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Golden Orb

OmniChaos's page

Goblin Squad Member. 256 posts (7,500 including aliases). No reviews. No lists. No wishlists. 50 aliases.


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As always congrats to those that made it. Good luck to those that did not. Really can't say much else really. ;)


So half their number are chosen. The wicked goblin rest with sweet thoughts of our anguish, soothing him to sleep. xD


The first has been named, rejoice and despair. Now there remain but five. xD


::Slips the dice gods a extra candle to light in their honor::

Not asking, just saying oh mighty dice gods. ;P

But really good luck to all, hard choices and great work by my counting. ;)


That sir is why your the GM, correct. Go have a cookie. ;P

@Ausk
Congrats, first divine entry.


GM Captain Trips wrote:

Questions/Comments for Characters Added

- Voros Viator - Really good background, lots of great details. The second life thing is a bit different, and does take considerable liberties with character creation, but its an interesting angle to play out. Liked the Pathfinder Society hook, opens up some early level adventure opportunities.

I am rarely the kind to throw in stuff without reason. Ten points if you can name the type of being Voros patron is as well as it's home realm. I will say he is not a mystic goblin from the plane of dreams. ;)

Anyways glad it meets with your approval. Let me know if you need more on anything.


If I was interested in a powerful PC, Voros would be very different even if he stayed a spellcaster. Mostly I try to fit the crunch to the idea I have. I was more then half way through the backstory before I even found out about pact wizards, which goes to show, you should always look around pfsrd and your books. Found him an equally flavorful familiar, one with surprises in the future should he be so fortunate. xD


Idea's are easy, getting them statted out and being effective is hard. At least that's my experience. ;)


Just wondering why I was not on the list or anything. I think it's complete now. Let me know if I missed anything. :)

Voros Viator:

Voros Viator
Male Human (Varisian) Pact Wizard 1
NG Medium humanoid (human)
Init +3; Senses Low-light Vision; Perception +7
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 12 (+2 Dex, +1 Armor, +1 Nat)
hp 7 (1d6+1)
Fort +1, Ref +2, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee Dagger +0 (1d4, 19-20/x2)
Range Light Crossbow +2 (1d8, 19-20/x2) or
Dagger +2 (1d4, 19-20/x2)
Atk Options Hand of the Apprentice (7/day)
--------------------
SPELLS (CL 1st) +1 vs SR, CONCENTRATION +6
--------------------
Wizard Spells:
1st- Summon Monster I, Color Spray
0 (at will)- Detect Magic, Dancing Lights, Prestidigitation
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 12, Int 18, Wis 12, Cha 11
Base Atk +0; CMB +0; CMD 12
Feats Scribe Scroll, Spell Focus (Conjuration), Augment Summoning, Alertness
Traits Clever Wordplay, Arcane Temper
Skills Craft (Alchemy) +8, Diplomacy +8, Knowledge (Arcana) +8, Knowledge (History) +8, Knowledge (Nature) +8, Knowledge (Planes) +8, Linguistics +8, Perception +7, Spellcraft +8
Languages Common, Varisian, Draconic, Infernal, Celestial, Thassilonian, Giant
Combat Gear Potion of Cure Light Wounds (3), Potion of Shield of Faith +2, Scroll of Identify, Scroll of Comprehend Languages (2), Scroll of Obscuring Mist (2), Scroll of Snowball
Other Gear Explorer's Outfit, Haramaki, Dagger, Light Crossbow, Bolts (30), Spring Loaded Wrist Sheath (2), Bandolier (2), Spellbook, Wizard's Kit, Scrivener's Kit, Hemp Rope (50 ft.), Familiar Satchel, Scroll Box,

Money 23 gp
--------------------
Special Abilities
--------------------
Racial:
Fey Magic- The character has a mystic connection to one terrain type, selected from the ranger's favored terrain list. The character selects three 0-level druid spells and one 1st-level druid spell. If the character has a Charisma score of 11 or higher, when in the selected terrain, she gains these spells as spell-like abilities that can be cast once per day. The caster level for these effects is equal to the user's character level. The DC for the spell-like abilities is equal to 10 + the spell's level + the user's Charisma modifier. These spells are treated as being from a fey source for the purposes of the druid's resist nature's lure class feature and similar abilities. In addition, select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character. Lastly, the human also gains low-light vision. This trait replaces skilled. (Diplomacy and Perception. Urban Terrain Only 1/day- Create Water, Know Direction, Purify Food and Drink, Cure Light Wounds)

Class and Archetype:
Arcane Bond- At 1st level, wizards form a powerful bond with an object or a creature. This bond can take one of two forms: a familiar or a bonded object. A familiar is a magical pet that enhances the wizard's skills and senses and can aid him in magic, while a bonded object is an item a wizard can use to cast additional spells or to serve as a magical item. Once a wizard makes this choice, it is permanent and cannot be changed.

Familiar- A pact wizard must select a familiar for his arcane bond. The familiar's loyalty ultimately lies with the pact wizard's patron, and it reports back to the patron on the wizard's activities. (Ioun Wyrd- Signis)

Pact Focus- At 1st level, a pact wizard must choose one additional opposition school, even if he is a universalist. A pact wizard can't pick conjuration as an opposition school. (Necromancy)

Pact- A pact wizard enters into a bargain with an extraplanar being in order to gain increased wizardly powers. At 1st level, he selects a patron belonging to one specific subtype of outsider for which there exists an improved familiar option (such as devil or azata). The pact wizard can select a subtype of outsider even with a diametrically opposed alignment; in this case, the patron being offers the pact in an attempt to tempt or redeem the pact wizard. A pact wizard whose alignment shifts away from the chosen outsider subtype, who grossly abuses his familiar or any outsider of the chosen subtype, or who commits egregious acts against the alignment of the patron loses all the benefits of this archetype (but keeps the additional opposition school) until he receives an atonement.

