Kullen

Ornotck Kalsor's page

146 posts. Alias of Brian Baird 35.


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Half orc ranger here. did play in a skull and shackle game before but dm and players left a month into it or so


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

when it is my turn
move to one of the monsters
swim: 1d20 + 4 ⇒ (15) + 4 = 19
attack: 1d20 + 1 ⇒ (16) + 1 = 17
dagger: 1d4 + 1 ⇒ (1) + 1 = 2
my trait gives me a +1 damage on animals of aquatic subtype


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

swim: 1d20 + 4 ⇒ (12) + 4 = 16
to move closer to the new kind of food that showed itself. taking out daggers if possible.
goal is so I can attack them next round, but they cant attack me this round.


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

perception: 1d20 + 7 ⇒ (6) + 7 = 13
swim: 1d20 + 4 ⇒ (12) + 4 = 16

know nature: 1d20 + 5 ⇒ (20) + 5 = 25

standard action to get crab in pot


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

side note can we retro our actions for the last three days. or does it matter at this point?

Gets down to just pants, takes a harpoon, and a few daggers, if asked about it.
Who knows what else we might be finding in that water, might get some better things then just crabs

perception: 1d20 + 7 ⇒ (9) + 7 = 16
swim: 1d20 + 4 ⇒ (7) + 4 = 11


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

wow i go to work, and when i come back 17 new posts, crazy


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

hmm might need to get her a bit drunk before trying my hand at her. smirks as he looks at Kilarra


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

fishguts needs more help, our green girl can wait a few seconds.
helps fishguts up

rope throw: 1d20 ⇒ 17 for rope thrown to our green gal next round.


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

this is about standard for pbp from what i have seen, in fact we are doing much better then any other game i have been in, the other ones have not update in two or more weeks for the most part. after all everyone has there lives to live and put that with how odd the forms have been it has been a good run for all of us.


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

move action to get to a rope, standard action to pull on a rope,

Come on put your backs into it, we need to have them on this ship now!!


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

init: 1d20 + 2 ⇒ (5) + 2 = 7
Someone toss them some rope, need them both, dont want to eat my cooking alone.
starts to climb down as he yells
climb: 1d20 - 2 ⇒ (3) - 2 = 1
acrobatics: 1d20 + 1 ⇒ (18) + 1 = 19 to catch self


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

day 6
fishguts
bluff: 1d20 + 3 ⇒ (8) + 3 = 11
night 6
Giffer Tibbs
intimidate: 1d20 + 7 ⇒ (9) + 7 = 16

day 7
fishguts
intimidate: 1d20 + 7 ⇒ (1) + 7 = 8
night 7
Tilly Brackett
intimidate: 1d20 + 7 ⇒ (16) + 7 = 23

day 8
"Badger" Medlar
intimidate: 1d20 + 7 ⇒ (14) + 7 = 21

night 8
1d6 ⇒ 1
does it matter that i have trait hurricane savvy- You treat wind
effects as one wind force category less than they actually
are, both for any personal checks you must make and for
any you make to captain or steer a ship.
for this check?

climb: 1d20 - 1 ⇒ (20) - 1 = 19
salior: 1d20 + 7 ⇒ (10) + 7 = 17


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

That is right, when we can we will get you some good drink, and good girls too, Ah it will be a night to remember.


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

Ya, we can help you, if you let us.

bluff aid other: 1d20 + 3 ⇒ (15) + 3 = 18


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

walks over to owlbear, patting him on the back
Well you lasted longer then any one else would vs her.

dang now i want to make him our friend, there goes one action tomorrow...


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

if he did not take you out first, remember we are only level one right now, and a good hit or two will take us out, also plugg is more then likely a higher level with a lot more hp.


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

Well now we know Ed is not ment to fight with his fists at least. walks over and gives Edeldhur a hand up, and a shoulder to lean on.

All i can hear in my head right now is owlbear yelling out FALCON PUNCH as he hits ed.


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

Hmm seems he wants to prove something, well at least if he fails he wont die, and we have a backup in our green girl

Come on you can do better then that, show him what your made of

whispers to the group but not what he is really made of like his guts, oh that would be bad to see.


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

going after more girls :P

influence tilly
intimidate: 1d20 + 7 ⇒ (1) + 7 = 8

night influence Barefoot samms
intimidate: 1d20 + 7 ⇒ (10) + 7 = 17

stealth rum dump
stealth: 1d20 + 2 ⇒ (11) + 2 = 13


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

Well i will keep this thing then, who knows when it will be handy. holding up the holy water.

