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The Vatican has just added 7 new deadly sins to the list: http://www.foxnews.com/story/0,2933,336330,00.html

This opens up so many new questions:

How are the Runelords going to take this?

When will we see the Pathfinder AP on the coming of the Runelord of pedophilia? (drug trafficing would also make a good AP)

Does this answer the abortion debate?

How will James and Eric take to the news?

Im tingling with anticipation...


Thank you Gary Gygax for everything youve done in my life and countless others, may God bless you.


This is a not to subtle way for WOTC to end your campaign. Read the intro to Elder Evils and it's the same deal. A world altering event to clear a path for 4E. It's going to smooth for Wizards to be all coincidence.


Wow, the smurf thing really works! Yay


I will stay with Paizo all the way no matter what. I've got so much invested and 3.5 and you guys over there and it's not just my money but my trust.


terrainmonkey wrote:

i run an adventure every year, called "the horror of Dunwich." this involves a witches coven ruled by a night hag that uses her dreamwatch ability to suck the people of thier health in thier dreams. the PCs are tasked with destroying the witch and her coven in order to release the town of the unholy menace. the first part of the story brings in the mists of ravenloft and puts the PCs in an alternate dimension they cannot escape from until they destroy the witch.

the first encounter is in a tavern with whatever they fear most destroying them utterly, then they have to go about finding out more information to destroy the menace.

there's a haunted church with a ghost priest, a farm house with fields inhabited by a scarecrow that flings flaming pumpkins at them, a group of ogres that work for the coven, and swamp bogarts that terrorize the PCs as they are making thier way through the haunted fens in search of the coven. it has been a rousing success the 4 times i have run it. if anyone has any questions, feel free to ask.

Hmmm, that sounds really fun, you wouldn't mind expanding would you?


The current one, he is charmingly calm in the worst situations making most everything rather funny.


Just wondering, where are the Seven Sin domains. (as well as the seven saintly domains)


Lexington, South Carolina


None here yet... South Carolina USA. Wait, I haven't checked my mail yet today! Yay, hope!


Selk wrote:

* Establish a moderate exercise routine and stick to it.

* Do not consume soft drinks or fruit juice except for special occassions.
* Do not eat fast food
* Get some sleep

Seriously

As I jump back into the hobby and a meet a lot of great new people, I can't help but think "Damn, why they hell are we all so fat?" or "Why do the young ones look so malnourished?" We're an aging demographic and we don't need to complicate our lives and the lives of our loved ones by treating our bodies like hell.

I'm sorry if I seem preachy, but in another ten years or so, this could be a big problem. I don't want tabletop group searches to become even rarer because we're dropping off from diabetes and heart attacks.

Take care of yourself.

It's great to see another player concerned about health! I'm the only one in my group who isn't obese. I thank swimming because it allows you to get in shape and you can eat like a 20HD red dragon without weight gain. I really recommend joining some kind of a team and do a daily workout as it is great for health and mentality.


Dang, I come back from a church trip just when the time bomb hit 4:40. Its pretty shocking but I knew it was coming. With an umpcoming shift in rules, how will this affect Pathfinder?


I have tried to change avatars 3 times now only to be told to switch back. Although I'm nearly near a lord of the board, I'm stuck with the dumb hairy ogre and the stick:)


Phil. L wrote:

I only have a few small criticisms that you can either take on board or reject as you see fit. ;-)

1. With the BAB of a fighter and a special ability at every level, the gunslinger probably shouldn't get two good saving throws. Either make his good save Reflex or Will (yes, I think that being a gunslinger is a discipline thing like being a monk). Otherwise, the gunslinger is better than the barbarian, fighter, ranger, etc.

2. Since I like making lower level abilities relevant at higher levels I would stagger the number of times that the gunslinger can use certain abilities. To give you two examples I think the thunderous shot could take up 2 uses of the gunslinger's special shot's per day and the deadly shot 3 uses. This prevents gunslingers from simply disregarding their lower level abilities. Of course, the downside of this is that gunslinger's have to watch the uses of their special shot ability more carefully than usual (which is not necessarily a bad thing). This is also an internal balancing check for the class.

Hmm, I do see what you mean as far as the saves go, I'm just not sure if I want to go for the discipline angle or the agile rogue-ish angle and now that I think about it, it would be a really good idea to increase the amount of Special Shots it takes. At level 20 even with a for the most part easy save that is a ton of death shots.

