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Same here. Once at a restaurant i frequent regularly, they neglected to charge me for my drink; they had to tell me it was deliberate before I would stop trying to point out the "mistake".
I don't know what to tell you, I've had very few of the first problem and none of the second. It's always been significantly faster for me.
I always thought self checkout was for those men who look like they're about to have an aneurysm waiting behind me in the line with my cart full of groceries as I chat with the cashier.
... yes. That would be another reason I prefer self-checkout. Thank you for that reminder. -_-
It slipped my mind as it's been so long since I had to deal with someone doing that.
I find things like that highly amusing, Ragadolf, as that's - as I said to GR - one of the main reasons I DO like them so much. I don't have to deal with a CSR.
My idea of good customer service, however, is very much a concept of "less is more". The less I have to actually deal with a person, the more satisfying my service generally is. Talking to a person usually is only the result of something going wrong. It's only when something breaks, or doesn't work right, or is out of stock, or I can't find it, that I expect my "customer service" at a shopping place to involve actually talking to the employees other than to give them money... and in places with self-checkout, not even that.
I can't stand those places where their idea of "customer service" is having someone get up in your face the instant you enter the store, asking if they can help you find anything and all that. I know there are a lot of people who appreciate it, and they're doing it because it's seen as a positive, but it drives me nuts. GO AWAY. If I need help, I will ask YOU. NOT the other way around.
I think that's probably the biggest divider. If you expect a CSR to actually interact with you, you're probably not a fan of self-checkout. If you're like me and want to avoid them unless absolutely necessary, you'll likely like the machines a bit more.
Lord Snow wrote:
I've never even heard of it before now. Might have to look into it.
I'm wondering if this is a local thing. Both in TN and GA over here, there's plenty of space on the self-checkouts unless you have a really large load of groceries, and the machines are hardly slow unless something glitches.
Heh, your feelings are all pretty much the opposite of mine GR.
It's always felt quicker to do it myself, I get impatient and anxious when the employee does it and I'm just like "nnngh, nghaaa, oh back off and let me do it myself!" And it's by far much faster using the machines than waiting for a human to do it, in my experience.
If I go in really early, like 6 AM early when I'm on overtime like this, sometimes the self-checkouts aren't open yet, so I have to use a human cashier's line, and it always takes twice as long.
In addition, minimalizing human interaction is always a plus. When I'm at the store, I want to get in, get my things, and get out, and I'm not generally in the mood for chit-chat. I know stores try to encourage their employees to be friendly and welcoming, but I just want to pay for my stuff and go home/go to work. For some reason, the cheery "good morning!"s and "have a nice day!"s get on my nerves, especially in the early hours.
I've never really had a problem with space unless I have a really, really big order, in which case yeah you have to play some inventory Tetris. But it's never been a common-enough issue for me to have real complaints.
+1 and then some.
I'm happy to give people advice on how to make their characters more effectively mechanically and tactically... but at the end of the day, if they're doing what makes them happy and it's not hurting the fun of the rest of the group, let 'em have it.
Since I pay for almost everything via debit card, this isn't much of an issue for me.
But yeah, that makes sense. Inaccurate payment counters and a less-ubiquitous availability of credit/debit card payment mechanisms would make self-checkout a LOT less useful or convenient.
Summer Knight was the clincher for me, mostly because I REALLY like how Butcher writes his fey (really the only person I can think of who I think does them better is Seanan McGuire in her October Daye series), but I can definitely get behind reading Death Masks or Dead Beat first if Book 4 didn't hook you. For me those two just drove the barbs in deeper.
I can't Tumblr from work; what's the name?
Lord Snow wrote:
And if you like Steelheart (and its sequel, Firefight), you'll probably like most of everything else Brandon Sanderson has done.
The Stormlight Archive is probably a bit beyond your kid's reach at this point - also its two books thus far are HUGE, highly recommend getting a Kindle or something for it - but I highly recommend it for you. The Mistborn series, however, should be right about the right range for your son, and is fairly low on violence, minimal descriptions of gore or similar things, and no sex, and has an awesome female protagonist to boot.
Just a warning, though - Dresden does get some more risque scenes later on, though they're not common. In addition to the many attractive female supernatural creatures who use sex as a predator method, though Harry's usually smart enough to weasel his way out of those situations before they get too sketchy, there are a couple of more traditional romance scenes with some characters. I think one is in Book Seven or Eight (the one where Susan makes her next appearance after Grave Peril), and there's one in Changes, off the top of my head.
Lord Snow wrote:
Doubly so with sarcasm potentially involved.
The problem with this, I think, comes down to "how far do you take it?"
If the Wizard is a jerk for casting a damage spell instead of Haste on the party, how far up the chain does "making a suboptimal choice" translate into jerkitude?
Is Player A a jerk for playing a Rogue instead of a more mechanically-viable class like Alchemist, Slayer, or Bard?
Is Player B a jerk for using anything but a two-handed weapon with as large a crit range as possible on their Fighter? (Or, again, not taking a more mechanically-superior class like Barbarian or Paladin instead?)
Is Player C a jerk for taking anything but Conjuration spells on their Sorcerer?
