Orthrus' mother was a breeding slave among the orcs of the Mindspin Mountains a great and constant shame to Orthrus, as he has never been as physically powerful as his half-brothers, and often made to suffer for it by those self-same kin.
What Orthrus lacks in strength and stamina he more than makes up for in sheer cunning and intellect. He came to the attention of the mountain witch doctors and was soon being abused by a better class of orc. Now though he was learning the means to gain his own power from the greatest shamans and arcanists in all of orcdom. Soon his brothers, and other bullies grew fearful and left him to his own devices.
However Belkzen needed his genius to help defend the land from their encircling enemies. Humans, dwarves and elves constantly attack the borders of the holding intent upon the genocidal eradication of the orcs there. An advocate and ambassador for his people because of his marginally more human scale frame, Orthus is often sent into the neighboring lands on a missions of espionage, havoc and mayhem, because of this when the grand augur saw the unleashing of a powerful weapon of the ancient world, a weapon that could hold the key to beating back the combined tribes' enemies altering the balance of power in the region, there was no doubt as to which half-human would be sent to retrieve it.
Male half-orc witch (scarred witch doctor) 6 (Pathfinder RPG Advanced Player's Guide 65, Pathfinder RPG Advanced Race Guide 140)
N Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +8
AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 51 (7d6+21)
Fort +6, Ref +6, Will +8; +2 vs. effects that cause pain or have the [pain] descriptor
Defensive Abilities sacred tattoo, scarshield
Speed 30 ft.
Melee mwk falchion +6 (2d4+3/18-20) or
_____ unarmed strike +5 (1d3+2 nonlethal)
Ranged mwk sling +6 (1d4+2)
Special Attacks hexes (cauldron, evil eye, flight, misfortune, scar, tongues)
Witch Spell-Like Abilities (CL 7th; concentration +13)
__ At will—feather fall (self only), fly (self only)
__ 1/day—levitate (self only)
Witch (Scarred Witch Doctor) Spells Prepared (CL 7th; concentration +13)
__ 4th—black tentacles, cape of wasps
__ 3rd—dispel magic, speak with dead (DC 19), thorny entanglement (DC 19)
__ 2nd—alter self, (DC 18), death knell (DC 18), sentry skull, see invisibility, vomit swarm
__ 1st—adhesive spittle (DC 17), command (2, DC 17), mage armor, ray of enfeeblement (DC 17), ray of sickening (DC 17)
__ 0 (at will)—detect magic, guidance, read magic, resistance Patron Plague
————— Str 14, Dex 14, Con 14, Int 21, Wis 12, Cha 8
Base Atk +3; CMB +5; CMD 17
Feats Brew Potion, Extra Hex, Extra Hex, Extra Hex, Fast Learner
Traits looking for work, outcast
Skills Craft (alchemy) +21, Craft (woodworking) +11, Heal +10, Intimidate +15, Knowledge (arcana) +11, Knowledge (history) +11, Knowledge (nature) +12, Knowledge (planes) +12, Perception +8, Profession (cook) +8, Spellcraft +15, Survival +6, Swim +6, Use Magic Device +9; Racial Modifiers +2 Intimidate
Languages Abyssal, Common, Draconic, Giant, Goblin, Orc, Undercommon
SQ fetish mask, fierce intelligence, hex scar, orc blood, witch's familiar
Combat Gearpearl of power (1st level), potion of cure moderate wounds (3), potion of endure elements (4), potion of enlarge person (4), potion of fly (2), potion of heroism, potion of mage armor (2), potion of neutralize poison (4), potion of remove disease (3), wand of cure light wounds, wand of enlarge person, healer's kit, smokestick (4), tanglefoot bag (2), thunderstone (4); Other Gear+1 haramaki, mwk falchion, mwk sling, sling bullets (10), cloak of resistance +1, handy haversack, Orthrus's Fetish Mask, cauldron, masterwork backpack, meat (2), portable alchemist's lab, silk rope (100 ft.), spell component pouch, trail rations (6), twine (50'), waterskin (2), 1112 gp, 9 sp
Feather Fall (self only, At will) - -/-
Fly (self only, 7 minutes/day) - 0/7
Healer's kit - 0/10
Levitate (self only, 1/day) - 0/1
Pearl of power (1st level, 1/day) - 0/1
Potion of cure moderate wounds - 0/3
Potion of endure elements - 0/4
Potion of enlarge person - 0/4
Potion of fly - 0/2
Potion of heroism - 0/1
Potion of mage armor - 0/2
Potion of neutralize poison - 0/4
Potion of remove disease - 0/3
Scar (5 at a time, DC 19) (Su) - 0/5
Scarshield +3 (7 minutes/day) (Su) - 0/7
Sling bullets - 0/10
Smokestick - 0/4
Tanglefoot bag - 0/2
Thunderstone - 0/4
Tongues (7 minutes/day) (Su) - 0/7
Trail rations - 0/6
Wand of cure light wounds - 0/50
Wand of enlarge person - 0/50
__ 1st—adhesive spittleACG (DC 16), cause fear (DC 16), command (DC 16), cure light wounds, decompose corpse (DC 16), detect undead, enlarge person (DC 16), infernal healing, mage armor, ray of enfeeblement (DC 16), ray of sickening (DC 16)
————— Craft (Alchemy)Common item calculator. Darkvision (60 feet) You can see in the dark (black and white only).
Evil Eye -2 (5 rounds, Will DC 19) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Fierce Intelligence Treat Intelligence as 2 higher for effects of hexes.
Hex Scar You must scar your flesh for every hex you learn.
Misfortune (1 round, Will DC 19) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orthrus's Fetish Mask (Su) +2 to Heal, Intimidate & save vs. pain while wearing the mask. Orthrus can enchant the mask as if he had the feat Craft Wondrous Item.
Beyond the spells etched into it's inner surface, Orthrus has further modified his fetish mask. The mask imparts enhanced power and gravitas to the wearer’s voice, granting a +5 competence bonus on Intimidate checks. The wearer of Orthrus’s Fetish Mask can use command (Will DC 11), three times per day.
Sacred Tattoo +1 luck bonus to all saves.
Scar (5 at a time, Will DC 19) (Su) This hex curses a single target touched with horrible scars of the witch's choosing, whether something as simple as a single letter on the target's forehead or blotchy, burn like scars on his body.
The witch can use her hexes on the scarred target at a range of up to 1 mile, and she is considered to have a body part from the target for the purpose of scrying and similar divination spells. They persist through disguises and shapechanging.
The target may make a Will save to resist this hex. The witch can withdraw this hex from a target as a move action at any range. The number of supernatural scars the witch can maintain at once is equal to her Intelligence bonus; once she reaches this limit, she must remove the scar from a current victim in order to mark another. Effects that remove curses can remove the scar.
Scarshield +3 (7 minutes/day) (Su) +1/2 level to natural armor AC for a number of minutes per day equal to your level. Must use in minute increments.
Tongues (7 minutes/day) (Su) Understand spoken and speak any language, as tongues.
Witch's Familiar (Orthrus' Mask) (Ex) Gain the services of a special familiar that stores spells.