|Onishi Goblin Squad Member|
|4 people marked this as a favorite.|
When it comes to templates... I do have one problem right off the bat if we are talking "super hard to aquire, but very powerful and permanent".
They will not be uncommon 5 years into the game. I don't care if it takes 4 years to get. A permanant boost in a game where almost everything can be lost, IS HUGE.
Look at eve, titans take a stupidly large amount of work, there's tons of them in game... AND they are regularly destroyed. If CCP made a ship like the titan that was flat out exempt from loss, you could expect 15x as many people working towards them, basically they'd be everywhere.
(for those who are unfamiliar with eve, basically the titan takes thousands of man-hours worth of effort to build, something like 6 months of real time
Unless templates carried with them a pro's con list that made them evenly balanced against another character, they would be both overused. Raising the work to get them, would just leave new players at a point of "well I'll never reach that stregnth".
With items that can be lost, new players get the "it will take me years to get to that level, but hey there's also the chance that someone else will knock that guy down from his pedestal of power", by destroying that powerful item, bringing him down to my level.
Basically I hold this view on everything that is gamechangingly powerful, should have potential to change hands or disapear. Otherwise it is just a barrier to new players telling them they aren't going to be competitive or meaningful for a long time.