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Amin Jalento

Orannis's page

Pathfinder Society Member. 299 posts (995 including aliases). No reviews. No lists. No wishlists. 9 aliases.


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Liberty's Edge

Good luck to everyone and their lovely characters!

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nate lange wrote:
@Orranis (or anyone else who cares)- I'll allow any rogue to take the swordmaster archetype with one caveat: tiger trance cannot be used with two weapon fighting or abilities that function like two weapon fighting (such as flurry of blows or spell combat).

Tbh, despite working on a charge-oriented build, I was kind of put off of Tiger Trance right away anyways given that a Rogue will often have a hard time making that combat maneuver check (even with Agile Maneuvers). I'm planning on using the Snake Trance 90% of the time.

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@nate lange- Nothing to do with proficiencies, just swaps out a couple class skills and ditches Trap Sense for some setting-appropriate abilities. I'll await your chance to look it over and see if I can't find a couple other concepts in the event you do not take a liking to the archetype.

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Would you consider allowing the Swordmaster Rogue archetype for non-Tengu?

I don't typically make such requests, but it's a particularly flavorful archetype for this campaign that is unfortunately restricted to a race that isn't being included in the setting.

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I am overwhelmed with anticipation. That's going to be quite a list to sift through! O_O So many quality applicants!

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Ah, I realize I forgot to state my timezone and posting habits.

I'm North American Pacific, and average a posting rate of probably 6 posts/week, unless waiting on a combat action. The nature of my job means some days I'm on the computer for hours with plenty of time to kill, and others I don't have the opportunity to so much as look at a screen until I'm home late, hence the slightly-less-than-once-a-day posting average. I tend to post much more frequently when there's active roleplaying back-and-forth.

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4d6 ⇒ (4, 2, 1, 5) = 12(11)
4d6 ⇒ (5, 2, 3, 1) = 11(10)
4d6 ⇒ (4, 6, 4, 3) = 17(14)
4d6 ⇒ (2, 1, 6, 2) = 11(10)
4d6 ⇒ (6, 3, 2, 1) = 12(11)
4d6 ⇒ (2, 4, 1, 6) = 13(12)

Well, that is superlatively abysmal.

I guess it's point-buy for me, but it's going to be tough keeping up with all these submissions with multiple 16+ stats. :-/

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Just found this! Is it too late to apply? I've always wanted to take a crack at B1 and B2...

Thinking about doing an Inquisitor with the Living Grimoire archetype, covering utility spells, Smarty-Pants skills, and secondary attacker. I like to wear a lot of hats.

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1 person marked this as a favorite.
Imoya wrote:
Aurex wrote:
Still here, btw, just waiting :)

Same. The waiting game is part of the fun!

I've only run RotRL in home games. I've longed to play it. The GM is really into the backstory which make me excited that our fluff is relevant.

Seconded on all counts!

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I am almost done writing up Wenona's background, and I just want to apologize to GM Phntm888 in advance for how long it is. I have... Difficulty with brevity. >_>

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Imoya wrote:
Who was optimized beyond reason? Id like to see those numbers >.>

I was just being snarky in remembrance of unfun groups I've been a part of.

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GM Phntm888 wrote:
** spoiler omitted **

Re: Ethnic Languages: I know they're not free. The trait I took, Child of Two Peoples, gives them to me, but I forgot to include that in the trait description. :P It also gives me a bonus on situational Will saves I blanked on including in my defensive statistics, so I'll add that in.

Yes, Favored Class went to skill points. I'll indicate that somewhere on the sheet.

Totally blanked on Background Skills! Always happy to have more skills. I'll get those added in.

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GM Phntm888 wrote:
Mithral armor is treated as one category lighter, turning medium armor into light. I didn't see anything specifically saying you couldn't use even Mithral armor with any of the fears you mentioned or their prerequisites. Unless I missed something?

