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Amin Jalento

Orannis's page

Pathfinder Society Member. 207 posts (435 including aliases). No reviews. No lists. No wishlists. 7 aliases.


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Liberty's Edge

Thanks to everyone who offered their thoughts on this! It was valuable!

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@eakratz: We considered and vetoed that idea. Both of them (and myself) are dyed-in-the-wool roleplayers and the thought of having two "extras" around just broke up the verisimilitude for us too much. :-/

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I should add that these are my two all-time *best* players. I've run games for just the two of them before but it was homebrew, so there was no issue.

We all wanna do an AP, though, so here we are.

Action economy is *definitely* the biggest concern, which is why it's good that one of them always plays a pet class. They're also consistently the cleverest, most brilliant in-game problem solvers I've ever GMed for. That plus a little extra edge from Gestalt I think could make things work.

Giantslayer might be a little tough, still, since that AP is largely about pushing groups to their resource limits and often strains even a four-character party's action economy.

Any other advice, such as potential pitfalls I may be missing is appreciated. And thank you to those who have chimed in already!

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Hello all! I have little experience with Gestalt character builds, but I'm running an AP (Runelords, Iron Gods, or Giantslayer) for two players and I was curious if having them do Gestalt will be enough to make up for being down two players. One of them is absolutely going to run a pet class (Hunter, Summoner, etc.), so I imagine that will help even the ground.

Any input from those with experience is appreciated!

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Argggghhhh... I can't find my dang Saga Edition book anywhere! >:(

Is there an SRD anywhere on the web? Goolge search yielded nothing useful, which has me worried...

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I'd love to play an ace pilot sort, with a sort of "do the crazy thing just to say you did it" vibe. Will there be much opportunity for flying/driving?

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I'm in for something like that. I'm in an excellent, RP-heavy PbP, so something to sate my combat wombat side would be nice!

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At work and don't have the time to read through all the submissions yet, but I wanted to throw a hat into the ring.

Also don't want to step on anyone's toes as I'm a bit Johnny-come-lately here, so would a Monk(Martial Artist)/Magus(Black Blade/Kensai) crowd any of the other submissions? If it does I'll happily cook up something else or bow out.

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Cool! Thanks!

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Ah, yeah, Melee Toolbox. Sorry, eyes glazing over from data entry at work.

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Scrapped the investigator angle and am putting together an Arcane Duelist I like the feel of. How would you feel about me using an Estoc from Ultimate Equipment? My eye is less on the damage dice and more on the aesthetic: rapier isn't doing it for me and a bastard sword is too "hack and slash" for what I've got in my head.

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Ack. I've got a ready-to-go Investigator that would be perfect for this. But no ACG, so I'll see if I can re-skin her to Bard and still get the same/right feel.

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Are you interested in exclusively *pure* arcane casters, or would you be open to one that mixes it up a bit?

Specifically I'm thinking a Witch going into Eldritch Knight. Still 90% caster, but I like being able to hit things with a sword.

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@Gm Haladir: Thank you!

I've decided: Half-Orc Bard going into Dragon Disciple. Buffer/Skirmisher/LOTS of UMD, and a dash of healing for some emergency back up.

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Since we are starting at level 5, I am correct in assuming we're working with the original level range and will end at 7? It will affect my build decisions.

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Just to be absolutely certain: Does "Core Only" include the prestige classes in the CRB?

If so, I'm doing a Bard/Fighter with sights set on Arcane Archer (never played one, like to try something new).

Probably a half-orc, haven't made up my mind on race though.

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Hmmmm. Just got into a PbP that's going to be pretty high priority for me, but this is unique enough I'm going to at least throw my hat in for "interested"... Wonder what I'd roll up for "old school"? Probably a Bard, can never go wrong with a Bard...

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Dotting. Been wanting an appropriate setting to play an Undine Watersinger Bard for a while now. Going for a Combat Maneuvers by way of Hydraulic Push build...

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I just spent an hour re-editing an old alias into the character I am submitting for this one and the website ate it. Of course I, like an idiot, also didn't have it typed out on a Word file first... so, blah. I'm going to try and get it all up again later today/earlier tomorrow before work, but if I don't make in under the deadline I wish all the other applicants well. In the end, I was felled by my own idiocy.

