Legion Archon

Osric the Shining's page

102 posts. Alias of Aldizog.


Full Name

Osric

Race

Aasimar​

Classes/Levels

Cleric 11 | AC 25, T12, FF24 | HP 97/97 | F +14 R +8 W +17 | CMD 22 | Mv 20, Fly 20 (+10) | Per +25 (Darkvision) | Init +1 | Channel 6/6

Gender

M

Size

M

Age

900+ (apparent age 32)

Special Abilities

Inner Radiance (Daylight, Sunbeam), Resistances, Divine Boons, Channel

Alignment

LG

Deity

Iomedae

Location

Ustalav

Languages

Common, Celestial, Varisian, Infernal

Occupation

Priest

Strength 15
Dexterity 12
Constitution 16
Intelligence 14
Wisdom 24
Charisma 16

About Osric the Shining

Appearance:

This is a statue of a winged humanoid, bearing a shield marked with the holy symbol of Aroden. A longsword is at his side, and his hand is outstretched. Upon closer inspection, it greatly resembles depictions of Osric, the Angel of Aroden, a legendary Aasimar cleric who disappeared while fighting with the Shining Crusade against the forces of the Whispering Tyrant. At its feet is a skeleton, apparently of an orc, wearing tattered robes.

Background:

Arazni had fallen. She would be avenged.
Osric was a priest of Aroden, working a missionary in Varisia during much of the war against the Whispering Tyrant. He was a kind and gentle soul, devoted to ensuring that humanity took its place among the great races of the multiverse. As to the Shining Crusade, the Knights of Ozem had summoned Arazni, and she would lead them to victory. His work was elsewhere.
Then disaster struck. Tar-Baphon slew the demigod, and the call went out among the faithful. Every cleric, every paladin, every soul devoted to Aroden descended upon Lastwall, to strike back at the Whispering Tyrant. Osric trained with armor and sword, studied all that was known about undead, and marched with General Arnisant against the lich.
In battle after battle over the next four years, Osric earned his legend. Legions of the undead fell to his spells, sword, and angelic power.
As General Arnisant moved to the final battle, he sent Osric and a band of paladins to deal with one of Tar-Baphon’s lieutenants, a half-orc necromancer named Balgar, lest he catch the Crusade army from behind. Osric and his band broke through Balgar’s defenses and destroyed his army of reinforcements. When all others had fallen, it came down to Osric and Balgar. Osric’s Holy Smite mortally wounded the half-orc, but Balgar’s bestial ferocity allowed him to strike one last blow before dying – the final Calcific Touch that petrified the angel.
The Knights looked for Osric and his band, but could not locate Balgar’s keep. Some magic that had kept it hidden has now worn off.

Five Things:

1) Aroden’s death will be a shock to him. He will need to find a new deity. He does remember Iomedae, and although it will be strange to worship someone that he knew as a mortal, she is the most likely choice. If she will have him.
2) The turmoil in the world since he was petrified will also be shocking at first, then a topic of study. He will have a lot of questions for other PCs, and will start taking ranks in Knowledge (History) to catch up.
3) Had he been fully human, Osric might have been in line to be High Priest of Aroden someday, but he did not resent his divine heritage. He was happy to use his angelic powers to aid humanity, without seeking to steal their glory for himself.
4) He is partial to humans. He likes elves, dwarves, gnomes, and halflings, but humans are his favorite race. A legacy of being a priest of Aroden. He is, perhaps unfairly, suspicious of tieflings, though not overly hostile.
5) The First World intrigues Osric greatly. A land where death and undeath are virtually nonexistent (at least for the natives). While he understands that death gives life meaning, he wonders if that is the only way.

Two Goals:

1) Ensure that the Whispering Tyrant remains imprisoned.
2) Rescue Arazni and either restore her to life or set her soul to rest.

Two Secrets:

1) He had odd dreams while petrified. DM’s choice. Maybe something about this AP, or about another PC’s secret, or another story?
2) Although he claims not to be, he is somewhat resentful of the Knights of Ozem (including Iomedae) for leaving him behind.