Thanks!


ZioKai wrote:
Great class I really like the idea and have been wanting to make a gunsliger specfic class. I have two question to start with why the full progrestion Reflex save and Why such a board range of skills?

Thanks, I'm glad you like it, the reflex plays on how quick and agile a Hollywood gunslinger is, I also tried to base it off the ranger class in a way (health, saves, skills) Look up ranger and you will see how similar everything is.


Ok, this is my first class that I built for a player, I'm using the gun rules as put by Sir Kaikillah in his STAP firearms and bombs thread with some modifications (Thanks!)Please give suggestions for the class, this is the rough draft.

Gunslinger
Alignment
Any.
Hit Die
d8.
Level BaseAttack Bonus FortSave RefSave WillSave Special

1st +1 +2 +2 +0 Exotic weapon (firearms)
2nd +2 +3 +3 +0 Steady shot (1d6)
3rd +3 +3 +3 +1 Daze shot (SS), Special shot 1/day
4th +4 +4 +4 +1 Steady shot (2d6)
5th +5 +4 +4 +1 Quick reload, Special shot 2/day
6th +6/+1 +5 +5 +2 Steady shot (3d6)
7th +7/+2 +5 +5 +2 Explosive shot (SS), Special Shot 3/day
8th +8/+3 +6 +6 +2 Steady shot (4d6)
9th +9/+4 +6 +6 +3 Dexterous shot, Special shot 4/day
10th +10/+5 +7 +7 +3 Steady shot (5d6)
11th +11/+6/+1 +7 +7 +3 Lightning reload, Special shot 5/day
12th +12/+7/+2 +8 +8 +4 Steady shot (6d6)
13th +13/+8/+3 +8 +8 +4 Thunderous shot (SS) Special shot 6/day
14th +14/+9/+4 +9 +9 +4 Steady shot (7d6)
15th +15/+10/+5 +9 +9 +5 Gun mastery, Special Shot 7/day
16th +16/+11/+6/+1 +10 +10 +5 Steady shot (8d6)
17th +17/+12/+7/+2 +10 +10 +5 Deadly shot (SS) Special shot 8/day
18th +18/+13/+8/+3 +11 +11 +6 Steady shot (9d6)
19th +19/+14/+9/+4 +11 +11 +6 Bullet Barrage (SS) Special Shot 9/day
20th +20/+15/+10/+5 +12 +12 +6 Steady shot (10d6)

Class Skills
The gunslinger’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).
Skill Points at 1st Level
(6 + Int modifier) ×4.
Skill Points at Each Additional Level
6 + Int modifier.
Exotic weapon (firearms): as the feat

Steady shot: By taking a full round action to aim their gun, the steady shot does extra damage based of your levels in gunslinger (going up 1d6 every two levels)

Special Shot: Starting at level 3 and every two levels you gain the ability to do an additional Special Shot (SS) Only one SS may be applied at one time, it does stack with steady shot. The save for any special shot is 10 +1/2 gunslinger level + Int. modifier

Daze shot (SS): You can stun your opponents with a mere gunshot for 1d4 rounds. Fort save

Quick Reload: You can reload your gun in one standard action less then normal (full round=standard round, two rounds = full round, ect.)

Explosive shot (SS): your bullet does an extra 3d6 fire damage and explodes in a 10 foot radius. Reflex save

Dexterous shot: You can add your Dex. Modifier to all damage done in a shot.

Lightning reload: Through magic and sheer skill you can reload your gun at rapid speed one standard action becomes a free action, a full action becomes a standard action, ect.

Thunderous shot (SS): Your shot does an extra 5d6 sonic damage (no save) and deafens your opponent (fort save)

Gun mastery: you are no longer subject to misfires and backfires on a roll of 1 or 2

Deadly shot (SS): Your shot penetrates vital organs and kills, fort save vs. death

Bullet Barrage(SS): You may fire your gun up to as many times as your BAB will allow without taking a move to reload

