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Gunslinger

Orthos's page

RPG Superstar 2013 Marathon Voter, 2014 Marathon Voter. Pathfinder Society Member. 14,905 posts (20,246 including aliases). 6 reviews. 4 lists. 1 wishlist. 105 aliases.


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"Sports Song" got me laughing pretty good. Lots of flashbacks to high school band.

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1 person marked this as a favorite.

Xenoblade music

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ebon_fyre wrote:
Orthos wrote:
Hello, it is four minutes before Stupid O'clock in the morning. Only two more days of this left, unless they make us come in equally early on Saturday. Hoping not.
Here's to a relatively non-stupid weekend?

That's the hope.

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Couple of pages ago you said you were playing Bravely Default. How is/was it? I just got it myself but haven't had a chance to play. I enjoyed the demo though.

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YuenglingDragon wrote:
Orthos wrote:
"Hello friend. Target acquired. Sentry mode activated. Is anyone there? Hello? Could you come over here? I don't blame you. No hard feelings."
I think it's nice that you think a gun would be so polite. Very optimistic.

It's more that was what the description reminded me of =)

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2 people marked this as a favorite.
YuenglingDragon wrote:
Lindley Court wrote:
1)A way to have your gun crawl about on little robo-legs! Why would I want it permanently affixed to me when it can just siton my shoulder and follow me around?
Moderate self awareness might just be an add on I need to make.

"Hello friend. Target acquired. Sentry mode activated. Is anyone there? Hello? Could you come over here? I don't blame you. No hard feelings."

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Sub-Creator wrote:
2) Synthesis of the Story: (6/10) Do to its sandbox nature, there's a lot of room for interpretation here, but there is a story that runs throughout, and it can be seen if carefully brought to the attention of the players. The problem is if you don't plan for it the metaplot, your players will miss it. Someone above wrote that it's easier to take Book 6 out than it is to try and fit it into the story of Books 1-5 . . . that's true. However, I'll say openly that Book 6 of this AP is quite possibly my favorite Book 6 in any AP to date, so ripping it from the AP was never an option for me. Instead, I figured out a way to integrate the fey into a key role for the AP rather than having them play around the periphery as written.

I have to second this. Sound of a Thousand Screams was what got me to run Kingmaker. Without it I doubt I would have given the AP a second glance. So I just made sure to crank the fey involvement up to 11 in the earlier chapters so Book 6 didn't come in like a fly ball into left field.

It also stands as an emphatic example of why it's a really good idea to have all six chapters of an AP in hand before you start. I don't know what I would have done with the plot had I not known what to expect from the ending and how to prepare the players for it.

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Alton Brown

Apparently some guy on Food Network. Can't say I understand why a TV chef gets so much ire.

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Hello, it is four minutes before Stupid O'clock in the morning. Only two more days of this left, unless they make us come in equally early on Saturday. Hoping not.

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BluePigeon wrote:
Orthos, my STEAM name is bluepigeon0971. Sorry it took so long to reply. Job is busy and 110 degrees this week.

That's unfortunately not showing up on the people search on Steam. Try adding me as a friend first? ID is axioanarchist. Then I should be able to add you back.

And note to anyone else interested, the FAWTL Steam Group is active and accepting pretty much anybody here who wants in =) Just post or PM me your Steam name or add me as a friend and I'll add you in.

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I recall seeing one thing where Elves and Dwarves were actually the female and male respectively of one species, in the vein of Lashunta, and the only time the two "races" weren't at war was during the mating season where they competed more internally - Elves vs Elves and Dwarves vs Dwarves - for mating opportunities. Once the offspring had been born, weaned, and divvied up by gender, the two groups resumed fighting one another again.

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Some of those are pretty nice.

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You're a page late on that explanation David.

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Welcome back =)
Ditto to you Sharoth

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1 person marked this as a favorite.

Sounds just like intolerance then, that's what I have. LactAid or an off-brand knockoff taken just before you eat it severely reduces or even removes the reaction. =)

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BluePigeon wrote:
Orthos, my STEAM name is bluepigeon0971. Sorry it took so long to reply. Job is busy and 110 degrees this week.