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GM 8574 wrote:
Orannis wrote:
I know you said Paizo published Archetypes are kosher, so I'm sure it won't be an issue, but just to be certain before I start putting something together: are Familiar Archetypes permitted? I wanna do a Spirit Binder Wizard, and I'd need one of those Archetypes to really get what I'm going for.
Sure, could you let me know which archetype you have in mind? Thanks!

Mauler archetype for the Familiar.

My rough idea is a talented but reckless young Taldan wizard who, made a desperate attempt to save her mortally wounded lover (a young ranger) by using necromancy beyond her depth. The resulting arcane backlash slew her fox familiar, but then quickly reanimated it using the soul of her lover. The soul was damaged in the process, and it has difficulty remembering the woman it once was. What it *does* remember is how to fight, and quite well. Also, remnants of it's former existence have resulted in it being unwaveringly dedicated to my PC's safety and well-being.

Spirit Binder

Mauler

Liberty's Edge

I know you said Paizo published Archetypes are kosher, so I'm sure it won't be an issue, but just to be certain before I start putting something together: are Familiar Archetypes permitted? I wanna do a Spirit Binder Wizard, and I'd need one of those Archetypes to really get what I'm going for.

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DoubleGold wrote:
Orannis wrote:
Aaaaaaahhhh... I was literally in the process of dotting this when it refreshed and your most recent post went up. :(
I have room for one more application, but after this, it is officially closed.

Hooray! Thank you! I'll get to work on a character!

Liberty's Edge

Aaaaaaahhhh... I was literally in the process of dotting this when it refreshed and your most recent post went up. :(

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Ah! Would love to play in this! I'm at work, so I can't throw a character together at this minute, but I just got the Familiar Folio and am itching to play that Wizard archetype where the familiar is carrying the soul of a departed loved one. Name escapes me at the moment...

Or a Chosen One Paladin.

I'll try to have something complete by Thursday!

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Still haven't ever gotten to play Runelords! Let's hope I can make it in this one.

Have a character half-built, but question: Traits? Drawbacks?

Liberty's Edge

4d6 ⇒ (5, 4, 1, 6) = 16 (15)
4d6 ⇒ (6, 1, 1, 6) = 14 (13)
4d6 ⇒ (5, 4, 3, 2) = 14 (12)
4d6 ⇒ (5, 1, 4, 1) = 11 (10)
4d6 ⇒ (1, 5, 4, 1) = 11 (10)
4d6 ⇒ (6, 4, 1, 5) = 16 (15)

Those are work-able. Want to do an Emissary Cavalier with Order of the Shield. Was gonna do Halfling, but I'd need slightly better stats to make that work so I'm leaning towards Half-Elf or Half-Orc instead. Emphasis would be skirmish fighting, particularly when mounted, some party facing, and at later levels keeping opponents off other party members with my Order abilities.

Liberty's Edge

I know I said Android Arcanist, but my concept started to fit better in a different class. So! Android Bloodrager! I don't have a name for her yet, we can refer to her as "Lady Sub-Optimal (Race/Class Combination)".

Her background is pretty deeply entwined with Khonir Bane (hence Local Ties trait) so I wanted to run it by you, Tierce, first:

Khonir found the pod she was "reprogramming" in after her body's previous soul/intelligence had died. The pod was heavily damaged and Khonir attempted a series of magical experiments and repairs on the pod. The last of these went poorly, and the magic overloaded the pod and birthed her prematurely. This confluence of unfortunate circumstances (damaged pod, magical overload, premature "birth") are the reasons for her Arcane Bloodrager bloodline, as well as her sligly-below-average Int and Wis scores. She is often frustrated by her impaired cognitive processes, and is typically reluctant to unleash the arcane power residing within her. She has been typically looked down on by other Androids she has met, and as a result of that on top of the inherent "otherness" in being an Android has caused her to be withdrawn and somewhat anti-social. However, she is fiercely defensive of those who earn her trust and friendship.

If you don't want her to be that closely linked to Khonir I can make it some other wizard who did it somewhere else in Numeria, but I like the idea of her having an adopted family through Khonir an his daughter so that she's not *completely* devoid of friends.

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Dotting.

Considering a Grippli Hunter.

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Dotting for interest. Looking at putting together an Android Arcanist(Blade Adept) going into Eldritch Knight.

