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OmniChaos's page

Goblin Squad Member. 216 posts (6,007 including aliases). No reviews. No lists. No wishlists. 42 aliases.


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I prefer the average sense I am very distrustful of the dice roller here. So max at 1st level then average over 9 levels plus stuff added on should end up with 104 hp. Not bad for a 10th level.

As for Black Fang I thought it would be a bit of karmic humor that he stumbled upon his own demon corpse. Then to top it off, one of his own fangs got purified by him becoming the material for his holy sword in his "good" life. Love me some twisting karmic shenanigans. xD

P.S. His spider silk rope was made from the web of a spider demon he killed a while back. I got gear tidbits for days folks. ;)


Here is the crunch. Man I have never found it so hard to spend gold. xP

Xuo Shou Crunch:

Xuo Shou
Male Human Wudang 10
NG Medium Humanoid (human)
Init +5; Senses Normal; Perception +19
________________________________________________________________________
AC 19, touch 19, flat-footed 14
(+5 Dex, +4 Wis)
hp 1d10+40 (10 HD)
Fort +6, Ref +8, Will +9
Defensive Abilities:
________________________________________________________________________
Speed 30 ft.
Melee: Unarmed Strike +15/+10 (1d10+5/x2) or
Black Fang +19/+14 (1d8+8+1d6 acid+2d6 holy, 15-20/x2)
Ranged: Masterwork Light Crossbow +16 (1d8, 19-20/x2)
Atk Options: Vital Strike
________________________________________________________________________
Abilities: Str 10, Dex 21, Con 16, Int 14, Wis 15, Cha 10
Base Atk +10; CMB +14; CMD 25
Feats: Skill Focus (Use Magic Device), Improved Unarmed Strike, Fast Learner, Weapon Finesse, Brew Potion, Improved Weapon Finesse, Alertness, Vital Strike, Skill Focus (Spellcraft), Improved Critical (Jian), Craft Magical Arms and Armor
Traits: Classically Schooled, Dangerously Curious
Skills:
Acrobatics +13 (5 Ranks, 3 Class, 5 Dex)
Bluff +0
Climb +0
Diplomacy +13 (10 Ranks, 3 Class, 0 Cha)
Escape Artist +5
Heal +2
Knowledge (Religion) +10 (5 Ranks, 3 Class, 2 Int)
Perception +19 (10 Ranks, 3 Class, 2 Wis, 4 Feat)
Sense Motive +19 (10 Ranks, 3 Class, 2 Wis, 4 Feat)
Survival +2
Spellcraft +22 (10 Ranks, 3 Class, 2 Int, 6 Feat, 1 Trait)
Use Magic Device +20 (10 Ranks, 3 Class, 0 Cha, 6 Feat, 1 Trait)
Languages Imperial Common, Undercommon, Xuan, Zhu
SQ: Focused Study, Qi Pool (12), Style (Divine Gate Thirteen Swords), Qinggong 3, Neijing (Instantaneous Correction, Barkskin, Restoration)
Combat Gear: Wand of Cure Light Wounds, Wand of Mage Armor, Wand of Protection from Evil, Potion of Endure Elements, Potion of Hide from Animals, Potion of Hide from Undead, Potion of Darkvision, Potion of Invisibility, Potion of Gaseous Form, Potion of Resist Energy, Potion of Displacement, Potion of Haste, Alchemist's Fire (2), Acid (2), Holy Water (4),
Possessions: Combat gear plus Priest Outfit, Authoritative Vestments, Black Fang (+3 Holy Corrosive Cold Iron Jian), Belt of Physical Might +2, Bag of Holding (Type IV), Masterwork Light Crossbow, Bolts (50), Spring Loaded Wirst Sheath (2), Pavilion Tent, Scent Cloak, Spider's Silk Rope 50 ft., Everburning Torch, Common Wine, Fine Wine, Tea, Portable Alchemist Lab, Alchemist's Kindness (5), Incense (20), Scentbane Incense, Antiplague (2), Antitoxin (2), Bandolier (2), Portable Alter, Superior Lock, Large Treasure Chest, Gear Maintenance Kit, Grooming Kit, Shaving Kit, Mess Kit, Monk's Kit, Scrivener's Kit, Riding Kit, Combat Trained Heavy Horse,

Money: 8 gp, 5 sp, 8 cp

Btw how is HP being handled?

Also a little fluff for his sword. ;)

The Silver Serpent's Gift:

Deep in the south Xuo had been on the trail of a particularly slippery demon. It was only his relentless pursuit and keen senses that had kept the fiend from escaping. After all it had tried to kill him no less then four times, the prideful demon could not let itself fully flee from him. Which was fine by him, every attack was a chance to finish the thing. Still he wondered where it was taking him, he had not missed the slight signs of ancient dwellings over the course of his chase through the dimming day.

Spotting a sudden movement he made for it. Bursting through some tree limbs and underbrush he landed in a clearing the she demon running around a bend, he went after her. He was closing the gap and his surroundings were showing clear signs of an ancient village, one clearly hidden from the rest of the world. Then came a sight that froze him as surely as a god's grip, for a moment he thought he found one. The skeletal snake bones he saw were massive, he would wager in life it could warp itself around mountains with ease. That such a beast was lying behind a hidden village stirred his mind a good deal. Yet his focus quickly imposed itself upon him, the demoness was still about, so he remained alert as he picked his way around the old giant bones. Following it's great ribs down towards it's skull, marveling at the sheer size and with his senses properly focused lingering power. For even after so much time it's body retained the great power it once had in life. He understood now why the demon came, the grave itself gave off sinister might he had never known, yet it was not as foul to him oddly enough. That was when the demon fell upon him from above, leaping off the tip of one of the towering rib bones and on to his back.

