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Gunslinger

Orthos's page

RPG Superstar 2013 Marathon Voter, 2014 Marathon Voter. Pathfinder Society Member. 15,314 posts (20,838 including aliases). 9 reviews. 4 lists. 1 wishlist. 107 aliases.


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Shadow Lodge

LordSynos wrote:
Bitter Thorn wrote:
Freehold DM wrote:

Alignment in general has come under fire as alignment-light mmo games have increased in popularity and class abilities are seen as party resources- if the party needs the paladins abilities in a situation that the paladin wouldn't enter as a character, that's tough nuggies: the needs of the many outweigh the needs of the individual.

I'm running into issues with complaints about rogues in my kingmaker game along with complaints about finesse weapons and rapiers specifically, the idea of a single class having so many skills and being able to do so much damage through what some see as clever rule exploits is causing some friction. People seem to either want the rogue more or less powerful-noone is happy with the way things are currently.

Note that this is only my experience and opinion.

Healers and Ranger are my personal favorites, but I love me some rogue too just the way they are. My only complaint with healer types is the lack of skill points. I really like having a broad range of skills. Traits or class dipping let me diversify my skills, but I find it all but impossible to improve them with a cleric's skill points. I really liked the 3.5 cloistered cleric.

I hear that. I played a Cleric in my first PF game, and really enjoyed the class, but the lack of skill points was frustrating. I ended up not putting any points into KN (Religion), which made for some funny impromptu roleplaying of trying to make up religious practices on the fly (which no one believed anyways because I also had no skill points for Bluff :P ).

Playing a Human Wizard currently. Now I have ALL the skill points! :D

Yep, that's another problem for me - I don't like playing humans. So if I get stuck with a class with low skill points, I can't just get the racial bonus to make up for it. And if a favored class option (which we no longer tie to race) is super appealing, like extra spells known for spont-casters... yeah.

Thankfully we as a group have bumped all classes' skills per level up by two, so there's less stress there.

Shadow Lodge

Now that that's out of the way....

Dealing with Niska and her cult was a side-quest with NPC characters for us as well. Instead of the usual Ruler/Magister/Spymistress/General/Warden team, they let a team of the Spymistress's minions and some allies handle it:

> Inquisitor, one of the Spymistress's underlings
> Witch, the Magister's future wife
> The Spymistress's Winter Wolf companion
> Mikmek the Royal Assassin
> Perlivash, with Maestro Sorcerer levels

Yes, in that order respectively.

... it was an experience, heh.

Shadow Lodge

We had a similar event as well, just after the end of VV. Viscountess Elegy Dragomir was wed to Lord Casimir Alvaris, youngest son of the original chartering sponsor, Vanguard Lord Ulrich Alvaris; at the same time she was promoted to Countess and, in the wake of impending war in the lands to the east (and a Diplomacy roll of 60), granted independence for her colony. (Elegy, being Elegy, has pretty much ignored all but the political ties of said marriage since; she and Casimir aren't even the same species, and he has a girlfriend/bodyguard to keep him entertained in non-scholarly matters... well, when she isn't distracted by the fact that she's a wizard and thus can get caught up with talking with Elegy about arcane theory. Otherwise, Elegy would rather be in her lab anyway.)

Magister Errol Genio was actually the first party member to get hitched, marrying Pelagius Francesca AKA "Cesca" (Divan names are reversed, ancient Roman style), former apprentice of Elga Verniex, a little before VV started. Their daughter Chara hatched shortly after Elegy's wedding.

The rest of the party members are unattached, though there is some on/off "something" between Spymistress Lilith Blackwood and The Puck of the Summer Court. What exactly that "something" is is up for debate. She also has about twenty kids, which she and the party have badgered Puck into considering himself the father of (since it was his magic that made Lilith the fey creature she is now, rather than the dhampir she started the game as... reincarnate shenanigans are fun), but given her fey/plant hybrid nature, losing a few seeds that grew into miniatures of herself was a lot less troublesome than more traditional methods of reproduction.

Shadow Lodge

Philip Knowsley wrote:
Inneliese wrote:
If not... just give Malgorzata more levels/cultists and run her as a higher CR event in between RRR and VV?
I did this - worked fine.

Likewise. I also never got around to doing Kundal - though I've been considering adding a "Big Bad Wolf" themed event to Chapter Six.

Shadow Lodge

Mark Moreland wrote:
The Tiger Lord wrote:

I know it's lame, but my Paizo personnel-fu is not very strong. Can we get a who's who on that picture?

