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That's a good point: Even after paying for VMC, I could flesh out a decent trip build with the feats I have available before lvl8. That could be pretty nasty, too.
I definitely like the Bodyguard part of protector, and now that I'm looking at it Decoy looks like a pretty good option as well. Familiar archetypes had slipped my mind, thank you for pointing them out!
Scott Wilhelm wrote:
Nope, all 20 levels of Fighter (Sensate). I'm using the Variant Multiclassing (VMC for short) option from Pathfinder Unchained. The short of it is I'm giving up some feats for Wizard class abilities: specifically for this build, the Teleportation subschool, giving me a modified version of Dimension Door as a class ability.
I was not overly specific in my first post, so allow me to clarify: 20 levels of Fighter (Sensate) with VMC Wizard are locked in, that's the core of my concept.
What I am looking for are ideas of what to spend my feats on before I hit level 8 and start taking the Dimensional Agility chain.
Goth Guru wrote:
While I appreciate the response, I can't find either of the things you suggested on the SRD.
I've got the bones of a Fighter I want to put together: Sensate archetype plus VMC: Wizard for the Teleportation subschool. Probably pick up the feat to use Psychic Skill Unlocks for some flavor. The elevator pitch being "I know what you will do before you do, and you don't even know what direction I'm coming at you from."
Problem is I'm still figuring out where I want to go after that, mechanically speaking: weapon selection, familiar and fighting style, mostly, but as an extension of how I wan the character to "feel". I'll have to start in on the Dimensional Agility chain at level 8, but before then I have a few feats to play with (even with VMC eating a couple).
So I was hoping some of you fine folks could throw some inspiration at my while I flip through all my books for some of my own.
Some rough guidelines to what I'm looking for:
I like everything to mesh pretty well, tonally, so dipping into some extremely niche corner in order to gain a superior mechanical benefit isn't really my thing.
I am also, in general, not looking for the "best" choices mechanically. Like, I know a monkey familiar is cool because it can use wands, but does it disrupt the feel of my character?
While my character will definitely have a decent Dex score, as we're looking at a quick, swifty type here, I'm currently leaning towards Strength as my combat stat.
But ultimately I'm open to most ideas. I feel like there's a very specific thing I want, but I haven't found out what that is yet... :P
Male Human Comic Shop Manager 7/Barista 3
I also hope we get a big, beefy Kellid warrior-type in the group somewhere. Because I'm going to need someone to test all those cybernetics on.
"I know you don't trust technology, but think about how much better you can kill things if you have robot arms! And if those robot arms have guns in them!"
Male Human Comic Shop Manager 7/Barista 3
Cool! That leaves me with Cybernetics, Pharmaceuticals, and Miscellaneous Tech. Having someone else handle weapons and armor gives my feats a little more room to breathe. Also, this character is my favorite of all the one's I've made for Iron Gods so I'm happy she fits in with the party composition.
My runner up is pretty good: A halfling summoner who worships Brigh and has an Inevitable Eidolon that he sees as a messenger from Brigh. He's a little eccentric, and is obsessed with turning himself into a machine through magic and technology. The reason he got booted to my second choice is he requires playing my least favorite alignment of all time: Lawful Neutral. If my Tiefling meets an unfortunate fate, however, I'll break him out.
This character was built mostly as an exercise, so I'm building a background around her and tweaking some crunch here and there to make that background sing with her mechanics.
She's an engineering prodigy from Alkenstar who, after completing an advanced engineering degree, moved to Ustalav to pursue a second doctorate in alchemy (which she couldn't exactly research in the Mana Wastes). While there, due to her engineering talents, she was scouted and recruited by some faculty members who had recently gotten some minor technological devices smuggled out of Numeria. While her work on these devices starts out as a curious distraction, she soon became obsessed with the alien technology and ultimately suspends her studies to mount a one-woman expedition into Numeria.
I hate to overlap with you partner's character again, but Numerian Archaelogist is looking like the best fit for a background trait. :-/ Although, two tech nerds with opposite personalities could be pretty fun to play off of each other! Especially since my character is going to be more than a little obsessed with the two Androids in the party. >_>
Male Human Comic Shop Manager 7/Barista 3
I might have to nix the VMC idea and just go with taking Exotic(Firearms) and Exotic(Heavy Weapons). The feat loss from VMC is just too heavy for the build I'm doing.
I am somewhat concerned that my character and your partner's character might be overlapping quite a bit on our out-of-combat stuff, as we both seem to be building tinkerers/tech builders. I could roll with a different character (I've got plenty of concepts lying around, though the Alchemist is my favorite), or we could do some meta-gamey conversing before the game and split up the tech building feats (i.e. He takes weapons, I take pharmaceuticals, etc.).
Also, I was really interested in doing cybernetics with my Alchemist, but a good third or so of them are of the "power six" variety and thus rendered null by Automatic Bonus Progression. I don't want to *not* do ABP, but perhaps we could work together to assign different functions to things like Dermal Plating and Wirejack Tendons? Something like skill bonuses or DR or other perks not covered by ABP?
GM Kiora wrote:
Ah! Kiora! This sounds great. I have to take a shot at this. If me being in your Andoran game lowers my odds of being selected, I don't mind. But I've been itching to work out a Chosen One Paladin for ages because I just cant resist that Jeanne d'Arc angle. She'd be following the Marshal Path for sure.
Yikes, there's already a few Paladins in the mix. Welp, competition breeds innovation. (I could also submit a second character, if that's fine, or a different character. To break up the homogeneity.)
