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Male Human Comic Shop Manager 7/Barista 3
I also hope we get a big, beefy Kellid warrior-type in the group somewhere. Because I'm going to need someone to test all those cybernetics on.
"I know you don't trust technology, but think about how much better you can kill things if you have robot arms! And if those robot arms have guns in them!"
Male Human Comic Shop Manager 7/Barista 3
Cool! That leaves me with Cybernetics, Pharmaceuticals, and Miscellaneous Tech. Having someone else handle weapons and armor gives my feats a little more room to breathe. Also, this character is my favorite of all the one's I've made for Iron Gods so I'm happy she fits in with the party composition.
My runner up is pretty good: A halfling summoner who worships Brigh and has an Inevitable Eidolon that he sees as a messenger from Brigh. He's a little eccentric, and is obsessed with turning himself into a machine through magic and technology. The reason he got booted to my second choice is he requires playing my least favorite alignment of all time: Lawful Neutral. If my Tiefling meets an unfortunate fate, however, I'll break him out.
This character was built mostly as an exercise, so I'm building a background around her and tweaking some crunch here and there to make that background sing with her mechanics.
She's an engineering prodigy from Alkenstar who, after completing an advanced engineering degree, moved to Ustalav to pursue a second doctorate in alchemy (which she couldn't exactly research in the Mana Wastes). While there, due to her engineering talents, she was scouted and recruited by some faculty members who had recently gotten some minor technological devices smuggled out of Numeria. While her work on these devices starts out as a curious distraction, she soon became obsessed with the alien technology and ultimately suspends her studies to mount a one-woman expedition into Numeria.
I hate to overlap with you partner's character again, but Numerian Archaelogist is looking like the best fit for a background trait. :-/ Although, two tech nerds with opposite personalities could be pretty fun to play off of each other! Especially since my character is going to be more than a little obsessed with the two Androids in the party. >_>
Male Human Comic Shop Manager 7/Barista 3
I might have to nix the VMC idea and just go with taking Exotic(Firearms) and Exotic(Heavy Weapons). The feat loss from VMC is just too heavy for the build I'm doing.
I am somewhat concerned that my character and your partner's character might be overlapping quite a bit on our out-of-combat stuff, as we both seem to be building tinkerers/tech builders. I could roll with a different character (I've got plenty of concepts lying around, though the Alchemist is my favorite), or we could do some meta-gamey conversing before the game and split up the tech building feats (i.e. He takes weapons, I take pharmaceuticals, etc.).
Also, I was really interested in doing cybernetics with my Alchemist, but a good third or so of them are of the "power six" variety and thus rendered null by Automatic Bonus Progression. I don't want to *not* do ABP, but perhaps we could work together to assign different functions to things like Dermal Plating and Wirejack Tendons? Something like skill bonuses or DR or other perks not covered by ABP?
GM Kiora wrote:
Ah! Kiora! This sounds great. I have to take a shot at this. If me being in your Andoran game lowers my odds of being selected, I don't mind. But I've been itching to work out a Chosen One Paladin for ages because I just cant resist that Jeanne d'Arc angle. She'd be following the Marshal Path for sure.
Yikes, there's already a few Paladins in the mix. Welp, competition breeds innovation. (I could also submit a second character, if that's fine, or a different character. To break up the homogeneity.)
Let's take a look at those rolls:
Stats!: 4d6 ⇒ (3, 4, 2, 5) = 14 = 12
Yowza! All over the place, stat-wise, but it's a 22 point buy and I can definitely work with it!
The concept I'm going for is adding some more "blend martial+arcane" to the Arcane Duelist. A Magus with a Bard subclass does not remotely approach what I'm looking for.
Mechanically speaking, I was vague in expressing the problem I'm looking to solve. Apologies. I'm trying to see if there's a method for getting the Bard in question access to touch spells that are on the Magus list, so that they may be used with Spellstrike. Basically, 90% of this works like a song, but Spellstrike is a hurdle. I'm sifting through all of my PF stuff looking for something, but figured it couldn't hurt to ask for some outside inspiration.
Cool! The character that's taking shape in my head right now is an illegitimate offspring from a noble of some sort. Received a lot of perks as a result (training, education, etc.) but isn't officially acknowledge, is discouraged from involving herself in any of the family's dealings, and is largely left to her own devices. Knowlege(Nobility) is an obvious skill choice, but I am experiencing trouble cramming it in with everything else and still having the character work the way I want her to. :-/
I see you're using the Background Skills option, but you didn't include the "less mechanically critical" Knowledge skills (engineering, nobility, history) in the list. Is it possible you would reconsider this, or add Lore as an option? Having non-critical but flavorful Knowledges easier to access helps, in my opinion, to inject more flavor into a character.
Trying to make Arcane Duelist Bard work out with the Magus subclassing option in PF Unchained. Err... "Variant Multiclassing". Why didn't they just call it "Subclassing"? That's exactly what it is...
There is so much good here. Subclassing costs you half of your feats, but the AD gets loads of bonus feats: most of them essential to the class. Arcane Pool is a big tub of icing on the AD. But this build falls just short of working perfectly. The problem is Spellstrike.
