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Gunslinger

Orthos's page

RPG Superstar 2013 Marathon Voter, 2014 Marathon Voter. Pathfinder Society Member. 14,992 posts (20,392 including aliases). 6 reviews. 4 lists. 1 wishlist. 105 aliases.


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Shadow Lodge

BlackOuroboros wrote:
it depends on the maturity level of the player.

Quoted for emphasis and truth.

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I don't consider "having the advantage in one situation but not in another" to be "imbalanced", myself. I consider that the nature of the system, and working as intended.

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I'll try and make a point of doing some reviewing tonight =) Finally not having to overtime for the first time in a week and a half.

Shadow Lodge

The Psion version does have a cap, though it's a non-traditional one - you can't spend more Power Points than your level in one manifestation. So if you're level 10, and the basic Fireball-type spell does 5d6 normally and costs 5 PP to cast, you can only spend 5 more PP to augment it, which I believe gets you an extra 1d6 per point spent.

Sure, it ekes out a bit better when you get above 10th and can augment it to hit that 11d6 the arcane caster can't hit without metamagic, but at that point the arcane caster's going to be using a higher-level spell that does more damage anyway, and to get a spell that mirrors that you'll have to spend a relatively-equivalent PP investment.

Is it a perfect 1-for-1 balance? No, but then again, what is? But I'd certainly say it's balanced in the question of "is this broken?". Provided of course the GM and the player know what they're doing and follow the rules.

Shadow Lodge

I'll have a look into it =) Thanks!

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I would presume it's because spells scale on their own, without having to be augmented, at higher levels.

Regardless, what's "easier" is a matter of opinion. What's easier for you may not be easier for Auren, and vice versa.

As for my 2cp, I agree with Rynjin and Andrew.

Shadow Lodge

Nagas have Babas? Who woulda known?

Shadow Lodge

1 person marked this as a favorite.

Normal work hours today! Huzzah!

Would still rather be sleeping, sure, but at least I'm getting my normal amount, rather than having to go through more early-to-bed,-early-to-rise nonsense.

Shadow Lodge

Shadowborn wrote:
3. Stop being so pedantic.

Don't get your hopes up ;)

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Apparently it has been far too long since I played a Mario game. I picked up Super Mario Bros X to tinker with and flailed so badly at the included demo it wasn't even funny.

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I personally don't care for it and typically do not go to see R-rated movies.

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I'm currently both allowing one and playing one.

In my Kingmaker campaign, one of the players is a CE Warmage and the kingdom's Magister. He started out pretty two-dimensional, admittedly - all about burning and killing - but he's smoothed out and fleshed out significantly as the campaign has unfolded, and has become one of the star characters.

However, the alignments in that party are all over the place - they have also an LG Oracle, an LN Samurai, a TN Cavalier, and a CN Fistfull of Denarii Hunter. So there's no shortage of alternate perspectives for just about anything all around.

As a player, I'm playing an LE Zen Archer in Age of Worms. The rest of our party includes a CN Thug Rogue, a LN Druid, and - you guessed it - a Paladin. She and my monk have had many a discussion on differences of morals and opinion on many things. She hasn't smited me yet, but I'm also currently too low-level to detect evil on (only 3rd, might get 4th next session or two). Also we and the druid get along far better with each other than any of us does with the Rogue - our party is very much Lawful-leaning outside of him, so there's that involved as well. (And a bit of guy vs girls, since all the Lawful characters are female and the Rogue's the only guy in the party. ;) )

This isn't the first time we've had a Paladin and an evil character in the same party, either. Our group seems to be able to handle it pretty well.

Shadow Lodge

Agreed in that it's awesome. The sacred/profane issue was pretty straightforward to me, but there's a lot of things in the game already that pretty much already operate that way.

Ssalarn wrote:
My real concern is getting playtesters to not refer to it as "going super saiyan".

Don't get your hopes up =)

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2 people marked this as a favorite.
Kairos Dawnfury wrote:
Mark Seifter wrote:
Kairos Dawnfury wrote:
Is there a new one which you are particularly excited about?
I have positive feelings about all the new factions, and I like the direction they're going, but I'm not extra-special-excited about any one of the factions themselves yet, per se. Regarding factions, I'm more excited about the cool possibilities involving <redacted>.
I won't be surprised if you guys start putting out source books with big black streaks over parts of the text!

