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Meyanda

Orthos's page

RPG Superstar 2013 Marathon Voter, 2014 Marathon Voter. Pathfinder Society Member. 16,451 posts (22,269 including aliases). 13 reviews. 4 lists. 1 wishlist. 110 aliases.


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Shadow Lodge

Ivan Rûski wrote:
Kirth Gersen wrote:
Game Master Scotty wrote:
I have to play twenty questions to get absolutely any anything out of my spawn.

It's often the same with Mrs. Gersen, except she's a full adult. She's just Southern -- they take a direct question as some kind of attack on them, and get all defensive-like. To get any actual information, you have to hem and haw around the question for a good 20 minutes and hope that they eventually let slip what you wanted to know. It's frustrating, but not restricted to teenagers.

** spoiler omitted **

That's not necessarily a southern thing either, Kirth. With me and my wife, we've had about that exact same conversation dozens of times, and she's the northerner, and I'm the southerner.

Yeah seconded. I've been no further north than Tennessee my entire life for any time longer than a week, and don't encounter this kind of thing all that often. It comes from either recalcitrant kids or people who are just indecisive (which, admittedly, I've been both at one time or another >_>).

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N/A Entropic Axiomite Doodler 1/Author 5/Talespinner 7/Ad-Lib Artist 2/Worldbuilder 5

Thanks =)

Should be an interesting group once everyone gets together, that's for sure.

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N/A Entropic Axiomite Doodler 1/Author 5/Talespinner 7/Ad-Lib Artist 2/Worldbuilder 5

Only one page in. I'm curious if that's a record.

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W E Ray wrote:

Woah!

Hold up

Wait a sec, here.

When did Orthos change his Avatar?!

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(Am I the only friggen poster on the Boards who's never changed his/her Avatar -- 2006-present and I'm still me. Or,... at least Asmodeus.)

Right about the time Chris put in the latest batch of Avatars, up to book 1 of Iron Gods. So... about two or three months ago? Give or take?

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+1 and then some.

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You'd need to post something in the Website Feedback forum. I've flagged this so a moderator will move it there.

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N/A Entropic Axiomite Doodler 1/Author 5/Talespinner 7/Ad-Lib Artist 2/Worldbuilder 5

If I recall the basic description, we're on an Abyssal layer, our jailers are powerful fiends. That's a pretty strong deterrent on its own, especially if you don't have a coherent escape plan, access to thorough resources (we don't start the game with our gear, for example), and are too low-level to plane shift.

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2 people marked this as a favorite.

Alright, I have officially lost track of who's being sarcastic and who isn't.

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1 person marked this as a favorite.
aeglos wrote:
happy birthday, Tordek

+1! Happy BDay big guy =)

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Tordek Rumnaheim wrote:
Tin Foil Yamakah wrote:
I am attempting to DM my first PbP wish me luck.

What can go wrong?

Seriously, I'm looking forward to playing. Maybe a even a little intimidated by the level of roleplaying the other players are bringing to the party.

Thanks for including me.

+1 looking forward to the wild ride.

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1 person marked this as a favorite.
I'm Hiding In Your Closet wrote:

My contribution for the day:

This isn't really a "Thing To Put In A Dungeon," but have your players roughly re-enact The Dream-Quest of Unknown Kadath, except never tell them that that's what they're doing; wait until one of them "facepalms" after seeing the pattern.

I was in (what turned out to be) a 1-shot game a little like this, where midway through the dungeon, one of my fellow players slapped his forehead, groaned and said, "It's the Scarlet Monastery*!"

* = Bear in mind, this was years ago, when World of Warcraft was still worth playing.

I did something similar with a dungeon from the first Neverwinter Nights server I played on. The other players who played there recognized it about three rooms in, when the first wave of halfling rogues and alchemists attacked. (Mastermind's Lair, if Cylyria or any other ex-RDR players happen to wander by this thread ;) )

Honestly if you can get a map for them, at least for the GM to follow if you don't use MapTool or something like I do, WoW dungeons are great for riffing for material, at least for layout and enemy placement. And reflavoring them to fit whatever you're doing usually isn't hard.

Shadow Lodge

Seems to be working normally now.

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also dot

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I'm Hiding In Your Closet wrote:
Rosa Luminass wrote:

I and she would so like to be your Prison officer.