One quick question: About what time of day (by time zone) are you expecting most of your posting to occur? I recently had to drop a rather good PbP because everyone's posting schedules were far too different from mine and I was holding the narrative back trying to keep up.

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Dotting...

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I'm going to do the "Take Two 14s" and roll the other four.

The Character I have in mind is an Angelkin Aasimar Bard(Arcane Duelist).

And trusting to fate, here we go:

3d6 ⇒ (2, 6, 3) = 11
3d6 ⇒ (2, 5, 6) = 13
3d6 ⇒ (6, 2, 3) = 11
3d6 ⇒ (4, 1, 2) = 7

Ouch. That 7 hurts... really bad. Could be worse, though.

Liberty's Edge

Dotting, for interest.

Also, a question: Is the "Faithful Combat" option for Rangers from the Inner Sea Combat book on the table? It basically gives you different combat style feat options based on you deity's favored weapon (i.e. Cayden Cailean and rapiers).

I really want to build an Urban Ranger who worships Calistria and works as a vigilante. While taking a specific interest in exacting vengeance from those who commit crimes against sex workers, romantic partners, lovers etc., in general, her goal is revenge against the entire diabolic regime in Westcrown. The "Faithful Combat" option would give the character access to a wealth of whip-related feats for combat purposes, and that visual would be extremely important to framing the character's identity.

Her campaign-dependent trait would almost certainly Westcrown Firebrand.

Liberty's Edge

@Spooky GM: Sounds good! Thanks for accommodating me on the idea! :D

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Hello! This is a character I submitted to another Carrion Crown PBP, but that recruitment thread seems to be dying on the vine and I'm starting to really like what I've got going for Maryska here.

I haven't gotten a chance to work out all the angles yet (just came up with her last night), but I think she'd be a good fit since I oriented her pretty heavily towards RP.

Here's my initial rough pass at her background:

background:

Maryska Lysenko, Human Inquisitor of Pharasma (Infiltrator)

When Maryska was six she watched, unblinking, as a pack of ghouls ate her family.

Her father was an Ustalavian trader of very modest success, and her mother a Varisian nomad. They met on the road and fell for each other; It helped that his profession suited her cultural wanderlust. Maryska was born a year later, and the couple was formally wed not long after.

Maryska's early life was happy, if constantly in flux. They did not have much, but Maryska saw most of Ustalav and some of the other nations surrounding Lake Encarthan before everything changed. At an early age Maryska demonstrated a sharp wit: her parents could never get anything by her and she was rarely surprised. But whatever woman would have been made by a happy life on the road died at the age of six. No one is certain how Maryska survived the attack, not even herself.

A kind soul found the girl wandering the road listlessly the day after the attack, and she ended up in the care of an orphanage ran by the church of Pharasma. While traumatized beyond most's ability to grasp, Maryska's wit and quick read of people remained and she realized adults gave her more space when they felt she was "doing better", so that was who she became. It was the first of many masks she would wear in her life.

In addition to the orphanage's mandatory religious studies she also had frequent sessions with Professor Lorrimor, who had taken interest both in her first-hand encounter with ghouls and her mental state. She refused to speak with him at first, but repeated sessions with the kind man, and his insightful observations that she was "acting" when forced to deal with people eventually wore through some of her barriers. To this day, he is the closest thing to a friend she has ever had and the only person to have ever met the wounded, kind-hearted woman beneath her litany of facades.

She did eventually find genuine comfort in Pharasma's teachings. It's focus on the cyclical nature of life and death and abhorrence of undead held unsurprising appeal for Maryska. She applied to the clergy, but once her grim, uncompromising demeanor and skill at both reading people and telling them what they want to hear became apparent the church decided she would be of best service in a more pragmatic role: Internal Affairs.

As an Inquisitor of Pharasma her primary role is to ferret out heretics and splinter cults within the faith. She spends her free time, such as it is, hunting down and destroying undead and practitioners of the necromantic arts. She is very good at her job.

Maryska is an excellent infiltrator and hunter, possesses wide range of knowledge in many subjects, and is quite good at solving most of the problems one encounters on the road in a dangerous line of work. On the other hand, she is terminally self-reliant and slow to trust others. She most appreciates the company of those who prove themselves both useful and pragmatic. She has less than zero tolerance for undead, and will do everything in her power to destroy any she encounters. She will cooperate with those who engage in necromancy only if there is absolutely no other way to accomplish her goals, and she may still stab them in the throat afterwords.