Well if that is all we can find then lets go back up and do our jobs before we are caught, and dont forget the body's as proof.

With that Ornotck starts to head up.


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

i would say we roll for any actions we would like to do in a large block. ie if i want to influence then i make a lot of checks to move things along faster for example.


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

I think you are still good Lugo, we just have a bit more free time, for me this is rare having a few days off of work, normally when i get back i see a good 10-15 new posts on this game. so i think you are still good, and with the nature of play by post, it does not matter when you post your actions or anything, even more so with how this path has days go by.


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

Anything that might be of use to us, or even any more of those rats, dont want to get punished if more pop up.


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

know nature: 1d20 + 5 ⇒ (15) + 5 = 20
The first ones were dire rats, but how have they stayed hidden on such a ship. we should keep them and show them to scourge or plugg, to get them off our backs, I dont think we will be able to eat them without some magic making any sickness that might be on them go away, i do not trust my cooking skills that much.

We more then likely wont have much time to be done in here, I say we search down in here while no one is looking, see if we can find anything of use, might even find what that boy was keelhauled for in here.
perception: 1d20 + 7 ⇒ (9) + 7 = 16


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

so looks like we are at 997 xp, and our green lady is at 1097, i am so used to 3.5 i thought we were only 3 xp away from leveling, not just about half way though.


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

perception: 1d20 + 7 ⇒ (14) + 7 = 21

my action move around to flank for our green lady, at area C4
hit: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d6 ⇒ 6

Just when you thought they were gone, another one pops up


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

perception: 1d20 + 7 ⇒ (6) + 7 = 13

to hit: 1d20 + 3 ⇒ (11) + 3 = 14

damage: 1d6 ⇒ 1

five foot step to flank rat b4


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

looks like it is the monster turn now, then back to the top, because i saw henk attack so time for some attacks gm


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

my attack for round 2 was posted yesterday, so here it is on this page to make it easier.

hit: 1d20 + 1 ⇒ (18) + 1 = 19
damage: 1d6 ⇒ 5


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

and by slow, it means average speed for many other pbp.


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

umm remember lugo we still are on a ship and it can catch fire. and that is a bad thing... while we are around water that does help our chances out, but best to stay away from fire spells while on our own ship.


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

well off to work here is my next few actions if it gets there, ah nice i saved our booty, by getting our booty, while getting me some booty.

attack A 3
hit: 1d20 + 1 ⇒ (3) + 1 = 4
damage: 1d6 ⇒ 3

any attack of opportunity
hit: 1d20 + 1 ⇒ (3) + 1 = 4
damage: 1d6 ⇒ 6

for round 2
hit: 1d20 + 1 ⇒ (18) + 1 = 19
damage: 1d6 ⇒ 5

hmm only round two will matter then....


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

remember you guys have your gear back, well at least the stuff the quarter master had.

perception: 1d20 + 7 ⇒ (14) + 7 = 21

once down in the bilges Ornotch gets his boarding axe ready, and starts to scan the water looking for what might be in there. and taking a ready action to attack what ever might come out if possible

perception: 1d20 + 7 ⇒ (2) + 7 = 9

Be ready everyone, this might get bad

attack roll just in case
1d20 + 1 ⇒ (13) + 1 = 14
1d6 ⇒ 1


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

we can still go forward, and have the talk during the third day in spoilers. as a neat way to keep going and still talk about the day before.


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

Appraise: 1d20 + 1 ⇒ (9) + 1 = 10 nope

grabs a bottle of good rum to take with him when seeing grok, and puts the cook book where he can find it easily for tomorrows work


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

Well i already have one done, and working on our cook, making him sober up to he can help out a bit more.


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

should be 11 give or take females on the ship. how many of them we can get to is up to the dm, a number of them we should not because of plot reasons, so i don't think that we have them all yet.


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

hmm, it all depends on what you would think is more fun, would you like to have spells or a rage power. we will see how some real fights go, but we have both arcane and melee filled out nicely so no worry's just go with what is fun.


