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Goofus gets into a shouting match with his DM every other session about why he should be allowed to detect evil first, smite second, and ask questions later without falling.
Gallant offers friendly advice to his fellow players, pointing out mechanical similarities and advantages newer players might not be aware of, suggesting alternative options when a player seems frustrated, and aiding in both mechanics and concept design to do his best to let his partymates achieve the characters they had in mind both in roleplay and in mechanics.
Off the top of my head:
Kefka Palazzo, Final Fantasy VI. Sadistic, insane, ambitious, backstabbing, a god complex that would impress most pantheons, oh and need I mention, one of the few villains who actually wins and the heroes have to crawl back from the brink of extinction and actually wipe magic off the face of the earth in the process of bringing him down.
Nicodemus Archleone and Anduriel, The Dresden Files series. The leader of a gang of people-puppetting fallen angels, Nickelhead Nick seems to be the only one of the group who's actually in an equal alliance with his demonic counterpart. Oh, and don't forget that he's functionally invulnerable save a teensy tiny specific weakness that it takes ten books for Harry to even notice, much less take advantage of. And he comes back anyway. The guy is near-Xanatos levels of preparatory and precognitive badass; he seems to see almost everything coming.
Aornis Hades, Thursday Next series. Gods above and below, this woman was creepy. She was a mnemonomorph, a person who can alter memories telepathically. Some of her simpler feats in the stories were erasing the memory of her presence the instant it was created, rendering her functionally invisible, and implanting false memories of people who never existed and driving her opponents insane trying to rationalize their memories with the fact that a person they know and love intimately never existed. And she somehow acquired the ability to lower entropy in an area, causing lethal "coincidences" like pinpoint-precise lightning strikes or bizarre traffic accidents at specific locations in her attempts to kill Thursday off. Kind of similar to the turkey incident in Dresden.
The Drasin, Odyssey One series by Evan Currie. These things are Zerg on steroids. They see the universe in colors rather than shapes and figures, and anything associated with humanity - not just our flesh and blood selves, but almost anything we touch, anything we build - is an ugly, permeable red to them, one they are instinctively driven to eradicate. They fly around space in bio-ships, use themselves as living bombs, and eat anything. I mean that quite literally. One of their main war tactics is to bombard a planet with a few pods containing Drasin drones, let them burrow into the earth, and eat the earth and stone and minerals, which lets them reproduce like crazy, until they consume the planet to the point it falls apart. Yeah, you read that right: they eat planets until they break apart. They can endure ridiculous amounts of heat and gravitational pressure, allowing them to get down into the mantle and cores of planets, and can even exist for extended amounts of time (though not permanently) in vacuum. The only thing creepier about these things is that someone with more human-like intelligence (who the stories have not yet revealed much about) has managed to harness them and direct them as tools in war... but they're starting to lose control, especially when the Drasin accidentally discover the Sol System, which to them is painted from stem to stern in that must-destroy red.
Ivan Rûski wrote:
Same on both counts for me. Not quite as lucky on the frame thing, unless I wear a coat or jacket, which I'm told make me look less heavyset.
I don't read Oglaf so I wouldn't know.
So last night Scint and I ran a bunch of people in NWN through a demented funhouse demiplane run by a pair of slaadi disguised as halfling jesters (based heavily on Zorn and Thorn from Final Fantasy IX).
Highlights of the night included:
* The Funhouse Mirrors of Opposition, where everyone's duplicate popped out looking either like a Gnome or a Half-Orc (the entire group was Humans and Elves)
OOCly the group was laughing their heads off about as much as Scint and I were. ICly at least one of them has declared a full-on hatred for the word 'Fun'.
N/A Entropic Axiomite Doodler 1/Author 5/Talespinner 7/Ad-Lib Artist 2/Worldbuilder 5
Life is going well enough, if busy. Having to do a bit of overtime, hence the delays on my end. Should be able to piece together my character this weekend.
The Entomancer doesn't have its crunch posted up anywhere free like PFSRD or anything so I couldn't get a look at the class in full, though the lore did look suitable with some tweaking for the non-magic nature of our game. So sticking with Warder for now.
