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If neither of us can or will change, then we simply shouldn't hang out together. There is nothing wrong with that, sad as it may be.
Pretty much this. There are a great many people on these forums (and elsewhere, by extension) who I'm sure are wonderful people in their own way... that I simply don't want to spend any time around, for one reason or another, because the experience would not be pleasant for one or for all of us.
I used work with a person that every single swear word even as simple as the word damn was considered offensive.
That would be the family I was raised in. On the other hand, they don't wonder why "nobody wants to hang out with them", as they have plenty of acquaintances and friends who share their opinions on the subject. They just avoid spending more time than necessary around people who disagree.
Personally, I just don't see why profanity is necessary, much less a signifier of "something wrong past a certain age" if a person does not partake and wishes to avoid being around those who do. I get by just fine using almost none, and that "almost" is a bad habit picked up from college roommates that I've been working for years to kick.
Using three middle fingers instead of thumb is much more comfortable, handy, quicker, and less tiring for me. Also, keyboard does not need to be held unlike controllers.
I personally find holding the controller a plus, as I move around a lot when I play games like that.
I was speaking more generally than only jRPG.
Well that would be the disconnect. I certainly can't see playing NWN or WoW or those sort of games with a controller.
For RPGs? Specifically turn-based JRPGs such as Final Fantasy and the like or tactical games like FFT or Fire Emblem? How exactly is keyboard more efficient? And I've never seen one use a mouse at all.
Freehold DM wrote:
Exception that proves the rule
Bravely Default is a Square RPG for the 3DS. This comparison is pretty inaccurate, as FH corrected later - it's more like FFV than any tactical games, having the usual RPG team-on-team turn-based combat and FFV's rotating job class system (though heavily polished and expanded). I'm trying to finish the downloadable demo before I start the game proper, which inevitably involves grinding at least a little, and between work, PF games, NWN, and other hobbies, I haven't had as much time for sitting down with the handhelds lately.
Kelsey Arwen MacAilbert wrote:
I play plenty of PC games myself, but RPGs are a platform that requires console controller command/input format. I've tried playing emulated SNES/Gameboy/GBA/DS games via computer keyboard and it is a PAIN. Click-and-play is even worse, that style of input should be reserved for games that cater to it - click-to-interact adventures like Sam and Max or Monkey Island.
The Thing from Beyond the Edge wrote:
He's already tried. GM won't let him.
Sounds to me like the GM is wanting the rogue to get away with this stuff. Is there some kind of OOC connection between the two, where the GM would want for some personal benefit to let the rogue have free reign? Player is GM's significant other, GM owes them a favor, etc.?
Thomas LeBlanc wrote:
Mark, why don't people show love for the PRD? Do you miss the old look of the PRD? I did at first, but have grown to enjoy the awesomeness that the web team has created.
I am (obviously) not Mark, but speaking at least for myself, I've never cared for the layout of the PRD (old or new) and the search function is subpar compared to d20PFSRD, which I think has a much easier to read layout, better search engine, and is all around easier and more convenient to use, AND also has 3rd-party content, which I use a great, great deal of.
Archives of Nethys is somewhere in the middle of the two, but it has less content than PFSRD and no 3rd-party stuff.
The only time I ever use the PRD is when I'm at work (where both PFSRD and AoN are blocked) or when PFSRD and AoN are down (which has never happened but I suppose it's a possibility).
So yeah, hope that offers some insight from a non-fan of the PRD.
"Part of what I’m trying to do with this milieu is neither forget real-world problems nor dwell upon them to the point of reader oppression. Because this is a fantasy environment and a sociology that doesn’t need to spring purely from our actual cultural baggage, I am both allowed to and (imho) obligated to deliver some g%*!*#n wish-fulfillment. While the people of Locke’s world can certainly be vicious, short-sighted, and hateful, I’m squarely opposed to the notion that they need to display perfect analogs of our prejudices. I don’t believe our prejudices are permanent or inevitable.