Going with the flow of the blow he rolled off and away from the demon. She did not waste a moment coming in with her sharp yellow teeth and black nailed claws. He back flipped away with one hand as the other wrapped around a bottle with in his robes. Throwing the bottle before him it shattered, spraying the holy water before him as a barrier. The demoness merely smiled with her jagged teeth and charged forward, he noticed a split second before she passed over it. The holy water was being burned away, the graves power was too great. She had picked her battlefield well, he prepared his stance to receive her. Again came the bite and claws, he avoided the teeth aimed at his neck but both claws racked and tore at one of his arms. She laughed and blew fog from her mouth along with mockery, he doubted it was as disadvantageous to her as it was to him. He backed away as he strained his senses for the coming attack. He bumped into something, out of reflex grabbing at it. With a dreadfully loud crack he found he had pulled free a bone from the fallen snake. At that instant he felt a rush of odd energy and the sense of impending attack. Again on reflex he lashed out with the bone in hand at the suspected source of attack.

Out of some deep sense, skill, or sheer luck he had hit the demon. Then the bone did something none expected. It went right through the supernaturally tough skin of the demon with ease and burned with a dark yet glowing power. Eating away at her as well as burning the foulness from her. A few strikes later and there was little left of the former demoness. Breathing deeply the creeping sun rose over the mountains and brought it's full light upon the valley of the snake bones. A wash of bright silver nearly blinded him as only now could he see that the snake was not made of ivory like any mere beast or man but rather of silver. From it's bones to the bits of scales scattered upon the ground, it was all silver. That was save for the bones he had broken away, it was dark and nearly black. Finding that he had broken off a fang from the massive skull of the snake he could not understand why it had changed. Still he felt none of the odd evil the rest of the grave gave off and it was in no small part the reason he was whole. He would keep it and have it brought back to the temple, it could be forged into a fitting weapon he was sure. So would the Black Fang be his.


In the process of building Xuo Shou's crunch. So just wondering is their is a pathfinder version of a jian? Sense most finesseable weapons are too small or western based. Figured the jian sword is both light enough and setting fitting.


I think you misunderstood me Captain. He does wear his priest outfit when he does all those things. Just making a point that he acts nothing like what is expected of a priest in his position. x)

Considering your response on the leadership feat I am fine waiting for it. I just hope Xuo Shou is not too far out there without his little friend to keep him somewhat close to in line. I just find the thought of a pipefox as a cohort for a life loving type like him to be amusing. He sure can't smoke anymore, the little tyrant seems to hide in every pipe he puts to his lips then blames him for dirtying his home. Honestly! :D


Character bit below, chose his name cause it sounded good. If I am saying it right that is. xP

Xuo Shou:

Xuo is a Taoist priest and demon hunter. That being said if he did not wear the robes, wield the sword, or fulfill his duties as such none would think him one at all. He is prone to merriment with women and drink, acts of pettiness, and proposing generous donations for his services. While many think this the core of what he is and a disgrace to his sect, Xuo is not so shallow. He has a deep respect for life and all that it offers, taking his demon hunting seriously as well as the eradication of evil. Those who catch Xuo in the midst of battle find a icy swordsman without mercy or a ruthless fighter. While he prefers diplomacy and non violent solutions he knows that more often then not the best, at times only, path is one of combat.

Born to mountain folk Xuo was an oddity. For the mountains bred strong, big, and rugged folk. Yet Xuo was ever a slim boy of little brute strength and size. He was nimble as a jumping mountain goat and keen of mind. Too keen to be kept tucked away in the mountains, when he came of age he was sent south to some remote family, he learned much on his way there. Upon his arrival he found his distant cousins to be softer then even him in all ways but sharp witted by far, finding himself lacking in comparison. He spent his days studying and watching his cousins merchant work. He grew interested in Taoism while in the south, his interest quickly grew more personal. It was during this time that he received news of his home village being under a plague. Returning home, with a Taoist healer in tow by way of his cousins, he found his home in shambles. For it was no plague but the work of a spider demon. The Taoist priest was a healer but no stranger to the sword or ways of demons. He destroyed the creature and rescued what was left of the village. Sadly that did not include his parents. Upon his return to the south he drowned himself in all that could be had from women to drink to drugs. During one such fueled night he came across a lone woman being devoured by a demon down an alley. In his haze he felt a need to destroy the thing, rambling words half remembered from his priestly escort north. To both the surprise of the demon and young Xuo they took effect, driving the demon away in pain. After that night he swore to become a priest himself and destroy over a thousand demons before he died. If not more then any other priest their ever was or would be.

A little demon background for my boy Xou. :)

The Lordling, The Snake, and The Demon:

There was once a minor lord of the south. A generous and kind lord much loved by his people. Yet the lord was no fool, he knew how wicked the political games and those that played it could be and often were. So the lord was in turn wickedly cunning if not of temperament. His many rivals found their plans foiled and ruined at ever turn, always some how working in the lords favor. Increasing his own influence and wealth rather then diminishing it. The lord was also a family man, having a gentle and loving wife with no less then six children. His favorite by far was his first born and heir. The lordling was blessed with many things both physically, mentally, and even magically. Having shown signs of sorcerous power at a young age. Yet it was not to last, the lords rivals had passed their limit of disappointment. They allied with one another and did with brute force that they could not with schemes. Bring down the lord and his household in a single night. They sent an army of killers to murder the lords whole house, sack, and finally burn it to ashes. For the most part they were successful, only the lordling heir making it out alive. A combination of luck, timing, and his budding sorcerous power allowed him to escape into the near by lands. With news of his great losses sinking in, he imposed himself to exile in the near by forest of his father's lands. Tending to his hatred and sorcerous power.

