Proto-Shoggoth

Oni Goku's page

Goblin Squad Member. Organized Play Member. 4 posts. No reviews. No lists. No wishlists. 4 Organized Play characters.


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Oh well and thanks for pointing out I can out get 2 rolls.


Is it possible to do 2 day job rolls if I own 2 caravans? (1 using bluff and 1 using diplomacy)

Either way will probably get the second one to say I have own 2 caravans.

Goblin Squad Member

Onishi wrote:
Blaeringr wrote:

@Onishi that's provided you're meticulous about storing whatever you've previously gathered. Storage and carrying capacity info is still 100% player speculation at this point.

Even if that speculation is correct, are you storing your stuff in a safe town? or in a hideout closer by? What if the PKer tracks you to your hideout, kills you, then his buddies join in and tear apart and loot your hideout?

blog wrote:


Hideouts can be destroyed by individuals. If a hideout is destroyed, any objects in its local storage are destroyed as well.

There is absolutely no indication that people can loot a hideout, people can find it, people can destroy it if they are so determined to do so (which again I'm pretty sure it should be easy enough not to give away it's location just by going to it, they have already mentioned they have no intention of adding stealth/invisibility, so checking for a follower should be easy enough), but there is absolutely no gain in doing so for them, it would be a difficult fight with no reward.

The point of ambushing a hideout would be specifically to remove a band of thieves from being able to attack fast travelers in an area. Attacking a non-hostile hideout with no motive would be a costly endeavor with pretty much no reward.

Depending on the hideout I will disagree with you on their being no reward for destroying it. If the hideout belongs to a rival guild member you have denied them resources. Do that enough and the rival guild will no longer be a threat.

If anyone else played or remembers the Darktide server on Asherons Call (I was in HoS) there were plenty of fights for res spots, towns and dungeons for leveling/loot. People did defend or attack for resources and some guilds were disbanded due to concerted attacks on them. I guarantee you people WILL look for and destroy hideouts for the advantage in a war and/or because some people just enjoy destroying what others have saved.

Also would like to know if guilds/allegiances will me limited in size. Otherwise huge guilds will end up with an advantage due to sheer numbers.


Niels wrote:

thx for the clarification, i think i got it now:)

1) on a crit the weapon and spell will crit for 2d6(weapon)+ 16d6(spell) + whatever extra d6 from effect on weapon.

if the empowered arcana was added to this would the dmg from the spell then be 12d6 x2?

Empowered result is 12d6 damage times 1.5 for an average of 63 points of damage.