GUN RULES AND STATS:
Weapon cost damage critical range increment weight
hand pistol 75 gp 2d6 x3 40’ 15 Ib.* special: back fire on a attack roll of 1 1d8 damage, weapon is ruined, misfire on a attack roll of 2; 1 minute to clean weapon matchlock musket 150 gp 2d8 x3 40' 25 lb. **
special: back fire on a attack roll of 1 1d8 damage, weapon is ruined, misfire on a attack roll of 2; 1 minute to clean weapon
matchlock long rifle 200 gp 2d8 x3 60' 28 lb **
special: back fire on a attack roll of 1 1d8 damage, weapon is ruined, misfire on a attack roll of 2; 1 minute to clean weapon
matchlock blundebuss 100 gp 3d4/2d4/1d4 special 15' cone 20 lb. **
special: back fire on a attack roll of 1 1d8 damage, weapon is ruined, misfire on a attack roll of 2; 1 minute to clean weapon, may aim shot opponent 1 square away, critical damage on a natural 20/ x3
grenade 30 gp 3d6/2d6/1d6 special 10': 25' diameter 5 lb
special: Ref 13 for 1/2 damage, takes 1 round to explode, roll of 1 explode in hand 3d6 dam Ref 13 1/2 damage, roll of 2 delayed fuse for 1 more round, roll of 3 dude does not explode.
(10)musket/ rifle shot & powder 10 gp 5 lb
(10) blunderbuss shot & powder 10gp 5 lb
cannons
1 pound cannon 1000 gp 2d10 x3 60' 300 lb
special: back fire on a attack roll of 1 1d10 10' r damage, weapon is ruined, misfire on a attack roll of 2; 5 minute to clean weapon
6 pound cannon 1500 gp 2d12 x3 80' 400 lb
special: back fire on a attack roll of 1 1d12 10' r damage, weapon is ruined, misfire on a attack roll of 2; 10 minutes to clean weapon
9 pound cannon 3000 gp 3d12 x3 80' 500 lb
special: back fire on a attack roll of 1 1d12+2 10' r damage, weapon is ruined, misfire on a attack roll of 2; 10 minute to clean weapon
12 pound cannon 5000 gp 4d12 x3 80' 800 lb
special: back fire on a attack roll of 1 1d12+4 10' r damage, weapon is ruined, misfire on a attack roll of 2; 10 minute to clean weapon
*one round reload
**two round reload


Ok, this is my first class that I built for a player, Im using the gun rules as put by Sir Kaikillah in his STAP firearms and bombs thread with some modifications (Thanks!)Please give suggestions for the class, this is the rough draft. Note, I only have time to copy and paste it from word, it may look sloppy. If you need the full neat version email me at Viking@sc.rr.com

Gunslinger
Alignment
Any.
Hit Die
d8.
Level BaseAttack Bonus FortSave RefSave WillSave Special

1st +1 +2 +2 +0 Exotic weapon (firearms)
2nd +2 +3 +3 +0 Steady shot (1d6)
3rd +3 +3 +3 +1 Daze shot (SS), Special shot 1/day
4th +4 +4 +4 +1 Steady shot (2d6)
5th +5 +4 +4 +1 Quick reload, Special shot 2/day
6th +6/+1 +5 +5 +2 Steady shot (3d6)
7th +7/+2 +5 +5 +2 Explosive shot (SS), Special Shot 3/day
8th +8/+3 +6 +6 +2 Steady shot (4d6)
9th +9/+4 +6 +6 +3 Dexterous shot, Special shot 4/day
10th +10/+5 +7 +7 +3 Steady shot (5d6)
11th +11/+6/+1 +7 +7 +3 Lightning reload, Special shot 5/day
12th +12/+7/+2 +8 +8 +4 Steady shot (6d6)
13th +13/+8/+3 +8 +8 +4 Thunderous shot (SS) Special shot 6/day
14th +14/+9/+4 +9 +9 +4 Steady shot (7d6)
15th +15/+10/+5 +9 +9 +5 Gun mastery, Special Shot 7/day
16th +16/+11/+6/+1 +10 +10 +5 Steady shot (8d6)
17th +17/+12/+7/+2 +10 +10 +5 Deadly shot (SS) Special shot 8/day
18th +18/+13/+8/+3 +11 +11 +6 Steady shot (9d6)
19th +19/+14/+9/+4 +11 +11 +6 Bullet Barrage (SS) Special Shot 9/day
20th +20/+15/+10/+5 +12 +12 +6 Steady shot (10d6)