Thanks!

From left to right: Mark Seifter, Brian Campell, Me, Jason Bulmahn, Logan Bonner, Patrick Renie, John Compton. Ryan Mackin is to John's left in the background chatting with some friends (that guy knows everyone).

So where can I get that shirt? =D

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James Jacobs wrote:

#97: In Hell's Bright Shadow, by Crystal Frasier

#98: Turn of the Torrent, by Mike Shel
#99: Dance of the Damned, by Richard Pett
#100: A Song of Silver, by James Jacobs
#101: The Kintargo Contract, by Jim Groves
#102: Breaking the Bones of Hell, by Amber Scott

Now that is a pretty list.

Also....:
MMMMMMMM'NNNNNNNNNNNNNAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRRRR

Shadow Lodge

Why did I not start reading Dave Gross's stuff sooner?

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Drejk wrote:
Is it only an impression of mine, or is the seventh raising above the line of the other teeth on one side?

That can happen, but I'm obviously in no position to tell you if it actually is.

Shadow Lodge

Bitter Thorn wrote:
Freehold DM wrote:

Alignment in general has come under fire as alignment-light mmo games have increased in popularity and class abilities are seen as party resources- if the party needs the paladins abilities in a situation that the paladin wouldn't enter as a character, that's tough nuggies: the needs of the many outweigh the needs of the individual.

I'm running into issues with complaints about rogues in my kingmaker game along with complaints about finesse weapons and rapiers specifically, the idea of a single class having so many skills and being able to do so much damage through what some see as clever rule exploits is causing some friction. People seem to either want the rogue more or less powerful-noone is happy with the way things are currently.

Note that this is only my experience and opinion.

Healers and Ranger are my personal favorites, but I love me some rogue too just the way they are. My only complaint with healer types is the lack of skill points. I really like having a broad range of skills. Traits or class dipping let me diversify my skills, but I find it all but impossible to improve them with a cleric's skill points. I really liked the 3.5 cloistered cleric.

I sympathize. I'm a skill point junkie. But most of the high-skill-point classes don't interest me - I'm not a rogue fan at all, not too big on rangers, don't like typical monks (though I'm having fun with Zen Archer), etc. etc. etc.

My favored classes tend to be front-line beaters with unique abilities (barbarian, paladin, bloodrager, Tome of Battle-style maneuver users, etc.), half-casters (inquisitor, magus, bard - these are the sorts of things that'll probably be the closest I get to playing a skill monkey), and full spont-casters (oracle, sorcerer, arcanist).

I am really really looking forward to the opportunity to play an arcanist though. INT-based spont casting, yes please.

Shadow Lodge

Quote:
Magic items have to roll a will save or randomly be powered-up/powered down, casters have to make a (let's say DC 25) caster-level check or deal with a wild surge. Gonna have to make up rules for those, of course.

Primal Magic Events might be a good start.

Shadow Lodge

+1 to that. I haven't gamed live in years, since my first group broke up when people started moving away. But we do two nights a week via MapTool and Skype.

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People are just afraid of the train getting attacked by random wandering bodybuilder guys.

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Theconiel wrote:

People (well, some people) seem to dislike the Vancian scheme. What else have you used? What other ideas do people have? Are there different starting assumptions?

I should have said all that to begin with, shouldn't I?

Yup =)

Speaking for myself alone, I'm fond of the effects of Pact Magic from 3.5's Tome of Magic and Radiance House's Occultist: most of your abilities are either passive always-on or at-will, with one or two more powerful abilities that are on a 5-round recharge timer.

I'm also a big fan of power points and psionics.

I liked Magic of Incarnum back in 3.5 and am looking forward to Dreamscarred Press's Akashic Mysteries which is tackling a similar system.

As for "are there different starting assumptions":

Quote:
1. There are a finite number of spells, each of which has a specific effect;

On the one hand, this is usually how it has to work with a game system. It's typically simpler and easier to understand that way.

That said, the Words of Power system can - to some degree - defy this, by being able to assemble spells on the fly with different details. At that point, the limitations of how many spells exist are astronomical based on how many possible legal combinations of Words there are.

Playing with WoP is something that is on my to-do list, but unfortunately it hasn't gotten the love it really needs, save from two or three 3pp products.

Quote:
2. a caster has access to a subset of those spells;

Again, a bit of a necessity. Even a Wordcaster has a limited library. Of the four assumptions, I think this one is the least negotiable.