A.)The subclassing ability only allows you to Spellstrike with spells from the Magus spell list... which... there is zero meaningful overlap with the Bard spell list there. Mostly because...
B.) The Bard spell list is rather bereft of melee touch spells.
Now, I *could* use a Magus Arcana I gain to get Broad Study. But then I've used one of my Subclass goodies just to make another one work, and the *only* thing I have to show for it is Spellstriking with Touch of Gracelessness. Which is a decent touch attack spell, but that's gonna get boring *real* fast.
So I ask you, the great and vast Pathfinder community, is there something I'm missing? Some clever tweak of the rules, or obscure character option I am missing? Please help.
Paizo only, no 3rd party.
I should add that these are my two all-time *best* players. I've run games for just the two of them before but it was homebrew, so there was no issue.
We all wanna do an AP, though, so here we are.
Action economy is *definitely* the biggest concern, which is why it's good that one of them always plays a pet class. They're also consistently the cleverest, most brilliant in-game problem solvers I've ever GMed for. That plus a little extra edge from Gestalt I think could make things work.
Giantslayer might be a little tough, still, since that AP is largely about pushing groups to their resource limits and often strains even a four-character party's action economy.
Any other advice, such as potential pitfalls I may be missing is appreciated. And thank you to those who have chimed in already!
Hello all! I have little experience with Gestalt character builds, but I'm running an AP (Runelords, Iron Gods, or Giantslayer) for two players and I was curious if having them do Gestalt will be enough to make up for being down two players. One of them is absolutely going to run a pet class (Hunter, Summoner, etc.), so I imagine that will help even the ground.
Any input from those with experience is appreciated!
At work and don't have the time to read through all the submissions yet, but I wanted to throw a hat into the ring.
Also don't want to step on anyone's toes as I'm a bit Johnny-come-lately here, so would a Monk(Martial Artist)/Magus(Black Blade/Kensai) crowd any of the other submissions? If it does I'll happily cook up something else or bow out.
Scrapped the investigator angle and am putting together an Arcane Duelist I like the feel of. How would you feel about me using an Estoc from Ultimate Equipment? My eye is less on the damage dice and more on the aesthetic: rapier isn't doing it for me and a bastard sword is too "hack and slash" for what I've got in my head.
I just spent an hour re-editing an old alias into the character I am submitting for this one and the website ate it. Of course I, like an idiot, also didn't have it typed out on a Word file first... so, blah. I'm going to try and get it all up again later today/earlier tomorrow before work, but if I don't make in under the deadline I wish all the other applicants well. In the end, I was felled by my own idiocy.
GM 8574 wrote:
Mauler archetype for the Familiar.
My rough idea is a talented but reckless young Taldan wizard who, made a desperate attempt to save her mortally wounded lover (a young ranger) by using necromancy beyond her depth. The resulting arcane backlash slew her fox familiar, but then quickly reanimated it using the soul of her lover. The soul was damaged in the process, and it has difficulty remembering the woman it once was. What it *does* remember is how to fight, and quite well. Also, remnants of it's former existence have resulted in it being unwaveringly dedicated to my PC's safety and well-being.
Ah! Would love to play in this! I'm at work, so I can't throw a character together at this minute, but I just got the Familiar Folio and am itching to play that Wizard archetype where the familiar is carrying the soul of a departed loved one. Name escapes me at the moment...
Or a Chosen One Paladin.
I'll try to have something complete by Thursday!
4d6 ⇒ (5, 4, 1, 6) = 16 (15)
Those are work-able. Want to do an Emissary Cavalier with Order of the Shield. Was gonna do Halfling, but I'd need slightly better stats to make that work so I'm leaning towards Half-Elf or Half-Orc instead. Emphasis would be skirmish fighting, particularly when mounted, some party facing, and at later levels keeping opponents off other party members with my Order abilities.
I know I said Android Arcanist, but my concept started to fit better in a different class. So! Android Bloodrager! I don't have a name for her yet, we can refer to her as "Lady Sub-Optimal (Race/Class Combination)".
Her background is pretty deeply entwined with Khonir Bane (hence Local Ties trait) so I wanted to run it by you, Tierce, first:
Khonir found the pod she was "reprogramming" in after her body's previous soul/intelligence had died. The pod was heavily damaged and Khonir attempted a series of magical experiments and repairs on the pod. The last of these went poorly, and the magic overloaded the pod and birthed her prematurely. This confluence of unfortunate circumstances (damaged pod, magical overload, premature "birth") are the reasons for her Arcane Bloodrager bloodline, as well as her sligly-below-average Int and Wis scores. She is often frustrated by her impaired cognitive processes, and is typically reluctant to unleash the arcane power residing within her. She has been typically looked down on by other Androids she has met, and as a result of that on top of the inherent "otherness" in being an Android has caused her to be withdrawn and somewhat anti-social. However, she is fiercely defensive of those who earn her trust and friendship.
If you don't want her to be that closely linked to Khonir I can make it some other wizard who did it somewhere else in Numeria, but I like the idea of her having an adopted family through Khonir an his daughter so that she's not *completely* devoid of friends.