When undercover or dealing with common folk she often passes herself off as a rogue or cleric, depending on the situation, and will construct personalities for herself as needed. Those operating closely enough with her to know her true profession and identity are met with her final and strongest mask: the uncompromising, emotionless agent of vengeance.

And here is my rough idea of how she would function, crunch-wise:

crunch:

Face, skill monkey, skirmisher, secondary spellcaster.

Face by way of Infiltrator archetype and Heresy Inquisition providing Wisdom-based bonuses to Bluff, Diplomacy and Intimidate.

Skill Monkey, knowledge focused, by way of typical Inquisitor spell list.

Skirmisher, spellcaster by way of typical Inquisitor class abilities: teamwork feats, bane, judgement etc. Emphasis on versatility between ranged and melee.

Let me know if you think she'd be a good fit and I'll fill in all the other details.

Liberty's Edge

A little late to notice this one, but dotting until I'm off work and I can submit something...

Liberty's Edge

Character Idea, background, broad strokes:

Maryska Lysenko, Human Inquisitor of Pharasma(Infiltrator, Heresy Inquisition)

background:

When Maryska was six she watched, unblinking, as a pack of ghouls ate her family.

Her father was an Ustalavian trader of very modest success, and her mother a Varisian nomad. They met on the road and fell for each other; It helped that his profession suited her cultural wanderlust. Maryska was born a year later, and the couple was formally wed not long after.

Maryska's early life was happy, if constantly in flux. They did not have much, but Maryska saw most of Ustalav and some of the other nations surrounding Lake Encarthan before everything changed. At an early age Maryska demonstrated a sharp wit: her parents could never get anything by her and she was rarely surprised. But whatever woman would have been made by a happy life on the road died at the age of six. No one is certain how Maryska survived the attack, not even herself.

A kind soul found the girl wandering the road listlessly the day after the attack, and she ended up in the care of an orphanage ran by the church of Pharasma. While traumatized beyond most's ability to grasp, Maryska's wit and quick read of people remained and she realized adults gave her more space when they felt she was "doing better", so that was who she became. It was the first of many masks she would wear in her life.

In addition to the orphanage's mandatory religious studies she also had frequent sessions with Professor Lorrimor, who had taken interest both in her first-hand encounter with ghouls and her mental state. She refused to speak with him at first, but repeated sessions with the kind man, and his insightful observations that she was "acting" when forced to deal with people eventually wore through some of her barriers. To this day, he is the closest thing to a friend she has ever had and the only person to have ever met the wounded, kind-hearted woman beneath her litany of facades.

She did eventually find genuine comfort in Pharasma's teachings. It's focus on the cyclical nature of life and death and abhorrence of undead held unsurprising appeal for Maryska. She applied to the clergy, but once her grim, uncompromising demeanor and skill at both reading people and telling them what they want to hear became apparent the church decided she would be of best service in a more pragmatic role: Internal Affairs.

As an Inquisitor of Pharasma her primary role is to ferret out heretics and splinter cults within the faith. She spends her free time, such as it is, hunting down and destroying undead and practitioners of the necromantic arts. She is very good at her job.

Maryska is an excellent infiltrator and hunter, possesses wide range of knowledge in many subjects, and is quite good at solving most of the problems one encounters on the road in a dangerous line of work. On the other hand, she is terminally self-reliant and slow to trust others. She most appreciates the company of those who prove themselves both useful and pragmatic. She has less than zero tolerance for undead, and will do everything in her power to destroy any she encounters. She will cooperate with those who engage in necromancy only if there is absolutely no other way to accomplish her goals, and she may still stab them in the throat afterwords.

When undercover or dealing with common folk she often passes herself off as a rogue or cleric, depending on the situation, and will construct personalities for herself as needed. Those operating closely enough with her to know her true profession and identity are met with her final and strongest mask: the uncompromising, emotionless agent of vengeance.

crunch:

Face, skill monkey, skirmisher, secondary spellcaster.

Face by way of Infiltrator archetype and Heresy Inquisition providing Wisdom-based bonuses to Bluff, Diplomacy and Intimidate.

Skill Monkey, knowledge focused, by way of typical Inquisitor spell list.

Skirmisher, spellcaster by way of typical Inquisitor class abilities: teamwork feats, bane, judgement etc. Emphasis on versatility between ranged and melee.

