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Derra Clawstrider wrote:
Two of the same class in one game is uncommon, but I would kill for the terrible "cats and dogs" puns our characters could trade back and forth!
Whooof. I just can't quite get the character I wanna do 100%. There's a couple things that just aren't clicking for me (not just mechanical concerns, either).
This game looks amazing, but I just don't think I'm going to have something I'm happy with before the cutoff.
Good luck to all who submitted, and good adventuring to those who are selected!
GM Waterhammer wrote:
Sorry, I'm not sure I was being clear enough in my question, so I just wanted to detail what I meant: Taking Boon Companion multiple times: Once for each dog. I believe, that by strictest RAW, you can't make use of it because both dogs function off the same class ability granting the animal companion. However, from what I have read a great many GM's allow for it to be taken once for each companion, in order to keep the archetype effective at what it's supposed to do.
If my question was clear the first time, I apologize for the repeat. I wasn't super explicit and I don't know if you're familiar with the issue in question, so I just want to be completely clear.
thegreenteagamer Presents "Of Gods and Death", a homebrew Pathfinder adventure set in the Forgotten Realms and Planescape slated to go Mythic
Got it, thanks!
@Samnell: A clarification: In the character creation guidelines, for traits it says to re-purpose for a campaign trait. Are you saying we have to take a trait marked as a campaign trait for one of the Paizo campaigns and re-fluff it for this, or can we take any trait, tie it into the campaign, and make that our campaign trait?
I really hope it's the latter, because I've been scrolling through the proper Campaign traits and finding it hard to re-flavor such specific material. :-/
@Samnell: After careful consideration, I've decided it would be much more fun to do running punching nonsense as a Halfling.
Still a foreigner, but came to Dalath to find extended family that's been enslaved. It's been years with little luck and few leads, but she's found relatively agreeable work with Zummabu during her extended stay.
Would that sync well flavor-wise with the setting?
Dot. So many dots.
The first thing that springs to mind is a Brawler(Shield Champion)/Magus(Skirnir) for lots of synergistic fun and style (you get to be Captain America, but also Kind Of A Wizard!).
OR! A Fighter(Brawler)/Unchained Rogue(Scout) using Outslug Style and a pair of... Cestuses?... Cesti?... Whatever... for lots of running and punching nonsense.
For the fluff, I think it'd be fun to do something in the realm of a Half-Orc foreigner who Unther hoping for easy mercenary work and wound up stuck there for the last few years. Hates the place, but doesn't mind too much working for Zummabu specifically.
Hmmm, yes. Much to ponder.
Amboy Yacolt wrote:
Haha, looks like I did miss you! Apologies.
@GM Of The Apes: Still waiting on a judgement call. Not trying to be a pest, but the deadline looms and I don't want to put an entire character together if it's not going to qualify.
@GM Of The Apes: I'd like to do an Unchained Rogue(Eldritch Scoundrel) VMC: Magus (I don't think I've seen any Rogues submitted yet), but using Eldritch Scoundrel with Unchained Rogue essentially requires a GM OK because it has an ability that interacts with a Chained Rogue talent, and an Unchained Rogue's access to those is subject to GM discretion. (Whew! A mouthful.)
For what it's worth, the the talent in question (Ki Pool), is not one I intend to take.
2d6 + 6 ⇒ (3, 3) + 6 = 12
re-roll the 9:
2d6 + 6 ⇒ (4, 1) + 6 = 11
Ehhhhh... That's good, but most everyone here has been rolling astoundingly high, so I doubt my ability to build a character that could "keep up". Other than a full arcane caster, which I have little interest in playing. I'll keep an eye on this thread in case I have a change of heart, though!
GM Tarondor wrote:
Ah, you're right. I looked over the thread for that before asking, but it appears my eyes were being lazy. Thank you for confirming.
GM Tarondor wrote:
Sounds good to me, thank you!
