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Ed, a bit off-topic but if you do ever plan to play in Pathfinder's system I strongly suggest you check out the "Talented X" series from Rogue Genius Games. It's not quite to the extent you suggest - the classes still have their separate molds - but it does open up the "standard list and array of limited abilities" down to their "basic building blocks" for the player to arrange as they see fit.
I'll give you that. Comparing blasting to blasting can very easily lead to the impression that Psionics is immensely better than traditional Arcane casting.
But the fact is that if that's the idea one has of the best a caster can pull off and that a spell is irrelevant the instant a superior damage-dealing version comes on the scene, it explains a lot of why some of the best spells in the game are so casually being brushed off - because they don't have obvious, immediate, hit-points-a-droppin' visible results.
And it also leads to the impression that if someone were to show them a caster being played more intelligently/more efficiently, they'd either not realize just HOW it's more efficient - because the caster themselves is not actively removing HP from the enemies, most of the time, but rather dramatically reducing the enemies' own ability to remove the HP of the party and making it easier for the Fighter/Rogue/etc. members of the caster's party to remove the enemies' HP - or be utterly flabbergasted at how a mage can dismantle an entire encounter without throwing a single point of HP damage. (Say for example how my Sorcerer disabled the final encounter in Chapter Two of Council of Thieves with nothing more than two walls of shadow and a haste spell, then setting loose the Rogue, Barbarian, and enlarged Warpriest [who admittedly had a couple of her own buffs up as well, but nothing active on the field].)
This. This. This. This. THIS.
Your arguments make it clear that the only kind of spellcaster you've ever played or ever seen played is a fireball-spewing Evoker whose only recourse is to blow up the enemy before he can make a move and when that fails just attempt to pile on yet more damage or cower behind the Fighter. This is the least complex and least effective method of playing a caster, of almost ANY stripe, and leaves a great deal of finesse and subtlety to be desired.
And this is speaking as someone who loves the hell out of playing an Evoker/Kinetecist/fireball-chucker caster and throwing D6s like it's party night at the casino.
But you know what? Maybe that was our mistake.
We came into this conversation assuming that you understood WHAT made Wizards and Sorcerers awesome, and that even knowing that you still thought Psionicists were better.
Maybe we shouldn't have assumed that. After all, everyone knows what they say about what happens when you assume.
But also because it's suddenly very clear that either you have NO IDEA just what makes the Wizard the best class in the damn game, or your idea of what that is is so completely backwards from everyone else in this conversation that it comes out to the same result.
It's-a me, Brownieo!
Nathanael Love wrote:
compare them to Ice Storm and Power Word Death-- those are spells with no saves, not buffs and vision spells.
Okay, so nothing counts as a combat spell unless it deals damage or otherwise harms the enemy.
This is why we have trouble communicating with you. Your definitions are completely different than the majority of people.
Except that that's not talking about metamagic or similar effects at all. It's talking about when magic effects and psionic effects interact - like using Dispel Magic on a psionically-buffed target, or vice versa.
If you're wanting to say that this is authorization for magic and psionics to interact for metamagic, you'll need to explain away the second half of the sentence: "the same way a spell or normal spell-like ability interacts with another spell or spell-like ability". Are you saying you can use metamagic feats/items on spell-like abilities? Because you can't - you have to take the various (metamagic) Spell-Like Ability feats. Likewise, to use meta-effects on psionic powers, you need the various Metapsionic feats. Which work completely differently from Metamagic.
Trying to use this as authorization for psionic powers getting access to metamagic or vice-versa doesn't wash.
Orthos, there was a time when we hired a friend-of-a-friend as a cat-sitter. (I want to say that was for the Christmas trip when it snowed.) Quill basically got left in a room with little food or water, iirc. But I could be wrong.
I don't recall it but I'll take your word for it because I know how my memory is.
Oh yes. This. This so much. The description says "Lightsaber" but the actual mechanics say "supermarket scanner that hurts humanoids".
Those aren't combat spells, those are random small utility spells, most of them invalidated by magic items by that point.
... seriously? Glitterdust isn't a combat spell - when it nukes the stealth capacity of enemies and possibly blinds them? Or Mirror Image - one of the best defensive buffs in the game? SERIOUSLY? I guess someone should go tell the 14th-level Warmage in my Kingmaker party, then. He loves those spells, and I can't see him not using them all the way to 20, considering they keep working as intended all the way there.
Or do you just not consider anything that doesn't do damage as "not a combat spell"? There's a lot - A LOT - more to wizardry than Evocation.
You're right, you ARE playing on completely different grounds from the rest of us.
There are 6 specialization, but yeah the general list is still there. Nonetheless, compared to the wizard who gives up 2/8 schools if he specializes, the psion is giving up 5/6 disciplines.
