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I also like Tome of Battle. I have a copy of the DSP version, but I have not gotten around to reading it yet.
The two work alongside each other quite well. I've been meaning to go through both and work on blending the two - giving Bo9S disciplines to PoW classes and vice versa - but it's a bit down the list on things to do.
Finished the Powder Mage Chronicles last night with the final book, The Autumn Republic. Very satisfied with the ending, but would definitely not be opposed to more things happening in this world.
Now restarting Kim Harrison's The Hollows series while I wait for the various books I've pre-ordered to come out over the summer.
Not sure why you say that, as far as I know Scint's not a huge Zelda player.
I rate a couple Zelda games - most notably Link to the Past - about on par with Ys. I had a lot of fun with the 2D Zeldas and am working my way (slowly) through Link Between Worlds right now. But they're noticeably easier than the Ys games, which do not play nice with newbies even on the easiest settings.
But yes, I agree 100% when comparing Ys to the 3D Zeldas that Ys games are far and away better.
I'd say you're both correct. Sean is right that the game is tipped heavily in the players' favor if everything is run as written. Encounters are almost never written or designed with great resources given to the enemy, and yes while the environment chapter comes up with some great things... how many APs or other prewritten encounters have you seen that make much use of them? While they dress it up with flavor text and some props more often than not, most of the prewritten game does take place in various X by Y rooms (or flat open terrain). It's just described and decorated in a way that makes that less obvious than older-edition-era modules did.
If the GM has the time, knowledge, and ability to add those things, then yes, things move back towards the less-cakewalk end of the spectrum, and in a way that is interesting rather than the running-into-a-brick-wall that is just throwing a stupidly over-APL challenge at them and watching it thrash the room with the party. But a great many GMs either lack the knowledge that such things exist in the game - I can say for myself that I haven't ever actually read the environment section of the core rulebook or 3.5's PHB or DMG for that matter either, only referencing it bits at a time whenever something called for it as needed - or don't have the time to put such an encounter together or the experience to know how to do so properly and in a way that is interesting rather than frustrating.
And since GMs who are operating under those sorts of constraints - especially the time one - tend to rely heavily on prewritten encounters and APs and modules, which don't tend to make use of those sorts of advantages in the monsters' and enemies' favor, it leads to the vicious cycle of advantage resting firmly in the PCs' court.
I like this. I'm trying to plan a similar encounter for a Blue sometime in the near future, and I have one made for a Black from a prior forum that I'll be digging up to use after that. If you have any recommendations off the top of your head, though, I'll toss them in the toybox for later perusal =)
So... all those Chaotic Neutral bandits and proteans, Lawful Neutral Judge Dredd types and overly-enthusiastic Inevitables, Chaotic Good Robin Hood types doing more harm than good that they perhaps don't realize, and True Neutral wild animals, magical beasts, constructs, elemental outsiders, and so forth are fall-worthy encounters, huh?
I'm being a bit deliberately hyperbolic but there's nothing AT ALL in the paladin falling texts that say "you fall if you fight a non-evil opponent". If the paladin has justifiable reason to battle someone that doesn't break one of the restrictions (don't do evil acts, etc.) there's no reason they should fall.
You seem to collect these things like candy =) I'll take a few.
Saints Row IV
To the Moon
Those are the ones I know off the top of my head I'd possibly like and don't already have. I might add to the list when I get home and can see my full library.
Alex Smith 908 wrote:
Yeah TrueNec is basically a more strictly-restricted Theurge.
The Occultist leans pretty heavily on Binder, too, for that matter.
Freehold DM wrote:
I know this is supposed to be a chanting series of cheers but I can't help but see it as the ending of Earthbound if someone had named their main character John instead of Ness...
Pretty much what Chuck said. Make some more direct connections between Nyrissa and the visible villains - Staggy, Hargulka, maybe even Drelev and/or Armag - and have a lot of fey around who know of her, even if it's very little direct info. Definitely want to try to give the impression that almost every intelligent opposition they've faced has been at least in part due to her meddling and puppet strings; Vordakai's really the one exception, and with a little tweaking there can be reason that she's for one reason or another behind him waking up.
Interesting! I didn't know that spell existed. I haven't done my Spell Compendium project yet.
