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Meyanda

Orthos's page

RPG Superstar 2013 Marathon Voter, 2014 Marathon Voter. Pathfinder Society Member. 17,670 posts (23,898 including aliases). 13 reviews. 4 lists. 1 wishlist. 121 aliases.


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Shadow Lodge

2 people marked this as a favorite.

Invite sent Tacs. Axioanarchist is me.

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wraithstrike wrote:
I also like Tome of Battle. I have a copy of the DSP version, but I have not gotten around to reading it yet.

The two work alongside each other quite well. I've been meaning to go through both and work on blending the two - giving Bo9S disciplines to PoW classes and vice versa - but it's a bit down the list on things to do.

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Finished the Powder Mage Chronicles last night with the final book, The Autumn Republic. Very satisfied with the ending, but would definitely not be opposed to more things happening in this world.

Now restarting Kim Harrison's The Hollows series while I wait for the various books I've pre-ordered to come out over the summer.

Shadow Lodge

3 people marked this as a favorite.
Tacticslion wrote:

Is it weird that I want to see a picture of all of you, now?

It's probably weird.

(Also: unless you're okay with your personal image on the internet, don't link a picture or anything - this is the internet, not a truly "private" place, after all, as the spammers have shown...)

Anyway, if you do ever see me, just know that I look nothing like my avatar.

That's okay, though, because I'm pretty sure all of you do. Especially Ccaptain Yyesterday.

sup

Shadow Lodge

1 person marked this as a favorite.

All doctor's scales are about 10-20 pounds off in the upward direction.

The one at mine put me at 250 the last time I went. I've never weighed more than 230, and more often hover around the 210-220 range.

Shadow Lodge

2 people marked this as a favorite.

That's very generous, thank you =)

Shadow Lodge

2 people marked this as a favorite.

Yep. I'd forgotten what it was but by the time I got home, looked it up, and went OH IT'S THIS THING I WAS LOOKING AT LIKE A YEAR AGO, Tac had already claimed it =) I'll have to snag it next time it comes available, or buy it myself if the opportunity arises.

Shadow Lodge

1 person marked this as a favorite.

In other news, reinstalling Psychonauts.

Shadow Lodge

1 person marked this as a favorite.

Not sure why you say that, as far as I know Scint's not a huge Zelda player.

I rate a couple Zelda games - most notably Link to the Past - about on par with Ys. I had a lot of fun with the 2D Zeldas and am working my way (slowly) through Link Between Worlds right now. But they're noticeably easier than the Ys games, which do not play nice with newbies even on the easiest settings.

But yes, I agree 100% when comparing Ys to the 3D Zeldas that Ys games are far and away better.

Shadow Lodge

2 people marked this as a favorite.

Ys games are kind of like Zelda but a little harder. Highly recommended.

Shadow Lodge

1 person marked this as a favorite.
Ashiel wrote:
Mathius wrote:
That is just epic. Even if the PCs can find a way to burrow, fly, swim, resist cold, and see through fog they will have used a huge number of resources just to deal with the terrain.

Sean K. Reynolds once said that the game is stacked in the PCs favor and is super dooper easy and stuff (obvious paraphrasing is obvious I hope). I asked him what game he was talking about exactly... >_>

This game is brutal. If you're fighting in anything but nondescript rooms of x by y size, this game gets crazy interesting really, really fast. The environment chapter is full of all kinds of crazy-amazing little things that spice up...everything. :O

Heck, even just taking standard bestiary creatures and mixing them up in unique and interesting ways can be incredibly challenging. Especially if you consider things like ecologies and/or why creatures are where they are and act like they're living creatures who want to go on living.

I'd say you're both correct. Sean is right that the game is tipped heavily in the players' favor if everything is run as written. Encounters are almost never written or designed with great resources given to the enemy, and yes while the environment chapter comes up with some great things... how many APs or other prewritten encounters have you seen that make much use of them? While they dress it up with flavor text and some props more often than not, most of the prewritten game does take place in various X by Y rooms (or flat open terrain). It's just described and decorated in a way that makes that less obvious than older-edition-era modules did.