Aura- A pact wizard has an aura corresponding to the alignment of his chosen subtype as a cleric of his wizard level.
Pact Summons- A pact wizard can select Sacred Summons as a wizard bonus feat. He can use this feat only to summon outsiders of his chosen subtype.

Hand of the Apprentice- You cause your melee weapon to fly from your grasp and strike a foe before instantly returning to you. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Intelligence modifier on the attack roll instead of your Dexterity modifier (damage still relies on Strength). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Personal Spellbook
1st- Windy Escape, Color Spray, Magic Missile, Summon Monster I, Obscuring Mist, Comprehend Languages, Snowball, Ear-Piercing Scream, Identify
0- all

Backstory:

Born Viorec Crispin the bastard son of a powerful Korvosan merchant family scion and a Varisian nomad. His father denied his birthright, family name, and true existence as his son. Viorec's mother did not press the issue after the rejection, she placed her son above a city bound man with ease. So the first few years of his life Viorec grew up as a true varisian amid the endless roads and caravans of his people. His fathers blood was thick in him, marking him more as a chelaxian then his peers, yet his soul and nature were varisian which was all his people truly cared for. Yet fate was as unkind as his father for the man he never knew did not forget his bastard. Finding an early grave on a merchant run he lived long enough to legitimize his son before he passed on to the next world. So the korvosan's used their wealth and influence to find their wayward cousin, doing so easily. With the information gathered they knew Viorec would not be parted from his mother and adopted family, they also knew that his caravan family was not to be trifled with. So they hired a handful of specialized mercenaries to kidnap the boy. The mercenaries were well versed in their trade and befriended the caravan for many weeks, earning their trust and waiting for the perfect moment. One festive night they had it, easily spiriting Viorec away and escaping in the night. Viorec's mother and her family did all they could to find the mercenaries and her child. Yet with their task completed and payment received the mercenaries left for distant lands.

Viorec fought at first as all children would, yet will careful molding and time he became what they made him. Naturally intelligent with the tutors and teachers of a wealthy merchant family his hunger for knowledge was stroked and nurtured. Going so far as to show a talent for magic at a young age, he was as many other wealthy intelligent children in Korvosa were as well, sent to the Acadamae. With his prior conditioning and training he not only excelled in the magical school but the aspects of ruthlessness and cunning favored by his family came to the forefront. By the end of his first year no less then half of his classmates were dead, higher then even the schools average rate. Strangely enough not a single one of those that crossed Viorec were among those left alive. The next two years of slave like work did not seem to find Viorec as much as the others. When the time finally came to properly learn magic, he had some how gained a lead. Specializing in conjuration that the school favored and required. His rise and stay at the top of the class followed until his last exam where he summoned a erinyes, a feat none other of his year or the last six graduating classes before his managed.

Upon his return to his family he was granted gifts and praise in abundance. Yet he sought more knowledge and mastery of magic. Growing tired of the merchant work he completed with ease, he finally booked passage to Cheliax. Arriving in the devil tainted country he quickly fell in with the wealthy and powerful, a league far greater then that of his own home. His talent, youth, and power opening doors and opportunities. Which he took with abandon and enjoyed for a time. His ruthless nature and cunning mostly served him well as it did in the past, but in the end he was mortal and Cheliax was home to true devils. Running afoul of their schemes he found his death and glimpsed his fate. Standing among the other souls waiting in the boneyard, the fiends of hell came for him. Delighting in his pain and damnation, still fate cared not for hell or it's kind. For Viorec's soul was torn from hell's own grasp by a force of good that not only saved him but sent him back to the mortal realm.

Viorec's mother had not forgotten him or given up on her lost son. For she had found him, only too late. She had found him after he had been twisted by his fathers family and tainted by infernal influences. Being a priestess of an empyreal lord all her life she had prayed and worked in the ways of her god to save and redeem her son. So upon his death and before his judgment he was given a second life. Reborn a cleansed but old soul in a new body, Viorec Crispin was indeed dead. Voros Viator was alive and well. The price was not paid by his mother alone for Voros lost all of his power, knowledge, and time. He had been truly reborn with only, now distressing, memories of his former life. He was as he had been before his father's family had changed him, a child yet to find his place in the world.

Voros was raised by his aged but twice over mother. For the second chance was as much for her as for him. Despite having the memories of another life and the thoughts of a man, Voros turned out to be a good child free from the oppressive ways of city folk with a mother that loved him dearly. As in his first life he traveled the lands of Varisia. His rebirth having thinned his chelish blood if not destroyed it, he was welcomed as a brother in every sense. So he once more grew into a man, this time on the road among friends as well as family. Yet while time had been reset for him, it was not the same for his mother and the years of happiness still moved at the same pace as those without. She died peacefully shortly after Voros reached manhood. That night he had a vivid dream of things long past, flashes of history and his own past. The dreams came in waves without reason or direction. Giant's and men bring great works to life in stone and art. Dragon's lowering their heads to a single man in robes and jewels. A quaking of the world as it was consumed in ash and darkness. These few stood and fell before his mind and swirled as one into he thought madness would claim him. Just then it all disappeared and he stood before a strangely noble creature, it bore a crown of horns upon it's head. Great wings draped down it's sides like a fanciful cloak and it wore runic robes of silver and pale gray. A trio of parts humanoid, serpent, and dragon all black scaled yet wise of expression. It raised a hand, for a moment he hesitated then took it in his own. With that he awoke in a sweat with sudden movement drawing his attention towards the wagon that he had shared with his mother upon the road. He drew a dagger and slowly made his way to the shadowed corner, only to be blinded by the sudden light as something threw off the sack it was moving under. Recovering quickly, after having dropped his weapon he tackled the light, only to have it disappear if not whatever he had grasped. Blinking the spots from his eyes focused on it as it moved with in his grasp. It was a gem with many smaller bits of gem and rock floating about it. A name and a few words came to his mind unbidden as if the dream had yet to completely depart. "Signis, your familiar".