Class Skills
The gunslinger’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).
Skill Points at 1st Level
(6 + Int modifier) ×4.
Skill Points at Each Additional Level
6 + Int modifier.
Exotic weapon (firearms): as the feat

Steady shot: By taking a full round action to aim their gun, the steady shot does extra damage based of your levels in gunslinger (going up 1d6 every two levels)

Special Shot: Starting at level 3 and every two levels you gain the ability to do an additional Special Shot (SS) Only one SS may be applied at one time, it does stack with steady shot. The save for any special shot is 10 +1/2 gunslinger level + Int. modifier

Daze shot (SS): You can stun your opponents with a mere gunshot for 1d4 rounds. Fort save

Quick Reload: You can reload your gun in one standard action less then normal (full round=standard round, two rounds = full round, ect.)

Explosive shot (SS): your bullet does an extra 3d6 fire damage and explodes in a 10 foot radius. Reflex save

Dexterous shot: You can add your Dex. Modifier to all damage done in a shot.

Lightning reload: Through magic and sheer skill you can reload your gun at rapid speed one standard action becomes a free action, a full action becomes a standard action, ect.

Thunderous shot (SS): Your shot does an extra 5d6 sonic damage (no save) and deafens your opponent (fort save)

Gun mastery: you are no longer subject to misfires and backfires on a roll of 1 or 2

Deadly shot (SS): Your shot penetrates vital organs and kills, fort save vs. death

Bullet Barrage(SS): You may fire your gun up to as many times as your BAB will allow without taking a move to reload

GUN RULES AND STATS:
Weapon cost damage critical range increment weight
hand pistol 75 gp 2d6 x3 40’ 15 Ib.* special: back fire on a attack roll of 1 1d8 damage, weapon is ruined, misfire on a attack roll of 2; 1 minute to clean weapon matchlock musket 150 gp 2d8 x3 40' 25 lb. **
special: back fire on a attack roll of 1 1d8 damage, weapon is ruined, misfire on a attack roll of 2; 1 minute to clean weapon
matchlock long rifle 200 gp 2d8 x3 60' 28 lb **
special: back fire on a attack roll of 1 1d8 damage, weapon is ruined, misfire on a attack roll of 2; 1 minute to clean weapon
matchlock blundebuss 100 gp 3d4/2d4/1d4 special 15' cone 20 lb. **
special: back fire on a attack roll of 1 1d8 damage, weapon is ruined, misfire on a attack roll of 2; 1 minute to clean weapon, may aim shot opponent 1 square away, critical damage on a natural 20/ x3
grenade 30 gp 3d6/2d6/1d6 special 10': 25' diameter 5 lb
special: Ref 13 for 1/2 damage, takes 1 round to explode, roll of 1 explode in hand 3d6 dam Ref 13 1/2 damage, roll of 2 delayed fuse for 1 more round, roll of 3 dude does not explode.
(10)musket/ rifle shot & powder 10 gp 5 lb
(10) blunderbuss shot & powder 10gp 5 lb
cannons
1 pound cannon 1000 gp 2d10 x3 60' 300 lb
special: back fire on a attack roll of 1 1d10 10' r damage, weapon is ruined, misfire on a attack roll of 2; 5 minute to clean weapon
6 pound cannon 1500 gp 2d12 x3 80' 400 lb
special: back fire on a attack roll of 1 1d12 10' r damage, weapon is ruined, misfire on a attack roll of 2; 10 minutes to clean weapon
9 pound cannon 3000 gp 3d12 x3 80' 500 lb
special: back fire on a attack roll of 1 1d12+2 10' r damage, weapon is ruined, misfire on a attack roll of 2; 10 minute to clean weapon
12 pound cannon 5000 gp 4d12 x3 80' 800 lb
special: back fire on a attack roll of 1 1d12+4 10' r damage, weapon is ruined, misfire on a attack roll of 2; 10 minute to clean weapon
*one round reload
**two round reload


Guns n roses
Sonata Arctica
Cake
And anything by Weird Al

BTW, I'm going to my first Weird Al concert soon! YES!!!


Wow, I just read through the thread (ok, i skipped a good chunk in the middle) but I must say this is one of the best things on the net! People talking about really hard subjects without snapping is a rarity indeed. I only wish I had jumped on it when it started but anyway, Kudos to all of you!