No worries. Will try to add you tonight. Got a long workday between me and getting on my computer.

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The Stolen Lands are right along the border of Numeria, so it's quite logical that some guns could have meandered their way south and east.

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4 people marked this as a favorite.

It is however an unfortunate but necessary truth that for every person who wants pretty much anything changed one way, there's at least one person who wants to change it in the same amount but the complete opposite direction, at least one person who wants to maintain the status quo ("It's okay how it is, don't change it!"), and at least one person who wants to scrap the entire thing and do something completely different.

It is, unfortunately, impossible to please everyone, and thus only natural that Paizo strives - and perhaps struggles - to find the middle ground that appeals to most, and leaves it up to individuals and groups to adjust from there to the format that suits their play style more. In the end, it may be up to those who don't fit into that middle ground and enjoy or desire more extreme imbalances between pure combat and pure roleplay to accept that they're too far outside the mean.

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At low levels a firearms-using character will be slightly more accurate, but unless they're an actual Gunslinger, it'll level off the higher level they get, especially outside the relatively short touch-attack range; if your players are getting close enough to use those touch attacks at higher levels, they'll be close enough for melee enemies to still be a threat. Otherwise, they're no more dangerous or game-breaking than archers.

Gunslingers shake things up a bit, by being able to make those touch attacks at longer ranges and having a few other tricks up their sleeves, but not in a way that should be game-breaking.

The main difference will be things that have a massive disparity between normal AC and touch, such as dragons. And you can mitigate that with their spells - focus less on AC and more on DR, on miss chance, and all the other myriad tricks casters use to avoid getting killed. I heavily, heavily recommend redoing the spell list of every major caster enemy the party faces (off the top of my head: Vordakai, Imeckus Stroon, Zorek in Armag's tomb, lots of the Pitax enemies, Ilthuliak, The Wriggling Man, and Nyrissa herself) to both suit them better and, especially as you near the endgame, to tailor their spells to have the best methods of dealing with your party.

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1 person marked this as a favorite.

Yaaaaay! More HOF goodness =D

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Are we just talking lactose intolerance (which can be managed with pretty cheap medicine) or full on allergy?

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Significantly more blergh today than yesterday. Also going to be a longer day due to church services tonight, in addition to the 12-hour workday won't be home until almost 9 PM. I expect to be a special brand of wreck this evening.

Thank goodness for caffeine. Yes I'm cheating this week. Don't care.

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Count me in as Forbidden as well.

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And that's not even getting started on the fey craziness =D

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Poor Troodos. =)

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1 person marked this as a favorite.

sup d00d

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Kajehase wrote:
Aberzombie wrote:
I love all God's children.

I'm not sure how to take this...

*dons helmet*

In the good grace it was probably intended and don't question it or rile up the argumentative types? =)

srsly if there's any thread to just assume the best of a comment this is probably it

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There's a Kobold tribe in the first book that you can possibly make an alliance with, so I'd recommend either setting them up as rivals to the invading Kobold tribe, or going with a different race.

A good suggestion would be Boggards - a Boggard refugee can be found in Book 1, and his tribe shows back up in Book 4, so you could have them or some other tribe hopping over from the neighboring swampland to the west and doing mini-invasions.

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1 person marked this as a favorite.

Good to hear from you =)

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You do realize that this is a long-lived, relatively well-known joke alias posting, right? Or was the name not enough to give it away? ;)

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Currently running Kingmaker, so will gladly contribute to this thread.

1. I'd say around 7. While maps - for the most part, good maps - are included for most heavily plot-relevant locations, a great deal of the "random encounters" and "interesting resources" areas on the hex maps are not given more than a small paragraph of description, even if there is a combat encounter included. A GM would be heavily advised to have a set of generic maps on-hand for such encounters. However, if an area gets more than a page of description, it always includes a map, and as said usually a good one.

