About Oneiro Mance
Dreams are strange and powerful things for Oneiro Mance. They are the only reason he knows about Agartha after all. You see, when Oneiro goes to sleep in his reality he wakes up in Agartha and the reverse also true. He's hasn't known anything else since he was five. He doesn't want to.
Unfortunately, the last thing he can remember from his world is a terrible accident. The screams, the fire, the blackness in his vision making the world fade away. He woke up in his Agarthan home, screaming, and has tried to fall asleep ever since. For him, this insomnia is more terrible than the memories of the accident because he doesn't know if he's dead in his world or not. So he's gone to Avalon, hoping he can find a way to fall asleep again, or even just learn what happened over in his reality.
His insomnia has had one beneficial element. He never tires, and has started studying his paper magic more intensely, even managing to master the extreme basics of cardcasting.
Oneiro wears the school uniform almost exclusively, and seems preoccupied all the time. His eyes have dark circles under them, and his hair tends to be just shy of neat. He's average in height and looks like he could use a few more meals.
Books of Power:
Oneiro needs the following books to be able to go back to his home reality/word.
The Book of the Forlorn Blood
The Book of the Pulsing Flesh
The Book of the Power-Filled Arms
The Book of the Trotting Legs
The Book of the Rising Intellect
The Book of the Supporting Bones
The Book of the All-Seeing Eyes
This life-sized, hawk-shaped construct is made of folded paper.
Origami Hawk (CR 1/3)
N Tiny construct
Init +3; Senses darkvision 60 ft., low-light vision; Perception +11
AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 5 (1d10)
Fort +0, Ref +3, Will +2
Immune construct traits
Weakness vulnerable to fire
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +6 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.
Str 6, Dex 17, Con –, Int 2, Wis 14, Cha 7
Base Atk +1; CMB +2; CMD 10
Feats Weapon Finesse
Skills Fly +4, Perception +11; Racial Modifier +8 Perception
Organization solitary or pair
Folding (Ex) As a move action that doesn't provoke attacks of opportunity, an origami familiar can fold itself into a Diminutive square of paper (small enough to fit on the palm of an adult human's hand), or unfold itself if it is already folded. While folded, an origami familiar cannot take any action other than unfolding itself.
An origami hawk, like all origami familiars, is a life-sized replica of an animal made from animate folded paper. An origami hawk usually serves the spellcaster that crafted it, but origami familiars can also be commissioned or sold. A character with the Advanced Familiar feat may take an origami familiar as a familiar on 1st level, though he must either purchase or craft the origami familiar before doing so.
CL 5th; Price familiar's CR x 192 gp
Requirements Craft Construct, animate objects, permanency; Skill Spellcraft or Craft (origami); Cost price x 1/2
Creating an Origami Familiar
"Origami familiar" is an inherent template that can be added to any animal a wizard could take as a familiar, hereafter referred to as the base creature.
Type Base creature's type changes to construct.
Hit Dice Chance all of the base creature's racial Hit Dice to d10.
Saves As a construct, the base creature has no good saves.
Immune The base creature gains construct traits.
Weakness The base creature gains vulnerability to fire.
Attacks As a construct, the base creature's base attack bonus equals its Hit Dice.
Skills As a construct, the base creature has no class skills.
SQ The base creature gains the folding special quality described above.