Years later the lordling was gone, in his place was a dark sorcerer of great power. Extending his influence slowly in the criminal underworld he built a vast intelligence network and personal organization. He tracked down every single soul who had taken part in his families downfall. Ruining them in every sense until he finally killed them and took their souls, denying them even the escape of death. His actions did not go unnoticed, heaven bore witness to his growing darkness and seemingly eternal hatred. Upon the death and soul capture of his last victim of vengeance he was cursed by the heavens for his unrepentant evil.

So was he stripped of his sorcerous power and barely human form. For the heavens had turned him into the snake that seemed so fitting of his nature. Yet they did not rob him of his sense of self or memories. His hatred endured and so did his cunning mind. Making use of his new form he spied upon sages and foul sorcerers in turn, gathering knowledge of the mystic arts that had once come purely from his will. He learned how to bring out magic with knowledge alone and to climb his way back up from his lowly station.

Through countless years and the study of mystic secrets stolen from others was born the snake demon Silver Fang. Not simply a master of magic but a master of poison, blood, and souls. Having developed a hatred for humanity and the heavens they hold so dear, he grew to learn a truth of his own making. Humanity was unworthy, those of mixed blood were the more perfect beings. Half blood and so called tainted beings were more worthy, closer to the world and truth then humans could ever be. So did he become their patron and enemy of all pure humans. By poison, blood, or magic he would wipe away all the lacking humans from under heaven and put in their stead those that shared much more in common with their world.

Well hopefully it's a decent read. A little side question if I may. How do you feel about cohorts via the leadership feat? Also would you object to a strange (monster) cohort?

If you consider it:

I was thinking of Xou having a pipefox cohort, class levels would bring it up to fit cohort level.

He would act as a sort of compass/restraint for Xou's more frown upon or un priestly actions. Trying to keep him on the path of a proper priest with suggestions and sagely advice when he needed it. If not a right out reprimand when he is being stubborn or something.


Yes I skimmed it.

I have a few questions concerning Wudang.

First it has crafting feats as bonus feats but they require spellcraft to be used, yet it's not a class skill. Is that intentional?

Also noticed some spells and feats I don't recognize. Is there some 3rd party material in there?

Concerning his demon self, I am fine tuning it in my head. Short version. He was a prince who became a snake who became a demon. Will have more up tomorrow. ;)


Normally I like to have a lot of information to call upon before I think up a PC. Yet I will try my best none the less. xP

I am thinking a sort of Taoist priest type that specializes in demon hunting and binding. Bit of irony for you. I am torn between him making use of a single sword or staff. Regardless he will be the quick and nimble kind, weapon finesse anyone, and some what fail at being the traditional priest. He prefers atoning over iron self control, at least when it comes to things outside his duty. Racewise just human sense none of the other core races seem to fit overly well.

My problem comes in his class selection. I looked over your base classes and don't know which of the two would work best with this concept. So a little help if it's not to much trouble would be very welcome. :)

P.S. Don't know anything of Wuxia really so feel free to throw me tidbits.


Idalis Hidai:

Born to a pair of elves on a lone pesh farm, it was only natural that Idalis would learn the trade. Yet his life did not go down the normal road one would think. He was raised well and grew intelligent in his craft of pesh farming and harvesting. It was a simple life but a dangerous one as well, for many years his parents drove away the gnolls with their arrows and alchemist fire. That was until one night when the gnolls came in force like never before, showing more organization and courage then before. Idalis was taken as a slave while his parents fell before submitting. Idalis would have led a life of slavery if not for Haleen, a swordswoman who attacked the gnolls in turn. Sense then she has taken care of him, helping him to get an apprenticeship with a pesh refiner and alchemist. Something he both knew and would discover a telent for. Growing proficient enough to strike up his own business. Things changed when Haleen disappeared, he quickly found all that he built and learned to be empty. It was worthless to him compared to the fate of his friend and last bit of family.

A bit of backstory. May polish up and/or add. ; )


The people have spoken, I am a pesh making elven alchemist. Will get to work on the fluffness shortly. XP


Off the top of my head I am thinking between a desert loving human monk and a pesh making elven alchemist. Anyone prefer one over the other?

Will have more details in a bit. ;-)


Congrats to those that made it. Keep on trying to those that did not. ;)


@Gobo Horde
I have a few suggestions. Granted they may not be strictly in the rules or helpful in all cases. ;)

Concerning build #1, Communication could be handled in the practical way. You control a swarm freely right. So have them spell out words or pictures to get your meaning across, not ideal but it works. Now if you want to go the magical route and this covers your item problem as well. You could use magical tattoo's. They can take up slots that magical items do but they don't need to be worn on said limb. Have a few "key" bugs in your swarm get their little bodies tattooed per body slot found normally on a humanoid. Now that brings me to the magical communication, their is a cursed item called an amulet of thought projection if I remember correctly, get a tattooed version. Lets you speak your thoughts, next best thing to a voice. As for healing, again take the practical route. Your a swarm made up of bugs and you control them mentally, so pick up some more bugs to heal yourself. This is dependent on said vermin being in the local, so if your sent somewhere like the north pole your out of luck. The magical route would be to obtain some form of regeneration, that way those you have can grow back. Hope that helps in some way. x)

