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Venster Arabasti

Orion Snow's page

350 posts. Alias of wesF.


Full Name

Orion Snow "The Wyrm"

Race

Human-ish

Classes/Levels

Sor1 (silver draconic)/Bar3

Gender

Male

Size

Medium

Age

Young adult

Languages

Xaidan-Spoken widely in the north, Camthi

Occupation

HP22/37

Homepage URL

Spells Cast: (1)1/4 [b]

Strength 19
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 14

About Orion Snow

combat stats:

Offense:
________________________________________________________________________
Initiative +2 (+2 dex,)
+7 CMB (+3 BAB, +4 Str)

+19 CMD (10 +3 BAB,+4 Str, +2 Dex)

BAB +3
D20 +7 Claw (1d4)+ 4 (+3 BAB, +4 Str)
D20 +7 Dagger (1d4)+ 4 (+3 BAB, +4 Str)
D20 +7 Heavy Mace (1d8)+ 4 (+3 BAB, +4 Str)

Melee Attacks +7 (BAB+3,+4 Str)
Thrown Attacks +5 (BAB +3, +2 Dex)

Defense:
dark vision 60'
AC 16 (10 +2 Dex, +4 Mage Armor)
________________________________________________________________

HP Max: 37 (+6 Sor+20 Bar, +8 Con +3 favored class (Barbarian))

AC: 16 (10 +2 Dex+4 Mage Armor)
Fort- +5 (+ 0 sor+3 Bar, +2 Con+1 Resistance)
Ref- +3 (+0 Sor,+1 Bar +2 Dex+1 Resistance)
Wil- +3(+2 sor+1 Bar, + 0 Wis+1 Resistance)

spells:

Spells per Day (Caster Level 3)
1- 4 (3+1 Bonus)
Spells Known
H=Human spell per apg
Lvl 0 Infinite
>Detect Magic
>Mage Hand
> Spark
> Message
h>Read Magic
Lvl 1 4/d
> Infernal healing
> Mage Armor

feats and abilities:

Bloodline Arcana- +1 point of damage per die for cold spells
Claws – Grow claws as a free action. Natural weapons that allow you to make two claw attacks as full attack action using full Base Attack Bonus. Each deals 1d4+Str.

Fast Movement(+10')
Rage
Uncanny Dodge
Trap Sense (Ex) : At 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses increase by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.

Rage Power-Knockback

Eschew Materials
Lvl 1 - Dracoic Senses (Draconic)*
Lvl 1 Human Feat- Draconic Wings (Draconic)*Races of the Dragon*
Lvl 3- Draconic Knowledge(+3 knowledge checks and all knowledges are class skills.)(Draconic)*Races of the Dragon*

Draconic Senses
+1 Racial bonus to Perception per draconic feat (+3 presently), Low light vision. If you have three Draconic feats then Darkvision 60’. If you have four draconic feats Blindsense 20’
DRAGON WINGS
Your draconic ancestry manifests as a pair of wings that aid your jumps and allow you to glide.
Prerequisites: Dragonblood subtype, 1st level only.
Benefit: You have wings that aid your jumps, granting a +10 racial bonus on Jump checks.
In addition, you can use your wings to glide, negating damage from a fall from any height and allowing 20 feet of forward travel for every 5 feet of descent. You glide at a speed of 30 feet with average maneuverability. Even if your maneuverability improves, you can’t hover while gliding.
You can’t glide while carrying a medium or heavy load.
If you become unconscious or helpless while in mid- air, your wings naturally unfurl, and powerful ligaments stiffen them. You descend in a tight corkscrew and take only 1d6 points of falling damage, no matter what the actual distance of the fall.

Rage (Ex) : A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution , such as those gained from rage and spells like bear's endurance , do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution , as well as a +2 morale bonus on Will saves . In addition, she takes a –2 penalty to Armor Class . The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points . While in rage, a barbarian cannot use any Charisma -, Dexterity -, or Intelligence -based skills (except Acrobatics , Fly , Intimidate , and Ride ) or any ability that requires patience or concentration.

A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious , her rage immediately ends, placing her in peril of death.

Rage power Knockback (Ex) : Once per round, the barbarian can make a bull rush attempt against one target in place of a melee attack. If successful, the target takes damage equal to the barbarian's Strength modifier and is moved back as normal. The barbarian does not need to move with the target if successful. This does not provoke an attack of opportunity .

skills:

Total skill points = 14 (Sorcerer= 2+ 0 int)(Barbarian 4+0 Int)X3

Acrobatics +6(20Jump)(+1rank+2dex,+3Class)(+10wings&+4speed jumps)
Appraise + (0+ rank+0 int,+3 Class skill)
Bluff + 6(1+ rank+2 Cha,+3 Class skill)
Climb + 8(1+ rank+4 str,+3 Class skill)
Handle Animal + (0+ rank+2 cha,+3 Class skill)
Intimidate + 6(1+ rank+2 cha,+3 Class skill)
Know (Arcana) +0 (+0 rank,+0 Int, +3 Class skill)
Know (Nature) + (0+ rank+0 int,+3 Class skill)
Linguistics+1(+1 Rank+0 Int)
Perception + 6(1+ rank +0 wis +3 Class skill +2 racial)
Ride + 6(1+ rank+2 dex,+3 Class skill)
Spellcraft +4 (+1 rank,+0 Int, +3 Class skill)
Survival + 7(4+ rank+0 wis,+3 Class skill)
Swim + 8(1+ rank+4 Str,+3 Class skill)
UMD + 6(1+ rank,+2 Cha +3 Class skill)

Equipment:

2X Dagger 1d4 19–20/×2 10 ft.
Mace, heavy 1d8 ×2

Cloak of Resistance +1 + Endure elements

loot and gold:

G>
S>
C>

Traits:

Trait 1 (the dragon bloodline one):
Trait 2: Magical Knack : Your link to your bloodline is exceptionally strong. Sorcerer spell casting is particularly easy for you to understand, even when you turn your mind to other devotions and tasks. Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.

Human Traits:

+2 to One Ability Score : Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium : Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed : Humans have a base speed of 30 feet.
Bonus Feat : Humans select one extra feat at 1st level
Skilled : Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.(Exchanged for APG sorcerer trait)
Languages : Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Brief History:

Will build the fluff as time permits.

Basically Orion’s was a relatively normal tribesman, but when his powers began to emerge at puberty his appearance changed as well. His Tribesman ejected him from the tribe and/or he left to join the Dragon born.



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