About Omrax the Bold
Omrax the Bold
Init +3; Senses low-light vision; Perception +2
AC 23, touch 11, flat-footed 22 (+10 armor, +2 shield, +1 Dex) AC17 in Leather Lemellar
hp 44 (5d10+10)
Fort +11, Ref +8, Will +9; +2 vs. enchantments, +2 trait bonus vs. charm and compulson
Immune magic sleep, disease, fear; Resist elven immunities
Speed 20 ft.
Melee Light Shield Bash +8 (1d3+3/x2) and
. . +1 Longsword +9 (1d8+4/19-20/x2) and
. . +1 Longsword SMITE/PA +11 (1d8+13/19-20/x2) and
. . Cold Iron Morningstar +8 (1d8+3/x2) and
. . Lance +8 (1d8+4/x3) and
. . Silver Dagger +8 (1d4+2/19-20/x2)
Ranged Darkwood Composite longbow (Str +3) +7 (1d8+3/x3)
Special Attacks smite evil (2/day)
. . At will—Detect Evil (At will)
Paladin (Oath of Vengeance) Spells Prepared (CL 2):
1 (3/day) Protection from Evil, Grace, Liberating Command
Str 16, Dex 12, Con 12, Int 10, Wis 8, Cha 20
Base Atk +5; CMB +8; CMD 19
Feats Extra Lay on Hands, Power Attack -2/+4, Skill Focus (Diplomacy), Step Up
Traits Birthmark, Elven Reflexes
Skills Acrobatics -5 (-9 jump), Climb -3, Diplomacy +13, Escape Artist -5, Fly -5, Handle Animal +9, Heal +3, Knowledge (religion) +4, Perception +2, Profession (sailor) +3, Ride +0, Sense Motive +3, Stealth -5, Survival -1 (+1 to avoid becoming lost), Swim -3; Racial Modifiers +2 Perception
Languages Common, Elven
SQ aura of courage, aura of good, channel wrath, divine bonds (weapon [1/day]), elf blood, lay on hands (2d6) (9/day), mercies (mercy [sickened]), variant channeling (battle/wrath variant channeling [±2 sacred])
Feather token (swan boat), Oil of bless weapon, Potion of fly, Wand of cure light wounds, Acid, Air crystal(2), Alchemist's fire, Antitoxin, Oil (2), Sunrod (2); Other Gear +1 Full plate, +1 Quick Shield, +1 Longsword, Cold Iron Arrows (40), Cold Iron Morningstar, Darkwood Composite longbow (Str +3), Lance, Silver Dagger, Cloak of resistance +1, Headband of alluring charisma +2, Wayfinder (empty), Backpack (12 @ 29.92 lbs), Bedroll, Cold weather outfit, Courtier's outfit, Crowbar, Flint and steel, Holy symbol, silver (Ioemedae), Holy symbol, wooden (Ioemedae), Journal, Parchment (2), Rope, Scroll case (1 @ 0 lbs), Leather Lemellar Armor, Potion Touch of the Sea, String or twine, Tindertwig, Torch, Wayfinder, Wrist Sheath-L, 259 PP, 7 GP, 2 SP, 8 CP
Purchases: touch of sea, air crystal. 100gp.
Horse, heavy (combat trained)
N Large Animal
Init +4; Senses low-light vision, scent; Perception +7
AC 18, touch 12, flat-footed 15 (+4 armor, +3 Dex, -1 size, +2 natural)
hp 19 (2d8+10)
Fort +8, Ref +7, Will +3
Speed 50 ft.
Melee Bite (Horse, Heavy) +5 (1d4+5/x2) and
. . Hooves x2 (Horse, Heavy) +0 x2 (1d6+2/x2)
Space 10 ft.; Reach 5 ft.
Str 20, Dex 18, Con 20, Int 2, Wis 16, Cha 10
Base Atk +1; CMB +7; CMD 20 (24 vs. Trip)
Feats Armor Proficiency (Light), Run
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Acrobatics +6 (+14 jump, +10 to jump with a running start), Climb +3, Escape Artist +2, Fly +0, Perception +7, Ride +2 (+4 to stay in the saddle), Stealth -2, Swim +3
SQ combat riding [trick]
Other Gear Lamellar (leather) armor, Bit and bridle, Military saddle, Saddlebags (empty), You have no money!
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Unless specifically trained for combat (see the Handle Animal skill, a mule's hooves are treated as secondary attacks.
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Alchemical Power Component
This ability has no effect for a paladin who does not have the smite evil ability. This ability replaces
Note: This item costs only 250gp for members of the Pathfinder Society
Omrax appears as a tall, fair haired knight of with obvious elven heritage.
Omrax is a brash idealist on what is right and just. He is known to be loyal to his companions, even if foolishly so.
Orphaned after his elven mother was slain by a band of pirates at an early age, he has been quick to make friends his foster families.
Upon noticing a birthmark of Iomedae on his chest, he was taken into the temple of Iomedae in Absolom and has been raised as a holy warrior. He has sworn justice will be served upon those that attack innocent civilians.
He has a new found zeal against necromancers based on his first assignment with a fallen fortress outside Absalom.
He has since completed a mission in the Blakrose museum hearing Voice in the Void.
His recent adventures have taken him beyond the city and into a tapestry.
He found himself back adventuring in black waters near Absalom with his prior adventuring companions of Haraldir, Lady Luisila, Ezrek, as well as new friends of Owai and Filios.
He just completed a raid on a goblin stronghold called Thistletop, uncovering an evil cult.
Iomedae The paladins of Iomedae are just and strong. Their
mission is to right wrongs and eliminate evil at its root.
They are crusaders and live for the joy of righteous battle.
They serve as examples to others, and their code demands
they protect the weak and innocent by eliminating sources
of oppression, rather than the symptoms. They may back
down or withdraw from a fight if they are overmatched,
but if their lives will buy time for others to escape, they
must give them. Their tenets include:
• I will learn the weight of my sword. Without my heart
• I will have faith in the Inheritor. I will channel her
• I am the first into battle, and the last to leave it.
• I will not be taken prisoner by my free will. I will not
• I will never abandon a companion, though I will honor
• I will guard the honor of my fellows, both in thought
• When in doubt, I may force my enemies to surrender,
• I will never refuse a challenge from an equal. I will give
• I will suffer death before dishonor.
• I will be temperate in my actions and moderate in my
Master of Fallen Fortress
Void in the Void
Vision of Betrayal
Sanos Abduction (GM)
My Enemy's Enemy