2. Very poorly - I give Kingmaker a 2. The main plot thread is very easily lost between books 2 and 5, only to resurface with a vengeance in Book 6. There are passing mentions to the main villain in all six books, but only in information that is purely in the GM's hands, with no way to make its way to the players - no major revelations or plot bread crumbs until a massive exposition from an otherwise-minor NPC in Book 5. GMs will need to put some significant effort into finding a way for that information to trickle its way down to the PCs or deal with the surprise curve ball of the plot going from mostly inter-colony/international politics in Books 2, 3 ,4, and 5 to the Through the Looking Glass bizarreness of Book 6.

3. This is where Kingmaker shines - I give this section a 10. There are tons of NPCs, almost all of which are given significant details to their backstories, and the players are given multiple options for how to deal with most of them. A bitter enemy and rival in one campaign might be cut down in a single attack in another or become a trusted and worthy ally in a third. Every playthrough of the campaign has the potential to be completely different - if I could say any AP had replayability value, I would say it was Kingmaker.

4. 8. The first book is full of random encounters that will, on an unlucky roll, end in a TPK for groups who don't understand the concept of Tactical Retreat. Unless the GM is just plain merciless, however, everything seems survivable, and while there are a few notably brutal encounters (the Owlbear in Book 1, for example) it is still quite doable for a group of players who play tactically and intelligently.

5. I would give this a 10, because I and my group are having a blast with the game we're in, but I've also homebrewed the living daylights out of it, and some of the best parts (according to my players) have been the stuff I or other GMs have added. From the as-written campaign, I'll give it a 6 - could be better, but far from terrible.

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1 person marked this as a favorite.
Joe M. wrote:
I like having a CRB that's a strong baseline that doesn't need additional products.

Unfortunately we don't have that, and barring Pathfinder Unchained, there doesn't seem any interest in redoing it. So we're stuck with the Core including Wizard, Cleric, and Druid... and Monk, Rogue, and Fighter. And the stuff in between.

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Captain Kid Rime wrote:
Josh Frost

Mike McArtor

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Freehold DM wrote:
I usually do midnight to 7 or so.

Yep, that's my normal schedule nowadays. Not my preferred but it's what I can live with.

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Oh it's quite regimented and everything is clocked and recorded. Lawful indeed.

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3 people marked this as a favorite.

You remember back when there was only the original set of Dungeon Magazine avatars, and the old avatar system without sorting functions.

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Dr. Obscure wrote:

Thanks, Orthos! And thanks again for your recent contribution.

More on the way as soon as I get out of Overtime Hell =)

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Welcome back Doc!

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Found the morning person =)

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Cpt_kirstov wrote:
When you hear GGG you know who I'm talking about

Oh man whatever happened to that guy?

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^^^^ ALL OF THIS ^^^^

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lynora wrote:
Orthos wrote:
Drejk wrote:
Orthos wrote:

Nah, you're fine =) I know my sleeping patterns are unusual, so I'm kind of used to having to explain the situation a little. No offense taken.

My normal up-time is 7. This week however it's 5 - 6 is when I have to be at the office >_<

What is unusual about your sleep patterns?!
Apparently being unable to fall asleep until midnight or later is considered strange by the majority of the population. Who'd'a thunk?
See, I think they're weird for going to bed so early. But then I'm another night owl and have learned to function on very little sleep when I am forced to get up before the hideous light of the day star crosses the horizon. And I see nothing natural about this whole diurnal business...especially when it starts about the time I want to be going to bed. :)

That was how I was before I had to be up for 8 AM jobs. Back when I either wasn't working or was working second-shift, I'd crash around 2-4 AM and sleep til 10 or 11. That seems to be my natural sleep cycle; pushing it back to midnight is about the earliest I seem to be able to manage.

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Drejk wrote:
Orthos wrote:

Nah, you're fine =) I know my sleeping patterns are unusual, so I'm kind of used to having to explain the situation a little. No offense taken.

My normal up-time is 7. This week however it's 5 - 6 is when I have to be at the office >_<

What is unusual about your sleep patterns?!

Apparently being unable to fall asleep until midnight or later is considered strange by the majority of the population. Who'd'a thunk?