BizarroPaizoFanNumber1 wrote:

This not your friendly neighborhood imperfect Paizo fan (what that . . . me am being asked not to use "friendly neighborhood" by chubby man named Joe because he has legal stuff written in blue Krytonite ink? Me love fat Joey . . . him my favorite Editor in Chief).

Me am not asking you to ask Bizarro your most intimate questions, to that me can give you the worst advice Bizarro can think of. Don't ask Bizarro anything, and him not answer.

Me am not looking forward to your questions.

Dear Bizarro,

This week I have one of the largest swim-meets of the summer and a lifelong rival is going to be against me in the very next lane. I'm not sure I can beat him so I'm looking for advice on the easiest way to get that little edge in the race to prove to him that I'm the best!


Armitage wrote:
Gurubabaramalamaswami wrote:

Looking through Iggwilv's goodies, I see she's got 4 rings, 2 of which don't use an item slot. Why? Looking through her feats, I don't see an Extra Ring feat. She doesn't have a Hand of Glory, either.

Is this just more Iggwilv goodness, to add to the mystery that surrounds her?

You can create an item that doesn't use item slots by paying extra during creation.

Evard did the same thing when he appeared in Dungeon, except he was wearing ten magic rings at the same time.

Wait... when was Evard in Dungeon?! Thats like a must have back issue for me!


Fatespinner wrote:
Cosmo wrote:

Y'all might want to take a gander at the timestamp on the original post.

Just sayin'...

LMAO

This might be the greatest act of thread necromancy I've seen in some time!

My personal page has been modified, I love multiclassing:D


Hello to anyone who doesn't know me! I have lurked around these boards for years posting on and off (I still have only 300 something posts) Im fairly young as far as DM's go but my Dad has tought me very well. My group includes my Dad, a youth group leader, my brother and two fellow posters (renmus and sir smashes alot).


cool


I just love watching my brother pretend to cast fireballs, glitter dust, and meteor swarms in the night sky on the 4th. I'm a bit old to do all the hand motions and not feel akward but I do pretend it's just a silent, still, ect. spell:)

And I also know how blessed I am to live in this wonderful country that will let me shoot off 500 grams of fireworks every year...


ericthecleric wrote:

Let’s see what everyone’s four favorite series of fantasy or sci-fi books are. Why 4? I didn’t want to narrow the choice down!

Anyway, here are the rules:
* Pick 4 series of books
* You can include sequel series if you wish (as with the Belgariad choice below).
* Where a particular world has dozens of novels, you must choose a particular series (or linked series, as in the previous rule)
* Note, this thread is not intended as a discussion of the merits (or not) of particular authors or their books.

Here’s mine:
Belgariad/Mallorean, by David Eddings
Lord of the Rings, by J. R. R. Tolkein
Riftwar/Serpentwar Sagas, by Raymond Feist
Wheel of Time, by Robert Jordan

Thats word for word in order my list!


Onrie, champion of mature junior Dungeon Masters and Almost-Message-Board-Lord


OoTS

Erfworld

Looking For Group

As soon as I get a new computer and drawing lessens I will start one, I have some great ideas!


Valegrim wrote:
hehe you have got to be kidding; have you read any adventure ideas I have ever posted? I could write adventure ideas non stop from now until I die and never run out; yeah, I have it bad or good if you like to play :) Given just a few pieces of information, I could write and adventure idea for anyone as I have demonstrated in many other threads; if your stuck I can always help out.

Lol, ready for some fun!

In our lvl 21 game the PC's with some help put down a Great Wyrm Deep Dragon (with levels and his own private army). Now his legendary horde is up for grabs but he has hidden it before he died. He also never told anyone and instead left a series of clues in the hands of his agents around the world, all whom have very high positions of power. The clues alone can't tell you much but together they really mean something (I'm trying to figure out how to do it).

Anyway there are X number of clues (not exeding 12) and I have already come up with some of the keepers.

1: A half giant that runs a powerful small army of sellswords. He was given the fragment after he fought in a few battles and proved his loyalty. That loyalty is starting to fail after the dragons death.

2: A spoiled noble princess who secretly leant the dragon money. For what she did she got a fragment and intrest for the money.

3: A paladin who recovered one fragment after killing a commanding officer in the dragons army. He saw it was part of a bigger puzzle and kept it.

4: A vampire Lord who created an alligence with the dragon but whos betrayle lead to the dragons downfall.