With the death of his mother and the arrival of Signis, he felt it was time to do something more with his second life. He had no doubt that he would not get a third. Something he had retained from his former life was his keen wits and love of knowledge, as such he set out to improve them once more. This time he would do so in his own way and not the way others thought he should. None the less he would need some schooling so he would visit all the mage academies he knew of. With the exception of the Acadamae, which he shunned along with all of Korvosa and Cheliax for good measure. His first stop was Magnimar, it was one of the largest and friendliest cities in Varisia by reputation. The cities was certainly lively and while it had much knowledge to offer with it's museams and galleries. It's two arcane schools of note did not take to Voros. The Golemworks was more like factory and merchants school then one of learning, while the Stone of Seers was focused on who they allowed to learn from them that Voros simply was not suited. None the less he left Magnimar in good graces as he continued his search. He headed to Riddleport next and nearly lost a good deal of coin upon entering the place by way of a cut purse. Making haste to the Cypher Lodge, he quickly found the so called cyphermages to be more interested in their own knowledge and improvement above all else. He felt he would learn little form them and lose what little wealth he had in the process. Leaving Riddleport in no small rush he returned to the caravan routes of his people, joining them while he figured out his next move.

By luck or chance the caravan he joined had a stop over at Galduria which he quickly learned had it's own school of magic. Not daring to get his hopes up, he visited and inquired at the Twilight Acadamy as it was called. To his relief it's very founding was due to the same reasons he did not join the city bound colleges he had encountered, to keep themselves removed from politics. Finding them to only focus on learning but with a wide approach that did not narrow their vision. So taken was he with their way of approaching magic that he joined them that very night. Spending the next few years learning much and rediscovering his talent for magic. All the while sharpening his wit and expanding his knowledge in more ways then in reading tomes.

When it came time for Voros to leave the acadamy, he left behind good friends. Yet was gifted with a storval auroch leatherbound spellbook, a case of potions, and a scrollbox with scroll scribing materials to aid him on his journey. Which he started by once more returning to his people, taking the caravan routes throughout Varisia. This time his goal was unknown to him, he would seek out the mysteries and knowledge hidden in his homeland as so many before him did. There being no shortage of ruins and ancient structures still standing from the past.

During his exploration of one ruin that sparked his interest, he came across another group. Clearly they were explorer's with their equipment and foreigners at that taking their manner of dress and looks into account. Choosing caution he was about to be on his way when he noticed a thassilonian rune of warning above the arch they were crossing under. Yelling out to stop, the group turned but the ones in the front kept moving as they turned right under the arch. He noticed the rune glow, yelling to take cover the words barely left his mouth when the old magic took effect. Even he had not taken into account the scope of the ward as a massive wave of force spread out centered on the arch, reaching even him. Having the good fortune of being on the edge knocked him senseless and backward regardless. He only just regained his wits in time to see another glowing rune on the stone above where he landed. Scrambling to run away, the magic took effect. Only this time it was not destructive magic, the effect was one he knew well, a summoning. Against his better judgment he spared a glance over his shoulder, he spied an exotic beauty even by the standards of his people, that was until he noticed the beastly lower half of her body. Akin to a great wild cat of some sort, clearly a monster of some kind he kept running. Yet with the feline grace and speed granted by her form the cat woman not only outpaced him but cut him off. A wicked dagger in human like hands and feline claws preparing to lash out he knew he was done. Not that he intended to be easy, suddenly another blast burst forth before him. Directly on the woman's chest, she was bathed in fire. Not one to question good fortune he back peddled and brought out his crossbow. Before he could even take aim a few more explosions dropped down on the monster. He noticed their source was from where the first rune had triggered, small orbs of some kind were being flung over a pile of stones. In mere moments their was nothing left of the creature and a man that looked as if he had not slept soundly the night before came stumbling towards him. He steadied himself enough to drink from a vial, shaking his head but looking better for it. His wild hair not being considered, he introduced himself as an alchemist and explorer. Apparently his warning had saved a few lives among them, the alchemist included. He wished to know how he had known about the trap and how to repay the kindness. It was from this that Voros first encountered the Pathfinder Society and the science of alchemy.

Voros later learned the name of the man to be Eoral. A talented alchemist who specialized in rare ingredients for alchemical use. With Voros historical knowledge and linguistic abilities concerning the local ruins he was invited to join the group. In exchange Eoral traded alchemical knowledge and an invitation to Absalom. The two became fast friends even if Eoral had a habit of causing explosions when he did not always mean to.

The group left Varisia by ship with a few detailed reports and a crate of Cinder Blooms, a flower that survived and only grew in the dreaded Cinderlands. According to Eoral it could be refined for alchemical fire protection and enhancement in equal order. Another reason he was eager to learn from his friend and travel with him to Absalom, with it's impressive stores of knowledge and supplies of magical components from around the world if words to be believed. Still he felt Eoral had something else in mind for him, something he did not know how to feel about. Eoral was a strange one.