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Drejk wrote:
Orthos wrote:

In other news, I finally - after three weeks of waiting, and calling them up yesterday to gripe - received my consumer report from the credit company. Not that I'll be able to do anything about it until late tonight.

In better news, I also have put in for some "unclaimed funds" the county claims they have in my name. Not sure how long that'll take to get processed, but it's apparently my mutual funds from when I was little that were supposed to get used for college; it's about $2200 that'll likely now go to paying off this standing debt and a few months of rent once I can move out.

Mutual funds? Where? Why? Who is giving away money?!

My parents set it up when I was a kid, and money's been going into it and building interest since. Apparently it ticked over sometime in my twenties and has been trying to get to me ever since.

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Freehold DM wrote:
Orthos wrote:
Fire drill to be happening somewhere in the next two hours. Wish they could be more specific than that.
I know around my way they are legally required to inform staff that a fire drill will be occurring and to state very clearly that it is indeed a drill, primarily because of the nature of the population here.

Yeah, they informed us in advance that it would be happening, just not the specific time.

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4 people marked this as a favorite.

Oh jeez. This is gonna take forever.

First off, thanks to those who mentioned me =) Glad I've got some admirers out there. I'll get back to posting up my homebrew stuff when I'm not in Overtime Hell!

Here goes nothing. My shoutout list, in the order I find them:

Spoiler:
EVERYBODY IN FAWTL. There's just too dang many of us to list individually. SO as a result there may be some doubling, if you're a FAWTLfolk and still get listed below. Enjoy it.
Paizonians, obviously. Again, listed as a group.
TOZ
Kryzbyn
Tacticslion
Mikaze
Kirth
Jim Groves
Shadowborn
Turin the Mad
Killer-GM
psionichamster
DM Dudemeister
OceanShieldWolf
Karui Kage
Tels
Sslarn
Yuengling Dragon
Wraithstrike
Odraude
Lamontius (FOR THE LULZ)
Set
Ivan Ruski
Jemstone
DeadManWalking
N'wah
Slaunyeh
Jiggy
Kain Darkwind
Rynjin
Oladon
Magnuskn
Kobold Cleaver
Blahpers
Haladir
Aaron Bitman
Neongelion
Zergtitan
Gorbacz
Tiny Coffee Golem
The NPC
Conman the Bardbarian
Justin Franklin
Sissyl
Dungeonmaster Cal
Doug's Workshop
Detect Magic
Ross Byers
Rysky
Eben the Quiet
Threeshades
Cheapy
Alexander Augunas
Feytharn
Adam B. 135
Ryan Costello
Thunderspirit
Kudaku
Scott UAT
Sebastian
Scythia
Laithoron
Kydeem de Morcaine
Limeylongears
Doodlebug
Zark

And Many, Many, Many more. All that's just from going back 10 pages in the 450 worth of favorites I have.

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Drejk wrote:
Legion Janus wrote:
Alas, they found no evidence of usage. So, it might be virgin brain; completely unspoilt by that pesky activity that makes other brains useless for acting as spares.
I have no proof of having brain but I do have a proof of brain activity (or at least activity of something living in my skull)...

Intellect devourer?

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So glad I got that game during the sale. Keep hearing more and more good things about it.

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Anybody else heard of/looked into this? It's pretty funny and kind of awesome thus far =) Also happens to be done by Stjepan Šejić AKA Nebezial, one of my favorite artists on DeviantArt.

Previews of current and future chapters, side character art, and other such things on his DevArt here.

Digital version of the first issue can be purchased here.

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2 people marked this as a favorite.
Blackvial wrote:
Tels wrote:
Blackvial wrote:
David Neilson wrote:
I was actually more curious that they used "The Bull" since it is obviously a male gendered animal for a female iconic. Unlike if they had called say "The Avalanche", "The Dragon" or "The Destroyer"
maybe because she fights like a bull in a china shop?
Very gracefully? Mythbusters
hahaha

Minotaur in a china shop on the other hand....

"OH MAH GOODSH AND SHERVISHES!!"

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