I have difficulty (to provide just one example) with fantasy milieus that, even in the possible service of trying not to ignore important issues, pound the oppression and sexual violation of women into every crevice of the text. This creates a sharp divergence in the reader experience; for readers like me the message is “you can be a central character in a cool adventure, go be brave!” and for people less forthrightly in possession of a Y chromosome the message is “everyone who looks like you might be raped or abused at every turn, go be nervous and agitated!” You don’t need a f!#!ing fantasy novel to help you feel oppressed. You have the f@~&ing news to do that for you.
Same goes for the issue of skin color in Locke’s world. Sure, I could write sharper elements of racism into the books (and there may be instances of such here and there, don’t take this as a blanket refusal to engage with the subject), but then what’s the subtle message? “People who look like Therins or Vadrans, you’re free to imagine yourselves having adventures in this imaginary world, but people with darker skin— sorry, everywhere you go, even in fiction, I’m going to follow you with the same s!#! you have to think about on the street every day of your lives!” Ugh. I believe I have a duty to the reader as an artist in general and a fantasist in particular, and if all I do is transpose the exact same set of nerve-wracking things you have to deal with in real life into my story, I’m failing you as a fantasist. I’m reinforcing the notion that there can be no progress for us, no respite for you. “Welcome to fantasyland, marginalized folks… where you’ll find the exact same set of problems you thought you were leaving behind when you cracked open the book!”
I think the frictions I’ve built into the world are suitable and reasonable. The phrase “nightskin” is, in most circumstances, not an epithet. Most people in Therin society smoothly integrate with and are happy to work alongside Okanti or Syresti. Some are not. I don’t doubt that the solicitor Salvard was telling the truth in REPUBLIC when he said that many well-off Esparans admire and appreciate the night-skinned… “many” is not “all.” The fact that the portside community of black Esparans harbors distrust for the city watch testifies to that. So tension exists… but not overwhelming, inescapable tension. Not institutionalized, calcified, centuries-old oceans of racism that poison entire continents.
I want to write a fictional world in which a darker character and a lighter character can be in a scene together and just, y’know, have the scene actually be about shipping rates or cooking dinner or what have you, rather than The Burden of the Darker Character who is Darker and the Writer Will Never Let You Forget It. You don’t need a f$!~ing white fantasist to remind you that racial tension exists. Jesus, were you ever in any danger of FORGETTING? But until I pounded it into the story again, you were perhaps in danger of relaxing and enjoying a fictional world in which some small things are less fraught and s!%+ty than they are in our own. You were, perhaps, settling in to enjoy a human adventure, until I insisted, dark-skinned reader, that even your wish fulfillment should come with an extra set of weights. And so we see how even good intentions, if unexamined, can turn out to be condescending and oppressive… and I say f$&& that, whenever I can.
On a final worldbuilding note, I should also mention one more salient feature of Locke’s world. Nobody has ever successfully colonized anybody else on a grand scale. The Syresti are a black people with arts and sciences equal to the Therins, who successfully resisted every attempt by the Therin Throne to invade them. The Okanti used to be on the same plane, but are now in the midst of a diaspora brought about by natural disaster. The Vadrans were able to seize the northern half of the Therin continent, but never could have pressed south to the population centers of the empire (and were too smart to try). We haven’t met them yet, but the cultures on the other side of the world aren’t set up to take anyone’s s$*$, either."
captain yesterday wrote:
I still have a couple of mine on photobucket. I'll dig them up and post them here when I get home.
Good grief, if I remember right, it was around 2005 or 2006 when we joined. It's been almost ten years.
Oh gods strip slays were so so fun.
But yeah, DD is in a backhanded way pretty much responsible for me meeting one of my best friends ever, so I have to thank him for that at least.
Scint and I actually met on a Dominic Deegan fan-forum. I got lured there by the Keenspot ad featuring the sheer massive cast (particularly the cool design on the guy who ended up being The Infernomancer, who I will admit is one of the author's better-looking characters); Scint got a recommendation to check it out due to her love of puns and showed up by way of the Keenspot forum a month or two after I did.
Granted, given the comic was not exactly great and got worse as it went on (it was pretty universally agreed, at least amongst most people I spoke to on the subject, that DD should have ended after the "Storm of Souls" arc or the one immediately following, rather than dragging on for several more years), most of the "fandom" there was there less for the comic and more for the community of people we'd gathered. Hell, the MSPA/Homestuck and Gunnerkrigg Court threads we had there got significantly more discussion than the token DD threads.
