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The Psion version does have a cap, though it's a non-traditional one - you can't spend more Power Points than your level in one manifestation. So if you're level 10, and the basic Fireball-type spell does 5d6 normally and costs 5 PP to cast, you can only spend 5 more PP to augment it, which I believe gets you an extra 1d6 per point spent.
Sure, it ekes out a bit better when you get above 10th and can augment it to hit that 11d6 the arcane caster can't hit without metamagic, but at that point the arcane caster's going to be using a higher-level spell that does more damage anyway, and to get a spell that mirrors that you'll have to spend a relatively-equivalent PP investment.
Is it a perfect 1-for-1 balance? No, but then again, what is? But I'd certainly say it's balanced in the question of "is this broken?". Provided of course the GM and the player know what they're doing and follow the rules.
I'm currently both allowing one and playing one.
In my Kingmaker campaign, one of the players is a CE Warmage and the kingdom's Magister. He started out pretty two-dimensional, admittedly - all about burning and killing - but he's smoothed out and fleshed out significantly as the campaign has unfolded, and has become one of the star characters.
However, the alignments in that party are all over the place - they have also an LG Oracle, an LN Samurai, a TN Cavalier, and a CN Fistfull of Denarii Hunter. So there's no shortage of alternate perspectives for just about anything all around.
As a player, I'm playing an LE Zen Archer in Age of Worms. The rest of our party includes a CN Thug Rogue, a LN Druid, and - you guessed it - a Paladin. She and my monk have had many a discussion on differences of morals and opinion on many things. She hasn't smited me yet, but I'm also currently too low-level to detect evil on (only 3rd, might get 4th next session or two). Also we and the druid get along far better with each other than any of us does with the Rogue - our party is very much Lawful-leaning outside of him, so there's that involved as well. (And a bit of guy vs girls, since all the Lawful characters are female and the Rogue's the only guy in the party. ;) )
This isn't the first time we've had a Paladin and an evil character in the same party, either. Our group seems to be able to handle it pretty well.
Agreed in that it's awesome. The sacred/profane issue was pretty straightforward to me, but there's a lot of things in the game already that pretty much already operate that way.
My real concern is getting playtesters to not refer to it as "going super saiyan".
Don't get your hopes up =)
Kairos Dawnfury wrote:
Paizo Publishing presents: Ultimate ████████.
I'll make a point of checking that out then =) Thanks!
Cerberus Seven wrote:
Anything else would just be cheap. Deadpool should be severing limbs and heads in a bloody mess, daydreaming about mostly if not wholy naked women, cursing up a storm, and generally doing things that aren't appropriate for kids to watch.
If this is what the comics are like, it sounds like the few bits I've seen of them posted around the internet, which are admittedly hilarious, have all been the (apparently rare) PG-rated segments. I was thinking his whole comic was more like that, but apparently not. Again, unfortunate.
Martials with crowd control. Man I love this even more. The game needs more stuff like this. =)
Depending on the choices of the characters they were approached by a likeness of either Queen summer or Lady Winter. Two of them should have been approached by a neutral entity, but I couldn't think of anyone.
The neutral (or perhaps more accurately, unaligned) entity I usually go with is the Lord of the Wyld Hunt. For possible future reference =)
All looks and sounds well-done. Best of luck!
Yep! Those were the days =)
The Warmage in my Kingmaker party does the same, but he has a class ability that gets him Shape Spell for free, so the group really doesn't have to fear friendly fire, Evasion or not ;)
About the same pace here. Started Kingmaker in the summer of 2012 and we're halfway through Book 4, we expect to finish it sometime in 2015.
If we finish it, it'll be not only the first AP I've ever completed, but the first campaign I ever completed. I've run two homebrew campaigns that died in the early teens before reaching story completion, due to various out-of-game circumstances.
In addition, I ran Savage Tide back in 2008-9, but we only made it up through The Lightless Depths before the game collapsed. Once we finish KM we'll be restarting it, with a little Serpent's Skull mixed in.
After that - estimating circa 2018 or so, provided the group's still together then ;) - will be the long-awaited Crimson Throne, revised to be set far in the future in the players' Kingmaker kingdom.
That's just the stuff I've run - as a player I've been in Council of Thieves, Rise of the Runelords, and two attempts at Age of Worms; all have been cancelled or paused for some reason except the second AoW attempt, which is currently running and just finished Chapter 1.
Justin Franklin wrote:
Let me rephrase. What about that job requires that much stuff get filled out? I think the longest applications I've ever had to fill out were four pages long, and only because those devoted a whole page to prior jobs and a whole second page to current and prior residences.
Legion Janus wrote:
Here's hoping. The shelves are looking significantly better. I might be able to slide by getting in a little earlier than my normal time but not as crazy-early as I have been.
Ivan Rûski wrote:
Ravenloft, or at least Ravenloft inspired. Maybe Castlevania.
Add this to my list as well, wanted to do an actual Castlevania game for quite some time. And also a megadungeon similar to something like La-Mulana.
A campaign based around the Spawn of Tiamat from 3.5's Monster Manual IV. I know a lot of people hated them, but I thought they were some of the coolest monsters I had ever seen.
+1 to both of those. I still make use of those critters from time to time. Never saw what people hated about them.
The NPC wrote:
I wouldn't be surprised if someone said it before Owen Burnett, but I haven't heard that particular line anywhere else.
Whereas my setting is the exact opposite, I usually run most ex-mortal outsiders (as opposed to outsiders who spontaneously formed from their plane of origin) as remembering all or nearly all of their prior lives. The exception is outsiders that are formed not from a single soul but from a conglomeration (such as certain kinds of Demons), in which case they'll have scattered, partial memories of their prior lives; this is of course an intentional madness implanted by the innate malevolence of the Abyss itself.
The mystery in my setting is that mortals don't know much of anything about the afterlife, the realms of the gods, or the process of existence after death, and those ex-mortal outsiders are banned from speaking on the subject to mortals by an ancient accord between the five overdeities of the setting. So if you can find a name and manage to summon a (insert outsider of choice here) who was once a mortal creature dwelling in (insert ancient location here), you can get them to tell you anything they feel like telling you about the place, time, and events through which they lived as a mortal, but try to pry into their current whereabouts and you'll get little more than "I dwell in the realm of (insert deity they serve here), nothing more may I share with mortal ears." The evil ones may be prone to lying about it, but even their deceits are required to be vague and unspecific.
And even these are not really all that bad. Some of the spells are a bit out there, though I personally haven't had any problems with them. I'm not sure what feats or equipment seem broken, but I admit my tolerance threshold for such things is much higher than some - for example, I never understood what the big fuss about 3.5's Shock Trooper feat was, but apparently it caused a lot of serious freakouts at some people's tables.
I kind of agree on the Sorcerer bit, though being as big a fan of spont casters as I am I really like the favored class bonus for extra spells (other than my usual gripe of "yay more nice things for humans, just what this game needs", neatly solved for my group by opening up favored class bonuses regardless of race); since I always houseruled to let pearls of power be used by spont casters anyway, the addition of the pages of spell knowledge didn't change my game at all.
gran rey de los mono wrote:
In seriousness they replaced their normal test dummy with an anatomically-accurate one used by student surgeons.
Also remove "fights to the death" from all but the most fanatical opponents.
And mindless, things like undead/constructs/mindless vermin/etc. commanded to patrol/defend an area against all comers, it makes sense for them to never back off. Intelligent creatures of all kinds, even if their INT is only 2, still have the "flight" part of their instincts intact, one would think.