Celestial Healer wrote:
As am I.
Ambrosia Slaad wrote:
Yep, both of my cats are like this.
One does the whole rub legs/meow for attention/try to climb legs if I don't pay attention to her, then pitches a fit if I pick her up or try to pet her for too long, going into full ragecat buzzsaw mode. She likes belly rubs though, for reasons I can't fathom.
The other will jump into my lap on occasion, but only when she wants to, and if I attempt to pet her, pick her up, or otherwise interact with her without her taking the initiative, she runs away.
I blame Cosmo for indecisive animals being so loveable anyway.
Yeah I admittedly sympathize, every time I consider writing something other than a small encounter or flavor text (like I've done for Raging Swan) I always run into "no, can't do that, that's one of our houserules" and "no, can't use that, that's 3rd-party stuff". I've pretty much given up on doing anything of that sort.
The more I hear people raging about how the movies are unlike the books, the more I find myself happy I didn't read them due to being unable to stand Tolkien's writing. Other than the love triangle thing (yeah I'm more than sick of those) I've enjoyed the whole series immensely.
Still need to see Hobbit 3 admittedly, but I'm greatly looking forward to it when I finally get around to it.
I've not read any of his non-Thursday books yet, no.
Well, if any writing content is welcome, I suppose I should link this here. I'm back to trying to keep my worldbuilding blog updating, fleshing out the lore of the world and its races right now, moving on to countries, religions, and other things to follow. No real schedule, just updates when I feel like writing something and get around to posting it. =)
Yeah I liked it a lot too. Was kind of surprised to see so much hostility to it in some of the reviews.
That said I liked the two books everybody else seemed not to like and didn't care for Queen of Thorns as much while most people seemed to think that's his best one ever, but that's mostly because I don't like Calistra or Golarion's elf culture very much.
Finished with Thursday Next, at least until Dark Reading Matter comes out (date as of yet unannounced...).
Currently reading through Queen of Roses by Elizabeth McCoy.
However, restarting Kim Harrison's Hollows has been delayed by discovering that Richard Roberts has put out a second book - Please Don't Tell My Parents I Blew Up the Moon, sequel to Please Don't Tell My Parents I'm A Supervillain. Loved the first immensely so eagerly anticipating the sequel.
Elder Basilisk wrote:
I would have suggested (and it seems that he agrees) that he might have to find a different story to tell. (Either by just skipping that part of the adventure path or playing another adventure path entirely if Kingmaker does that kind of exploration the whole way through).
Really by the end of the first chapter, when the players start founding cities, that sort of thing stops being a necessity. And even then, my group handwaved it pretty thoroughly through the first chapter. It was basically just "if you make it back to the tradepost within X days, you can restock fine to last you another X days. Stay longer and you roll Survival and I tell you how many more days you scrounge up enough food for".
Nothing about Kingmaker hinges on it being that kind of story, and really even the parts that seem like they do end with the first chapter. After that the players have the resources to found cities and tame the wilderness and things go to pretty standard adventuring from there.
Put me in the "hate prepared casters" list, with special exceptions for Witch and Magus (and I'd love them both even more if they were spont).
Otherwise, I need something magical or at least magic-like or SOMETHING if I'm going to play a character. I could never do Fighter or Rogue. Paladin is good. Barbarian is good (especially with Masquerade Reveler!). Ranger is okay (I'm not good for the sneaky, much). Monk is good with the right archetypes (Qinggong Zen Archer!~), sucks otherwise. Semi-casters who can fight like Bard, Inquisitor, Magus, and Alchemist are awesome. Stuff like Book of Nine Swords or Path of War is also sufficiently magic-like to satisfy.
But a straight-up beatstick or stabber with no special abilities? No.
Yup! That's pretty much what this is. Putting to words all the stuff Ebon, Scint, our other players, and I have batted around and discussed and played with, and writing it out so other people can see it.
Just between time, distractions, and other obligations it's taken me almost a year to get this far, thanks to about six months of silence >_>