Her and Dark Contact, [Her Hell Blade] find attempting the rehabilitation of law barkers so therapeutic, for her, for the Cons, well lets just say they feel things too..., sharp things... little things...eating things... inside them.

"O I have such wonders to show you"

Carnivorous Yeerks?

Brings a whole new slightly different meaning to "brain food". Granted not one that Undead haven't already trampled.....

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N/A Entropic Axiomite Doodler 1/Author 5/Talespinner 7/Ad-Lib Artist 2/Worldbuilder 5
I'm Hiding In Your Closet wrote:
DMTFY wrote:
I'm Hiding In Your Closet wrote:
I was going to say td the others as inmateshat perhaps Rosa could make a cameo appearance as prison staff (it's a somewhat easier role to see that character in, anyways)....
That is an interesting idea have 1 group of players be prison guards and another inmates. Seems like it would open up some very unique roleplaying opportunities.
Oh, geez, I hadn't thought of that. That's been done.

I have a feeling that would end very differently with this group....

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I think by "sins" Jaelethe means "things players claim Grognards were Doing Wrong in the past"?

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Love me some Coliseum Morpheon.

Ahnkar-Kosh, The Unstoppable would be my request =)

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steelhead wrote:
Jaelithe wrote:
  • Not providing the "required"/desired magical paraphernalia on schedule
  • I have no idea what you are saying here. What magical paraphernalia and on whose schedule?

    Some players will complain things like "The game mechanics and Wealth-by-Level charts say we should have a magic weapon by level 4! Why haven't you given us magic weapons yet?!"

    I do not actually know if it's level 4, and I'm too lazy to actually look it up.

    Shadow Lodge

    I haven't played in any homebrew but my own, which my players all seem to like, both playing in and contributing to.

    For published worlds, I've lost whatever love I once had for FR, various things about Golarion and Greyhawk never grabbed me, Dragonlance lost me after the first six or seven books. I'm more a Planescape/Eberron/Spelljammer sort myself these days, but more that I frequently crib things from them (and occasionally from Golarion, as despite me not caring for the setting as a whole there's bits and pieces I like) to add to my own world.

    Shadow Lodge

    Quote:

    Enforcing alignment in clear and definitive fashion

    Imposing an objective morality on paladins, such as disallowing prevarication for selfish gain, torture, baby- (including baby monster) killing and casual sex as inherently evil and/or chaotic
    Not providing the "required"/desired magical paraphernalia on schedule
    Believing the DM's role is benevolent autocrat rather than either gleeful tyrant or impotent fantasy tour guide
    Requiring immersive role-play rather than simple recitation of mechanics

    These I support, to one degree or another. Though I don't think I've ever threatened a paladin with falling for having sex, mostly because it doesn't come up, or the paladins in question are in monogamous relationships or are straight-forward and honest about what they expect out of the arrangement; lacking that honesty IS something I'd ding a paladin for, though, especially if done repeatedly.

    Quote:

    Occasionally fudging die rolls, and reserving the right to roll behind a screen while requiring players to roll openly

    Disallowing (or even placing restrictions of any kind on) full casters
    Disallowing classes that violate the campaign's established and specific tone
    Refusal to permit evil (or even chaotic neutral) PCs
    Retaining control over magical weapons, cohorts, mounts, animal companions, eidolons, etc.

    These I never do.

    > I may fudge from time to time as a GM, but not often. More to the point, since I play over Skype and we don't use MapTool's die-roller, essentially all players have a GM screen for themselves. We trust each other.
    > I make a strong point of not banning classes, races, or alignments. I prefer to be a "why not" GM. I have yet to have a combination of any of the above that could not be made to work unless a player was determined to be troublesome about it.
    > I allow players to control their own summons, minions, etc., at least in combat. I might take over some NPCs outside of battle, but summons, eidolons, and other things that are actual class features I leave under the control of the player. I have enough things to do.

    Quote:

    Taking control of PCs who refuse to role-play honestly when charmed, dominated, etc.

    Laying the smack down, hard, on abusive meta-gaming

    I have never had this problem but do not see why I wouldn't be able or willing to do so if it became necessary.

