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Meyanda

Orthos's page

RPG Superstar 2013 Marathon Voter, 2014 Marathon Voter. Pathfinder Society Member. 17,179 posts (23,255 including aliases). 13 reviews. 4 lists. 1 wishlist. 120 aliases.


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Rysky wrote:
Tennessee! BLIZZARD! NAO!

I'm glad I'm in Georgia now.

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Scintillae wrote:
Most fiends have resistance 10 to cold.

If not higher. With a few, like Kytons, having straight-up immunity.

Also, many fiends are immune to Disease and/or Poison.

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2 people marked this as a favorite.
Kajehase wrote:
Icyshadow wrote:
I am wondering what a fallen seraph should look like. That, and how their powers would change, considering that whole "so shiny with holy power they have to cover their true form with their wings" shtick they seem to have.
Shrunken like an old man, and washed out, as if the colour has disappeared from it when it fell.

Wings dessicated, with feathers patchy and constantly falling out, not really covering whatever is underneath, which has long lost its glory... or morphed into something hideous to portray its new evil.

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N/A Entropic Axiomite Doodler 1/Author 5/Talespinner 7/Ad-Lib Artist 2/Worldbuilder 5
DMTFY wrote:
That part I bolded is a great point. Like I said it has been a long time since I have been a DM and it is also the reason I am running a one shot adventure vs an AP or homebrew campaign. I want to test the waters and see where I need to improve.

Yup, hence my eagerness to give feedback. =)

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It doesn't work that way.

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2 people marked this as a favorite.
Freehold DM wrote:
Treppa wrote:

No love for Frozone? :(

love him dearly, but out of fairness, captain cold was first. I love his "ordinary guy robbing banks to pay the mortgage" aesthetic.

Also Frozone isn't a villain =)

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N/A Entropic Axiomite Doodler 1/Author 5/Talespinner 7/Ad-Lib Artist 2/Worldbuilder 5

I think Skiron was more referring to when we first were investigating the island, where we had very little detail and you seemed to be waiting on us to say/do something extremely specific but with no hints, geography, or other notices in the description of the area to point us in that direction until we finally got to the point where you pretty much spelled it out for us.

I think what he's advising is that in the future when we reach an area like that, that we be given full details on everything around us that we can see, so we can say "Okay, (thing) looks/sounds like a lead, I interact with (thing)" rather than having to fumble around for a page of game text before either stumbling onto something we can interact with by accident, or everyone getting fed up with seemingly-endless dead ends and one side or the other just giving in and practically handing out the answer.

In essence it comes down to a difference in how adventures are written between the time TOH was published and now. Older adventures seem to have made a habit of being extremely vague, rewarding more a player's ability to remember how this went the last time they were through (even if that's knowledge the character would not have access to), and trying to encourage/force out-of-the-box thinking. Whereas newer adventures, especially Paizo's, tend to be highly descriptive, giving the characters (rather than the players) a fair bit of information to work with, and prompting the GM to reward them - primarily for making successful skill checks - with more information at certain points.

For example: (GM only-text in OOC color)

Older Adventure wrote:

This is an empty room, ten feet by ten feet square. There is a wooden door on the opposite side.

If players look upwards, they will see the ceiling is covered in runes. If these runes are read aloud, the door will unlock and open.

versus:

Newer Adventure wrote:

This is an empty room, ten feet by ten feet square. There is a wooden door on the opposite side.

When the characters enter the room, allow them a DC 20 Perception check; those who succeed notice the ceiling is covered in runes. A DC 20 Spellcraft check identifies the runes as verbal components to a knock spell that anyone can activate by speaking them aloud; doing so unlocks the door. The door can also be opened by an actual casting of knock, a DC 25 Disable Device check, or a DC 30 Strength check to break the lock.

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That sounds like it would be a blast.

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1 person marked this as a favorite.

Vegepygmies are the epitome of the phrase "You are what you eat". Eat one, you become one. Or more.

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Freehold DM wrote:
Orthos wrote:
Aberzombie wrote:
I now a lot of people were excited by the whole Numeria/robots thing, but I wasn't one of them.
Sorry to hear that.
Orthos, you're running kingmaker, right? Are you going to have this AP play into your kingdoms development

I don't play in Golarion, we use our homebrew setting.

What I am doing is setting Curse of the Crimson Throne in the future of the Kingmaker kingdom. But that'll be a few years away; after Kingmaker's done (should be this year) we'll be moving to the opposite side of our world and several centuries in the future to run Savage Tide.

That said, Scint has long since called dibs on running Iron Gods (and a Hell's Rebels/Council of Thieves crossover) in the future. She's not yet sure where she's going to set it, though.