Let's take a look at those rolls:
Stats!: 4d6 ⇒ (3, 4, 2, 5) = 14 = 12
Yowza! All over the place, stat-wise, but it's a 22 point buy and I can definitely work with it!
The concept I'm going for is adding some more "blend martial+arcane" to the Arcane Duelist. A Magus with a Bard subclass does not remotely approach what I'm looking for.
Mechanically speaking, I was vague in expressing the problem I'm looking to solve. Apologies. I'm trying to see if there's a method for getting the Bard in question access to touch spells that are on the Magus list, so that they may be used with Spellstrike. Basically, 90% of this works like a song, but Spellstrike is a hurdle. I'm sifting through all of my PF stuff looking for something, but figured it couldn't hurt to ask for some outside inspiration.
Cool! The character that's taking shape in my head right now is an illegitimate offspring from a noble of some sort. Received a lot of perks as a result (training, education, etc.) but isn't officially acknowledge, is discouraged from involving herself in any of the family's dealings, and is largely left to her own devices. Knowlege(Nobility) is an obvious skill choice, but I am experiencing trouble cramming it in with everything else and still having the character work the way I want her to. :-/
I see you're using the Background Skills option, but you didn't include the "less mechanically critical" Knowledge skills (engineering, nobility, history) in the list. Is it possible you would reconsider this, or add Lore as an option? Having non-critical but flavorful Knowledges easier to access helps, in my opinion, to inject more flavor into a character.
Trying to make Arcane Duelist Bard work out with the Magus subclassing option in PF Unchained. Err... "Variant Multiclassing". Why didn't they just call it "Subclassing"? That's exactly what it is...
There is so much good here. Subclassing costs you half of your feats, but the AD gets loads of bonus feats: most of them essential to the class. Arcane Pool is a big tub of icing on the AD. But this build falls just short of working perfectly. The problem is Spellstrike.
A.)The subclassing ability only allows you to Spellstrike with spells from the Magus spell list... which... there is zero meaningful overlap with the Bard spell list there. Mostly because...
B.) The Bard spell list is rather bereft of melee touch spells.
Now, I *could* use a Magus Arcana I gain to get Broad Study. But then I've used one of my Subclass goodies just to make another one work, and the *only* thing I have to show for it is Spellstriking with Touch of Gracelessness. Which is a decent touch attack spell, but that's gonna get boring *real* fast.
So I ask you, the great and vast Pathfinder community, is there something I'm missing? Some clever tweak of the rules, or obscure character option I am missing? Please help.
Paizo only, no 3rd party.
I should add that these are my two all-time *best* players. I've run games for just the two of them before but it was homebrew, so there was no issue.
We all wanna do an AP, though, so here we are.
Action economy is *definitely* the biggest concern, which is why it's good that one of them always plays a pet class. They're also consistently the cleverest, most brilliant in-game problem solvers I've ever GMed for. That plus a little extra edge from Gestalt I think could make things work.
Giantslayer might be a little tough, still, since that AP is largely about pushing groups to their resource limits and often strains even a four-character party's action economy.
Any other advice, such as potential pitfalls I may be missing is appreciated. And thank you to those who have chimed in already!
Hello all! I have little experience with Gestalt character builds, but I'm running an AP (Runelords, Iron Gods, or Giantslayer) for two players and I was curious if having them do Gestalt will be enough to make up for being down two players. One of them is absolutely going to run a pet class (Hunter, Summoner, etc.), so I imagine that will help even the ground.
Any input from those with experience is appreciated!
At work and don't have the time to read through all the submissions yet, but I wanted to throw a hat into the ring.
Also don't want to step on anyone's toes as I'm a bit Johnny-come-lately here, so would a Monk(Martial Artist)/Magus(Black Blade/Kensai) crowd any of the other submissions? If it does I'll happily cook up something else or bow out.
Scrapped the investigator angle and am putting together an Arcane Duelist I like the feel of. How would you feel about me using an Estoc from Ultimate Equipment? My eye is less on the damage dice and more on the aesthetic: rapier isn't doing it for me and a bastard sword is too "hack and slash" for what I've got in my head.
I just spent an hour re-editing an old alias into the character I am submitting for this one and the website ate it. Of course I, like an idiot, also didn't have it typed out on a Word file first... so, blah. I'm going to try and get it all up again later today/earlier tomorrow before work, but if I don't make in under the deadline I wish all the other applicants well. In the end, I was felled by my own idiocy.
GM 8574 wrote:
Mauler archetype for the Familiar.
My rough idea is a talented but reckless young Taldan wizard who, made a desperate attempt to save her mortally wounded lover (a young ranger) by using necromancy beyond her depth. The resulting arcane backlash slew her fox familiar, but then quickly reanimated it using the soul of her lover. The soul was damaged in the process, and it has difficulty remembering the woman it once was. What it *does* remember is how to fight, and quite well. Also, remnants of it's former existence have resulted in it being unwaveringly dedicated to my PC's safety and well-being.
Ah! Would love to play in this! I'm at work, so I can't throw a character together at this minute, but I just got the Familiar Folio and am itching to play that Wizard archetype where the familiar is carrying the soul of a departed loved one. Name escapes me at the moment...
Or a Chosen One Paladin.
I'll try to have something complete by Thursday!
4d6 ⇒ (5, 4, 1, 6) = 16 (15)
Those are work-able. Want to do an Emissary Cavalier with Order of the Shield. Was gonna do Halfling, but I'd need slightly better stats to make that work so I'm leaning towards Half-Elf or Half-Orc instead. Emphasis would be skirmish fighting, particularly when mounted, some party facing, and at later levels keeping opponents off other party members with my Order abilities.