The Armor Style feats require you to be wearing their associated category of armor, irrespective of special materials altering that category. Each one allows for use of the feats with any armor you are proficient with if you possess the Armor Training ability, but Sensate trades that away.

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I was thinking of doing a pole-arm fighter built to skirmish, using things like Spring-Attack and Spring-Heeled style. Problem is, with how Armor Styles work, I'd be stuck in light armor for my whole career (no Mithral breastplate for me). I've never been one to prioritize optimization, but I don't want to be hittable by everey hopeful mook with a short sword.

Although, it did occur to me that I could make room in my feats for Disruptive and Spellbreaker, which would give my character a clearer purpose in combat. "Mage-killer" goes especially well with my better-than-average Will saves for a Fighter.

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My character's background/fluff is pretty much finished, but I'm having a lot of difficulty figuring out her fighting style. Every time I think of something that sounds neat, I run into mechanics that make it not quite work.

*grumble grumble* I'll figure it out eventually.

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Dotting! Plan to submit a Sensate Fighter, an aspiring monster-hunter of the Varisian region, looking to put her training at the hands of a master bounty hunter to the test!

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Dragonofashandflame wrote:

It's a campaign trait. I don't think they were called them back then, but that's what they are. You can only have one campaign trait and it needs to be from this AP.

As for variant multi classing, gonna rule that one out too.

Ah, got it. SRD listed it under Regional Traits for some reason. :P

No VMC means I'll have to completely re-conceptualize, though. Was gonna do a singing Brawler. Ah well.

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Question 2: I'm working with the idea that my character grew up on the streets (I know we don't remember anything but it's impossible for me to make a character without conceptualizing their background a bit), and there's a nice Regional Trait called "Urchin" listed on the SRD that fits my character's personality and general background well, but it says it's from the Legacy of Fire Player's Guide. Since that was before Pathfinder proper existed, I'm guessing it used to be a feat? But it's not nearly powerful enough to be worth a feat by today's measure. (although, it's keyed off Fear effects, so in this particular campaign it may well be a feat's worth of value.)

Here's the text:

You grew up an orphan on the streets. The strange and often horrific sights you saw forced you to grow up fast—there’s little that can shock or unsettle you.

Benefit You gain a +2 trait bonus on saves against fear effects, and when you do make a successful save against a fear effect, the resulting rush of bravado grants you a +1 trait bonus on attack rolls and all skill checks for the next minute.

How do you feel about it as a trait?

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Question: I don't think I saw anything about Variant Multiclassing? Is that in or out?

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Dot! I know there's been a lot of dwarves, but they're my fave and I haven't played on in a while so I'm going to whip up a dwarf in a skill-focused class, probably Rogue, but might be something else!

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Dotting. Desperately want in on a Strange Aeons game. I've had a few character concepts cooking for the AP, but at the moment I'm most favoring a Gnome Brawler...

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Count me VERY interested!

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Understood. Thanks for the swift response!

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Half of it's not on your approved class list, but I was envisioning a Brawler(Shield Champion)/Magus(Skirnir) with a sort of She-Ra flavor/aesthetic to her could be really fun. How do you feel about that?

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Ugh. Work was really bonkers this week and I just don't have all of Puckmuch done in time.

Thanks for the opportunity! The random generation was really fun.

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BC4Realz wrote:
BC4Realz wrote:
Orannis wrote:

@GM BC, I have a question...

I have sort of fallen in love with the idea of Big Puckmuch carrying Puckmuch around in a backpack like Master Blaster, but am fuzzy on what sort of mechanical impact that would have. My desire is solely to build on the hilarious concept, but mulling it over I am concerned that it would enable unintentional advantages. What are your thoughts?

Let me ponder how it would work. You are obviously going for a biped, which makes it being a mount a little awkward rules wise.

Need to do some reading and research.

So I have put some thought into it...I think you could craft carrier harness for your Eidolon to wear. You probably could have asked one of the craftsmen in your tribe to do it, but you had the temerity to write down your request, like some full of themselves tall pinkskin.