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Another name added to the goodbye list. Probably should have done that some time ago, generally unpleasant folk all around.

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Aberzombie wrote:
I now a lot of people were excited by the whole Numeria/robots thing, but I wasn't one of them.

Sorry to hear that.

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Nope. I've played myself out on core races and concepts years ago, and designed my homebrew setting specifically to allow far more esoteric options. It's been a great change of pace and highly positively received by all my players.

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Aberzombie wrote:
Even the ancient Greek's knew this - hence, the myth of Persephone.

Back when I was considering using various real-world mythologies for the pantheons of my homebrew game setting, I was considering having Persephone and the Norse Hel be the same entity under different names for different cultures. It's an idea I've considered making use of still, in the future, though I haven't worked all the kinks out yet and there's nothing in my current homebrew setting that really works together the way those two do.

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2 people marked this as a favorite.
Freehold DM wrote:
Celestial Healer wrote:

Oh look, it's a snowpocalypse.

Thanks, Freehold!

No need to thank me. I'm just one man, looking out for his fellow New Yorkers who need a day off of work.

puts sunglasses on dramatically

But now, I am needed...elsewhere...

unfolds bike, rides off into the sunset

*bike gets stuck in snow*

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Sharoth wrote:
Orthos wrote:
It snowed for a very short time last night, maybe 45 minutes. Thankfully it died as quickly as it began, hitting just as I left work and ending shortly after I got home and got settled down at the computer, and come morning the cars didn't have any ice on them. Gotta love the South.
Snow? What is snow? It it like Ice? ~sips my iced tea while the weather is sunny and in the 50's~

Kind of but mushier and it's mixed into rain.

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It snowed for a very short time last night, maybe 45 minutes. Thankfully it died as quickly as it began, hitting just as I left work and ending shortly after I got home and got settled down at the computer, and come morning the cars didn't have any ice on them. Gotta love the South.

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N/A Entropic Axiomite Doodler 1/Author 5/Talespinner 7/Ad-Lib Artist 2/Worldbuilder 5
Pharnox wrote:
On the subject of the Widow the major hurdle is the templates for the "bio zombies" as they are, when I was thinking out the widow I was thinking Kerrigan with all the zerg at her disposal...

Yeah that sounds about like what I was thinking we were going for as well.

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1 person marked this as a favorite.

Glad to have you back Badger and Cricket.

Icy, awesome story. My group just finished our expanded Blood for Blood, including a romp through Maure Castle to fight a mythic vampire sorcerer, at the end of December. We'll be changing out the standard chapter 5 for a highly-revamped Red Hand of Doom when we resume sometime in February.

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BigDTBone wrote:
Freehold DM wrote:

Wooooooooooooooooooooooooooooo!

** spoiler omitted **

No doubt, the Gulf Coast is where it's at.

Too true. I miss Galveston.

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1 person marked this as a favorite.
Tels wrote:

All right people, let's start it up!

♪♫♪ So no one told you life was gonna be this way, (clapclapclapclap) ♪♫♪

My family wasn't as big on Friends, but we loved The Drew Carey Show, which I think came on around the same time on a different channel.

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David M Mallon wrote:
...and I'm out of a job again.

=/

Sorry to hear that.

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Alex G St-Amand wrote:
Reboot.

Oh man, I'd almost forgotten about this one.

And on the note of early CGI-based shows, Beast Wars and Beast Machines. Actually saw both of those before I saw any of the more traditional Transformers stuff.

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Aberzombie wrote:

I have come to the conclusion that cats are the very special a*~+%+$s of the animal kingdom - the kind of a%&%!*+s who are guaranteed a very special place in a very special Hell.

Reminds me of some douchebags around these parts.

I guess I got lucky, my cats are nothing like the people in question here.

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N/A Entropic Axiomite Doodler 1/Author 5/Talespinner 7/Ad-Lib Artist 2/Worldbuilder 5
GM Wolf wrote:
Aoibheaínn/Orthos, glad to see you posting! I would allow you to have a squadmate but at 1/2 your level rounded down, due to your advisor. Also the more they are incorporated into the backdrop or gameplay you never know what might happen. Also do you need more help with character development or are you using a different alaias?

I just have two different aliases, one for my character herself and one for the Advisor, so they can be recognized as separate characters. I have a general idea of what I want to do with them, characterization-wise.

Mechanically I know pretty much what I want to do with them; I have just been very busy with work and haven't sat down to actually build Rioghan, and also I'm still waiting on confirmation of the abilities of the Widow class. Pretty much the same answers OSW wants =)

I'm pretty firmly in favor of Gestalt, between the smaller group size and the plethora of character options it opens up.