Three Memories:

1) In Varisia, his proudest moment was mediating a conflict between rival Shoanti tribes, averting bloodshed.
2) A favorite memory is flying over Vigil, in Lastwall, when his wings emerged. The armies of the Shining Crusade arrayed beneath him, ready to march.
3) In battle alongside General Arnisant, calling on the power of Aroden to divert a death blow from a skeletal giant’s scythe (first use of Divine Interference).

Character Sheet:

Osric the Shining
Aasimar (Deathless Spirit) Cleric 11 (Divine Paragon of Iomedae); Domains Heroism (spells only), Sun
LG Medium Humanoid
Init +1; Perception +24
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DEFENSE
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AC 25, touch 12, Incorporeal Touch 22, flatfooted 24 (+1 ghost touch fullplate +10, +1 buckler +2, Dex +1, Deflection +1, Natural Armor +1)
Defensive Spells Typically Magic Vestment on armor and shield for AC 29 (lasts 11 hours); optionally Shield of Faith +3 Deflection (net +2) (lasts 11 minutes)
HP 91 (11d8+33)
Fort +14, Ref +8, Will +17 (+4 cloak of resistance); +2 vs necromancy/death/energy drain/negative energy, +2 vs evil; resist 5 vs negative energy, no HP loss with negative levels
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OFFENSE
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Speed 20 ft., fly 20 ft.
Melee +1 Adamantine Longsword +11/+6 (1d8+3/19-20x2)
Ranged MW Heavy Crossbow +10 (1d10/19-20x2)
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STATISTICS
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Str 13 (15), Dex 10 (12), Con 14 (16), Int 14, Wis 18 (22), Cha 16
Starting Statistics Str 13, Dex 10, Con 14, Int 12, Wis 14, Cha 14
BAB +8/+3; CMB +10; CMD 22
Feats Angelic Blood, Divine Interference, Heavy Armor Proficiency, Spell Focus (Transmutation), Heavenly Radiance (Sunbeam), Angel Wings, Deific Obedience (b)
Traits Gifted Adept (Disrupting Weapon), Fate’s Favored
FCB Cleric +11 Skill Points
Skills (4 per level): Perception +24 (11 ranks, +6 Wis, +2 racial, +5 eyes of the eagle), Diplomacy +20 (9 ranks, +2 Cha, +3 Class, +2 Racial, +4 Obedience), Knowledge (Religion) +15, Sense Motive +11 (2 ranks), Fly +10 (11 ranks, with -5 ACP)
Languages: Common, Celestial, Varisian
Equipment
+1 Ghost Touch Fullplate (17,650)
+1 Buckler (1,155)
+4 Headband of Wisdom (16,000)
+2 Belt of Physical Perfection (16,000)
+4 Cloak of Resistance (16,000)
+1 Adamantine Longsword (5,015)
+1 Ring of Protection (2,000)
+1 Amulet of Natural Armor (2,000)
Eyes of the Eagle (2,500)
Inheritor's Gauntlet (2,700)
MW Heavy Crossbow (350)
10 cold iron bolts (2)
3 vials holy water (75)
Silver Holy Symbol (25)
Total: 81,506
Waterskin (1), Rations (2), Backpack (2), Cold Iron Dagger (4), Silver Light Mace (25)
Remaining: 494 gp
Special: Daylight 2/day (can also use for Sunbeam); Channel 6d6 6/day (DC 18); +11 damage channel vs. undead; Nimbus of Light 11 rds/day; Searing Light 1/day, Righteous Strike 1/day.

Spells:

4/7/7/6/5/4/3
0: Detect Magic, Light, Stabilize, Create Water
1: Command, Detect Evil, Detect Undead, Divine Favor, Remove Fear, Sanctuary, Shield of Faith (d)
2: Aid, Hold Person, Lesser Restoration, Resist Energy (2), Spiritual Weapon, Bless Weapon (d)
3: Magic Circle Against Evil, Invisibility Purge, Magic Vestment (2), Prayer, Heroism (d)
4: Death Ward, Freedom of Movement, Dimensional Anchor, Good Hope, Fire Shield (d)
5: Breath of Life, Dispel Evil, Disrupting Weapon, Righteous Might (d)
6: Greater Dispel Magic, Heal, Greater Heroism (d)