Also, I just realized that my plan to build Torvic as a "passive party survival buffer" doesn't quite work strictly at RAW. Deepwalker has a souped-up Underground-only Favored Terrain and Guide lets you grant bonuses to allies within your Favored Terrain, but since the Deepwalker ability isn't *called* "Favored Terrain", it looks like no dice on that. Seems Torvic needs a little longer at the drawing board.
nate lange wrote:
@Orranis (or anyone else who cares)- I'll allow any rogue to take the swordmaster archetype with one caveat: tiger trance cannot be used with two weapon fighting or abilities that function like two weapon fighting (such as flurry of blows or spell combat).
Tbh, despite working on a charge-oriented build, I was kind of put off of Tiger Trance right away anyways given that a Rogue will often have a hard time making that combat maneuver check (even with Agile Maneuvers). I'm planning on using the Snake Trance 90% of the time.
Ah, I realize I forgot to state my timezone and posting habits.
I'm North American Pacific, and average a posting rate of probably 6 posts/week, unless waiting on a combat action. The nature of my job means some days I'm on the computer for hours with plenty of time to kill, and others I don't have the opportunity to so much as look at a screen until I'm home late, hence the slightly-less-than-once-a-day posting average. I tend to post much more frequently when there's active roleplaying back-and-forth.
4d6 ⇒ (4, 2, 1, 5) = 12(11)
Well, that is superlatively abysmal.
I guess it's point-buy for me, but it's going to be tough keeping up with all these submissions with multiple 16+ stats. :-/
GM Phntm888 wrote:
** spoiler omitted **
Re: Ethnic Languages: I know they're not free. The trait I took, Child of Two Peoples, gives them to me, but I forgot to include that in the trait description. :P It also gives me a bonus on situational Will saves I blanked on including in my defensive statistics, so I'll add that in.
Yes, Favored Class went to skill points. I'll indicate that somewhere on the sheet.
Totally blanked on Background Skills! Always happy to have more skills. I'll get those added in.
GM Phntm888 wrote:
Mithral armor is treated as one category lighter, turning medium armor into light. I didn't see anything specifically saying you couldn't use even Mithral armor with any of the fears you mentioned or their prerequisites. Unless I missed something?
The Armor Style feats require you to be wearing their associated category of armor, irrespective of special materials altering that category. Each one allows for use of the feats with any armor you are proficient with if you possess the Armor Training ability, but Sensate trades that away.
I was thinking of doing a pole-arm fighter built to skirmish, using things like Spring-Attack and Spring-Heeled style. Problem is, with how Armor Styles work, I'd be stuck in light armor for my whole career (no Mithral breastplate for me). I've never been one to prioritize optimization, but I don't want to be hittable by everey hopeful mook with a short sword.
Although, it did occur to me that I could make room in my feats for Disruptive and Spellbreaker, which would give my character a clearer purpose in combat. "Mage-killer" goes especially well with my better-than-average Will saves for a Fighter.
Ah, got it. SRD listed it under Regional Traits for some reason. :P
No VMC means I'll have to completely re-conceptualize, though. Was gonna do a singing Brawler. Ah well.
Question 2: I'm working with the idea that my character grew up on the streets (I know we don't remember anything but it's impossible for me to make a character without conceptualizing their background a bit), and there's a nice Regional Trait called "Urchin" listed on the SRD that fits my character's personality and general background well, but it says it's from the Legacy of Fire Player's Guide. Since that was before Pathfinder proper existed, I'm guessing it used to be a feat? But it's not nearly powerful enough to be worth a feat by today's measure. (although, it's keyed off Fear effects, so in this particular campaign it may well be a feat's worth of value.)
Here's the text:
You grew up an orphan on the streets. The strange and often horrific sights you saw forced you to grow up fast—there’s little that can shock or unsettle you.
Benefit You gain a +2 trait bonus on saves against fear effects, and when you do make a successful save against a fear effect, the resulting rush of bravado grants you a +1 trait bonus on attack rolls and all skill checks for the next minute.
How do you feel about it as a trait?