If the GM has the time, knowledge, and ability to add those things, then yes, things move back towards the less-cakewalk end of the spectrum, and in a way that is interesting rather than the running-into-a-brick-wall that is just throwing a stupidly over-APL challenge at them and watching it thrash the room with the party. But a great many GMs either lack the knowledge that such things exist in the game - I can say for myself that I haven't ever actually read the environment section of the core rulebook or 3.5's PHB or DMG for that matter either, only referencing it bits at a time whenever something called for it as needed - or don't have the time to put such an encounter together or the experience to know how to do so properly and in a way that is interesting rather than frustrating.

And since GMs who are operating under those sorts of constraints - especially the time one - tend to rely heavily on prewritten encounters and APs and modules, which don't tend to make use of those sorts of advantages in the monsters' and enemies' favor, it leads to the vicious cycle of advantage resting firmly in the PCs' court.

Shadow Lodge

1 person marked this as a favorite.
Treppa wrote:
The Doomkitten wrote:

Karen Gillian and Arthur Davrill are here for the Denver ComiCon.

*Sinks in.*

KAREN GILLIAN AND ARTHUR DAVRILL ARE HERE FOR THE DENVER COMICON!!!

*Explodes in fangirly rainbows*

Who?

Amy and Rory from Doctor Who.

Shadow Lodge

1 person marked this as a favorite.

Wrong thread, Tacs >_>

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Ashiel wrote:

Mathius was asking about the adventure I was writing with the White Dragon, and I thought you guys might be interested in one of the responses. This is why I said in that other thread why fighting a white dragon in their own lair is one of the most harrowing experiences and waaaaaaay more interesting than fighting that putz Cthulu. :P

Ashiel wrote:

You'll probably like the final battle with Seliex then. Enemies that the party skips are actually expected to join in during different phases of the fight. Her lair itself is a frigid cavern with a frozen lake inside of it (the same lake she fell into as a young dragon and left for dead), and the whole cavern is filled with a thick, dense fog.

Because white dragons can move across the frozen ice and walls easily, have a burrow speed, a fly speed, and a swim speed, the players are fighting her lair as much as they are her (she can move into the walls, through the floor, beneath the ice, across the ceiling, and all heavily obscured by the fog as she has maxed ranks in Stealth). If she gets severely injured, she can withdraw through the floors or walls to regroup herself before making another go at it.

She also has some resetting summon monster traps that conjure elementals to harass the lair's invaders, and will continue to summon more and more adds to the fight unless the party locates and destroys the traps that are conjuring them.

Since most of the floor in her lair is actually iced over lake, certain spells (such as fireball) remove terrain for the PCs by destroying the water's icy surface, and if she gets seriously pissed herself, she may destroy it herself and plunge her and the entire party into the lake's dark, frigid waters for the final phase of the battle.

I like this. I'm trying to plan a similar encounter for a Blue sometime in the near future, and I have one made for a Black from a prior forum that I'll be digging up to use after that. If you have any recommendations off the top of your head, though, I'll toss them in the toybox for later perusal =)

Shadow Lodge

Mathius wrote:

Ash I disagree with you on this one. In general paladins fall if they fight things that are not evil.

There can be exceptions but I think it is true more often then not.

So... all those Chaotic Neutral bandits and proteans, Lawful Neutral Judge Dredd types and overly-enthusiastic Inevitables, Chaotic Good Robin Hood types doing more harm than good that they perhaps don't realize, and True Neutral wild animals, magical beasts, constructs, elemental outsiders, and so forth are fall-worthy encounters, huh?