Each level you can explain in character what you are trying to do (I want my arms to be more free), and then make a craft (woodwork) or craft (leatherwork) to work on and improve the harness. The results of this check will determine stats of the harness like toughness, hp, and it's restrictiveness {eg if it gives you an ACP to skills (most skills subject to an ACP would be moot when you are in the harness anyways), a spell fail percentage, or any kind of penalty on attack rolls}. Your Eidolon would be subject to the ACP and dex to armor penalties that are given by encumberment. Also, if the craft check is really bad there may be penalties to him as well because it doesn't fit right or something like that.

If you can explain how different craft checks would help with that then they may...

I think that sounds extremely fair as well as a ton of fun!

I have hit a hiccough, though, in that I'm starting to realize I may absolutely need Big Puckmuch to carry my stuff for me, which would mean a backpack full of gear instead of a backpack full of goblin. :-/

Much as I'd love to say "screw mechanical viability, let's do the fun stuff!"... Carrying capacity is a difficult hurdle to ignore.

I'll futz around with things and see how it comes up.

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Ah! Inspiration has struck me!

Capsule Concept: Changeling Metamorph Alchemist who delved into metamorphic alchemy in an attempt to try and prevent the inevitable calling from her hag mother.

I like this. I will ponder it more, and if I still like it I'll get going on it when I'm off work.

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Oh! You got this up sooner than I expected.

What to play. Hmmm. Hmmmm. Welp, Monday is my Friday so I'll have plenty of time tomorrow to cook something up!

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Dotting the hell out of this. Will almost certainly submit an occult class, or a non-occult class with one of the occult archetypes.

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@GM BC, I have a question...

I have sort of fallen in love with the idea of Big Puckmuch carrying Puckmuch around in a backpack like Master Blaster, but am fuzzy on what sort of mechanical impact that would have. My desire is solely to build on the hilarious concept, but mulling it over I am concerned that it would enable unintentional advantages. What are your thoughts?

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Looks like the RNG really likes Goblins. Starting to think it might have a sense of humor! :P

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First, some HP rolls for my gobby:

HP!: 3d8 + 6 ⇒ (7, 4, 7) + 6 = 24

And his eidolon:

More HP!: 3d10 + 3 ⇒ (4, 3, 8) + 3 = 18 Ah! There it is, there's the "eff-you" from the RNG

Here's the "rough draft" of Puckmuch:

The Greatest Goblin That Ever Lived:

Str 5; Dex 21; Con 15; Int 17; Wis 15; Cha 16

Favored Class Bonus: +1/4 extra Evolution point, must be spent on fire-related evolutions
Traits: Balloon Head, Greater Purpose
Feats: Extra Evolution, Spell Focus: Conjuration
Knowledge: Arcana +9
Perception +9
Spellcraft +9
Stealth +16
Use Magic Device +9

0: Acid Splash, Detect Magic, Mage Hand, Mending, Message, Read Magic
1: Grease, Mage Armor, Ray of Sickening, Unseen Servant

I could really use some helpful suggestions for gear? My light load is 12lbs (ahahahahaha!) so I'm not even going to speculate about armor (I can rock a 20AC if I need to anyways), but I've got 1500 gold to spend on, what? Scrolls maybe? A masterwork blowgun???

Also, I realize Snowball would be a much more mechanically sound selection than Ray of Sickening, but Puckmutch has no time for Cold damage! It is the opposite of Fire, and as such not worth his time!

Aaaaaaand, here's a rough draft of his best fweind in da whole wide woild...

Big Puckmutch:

Str 19; Dex 13; Con 13; Int 7; Wis 10; Cha 11

Feats: Toughness, ???
Claws (Free)
Limbs: Arms, Legs (Free)
Ability Increase: Str (2pts)
Gore (2pts)
Improved Nat. Armor (1pt)
Magic Attacks (1pt)

Acrobatics +7
Climb +10
Knowledge: Planes +4
Knowledge: Religion +4

I wasn't sure at all what to spend his feats on, though those HP rolls up top have made Toughness an auto-select :P

Possibilities for the second? Dodge? Power Attack?