Concerning build #2, Sorry but their is no way to be completely undetectable. That I know of anyways. Hard to detect yes but not immune to detection. Blindsense kinda beats all and true seeing does as well. Not to mention if you were that would be moot to the adventure, you can't hurt/kill what you can not detect. You would have no need for anyone to achieve your goals. It's a role more for a NPC used by the DM then a PC in my opinion. Even the stealthiest of spies/assassins/rogues will have to expose themselves in combat and risk their lives but such a PC would not. It's the reason any attack action in combat grants a -20 to stealth and such so it makes it insanely hard to pull off with any high degree of success. All that said I do have some idea's for a stealth focused guy but not for a undetectable type. My only bit of advice, avoid dragons! ;P


Kalbrak's Personality and Motivation:

Kalbrak is highly reasonable, talking his way through just about everything he can, in turn making deals when offered. Considering lies to be a lack of creativity and properly applied wordplay. None the less he does anything to reach his goals, disregarding morality as a childish view of the world that truly is. His loyalty and aid are dependent on those seeking it and their ends. No stranger to betrayal he does not tolerate it in himself, much less others who wrong him. When words, deals, and subtly fail him, he is no stranger to more direct and forceful means. Ever observant of all and how best to make use of it now or later. His one soft spot, a term used loosely, is for the broken and fundamentally imperfect not by their own design. One point of annoyance and lack of patience is for chaotic creatures. Seeing them as imperfect by their own making and reveling in it as well as spreading it.

Concerning his personal desires he is rather simple. He craves greater power and wealth. Ever seeking refined things, refining himself, and refined power by any means he deems most efficient.

A bit more Fluff for Kalbrak. :)


I guess I will change leadership for something else. Truth be told with all these guys a normal 5th level cohort would just get in the way at best. Will look up a replacement feat in time.

In the meantime more fluffiness from Kalbrak. :)

Kalbrak's Contract:

The drow are not watched over solely by the demons they worship and serve. Arguably among the most powerful and effective mortal servants of chaos they are spied upon by the enemies of such. For while they no doubt consider the heavens and goodly races their enemies, darker eyes fall upon them as well. The denizens of hell are among those who revile the chaotic drow, leaving no small corner of the hate in their black hearts for the equally dark hearted elves. So when a drow that was not a drow laid waste to a house with methodical and orderly precision, it did not go unnoticed by other powers of the planes. One such power was a lord of hell, Venefic the Poison Mage, a pit fiend of many oddities. He took an interest in the creature he had seen made and then murder.

After placing a number of hidden test in it's way, he found it nether weak or without purpose. Rather with great potential to serve hell as a capable agent and if need be in time, comrade. Approaching Kalbrak in person he quickly found him to be deviously charming and cunning. Charming a devil, much less such a powerful and learned one, was no small gift to the pit fiend. It proposed a deal and after no small time of going over and rewording the contract a half dozen or more times, it was struck. Power granted, knowledge given, and soul bound in exchange for 100 souls. Yet the Poison Mage was not one to let pawns small or great slip through his clawed hands, for he made it clear. One hundred souls would clear the debt of his own soul, yet their was no more precious currency in hell then souls. Their was still much he could gain if he could obtain the wealth. For what gold could not gain in the material plane, hell could grant with by a few well chosen souls.

P.S. Tiny Coffee Golem, what you seem to want is a drow house insignia. Granted you don't need to be part of a house to have them or use them. A slotless magical item commonly made by drow of noble houses as their symbol, ward key, and mark of rank with in the house. They normally have a uses per day spell from 1st-3rd level or a transmitting spell in them. At least that's what it sounds like to me.


Well I don't have a familiar so I need a way to get some comic relief in. A sarcastic bodyguard is the next best thing. xP

Really I don't mind changing it if it's a problem. Just has yet to be brought up so thought I would ask. The cohort is the only real factor and a minor one at that.

Anyways the long awaited crunch. Subject to change. ;)

Kalbrak Phaetre:

Kalbrak Phaetre
Male Nightmare Devil Bound Morphling Sorcerer 7
LE Medium Humanoid
Init +5; Senses Darkvision 120 ft., See in Darkness, Scent; Perception +18
Aura Fear (60 ft., DC 21), Frightful Presence (30 ft., DC 21)
__________________________________________________________________________
AC 26, touch 17, flat-footed 20
(+1 Armor, +5 Dex, +6 Nat, +1 Dodge, +2 Shield, +1 Deflection)
hp 44 (7 HD); regeneration 5 (good spells, good weapons)
Fort +4, Ref +8, Will +14 (+4 vs illusion effects and poison)
Defensive Abilities: Feign Death, Illusion Resistance
DR 5/good or silver
Resist acid 7, cold 7, electricity 7, fire 32
SR 18
__________________________________________________________________________
Speed 20 ft., Fly 10 ft. (perfect)
Melee: Dagger +3 (1d4, 19-20/x2)
Ranged: Dagger +8 (1d4, 19-20/x2)
Atk Options: Night Terrors (DC 21)
Spell-like Abilities:
Constent- Nondetection, Protection from Good
3/day- Quickened Fireball, Invisibility, Detect Thoughts, Dream, Nightmare, Suggestion
1/day- Summon Devil, Blasphemy, Faerie Fire, Obscure Object, Sanctuary, Shadow Walk
__________________________________________________________________________
Abilities: Str 10, Dex 20, Con 12, Int 18, Wis 14, Cha 27
Base Atk +3; CMB +3; CMD 18
Feats: Eschew Materials, Shield Proficiency, Dodge, Self Delusion, Leadership, Toughness
Traits: Illuminator, Unscathed
Skills: Bluff +8, Craft (Alchemy) +15, Diplomacy +20, Fly +5, Intimidate +12, Knowledge (Arcana) +4, Perception +18, Sense Motive +12, Spellcraft +14, Stealth +19, Use Magic Device +18,
Languages Common, Elven, Undercommon, Drow Sign Language, Infernal, Abyssal, Draconic
SQ: Poison Use, Light Blindness, Contract Bound, Cantrips, Bloodline Arcana (Curse, acid valneribility for 3 rounds, DC 21),
Combat Gear: Wand of Create Soul Gem (50), Wand of Cure Light Wounds (50), Scroll of Alarm, Scroll of Skill Lore,
Possessions: Combat gear plus Explorer's Outfit, Dagger, Haramaki, Grooming Kit, Scrivener's Kit, Sorcerer's Kit, Portable Alchemist's Lab, Scroll Box, Medium Treasure Chest, +1 Mithral Buckler, Spring Loaded Wirst Sheath (2), Hat of Disguise, Headband of Alluring Charisma +2, Ring of Protection +1, Cloak of Resistance +1, Handy Haversack,

