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Meyanda

Orthos's page

RPG Superstar 6 Season Marathon Voter, 7 Season Marathon Voter. Pathfinder Society Member. 18,025 posts (24,410 including aliases). 13 reviews. 4 lists. 1 wishlist. 124 aliases.


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Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

2 people marked this as a favorite.
Dustin Ashe wrote:

I quite like playing at 1st level. The world feels like a very dangerous place and even small threats feel very raw and menacing.

And, honestly, when a few PCs die now and again without the easy raise dead option (because: we're poor), each encounter is thrilling to me.

And that's the problem, really. Your exact reason for liking level 1 is my exact reason for disliking it.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

2 people marked this as a favorite.

I would definitely not be opposed to not starting at 1, but I do that anyway. I haven't started a campaign at lower than 2nd in years, and that's never changing regardless of whether the APs come designed for that or not. At the moment I just make them still set at 0 starting XP and just have to wait until they would normally hit 3rd to level them up, but starting next campaign I'm ditching XP anyway so it'll just be "start at 2nd and you'll hit 3rd when the book says you're supposed to be 3rd".

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

Aniuś the Talewise wrote:
I will never laser it off.

That sounds even more painful than getting the tattoo in the first place. O_o

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

1 person marked this as a favorite.
Aniuś the Talewise wrote:
Orthos wrote:
Yeah the impression I always got about the segregated parties was to keep one group from using the get-together as a method of picking up members of the other.
That's certainly not going to work on gay people ;)

Yeah most of the people I know wouldn't even think of that.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

1 person marked this as a favorite.
Turin the Mad wrote:
Aniuś the Talewise wrote:

Even if I was meeting in a very conservative environment I'll still wear my mjǫlnir.

Even if I was drafted into the g%##$@n military I'll still wear the mjǫlnir. (I imagine there's some kind of ludicrous regulation against pendants)

If anyone wanted to confiscate any symbol of Thor from me they will have to pry it off of my cold, dead body.

What about a tattoo? *grin*

Then the "pry it off my body" become more literal?

EDIT: Dang, forum's full of ninjas.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

2 people marked this as a favorite.

Yeah the impression I always got about the segregated parties was to keep one group from using the get-together as a method of picking up members of the other.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

Irnk, Dead-Eye's Prodigal wrote:
Sissyl wrote:
Problem is, Ekaterin isn't very appealing as a character.
You and I are going to have to agree to disagree on this one.

Seconded

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

3 people marked this as a favorite.
Turin the Mad wrote:
You have your reasons for enlisting, but be aware that certain requirements simply exist regardless of your opinions of them. If you can't accept those as part of enlistment and what you seek to get from doing so, you need to examine alternatives.

His country has mandatory military service. He's not doing this by choice.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

Werthead wrote:

New VORKOSIGAN novel for 2016.

The title is GENTLEMAN JOLE AND THE RED QUEEN and the book is set after CRYOBURN. It will focus on Cordelia as the main character, for the first time since BARRAYAR.

2016 is also the 30th anniversary of the series (SHARDS OF HONOUR, THE WARRIOR'S APPRENTICE and ETHAN OF ATHOS were all published in 1986) and apparently there'll be some other stuff going on to celebrate it.

Late to the party but HECK YES.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

Try this instead

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

3 people marked this as a favorite.
Freehold DM wrote:
Aranna wrote:
Archie Andrews wrote:
I'm going to drink myself into oblivion and forget all of my problems. Dames, man, dames.
...boys...

...should I not tell him my master plan for double dating Betty AND veronica?

Seriously, date both. Live the dream.

I was going to make a snarky comment about them leaving with each other but figured it might be in poor taste.

But yeah seriously, don't take FH's advice, it will not end well.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

Freehold DM wrote:
Orthos wrote:
Freehold DM wrote:
thejeff wrote:
Obviously you two should swap with Hama. He can come here and watch it in IMAX 3D and you can go to Serbia and watch in without.

but I want Orthos to come see it here.

I've never seen a man take 1d4 points of sundual damage a round before by being in new york. I mean I'm sure CH can heal him, but still.

Yeah that's not happening, if only for the simple fact that I can see it for half the price here.
surely, CH and I are worth the extra expense.

nah

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

Freehold DM wrote:
thejeff wrote:
Obviously you two should swap with Hama. He can come here and watch it in IMAX 3D and you can go to Serbia and watch in without.

but I want Orthos to come see it here.

I've never seen a man take 1d4 points of sundual damage a round before by being in new york. I mean I'm sure CH can heal him, but still.