Paizo Publishing presents: Ultimate ████████.

Shadow Lodge

I have not! Haven't even heard of it, actually. What system is it for?

Shadow Lodge

daemonprince wrote:
Orthos wrote:
Cerberus Seven wrote:
Anything else would just be cheap. Deadpool should be severing limbs and heads in a bloody mess, daydreaming about mostly if not wholy naked women, cursing up a storm, and generally doing things that aren't appropriate for kids to watch.
If this is what the comics are like, it sounds like the few bits I've seen of them posted around the internet, which are admittedly hilarious, have all been the (apparently rare) PG-rated segments. I was thinking his whole comic was more like that, but apparently not. Again, unfortunate.
The older run done by Joe Kelly is much more in this vein. Newer writers seem to amp up the violence and crude humor after that, especially in the MAX line. Which is sad because it takes him from a character and turns him into a caricature IMO...

I'll make a point of checking that out then =) Thanks!

Shadow Lodge

The majority of material components are less-than-1-gp items that you get when you purchase a Spell Component Pouch. They're not exactly heavy bookkeeping.

Shadow Lodge

Cerberus Seven wrote:
Anything else would just be cheap. Deadpool should be severing limbs and heads in a bloody mess, daydreaming about mostly if not wholy naked women, cursing up a storm, and generally doing things that aren't appropriate for kids to watch.

If this is what the comics are like, it sounds like the few bits I've seen of them posted around the internet, which are admittedly hilarious, have all been the (apparently rare) PG-rated segments. I was thinking his whole comic was more like that, but apparently not. Again, unfortunate.

Shadow Lodge

GreyWolfLord wrote:
Snorri Nosebiter wrote:
it's deadpool?
Exactly.

Doesn't really answer my question, admittedly.

Quote:
It's exactly the type of movie that should probably need an R/PG-18 rating.

Unfortunate. Oh well.

Shadow Lodge

Any particular reason they are going for that rating?

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Awesome, dotting for later viewing.

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Heh, fair enough

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Ssalarn wrote:
OmNomNid wrote:
Adam B. 135 wrote:
Well, at least nobody can make the joke that the Pharoah uses weaboo fighting magic when it obviously uses superior Egyptian fighting magic.
I wonder if we'll see Imohtep's Sand/Nile Face Wave as a maneuver.
If you do it'll be a fairly high level one. And it'll be probably be one of the very few maneuvers you'll ever see that affects a 100 foot radius transforming the affected area so that every square is treated as difficult terrain, dealing 5d8 damage to all enemies in the area of effect, and causing those who fail their saves to risk suffocation and those who succeed to still be entangled.

Martials with crowd control. Man I love this even more. The game needs more stuff like this. =)

Shadow Lodge

2 people marked this as a favorite.
JoeJ wrote:

It look like Paizo has it in their store too.

Linkified!

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Quote:
Depending on the choices of the characters they were approached by a likeness of either Queen summer or Lady Winter. Two of them should have been approached by a neutral entity, but I couldn't think of anyone.

The neutral (or perhaps more accurately, unaligned) entity I usually go with is the Lord of the Wyld Hunt. For possible future reference =)

All looks and sounds well-done. Best of luck!

Shadow Lodge

Drejk wrote:
Orthos wrote:
Hah! I did have an evoker sorc once who would gleefully fireball into the middle of the group thanks to most of her teammates having Evasion or at the very least a decent reflex save. So I know that route =)
My evasion-possessing character had explicitly requested party fireball-hurling sorcerer to blast groups of enemies while being in the middle of them.

Yep! Those were the days =)

The Warmage in my Kingmaker party does the same, but he has a class ability that gets him Shape Spell for free, so the group really doesn't have to fear friendly fire, Evasion or not ;)

Shadow Lodge

1 person marked this as a favorite.
DM_aka_Dudemeister wrote:

Been playing Kingmaker since 2009/2010?

We're only just in book 5 now.

Been playing Legacy of Fire since late 2010.

We just completed book 5.