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1 person marked this as a favorite.
Freehold DM wrote:
Orthos wrote:
Dangit Freehold, this is not a good night for snow.
reads the Fimbulwinter primer according to this, every night is a good night for snow.

Apparently something disagrees, the snow thankfully stopped.

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2 people marked this as a favorite.

Dangit Freehold, this is not a good night for snow.

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Freehold DM wrote:
and II was the first true mixing of science fiction and fantasy to my knowledge. I have yet to see a game split the genres down the middle like that.

Well my interest just about quadrupled.

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One of my friends pointed out how Breakfast Club would never work in modern society, due to the internet and cellphones and other such advances completely changing the way children and teens typically interact.

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One of these days I will take the time to find and play Phantasy Star. I'd never even heard of it until the 2000s, having had no experience with Sega beyond Sonic games.

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captain yesterday wrote:
Also loved Inspector Gadget:-)

TV shows... hoo boy.

That was the era of the Saturday Morning Cartoons.

Off the top of my head, some of my favorites:
Gargoyles, Batman the Animated Series, Spider-Man, X-Men, DuckTales and that ridiculously earwormy theme song, Looney Tunes reruns, Animaniacs and its spinoffs, Transformers, Ninja Turtles, Invader Zim, The Tick... could probably go on and on if I took the time.

Lots of superhero shows on that list... which makes sense given the current superhero theme in lots of movies recently, we're all right in the right age bracket for it.

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GreyWolfLord wrote:
From the 90s, I still can play all the great PS1 games on the PS3, so though the Playstation one isn't really around anymore, the games still play well! All the Squaresoft games, especially the remakes of Final Fantasy 1-6, Final Fantasy VII and IX (sorry, never really got into VIII), and especially Chrono Trigger and the original Chrono Cross. Also especially love both Lunar games.

I bought a used PS2 not too long ago expressly for the purpose of playing all the old PS1 games I have lying around, as well as a couple of PS2 titles.

That said, growing up I was more of a SNES kid, I didn't actually play a Playstation until the early 2000s - first when my high school friends had one, then later when my roommates in college did. That was IMO Squaresoft's heyday - Chrono Trigger, Secret of Mana, Final Fantasy II and III (IV and VI), Super Mario RPG, and so on and so forth. Which is probably one of the reasons IX is my favorite of the PS1 FFs, all its back-references to the early-era games and return to the older storytelling style and less-modern/postmodern setting.

The giant brick Gameboy, too, had several good games. Final Fantasy Adventure was one of the very first games I actually managed to beat - I think only Super Mario World preceded it. There was of course the Pokemon craze, the Final Fantasy Legends games, and a couple others. I remember the hype for first the Game Boy Color then the Game Boy Advance at the end of the 90s, and how it was really played up that the Advance was almost as good as the SNES in the era where the N64 was well into its later years.

Then of course there was also the N64 itself, though I didn't get into it nearly as much since there were no RPGs on it that I knew of. Played plenty of Mario 64 and Mario Kart 64 though. Oh and Banjo-Kazooie.

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1985 baby here. Started school in 1990 and grew up on pretty much every 90s cliche. Number Munchers and Oregon Trail on the school computers, floppy disks that were actually floppy, the SNES RPG era, no internet and early internet (and most especially the dial-up sound - EEEEEE uuuurrrr EEE uurrr EEE uuuuurrr EEE aaaaaaaaaaaaaaaaaaaaaaaaaaakkkk), and a barrage of TV shows that I couldn't even begin to list the highlights of.

[90's Kid]Duuuuuuuuuuuuuude![/90's Kid]

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Tels wrote:
NobodysHome wrote:
Tels wrote:
NobodysHome wrote:
Sara Marie wrote:
katina: what I learned in an episode of Pokemon last night is that sometimes it's best to not evolve right away

The saddest part of that quote is... I know *EXACTLY* which episode she just saw...

Is that the episode in which Pikachu defeats Raichu because Raichu never learned attacks like Speed or Tackle?
Oh, Tels, Tels. I am *SOOOOO* disappointed! :-P
Never really watched Pokemon as a kid, but here I was thinking I knew which episode was being referenced :(

I watched it but only the first season or so, the stuff that followed the Gen-1 games. Maybe a tad bit of the Gen-2. So I was figuring it was either that or the stuff with Charmeleon/Charizard being a disobedient bastard. If it's something more recent I'm waaaay out of the loop.

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Aberzombie wrote:
For Freehold - there's a facebook quiz I took today that you would love. It was "How much do you love winter?" I got 30%, which made me a winter hater. I imagine you'd get 100%.