Yeah that's not happening, if only for the simple fact that I can see it for half the price here.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

1 person marked this as a favorite.
captain yesterday wrote:
Well I'm out, I can't watch Imax or 3-D it literally makes me sick.

Same. Throbbing headaches and nausea.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

Are "t-shirt and shorts" not considered pajamas anymore?

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

Or it was just an omission/oversight/error in Chronicles.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

1 person marked this as a favorite.

This.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

1 person marked this as a favorite.

Rereading my massive post above, I figure some explaining on the Songspawn might be in order.

The Dark Song is Lawful Evil in alignment and has one singular goal - to complete its ultimate, final song. To do this, it incorporates any living creatures it can into its hivemind, corrupting them and transforming them into new Songspawn. Tainted creatures retain their original shape and nature for a time, gaining the Dissonant creature template (Ignore the CN or CE requirement in there, this has since been revised - LN or LE now) instead, but Dissonants that remain so without being killed or cured for long enough will eventually become true Songspawn and join the choir in full.

There's a bit more detail to this process, as well as the overall goal of the Song as a whole, but it's rather irrelevant at the moment. Suffice to say for now, the Dark Song are kind of like The Blob meets The Borg, with some Cthulhu stirred in.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

1 person marked this as a favorite.
Freehold DM wrote:
Drejk wrote:

Big guilds in place of corporations that held governments by their... Purses.

Druid ecoterrorists who reject "modern" values (I just finished... Dealing with druid sects in Pillars Of Eternity.).

sounds like shadowrun to me

I do not consider this a bad thing.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

Stroon should definitely hike it back to Pitax - that's where he's from, after all, and he's only in Drelev due to invitation from his sister. And yeah, he should be all about offering a hand to I.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

My knee-jerk reaction was "too cold during winter" but then I remembered where you normally live.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

1 person marked this as a favorite.
Drejk wrote:
How does Guildpunk sounds?

I like it. I think I'm going to rewrite the Thieves' Guild parts of Savage Tide's first chapter to be more in this sort of vein.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

3 people marked this as a favorite.
Drejk wrote:
Orthos wrote:
Freehold DM wrote:
Drejk wrote:
The Merchant Guild might publicly claim that the Dark Song is merely an unfounded superstition promoted by druids who use it as a excuse to ban the free trade and push the world back into less advanced era.
I like it!
I can definitely see that, since the Song tend to avoid highly-populated areas and emerge mostly in wilderness areas with strong ley presence and/or powerful native or wild magic. Heavily urbanized areas have ley lines that are better "tended" by frequent use and less likely to have Song popping out of them as a result, while "wild" lines and nexuses are more likely to attract them.
At the same time intense use of ley lines for teleportation might lead to much greater intrusions in the urban area. How intelligent/organized Dark Song is? Could it create a specific minion type to spearhead such infiltration? I imagined swarms of tiny black (or maybe a rainbow-hued when exposed to intense light) quicksilver-like blobs occasionally slithering from portals and spreading in warehouse or factory districts.

The least Songspawn are Oozes and either black or transparent with a silvery sheen, and basically look like floating/flying oozy tadpoles with wavy tails and no eyes/mouth/etc, just balls of viscous semi-solid fluid. The fewer tails and the lighter their hue, the stronger they are. Basically, they're living musical notes. All black with steadily-decreasing tendril-tails until the half-note, when they become transparent, then the whole-note loses the tail. Those are your basic infiltrators, and yeah they ooze in from the lines and seep into places.

Note-type (Ooze) Songspawn can combine with each other to become stronger versions of themselves - as notes can be tied together to make longer notes - and can also bond with one another, melding together into solid Aberrations with various shapes, designs, powers, and talents. Combine enough to get the stronger variants - starting around CR 8-10 - and they start gaining sapience, innate psionics, and other advanced talents. These Dark Song are named and designed after musical terms; for example an Allegro Songspawn is fast and agile, a Largo Songspawn is slow and pondering, a Piano Songspawn is quiet and subtle, a Forte Songspawn is brash, loud, and powerful, and so forth.

All Songspawn share a pan-universal hivemind - "The Melody and the Harmony" - and are controlled by powerful Song nexuses called Maestros.

So yeah, it's perfectly possible for an infiltrating group of note-type Ooze Songspawn to seep into an area, combine into solid Aberration form, and wreak some havoc.