Thanks, couldn't be completely sure without having the books on-hand.
Reminder: This is 3.5 and not pathfinder. If this was Pathfinder, Sorcerers would have 43 powers known (with bloodline powers) and the human FCB to gain 1 spell known/level.
Derp, right. @_@
I had forgotten about the expanded knowledge feat. I'll need to remember it in the future. Psions have a similar FCB in pathfinder, but it only provides 1/2 power per level.
Yeah, Expanded Knowledge - especially in 3.5 - was kind of a necessity, for any class other than Psion. Especially Wilders, with their "I'm supposed to be a full casting type class, but I only get 1 power known at each level except 1st where I have two, unless I buy more with feats".
For a Psion it's still nice but not as much "MUST HAVE".
2) Recruit all the "little fey" in the forest as the personal information network of the Spymistress, with Perlivash and Tyg-Titter-Tut (and a third I added for my campaign, Ledipte the Sprite) as chief informants/wranglers.
All size Tiny or smaller, many can make themselves invisible, most can fly, easily bribed... err, I mean gifted... with sweets, food, or alcohol. The perfect and nearly undetectable spy web.
Mark Moreland wrote:
I only played Minecraft briefly when it first came out on Xbox, but I found the lack of story led to boredom, despite having complete creative freedom and ultimately the ability to build whatever the heck I wanted.
It's really one of those games that appeals best to people who can entertain themselves for hours on just creating. I used to be like that when I was younger, with LEGO and such, and probably would have killed for a game like Minecraft when I was in that 10-15 age range; nowadays though I likewise would not be able to much stick with it without a plot.
Also I lack the patience for building things and the free time I had at that age =P When I was a kid I could just sit and stick blocks together for hours on end, even if I never actually managed to make anything recognizable when I was done. Now as an adult, I find myself getting frustrated with projects if I can't see any sort of distinct progress toward an ultimate goal within at most an hour.
Of course that's 34 of any spells in the game, unlike the psion. The psion has to (like a wizard, but worse) specialize in a discipline of powers. By specializing, he loses all access to any powers on any other discipline list. There is no generalist option for psions, and he can't use items to get around this restriction either.
Yes and no.
While there's no generalist option, your specialization gives you access to a handful of powers - two or three at most, though at higher levels I think it's only one option - at each level. You're locked out of the corresponding two or three options (per power level) for each of the other disciplines, yes. So that's, on average, 2x6x9=108 (give or take) powers you can never learn. (I *think* there's 7 total specializations. I could be wrong, which would affect the math obviously.) But you're not limited to those powers alone - there's still the big main list of powers that anyone can choose from, regardless of specialization.
You also don't get those specialization powers for free, though, unlike a Sorcerer's bloodline spells or a Wizard's bonus spell slots for their chosen school spells. You have to choose whether to spend your new-power-known-from-leveling-up on something from the general list or from your specialization list.
You can also pick up the other specialization powers if you're willing to burn feats on it for Expanded Knowledge (I think that's what it's called anyway, can't get on the PFSRD to check). But that limits you to a power a level or more lower than your maximum, so I can see how it might not be appealing to some. And it costs a feat, which again might not appeal to some players, who would rather use their feats on other things.
Nope, nevermind. It was Amby. Stumbled onto it looking at something completely different.
I likewise have pretty much completely turned my back on published settings and pantheons and have homebrewed my own. I went the opposite route from Pan though - almost ALL of our deities are ascended mortals, except the very oldest, the ancient elemental creatures and primeval spirits from the dawn of creation.
If he does escape, where are you putting him in the end, Orthos?
Live or die, he's going to end up with Rolth and Jolistina for a bit, then continue his illicit dealings elsewhere. If he dies, he just does it as a ghoul instead of a living man. He has a contract with Rolth for that, in the event of his untimely demise.
Granted I'm trying to figure out what he'll do if they decide to feed him to the gator, but I'm sure I can figure something out.
The standard-issue Ring/Amulet/Cloak of +X armor/saves. All the more ubiquitous because it's built into the system as necessary, but they're easily the most boring magical items anyone could possess, and they eat up two to four item slots that could be used for more interesting items... but not having them gets you killed. Especially if you're not a caster.
We've ditched them for a built-in, auto-scaling system in my home games, but that doesn't change either their boringness or their necessity in an untweaked game.
Also that is a badass looking Worm That Walks.
Rogue Eidolon wrote:
Real life intrusion pushed it off. It's still on the to-do list, but sadly delayed. Hopefully will get a better chance at it in the next couple of days.
I just learned, three months after an announcement, that Mikaze is writing (well, taking into account publishing cycle, already wrote, submitted, revised and submitted again) some poart of Belkezen book...
