Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7
side note can we retro our actions for the last three days. or does it matter at this point? Gets down to just pants, takes a harpoon, and a few daggers, if asked about it.
perception: 1d20 + 7 ⇒ (9) + 7 = 16
Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7
this is about standard for pbp from what i have seen, in fact we are doing much better then any other game i have been in, the other ones have not update in two or more weeks for the most part. after all everyone has there lives to live and put that with how odd the forms have been it has been a good run for all of us.
Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7
init: 1d20 + 2 ⇒ (5) + 2 = 7
Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7
day 6
day 7
day 8
night 8
Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7
Well now we know Ed is not ment to fight with his fists at least. walks over and gives Edeldhur a hand up, and a shoulder to lean on. All i can hear in my head right now is owlbear yelling out FALCON PUNCH as he hits ed.
Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7
Hmm seems he wants to prove something, well at least if he fails he wont die, and we have a backup in our green girl Come on you can do better then that, show him what your made of whispers to the group but not what he is really made of like his guts, oh that would be bad to see.
Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7
Well i will keep this thing then, who knows when it will be handy. holding up the holy water. Well if that is all we can find then lets go back up and do our jobs before we are caught, and dont forget the body's as proof. With that Ornotck starts to head up.
Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7
I think you are still good Lugo, we just have a bit more free time, for me this is rare having a few days off of work, normally when i get back i see a good 10-15 new posts on this game. so i think you are still good, and with the nature of play by post, it does not matter when you post your actions or anything, even more so with how this path has days go by.
Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7
know nature: 1d20 + 5 ⇒ (15) + 5 = 20
We more then likely wont have much time to be done in here, I say we search down in here while no one is looking, see if we can find anything of use, might even find what that boy was keelhauled for in here.
Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7
umm remember lugo we still are on a ship and it can catch fire. and that is a bad thing... while we are around water that does help our chances out, but best to stay away from fire spells while on our own ship.
Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7
well off to work here is my next few actions if it gets there, ah nice i saved our booty, by getting our booty, while getting me some booty. attack A 3
any attack of opportunity
for round 2
hmm only round two will matter then....
Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7
remember you guys have your gear back, well at least the stuff the quarter master had. perception: 1d20 + 7 ⇒ (14) + 7 = 21 once down in the bilges Ornotch gets his boarding axe ready, and starts to scan the water looking for what might be in there. and taking a ready action to attack what ever might come out if possible perception: 1d20 + 7 ⇒ (2) + 7 = 9 Be ready everyone, this might get bad attack roll just in case
Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7
hmm, it all depends on what you would think is more fun, would you like to have spells or a rage power. we will see how some real fights go, but we have both arcane and melee filled out nicely so no worry's just go with what is fun.
Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7
day
day action search the galley. as well as make small talk with fishguts all day.
night action talk to Grok to ask for our stuff back or shopping
Ah Grok, Last night was very fun, I did not have a chance to say how much that earing looks great on you. I would like to get my gear back if at all possible, i don't want to get you in trouble but I should be able to do my job better with it. goes and whispers in her ear i can also pay you in as many rounds with me as you want, after all you have the most endurance of any woman i have ever bedded fort: 1d20 + 6 ⇒ (15) + 6 = 21
Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7
after getting job assnments says to the group
survival: 1d20 + 7 ⇒ (3) + 7 = 10
influence fish guts.
night
influence grok
Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7
well they were all asleep except one when i left. so i bet with the time remaining someone can get that person stabilized. so you should be fine. oh i bet you will get lots of lashings but fine is a relative term.
Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7
unless anything changes between this post and my action, ie someone pulls a real weapon, or something other then just unarmed strikes from the other side. this is my action ya have fun with our demoness, i have work to do. Ornotck walks up the stairs up to the deck to report for duty. have fun guys, i am sure our cute little demoness has this whole fight covered.
Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7
sense motive: 1d20 + 3 ⇒ (14) + 3 = 17
seems our demoness has him scared, well good,
with that Ornotck walks by them and goes up the stairs. pushing them out of the way slightly as needed.
Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7
rumfort: 1d20 + 6 ⇒ (14) + 6 = 20
Ornotck gathers the easly carryed items from his locker and puts them on his person. if the others are around while he does this, he brings out a drum
night action goes to influence the half orc intimidate: 1d20 + 8 ⇒ (7) + 8 = 15
Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7
i would say, as a dm that also runs this game, if there is an event that happens on a given day, be it something ronin puts in or in the path itself, we should only plan for one action, when such a thing happens. ie ronin says do you day actions, an event happens. that way we dont try to do something at night that would be dumb. and just to mess with us he could also just say do your day actions and have them resolve, then do night, so we dont know if an event is going to happen.
Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7
perception: 1d20 + 7 ⇒ (3) + 7 = 10
i will need to find out some of the rules or laws on this ship before i become like him...
Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7
@Kilarra ah got it. well i am sure with time she wont be a problem one way or another, be it she gets romanced to our side, intimidated, or just dies, more then likely from you is my guess. seems to me i am the ranged and skills monkey part of this group, we have a lot of melee 2 fighters, 1 barb, 1 magus, and divine 1, full arcane 1, and one possible skills monkey me.
Male Half orc ranger 1 hp 12/12 ac12, touch 12, ff 10, fort 6, ref 5 ,will 4 ,init 2, perc 7
seems we wont be getting our stuff back by stealing it, and what would be the point, having to hide it or else we get killed. now i see why they gangpressed us. this ship goes through its crew like a meat grinder. Ornotck watches with out turning away to what is happening to jakes
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