Songspawn are basically living sound - in liquid form as Oozes, then solidified as Aberrations. They're highly vulnerable to Silence spells and similar effects (barring some exceptions) and use a lot of Sonic effects.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

Freehold DM wrote:
Drejk wrote:
The Merchant Guild might publicly claim that the Dark Song is merely an unfounded superstition promoted by druids who use it as a excuse to ban the free trade and push the world back into less advanced era.
I like it!

I can definitely see that, since the Song tend to avoid highly-populated areas and emerge mostly in wilderness regions or otherwise less densely inhabited territories with strong ley presence and/or powerful native or wild magic. Heavily urbanized areas have ley lines that are better "tended" by frequent use and less likely to have Song popping out of them as a result, while "wild" lines and nexuses are more likely to attract them.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

Tin Foil Yamakah wrote:
captain yesterday wrote:

Oh! What if technology disrupts the ley lines, making magic unpredictable.

If you wanted to get technical the smog and radio signals are messing with them on a global scale, making such things as large scale teleportation risky but still gives you smaller scale stuff, just off the top of my head :-)

As an addendum to this ley line theory I like the idea that as you are traveling along these lines you may encounter beings from the past caught in a "Loop" if you will, Stuck in time.

Perhaps even certain actions/events can free these beings for good or nefarious purposes.

Definitely some plot threads there, yeah. =)

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

Drejk wrote:
What if in the early period of development people started using teleportation effects in industrial numbers, only to discover that the more bulk/worth is transferred the greater the chance of attracting attention of things from beyond the material plane... Like, gremlin-like creatures attracted to wealth teleported and locust-like extraplanar beings that feed on various materials attracted to bulk teleportation of said materials. Their early appearance was restricted to nibbling on the cargo itself, but as the transfers continued in great numbers, the creatures started to hitch rides and enter the material plane and spread, like invasive species of vermin did in our reality. Which forced the government to step in and restrict teleportation. And to try to undermine economy of competing government by setting a large number of unregistered one-way teleports to attract the teleport-vermin to their infrastructure.

I do have the Dark Song, one part music of the outer realities and one part Lovecraftian nightmare, which have been well established in our setting as existing between realities and congregating around ley nexuses to feed on their power. It'd make sense that they'd be drawn to larger or more potent passers-by on such travels and follow them through the lines - using the soul of the living humanoid/whatever as a beacon to navigate by rather than being swept up by the ley line current and pulled wherever it goes. I could definitely see them being a danger to a teleportation network, especially if it's built up using the ley web.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

Aranna wrote:
The biggest reason to have ships sailing around the world is to move cargo. So if you restrict the size or weight of the stuff you can move through teleportation, like the 50lb limit on greater teleport in 3.5 then the most efficient way to move goods will still be boats.

VERY good point, I'd forgotten about the weight limits. So teleport circles will have to be primarily for individual travel with a single carry-on and/or small cargo like a suitcase, and anything larger is going to require ship travel, or train if by land.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

Freehold DM wrote:
so...this is steampunk? Magipunk? Or something else?

Magitek steampunk era. Think FFVI tech, but Magic and Magitek are more commonplace, not limited to military use, and not limited to one country.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

There are a couple of countries that are theocracies or near-so that I might steal that for, but it's not as applicable for for all regions of our setting (being pretty much designed with D&D/PF in mind and thus most areas of the world being less restrictive with magic in the hands of PCs, etc.). Will have a look when I get home =)

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

1 person marked this as a favorite.
Limeylongears wrote:
Orthos wrote:


What I need is various commonplace ways these sorts of things will be implemented, and why certain things would still be in use when other things could exist in their place that don't in real life.

Maybe teleportation (or any other magical activity) involves travelling via/tapping into some sort of plane or energy source that can be very dangerous indeed, so the more you use it (both in terms of frequency and magnitude), the greater the chance that Something that you don't particularly want to annoy will notice and take offence, which is why magic is used for relatively little things and 'safer' mundane tech for anything large scale...

Maybe something along the lines of ley lines being like a giant spider's web. Safe to travel as long as you don't make the lines vibrate too much, because you don't want to get the spider's attention.

Except instead of a spider it's a world-killing god-whale or something.

This would mean the portal networks would need to be fairly heavily policed and managed, which could lead to large delays - everything would need to be scheduled, organized, and arranged neatly. Not unlike flight plans and plane schedules in the real world. Whereas sailing might be more convenient for the sake of "find a ship going where you're going and cram yourself onto it".

