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Jodokai wrote: This thread confuses the heck out of me. It seems like Darkwing Duck and supporters are saying they want fewer feats, but characters should get more feats than they do now. It's more they want certain feats to be granted as free abilities once you meet the prereqs - for example, anyone with X Dexterity automatically gets Weapon Finesse - rather than having to spend a feat. So question. Am I the only one who cannot stand the smell or feel of that hand-sanitizer stuff? There's a dispenser right next to the clock machine here at work and it drives me nuts how nearly everyone uses it after clocking in or out. Only workplace smell I dislike more is cigarette smoke or really strong perfume in the elevator. BLUH! Pretty common from everything I've heard. Actually finishing something longer than a two- or three-level adventure is pretty rare. I've run four long-term plots, three in person/over Maptools and Vent, and one via Play-by-Post. The three all petered out between levels 10 and 13, due to burnout, players moving away, or other factors. The PbP never even got out of the starting town, probably due to the same burnout (started it up about the time the third game was dying out) plus IRL interruptions. I'm trying another PbP now with a more relaxed pace, hoping it goes better. Tough one. I have a few candidates. 1.) The second campaign I ever ran was called Thanatos, and was essentially Chrono Trigger crossed with Lovecraft - time travel and unnatural horror. The first session the players got stuck between cities after dark, when the Thanatos and their Nyxspawn kin came out. According to the compliments I got from my players the mood was extremely evocative and perfect for the horror setting I was going for. 2.) Much later in Thanatos, the party was going up against an ancient imperial Zarusian capital of Dantalion (my very-altered Kingdom of Zeal) with intent to take out its rulership. They had already traversed the lands to build allies to aid in the assault and forged an alliance between the non-imperial humans, elves, orcs, and dwarves in the area. The battle force was to hit the imperium head-on while the strike force - the four PCs, the DMNPC Healer, the still-mortal Saint Cuthbert, and Dahlver-Nar the Binder - broke into the city and went after the rulers. What followed was the most involved session of awesome moments one after another. The party moved and acted in immense cohesion, the battles were engaging and everyone was enthusiastic and engrossed. Each of the players got a moment of pure awesome: the Dwarven Crusader got his one-on-one duel with the Zarusian Queen, the Warlock got to face-blast an Inquisitor Erinyes of Gargauth who had spent much of the early part of the campaign turning him evil (and been time-hopping along much like they had, causing trouble all over the timeline), the Swordsage managed an epic throwdown in the battle against the Pyroclastic Dragon who was the true force behind the throne, and the Psion got to break the city by shattering all the soul-reservoirs around the city (from whence the elite of Dantalion were drawing their Incarnum) all at once. And at the end of this, the party still ended up debating amongst themselves about whether or not to save Dahlver-Nar from getting dragged into the Void along with the Dantalion soul-flood (and closing the gaping hole in reality it created) and change the past as a result. I've never since managed to get players that involved both individually and as a whole, nor so attached to a specific NPC that they'd be willing to throw themselves into the vestige-strewn nothingness and rearrange the future to an unknown degree just to save him. 3.) Savage Tide. Big D's Temple in the mist. I managed to equally terrify and nauseate my party with some of Olangru's antics. It was a sheer rampage of demonic DM glee. 452.) A young Japanese programmer, Hironobu Sakaguchi, creates his last-ditch attempt at a game concept to pitch to Nintendo. Despite looking like a long shot, his company invests in it and gives it a daring attempt. Sadly, the game sells very poorly in Japan, only outdone by the infamous ET game, and is never ported to the US. Sakaguchi quits the gaming industry to return to school. His employer, SquareSoft, does a few more low-budget games before eventually folding. The name Final Fantasy never gains fame, a poor-quality NES product regarded only for its rarity. The JRPG genre never gains a foothold in the US. Three of my online friends from other fora persuaded me into it just before season two started, and we ended up semi-marathoning through Season One in about three weeks. Most of that season was "Okay this is surprisingly good for a kids' show". Then came Season Two and Discord. So yeah. Hey. EDIT: Oh right supposed to rank cast members. 1. Twilight
Though Discord obviously gets honorary top position because he can. Stubs McKenzie wrote:
I used it for the first time in Savage Tide. Returning villain NPC came back for a revenge attack, ended up blind, crippled, and bleeding badly forced into surrender. Later on a bunch of enemy mooks got beaten into submission with disabling crits rather than just raw damage and the party decided to take pity on 'em and take 'em captive. That was about where I was hooked. And then there was the skarn barbarian getting a crit with her arm-blades on the Lemorian Golem and drawing the "decapitate" card - SHORYUKEN!!! Alternatively, it sounds like you guys are just looking for a different kind of game than your players. It happens. You agree to disagree, and go your separate ways looking for someone who shares your style preferences. Me? I like my magic. Sorcs are my favorite class. But I wouldn't try to force a low-magic preferring DM to run something for me, and I wouldn't try to force a mage into one of his games especially if he's already informed me he doesn't want magic (or magic of that kind of caliber) in the players' hands. I'd just politely inform him his game was not for me, thank him for his time, bid him a good day, and be on my way. RE: The inevitable "But there is no one who wants to play X style": that's a risk any GM takes when he limits the options to suit a style other than straight-out-of-the-book. Them's the breaks. Stubs McKenzie wrote: PCs having such an advantage in most combats is precisely why I like critical fumbles... they are hilarious because they don't often get you in serious trouble, but you always know there is the chance of trouble lurking around the next d20 roll :) I like my Crit Decks too much to rule out using them. =) Necromancy is not evil, first and foremost. The only spells that are evil to cast are the ones with the [Evil] subtype. That said, you are correct. If a Good Cleric wishes to memorize an Inflict spell in a spell slot and cast it, there's nothing wrong with or Evil about that in and of itself, no more than memorizing any other attack spell. He just can't spontaneously cast them. aeglos wrote:
Bwargh, I always forget where the line is drawn <_> Yeah pretty much everywhere in the US has a law against public nudity of any sort. You tend to get a pass on it with little kids who undress themselves or something like that outside, as long as you cover them up or take them inside as quickly as possible, but for anyone of reasonable age to know better, not happening. Sometimes I wonder why I don't leave the Off-Topic Section much. Then I actually leave and I remember why. So I'm back now and I promise not to wander again... for a while at least. My memory has never been the greatest, nor has my curiosity control. TriOmegaZero wrote: My groups always ran it to require all three rolls be a 20, or no instakill. Same. I had an evil cleric who managed to decapitate a paladin in the first round with it, but never had the good luck to do it since. I've been in a few groups that used it as a player. As a DM, I've never used it - it's been brought up a couple of times, but the response has always been "Okay, but if you guys can use it then so can the bad guys." The players usually stop requesting it at that point.
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