Wizard

Oso Legumbe's page

737 posts. Alias of French Wolf.


Classes/Levels

Barbarian (berserker) 3; Init +1; AC18; Hp 36/41; Saves Str +5, Con +7; Passive Perception 9

About Oso Legumbe

Male Human Barbarian (Berserker Primal Path) 3
LN Medium Humanoid
Str 16, Dex 12, Con 20, Int 10, Wis 8, Cha 12

Combat
Defense
Speed 30ft
Hits 12+5+7+5+7+5=41
Current Hits 41,
Armour Class 18 [+1(Dex)+5(Con)+2(shield)]

Offense
+5 longsword (1d8+3) or when raging (1d8+6)
+5 2H longsword (1d10+3) or when raging (1d10+6)
same for his warhammer and battleaxe
+5 Javelin (1d6+3, range 30/120)

*****

Proficiency (+2)
Saving Throws: Strength +5, Constitution +7
Skills: Athletics +5, Nature +2, Perception -1, Persuasion +3, Sleight of Hand +3, Stealth +3, Survival +1
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools Proficiency: Disguise tools, thieves tools

Rage: enter as a bonus action, Adv on strength checks, bonus damage in strength melee, resistance to bludgeoning, piercing and slashing damage. Lasts one minute. Three rages before a long rest needed.
Unarmored defense while not wearing any armor, AC wquals 10+dex mod+con mod. Can use a shield and still gain this benefit.
Reckless attack Decide before first attack to take and give Adv on attack rolls.
Danger sense Adv on Dex saves against effects seen like traps and spells.
Path of the Berserker
Frenzy During rage can frenzy for one bonus attack each round. When rage ends, suffer one level of exhaustion.

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Background Street Urchin
Defining Moment: Childhood around a whorehouse.
Personality Trait: I eat like a pig and have terrible manners.
Ideal: I help the people who help me - that's what keeps us alive (neutral).
Bond: Life is for living, no matter how bad it gets find a way to smile.
Flaw: I'd rather kill someone in their sleep than fight fair.
City secrets when not in combat, can travel twice as fast as your speed allows in a city.

*****

Background Equipment - Urchin
A small knife
A map of Eleder
A token from Oso's mother - tattoo of a black rose
Set of common clothes
A pouch of 9sp and 4cp

Background Equipment - Barbarian
Longsword
Shortbow
20 arrows
4 javelins

Explorer's Backpack includes a bedroll, mess kit, tinderbox, 10 torches, 10 days rations, and a waterskin. The pack has 50 feet of rope strapped to its side.
Crowbar (2gp)
Iron pot (2gp)
Two Person Tent (2gp)
10 Iron spikes (1gp)
Hammer (1gp)
Sack (1cp)
Signal whistle (5cp)
Trinket - A grey nightcap (from the old sailor) that when worn gives you pleasant dreams.
Bargle's Phantasmal Force- gift scroll from Bargle of silent image

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Human Racial Traits
Increase 2 stats by 1 (Con and Dex)
One skill (Persuasion +3)
One feat: Durable
Increase Con by 1, to a maximum of 20. When Oso rolls a Hit Dice to regain hit points, the minimum number of hits regained from the roll equals twice the Con modifier (10pts).

*****

Background History
Oso comes from the distant city of Eleder in Sargava, the spawn of a mulatto prostitute madam and one of her many paying seafarers. Raised in back of the Saucy Seamaids, he learnt quickly to fend for himself as a messenger and guide. Keeping the customers happy was beaten into him during a difficult childhood. However Oso had a strong soul, he thrived with a ready smile and willingness to help anyone - convincing willing sailors into the arms of his mother and her floosies, but always making sure to grab a bit of commission from the mark first. The boy ran wild about the docks most mornings, avoiding the Port Watch and catching tales of places far away.
He grew big and strong, an athletic teenager who unfortunately drew the attention of a brooding sailor by the name of Hawkin Gibe. The loathsome man tried to take advantage of Oso until the youth beat him senseless. From somewhere deep inside came a red rage that threatened to overwhelm him. Afterwards that inner turmoil left Oso drained as never before not even from that dwarven floosy, Anvil Annie.
Next day, word reached his mother that the ship’s crew of Gibe’s Redwash were searching for Oso and the captain wanted payback.
So partly to avoid trouble but mostly because she loved the little rascal, his mother got him a berth on the Hell’s Troupadour heading north back to Absalom. It was here that Oso met Bargle, in fact he saved the mage from a beating by a gang of street toughs. This started an unlikely friendship and the young Garundi enjoyed the attention of such a wise and knowledgeable man. The pair spent the next six months in the Coins, working the crowds of sailors and merchants until Aleena of Iomedae brought a significant proposal. She had already gathered together several other suitable members of the company. One, an Ulfen woman, Meganri Snorre started a relationship with Oso, driving a wedge between the young man and the wizard. They gradually spent more and more time together from morning practice to bedtime, but Oso didn't notice. He was smitten Then she died during a running underground battle despite Bargle’s supposed attempts to save her. It took several days for Oso to recover his wits and by then Bargle had also gone with the evil magicks to Rahadoum.
The four years in between then and now have been largely uneventful, as Oso moved from one port to another in an alcoholic haze. However one ship, The Veiled Houri was storm lashed and wrecked against the rocks of Varisia. Only a few survived and Oso spent many weeks dragging an old sailor with a broken leg back to Magnimar. Only for the man to die leaving just his red nightcap and thanks.
Now with everything that has transpired, Oso remembers every day how lost he felt when Meganri and then Bargle died. The last four years have been an escape to sea again and a series of brief encounters with women and warriors. Since he received the message from Aleena, Oso has headed towards Cheliax. He doesn’t particularly care what happened to Aleena, but he burns inside with a cold fury to beat the truth out of untrustworthy Bargle – what did happen to his Ulfen lover?

Personality
Oso is outwardly a carefree adventurer, a brave warrior with a happy smile for life. However this athletic fighter is furious with Bargle and that revenge is fuelling his inner rage. Fear is for the other man.

Party Role
Oso is tough, able to withstand punishment and keep going. He is an unarmored tank who can lay a fair bit of damage in his rage.