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

LordSynos wrote:
Orthos wrote:
What I need is various commonplace ways these sorts of things will be implemented, and why certain things would still be in use when other things could exist in their place that don't in real life. For example off the top of my head, why would anyone risk their lives on cross-seas voyages by ship when the friendly governments of two territories could just build permanent linked teleport gates and charge people reasonable prices to use them? Obviously sailing would still be required to go to areas that don't have such gates, lesser populated or less-civilized areas of the world, but for going from major population center to major population center, why go the long way? Things like that.
** spoiler omitted **

Good ones =)

Most shipping, sailing, and other ocean travel is done by Dwarves in my setting, who are merchants and pirates rather than miners and smiths (that niche is held by Kobolds instead). They live and die on the seas and are probably highly opposed to supporting said portal networks as they're in direct competition. There's likely a lot of Dwarven propaganda about how magical transportation of people and goods can have its own bad side effects just like sea travel can be disrupted by monster attacks and weather, pointing out issues like magical warps, wild magic, planar disruptions, ley line interactions, and so forth, and the potential side effects of such.

Scenic route is definitely a plus, and likely one of the big selling points for the Dwarves. A lot of more exotic locales like islands, etc. probably actually resist getting these portals installed because of Dwarven pushing for people to not have the scenery and the experience ruined by just skipping straight from Point A to Point B and missing all the things in between.

And yeah, shifty quiet stuff is definitely on the agenda. Dwarven piracy is never going away, it's just updating to match the times as necessary; there are certainly no fewer ships seeking to sail the black flag and/or participate in less-than-legal transactions. Which in countries where Dwarves already have a bad reputation due to their connections with piracy (even for the Dwarves who are legitimate businessfolk) will only accelerate their poor reception, as anyone who avoids the portals regularly might start to be treated with suspicion.

This is good stuff =) More responses and suggestions welcome!

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

Metal Sonic wrote:
Orthos wrote:
I'm really starting to lean a bit toward E11 myself. The trick is convincing my players it's a good idea.
E11 punishes spontaneous spellcasters, just go ahead and make a E12.

Not in my games, I shifted spont casters to progress at the same rate as prepared a long, long time ago.

Not necessarily opposed to E12 over E11 really, just tend to forget that not everyone has made that little change.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

3 people marked this as a favorite.
captain yesterday wrote:
Working on your thing Orthos, gots to do dishes, with those it's either think of something else or die just a little bit inside:-D

Dishes are one of the things I'm thankful for Wireless Headsets about. Now I can get my kitchen clean while still listening to music and/or talking to Scint on Skype.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

3 people marked this as a favorite.

Usually Liz, sometimes Crystal or Sutter I think.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

4 people marked this as a favorite.

Time for me to pick your brains, people.

My next campaign will be set in my setting's later years, nearing the latter portion of the Age of Steam but not yet quite reaching the Age of Technology. Magitek experimentation is on the rise but not yet perfected. Rudimentary modern technology - think 1800s/early 1900s era - is in use. Magic (arcane, divine, psionic, and many others) is commonplace in most areas.

What I need is various commonplace ways these sorts of things will be implemented, and why certain things would still be in use when other things could exist in their place that don't in real life. For example off the top of my head, why would anyone risk their lives on cross-seas voyages by ship when the friendly governments of two territories could just build permanent linked teleport gates and charge people reasonable prices to use them? Obviously sailing would still be required to go to areas that don't have such gates, lesser populated or less-civilized areas of the world, but for going from major population center to major population center, why go the long way? Things like that.

For a more pop-culture-relevant explanation: the technology and culture is about the same era and style as Avatar: Legend of Korra, and I want to implement magic's omnipresence in the same way bending was implemented into day-to-day life in the show. Firebenders using lightning-bending to power generators, earthbenders doing construction, that sort of thing.

Yes I plan on digging into D20 Modern for some things, but that doesn't cover the level of high magic-tech-daily life I'm looking to integrate here.

Justifying some of these things will also give me a good opportunity to work in some late-timeline worldbuilding and prepare my setting for the campaign to come next year. Let me have your best/worst, folks - I know FAWTL's got some impressive minds to it. =)

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

I'm really starting to lean a bit toward E11 myself. The trick is convincing my players it's a good idea.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

justmebd wrote:
Tips on helping it go viral when I have a small friends list and a whopping four twitter followers.

Appeal to people's romantic senses. Explain some of what you want to do - maybe not every little thing, but some of the things you'd like to have in store for your significant other.

Don't have much advice for the rest, unfortunately. Good luck.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

Karui Kage wrote:
Has there ever been anything that said their actual class was all wizard? I know that, thematically, they were all implied to be experts in their school, but I didn't see any reason not to take some liberties with that. :)

James Jacobs has said so repeatedly, yes. In 3.5 Karzoug had a prestige class or two, but in PF they're all straight-classed wizards.