Money: 17 gp

Spells Known

3rd (4/day)- Arcane Sight, Black Ray of Fleshparting, Force Spikes
2nd (6/day)- See Invisibility, Acid Arrow, Mirror Image, Amber Globes
1st (6/day)- Mage Armor, Magic Missile, Ray of Enfeeblement, Expeditious Retreat, Lesser Ward, Caustic Cloud
at will- Acid Splash, Detect Magic, Prestidigitation, Disrupt Undead, Penumbra, Read Magic, Message
(+1 CL to abjuration spells)


So I am finishing up the touches on crunch for Kalbrak. Are there any special rules for cohorts or just the normal ones?

@Duath'miaca
I think you would get along with my planned cohort. xP


hallowsinder wrote:

Breed true with ... whom exactly?

So I guess half elves, half orcs, mixed human ethnicities, and such don't exist. Sense you know their not the same and mixing with races is just crazy talk. Yep I get a little cranky after 19 hours up so forgive me. x)

His blood is currently too unstable, it won't take to anything. Even freak lab monsters want to have little monsters to try and kill them. Keeps them on their toes and their senses sharp. Also gets you right there when the little tikes try to stab in the neck for the first time.

I think it's time I black out before I start giving his future children names and plans to overthrow their father. ;3


I scrapped my drider idea cause the numbers were taunting me and I went into a barbarian rage of such epic destruction I saw a glimpse of Nethys' eternal madness. That being said I got another guy I think will be fun and not turn my brains to paste for a certain hungry mind flayer. xD

Kalbrak Phaetre the Nightmare Devil Bound Morphling Sorcerer. Sheet should be done some time tomorrow. Here is a bit of what I have now. ;)

Fluffness:

Kalbrak Phaetre seemed like a drow noble of middling sorcerous power. Yet he was little of what he seemed, not even being a pure blooded drow. Rather his blood wasn't pure in any sense of the word. In the past the drow created life to serve their whim, even today they practice their fleshwarping arts if not to the extent that they once did. For their memories are long and their mistakes felt deeply over countless years. One of their better known mistakes concerning life manipulation are the vegepygmy race. Still with every generation and boundless arrogance their came a house with grand plans and ambitions. They not only mastered their own expertise in alchemy and fleshwarping but collected and stole secret knowledge from the likes of devils, surfacers, and even cultist of Lamashtu. Their work and effort would produce the unique creature that would be known as Kalbrak. Physically appearing as a drow yet without the abilities of even a low born drow. He was considered a failure, while he did have a few merits the thing they had worked for was too weak and incomplete as far as they were concerned. They made Kalbrak into a slave and future warping material. But his blood, a mixture of countless creatures from different parts of the world and planes, awoke and reacted to his mind in strange ways unpredictable to the drow who had made him. Before long they found themselves plagued by disturbing dreams and a seemingly unkillable experiment run amok. In the end the house fell for unknown reasons as far as the rest of the city was concerned, it's lone survivor was a distant cousin called Kalbrak. So was Kalbrak the last of House Phaetre, leaving the city shortly after to travel.

Glance of Motivation:

Kalbrak does not think he is a natural being, he has a strong desire to "perfect" himself because of this, considering himself as incomplete. To that end he dealt with devils for more power, knowledge, and the ability to stabilize himself as his lifespan was unstable. Formerly giving him bouts of energy and near death at random. He seeks souls as payment for his power and currency for continued dealings with hell. Ever trying to make himself whole, better, and one day the ability to breed true.


I am putting a devil bound drider eldritch knight together. But it's taking a good bit of time. xP


Good luck to those that made it. ;-)

Back into the shadows the rest of us go.


Kalbrak Phaetre, Background Continued:

Kalbrak had spent many years away from his people and grown accustomed to peace without realizing it. While he had forgotten his family and the people he left behind they had not forgotten him or his perceived betrayal. Lead by one of the few former lovers he had, a demonic priestess at that, a war party of drow had been tracking Kalbrak all the way to the surface and his tower. Despite the element of surprise and assembled forces the drow did not consider the scope of Kalbrak's defenses. Nearly half their forces were lost simply getting to the tower and once there his Rikran drakes cut into their numbers along with the summoned creatures triggered by the approach of the enemy. None the less the demonic priestess, Krenuit, along with her personal guard made it into the tower to confront it's master. During the ensuing battle only Krenuit and Kalbrak remained, with Kalbrak weakened by the intense battle. Using his last resort he shifted between worlds to his prize and much more powerful then the norm Rikran drake. Triggering the wards and magical energies in his tower he fled on the drake. Leaving behind his first true home to destruction he not only brought but created himself, the tower's magic exploded taking all those with in and near by with it. Krenuit died that day but as he would later learn was transformed by her demonic patron into a more powerful demonic servant.