    Quote:
    Employing prominent NPCs/GMPCs

    I have done this on occasion, but one person's "prominent" means "center-stage and gets all the attention over the PCs" while another means "important to the plot and how the PCs interact with him/her may have story consequences" and some people consider one to be as bad as the other. So I'm always a bit wary about how to answer this sort of question, as I'm never sure if what I do qualifies for the person's individual definition of dealing with NPCs of prominence.

    Shadow Lodge

    N/A Entropic Axiomite Doodler 1/Author 5/Talespinner 7/Ad-Lib Artist 2/Worldbuilder 5

    So we have two gish-y casters both Sorcerers, a Barbarian with a rather non-standard bag of tricks, and an Alchemist-esque with some summoning abilities and a rather unique worldview, plus whatever our birdmaster becomes.

    Should be quite interesting indeed....

    Shadow Lodge

    5 people marked this as a favorite.

    Got a still-shrink-wrapped PS2 with all the cords and cables, plus two memory cards and two games, for about 85 dollars... 65 of which got shaved off by a credit voucher I had from a month ago when I got rid of a ton of books before moving. So all that for about 20 and change. =)

    Shadow Lodge

    N/A Entropic Axiomite Doodler 1/Author 5/Talespinner 7/Ad-Lib Artist 2/Worldbuilder 5
    Tordek Rumnaheim wrote:
    Jeneva wrote:
    And backstory complete, plus or minus some tweaks.
    Good stuff

    And revised... learning social mores from a redcap would not have explained her positive Diplomacy or Dance modifiers ;) Hopefully she seems a bit less one-note "rawr slaughter everything" now =)

    Shadow Lodge

    It makes perfect sense to me. Someone engaging you in melee gave you the opportunity to shift your stance to a more defensive position, which in turn gave you an advantage against the archer that you would have lacked if you hadn't had that opportunity to adjust.

    Shadow Lodge

    Tordek Rumnaheim wrote:

    To answer your question lord inventor Reldic Emerson, These are the 4 that are in:

    DMTFY wrote:
    Simon, Jeneva, Skiron and Ta'Ruk. You may go to the discussion page and conspire against me.
    They are in order; a Eldritch knight, alchemist/summoner, barbarian, and Dragon Disciple.

    Flipped the middle two lol... Jeneva is the barbarian, Skiron is the hybrid.

    Shadow Lodge

    There's a PF-converted warlock 3pp that the GM might let you use.

    The Invoker

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    Rogue Glory is pretty good according to the couple of players in my group who play Rogues. I am not personally all that fond of them so I can't quite offer a firsthand opinion.

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    1 person marked this as a favorite.
    KestrelZ wrote:
    Someone mentioned the special snowflake effect inverted, that if a game world was mostly catfolk would people play humans? The answer is yes. I tried running a variant fantasy anthro campaign using Palladium's TMNT and Fantasy before. The player that always wanted to pay an oddball wanted to play a human that was dimensionally transported into the world that never saw humans before; and was the only time he wanted to play a human.

    Yeah, there are some people who's ideal is playing something that's different from everything else, regardless of what the "everything else" is.

    Shadow Lodge

    Aratrok wrote:

    A +2 CR creature is supposed to be roughly twice as powerful (or at least, worth twice as many points in encounter design and meant to threaten PCs two levels higher) as the original. A +3 CR creature close to 250% of their original power. Do you really think a creature that gains Uncanny Dodge, DR 1/-, +4 Str, and Rage qualifies, beyond attaching it to the lowest CR creatures?

    Is a Marilith with this template the same threat level as a Pit Fiend?

    Not exactly the best example. CR gets very wonky at high levels. It's an eyeball estimate at best.

    Shadow Lodge

    Cr500cricket wrote:
    Orthos wrote:
    I am heavily considering swinging by the used bookstore and seeing if they have a reasonably-priced PS2 and/or Wii U. I have a handful of games I can no longer play/have never played due to not having the systems for them, and a TV that I don't otherwise use.
    We have a PS2, however I doubt we're local.

    Hahah nope, I'm in northern Georgia in the US =) Quite a bit of a drive there.

    Shadow Lodge

    I'm actually kind of curious how a single character would fare. Even with Mythic I think action economy would just slaughter them, but with all the tricks a 3.5 druid can pull plus Gestalt... you might just survive, if not thrive.

    But yeah if he makes it past the first couple of books and establishes a successful rhythm, he'll probably be able to flatten the later encounters, save a handful, once he start getting into the higher Mythic tiers.