Soon enough he learned Eoral's intention after a mere week in Absalom. He proposed Voros attempt to join his society, promising nothing but a chance and his encouragement mind you. Truthfully he had considered it sense before they left his homeland, everything he had learned of the Pathfinders appealed to his own nature. While he suspected it was not so clear cut and personally having no desire for glory. The lure of knowledge and travel baited him greatly. Thanking his friend he made his way to the Grand Lodge to apply.

After nearly three years of work and dedication, Voros was reaching the time of his confirmation. It would be his first and possible his last mission for the society and would welcome him as a true member. Or mark the end of that path. He preferred not to dwell on it and kept working as best he could on all task assign to him. Even if he did not always like them, which was more often then not.

Eosri (Close Friend):

Eoral's younger brother who's age is the same as Voros (that of his second body at least) took to his brother's guest well. Himself a priest of nethys, Eosri had much in common with Voros. Often speaking with him at length. He also proved invaluable when it came to matters of religion, specializing in many besides his own.

Aeral Blakros (Unknown Friend):

One of the many daughters of the renowned Blakros family. Aeral took notice of Voros when he first came to Absalom as he toured the wise quarter with Eoral and Eosri. Ever sense she has developed a strong affection for him from a distance. Growing well informed about him and secretly helping him in small ways while she works up the nerve to approach him. Something she has been unable to do for nearly three years.

Aela (Known Enemy):

During his early days in Absalom Voros came across a stall in the Coins that sold curio's and relics from Varisia by a Varisian harrow reader. Or rather a con artist with fakes that he promptly disproved. In itself a embarrassing sight but not unheard of, only Voros good argument inflamed those near by who had already had their coin swindled to the point that the guard was involved. Aela got off with a light sentence and loss coin but she did not forget Voros. Over the years she has more then once gotten in his way or sent trouble down his path. Often thugs fed a false story or convinced of his guilt by way of his shared ethnicity.

Tyiloru Thrune (Unknown Enemy):

Hell itself is not to be cheated easily. Tyiloru Thrune owes his existence to that nature of the infernal plane. For when Voros was born anew, his soul torn away from it's chosen fate in hell, he lost much of himself. While this was by design, hell had a will of it's own. All the foulness and vile did not fade nor was it consumed in place of a true soul. Instead hell condensed it and sent it to those bond tightly to hell in that mortal realm. So was the seed that would become Tyiloru planted among the branches of House Thrune. Born among the infernal, empowered even as a child, he paralleled Voros. Knowing that no matter how powerful he became, he would always be bound to hell as a pawn. To justify his own existence and gain free will, Voros would have to be claimed by hell. Only then would Tyiloru be a true soul himself. Free of the shackles he had always known.

Eoral (Contact):

The reason Voros came to Absalom, partly the reason he sought to join the Pathfinders, and in all likelihood the reason he was alive to this day. Eoral is both friend and somewhat mentor, if a strange one on both accounts. As a full pathfinder with his own duties he has not spent as much time with Voros but he has always kept well informed on him. He truly believes he has great potential as a Pathfinder and a strong will. The fact that he was good enough to warn total strangers over letting them get killed and looting what was left having a good deal to do with that if he was truthful.

Posting and Role:

My posting habits are steady I would like to think. I can post once a day without much fuss, normally really early or later in the day. At the moment I can post multiple times a day, but that may change. My one post a day will not change regardless. Personally I don't like to post without a reason, a bland or generic post is no post to me. This does not mean I don't keep up and really it only tends to happen when I play "fighter" types which is part of the reason I am putting forth a spellcaster and thinker type of character. They always have something on their mind, which is plenty of post material to me.

Concerning Voros role, clearly arcane. But he is more supportive in nature I think. Summoning allies to flank or exploit a weakness. As he levels he will pick up some more summon enhancing feats. Also he prefers debilitating effects over direct blasting when he is not summoning, or at least that's my intention as he levels. At the moment his go to action in combat will be using his crossbow, maybe hand of the apprentice if range is short enough. When it comes to his skills like most wizards he is a walking library but he has nearly as good perception and being a verisian he knows how to talk. Favoring diplomacy over lies or threats. Lastly he has taken a liking to alchemy so he could make some useful items later on when he has saved enough for a lab.


@GM Captain Trips
Did you miss my earlier post?


Well here is part two, including part one for ease of read and continuity. I am thinking the Pathfinder Society for Voros faction, they seem the best fit and offer a good amount of freedom which Voros would like. Let me know if you want me to end it here or go as far as his arrival and time in Absalom. Not sure how much of a faction relationship you want the PC's to have.

Voros Viator Stats:

Voros Viator
Male Human (Varisian) Pact Wizard 1
NG Medium humanoid (human)
Init +3; Senses Low-light Vision; Perception +7
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 12 (+2 Dex, +1 Armor, +1 Nat)
hp 7 (1d6+1)
Fort +1, Ref +2, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee Dagger +0 (1d4, 19-20/x2)
Range Light Crossbow +2 (1d8, 19-20/x2) or
Dagger +2 (1d4, 19-20/x2)
Atk Options Hand of the Apprentice (7/day)
--------------------
SPELLS (CL 1st) +1 vs SR, CONCENTRATION +6
--------------------
Wizard Spells:
1st- Summon Monster I, Color Spray
0 (at will)- Detect Magic, Dancing Lights, Prestidigitation
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 12, Int 18, Wis 12, Cha 11
Base Atk +0; CMB +0; CMD 12
Feats Scribe Scroll, Spell Focus (Conjuration), Augment Summoning, Alertness
Traits Clever Wordplay, Arcane Temper
Skills Craft (Alchemy) +8, Diplomacy +8, Knowledge (Arcana) +8, Knowledge (History) +8, Knowledge (Nature) +8, Knowledge (Planes) +8, Linguistics +8, Perception +7, Spellcraft +8
Languages Common, Varisian, Draconic, Infernal, Celestial, Thassilonian, Giant
Combat Gear Potion of Cure Light Wounds (3), Potion of Shield of Faith +2, Scroll of Identify, Scroll of Comprehend Languages (2), Scroll of Obscuring Mist (2), Scroll of Snowball
Other Gear Explorer's Outfit, Haramaki, Dagger, Light Crossbow, Bolts (30), Spring Loaded Wrist Sheath (2), Bandolier (2), Spellbook, Wizard's Kit, Scrivener's Kit, Hemp Rope (50 ft.), Familiar Satchel, Scroll Box,

Money 23 gp
--------------------
Special Abilities
--------------------
Racial:
Fey Magic- The character has a mystic connection to one terrain type, selected from the ranger's favored terrain list. The character selects three 0-level druid spells and one 1st-level druid spell. If the character has a Charisma score of 11 or higher, when in the selected terrain, she gains these spells as spell-like abilities that can be cast once per day. The caster level for these effects is equal to the user's character level. The DC for the spell-like abilities is equal to 10 + the spell's level + the user's Charisma modifier. These spells are treated as being from a fey source for the purposes of the druid's resist nature's lure class feature and similar abilities. In addition, select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character. Lastly, the human also gains low-light vision. This trait replaces skilled. (Diplomacy and Perception. Urban Terrain Only 1/day- Create Water, Know Direction, Purify Food and Drink, Cure Light Wounds)

Class and Archetype:
Arcane Bond- At 1st level, wizards form a powerful bond with an object or a creature. This bond can take one of two forms: a familiar or a bonded object. A familiar is a magical pet that enhances the wizard's skills and senses and can aid him in magic, while a bonded object is an item a wizard can use to cast additional spells or to serve as a magical item. Once a wizard makes this choice, it is permanent and cannot be changed.

Familiar- A pact wizard must select a familiar for his arcane bond. The familiar's loyalty ultimately lies with the pact wizard's patron, and it reports back to the patron on the wizard's activities. (Ioun Wyrd- Signis)

Pact Focus- At 1st level, a pact wizard must choose one additional opposition school, even if he is a universalist. A pact wizard can't pick conjuration as an opposition school. (Necromancy)

Pact- A pact wizard enters into a bargain with an extraplanar being in order to gain increased wizardly powers. At 1st level, he selects a patron belonging to one specific subtype of outsider for which there exists an improved familiar option (such as devil or azata). The pact wizard can select a subtype of outsider even with a diametrically opposed alignment; in this case, the patron being offers the pact in an attempt to tempt or redeem the pact wizard. A pact wizard whose alignment shifts away from the chosen outsider subtype, who grossly abuses his familiar or any outsider of the chosen subtype, or who commits egregious acts against the alignment of the patron loses all the benefits of this archetype (but keeps the additional opposition school) until he receives an atonement.

Aura- A pact wizard has an aura corresponding to the alignment of his chosen subtype as a cleric of his wizard level.
Pact Summons- A pact wizard can select Sacred Summons as a wizard bonus feat. He can use this feat only to summon outsiders of his chosen subtype.

Hand of the Apprentice- You cause your melee weapon to fly from your grasp and strike a foe before instantly returning to you. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Intelligence modifier on the attack roll instead of your Dexterity modifier (damage still relies on Strength). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Personal Spellbook
1st- Windy Escape, Color Spray, Magic Missile, Summon Monster I, Obscuring Mist, Comprehend Languages, Snowball, Ear-Piercing Scream, Identify
0- all

Voros Viator Fluff Part Two:

Born Viorec Crispin the bastard son of a powerful Korvosan merchant family scion and a Varisian nomad. His father denied his birthright, family name, and true existence as his son. Viorec's mother did not press the issue after the rejection, she placed her son above a city bound man with ease. So the first few years of his life Viorec grew up as a true varisian amid the endless roads and caravans of his people. His fathers blood was thick in him, marking him more as a chelaxian then his peers, yet his soul and nature were varisian which was all his people truly cared for. Yet fate was as unkind as his father for the man he never knew did not forget his bastard. Finding an early grave on a merchant run he lived long enough to legitimize his son before he passed on to the next world. So the korvosan's used their wealth and influence to find their wayward cousin, doing so easily. With the information gathered they knew Viorec would not be parted from his mother and adopted family, they also knew that his caravan family was not to be trifled with. So they hired a handful of specialized mercenaries to kidnap the boy. The mercenaries were well versed in their trade and befriended the caravan for many weeks, earning their trust and waiting for the perfect moment. One festive night they had it, easily spiriting Viorec away and escaping in the night. Viorec's mother and her family did all they could to find the mercenaries and her child. Yet with their task completed and payment received the mercenaries left for distant lands.

