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Algon the Ever-Seeking

Omrax the Bold's page

337 posts. Pathfinder Society character for GM Aarvid.


Full Name

Omrax the Bold

Race

AC22/T11/F21/CMD14||HP28[28]|Fort:+8(+9);Ref:+6(+7);Will+5(+6) |Percept.+1|Init.+3|Male Half Elf

Classes/Levels

Paladin 3

About Omrax the Bold

Omrax
Male Half-Elf Paladin (Oath of Vengeance) 3
LG Medium Humanoid (elf, human)
XP: 6
Fame: 10
PFS# 9884-1

Init +3; Senses low-light vision; Perception +1

Defense:

AC 22, touch 11, flat-footed 21 (+10 armor, +1 shield, +1 Dex)
hp 28 (3d10+3)
Fort +8, Ref +6, Will +5; +2 vs. enchantments, +2 trait bonus vs. charm and compulson, +1 all saves from cloak
Immune sleep; Resist elven immunities; immune to fear and disease.

Offense:

Speed 20 ft.
Melee Light Shield Bash +6 (1d3+3/x2) and
. . Cold Iron Morningstar +6 (1d8+3/x2) and
. . Masterwork Longsword +7 (1d8+3/19-20/x2) and
. . Silver Dagger +6 (1d4+2/19-20/x2)
Ranged Longbow +4 (1d8/x3)
Special Attacks smite evil (1/day)
Spell-Like Abilities Detect Evil (At will)
Paladin (Oath of Vengeance) Spells Prepared (CL 0):

Statistics:

Str 16, Dex 12, Con 12, Int 10, Wis 7, Cha 18
Base Atk +3; CMB +6; CMD 17
Feats Power Attack -1/+2, Skill Focus (Diplomacy), Step Up
Traits Birthmark, Elven Reflexes
Skills Acrobatics -5 (-9 jump), Climb -3, Diplomacy +11, Escape Artist -5, Fly -5, Handle Animal +8, Heal +2, Perception +1, Profession (sailor) +2, Ride -5, Sense Motive +2, Stealth -5, Swim -3
Languages Common, Elven
SQ aura of courage, aura of good, elf blood, lay on hands (1d6) (5/day), mercies (mercy [sickened]), variant channeling (battle/wrath variant channeling [±1 sacred])

Equipment:

Combat Gear Oil of bless weapon, Wand of cure light wounds (43-1), Acid, Air crystal, Alchemist's fire, Antitoxin, Oil (2), Sunrod (2); Other Gear +1 Full plate, MW quickdraw shield, Arrows (40), Cold Iron Morningstar, Longbow, Masterwork Longsword, Silver Dagger, Backpack (12 @ 26.5 lbs), Bedroll, Cold weather outfit, Courtier's outfit, Crowbar, Flint and steel, Ioemedae Symbol (Wood), Ioemedae Symbol (Silver), Journal, Parchment (2), Rope, Scroll case (1 @ 0 lbs), String or twine, Tindertwig, Torch, Wayfinder, Wrist Sheath-L, 22 PP, 23 GP, 2 SP, 8 CP

Loot +1 cloak of resistance Worn*

mule:

Mule
CR 1
XP 400
N Medium animal
Init +1; Senses low-light vision, scent; Perception +7
DEFENSE AC 15, touch 13, flat-footed 12 (+3 Dex, +2 Nat.)
hp 15 (2d8+6)
Fort +7, Ref +6, Will +2
OFFENSE Speed 40 ft.
Melee 2 hooves –1 (1d3+3)
STATISTICS Str 17, Dex 17, Con 18, Int 2, Wis 15, Cha 8
Base Atk +1; CMB +4; CMD 17 (21 vs. trip)
Feats Endurance, Run (B)
Skills Perception +7
SQ docile
SPECIAL ABILITIES

Docile (Ex)

Unless specifically trained for combat (see the Handle Animal skill, a mule's hooves are treated as secondary attacks.

Special Abilities:

Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Battle/Wrath Variant Channeling (±1 Sacred) Grants a bonus/penalty to damage and confirming criticals
Birthmark +2 save vs. charm & compulsion
Detect Evil (At will) (Sp) You can use Detect Evil at will (as the spell).
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Lay on Hands 1d6 (5/day). Mercy heals sickness
Smite Evil (1/day) (Su) +4 to hit, +2 to damage, +4 deflection bonus to AC when used. Double damage on first strike vs dragons, undead, outsiders.
Step Up You may make a 5' step closer when your opponent makes a 5' step away from you.

Omrax appears as a tall, fair haired knight of with obvious elven heritage.
Under his red cloak, he wears a new suit of platemail along with a shield bearing the crest of Iomedae.
His longsword is well kept and shows signs of recent battles.

background:

Omrax is a brash idealist on what is right and just. He is known to be loyal to his companions, even if foolishly so.

Orphaned after his elven mother was slain by a band of pirates at an early age, he has been quick to make friends his foster families.

Upon noticing a birthmark of Iomedae on his chest, he was taken into the temple of Iomedae in Absolom and has been raised as a holy warrior. He has sworn justice will be served upon those that attack innocent civilians.

He has a new found zeal against necromancers based on his first assignment with a fallen fortress outside Absalom.

He has since completed a mission in the Blakrose museum hearing Voice in the Void.

His recent adventures have taken him beyond the city and into a tapestry.

He found himself back adventuring in black waters near Absalom with his prior adventuring companions of Haraldir, Lady Luisila, Ezrek, as well as new friends of Owai and Filios.

Iomedae:

Iomedae The paladins of Iomedae are just and strong. Their
mission is to right wrongs and eliminate evil at its root.
They are crusaders and live for the joy of righteous battle.
They serve as examples to others, and their code demands
they protect the weak and innocent by eliminating sources
of oppression, rather than the symptoms. They may back
down or withdraw from a fight if they are overmatched,
but if their lives will buy time for others to escape, they
must give them. Their tenets include:

• I will learn the weight of my sword. Without my heart
to guide it, it is worthless—my strength is not in my
sword, but in my heart. If I lose my sword, I have lost a
tool. If I betray my heart, I have died.

• I will have faith in the Inheritor. I will channel her
strength through my body. I will shine in her legion,
and I will not tarnish her glory through base actions.

• I am the first into battle, and the last to leave it.

• I will not be taken prisoner by my free will. I will not
surrender those under my command.

• I will never abandon a companion, though I will honor
sacrifice freely given.

• I will guard the honor of my fellows, both in thought
and deed, and I will have faith in them.

• When in doubt, I may force my enemies to surrender,
but I am responsible for their lives.

• I will never refuse a challenge from an equal. I will give
honor to worthy enemies, and contempt to the rest.

• I will suffer death before dishonor.

• I will be temperate in my actions and moderate in my
behavior. I will strive to emulate Iomedae's perfection.

Missions:

Master of Fallen Fortress
Void in the Void
Vision of Betrayal
The Disappeared
Icebound Outpost
Black Waters



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