That day Kalbrak lost much but learned much as well. He could not remove himself from the world, could not remain idle as everything continued to move ever forward. He would seek out ever new things to learn, some to share others to remain secret. He would no longer ignore his people and those like himself that had no taste for demons or their ways.

Deity:

Portfolio:
Magic: Magic is essential to all, more so to Kalbrak who favors it in all forms.
Knowledge: As the cornerstone of understanding and enlightenment it is a valued resource in his eyes.
Discovery: The endless search to uncover that which is hidden or yet unknown.
Secrets: Some things can not be trusted to all or are ready to be known. Until then they will be hidden by wisdom.
Protection: Their will always be things worthy of protection. He favors those who selflessly protect.

Domains:
Rune: As a god of magic, runes being the language and written form of magic clearly it falls under his purview.
Protection: There are things that need protection, this represents his outlook and nature on the subject.
Magic: He was and still is first and foremost a lover of all magic.
Knowledge: His second love and constant pursuit.
Healing: Making use of knowledge and magic to heal or balance out what others have done grants him this. As sometimes protection is not enough too.

Titles:
The All Binder: Known for being capable of binding just about any being has earned him this title.
The Walker Between: A title most often used for his avatar, it's ability to travel anywhere, everywhere, and even nowhere.
Master of Summoning: For his mastery over summoning magic above all others.
Dark Keeper: In this aspect Kalbrak is a keeper of secrets from all, often invoked when something is wished to be hidden or even forgotten completely.
Healer in Shadow: For his habit of anonymous healing, secret healing research, or unexpected cures.

To be continued yet again.


Kalbrak Phaetre, Background:

Kalbrak was born like all drow, below the surface of the world in darkened cities of endless night and flickering faerie fire. A noble of a house of middling power and commonly grand ambition. An exceptional child with the single flaw of being born male, regardless his rise was astounding.

Having shown a great talent in arcane magic he was apprenticed to a school of wizardry that specialized in conjuration magic. For the demon worshiping drow took their power from such beings and naturally sought to control them for it. His advancement was unheard of for someone so young. So the assassination attempts quickly followed the prodigy. Using wit and no small deal of hidden magical expertise, he not only survived but left pointed reminders of the fate both assassin and employer would face for the attempt. After an especially brutal assassin, that turned out to be a demon tainted invisible stalker, failed to kill young Kalbrak a high ranking master of the academy was found dead. His soul unreachable through any magic and his body slashed to ribbons. The academy choose to test Kalbrak for graduation which he passed with ease, leaving the school and petty attempts on his life behind.

His welcome to the house he had left over eighty years ago was cold. His mother and matron tested his magical abilities against their current house wizard, a nondescript but sagely drow of somewhat impressive power. Yet before Kalbrak he was no match, his spells broken before they could take form and repelled back at him. So was the position awarded to the young mage at the tender age of 113, barely into manhood. So it would remain for many years, he took to his duties only as needed yet never showing genuine interest. He had centuries of life even millenniums yet already he could rise no higher in station regardless of his power. He would be forced to bow his head to the weak and foolish with greater station. Such was not acceptable, his people stunted by the demons they worshiped and false order they placed on themselves. It disgusted him to his core, so he made his decision years after his appointment to house wizard and left his home and people.

He traveled the darklands for many years after his departure. Listening to the whispers in the dark and learning much from the other races below. During this time he stumbled upon a hidden enclave of drider, fearing him as a scout of a war party come to kill them they attacked him. Curious more then threatened or insulted he subdued them, following them back to their small settlement. Upon discovering their simple way of life focused upon survival rather then conquest or advancement of station he decided to stay for a time. Learning he was not interested in killing them they gave the mage a cautious welcome. Studying his magically transformed cousins and their way of life, Kalbrak focused upon the art of fleshwarping. A few years among the drider allowed him to gain their trust and study their condition. One day he proposed to rid the males of their deformed faces as thanks. At first unbelieving that it could be done only a single drider agreed. Yet upon restoration of his face the others soon followed. Using a combination of minor fleshwarping and divine magic he had gained from his solitude in the darklands he left the whole tribe restored. Sharing the secret with a lone male shaman to be passed on to his successor he left the drider. Feeling the need to move on to new places, even a new world perhaps.

Making his way to the surface for the first time, Kalbrak knew only pain at the overwhelming light. Quickly using his magic to recover and adjust, he quickly learned of the sweet night upon the surface. Still bright to his unshielded eyes but tolerable compared to the days. He learned of the vile reputation his people had as well, which he could not defend and would not. Taking to magically disguising his skin to appear pale as his surface kin he explored the new world with all it's wonders and dangers.

After spending the better part of a decade in the world above he choose to make a home for himself. Unlike the lands below one did not need to constantly defend and be wary of enemies swarming your position, at least not in certain areas of the world above. Using equal parts magic and craftsmen he built a simple tower upon purchased land. A home where he could return and study in safety and peace. Never the fool he placed protections upon the tower and very land itself. One breed of guardian was born of his magic, knowledge, and flashwarping expertise which he named Rikran drakes.