Viorec fought at first as all children would, yet will careful molding and time he became what they made him. Naturally intelligent with the tutors and teachers of a wealthy merchant family his hunger for knowledge was stroked and nurtured. Going so far as to show a talent for magic at a young age, he was as many other wealthy intelligent children in Korvosa were as well, sent to the Acadamae. With his prior conditioning and training he not only excelled in the magical school but the aspects of ruthlessness and cunning favored by his family came to the forefront. By the end of his first year no less then half of his classmates were dead, higher then even the schools average rate. Strangely enough not a single one of those that crossed Viorec were among those left alive. The next two years of slave like work did not seem to find Viorec as much as the others. When the time finally came to properly learn magic, he had some how gained a lead. Specializing in conjuration that the school favored and required. His rise and stay at the top of the class followed until his last exam where he summoned a erinyes, a feat none other of his year or the last six graduating classes before his managed.

Upon his return to his family he was granted gifts and praise in abundance. Yet he sought more knowledge and mastery of magic. Growing tired of the merchant work he completed with ease, he finally booked passage to Cheliax. Arriving in the devil tainted country he quickly fell in with the wealthy and powerful, a league far greater then that of his own home. His talent, youth, and power opening doors and opportunities. Which he took with abandon and enjoyed for a time. His ruthless nature and cunning mostly served him well as it did in the past, but in the end he was mortal and Cheliax was home to true devils. Running afoul of their schemes he found his death and glimpsed his fate. Standing among the other souls waiting in the boneyard, the fiends of hell came for him. Delighting in his pain and damnation, still fate cared not for hell or it's kind. For Viorec's soul was torn from hell's own grasp by a force of good that not only saved him but sent him back to the mortal realm.

Viorec's mother had not forgotten him or given up on her lost son. For she had found him, only too late. She had found him after he had been twisted by his fathers family and tainted by infernal influences. Being a priestess of an empyreal lord all her life she had prayed and worked in the ways of her god to save and redeem her son. So upon his death and before his judgment he was given a second life. Reborn a cleansed but old soul in a new body, Viorec Crispin was indeed dead. Voros Viator was alive and well. The price was not paid by his mother alone for Voros lost all of his power, knowledge, and time. He had been truly reborn with only, now distressing, memories of his former life. He was as he had been before his father's family had changed him, a child yet to find his place in the world.

Voros was raised by his aged but twice over mother. For the second chance was as much for her as for him. Despite having the memories of another life and the thoughts of a man, Voros turned out to be a good child free from the oppressive ways of city folk with a mother that loved him dearly. As in his first life he traveled the lands of Varisia. His rebirth having thinned his chelish blood if not destroyed it, he was welcomed as a brother in every sense. So he once more grew into a man, this time on the road among friends as well as family. Yet while time had been reset for him, it was not the same for his mother and the years of happiness still moved at the same pace as those without. She died peacefully shortly after Voros reached manhood. That night he had a vivid dream of things long past, flashes of history and his own past. The dreams came in waves without reason or direction. Giant's and men bring great works to life in stone and art. Dragon's lowering their heads to a single man in robes and jewels. A quaking of the world as it was consumed in ash and darkness. These few stood and fell before his mind and swirled as one into he thought madness would claim him. Just then it all disappeared and he stood before a strangely noble creature, it bore a crown of horns upon it's head. Great wings draped down it's sides like a fanciful cloak and it wore runic robes of silver and pale gray. A trio of parts humanoid, serpent, and dragon all black scaled yet wise of expression. It raised a hand, for a moment he hesitated then took it in his own. With that he awoke in a sweat with sudden movement drawing his attention towards the wagon that he had shared with his mother upon the road. He drew a dagger and slowly made his way to the shadowed corner, only to be blinded by the sudden light as something threw off the sack it was moving under. Recovering quickly, after having dropped his weapon he tackled the light, only to have it disappear if not whatever he had grasped. Blinking the spots from his eyes focused on it as it moved with in his grasp. It was a gem with many smaller bits of gem and rock floating about it. A name and a few words came to his mind unbidden as if the dream had yet to completely depart. "Signis, your familiar".

With the death of his mother and the arrival of Signis, he felt it was time to do something more with his second life. He had no doubt that he would not get a third. Something he had retained from his former life was his keen wits and love of knowledge, as such he set out to improve them once more. This time he would do so in his own way and not the way others thought he should. None the less he would need some schooling so he would visit all the mage academies he knew of. With the exception of the Acadamae, which he shunned along with all of Korvosa and Cheliax for good measure. His first stop was Magnimar, it was one of the largest and friendliest cities in Varisia by reputation. The cities was certainly lively and while it had much knowledge to offer with it's museams and galleries. It's two arcane schools of note did not take to Voros. The Golemworks was more like factory and merchants school then one of learning, while the Stone of Seers was focused on who they allowed to learn from them that Voros simply was not suited. None the less he left Magnimar in good graces as he continued his search. He headed to Riddleport next and nearly lost a good deal of coin upon entering the place by way of a cut purse. Making haste to the Cypher Lodge, he quickly found the so called cyphermages to be more interested in their own knowledge and improvement above all else. He felt he would learn little form them and lose what little wealth he had in the process. Leaving Riddleport in no small rush he returned to the caravan routes of his people, joining them while he figured out his next move.

By luck or chance the caravan he joined had a stop over at Galduria which he quickly learned had it's own school of magic. Not daring to get his hopes up, he visited and inquired at the Twilight Acadamy as it was called. To his relief it's very founding was due to the same reasons he did not join the city bound colleges he had encountered, to keep themselves removed from politics. Finding them to only focus on learning but with a wide approach that did not narrow their vision. So taken was he with their way of approaching magic that he joined them that very night. Spending the next few years learning much and rediscovering his talent for magic. All the while sharpening his wit and expanding his knowledge in more ways then in reading tomes.

