose - 300 gp 18 potion/oil of hide from undead - 50 gp 19 potion/oil of levitate - 300 gp 20 potion/oil of mage armor - 50 gp 21 potion/oil of protection from chaos - 50 gp 22 potion/oil of resistance - 25 gp 23 potion/oil of wood shape - 300 gp 24 Wand of Heat Metal (4500) 25 wand of shield other - 4500 gp 26 wand of silence - 4500 gp 27 Shuriken +1 (5) - 231 gp 28 feather token (anchor) - 50 gp Given that they're generally small things, I'm not terribly worried about it, but figured I'd check.
Male Human Cavalier/14
Turn 42 - Lamashan (October) 4712
Sell Magic Items Sell Major Items
Item 2: shocking burst +2 dwarven urgrosh - 32650 gp
Item 3: ring of spell storing - 50000 gp
Sell Medium Items
Item 5: headband of inspired wisdom +4 - 16000 gp
Item 6: wand of magic circle against good - 11250 gp
Item 7: quarterstaff +3 - 18600 gp
Economy Check
Trade Route Income
Male Human Cavalier/14
Harad Navar wrote: Stat bonuses need to be adjusted for PC roles My CHA is up to +5, applying to Stability and Loyalty. When we hit a size of 81, I will also add to Economy.Ettore - I have your WIS modifier as +6. Please confirm. Tavius - we use your CHA or STR. I have you as +4. I know you picked up a buffing item. Did that put you to +5? Eirwulf, we use your STR, which I have as +5. Please confirm.
Male Human Cavalier/14
No changes to Edicts. Building:
Before we close the development phase, Tavius, do you want to build anything in Freemarch this month?
Male Human Cavalier/14
Growth proposal for turn 42
Total cost for that would be 17 BP
Male Human Cavalier/14
Harad Navar wrote:
Stability DC 95Modifier +103 1d20 + 103 ⇒ (10) + 103 = 113 Success Zero Unrest Plus 1 BP
Male Human Cavalier/14
Harad Navar wrote:
The base price of the watchtower is 12 BP. Half is 6, less one for the carpenter is 5.
Male Human Cavalier/14
Turn 41 – Sell Magic Items Sell Major Items
Item 2: rod of enemy detection - 23500 gp
Item 3: ring of wizardry (II) - 40000 gp
Sell Medium Items
Item 5: wand of neutralize poison - 11250 gp
Item 6: belt of giant strength +4 - 16000 gp
Item 7: wand of water walk - 11250 gp
Economy Check
Trade Route Income
Transfer 10 BP to Freemarch Fund Final Treasury
Male Human Cavalier/14
City Improvement Proposal:
Shrikeport, Dump
Tatzleford, Herbalist
Varnhold, Fletcher And in Leveton, build a couple more wall sections: on the east side of the new district, then on the south side of the city. that just leaves the opening to the West to fill in.
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