Given all that, there was very little attention given when DD eventually ended. I remember vaguely a passing mention of him starting up a new comic with a different artist but never had much drive to check it out.
That said, I think I have Grrl Power in my favorites somewhere but haven't checked up on it since my initial archive binge as the author was on a hiatus when I caught up. XKCD is one of those things I get linked to and check out a bit at a time every now and then; ditto with Hark! A Vagrant. QC also gets linked at me from time to time by friends, but has never really hooked me enough to get me to read it on my own.
Used to follow LFG and EGS but have since lost interest.
Oh! One I forgot to mention - Wilde Life. That I got started on not too long ago.
Or the emphasis is on the GM making a ruling, to cover a specific case, rather than creating a new rule to be followed in every similar situation.
Which is probably one of the main reasons I would never enjoy a system like that. The instant I made a ruling, not only would I want all further rulings of the sort to be consistent with it, but so would my players. Inevitably someone would forget what had been decided previously and ask for a new ruling, another player would remember the old ruling and try to remind the rest of the group, someone would complain that they didn't like the old ruling or didn't think it applied in this situation, and inevitably things would just not end well.
So yeah, there's a reason we keep our houserules written down and easily accessible, and update the thread regularly.
In my first run through of Savage Tide, in the first chapter...:
... the party rogue bombed her perception checks going into the room with the thieves dressed as combat dummies and took a full array of crossbow sneak attacks, dropping her into the negatives. As the revealed bandits moved to engage the rest of the party the next round, one of them casually walked over and slit her throat. She bombed the save horribly.
That, coincidentally, also happened to be the first time EVER that I'd killed a PC.
Mythic Evil Lincoln wrote:
Oh, here's one: people who love Pathfinder but hate Vancian spellcasting. (again, that was me, once)
Okay this one I'm guilty of, and proud to say so. IMO most of the many other spellcasting system that've been brought into the 3.5/PF mechanics (psionic power points, warlock/dragonfire adept invocations, pact magic [both the 3.5 binder and 3rd-party occultist versions], incarnum/akashic mysteries, and a handful of others... really the only "new" systems I felt *didn't* work out were shadowcasting and truenaming) just feel personally like they present the idea of spellcasting as it's depicted in nearly every other medium just plain better than the slot system. Spont-casting default classes come a little closer, but there's a reason I just can't stand most prepared caster classes in 3.5/PF. [/soapbox]
Posters who seems to hate alignment, hit points, Vancian casting, SoD/SoS spells, yet still insist on playing Pathfinder bug me - I mean, there are plenty of games out there, why not pick one that has elements you actually like?
Generally I think it's because they dislike one or two elements of the system but like most/all of the rest, and excising/replacing the handful of things they dislike is easier or more palatable to the rest of their group than learning an entire new system that may or may not have just as many holes of its own.
EDIT: ... or what TOZ said. It's the only game they can get a group together to play, so they try to tweak it to make it what they want, but still able to get people to join them. Cause it's really no fun playing alone.
Me personally I like PF, I think it's a good game (better than the other options I've tried anyway, and I have no interest at this point in learning yet another new system), I just think it's one that each group should be willing to tweak and adjust to fit their play style.
Freehold DM wrote:
Considering there are no kids and no back door at my home, you appear to be bribing the wrong household.
Seconded. I definitely fall more into preferring "more options, but some options may not be as good" over "fewer options equals fewer mistakes". Which is why I'm eager to bring in 3rd-party options and allow my players mechanical rebuilds, suggestions toward more efficient or useful methods, and other advice as needed or wanted.
Killed four in my first runthrough of Savage Tide, one of which got raised, the others replaced.
There's been eight or so deaths, at least one per character, in my current Kingmaker game. Reincarnate was available early on, however, and the players have since moved on to raise dead and resurrection.
Like some others I've seen, I tend to either provide an NPC way out of death at low levels or play softball until the PCs can do it themselves, at which point the gloves come off.