Aside from the clues there are others hunting for the hoard as well including:

The PC'S

The Vampire Lord

A group of kick butt psions

An old adventurer turned sage

A Devil Blood War mastermind

The Dragons four eldest (true) sons.

Anyway, this arc should take them to 24-25 and as you can see I just started on it. Still need a cool treasure location.


Tobus Neth wrote:

If you could build a dungeon-You have every resource alavaible

How many rooms-
Location-in the world-
Special Features-
Why you needed to build the dungeon-

Think large, huge even, like Mall of America Big, or all of the rooms in a large Las Vegas resort. It would be located in a deep trench in the Pacific with a land entrance. The larger portain would be a crazy madhouse of oddities where physical talents are needed to get to safehavens and in the end my sanctum filled with arcade games, a lap pool, an all you can eat buffet, and other cool things. I would invite celebrities and politicians as well as random people and friends/family to come by and see who can navigate through quickest to get to me. Then i would make a reality show about it...


<(^-^<) <(^-^)> (>^-^)> <(^-^<) <(^-^)> (>^-^)> <(^-^<) <(^-^)>


Meh, just 323 as of this post and no, I dont do untitled or the word games.


As a house rule I have a set limit on expendable power points for spell, just so that a high level psion can't use every power point for a 100d6 energy blast.


oh wow, a rust monster on steroids. I have got to use this monster soon


The whole movie seemed like a good session of Dungeons and Dragons. Disney must of had some great minds working on that movie. Or D@D nerds like us.


KnightErrantJR wrote:
Onrie wrote:

If anything is overused it's the demon and the drow. Demons are in every adventure/ magazine while drow are in every book (Forgotten Realms).

I love how stereotypes survive in the face of actual facts. Mysteries of the Moonsea, Power of Faerun, Dragons of Faerun, and Cormyr, The Tearing of the Weave are all pretty much devoid of drow at all. I think that Unappraochable East might mention them to the extent that there is a drow city under Thay, and Serpent Kingdoms is pretty much drow free as well. I'd argue that a lot of other books that mention drow don't really revolve around them. Its hard for Lost Empires of Faerun to mention the history of the elven nations without mentioning the descent.

When I said book, I meant the fiction such as Salvatore, Cunningham, Kemp, Richard Byrs (spl?), Dennings, and other FR authors.


Doug Sundseth wrote:

Well, Strange, I don't mind the dragons stuff. It's no worse than flavor of the minute demons and devils, and it's more fun to play and play against.

On the other hand, I hate Mr. Potato Head aberrations. They're not interesting, they're not innovative, and they make no sense. (No, not even in the funhouse world of default D&D.)

(All IMO, of course.)

If anything is overused it's the demon and the drow. Demons are in every adventure/ magazine while drow are in every book (Forgotten Realms). Im proud though for not overusing dragons though, even if I love them so much. All I did was a few end bosses, story arc about Tiamat and one key NPC's.


I do see what he is thinking and why he would think it but you wouldn't get a punch bonus because the dagger already get's a punch bonus with extra crit chance according to the PHB. I hes thinking about unarmed strike though or a monks ability to punch harder, it's really hard to stick a dagger up to the hilt in flesh and still have the energy to make your fist impact


If they do the same thing they should get a +1 or 2 bonus but if it's a diffrent song ability it would just give both effects at the same time as written.


Mando wrote:

Putting these docs on the web seems unfair use of the copyright, so let's say we're friends, and now we can exchange this privately by email. (in fact, I feel I have a lot of things in common with you all AP3 DMS :p)

For those who might be interested, just let an email here and I will send you the files (.rtf and .pdf).

cool, thanks a ton! Viking@sc.rr.com


Renmus wrote:
I would be a rouge so I could sneak everywhere like my character in DnD. A famous song sung by Sir Smash Alot makes it definate "Renmus adventure such a fun adventure doing lots of damage with a sneak attack..." you'll have to ask him to sing the rest

I am sorry, but I dont think you have a future of being a bard, now maybe you can do some of that Ottos dance for all of us, now that would be something...


hmm, hack and slash or Role Playing... as a DM I try to switch up every adventure. One day I may do a level of Maure Castle and the next session go to Sigil with Diplomacy. Not all players are the same, try and find what each person likes and put a moment where they, (each person) can shine, or just enjoy themselves. It's all about fun so go out of the way to find what your players like.