And if not... why not? Because clearly making a suboptimal choice in the first case was a jerk move, but if these other examples aren't, where do you draw the line?
Saying "making a suboptimal combat choice is a jerk move" is a really nasty rabbit hole to look down.
Freehold DM wrote:
Blue, blue, blue. Be happy.
David Tennant. AKA the Tenth Doctor on Doctor Who (unless the "Who?" was a joke in referencing that) and Barty Crouch Jr. from Harry Potter.
His HP performance was extremely hammy, with lots of bizarre facial expressions and weird vocal inflections, so the expectation is that playing another villain he'll be likewise devouring the scenery with gusto.
... unless you meant "Who is Tennant playing?" In which case I have no idea.
I didn't know this either until just now. Likewise, I would have pitched in as well.
I almost didn't make the Yooka-Laylee and Bloodstained Kickstarters either, though I did eke in at the last second on those, back in the spring.
Aniuś the Talewise wrote:
Everybody has been talking about undertale all of a sudden! It happened really fast.
It really did. I follow Toby Fox a.k.a. "Radiation", the guy who did the soundtrack as well as some music for Homestuck (in fact, the song "Megalovania" on the Undertale soundtrack was also used in one of the Homestuck Flash animations [Spoiler Warning]), and I only learned about it when he announced that it was coming out like the day before it released on Steam.
I haven't played it yet, as I said, but I listened to most of the soundtrack and it does not disappoint. Toby Fox is one of my favorite online composers.
Earthbound is a quirky 90s SNES RPG that sticks out from the norm by having cartoony graphics, a bizarre plot involving time travel, talking bugs, alien bounty hunters, cultists of happiness, dream monsters, and a psychic manifestation of pure evil, as well as being set in a more modern setting than most fantasy RPGs, with things like hamburgers and trains instead of potions and airships.
It sadly didn't sell well in its initial release over here, between competition from bigger-name titles like Final Fantasy and Dragon Warrior and a wretched marketing campaign (the tagline was, I kid you not, "This game stinks!"), but it developed a fierce cult following in the years since and is now recognized as one of if not the best SNES RPG of all time, depending on who you ask. (I rank it about #5, just beneath Chrono Trigger, FFVI, Super Mario RPG, and Secret of Mana.)
It's the second in the Mother series of games, with Mother 1 on the NES and very recently released in the US for the first time (outside emulation) on the Virtual Console, and Mother 3 on the Gameboy Advance still not having an official stateside release.
I remember the sentiment, but I'm guessing someone's slightly reworded the text =)
Allow pretty much anything and encourage new or uncertain players toward classes I know will give them more equal footing with the rest of the party and better represent their concept, and away from classes that can't keep up.
Psionics, Akashic, Path of War, 3.5 content brought over, Multiclass Archetypes... the whole shebang.
captain yesterday wrote:
My two main issues with Michael Bay TMNT (now that I've seen it 6 times in a week)
Something that movie made me think of is the old complaint by a standup comedian, I think it was Bill Engvall.
I want, just once in some movie, for someone to take it seriously when a main character shows up, obviously agitated and distressed, saying they saw something unusual. Instead of this usual "I don't believe you"/"Were you drunk?"/"Stop making things up" nonsense that every movie in the past forty years has used in that exact same situation.
I'm sorry didn't catch that, I was too busy playing Pokemon and writing my fantasy story while listening to video game music and planning my next D&D session.
(That said, I was totally that studious unpopular, far-too-adult kid. I mean, I had a circle of friends, but... I was a neeeeerrrrrrrrd.)
I was just a straight-up nerd, not even the "too adult" kind because I was most certainly not that. And by my junior year, I didn't even have the excuse of being super-great at school, as my grades plummetted badly in my sophomore year (mostly due to biology, math, and Spanish) and never really recovered. But my junior year also was the year I stopped being "the kid that everyone (even the underclassmen) picked on and made fun of" and just started being "that kid who doesn't have a lot of friends but nobody really bothers anymore". Mostly because the people who were my worst harassers and antagonists either dropped out or graduated.
The curse of being socially awkward and shy, having highly nerdy interests like video games and fantasy, having very little interest in girls and dating and thus being considered uncool at best and gay at worst, and having an extremely easy-to-mock surname was basically the perfect storm for ridicule, and the first 10 years of my schooling was basically a constant stream of that. High school was really the only point at which it slacked off.
Also forgot to add in my list, that was the year I discovered the One-Act Play and got involved. I missed out on two years of potential fun because nobody ever told me where to go or who to talk to to get involved.
I got along great with most teachers, though. To the point some kids considered me a suck-up. I have very few fond memories of interaction with my fellow students except in band and OAP, but I have several fond memories of teachers.
Those two were really the only places I had... not friends, really, but positively-inclined acquaintances. People who didn't make fun of me at the first opportunity, and were content to just live and let live. Outside them, by my junior year my best friend had moved away, my next-best friend had dropped out, and my brother - always significantly more popular than me, by leagues - had his own group of friends so we spent very little time together after the first couple of months of his freshman year/my junior year.