I'm betting that's the 30% that is strictly about Christmas and/or other holidays, isn't it?

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While not specifically named, the horsemen of Revelation could be said to have distinct roles.

The first, on a white horse, is described as a Conqueror.
The second, on a red horse, as a Warmonger.
The third, on a black horse, as a proclaimer of Scarcity and Famine.
And of course the fourth, on a pale horse, specifically identified as Death, with Hades riding alongside.

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N/A Entropic Axiomite Doodler 1/Author 5/Talespinner 7/Ad-Lib Artist 2/Worldbuilder 5
Ravens the Birdmaster wrote:
Skiron, Jeneva: It would help us if, when you posted, you pushed, looked, rolled some dice...something. Almost every post needs to do something, if you can.

As stated in prior posts, Jeneva's basically taking rear guard and keeping an eye out toward the corridors for possible attacks while the others investigate.

If the GM needs me to roll perception or something for potential approaching foes, I'll do so when he asks. Otherwise some posts are just dialogue posts. =)

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N/A Entropic Axiomite Doodler 1/Author 5/Talespinner 7/Ad-Lib Artist 2/Worldbuilder 5

Never bugged me. I use some of those terms from time to time myself, as does most of my group. They're easy-to-understand terms that get across an intended meaning quickly. The only one that really bugs me is "toon".

DMTFY wrote:
all in all this particular module is not the greatest in the world for beatsticks however when there is combat you will be needed.

No worries! Let the trapspringers have their moments, Jeneva's already had at least a couple of scene-stealings already. =)

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The Smiling GM wrote:
Kaos, like in discworld

Beat me to it. (Also linkified)

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Definitely not getting a voting title this year. No time.

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Lots of forum stuff to catch up on. Not sure I will.

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David M Mallon wrote:
Working the night shift during the winter in one of the cloudiest cities in the country is starting to make me feel like that Venusian kid who gets locked in the closet in that one Ray Bradbury story.

Scint linked me to that story once. That sucked.

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N/A Entropic Axiomite Doodler 1/Author 5/Talespinner 7/Ad-Lib Artist 2/Worldbuilder 5

I feel slightly less bad about being super inactive here then =) Looks like I finally stumbled onto free time to check the forums just in time.

Sorry for my inactivity all around, much less in PbPs. Work shifts this January have been especially hellish until the past couple of days.

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N/A Entropic Axiomite Doodler 1/Author 5/Talespinner 7/Ad-Lib Artist 2/Worldbuilder 5

Bwaughl. X_X

My apologies for my continued inaction. Work has been rougher than I expected this year, mostly thanks to the new mandatory 12-hour days with 6-AM starts. As a result I haven't been on Paizo nearly at all since the holidays ended, even at home, much less keeping up to date on PbPs. My time has been extremely limited, and what free time I do have at home has been minimal and eaten up by other things offline or off-forum.

Things seem to be slowing a bit, at least for the moment, so I'll try to make a better effort with keeping up.

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Name: Derrick Wrath
Race: Fetchling
Classes/levels: Warden 14/Mythic Guardian 4
Adventure: Blood for Blood
Location: Maure Castle - The Statuary
Catalyst: Pissing off a Lich
The Gory Details: The time had finally come for the long-awaited rematch with the lich Vordakai, and to aid him in the fight Vordakai had used his resources to acquire a mirror of opposition, with which he'd managed to trick the PCs into allowing his familiars to create clones of Elegy, Takeshi, and Derrick - a new ally the group encountered within Maure - to aid him in the upcoming battle.

However, Elegy and Derrick quickly determined that the mirror hidden near the rear of the room was the source of the duplicates, and Derrick used one of his maneuvers to smash the fragile magic item from across the room, destroying it and with it the copies of the three heroes.

Infuriated, Vordakai turned his most powerful spell available - ray of ending - on Derrick, blasting him into smoke and erasing him from existence.

Derrick was returned to life by a wish from the Puck, in exchange for the Purple Stone the party had found in the depths of Maure. However, Derrick is also very new to the idea of dealing with fey, and made several inquiries and questions of Puck before the party finally convinced him to stop, so these littler debts are yet left open and unpaid.

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Holidays ate my brain. However I am back and should be able to get things rolling soonish.

Hope everyone had a happy holiday break and a good new year's.

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Steam games.

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He did.

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1 person marked this as a favorite.

Happy New Year everyone. Should be getting to post-holidays catch-up on PbPs and such over the weekend.

Work is of course already busy as hell.

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Drejk wrote:
Uh? What's the weather? What are the chances it was an accident?

Looking at pictures of it, it's pretty clear someone doused the thing in gas or some other accelerant before torching it.

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