Dotting for interest. Looking at putting together an Android Arcanist(Blade Adept) going into Eldritch Knight.
One quick question: About what time of day (by time zone) are you expecting most of your posting to occur? I recently had to drop a rather good PbP because everyone's posting schedules were far too different from mine and I was holding the narrative back trying to keep up.
I'm going to do the "Take Two 14s" and roll the other four.
The Character I have in mind is an Angelkin Aasimar Bard(Arcane Duelist).
And trusting to fate, here we go:
3d6 ⇒ (2, 6, 3) = 11
Ouch. That 7 hurts... really bad. Could be worse, though.
Dotting, for interest.
Also, a question: Is the "Faithful Combat" option for Rangers from the Inner Sea Combat book on the table? It basically gives you different combat style feat options based on you deity's favored weapon (i.e. Cayden Cailean and rapiers).
I really want to build an Urban Ranger who worships Calistria and works as a vigilante. While taking a specific interest in exacting vengeance from those who commit crimes against sex workers, romantic partners, lovers etc., in general, her goal is revenge against the entire diabolic regime in Westcrown. The "Faithful Combat" option would give the character access to a wealth of whip-related feats for combat purposes, and that visual would be extremely important to framing the character's identity.
Her campaign-dependent trait would almost certainly Westcrown Firebrand.
Hello! This is a character I submitted to another Carrion Crown PBP, but that recruitment thread seems to be dying on the vine and I'm starting to really like what I've got going for Maryska here.
I haven't gotten a chance to work out all the angles yet (just came up with her last night), but I think she'd be a good fit since I oriented her pretty heavily towards RP.
Here's my initial rough pass at her background:
Maryska Lysenko, Human Inquisitor of Pharasma (Infiltrator)
When Maryska was six she watched, unblinking, as a pack of ghouls ate her family.
Her father was an Ustalavian trader of very modest success, and her mother a Varisian nomad. They met on the road and fell for each other; It helped that his profession suited her cultural wanderlust. Maryska was born a year later, and the couple was formally wed not long after.
Maryska's early life was happy, if constantly in flux. They did not have much, but Maryska saw most of Ustalav and some of the other nations surrounding Lake Encarthan before everything changed. At an early age Maryska demonstrated a sharp wit: her parents could never get anything by her and she was rarely surprised. But whatever woman would have been made by a happy life on the road died at the age of six. No one is certain how Maryska survived the attack, not even herself.
A kind soul found the girl wandering the road listlessly the day after the attack, and she ended up in the care of an orphanage ran by the church of Pharasma. While traumatized beyond most's ability to grasp, Maryska's wit and quick read of people remained and she realized adults gave her more space when they felt she was "doing better", so that was who she became. It was the first of many masks she would wear in her life.
In addition to the orphanage's mandatory religious studies she also had frequent sessions with Professor Lorrimor, who had taken interest both in her first-hand encounter with ghouls and her mental state. She refused to speak with him at first, but repeated sessions with the kind man, and his insightful observations that she was "acting" when forced to deal with people eventually wore through some of her barriers. To this day, he is the closest thing to a friend she has ever had and the only person to have ever met the wounded, kind-hearted woman beneath her litany of facades.
She did eventually find genuine comfort in Pharasma's teachings. It's focus on the cyclical nature of life and death and abhorrence of undead held unsurprising appeal for Maryska. She applied to the clergy, but once her grim, uncompromising demeanor and skill at both reading people and telling them what they want to hear became apparent the church decided she would be of best service in a more pragmatic role: Internal Affairs.
As an Inquisitor of Pharasma her primary role is to ferret out heretics and splinter cults within the faith. She spends her free time, such as it is, hunting down and destroying undead and practitioners of the necromantic arts. She is very good at her job.
Maryska is an excellent infiltrator and hunter, possesses wide range of knowledge in many subjects, and is quite good at solving most of the problems one encounters on the road in a dangerous line of work. On the other hand, she is terminally self-reliant and slow to trust others. She most appreciates the company of those who prove themselves both useful and pragmatic. She has less than zero tolerance for undead, and will do everything in her power to destroy any she encounters. She will cooperate with those who engage in necromancy only if there is absolutely no other way to accomplish her goals, and she may still stab them in the throat afterwords.
When undercover or dealing with common folk she often passes herself off as a rogue or cleric, depending on the situation, and will construct personalities for herself as needed. Those operating closely enough with her to know her true profession and identity are met with her final and strongest mask: the uncompromising, emotionless agent of vengeance.
And here is my rough idea of how she would function, crunch-wise:
Face, skill monkey, skirmisher, secondary spellcaster.
Face by way of Infiltrator archetype and Heresy Inquisition providing Wisdom-based bonuses to Bluff, Diplomacy and Intimidate.
Skill Monkey, knowledge focused, by way of typical Inquisitor spell list.
Skirmisher, spellcaster by way of typical Inquisitor class abilities: teamwork feats, bane, judgement etc. Emphasis on versatility between ranged and melee.
Let me know if you think she'd be a good fit and I'll fill in all the other details.