About Ordric Ormaring
Male CN Human(Saxon) Ranger (Skirmisher) 2, Level 2, Init +4, HP 20/20, DR 4/magic or large, Speed 30 ft.
Defense 14, Flat-footed 11, Fort +4, Ref +6, Will +2, Base Attack Bonus 2
Tiwstingan (Longspear)/Shield Bash +3/+3 (1d8+3/1d3+2, x3/x2), Reach/Melee
Tiwstingan (Longspear) +5 (1d8+3, 20 x3), +6 attack on OAs, Reach
Saex +5 (1d6+3, 19-20 x2)
4 DR/Armor Chain Shirt, Light Wooden Shield (+3 Dex)
Abilities Str 16, Dex 16, Con 13, Int 12, Wis 14, Cha 10
Healing Surges: 1d6+1 HP healed. 0/1 Used
Shield Slam: Any opponents hit by your shield bash are also hit with a free bull rush attack, substituting your attack roll for the combat maneuver check. This bull rush does not provoke an attack of opportunity. Opponents who cannot move back due to a wall or other surface are knocked prone after moving the maximum possible distance. You may choose to move with your target if you are able to take a 5-foot step or to spend an action to move this turn.
Shield Bearer: When performing a shield bash, you deal 1 additional point of damage. Also, once per day on your turn as a free action, you may provide one adjacent ally a +2 trait bonus to his Armor Class. This bonus lasts for 1 round, so long as you and the target remain adjacent to one another. You can only use this ability if you are using a shield. You retain your shield bonus to your armor class when using this ability.
Veteran of Battle: You gain a +1 trait bonus on Initiative checks, and if you are able to act during a surprise round, you may a draw a weapon (but not a potion or magic item) as a free action during that round.
Note: Statblock generated on Myth-Weavers.
Healing Surges:Each day you can use this ability a number of times equal to 1/2 your level plus your Constitution modifier. With one use of this ability, you can heal 1d6 hit points of damage for every two levels you possesses plus your Constitution modifier. Using this ability is a swift action. Everybody in the world has this ability.
Favored Enemy (Franks): Gain a +2 bonus to Bluff, Knowledge, Perception, Sense Motive, and Survival checks against Franks. Also gain a +2 bonus on attack and damage rolls gainst them.
Track: A ranger adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks.
Wild Empathy: A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
Combat Style: Weapon and Shield
Feats and Traits:
Traits: 1: Heirloom Weapon (Longspear) (+1 bonus to OAs)
2: Shield Bearer
3: Veteran of Battle
Note: All Strength and Dexterity based skills not on this list gain a -3 armor check penalty. The penalty is factored in below.
Ordric receives a +2 bonus to Bluff, Knowledge, Perception, Sense Motive, and Survival checks against Franks.
Acrobatics +2 (2 SP+3 Dex-3 Armor)
Tiwstingan (Heirloom Spear)
Light Wooden Shield
2 Days Rations
Ordric was born to Ormar the Soft. Ordric’s clan is one of the smallest and poorest under the Dryhten, constantly raided by and raiding small Frankish clans nearby. When he was young, Ordric and his brother Oderd made their marks by defending Ormar’s hall against a small raiding party that managed to sneak to the village while the clan’s warriors were chasing off a larger group of raiders. Ordric served as a one-man shield wall while Oderd harried the raiders with his spear, holding them off until the rest of the warriors returned.
After that, Ordric's reputation as a fighter continued to grow. He found success leading small groups to ambush Frankish raiding parties as they approached the clan through the nearby Teutoburger Wald. Often going off on his own to fight, Ordric became a skilled tracker and hunter through over the course of these trips through the Wald.
Ormar died a mere two years ago, slain by a Frankish sword thrust, leaving Ordric as the new leader of the clan. Some favored Oderd as the new chief, but his unwavering support for Ordric helped silence any dissent. Shortly after taking leadership, Ordric personally hunted down Ormar’s slayer, killing him in single combat. In the time since, Ordric and Oderd have made names for themselves as reliable members of the shieldwall, and Ordric has established himself as a skilled hunter and tracker.
Ordric is known for his cold disposition, which contrasts drastically with the more outgoing Oderd. This coolness stays during most battles, although certain of the Frankish clans have brought out a battle rage in Ordric. While not generally cruel, he is rumored to have carved the blood eagle on his father's killer, a rumor that he perpetrates to help establish his position as a Thegn who is not to be trifled with, despite his clan's small size.
Ordric's armor is engraved with symbols of Tiw, whom he particularly reveres, as both are left-handed. The haft of his spear, Tiwstingan (Tiw's Sting) is carved with the rune Tiwaz, with stylized wolves running up and down the shaft.