It was linked here back when it first came out >_> By Freehold if I remember correctly.
I've always loved the idea of using ritual magic to pull off things that would be normally out of reach for an individual, especially in a low-level game or an E6/8/10 setting.
I've never sat down and worked out the details of such a process, but the basic idea I had was that all the participants would need to be about the same capability (not necessarily the same level, but all within 3 or so caster levels of each other - that number of course can be tweaked as necessary, or even ignored) and the most capable/talented/powerful of the bunch would be the "circle leader" that all the effects would be based off of. For each additional participant, the total caster level of the ritual would go up by 1 or 2 - a small amount, but more than they could manage on their own. So two 12th-level casters could pull off a spell of a higher level than either of them would be capable of alone.
Continue adding people to increase the caster level, or instead you could sacrifice an added caster level to add a different effect - a free metamagic (+1 level adjustment per sacrificed caster's boost, perhaps?), or a mythic tweak like increasing the range/duration/intensity of the effect, or a handful of other alterations that, again, wouldn't be possible by a lone caster, perhaps even one of a higher level than the participants.
Like I said, I haven't put much mechanics work into it, but it's an idea I've batted around several times.
My approach to Grey Maidens was to foreshadow them as a good thing, or at least not a bad thing. I did this a few ways:
Those are beautiful and all of them will be stolen.
My best advice is to expand Lamm's operation and give the party time in Korvosa during Eodred's reign.
This is my plan as well - I want Lamm to be a competitor with the likes of the Emperor and the Arkonas for the power and respect of the city's underworld, not some two-bit criminal offed in the first (in-character) five minutes of the story. I'm moving him - and the riots, and a few of the other events - to the end of Chapter One and making the majority of the other encounters as, to one degree or another, his underlings. This requires beefing Lamm and his immediate goons up a little bit, but I'm pretty okay with that.
I believe I hate how long certain conversations sour my mood.
I believe I remember what it was like to be happy for extended periods of time, and sometimes wonder if the benefits of the internet are worth the increasingly-long periods of anger and irritation.
I believe if it wasn't for my friends online, I'd probably pull the plug without a second thought.
I believe it's only going to get worse.
I've spoken to DMD privately, but I think this deserves a public apology as well. That post was, for a few reasons, a bit out of line. I've edited the post in question, though it appears a handful of people quoted me before I could get to it. If a mod would be so kind as to either edit that line or something, I'd appreciate it.
I just loathe politics. Really, really hate it. I don't vote, I don't pay attention to political subjects, I do everything I can to avoid getting involved in political discussions online and off (which, living where I do and knowing the people I do, is quite a challenge in itself), and I hate it getting into my entertainment, because it's brought me nothing but misery. I used to be very involved in political stuff and it made me utterly miserable. I made the decision years ago to step back and ignore it because it was do that and be happy or stay informed and involved and be unhappy, and that's frankly a very easy decision for me to make.
So having someone throw the idea at me that everything I do and love has a political bent behind it makes me angry. I'd like to have just one thing at least in this wretched world untainted by politics.
Paizo has an uncanny talent for putting things like this in their stories in a way that DOESN'T come across, at least to me, as political. Hence how I can enjoy their content without feeling like I've wandered into one of the countless debates that plague the internet.
Apologies again for letting my temper get the better of me. I'll be stepping out of this thread now, as I've nothing really further to contribute on the main topic of discussion here anyway, now that that particular derail has been put to bed.
As I said above, I wouldn't use "agenda" for that. To me "agenda" implies more active involvement than most stories have. Ayn Rand had an agenda. Jim Butcher... not so much. (And IMO Butcher writes the better stories of the two.) Not sure what a better word would be.
Also not necessarily. It may just mean that the author... you know... doesn't want to write a story about challenging public perceptions or anything of that sort. It's perfectly possible to include things in a story, in a manner that doesn't disparage them or deliver a message to the reader that the author disapproves of them, and still dislike/disapprove of them. It's probably more difficult than writing where your personal inclinations drive you, I'll admit.
I think some literary types are a bit too eager to search for meaning where there may or may not be any. =) But that's us geek/nerd types in a nutshell isn't it?
Long story short, IMO at least, Pacific Rim is one of those movies that gets less fun the more you know about how certain things work in real life, unless you're the kind of person who can turn off that "work brain" part of your analytic psyche when it comes time for entertainment.
If MST3K/Rifftrax'ing it up is the way you get the best fun out of it, by all means, have at it.
Just don't be a douche and do so in the theatre, though.
Tin Foil Yamakah wrote:
Starting Strength would be 2 points lower, which brings it down to 25. She upped her Strength at levels 4 and 8.