I'm being a bit deliberately hyperbolic but there's nothing AT ALL in the paladin falling texts that say "you fall if you fight a non-evil opponent". If the paladin has justifiable reason to battle someone that doesn't break one of the restrictions (don't do evil acts, etc.) there's no reason they should fall.

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Ssalarn wrote:
4) The Complete Psionics classes, particularly the Lurk, though I usually use DSP's updated rules.

I'm rather fond of the Ardent myself.

Shadow Lodge

3 people marked this as a favorite.
LordSynos wrote:

Seeing as some people have been mentioning Steam recently, I'll just link this here quickly.

Free Steam Games

I've got spare Steam keys to all those games, so just give me a shout if anyone would like any of them.

** spoiler omitted **

You seem to collect these things like candy =) I'll take a few.

Spoiler:
Audiosurf 2
Limbo
Saints Row IV
To the Moon

Those are the ones I know off the top of my head I'd possibly like and don't already have. I might add to the list when I get home and can see my full library.

Shadow Lodge

1 person marked this as a favorite.
Alex Smith 908 wrote:
Aelryinth wrote:

Green Star Adept. you eventually turned into a construct, IIRC.

The biggest abuser of caster level nonsense was that one necromancy-centered class that counted ALL your class levels towards the caster level. Worked awesome with Theurge classes.
The other one that stole power from the gods did the same thing.

There was a 3rd level Armor of Light spell that granted you a +6 AC bonus and blinded enemies that was an abjuration. Otherwise, yeah, looking at Shield. Still, +9 AC from a Shield spell was nothing to sneeze at, and there was NO DRAWBACK for taking those 5 AC levels. Full BAB, full casting, + class abilities. That's why it was crazy broken.

Not the AC bonus. That was just icing.

==Aelryinth

The counting all levels class was True Necromancer and due to locking you into a very strict build path it was actually fairly bad. The only way to make it good was a silly shennanigans build where you only took one base class to enter it. Having both a legitimate divine and arcane class going into true necromancer resulted in something weaker than either individually.

Yeah TrueNec is basically a more strictly-restricted Theurge.

Shadow Lodge

1 person marked this as a favorite.
Ssalarn wrote:
Orthos wrote:
alexd1976 wrote:
It's not a coincidence that Warlocks, Dragonfire Adepts and Binders didn't make it into Pathfinder...

Yes, it's not. But not for the reason you think.

They're not in Pathfinder because they aren't Open Content.

Has absolutely nothing to do with their power level - those three classes are actually very low on the power scale, really.

Not to mention that it's super obvious that the Kineticist in the upcoming Occult Adventures is a reskinned Warlock, using the same basic mechanics, and often even the exact or close to the exact same wording for powers and abilities, with just the name and fluff changed. And much like the Warlock, many people who actually understand the math behind the system regard the class as being very weak (though I understand the final version of the Kineticist will be substantially buffed).

The Occultist leans pretty heavily on Binder, too, for that matter.

Shadow Lodge

1 person marked this as a favorite.
Freehold DM wrote:
Celestial Healer wrote:
Also, John is amazing. He ran home from work (around the corner) to help me out of the glass-filled tub, picked the bits of glass out from between my toes, drove me to the hospital, stayed with me until he could take me home, and then cleaned up all the glass. Best ever :)
JOHN JOHN JOHN JOHN JOHN JOHN JOHN JOHN JOHN JOHN JOHN JOHN

I know this is supposed to be a chanting series of cheers but I can't help but see it as the ending of Earthbound if someone had named their main character John instead of Ness...

Shadow Lodge

Pretty much what Chuck said. Make some more direct connections between Nyrissa and the visible villains - Staggy, Hargulka, maybe even Drelev and/or Armag - and have a lot of fey around who know of her, even if it's very little direct info. Definitely want to try to give the impression that almost every intelligent opposition they've faced has been at least in part due to her meddling and puppet strings; Vordakai's really the one exception, and with a little tweaking there can be reason that she's for one reason or another behind him waking up.