Anywhosit, the general concept: Puckmutch was basically best at everything in his tribe EXCEPT fighting. The chieftain saw him as a huge threat to leadership of the tribe, as he was smarter than the rest of the tribe by leagues. However, Puckmutch slipped up and it got out that he could read, and that was all the chieftain needed to exile him.

Puckmutch is a fanatically loyal worshiper Zarongel and he believes his Eidolon is a blessing sent to him from his god, specifically that it is an incarnation of Puckmutch's future as a herald of Zarongel. Puckmutch is half right: his Eidolon was indeed sent to him by Zarongel, but the crafty deity has no plans to actually elevate Puckmutch in any capacity beyond the mortal power he is capable of.

While innately brilliant, Puckmutch is poorly educated in every subject outside of magic, and relies on his eidolon for all other information (an arrangement his manipulative god is all to happy with).

So! GM, if you've got any suggestions, or if I've got something that doesn't work right in this first pass, please let me know!

(I've got fairly solid system mastery overall, but precious little experience with Summoners!)

Liberty's Edge

I'm going to avoid many of the typical Summoner abuses. For one, that'd defeat the purpose of this (FUN!), and for two, well... A huge-size Eidolon doesn't exactly sound particularly dungeon-friendly.

Since he's a goblin, I think the Eidolon is going to be sort of an absurd vision of his idealized self: Tall, terrifying, probably breathes fire. Hmmm... This could be entertaining...

Liberty's Edge

So let's see what happens on a mulligan!!!

1d28 ⇒ 12 Goblin! That's fun!
1d39 ⇒ 18 Summoner. Eh...
1d2 ⇒ 1 And Classic as well! I suspect these dice are lulling me into a flase sense of security here...
1d9 ⇒ 3 Lawful Evil. Well, at least I'm not a murder hobo.
1d12 + 6 ⇒ (9) + 6 = 15
1d12 + 6 ⇒ (11) + 6 = 17
1d12 + 6 ⇒ (9) + 6 = 15
1d12 + 6 ⇒ (12) + 6 = 18
1d12 + 6 ⇒ (11) + 6 = 17
1d12 + 6 ⇒ (1) + 6 = 7

The stats! The RNG is definitely setting me up for a BIG fall... >_>

Liberty's Edge

This is... Beautiful.

Now that I've said that, let's see how bad the dice destroy me. :D

1d28 ⇒ 2 Elf
1d39 ⇒ 38 Psychic
1d9 ⇒ 1 Lawful Good
1d12 + 6 ⇒ (11) + 6 = 17
1d12 + 6 ⇒ (6) + 6 = 12
1d12 + 6 ⇒ (11) + 6 = 17
1d12 + 6 ⇒ (1) + 6 = 7
1d12 + 6 ⇒ (7) + 6 = 13
1d12 + 6 ⇒ (6) + 6 = 12

Huh. Powerful, SAD class with a strongly compatible race and good stats.

I know I should feel lucky, but I was hoping for something a bit more... Unorthodox. :-/

Liberty's Edge

Count me interested. I'm thinking an Warpriest (Cult Leader) of Bastet (I did a quick scan of the previous entries, and I don't *think* I'm stepping directly on anyone's toes with that?). Additionally, assuming you're allowing VMC, I'd likely go Rogue with that.

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Into Darkness and Dragon Kings both sound fun!

As for other "non-Inner Sea" ideas, Arcadia has always had a very appealing sort of mystery to it in my eyes.

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Ah! Always wanted to do Reign of Winter! I've been itching to play a Sensate Fighter for a while, and I think I could build one into a neat facsimile of a Rondolero duelist, since she'll be hailing from Taldor.

It's gonna be super feat-intensive, so no VMC for me. Making it work on a 15-point budget should also be a fun challenge!