    Shadow Lodge

    Aberzombie wrote:
    Swiftly countered by BOOT TO THE HEAD!!!

    And one for Jenny and the Wimp.

    Shadow Lodge

    I am heavily considering swinging by the used bookstore and seeing if they have a reasonably-priced PS2 and/or Wii U. I have a handful of games I can no longer play/have never played due to not having the systems for them, and a TV that I don't otherwise use.

    Shadow Lodge

    To spare you the inevitable repetition, there are a grand many threads in this forum regarding this AP, and the majority of them are complaining that just as-written, using bare-bones 15-point-buy not-exceptionally-heavy-optimized Pathfinder characters, once they acquire Mythic they still start breaking everything because the AP itself is not written to handle characters of that power level, despite advertisements to the contrary.

    For a solo-ish game those two characters - being heavily optimized by the looks of them, with a full hors d'oeuvres plate of 3.5's best cheese AND Gestalt, plus Mythic sauce on top - will probably be able to decimate just about everything they encounter.

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    FF6 complete, courtesy of GemBox/Economizer abuse and throwing swords at faces. Grandia II next, then after that probably going to finally get around to Bravely Default.

    In other news, working a full day on Saturday. Sucks but the pay will be nice.

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    thejeff wrote:
    Malachi Silverclaw wrote:

    I like to fool around with the names of (traditionally nameless) mooks, instead of, say, 'mook #1'.

    Bob & Weave.

    Ace, Deuce & Trey.

    Cough & Drop.

    Meaty, Beefy, Big & Bouncy.

    If anyone's got any more ideas...? : )

    I use names of old pairs or groups from various media -

    Mutt & Jeff
    Tom & Jerry
    Larry, Moe & Curly

    Etc.

    Blast Hardcheese.

    Big McLargeHuge.
    Punch Rockgroin.
    Buck Plankchest.
    Rip Steakface.
    Gristle McThornbody.

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    Kthulhu wrote:
    Orthos wrote:

    Funnily enough, after reading it, 231 didn't really seem to bug me. ** spoiler omitted **

    Unless there's some subtle horror about it I'm missing?
    The real horror in 231 isn't coming from the Eldritch Abomination, or even its effect on the little girl. Its from the implications of what the Foundation considers the lesser of two evil, Montauk-101. And when you read between the lines to realize it's most likely a pre-teen girl (the estimated age range is censored....but the first number was a single digit).

    It probably tells you something about me that not only did the implications not register when I read through the actual 231 article a few times, but it took a handful more rereadings of both the article and your post to actually get what you were implying.

    Shadow Lodge

    You're about seven and a half years late, Dingo.

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    1 person marked this as a favorite.
    Rawr! wrote:

    In the meantime, check out this

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    Squirrel? Really?

    That is horrifying. *saves*

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    2 people marked this as a favorite.

    I think you're doing something to confuse yourself. It's perfectly crystal clear for me: he understands how attacks and saves work, and is altering skill checks to match, but making a slight variation so that instead of automatic success/fail, it's simply a nudge in one direction or the other.

    He hasn't stated if it applies to attacks and saves as well because 1.) nobody asked, and 2.) because that's not what this discussion was about, it was about his skills houserules. (Well, once it stopped being about crazy goblin fun.) I think your comment about "follow up sentences" is a result of you assuming an implication where none was intended.

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    2 people marked this as a favorite.
    Quote:
    You put in a 1=-5 rule and 20=+5 rule so that the 1 auto failure and 20 auto success don't apply.

    Here is where your supposition is incorrect.

    He put them in BECAUSE the auto fail/success don't apply. And he WANTED some kind of enhanced failure on 1s/enhanced successes on 20s, but not to go so far as making it completely automatic.

    See here:

    Quote:
    We don't care for this complete disparity (between Attacks and Saves having 1 autofail/20 autosuccess and Skills not), but we don't want 1's to be auto-fails either, so we go for a middle ground, where a 1 is painful, but not an automatic fail, and a 20 is awesome, but not an automatic success.

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    Liranys wrote:
    Liz Courts wrote:
    Assuming Direct Control: The GM takes over your PC.
    This could happen in my game a couple ways. One is through a curse on an object that makes you roll on a random table for effects. Another is from a critical failure roll. And I think there's one more, but can't remember what. LOL

    Dominate spells.