Quote:
3. a caster's ability to cast spells is a limited resource;

And this one, I think, is the most negotiable. 3.5's Binder and Warlock are the first two to come to mind as proving that unlimited use of magic does not make a class overpowered. Now, doing that with standard casters would take some severe adjustment - primarily to the spells themselves. They'd need some severe nerfing before I'd be 100% okay with a caster running around with unlimited uses of certain spells all day, every day.

Quote:
4. as the caster gains experience, he can access and cast a greater number of spells, and spells of greater power.

This is pretty standard expectation. Higher levels = more power, and to a caster more power = stronger spells and/or more spells. At the very least, the spells he already has would necessarily improve, either just getting bigger and stronger, or gaining new effects. Not much I think can be done to adjust that, at least not that would have a positive result.

Shadow Lodge

Freehold DM wrote:
Alignment in general has come under fire as alignment-light mmo games have increased in popularity and class abilities are seen as party resources- if the party needs the paladins abilities in a situation that the paladin wouldn't enter as a character, that's tough nuggies: the needs of the many outweigh the needs of the individual.

I think this is one of the main reasons it's never been an issue in my groups - this is rarely the mindset my players have.

Shadow Lodge

Something nice to look forward to then =)

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That too

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Paladins can pretty much all be boiled down to "the internet hates alignment". Add in a dash of self-righteousness and a heavy dose of "let's not do the obvious thing and sit down with the GM and make sure we are on the same page as far as the Code is concerned".

Shadow Lodge

I've been fortunate in that I've had little to complain about with my groups. One group was cobbled together from college friends, the second (and current) a combination of about half that group plus some online friends met in later years.

I suppose that's the main difference. My group now is all people I've chosen to invite into the game, and with only rare exceptions I've not regretted it. In practice it works out about the same as DMW's take - I GM most of the time, I walk the newbies through the rules, I give them tips and advice (I can powergame when I want to, so I'm not averse to saying "Hey, if X is what you want to do, here's an efficient way to pull it off" if a player wants/needs/requests the assistance, which happens pretty often for us), and it helps that most of the more veteran members of my players are just as willing to give a hand to the newer ones.

Shadow Lodge

The hide thread button and ignore user script are your friends.

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Well, that escalated predictably.

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1 person marked this as a favorite.

I on the other hand am 100% in favor of dwarven cannoneers, halfling Magitek pilots, and gnome Sparks.

Or pretty much any rearrangement thereof.

=)

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1 person marked this as a favorite.

Technology Guide

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1 person marked this as a favorite.

I can't see the logic of "this should have gone on another planet" when the other planets didn't exist at the time Numeria was created.

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2 people marked this as a favorite.

It was there from the beginning, long before DW came out.

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havoc xiii wrote:
Ignorance is bliss if I don't watch it it never happened.

Like Shahahahahahahlyaman's Airbender right? =P

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WRoy wrote:
The paragon class can be used to emulate the traditional metallic and chromatic dragons, imperial dragons, primal dragons, faerie dragons, and pretty much anything in-between. It was designed to be a rather modular class.

Linnorms? (I've bought the book but have not yet had a chance to look at it!)

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I want that Super Doctor Who shirt.

Shadow Lodge

Odraude wrote:
MMCJawa wrote:
On the other hand, another AP set in Cheliax which DIDNT go up against House Thrune would probably have been a disappointment to many.
And considering the negative reaction that came from the ending of Council of Thieves (saving the Nazis from the Mafia), I think most people really want to be good guys freeing Cheliax from diabolism.

Pretty much this. The vast, vast majority of complaints about CoT that I've seen have been how little the AP did toward addressing the diabolical rulership of the current status quo. There has been quite a lot of clamor over the years about getting back to Cheliax and doing what a lot of people feel should have been done with CoT.

Shadow Lodge

1 person marked this as a favorite.
Skeld wrote:

Orthos - You sound like you need a hug.

-Skeld :D

Haha =)

I loved many things about my years playing, GMing, and administrating on various NWN servers, but never doubt it, there were things that drove me bonkers even on my best days. It just so happened that, up until a couple years ago, the benefits and enjoyment outweighed the headaches.

Shadow Lodge

1 person marked this as a favorite.

The Red Lotus were pretty intent on "everyone's going to be prisoners", with the exception of Explosion Face who actively seemed to be trying to kill people.

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2 people marked this as a favorite.