Our group likes heavy RP and a more sedate pace I guess :)

About the same pace here. Started Kingmaker in the summer of 2012 and we're halfway through Book 4, we expect to finish it sometime in 2015.

If we finish it, it'll be not only the first AP I've ever completed, but the first campaign I ever completed. I've run two homebrew campaigns that died in the early teens before reaching story completion, due to various out-of-game circumstances.

In addition, I ran Savage Tide back in 2008-9, but we only made it up through The Lightless Depths before the game collapsed. Once we finish KM we'll be restarting it, with a little Serpent's Skull mixed in.

After that - estimating circa 2018 or so, provided the group's still together then ;) - will be the long-awaited Crimson Throne, revised to be set far in the future in the players' Kingmaker kingdom.

That's just the stuff I've run - as a player I've been in Council of Thieves, Rise of the Runelords, and two attempts at Age of Worms; all have been cancelled or paused for some reason except the second AoW attempt, which is currently running and just finished Chapter 1.

Shadow Lodge

Hah! I did have an evoker sorc once who would gleefully fireball into the middle of the group thanks to most of her teammates having Evasion or at the very least a decent reflex save. So I know that route =)

Shadow Lodge

The trick with Codex Alera would be figuring out the magic system, I think. Everybody seems to have a martial-ish class (Fighter, Rogue, Cavalier, Barbarian, Ranger, maybe a Bard or two) coupled with a little bit of very limited gestalt spellcasting.

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Up early but at least not stupid early.

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Blackbot wrote:
Method 2: I keep on hitting the paladin. He can take it. ;)

This is our Age of Worms game in a nutshell. =)

Shadow Lodge

1 person marked this as a favorite.
Justin Franklin wrote:
Orthos wrote:
WTF? What requires that much paper?
A job application.

Let me rephrase. What about that job requires that much stuff get filled out? I think the longest applications I've ever had to fill out were four pages long, and only because those devoted a whole page to prior jobs and a whole second page to current and prior residences.

Shadow Lodge

WTF? What requires that much paper?

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1 person marked this as a favorite.

I want this class so bad.

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Legion Janus wrote:
Orthos wrote:

Up at Stupid O'clock again.

Did not sleep so well.

12 hours of work ahead.

Kill me now.

Here's hoping we don't have to do this tomorrow as predicted, by some miracle.

I need to tell your job that you need a more reasonable work schedule! I hope you don't have to do it tomorrow!

Here's hoping. The shelves are looking significantly better. I might be able to slide by getting in a little earlier than my normal time but not as crazy-early as I have been.

Shadow Lodge

Waaaaaaaaaaaaaant!

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Ivan Rûski wrote:
Ravenloft, or at least Ravenloft inspired. Maybe Castlevania.

Add this to my list as well, wanted to do an actual Castlevania game for quite some time. And also a megadungeon similar to something like La-Mulana.

Quote:
A campaign based around the Spawn of Tiamat from 3.5's Monster Manual IV. I know a lot of people hated them, but I thought they were some of the coolest monsters I had ever seen.

+1 to both of those. I still make use of those critters from time to time. Never saw what people hated about them.

Shadow Lodge

I admit, I'm pretty softball when it comes to PC deaths in the low levels. I only rarely have killed off lower-level characters. However, once the PCs have reliable access to resurrection magic, I tend to be a bit rougher with enemy tactics.

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All of my want!

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The NPC wrote:
Robyn Goodfellow wrote:
The NPC wrote:

If the players want a reason for the transparency you can explain it as a fundamental law of the universe "Energy is energy whether it is generated by psionics or sorcery."

Bonus points if you can guess where i'm cribbing that from :)

That's my line!
Its not who did it first, its who did it best. ;)

I wouldn't be surprised if someone said it before Owen Burnett, but I haven't heard that particular line anywhere else.

Shadow Lodge

1 person marked this as a favorite.

Whereas my setting is the exact opposite, I usually run most ex-mortal outsiders (as opposed to outsiders who spontaneously formed from their plane of origin) as remembering all or nearly all of their prior lives. The exception is outsiders that are formed not from a single soul but from a conglomeration (such as certain kinds of Demons), in which case they'll have scattered, partial memories of their prior lives; this is of course an intentional madness implanted by the innate malevolence of the Abyss itself.