When it came time for Voros to leave the acadamy, he left behind good friends. Yet was gifted with a storval auroch leatherbound spellbook, a case of potions, and a scrollbox with scroll scribing materials to aid him on his journey. Which he started by once more returning to his people, taking the caravan routes throughout Varisia. This time his goal was unknown to him, he would seek out the mysteries and knowledge hidden in his homeland as so many before him did. There being no shortage of ruins and ancient structures still standing from the past.

During his exploration of one ruin that sparked his interest, he came across another group. Clearly they were explorer's with their equipment and foreigners at that taking their manner of dress and looks into account. Choosing caution he was about to be on his way when he noticed a thassilonian rune of warning above the arch they were crossing under. Yelling out to stop, the group turned but the ones in the front kept moving as they turned right under the arch. He noticed the rune glow, yelling to take cover the words barely left his mouth when the old magic took effect. Even he had not taken into account the scope of the ward as a massive wave of force spread out centered on the arch, reaching even him. Having the good fortune of being on the edge knocked him senseless and backward regardless. He only just regained his wits in time to see another glowing rune on the stone above where he landed. Scrambling to run away, the magic took effect. Only this time it was not destructive magic, the effect was one he knew well, a summoning. Against his better judgment he spared a glance over his shoulder, he spied an exotic beauty even by the standards of his people, that was until he noticed the beastly lower half of her body. Akin to a great wild cat of some sort, clearly a monster of some kind he kept running. Yet with the feline grace and speed granted by her form the cat woman not only outpaced him but cut him off. A wicked dagger in human like hands and feline claws preparing to lash out he knew he was done. Not that he intended to be easy, suddenly another blast burst forth before him. Directly on the woman's chest, she was bathed in fire. Not one to question good fortune he back peddled and brought out his crossbow. Before he could even take aim a few more explosions dropped down on the monster. He noticed their source was from where the first rune had triggered, small orbs of some kind were being flung over a pile of stones. In mere moments their was nothing left of the creature and a man that looked as if he had not slept soundly the night before came stumbling towards him. He steadied himself enough to drink from a vial, shaking his head but looking better for it. His wild hair not being considered, he introduced himself as an alchemist and explorer. Apparently his warning had saved a few lives among them, the alchemist included. He wished to know how he had known about the trap and how to repay the kindness. It was from this that Voros first encountered the Pathfinder Society and the science of alchemy.

My muse is being mean to me again so will hopefully have him completed tomorrow. I know he is not yet. ;)


Crunch is mostly done, just thinking on a few details. So not putting that up yet. My muse likes to deprive me of sleep so I only have some of the background done, thought I would post it before blacking out just to give an idea of my guy's past and hint at his future. ;)

Voros Viator Fluff Pt. 1:

Born Viorec Crispin the bastard son of a powerful Korvosan merchant family scion and a Varisian nomad. His father denied his birthright, family name, and true existence as his son. Viorec's mother did not press the issue after the rejection, she placed her son above a city bound man with ease. So the first few years of his life Viorec grew up as a true varisian amid the endless roads and caravans of his people. His fathers blood was thick in him, marking him more as a chelaxian then his peers, yet his soul and nature were varisian which was all his people truly cared for. Yet fate was as unkind as his father for the man he never knew did not forget his bastard. Finding an early grave on a merchant run he lived long enough to legitimize his son before he passed on to the next world. So the korvosan's used their wealth and influence to find their wayward cousin, doing so easily. With the information gathered they knew Viorec would not be parted from his mother and adopted family, they also knew that his caravan family was not to be trifled with. So they hired a handful of specialized mercenaries to kidnap the boy. The mercenaries were well versed in their trade and befriended the caravan for many weeks, earning their trust and waiting for the perfect moment. One festive night they had it, easily spiriting Viorec away and escaping in the night. Viorec's mother and her family did all they could to find the mercenaries and her child. Yet with their task completed and payment received the mercenaries left for distant lands.

Viorec fought at first as all children would, yet with careful molding and time he became what they made him. Naturally intelligent with the tutors and teachers of a wealthy merchant family his hunger for knowledge was stroked and nurtured. Going so far as to show a talent for magic at a young age, he was as many other wealthy intelligent children in Korvosa were as well, sent to the Acadamae. With his prior conditioning and training he not only excelled in the magical school but the aspects of ruthlessness and cunning favored by his family came to the forefront. By the end of his first year no less then half of his classmates were dead, higher then even the schools average rate. Strangely enough not a single one of those that crossed Viorec were among those left alive. The next two years of slave like work did not seem to find Viorec as much as the others. When the time finally came to properly learn magic, he had some how gained a lead. Specializing in conjuration that the school favored and required. His rise and stay at the top of the class followed until his last exam where he summoned a erinyes, a feat none other of his year or the last six graduating classes before his managed.

Upon his return to his family he was granted gifts and praise in abundance. Yet he sought more knowledge and mastery of magic. Growing tired of the merchant work he completed with ease, he finally booked passage to Cheliax. Arriving in the devil tainted country he quickly fell in with the wealthy and powerful, a league far greater then that of his own home. His talent, youth, and power opening doors and opportunities. Which he took with abandon and enjoyed for a time. His ruthless nature and cunning mostly served him well as it did in the past, but in the end he was mortal and Cheliax was home to true devils. Running afoul of their schemes he found his death and glimpsed his fate. Standing among the other souls waiting in the boneyard, the fiends of hell came for him. Delighting in his pain and damnation, still fate cared not for hell or it's kind. For Viorec's soul was torn from hell's own grasp by a force of good that not only saved him but sent him back to the mortal realm.