But yeah as I said, if you're up for bending or breaking the canon, or don't play in Golarion, absolutely no reason to not retool them to something you consider more appropriate. Speaking completely personally I just think Sorcerer a better fit for her and Sorshen, for example.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

1 person marked this as a favorite.

Congratulations =)

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

5 people marked this as a favorite.

"Awesomesauce" has been added to the Oxford dictionary. G#%$~%mit Cosmo.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

I ran ST once before, and used the written prompt but required more explanation of exactly what the characters had done to get Lavinia's attention; in some cases this opened up resources, plot hooks, or backstory for me to work with later on in the campaign. Some of my players came up with pretty interesting things to use as their hiring hook. (Sadly two died during TINO and most of the rest quit the party as a result, and I ended up with a completely different party without most of the backstory hooks....)

I'll be starting ST up again (the first game died just after the Battle of Farshore due to OOC issues) sometime likely this coming spring, and probably using the same method.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

Karui Kage wrote:
Personally, I went with Alaznist being a Magus. She ends up not getting the higher level spells, but there were just too many stories about her and the whole Wrath-"group" being some kind of rune or magic knight to pass up on a Magus runelord.

Canonically all the Runelords are specialist Wizards, so folks wanting to stick true to that are going to generally build them that way. Me personally I made her a straight-up blaster Sorcerer, with some abilities to shift around her elemental affiliations and bypass resistances and immunities, but my Runelords are a lot more varied as a whole (Krune is a Theurge, Sorshen is also a Sorcerer, Xanderghul is an Eldritch Knight, etc.), but my games are also not set in Golarion so I play pretty fast and loose with the historical canon.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

1 person marked this as a favorite.

I apologize for nothing.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

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LordSynos wrote:
captain yesterday wrote:
Evil Finnish Chaos Beast wrote:
LordSynos wrote:
On a serious DotA 2 kick atm. My mates and I sunk unholy amounts of hours in the original and HoN back in the day, and recently got back into it again. Can leave you absolutely wired, or on a total high, depending on how the games go.
I do wonder when was the last time I had the time and energy to play DotA 2...
what is DotA 2 and is it on Xbox 360
Defence of the Ancients 2, a Steam/Valve follow up to the original, which was a Warcraft 3 mod. Exclusively PC, and I'm not really sure how or if a console controller could pull it off. It's a five v five player multiplayer online battle arena (I think they call them MOBA's now), kinda like an RTS where you only control one hero unit (who levels and you buy items for), alongside four other players against five other people, while two AI controlled bases throw waves of units at each other. It's fun, but can get very stressful, as it requires focus, strategic thinking, quick reactions, and a lot of cooperative play, which is sorely lacking when playing with people online.

While DOTA is not on console, one of its competitors - Smite - is on Xbone, and might be en route to PS4 in the near-ish future.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

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NobodysHome wrote:
It reminds me of Shiro's player's description of Rift: "They make a PvP server so all the <people who enjoy being mean to each other> stay there, and everyone else can play in peace on the non-PvP servers."

Lack of this was the entire reason I didn't, don't, and won't play PFO.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

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Evil Finnish Chaos Beast wrote:

Nobody told me there's a "Campaign Journals" section in the forum!

...but I'm keeping the Carrion Crown recap thread where it is, because I can.

I KNOW I've linked the journals I've posted there before... which I should probably get around to updating one of these days.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

3 people marked this as a favorite.
Ceaser Slaad wrote:
The ancient book of wisdom states, "Those who can, do. Those who can't, teach.

I really, really hate that BS line.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

Sharoth wrote:
Fracking Neverwinter Nights has a compatibility issue with Windows Vista. yay. Now to try and figure out WHERE to get a patch. or something.

>_<

Did you try running it in compatibility mode?

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

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Icyshadow wrote:

I've grown rather fond of Nergal from Mesopotamian mythology. Could very well see him as Chaotic Neutral rather than Chaotic Evil, despite his sinister titles and epithets.

Then again, I have a gripe with most Ancient Mesopotamian myth figures just being Evil in D&D / Pathfinder in general, more so when they were not so in the actual source materials.

Seconded. Pretty much exactly the reason Ireshkigal in my setting is a Lawful Neutral warden-type who operates the cycle of souls, rather than a minor demon lord associated with sphinxes... which really comes from nowhere as there's nowhere in the original Babylonian mythos that seems to point her toward sphinxes or sphinx-like creatures.

Shadow Lodge Marathon Voter Season 6, Marathon Voter Season 7

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