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

day
Looking much better Kroop, I bet if you were sober all the time you could do much better then running a galley on a ship.

day action search the galley. as well as make small talk with fishguts all day.
perception: 1d20 + 7 ⇒ (18) + 7 = 25

night action talk to Grok to ask for our stuff back or shopping
alright guys, I have Grok liking me so we should be able to get our stuff back from her, come with me if you want to get it back tonight

Ah Grok, Last night was very fun, I did not have a chance to say how much that earing looks great on you. I would like to get my gear back if at all possible, i don't want to get you in trouble but I should be able to do my job better with it. goes and whispers in her ear i can also pay you in as many rounds with me as you want, after all you have the most endurance of any woman i have ever bedded

fort: 1d20 + 6 ⇒ (15) + 6 = 21
con: 1d3 - 1 ⇒ (3) - 1 = 2


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

after getting job assnments says to the group
see i knew you had it handled, now off to start cooking.

survival: 1d20 + 7 ⇒ (3) + 7 = 10
cook: 1d20 + 3 ⇒ (17) + 3 = 20

influence fish guts.
intimidate: 1d20 + 7 ⇒ (7) + 7 = 14
Oh great you are drunk. well you better shape up we will need a good cook, and I know i will not be taking your place, sober up or else i will have to be a little meaner next time

night
rum
fort: 1d20 + 6 ⇒ (1) + 6 = 7
cha: 1d4 ⇒ 1
duration: 1d8 ⇒ 2
con: 1d3 - 1 ⇒ (2) - 1 = 1

influence grok
bluff: 1d20 + 3 ⇒ (16) + 3 = 19
You know, we could be much better friends, what do you say to having a bit of fun together, It cant be fun only being seen as a brute, I am sure you have needs too, why don't you let me help you with them.


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

well they were all asleep except one when i left. so i bet with the time remaining someone can get that person stabilized. so you should be fine. oh i bet you will get lots of lashings but fine is a relative term.


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

@the Ronin, looks like it is just up to you now with the foes to roll. everyone else has there action taken. or planned


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

i feel so much better walking away now that there are only 2 foes left, make it a quick fight guys, i believe in you


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

unless anything changes between this post and my action, ie someone pulls a real weapon, or something other then just unarmed strikes from the other side. this is my action

ya have fun with our demoness, i have work to do.

Ornotck walks up the stairs up to the deck to report for duty.

have fun guys, i am sure our cute little demoness has this whole fight covered.


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

sense motive: 1d20 + 3 ⇒ (14) + 3 = 17
perception: 1d20 + 7 ⇒ (9) + 7 = 16

seems our demoness has him scared, well good,
you are not scareing anyone, now get out of the way, or else you will be having rat soup. oh did you forget i am no in charge of food, now let me pass so i can get started. don't want the captain angry at you because he had a poor meal.

with that Ornotck walks by them and goes up the stairs. pushing them out of the way slightly as needed.


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

rumfort: 1d20 + 6 ⇒ (14) + 6 = 20
cha: 1d4 ⇒ 2
con: 1d3 - 1 ⇒ (2) - 1 = 1
hours: 1d8 ⇒ 4

Ornotck gathers the easly carryed items from his locker and puts them on his person. if the others are around while he does this, he brings out a drum
Does anyone know how to play this? he holds out the drum

night action goes to influence the half orc intimidate: 1d20 + 8 ⇒ (7) + 8 = 15
to the half orcSo what are the likes of you doing on such a ship, lasses like you arnt fit to be on a ship, unless they are strong or serve some other reason looks her up and down then, so what are you then, a fighter, or something else. I could use ether one. gives her another look up and down to drive the point home he is looking at her body as if it were something to play with.
it hurts me to do that because i know all about the half orc because i am running this game, but my guy is a half orc and why not get with the only half orc that he can find. i just hope i don't die from this.....


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

i would say, as a dm that also runs this game, if there is an event that happens on a given day, be it something ronin puts in or in the path itself, we should only plan for one action, when such a thing happens. ie ronin says do you day actions, an event happens. that way we dont try to do something at night that would be dumb. and just to mess with us he could also just say do your day actions and have them resolve, then do night, so we dont know if an event is going to happen.


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

perception: 1d20 + 7 ⇒ (3) + 7 = 10
fort: 1d20 + 6 ⇒ (13) + 6 = 19
made my own save vs tossing my lunch for the fun of it. i think i passed...
well this does not look good, both the former man and the rest of us.
Ornotck turns his head away from the sight of the now former man.

i will need to find out some of the rules or laws on this ship before i become like him...


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

@Kilarra ah got it. well i am sure with time she wont be a problem one way or another, be it she gets romanced to our side, intimidated, or just dies, more then likely from you is my guess.

seems to me i am the ranged and skills monkey part of this group, we have a lot of melee 2 fighters, 1 barb, 1 magus, and divine 1, full arcane 1, and one possible skills monkey me.


Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7

seems we wont be getting our stuff back by stealing it, and what would be the point, having to hide it or else we get killed. now i see why they gangpressed us. this ship goes through its crew like a meat grinder.

Ornotck watches with out turning away to what is happening to jakes

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