Liberty's Edge

Fire415 wrote:

Heya Orranis,

Sorry to hear that, truly a critical miss. Thanks for replying back though, we actually have two players jump in on the slots as soon as we posted it on Meetup. Will keep you in the loop if anything opens up on a Sunday. Hope that might work out better for you. Cheers!

Fridays are my only real "free" day, but I appreciate the consideration!

Liberty's Edge

Fire415 wrote:

Heya Orannis,

If you haven't played through Rise of the Runelords, there is a new group starting Saturday, Nov. 29th at 12noon-6pm in Berkeley, CA. Currently have a DM/GM and four other players with various gaming experience. Looking to add a few more to the mix if you're game.

Ahhhhh, I would desperately love to join in on that.

Unfortunately, my Saturdays aren't free. Argh. Endless sadface.

Liberty's Edge

Checking in to bump again.

Hope somebody's out there. The East Bay can't be totally void of Pathfinder goings on, can it?

Liberty's Edge

Orannis wrote:

Making the rolls, then seeing what I can come up with after tooling around a bit...

4d6 11
4d6 18
4d6 18
4d6 8
4d6 8
4d6 10
4d6 14

Holy freaking hell... Looks like I'm going to be *heavily* specialized, whatever I do...

So, stat spread is:

18, 18, 14, 11, 10, 8

I generally like characters that can wear many hats, but something hyper-focused might be nice for a change.

I think I'm going to make a Human Slayer(Vanguard). Tried to make it as a mercenary, but something went south... Got a bunch of people killed... something like that.

Probably wanna focus on reach weapons (Glaive?) just to do something interesting.

Liberty's Edge

Making the rolls, then seeing what I can come up with after tooling around a bit...

4d6 ⇒ (3, 3, 1, 5) = 12 11
4d6 ⇒ (6, 3, 6, 6) = 21 18
4d6 ⇒ (6, 3, 6, 6) = 21 18
4d6 ⇒ (4, 1, 2, 2) = 9 8
4d6 ⇒ (2, 2, 1, 4) = 9 8
4d6 ⇒ (1, 2, 2, 6) = 11 10
4d6 ⇒ (2, 6, 2, 6) = 16 14

Holy freaking hell... Looks like I'm going to be *heavily* specialized, whatever I do...

Liberty's Edge

For Captain America, Brawler (Shield Champion) gets 80% of the job done on it's own. The only thing left to fill out is his leadership/tactician/inspirational roll.

Cavalier seems the obvious way to go, but none of the various archetypes on it quite fit. Daring Champion is a possibility, but has all the "one handed fencing" nonsense that bring literally zero to the concept. Emissary is another "almost": it doesn't ditch the mount, which is the one thing about the Cavalier that pretty much has to go.

Skald/Bard also provide "leadership" elements, but all the magic junk screws things up.

Fighter (Tactician) might be the only way to really capture it, but it looses out on the Banner ability, which I thought would be perfect for using Cap's shield as a symbol of inspiration.

Liberty's Edge

This is tickling the Chrono Trigger fan in me.

Writing up a Bronze Age Wild Child Brawler right now...

Liberty's Edge

Yikes. Is the East Bay situation that bleak?

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Oh oh oh, this sounds excellent. I've got a Halfling Emissary Cavalier I'll be posting later today/early tomorrow! (It is shipment day at work, so how soon I'll have free time is a *~mystery~*)

Liberty's Edge

Dotting. This sounds interesting.

Oh, and a question: You said all core, plus featured races as well as PRCs and Archetypes from APG, UM and UC. What about the base classes from those books? I assume it's implied they are allowed, but it sounds a bit like they are not. Just looking for clarification.

Liberty's Edge

Dotting for interest.

I've got an Android Arcanist (Blade Adept) going into Eldritch Knight with plenty of pathos that I really want to run in an Iron Gods game.

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Dotting for interest.

Heavily considering a Sylph Arcanist(Blade Adept) + [Some Kind of Martial] into Eldritch Knight. Focusing on combat mobility and battlefield control.

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Bump bump bump

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Really jonesing for some Pathfinder in my life. Wold *vastly* prefer to play, but I am accomplished DM if necessary (hence why I never get to play).

This is just putting some feelers out because I'm still settling into my new place, but anyone with interest should speak up.

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