The mystery in my setting is that mortals don't know much of anything about the afterlife, the realms of the gods, or the process of existence after death, and those ex-mortal outsiders are banned from speaking on the subject to mortals by an ancient accord between the five overdeities of the setting. So if you can find a name and manage to summon a (insert outsider of choice here) who was once a mortal creature dwelling in (insert ancient location here), you can get them to tell you anything they feel like telling you about the place, time, and events through which they lived as a mortal, but try to pry into their current whereabouts and you'll get little more than "I dwell in the realm of (insert deity they serve here), nothing more may I share with mortal ears." The evil ones may be prone to lying about it, but even their deceits are required to be vague and unspecific.

Shadow Lodge

We got a live one

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Dark Sun
Final Fantasy VI
Planescape

That said, I run a homebrew setting, so 99% of what I want out of these I just import into somewhere in my setting and set a campaign there. Running a mostly-planar game is the only one that I have yet to manage.

Shadow Lodge

thejeff wrote:
Taperat wrote:
You keep talking about 'rules bloat', but what about that is so off-putting to you? Why specifically is it more advantageous in your opinion to have less options? And as far as OP combos are concerned, what is your definition of OP? Outside of the Summoner, all of the additional rules Paizo has released feel solidly balanced (at least to me). In fact, it has kind of been disappointing to me overall that Paizo hasn't released MORE unique base classes and useful prestige classes, but I understand it's in the interest of maintaining balance and staving off power creep. And the fact that Paizo devs prefer archetypes to prestige classes.
Personally I think the bloat and power creep in PF isn't really in classes, but in feats and spells and even equipment. An example would be all the ways for a sorcerer to get more spells (favored class bonuses, pages of spell knowledge, Paragon Surge (even the nerfed version)).

And even these are not really all that bad. Some of the spells are a bit out there, though I personally haven't had any problems with them. I'm not sure what feats or equipment seem broken, but I admit my tolerance threshold for such things is much higher than some - for example, I never understood what the big fuss about 3.5's Shock Trooper feat was, but apparently it caused a lot of serious freakouts at some people's tables.

I kind of agree on the Sorcerer bit, though being as big a fan of spont casters as I am I really like the favored class bonus for extra spells (other than my usual gripe of "yay more nice things for humans, just what this game needs", neatly solved for my group by opening up favored class bonuses regardless of race); since I always houseruled to let pearls of power be used by spont casters anyway, the addition of the pages of spell knowledge didn't change my game at all.

Shadow Lodge

Up at Stupid O'clock again.

Did not sleep so well.

12 hours of work ahead.

Kill me now.

Here's hoping we don't have to do this tomorrow as predicted, by some miracle.

Shadow Lodge

gran rey de los mono wrote:
Gark the Goblin wrote:
Orthos wrote:

Funny thing is, that was actually the subject of the Mythbusters episode that was on while I was cooking dinner.

Apparently it's far more damaging to the body to drop onto a mattress floating in the water than to just drop into the water directly. The latter, from a 50-foot fall, ended with a broken pelvis and paralysis from broken lower spine; the former, from the same distance, shattered the pelvis, busted up the arms and legs, and broke the spine in multiple places.

Whoa, who'd they get to test THAT?
They put an ad on Craigslist.

*SNERK*

In seriousness they replaced their normal test dummy with an anatomically-accurate one used by student surgeons.

Shadow Lodge

Aww man, I love the Class Templates idea. Looks and sounds like Super Genius/Rogue Genius's Archetype Packages idea, which was IMO equally awesome. Will be giving all these a lookover over the coming week.

BTW: The Mithral Current doc requires permission to access.

Shadow Lodge

Not that close =P

Shadow Lodge

1 person marked this as a favorite.
DM_aka_Dudemeister wrote:
Also remove "fights to the death" from all but the most fanatical opponents.

And mindless, things like undead/constructs/mindless vermin/etc. commanded to patrol/defend an area against all comers, it makes sense for them to never back off. Intelligent creatures of all kinds, even if their INT is only 2, still have the "flight" part of their instincts intact, one would think.

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