I'm about 80% done on my character's crunch, and 60% with the fluff. It's been a busy week for me, but I should have the whole thing up soon.
Just to give everyone an idea of where he'd fit in to a group dynamic, since Occultists can go so many different directions:
He's primarily a blaster (something Occultists can actually do quite well!) with a secondary focus in defensive magic. Initially it's going to be primarily to shore up the fact that he is the brittlest of glass canons, but by the late early levels I'll have nice protective stuff I can share around with the party.
Skill-wise he's got a handful of the Knowledges, solid competency with UMD, and he can deal effectively with non-magical traps (and if there's a superior trapsmith in the group, he's virtually guaranteed to succeed at handing out a +2 from Aid Another. Yay teamwork!).