Shadow Lodge

Felyndiira wrote:
Orthos wrote:
Quote:
In fact, the only thing that I know of that get no save or defenses whatsoever...happens to be a first-level wizard spell.
I assume you're meaning Magic Missile, being a force effect that auto-hits. It does have some defenses, however... if you're a caster or have a caster buddy. A Shield spell negates Magic Missile completely, but since it's self-cast only, you either have to be a caster or know a caster who will make you a Brooch of Shielding (which only has limited uses, at that). SR will also block MM, but again you either have to be a caster or know one who can cast Spell Resistance on you or give you SR-equipped magic items, or you have to be a race with innate SR like Drow.

Not Magic Missile. I was referring to Hail of Stones, from Spell Compendium. Untyped damage, no need for line of effect, no attack roll, no save, no SR, no damage reduction whatsoever. Of course, you can't split ray it like with orb of force, but with Arcane Thesis and Easy Metamagic you can still up it to pretty high damage.

Granted, you can still defend against it with contingency, celerity, by saved game loading via Astral Projection, and the likes, but I think it's close enough =p.

Interesting! I didn't know that spell existed. I haven't done my Spell Compendium project yet.

Shadow Lodge

1 person marked this as a favorite.

I don't know what the connection is, but I do know Finiens will have some connection between the Kytons and the Shadar-Kai beyond them simply both living in The World's Shadow.

Shadow Lodge

1 person marked this as a favorite.
Drejk wrote:
Another kyton-related idea... What if the first kytons were created when early mortal beings looked into deep Abyss (possibly before the creation of demons) and the Abyss looked back... They went through their Event Horizont moment when their sanity was shattered and then they rebuild themselves (or more likely gathered pieces and let them coalesce) into what they are now? Now they perpetuate themselves by bringing the same dark enlightenment to mortal souls?

I can also get behind this.

Shadow Lodge

1 person marked this as a favorite.
captain yesterday wrote:
Drejk wrote:

An idea... What if Kytons are the old denizens of Hell, predating the devils, being what old Planescape called Ancient Baatorians. They might have been responsible for creation of first devils. Possibly by tormenting early mortal souls, or maybe fallen celestials into their new wicked form?

mind you, I don't use Golarion or most of its cosmology*

that is f&*@ing amazing Drejk! Run with it :-)

I could get behind that.

Shadow Lodge

5 people marked this as a favorite.
Bluenose wrote:
Orthos wrote:
TOZ wrote:
alexd1976 wrote:
It just feels icky... fighters shouldn't be like that...
Your opinion has been noted.

Sometimes I like to go around the forums, find all the people still whinging about fighters should not get nice fancy things, and kind of snicker to myself.

Then I go back to putting Bo9S and Path of War together and having them go dance on the corpses of slain beholders and enemy wizards.

I remember once, in response to discussion about how the Stances and Manoeuvres from ToB were wuxia and didn't belong in a game of "realistic" medieval combat, posting links to some medieval fighting manuals with their discussion of stances and manoeuvres. Not that it made any difference, as apparently the medieval manuals in question weren't meant for actual use - 3rd edition D&D being far more accurate about medieval combat than any medieval writer.

Too Celtic Mythology.

Shadow Lodge

Everything except divine metamagic.

Like others in this thread if there's already a PF conversion by Paizo or a third party, I'll direct a player that way (for example, the Invoker by LRGG as a conversion of the 3.5 Warlock), but if there's not - or if the conversion is less a conversion and more an expansion of options, see Path of War by Dreamscarred - I'll typically allow almost any 3.5 class, possibly with a slight conversion.

My project this summer is going to be going through the 3.5 Spell Compendium and assigning each spell to Pathfinder spell lists. Possibly with some minor tweaks. (Hello Orb spells, you are going in Evocation where you belong. There's good lads.)

Feats, items, monsters, races, you name it, I probably allow it, either as-is or with a handful of minor tweaking.

