About Orion Snow
Initiative +2 (+2 dex,)
+7 CMB (+3 BAB, +4 Str)
+19 CMD (10 +3 BAB,+4 Str, +2 Dex)
Melee Attacks +7 (BAB+3,+4 Str)
HP Max: 37 (+6 Sor+20 Bar, +8 Con +3 favored class (Barbarian))
AC: 16 (10 +2 Dex+4 Mage Armor)
Spells per Day (Caster Level 3)
feats and abilities:
Bloodline Arcana- +1 point of damage per die for cold spells
Rage (Ex) : A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution , such as those gained from rage and spells like bear's endurance , do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution , as well as a +2 morale bonus on Will saves . In addition, she takes a –2 penalty to Armor Class . The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points . While in rage, a barbarian cannot use any Charisma -, Dexterity -, or Intelligence -based skills (except Acrobatics , Fly , Intimidate , and Ride ) or any ability that requires patience or concentration.
A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious , her rage immediately ends, placing her in peril of death.
Rage power Knockback (Ex) : Once per round, the barbarian can make a bull rush attempt against one target in place of a melee attack. If successful, the target takes damage equal to the barbarian's Strength modifier and is moved back as normal. The barbarian does not need to move with the target if successful. This does not provoke an attack of opportunity .
Total skill points = 14 (Sorcerer= 2+ 0 int)(Barbarian 4+0 Int)X3
Acrobatics +6(20Jump)(+1rank+2dex,+3Class)(+10wings&+4speed jumps)
2X Dagger 1d4 19–20/×2 10 ft.
Mace, heavy 1d8 ×2
Cloak of Resistance +1 + Endure elements
loot and gold:
Trait 1 (the dragon bloodline one):
+2 to One Ability Score : Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium : Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed : Humans have a base speed of 30 feet.
Bonus Feat : Humans select one extra feat at 1st level
Skilled : Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.(Exchanged for APG sorcerer trait)
Languages : Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Will build the fluff as time permits.
Basically Orion’s was a relatively normal tribesman, but when his powers began to emerge at puberty his appearance changed as well. His Tribesman ejected him from the tribe and/or he left to join the Dragon born.