Alternatively, you ignored the living daylights out of that thread because you could see the firestorm it was doomed to become.

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Reading Pathfinder novels. Blitzed through Death's Heretic and Redemption Engine last week, just finished Prince of Wolves last night, so starting on Master of Devils tonight.

Shadow Lodge

2 people marked this as a favorite.

Massive spoilers for Xenoblade Chronicles included:
ALVIS
LN god of fate, judgement, observation, and administration
Domains:
Knowledge, Law, Repose, Rune, Travel

"I am Monado. I was here at the beginning. And I will proclaim the end."

Once little more than a highly-advanced administrative program, the entity known as Alvis was one of only three universal survivors when an experiment in technological demiplane creation went horribly awry, utterly eradicating its surrounding existence and replacing it with a completely newborn reality, imbuing its three survivors with divine power in the process. Though the other two deities later quarreled and died, Alvis remained, distant but ever-present, a wanderer on and observer of the world below.

Alvis serves as judge and arbiter of the world, a neutral and constant presence, like a sort of mechanical psychopomp. He keeps extensive personal record of all lifeforms existing in the world, catalogs their comings and goings, sorts the souls of the dead, and works to keep the system operating. In times past he was the go-between for the deific forces that once worked alongside him, and the operator of the world during "resets" that were designed into the reality when first created; however, when Alvis's administrative key - in the guise of a sword - fell into the hands of an enterprising mortal after the death of his two fellow gods, Alvis was requested to reformat the world into a place where such resets were no longer necessary.

Alvis's followers are few, as his existence is little known and those few who do often view him as a mortal prophet or seer rather than the divine entity he truly is. He travels in mortal guise, usually in human shape, and rarely ever taps into his divine powers save to grant spells to his minute priesthood and to perform divinations, except at the request of someone who possesses his administrative key. Those few who do know of his existence and choose to follow him are charged with aiding the world and overseeing the proper procedure of existence with as little direct interference as possible. While humble and self-sacrificing to a fault, they are often resented as manipulators or controllers by those who discern their place in the scheme of things.

Shadow Lodge

2 people marked this as a favorite.

We know that Richard Pett, Sean Reynolds, and Crystal Frasier are up for a chapter each. I believe Frasier is confirmed as being the first chapter.

Shadow Lodge

1 person marked this as a favorite.
Virgil Firecask wrote:
However, you're right. There are likely a lot of people who are just cheap that buy the $10 PDF who could have bought a physical book or a higher priced PDF.

And some of us just don't buy physical books anymore, either because of shipping issues or because PDFs are simply more convenient.

Shadow Lodge

havoc xiii wrote:

Ok...INTERVENTION!!!!!!

OCW on iTunes you can purchase BG 1 and 2 do so now!

The dude hates FR. Chances are shoving the games at him like that isn't going to help. ;)

Shadow Lodge

Oceanshieldwolf wrote:
Gambit wrote:
Ocean, I get that you loved some NWN, but did you not also love BG & Co? The whole point of Pillars of Eternity from conception was to lovingly create a new Baldurs Gate like experience in a modern game, isometric view is crucial to that design goal.
Sorry Gambit I did not, as I (wait for it) never played them. That's right folks, a human being that has no idea what Baldur's Gate is even about. It's probably set in the Forgotten Realms too, right? Well here's another secret - though I played NWN and NWN2 I actually loathe the Realms as a setting, and although Golarion isn't really that exciting to me I do love Pathfinder's classes and the update to the 3.5 ruleset. Which is what I would want to play with in a CRPG and what is sadly lacking (as far as I am personally concerned) in PFO.

The Baldur's Gate series had an excellent story, but yeah it was pretty Realms-focused, and there was a fair bit of the storyline that you kind of at least had to know the basics of FR to get.

I sympathize - I'm not enormously fond of the Realms either, though in my case it's more due to burnout of years and years of lore and canon arguments with people from running Realms-set NWN servers. God I got so sick of all the canon arguments, ESPECIALLY when the novels were brought into the discussions. Because apparently if you're running a game - or NWN server - set in the Realms, you need to know everything that happened in every book ever published under the FR logo, otherwise SOMEONE is going to come along, point out some obscure thing that happened in a book you've never read, and demand to know why they can't get away with something similar in game, or why some bit of trivia regarding a religion/a god/a location/an NPC/something something isn't taken into account in the way the server is built and pitching a fit about it.

