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About Omrax the BoldOmrax
Init +3; Senses low-light vision; Perception +1 Defense:
AC 22, touch 11, flat-footed 21 (+10 armor, +1 shield, +1 Dex) hp 28 (3d10+3) Fort +8, Ref +6, Will +5; +2 vs. enchantments, +2 trait bonus vs. charm and compulson, +1 all saves from cloak Immune sleep; Resist elven immunities; immune to fear and disease. Offense:
Speed 20 ft. Melee Light Shield Bash +6 (1d3+3/x2) and . . Cold Iron Morningstar +6 (1d8+3/x2) and . . Masterwork Longsword +7 (1d8+3/19-20/x2) and . . Silver Dagger +6 (1d4+2/19-20/x2) Ranged Longbow +4 (1d8/x3) Special Attacks smite evil (1/day) Spell-Like Abilities Detect Evil (At will) Paladin (Oath of Vengeance) Spells Prepared (CL 0): Statistics:
Str 16, Dex 12, Con 12, Int 10, Wis 7, Cha 18 Base Atk +3; CMB +6; CMD 17 Feats Power Attack -1/+2, Skill Focus (Diplomacy), Step Up Traits Birthmark, Elven Reflexes Skills Acrobatics -5 (-9 jump), Climb -3, Diplomacy +11, Escape Artist -5, Fly -5, Handle Animal +8, Heal +2, Perception +1, Profession (sailor) +2, Ride -5, Sense Motive +2, Stealth -5, Swim -3 Languages Common, Elven SQ aura of courage, aura of good, elf blood, lay on hands (1d6) (5/day), mercies (mercy [sickened]), variant channeling (battle/wrath variant channeling [±1 sacred]) Equipment:
Combat Gear Oil of bless weapon, Wand of cure light wounds (43-1), Acid, Air crystal, Alchemist's fire, Antitoxin, Oil (2), Sunrod (2); Other Gear +1 Full plate, MW quickdraw shield, Arrows (40), Cold Iron Morningstar, Longbow, Masterwork Longsword, Silver Dagger, Backpack (12 @ 26.5 lbs), Bedroll, Cold weather outfit, Courtier's outfit, Crowbar, Flint and steel, Ioemedae Symbol (Wood), Ioemedae Symbol (Silver), Journal, Parchment (2), Rope, Scroll case (1 @ 0 lbs), String or twine, Tindertwig, Torch, Wayfinder, Wrist Sheath-L, 22 PP, 23 GP, 2 SP, 8 CP Loot +1 cloak of resistance Worn* mule:
Mule
Docile (Ex) Unless specifically trained for combat (see the Handle Animal skill, a mule's hooves are treated as secondary attacks. Special Abilities:
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour. Alchemical Power Component
Omrax appears as a tall, fair haired knight of with obvious elven heritage.
background:
Omrax is a brash idealist on what is right and just. He is known to be loyal to his companions, even if foolishly so. Orphaned after his elven mother was slain by a band of pirates at an early age, he has been quick to make friends his foster families. Upon noticing a birthmark of Iomedae on his chest, he was taken into the temple of Iomedae in Absolom and has been raised as a holy warrior. He has sworn justice will be served upon those that attack innocent civilians. He has a new found zeal against necromancers based on his first assignment with a fallen fortress outside Absalom. He has since completed a mission in the Blakrose museum hearing Voice in the Void. His recent adventures have taken him beyond the city and into a tapestry. He found himself back adventuring in black waters near Absalom with his prior adventuring companions of Haraldir, Lady Luisila, Ezrek, as well as new friends of Owai and Filios.
Iomedae:
Iomedae The paladins of Iomedae are just and strong. Their mission is to right wrongs and eliminate evil at its root. They are crusaders and live for the joy of righteous battle. They serve as examples to others, and their code demands they protect the weak and innocent by eliminating sources of oppression, rather than the symptoms. They may back down or withdraw from a fight if they are overmatched, but if their lives will buy time for others to escape, they must give them. Their tenets include: • I will learn the weight of my sword. Without my heart
• I will have faith in the Inheritor. I will channel her
• I am the first into battle, and the last to leave it. • I will not be taken prisoner by my free will. I will not
• I will never abandon a companion, though I will honor
• I will guard the honor of my fellows, both in thought
• When in doubt, I may force my enemies to surrender,
• I will never refuse a challenge from an equal. I will give
• I will suffer death before dishonor. • I will be temperate in my actions and moderate in my
Missions:
Master of Fallen Fortress Void in the Void Vision of Betrayal The Disappeared Icebound Outpost Black Waters |
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