To be continued cause I need a break. xP


Here are two rough concepts. Currently leaning towards the second one. ;)

Vorelulharisk:

Wyrm Brine Dragon Cleric 17

Portfolio: The Sea, Dragons, Leadership, Balance, Fish
Domains: Water, Travel, Scalykind, Animal, Weather
Favored Servitors: Neutral Dragons, Aeons, Elementals (water mostly), and Axiomite
Titles: Ruler of the Azure Sea, Guardian of the Azure Sky, The Scale of Fury, Summoner of the Deep
Relic: Markings of the Deep- These strange symbols and markings appear as a series of complex tattoos but rather are carved into Vorelulharisk's thick scales. Born of his many battle scars and growing primal magic they empower everything that he is. While one would think such an effect permanent the Markings of the Deep can be transferred, often only to the most trusted of servents or allies.
Realm: A hidden demiplane of water with many chains of islands, none to large to hold great cities but large enough for a good sized village. In this demiplane deep below the waves lies The Sapphire Palace and Emerald Tower that Vorelulharisk calls home. His many champions and allies welcome, seemingly unaffected by the pressure of the depths or lack of air for those that need it.
Background: Work in Progress >.<
Sefira: Malkuth at first thought, maybe Yesod or Gevuruh otherwise.

Honestly I think it would be an interesting character but it may be too much monster for a humanoid group or mostly one.

Kalbrak Phaetre:

Drow Noble Conjurer 17/Cleric 17

Portfolio: Magic, Knowledge, Healing, Discovery, Secrets, Protection
Domains: Rune, Protection, Magic, Knowledge, Healing
Favored Servitors: Axiomite, Azer, Inevitable, Elysian Titan
Titles: The All Binder, The Walker Between, Master of Summoning, Dark Keeper, Healer in Shadow
Relic: Staff of Forgotten Souls and Whispers- Made up of secrets and those bound by Kalbrak for one reason or another it's powers are ever shifting. Only Kalbrak knows who or what lies with in and it's full abilities.
Realm: Akirin as it is known is not a single place but many that cross over and separate while being with in the same sphere of influence with each other. Connected to countless worlds and planes yet only at the proper moments. It is a cluster of free flowing demiplanes with Filtre the Bright Shadow at it's center. Filtre is a massive tower of black stone with endless silver runes upon it, surrounded by a thriving city that never sleeps in the endless night of the realm. It is with in this tower that Kalbrak resides.
Background: Work in Progess as well.
Sefira: Daat with maybe Gevuruh as runner up.

This is a long time character concept I have never had the pleasure of pursuing. :)


Haven't read all the post yet so forgive any mistakes. ;-)

I am thinking a brine dragon cleric or oracle off the top of my head with a very interesting legacy. Still brainstorming.


Dotting for interest. Hope I am not to late. Will try to have something up tomorrow. ;)


A few questions for the DM. What's the starting wealth? Can we take a drawback to gain another trait?

In case I failed to mention going archmage. ;)


I was thinking abjurer who worships Irez, school powers are helpful for the party as well as the caster. Extra defense never hurts. Sound good?


Thinking NG wizard that would go into magaambyan arcanist. But having trouble choosing school and god. So many choices, so many paths to walk. xP


GM Tierce when will you get out of my head. I was just thinking of joining this AP. Dotting for interest. xD


Str: 4d6 ⇒ (3, 2, 4, 5) = 14
Dex: 4d6 ⇒ (6, 2, 1, 3) = 12
Con: 4d6 ⇒ (1, 4, 6, 1) = 12
Int: 4d6 ⇒ (6, 5, 6, 5) = 22
Wis: 4d6 ⇒ (4, 1, 4, 5) = 14
Cha: 4d6 ⇒ (3, 3, 4, 6) = 16

Going for spellcaster, please have high spellcasting stat. xZ

Edit-And the rules change right when I post. Here we go again.

4d6 ⇒ (5, 6, 4, 6) = 21
4d6 ⇒ (2, 6, 6, 1) = 15
4d6 ⇒ (6, 6, 6, 3) = 21
4d6 ⇒ (3, 6, 1, 1) = 11
4d6 ⇒ (4, 5, 4, 3) = 16
4d6 ⇒ (3, 4, 5, 4) = 16

So I end up with 17, 14, 18, 10, 13, and 13 to play with statwise. Not bad at all. Will have a character up later today.


Let the anticipation begin. ;)


Aspis but it looks like holomog is winning. xP


For me

1) Qadria
2) Aspis
3) Holomog


Benefactor

Option 8- I would have to vote for The Padishah Empire of Kelesh. I find them more to my liking as well as a lot of character ideas to spring from.


I missed the original thread but this sounds interesting.

Setting
Option 1- I like having a lot of information to draw on, off the bat Nethys church. But depending on things could go with a number of organizations and such. Option 2 sounds good too just would have to bug the DM a lot for nay or yays. xP

Races
Option 5- Just because I like to have options and sometimes to pull off a character concept it is best to have a unique race or anomaly member of a race. Still would only be against option 1, way to cookie cutter for my taste.

Starting Level
Option 2- I have no experience with NPC classes as a PC, so do not really have a solid foundation for it. Anyways it seems like losing levels to me sense they are not really that useful for PC's. Again I do not know much about it so just going with what I do know.

Ability Scores
Option 2- Truth be told this goes against my better judgment. I do not trust the dice at all. Still why not give it a chance, I admit sometimes it is funny seeing how hard the dice gods strike me down. xD

As far as character ideas go. I tend to pick spellcasters, depends on the party make up. Off the top of my head, a goodly wizard of the forest, a witch looking to carve out a place for himself, or a scheming bard trying to acquire everything he thinks he deserves. Plenty of choices and ways to go. ;)

Goblin Squad Member

Pure awesomeness and win. I think I just had a moment that's how great it's looking. xP

I really like the world map view and how terrain may play a part. That's something you never see in games really, forcing enemies to use your death trap bridge as the only land route has a special place in my heart. ^.^

Goblin Squad Member

When I think traps I always think magic, sense in my exp they tend to be the most creative. All I can say is all symbol spells are traps, so at least those will be around if the spells make it in. Also I remember the most well used traps were layered. You trip one and the whole place reacts, short story is summoning traps can really make waves. ;)

I apologize for the bad pun.