I forget the number of times the C/D staff would grumble something along the lines of "We wish we'd come up with our own custom setting rather than sticking our server in FR, then we wouldn't have these stupid arguments", and any attempts to move the server out of FR were met with a great, great, great deal of resistance from staff and players who were FR fanatics, usually with another phrase I never wanted to hear again, "Most of our players came here because we're an FR server, if we're not FR anymore many will leave and we'll stop getting new players".

There's a very big reason why I only play in my group's homebrew setting nowadays.

OceanShieldWolf wrote:
Gambit wrote:
If I had to guess it would be that they keep the BG style exclusive to Pillars and future sequels, whereas using the NWN style 3D (or something similar) for the Pathfinder CRPGs. Complete with toolset.
Complete with toolset. Aye. That would be beautiful.

+1. This is exactly what I'm hoping for.

Shadow Lodge

Pan wrote:

Actually my favorite moment is

** spoiler omitted **

Drax =)

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My knee-jerk suggestion is Curse of the Crimson Throne, with the caveat that it's 3.5 so some things might need tweaking to bring it up to Pathfinder standard, but it shouldn't take too much work. The plot is solid, there's lots of good NPC interaction and plenty of prompts for PC activity, riddles and rumors and theories and stuff for them to figure out, an entire chapter devoted to solving a huge mystery (which also happens to have one of the BEST AP chapter names in the history of Paizo, and be a darned solid chapter and plot and challenge to boot), another chapter devoted to diplomacy at different levels (sometimes involving talking, sometimes involving tests of skill, and some involving combat), and one of the most iconic dungeon crawls in the history of Pathfinder.

I'd really be very tempted to put it forward as the best AP Paizo has ever done, and one of the very few that can be run pretty much out of the box with minimal tweaking. Just again remember it's 3.5 so some minor adjustments may need to be made - among the most notable, either remember to put your players on the Fast XP track, or don't use XP at all and just level them up when the AP says to.

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Huh. I just noticed someone deleted Josh Frost's post in the sticky at the top of OTD. Weird.

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Cr500cricket wrote:
Orthos wrote:
Cr500cricket wrote:
Freehold DM wrote:
For Orthos
To me that looks like Lenna as a Berserker from ff5
It is.
At least someone dressed as her. I've never actually used her as a berserker.

Here you go

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Cr500cricket wrote:
Freehold DM wrote:
For Orthos
To me that looks like Lenna as a Berserker from ff5

It is.

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Freehold DM wrote:
You are now...eggscelent

Link fixed.

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Cr500cricket wrote:
I know this is a rules question, but is there any way for someone to down 7 potions, rage and make a full attack in one round?

Good grief, no. The best I can come up with, off the top of my head, is using mythic to get a full attack while still having other options available. Some GMs will let you drink a potion as a reduced action (move or swift) if you have certain feats (Quick Draw) or equipment (adventurer's sash), but that's a houserule. If it's allowed, you can spend your swift action to Rage, move action to drink one potion, then spend a mythic point so you can still full attack after all that. There might be a mythic thing in Trickster that lets you get one more potion in, but I don't have the book open right now to check. But that would be your absolute limit, I think. No idea where you'd be able to fit the other five/six potions in.

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2 people marked this as a favorite.
Cthulhudrew wrote:
I think Erik Mona's post speaks volumes about whether or not a 2E Pathfinder is a necessary thing or not.

This makes my day. Couldn't have asked for more.

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Freehold DM wrote:
Not sure what series she's from...Orthos probably knows

The costume does look pretty familiar, the weapon even more so. Not having much luck placing her though.

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The difference between a wrap and a soft taco is pretty much just the position of the tortilla. Soft tacos are usually filled as full as you can get, so you can't wrap them shut, so you have to hold and eat them in a taco shape. At least in my experience.

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I admittedly never finished the original NWN OC. Somewhere in the middle I always lost interest. I got far enough to learn a bit of where the plot was going (and got the rest from HOTU) and then just stopped caring somewhere.

I played SOU and HOTU several times though. Especially HOTU. The actual Underdark part really didn't interest me much, but the first and last sections did a lot.

All that said, the time spent on those campaigns together was still significantly immensely smaller than the time dedicated to online play or toolset stuff.

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Deadmanwalking wrote:
Lincoln Hills wrote:
"Our party has nothing but bards in it. Please advise."
In an amusing bit of synchronicity, I'm currently playing in an all Bard party. Working out okay so far. :)

ROAD TRIP

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