Shadow Lodge

1 person marked this as a favorite.
Quote:
In fact, the only thing that I know of that get no save or defenses whatsoever...happens to be a first-level wizard spell.

I assume you're meaning Magic Missile, being a force effect that auto-hits. It does have some defenses, however... if you're a caster or have a caster buddy. A Shield spell negates Magic Missile completely, but since it's self-cast only, you either have to be a caster or know a caster who will make you a Brooch of Shielding (which only has limited uses, at that). SR will also block MM, but again you either have to be a caster or know one who can cast Spell Resistance on you or give you SR-equipped magic items, or you have to be a race with innate SR like Drow.

Shadow Lodge

2 people marked this as a favorite.
Tacticslion wrote:

O.o?

EDIT: You okay, Orthos?

I've had a Day, that is part of a Week, and People are not helping. Also other stuff. I'm past the impotent rage phase and into the depressive funk part.

Shadow Lodge

And no, that's not MissingNoSpeak.

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@*&^@#*^@*^&. That is all.

Shadow Lodge

1 person marked this as a favorite.

Yeah, between the heights and the cold I could never live in Colorado.

Shadow Lodge

1 person marked this as a favorite.

Also for some reason I read that entire spoiler in Yahtzee's voice. Only there was less swearing and he's not usually that nice at the end.

Shadow Lodge

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Tactics pretty much sums it up nice and solidly.

Anyway I can't answer the majority of this thread's actual question because the only thing I can think of off the top of my head that I actually ban from 3.5 is divine metamagic cheese, and even in 3.5 I never had players make use of it so I've never had to worry about someone trying to sneak it in.

My games are PF + 3rd party PF + 3.5 stuff with conversions as necessary + ask me about homebrew stuff and if it's from people I know their stuff is good (Multiclass Archetypes jumps immediately to mind) I'll immediately allow it, otherwise I'll look it over and get back to you.

Shadow Lodge

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I only JUST realized it's been CapYesterday this entire conversation and not Tordek....

Shadow Lodge

Yeah you would not like my games, I can guarantee it.

Shadow Lodge

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alexd1976 wrote:
It's not a coincidence that Warlocks, Dragonfire Adepts and Binders didn't make it into Pathfinder...

Yes, it's not. But not for the reason you think.

They're not in Pathfinder because they aren't Open Content.

Has absolutely nothing to do with their power level - those three classes are actually very low on the power scale, really.

Shadow Lodge

3 people marked this as a favorite.
TOZ wrote:
alexd1976 wrote:
It just feels icky... fighters shouldn't be like that...
Your opinion has been noted.

Sometimes I like to go around the forums, find all the people still whinging about fighters should not get nice fancy things, and kind of snicker to myself.

Then I go back to putting Bo9S and Path of War together and having them go dance on the corpses of slain beholders and enemy wizards.

Shadow Lodge

>_<

Hope you recover soon.

Shadow Lodge

1 person marked this as a favorite.

On overtime again. -_-

Shadow Lodge

1 person marked this as a favorite.

You could always try a few rounds of Dragon Poker.

Shadow Lodge

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Artemis Moonstar wrote:

I Blame Cosmo that it took almost a year to figure out that my fiance MIGHT have gall bladder disease and need to get it removed... Despite several visits to the doctor and ER. Just got back from a very worried gastroenterologist who encouraged us to get to the ER to get a new echo next time she has issues.

I Blame Cosmo for that horrendous line all physicians tell you "If something's wrong, we'll call you". Cause stuff gets lost in the cracks.

My sympathies, my mom went through this a few years ago, for which I also blame Cosmo. The doctors were much the same with her - a great deal of "well the scans/etc. don't show anything wrong" and "your symptoms just aren't matching up with that so it has to be something else" before one doctor finally said "Okay this is clearly serious and despite the scans not showing anything we need to take action soon".