Liberty's Edge

1 person marked this as a favorite.

The most truthful answer to this question, for me, would just be "Bard" ad infinitum, but in the interests of keeping things a bit more interesting:

1. Bard. Always and forever, any Edition.
2. Inquisitor. The only class I've ever even approached speculating loving as much as the Bard.
3. Ranger. 3.5ed put this class on the path to becoming the full BaB option that most closely fits my play style and Pathfinder took it the rest of the way, especially with the plethora of wonderful archetypes.

Liberty's Edge

I'm cooking up a Qlippoth Ectoplasmatist. I'm trying to avoid particularly fine details until the Player's Guide is out, but the more work I do on her the more pumped I get about this AP.

I'm thinking True Neutral, with a kind of Boromir angle: One of the good guys, but a bit too eager to try and harness the very dark powers they're fighting against in order to gain an edge. Also, really want to play up the trope of "Looks like she's doing something suspicious/evil/traitorous, but it turns out she is actually helping you", given that she's gonna look a whole lot like some sort of shoggoth herself.

Also, depending on how much work I want to make for myself, she might speak entirely in iambic pentameter... >_>

Liberty's Edge

4d6 ⇒ (1, 3, 2, 5) = 11
4d6 ⇒ (5, 3, 5, 5) = 18
4d6 ⇒ (5, 1, 2, 2) = 10
4d6 ⇒ (6, 3, 1, 1) = 11
4d6 ⇒ (6, 6, 6, 5) = 23
4d6 ⇒ (2, 4, 3, 5) = 14

Welp, that corners me pretty squarely into some SAD builds. A Witch, maybe. Or perhaps a total DGAF Barbarian with archetype like Invulnerable Rager or Savage Barbarian.

Liberty's Edge

I'm not picky: I'd be varying degrees of fine with just about any way they went with this.

Oh, except, put me with everyone who's suggesting the game stays far the hell away from anything like WH40K. That's about the only setting/aesthetic that is just an absolute turn-off for me.

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Cool! Thanks much!

Everyone always underestimates the old lady, until she knocks you off the boat with magical jet of water!

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How do you feel about age categories, i.e. starting at middle age?

While I admit there would be (small) mechanical gain, the idea I am working with works best flavor wise with a character that is a bit older. Of course, I can make it work without, should you decide against it.

The concept: Undine Monk, with the Qingong, Ki Mystic, and Sensei archetypes. Her "Monkness" is less an official monastic order, and more a manifestation of how she worships/perceives the nature of the sea. She "feels the sea" move her to where she needs to be, and I'd like to angle for a character motivation along the lines of, after being press-ganged, she feels like she could escape easily enough but believes she is where the sea wants her to be, assisting the rest of the PCs (Whether or not this is actually the case is academic: she believes it to be so.)

Mechanics-wise, she'd do very little outright punching or anything. Out of combat, she'd be skill focused, perhaps with some party-face capabilities, and extremely proficient at handling things underwater via the Aquatic Ancestry feat. In combat, she'd provide party buffing via the Sensei's Baric Performance analogue, battlefield control via Hydraulic Push and the Hydraulic Maneuver feat, and occasional spell support through various Qingong abilities.

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Dragoncat wrote:
I think I'm going to withdraw from this. Best of luck to the rest of the applicants, though!

Oh hell, I just realized I floated exactly the same character concept as you! That was entirely unintentional, result of me not paying close enough attention, I am sorry.. I will gladly drop that for something else. I hope it wasn't a factor in your decision to drop from the running. :(

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Ah, thank you! Excellent, excellent. Rogue (Eldritch Scoundrel) VMC Magus it is! Always wanted to have the Magus' general shtick attached to a chassis that isn't 100% combat focused. Let's see how this works out!

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Any hope for Variant Mulitclassing? Seems like a lot of folks don't allow it, but it's made a lot of concepts I've wanted to do feasible for the first time.

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What's the word on starting gold? Max? Average?

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