    Shadow Lodge

    I don't think you have anything to worry about there. There's cool stuff a Warder can do that a Paladin can't, and vice versa. Ditto for a Stalker versus a Slayer, or a Warlord and a Cavalier. They offer some new options, but nothing to the point of rendering all other martial classes obsolete, save perhaps those already overshadowed by everything else in the game.

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    Will do =)

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    Orthos wrote:
    Orthos wrote:
    Tandoori chicken is one of the best things ever. There's an Indian buffet place here as well that serves awesome tandoori chicken and chicken marsala. I always make sure to get some of both every time I go there.
    Thinking I'm going here today.

    I did and it was good. Also my sinuses are so very clear now.

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    1 person marked this as a favorite.

    Yay!

    I think I am going to dedicate a chunk of this weekend to reading these all in a row. =)

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    1 person marked this as a favorite.
    Fallen_Mage wrote:
    "I speak everything." (Learn 10 languages, not counting your starting languages.)

    Three characters in my Kingmaker game have this one.

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    1 person marked this as a favorite.
    Tacticslion wrote:
    Kthulhu wrote:
    The best/most disturbing SCP is easily 231.

    The ones that bother me the most are the clown kids' show, the pregnant woman, the "turn-food-human" thing, and maaaayyyybe that one you have to stare at ("or else").

    Been a while, and I don't remember their numbers.

    Kthulhu wrote:
    Yeah...you might want to avoid 231 completely, then.

    Funnily enough, after reading it, 231 didn't really seem to bug me.

    Spoiler:
    I mean, it's certainly terrible that this poor woman is impregnated with some horrible world-ending star-spawn, but it's hardly something that will keep me up at night.

    Unless there's some subtle horror about it I'm missing?

    Off the top of my head, the one that bothered me the most was the "Shyguy" - the bizarre little critter that lived in the Himalayas that suddenly turned murderous and would chase you FOREVER if you ever saw its face. And the part that was the creepiest was that apparently tons of people might have been exposed because its face took up two freaking pixels of a photograph posted somewhere publicly - to the point where you couldn't even make out that something was actually there.

    But it knew. And it would find you, even if it had to chase you across the entire planet. And it would kill you. For no other reason than you happened to have "seen" its face.

    On the other hand, the room that animated chairs which then demanded people sit on them is one of the more amusing ones.

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    1 person marked this as a favorite.
    Artemis Moonstar wrote:
    KenderKin wrote:
    Aranna wrote:
    The Indescribable wrote:
    considering I've seen the horror of the great sword rogue, I think I've got you beat.
    Wasn't one of the R&D guys from 4e D&D playing a greatsword rogue? Of course he admitted he was cheating when he did it... apparently a greatsword is illegal for sneak attacks in 4e.

    It's just random people trying to apply some "logic" or "reality" to the game mechanics. Often based on the newest name.....

    Oh it's called back stab so only.piercing or slashing weapons....not blunt...

    It's precision damage so "must" be a precise weapon, so not big/clunky....

    There's got to be a rule against that!.....aka your doing it wrong (having badwrongfun).

    Verisimilitude gets shattered, apparently. Not sure why people's suspension of disbelief can't be suspended for precision-based attacks with huge weapons.

    Aerith certainly didn't see Sephiroth coming, after all....

    First off, *slow clap*

    Second off, while I agree in concept, as far as the 4E rules go - based on my fairly-limited playing of a 4E Rogue on the weekend it came out and not touching the system since - I seem to recall the pool of weapons that one could make sneak attacks with being extremely, extremely limited. I think it was basically short blades (dagger, shortsword, kukri, rapier, etc.) plus crossbows, shortbows, and a very small array of throwing weapons (I think throwing knives, darts, and shuriken).

    The actual game rules straight up said that using anything else - any blunt weapon, any bigger weapon, etc. etc. etc. - simply made sneak attack fail. You did normal weapon damage and nothing more. Apparently according to 4E's designers, any weapon other than that very exclusive pool just wasn't sneaky enough to hit the tender bits.

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    Orthos wrote:
    Tandoori chicken is one of the best things ever. There's an Indian buffet place here as well that serves awesome tandoori chicken and chicken marsala. I always make sure to get some of both every time I go there.

    Thinking I'm going here today.

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