Seeing as the system is classless, I would want their to be a number of skills related to traps and not just one or two that are catch all's. Magical traps and non magical traps should not be treated the same as they are not for example.

This keeps both the creators and their victims on their toes. Sense with all things that require a skill level, your opponent will have to deal with it. If you spread your time and skill over poisons, traps, magical traps, and locks. Then you have flexibility in your creations but a low level in said skills. While someone who focuses solely on locks for example may only be a one trick pony but his mastery is to the point where it takes someone specialized in lockpicking to have any real chance of getting pass their work.

This would mean that if someone wanted to protect something badly enough they would need to hire someone who specializes in each skill they need to make it truly deadly. Rather then relying on one person they would need multiple people, which keeps things balanced. I think so anyways. x3

Goblin Squad Member

Ah I guess my temple to Nethys will not have a giant statue with eye beams, just a plain old statue. Well as long as I can still have my golems guarding the place. Wait what I cant have that ether, now your just being mean. ;)

Really I would hope that their is an option to design as we progress. At the start a settlement is going to be a village. Villages are about function so they should look the same. But by the time a settlement becomes a true city it should at that point gain the ability to create things in a artistic way if they so choose. As a metropolis or massive city it should even have the ability to support a wide verity of artistic styles. So while we may not be Absalom we could have at least a handful of styles from Cheliax to Ustalva with in the same settlement. Just a thought.


Oh come on you like throwing surprises at us all the time. Feel the tension for once Tierce. ;)

But really I don't like showing things half done. I like to have a certain amount ready. Just a peeve of mine. x3

Edit-Resending the PM.


@JonGarrett
Unless I missed it, did you approve or disapprove of his special hat?

Edit- I ask cause it effects backstory. Kinda a turning point thing. ;)


@JonGarrett
Did you reply to my PM? If so I failed to get it.


@JonGarrett

Sent you a PM. ;)


@JonGarrett

You have a PM. Enjoy, hopefully my sorcerer will be coming here soon. ;)


Dotting

I have a concept I will have to run by you in a bit. Need the build rules before I can make a sheet for you, depends on your approval or denial of my concept as well. Shooting you a PM later. ;)

Goblin Squad Member

Just popping in to let everyone know I am still around and watching. Been silent in PFO section and TSV site, but still very active. ;)

Glad to welcome new members as always as well.


I am going to have to bow out. I wish everyone the best of luck and great fun. Enjoy. ;)


Just keep the good news coming. ;)


Old Smoky Bill:

This is the drake I built as Rego's. He was trained as a mount and for battle so his feats and skills reflect that. Besides that everything else is pretty normal for his drake kind. Which I am making a small entry below about. ;P

P.S. This is him gearless, he will need at least a saddle and ideally some barding.

Bilis the Foreboding CR 7
N Large dragon
Init +2; Senses darkvision 60 ft., low-light vision, blindsight 100 ft.; Perception +13
Defense
AC 21, touch 11, flat-footed 19 (+2 Dex, +10 natural, -1 size)
hp 84 (8d12+32); fast healing 2
Fort +10, Ref +8, Will +8
Immune magic paralysis and sleep, dragon traits, enchantment, poison, disease,
Offense
Speed 40 ft., fly 150 ft. (average)
Melee 2 claws +13 (1d8+5), bite +13 (1d10+5), 2 wings +11 (1d6+2), tail
slap +11 (1d8+2)
Space 10 ft.; Reach 10 ft.
Special Attacks Arcane breath (80 ft. line, 4d4 untyped, Ref DC 18 half, usable every 1d4)
Spell-Like Abilities (CL 8th)
1/day- Magic Missile
Statistics
Str 20, Dex 14, Con 18, Int 13, Wis 14, Cha 11
Base Atk +8; CMB +14; CMD 27 (31 vs. trip)
Feats Wingover, Flyby Attack, MultiAttack, Improved Natural Attack (claws)
Skills Climb +16, Fly +11, Knowledge (Arcana) +12, Perception +13, Sense Motive +13, Spellcraft +12, Swim +16,
Languages Common, Draconic

Laten Drakes more commonly known as mage drakes did not appear until the madman Rego Cantio built his city of magic. Some say they come from the realm of Nethys himself while others speak of horrible experiments thought of by Rego to create suitable mounts for his armies. Regardless of the truth, which none in the know comment on. The mage drakes are without doubt blessed with arcane power and more intelligence then seen in any other of their kind. The fact that none appear outside of Rego's lands, without a member of their forces upon its back that is, only proves that they have a direct connection to them.

Here is what I got on Rego's city so far.

Zhakin:

Zhakin is a city of magic. In fact those without magic are warned away, for those that do not listen only slavery and experimentation await. Only those with magic are welcomed or tolerated, from child to begger everyone in Zhakin knows at least a single spell. Those without any magic are seen as lesser creatures little different then the beast served up for supper. Those without magic have no rights in Zhakin and even children who are born with in her lands have an age limit to show some form of magic or be exiled on pain of death. All forms of advancement and status are based purely on magic ability except for a few choice areas of the hierarchy, as Nethys prizes knowledge as well and not foolishness.

As a result of their system, Zhakin is home to a number of diverse beings. All with magical abilities both natural or obtained.


Old Smoky Bill:

When you say scrolls do you mean magic item scrolls or scrolls with spells written in them. Cause their is a big cost gap between the two.

Going with the magic item scroll cost I squeezed 3-3rd lvl and 2-2nd lvl spells out of it to add to my spellbook. Only 5 spells added, seems a little lean.


Yes I believe it is.

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