Another kyton-related idea... What if the first kytons were created when early mortal beings looked into deep Abyss (possibly before the creation of demons) and the Abyss looked back... They went through their Event Horizont moment when their sanity was shattered and then they rebuild themselves (or more likely gathered pieces and let them coalesce) into what they are now? Now they perpetuate themselves by bringing the same dark enlightenment to mortal souls?
I can also get behind this.
captain yesterday wrote:
I could get behind that.
Everything except divine metamagic.
Like others in this thread if there's already a PF conversion by Paizo or a third party, I'll direct a player that way (for example, the Invoker by LRGG as a conversion of the 3.5 Warlock), but if there's not - or if the conversion is less a conversion and more an expansion of options, see Path of War by Dreamscarred - I'll typically allow almost any 3.5 class, possibly with a slight conversion.
My project this summer is going to be going through the 3.5 Spell Compendium and assigning each spell to Pathfinder spell lists. Possibly with some minor tweaks. (Hello Orb spells, you are going in Evocation where you belong. There's good lads.)
Feats, items, monsters, races, you name it, I probably allow it, either as-is or with a handful of minor tweaking.
In fact, the only thing that I know of that get no save or defenses whatsoever...happens to be a first-level wizard spell.
I assume you're meaning Magic Missile, being a force effect that auto-hits. It does have some defenses, however... if you're a caster or have a caster buddy. A Shield spell negates Magic Missile completely, but since it's self-cast only, you either have to be a caster or know a caster who will make you a Brooch of Shielding (which only has limited uses, at that). SR will also block MM, but again you either have to be a caster or know one who can cast Spell Resistance on you or give you SR-equipped magic items, or you have to be a race with innate SR like Drow.
Tactics pretty much sums it up nice and solidly.
Anyway I can't answer the majority of this thread's actual question because the only thing I can think of off the top of my head that I actually ban from 3.5 is divine metamagic cheese, and even in 3.5 I never had players make use of it so I've never had to worry about someone trying to sneak it in.
My games are PF + 3rd party PF + 3.5 stuff with conversions as necessary + ask me about homebrew stuff and if it's from people I know their stuff is good (Multiclass Archetypes jumps immediately to mind) I'll immediately allow it, otherwise I'll look it over and get back to you.
It's not a coincidence that Warlocks, Dragonfire Adepts and Binders didn't make it into Pathfinder...
Yes, it's not. But not for the reason you think.
They're not in Pathfinder because they aren't Open Content.
Has absolutely nothing to do with their power level - those three classes are actually very low on the power scale, really.
Sometimes I like to go around the forums, find all the people still whinging about fighters should not get nice fancy things, and kind of snicker to myself.
Then I go back to putting Bo9S and Path of War together and having them go dance on the corpses of slain beholders and enemy wizards.
Artemis Moonstar wrote:
My sympathies, my mom went through this a few years ago, for which I also blame Cosmo. The doctors were much the same with her - a great deal of "well the scans/etc. don't show anything wrong" and "your symptoms just aren't matching up with that so it has to be something else" before one doctor finally said "Okay this is clearly serious and despite the scans not showing anything we need to take action soon".
Freehold DM wrote:
Aaaaaand the list of reasons to never visit New York grows yet again....
Tordek Rumnaheim wrote:
If you like horror and reading between the lines for the story - just playing straight through you'll miss most of it, from the reviews I've seen; Tacticslion's link to Game Theory a page back or so will fill you in if you missed some of it - you'll probably enjoy it. The game's plot and background are somewhat deliberately obtuse and open to interpretation, though the sequels have narrowed a few things down.
If you're like me and have an overactive imagination that latches onto scary things, you might be kissing your sleeping hours goodbye for a while. =) But some people enjoy that too, I've been told.
This is really kind of the crux of the whole thing.
Things PCs do in PF/D&D/other fantasy setting games and stories are ludicrous in juxtaposition with real life because the constant looming threat of large-scale harm is not - usually - hanging over the heads of real-world players from hour to hour like it is in a fantasy setting.
If those things DID exist in the real world, carrying around all that stuff and taking all those actions would be more justified, if adjusted slightly for other changes the additions/subtractions would have made to history - whether we'd still be stuck in feudal-esque pseudo-medieval reality due to needing little to know technological advancement in the face of magic or having magitek be a thing and that completely changing the course of modernization, in contrast to things being more modern but still fantastical in the vein of something like Shadowrun.