Sir Smashes Alot wrote:
Doc_Outlands wrote:
Your players use counterspells? Mine seem to forget they can DO that!
Sigh...so true, so true.

When did they put Counterspells in Dungeons and Dragons?

Or maybe no one remembers them. It could come in handy, maybe a feather fall or a vital heal.


IMO the said orc would get a -2 reflex if you were going by the moral of being hit by a fireball. Think about it: "Aw crap, I was just hit by an exploding ball of fire, my skin is burnt and broken and I'm in excruciating pain." It would give him a reason to try and get out of another one but is he able to after getting a direct hit? Im just saying a fireball would be kinda stunning.


I just had a disturbing moment of self discovery thinking of what I would be in some crazy uber cool mixed up D and D world...

As a young teen, I would be the one at the party that didn't want to go Ding-Dong-Ditch, most of the time I am the voice against American Dad and Family Guy. Never thought of crack, pot, even a smoke, or wine (with the exeption of church). In fact, my gaming group is within the church.

Anyway, the point is i'm Lawful Good if I like it or not I'm a paladin at heart.

Nah, I'll just be the LG traveling merchant who gets killed by bandit # 3


I really like the class, thanks for posting it:)

Reading through it, I like the gold for the runes to balance out the power of low level rune casters. Of course, if you catch one unprepared they are completely screwed. Only real problem, it's not a big deal but maybe a few more skill points.

Anyway, thanks again, it looks great.


Sir Smashes Alot wrote:
Onrie wrote:


Sir Smash Alot... I remember, and for the sake of not typing a rant I'm going to paste exactly what you said because I agree completely

Ever since that day I cannot stand even thinking about those players who do that! I would kick him right then and there if I was DM, rash? Yes. But I don't care for those who kill their group members when the member has done nothing to them! If your players disagree with kicking(I don't see why they would) then talk to and about him with your group and decide to give him a second chance I suppose...still I wouldn't. When it comes to this stuff I'm not one to give second chances much if at all! This guy is coming back to our group because our DM has a shortage on players and we are starting a new campaign, it has been almost a year since he has played under the DMing of my friend and if he tries anything like that again he is out for good, I am also allowing him to come to my DM sessions because our shortage on players...we really need to get some more people to come, but we have some possible people to come. I will allow this guy to stay even when we get enough people because he had been my friend for a good 5 years or so...when it comes to DnD though he is not always easily controllable.

Yep, that sums it up :)
So how did we talk him out of it anyway?

In truth Onrie...I have no idea how we talked him out of it. It sure would have been a waste for a lvl 15 to die because a PC thought it would make him all powerful. You know, just asking, were you ever going to let him become a vampire if he did kill my character? Either way I was lucky to get out of it with a still working Character Sheet-Phew'

Sir Smashes Alot

Let him become a vampire, sure! Killing you your friend and half brother just screams vampire flavor, of course, there always is a catch. Your spirit would have risen as a +3 challenge rating ghost to follow him and avenge you or Tensar would have gotten a ressurection. I hadn't decided. Either way it would make for an extremely intersting campaign


I just got races of stone. It's similiar, but not what your thinking. Maybe because it's a dwarf only class and its carved on only weapons. I say the Forgotten Realms book is you best bet.


Sir Smash Alot... I remember, and for the sake of not typing a rant I'm going to paste exactly what you said because I agree completely

Ever since that day I cannot stand even thinking about those players who do that! I would kick him right then and there if I was DM, rash? Yes. But I don't care for those who kill their group members when the member has done nothing to them! If your players disagree with kicking(I don't see why they would) then talk to and about him with your group and decide to give him a second chance I suppose...still I wouldn't. When it comes to this stuff I'm not one to give second chances much if at all! This guy is coming back to our group because our DM has a shortage on players and we are starting a new campaign, it has been almost a year since he has played under the DMing of my friend and if he tries anything like that again he is out for good, I am also allowing him to come to my DM sessions because our shortage on players...we really need to get some more people to come, but we have some possible people to come. I will allow this guy to stay even when we get enough people because he had been my friend for a good 5 years or so...when it comes to DnD though he is not always easily controllable.

Yep, that sums it up :)
So how did we talk him out of it anyway?


You. Are. Awsome!

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