Shadow Lodge

Huh. So apparently despite being LN in nearly every other matter, I get my chaos off on pizza orders. I suppose that's a healthy outlet for those tendencies if nothing else.

Shadow Lodge

Freehold DM wrote:
Orthos wrote:
Tordek Rumnaheim wrote:

Download Steam - check

Create Steam account - check
Purchase 5 Nights at Freddy's - check
Download 5 Nights at Freddy's - check

Curse Orthos or Thank Orthos - remains to be seen

If you like horror and reading between the lines for the story - just playing straight through you'll miss most of it, from the reviews I've seen; Tacticslion's link to Game Theory a page back or so will fill you in if you missed some of it - you'll probably enjoy it. The game's plot and background are somewhat deliberately obtuse and open to interpretation, though the sequels have narrowed a few things down.

If you're like me and have an overactive imagination that latches onto scary things, you might be kissing your sleeping hours goodbye for a while. =) But some people enjoy that too, I've been told.

Good luck!

sooo...I SHOULDN'T wear the animatronics outfit when meeting you for the first time? Because they had my size at orthossworstfears.com and they always sell out of my size first, so I went kinda click-happy.

Aaaaaand the list of reasons to never visit New York grows yet again....

Shadow Lodge

1 person marked this as a favorite.
Tordek Rumnaheim wrote:

Download Steam - check

Create Steam account - check
Purchase 5 Nights at Freddy's - check
Download 5 Nights at Freddy's - check

Curse Orthos or Thank Orthos - remains to be seen

If you like horror and reading between the lines for the story - just playing straight through you'll miss most of it, from the reviews I've seen; Tacticslion's link to Game Theory a page back or so will fill you in if you missed some of it - you'll probably enjoy it. The game's plot and background are somewhat deliberately obtuse and open to interpretation, though the sequels have narrowed a few things down.

If you're like me and have an overactive imagination that latches onto scary things, you might be kissing your sleeping hours goodbye for a while. =) But some people enjoy that too, I've been told.

Good luck!

Shadow Lodge

2 people marked this as a favorite.

O_o

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N/A Entropic Axiomite Doodler 1/Author 5/Talespinner 7/Ad-Lib Artist 2/Worldbuilder 5

yaaaaay~

Shadow Lodge

Minor Quibble:

Quote:
Also, Normal is the most-common type of Pokemon, with Flying following fairly close thereafter, to give an idea that

Water has them both beat. 124 Water types versus 97 Normal and 93 Flying, as of Gen VI, and that's not a recent development, Water's had the lead since Red/Blue.

Shadow Lodge

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KestrelZ wrote:

I agree that being so heavily armed and armored would be of concern in many contemporary nations, yet it would be perfectly acceptable in countries that suffer coups and conflict regularly.

We also don't have to worry about necromancers, dragons, carnivorous gelatin, or even animated clothing that strangles people. Sentient beings in Pathfinder worlds are paranoid for good reason, many towns I find are just not paranoid enough considering what one finds as random encounters.

If my regular life had a random encounter table like Pathfinder (you encounter....2 Xill while driving to work today) - you bet I'd be armed to the teeth and modify my car and home like it was Road Warrior.

This is really kind of the crux of the whole thing.

Things PCs do in PF/D&D/other fantasy setting games and stories are ludicrous in juxtaposition with real life because the constant looming threat of large-scale harm is not - usually - hanging over the heads of real-world players from hour to hour like it is in a fantasy setting.

If those things DID exist in the real world, carrying around all that stuff and taking all those actions would be more justified, if adjusted slightly for other changes the additions/subtractions would have made to history - whether we'd still be stuck in feudal-esque pseudo-medieval reality due to needing little to know technological advancement in the face of magic or having magitek be a thing and that completely changing the course of modernization, in contrast to things being more modern but still fantastical in the vein of something like Shadowrun.

Shadow Lodge

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Correct on both counts.

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