Viorec's mother had not forgotten him or given up on her lost son. For she had found him, only too late. She had found him after he had been twisted by his fathers family and tainted by infernal influences. Being a priestess of an empyreal lord all her life she had prayed and worked in the ways of her god to save and redeem her son. So upon his death and before his judgment he was given a second life. Reborn a cleansed but old soul in a new body, Viorec Crispin was indeed dead. Voros Viator was alive and well. The price was not paid by his mother alone for Voros lost all of his power, knowledge, and time. He had been truly reborn with only, now distressing, memories of his former life. He was as he had been before his father's family had changed him, a child yet to find his place in the world.


I am pretty sure I know the answer to this question but I feel I must ask. Is Aspis Consortium allowed?

I like their benefits and ranks but that pesky NE goes against my planned PC a lot. Anything like them in the good section of the alignment pool? x)


Dotting with shock and awe at the detail of the post. xP

Little question, what if we do not have pathfinder unchained or some other resource referenced? Will that hurt our chances and such?


@Arrathion
About your custom race name, how about "Curum". That's my suggestion. ;)


Updated with everything added sense last time. Will work on full fluff tomorrow now that the crunch is finally done. XD

Mr. Sulfach:

Rileng Sulfach
Male Tiefling Slayer / Investigator (Mastermind) 3
LE Medium Outsider (native)
Init +4; Senses Darkvision 60 ft.; Perception +7
________________________________________________________________________
AC 19, touch 14, flat-footed 15
(+4 Dex, +5 AC)
hp 33 (3 HD)
Resist cold 5, electricity 5, fire 5
Fort +4, Ref +7, Will +4
________________________________________________________________________
Speed 30 ft.
Melee: Masterwork Wakizashi +9 (1d6+4, 18-20/x2) or
Dagger +7 (1d4+4, 19-20/x2) or
Sap +7 (1d6/x2)
Ranged: Light Crossbow +7 (1d8, 19-20/x2) or
Dagger +7 (1d4, 19-20/x2)
Atk Options:
Spell-Like Abilities:
SR
________________________________________________________________________
Abilities: Str 10, Dex 18, Con 12, Int 20, Wis 13, Cha 8
Base Atk +3; CMB +3; CMD 17
Feats: Weapon Focus (Wakizashi), Weapon Finesse, Slashing Grace, Exotic Weapon Proficiency (Wakizashi)
Traits: Student of Philosophy, Warriors from All Lands, Armor Expert
Drawback: Paranoid
Skills:
Acrobatics +10*
Bluff +13*
Craft (alchemy) +16*
Diplomacy +11*^
Disable Device +10*
Knowledge (Local) +10**^
Knowledge (Nature) +9**^
Linguistics +11*^
Perception +7*^
Sense Motive +7*^
Stealth +12*
Survival +7*
Use Magic Device +5*
Languages: Common, Infernal, Abyssal, Draconic, Goblin, Orc, Elven, Celestial, Aquan, Giant
SQ: Prehensile Tail, Studied Target (+1), Track (+1), Slayer Talent (Combat Trick), Sneak Attack (1d6), Alchemy, Mastermind's Inspiration (6/day, 1d6), A Quiet Word (2/day), Poison Lore, Poison Resistance (+2), Investigator Talent (Expanded Inspiration), Keen Recollection,
Combat Gear: Acid (3), Smokestick, Potion of Magic Weapon +1 (2), Potion of Shield of Faith +2 (2)
Possessions: Combat gear plus Scholar's Outfit, Formula Book, Masterwork Chain Shirt, Buckler, Masterwork Wakizashi, Dagger, Sap, Light Crossbow, Bolts (20), Spring Loaded Wrist Sheath (2), Bandolier (2), Top Hat, Grinning White Mask, Plain Black Mask, Drunkard Mask, Reversible Cloak, Investigator's Kit, Alchemist's Lab, Pathfinder Pouch, Sleeves of Many Garments, Mask of Stony Demeanor, Formula Alembic,
Money: 173 gp

--------------------
EXTRACTS (CL 3rd)
--------------------
Investigator Extracts:
1st- Disguise Self, Expeditious Retreat, True Strike, Cure Light Wounds (2)

--------------------
FORMULA BOOK
--------------------
1st- Cure Light Wounds, Disguise Self, Expeditious Retreat, Shield, True Strike, Blurred Movement, Endure Elements


Don't forget those campaign traits, looking forward to seeing them personally. Had class tonight so going to work on my guy's fluff tomorrow now that we got some solid info. ;)


So I guess the first item of value we should all get is a bag of holding. xP

By the way, how would us owning businesses and such work. Would we get any profit from them or are they simply fluff backdrop?


Here is the basic crunch for Rileng Sulfach, better known as Mr. Sulfach. A businessman and owner of Bubbles and Tonics, an alchemy shop in the market district. He is known to be a gentleman and reliable source for the goods he deals in. His prices are average while his services and products are good. Among certain circles he is known as a discreet confidant, skilled in matters of information gathering. In much darker circles he is not known at all, at least not by his true name. His persona Mask Oris is an assassin. Best known for his secrecy, skill, and habit of being selective of targets.

Mr. Sulfach:

Rileng Sulfach
Male Tiefling Slayer / Investigator (Mastermind) 3
LE Medium outsider (native)
Init +4; Senses Darkvision 60 ft.; Perception +7
________________________________________________________________________
AC 16, touch 14, flat-footed 12
(+4 Dex, +2 AC)
hp 33 (3 HD)
Resist cold 5, electricity 5, fire 5
Fort +4, Ref +7, Will +4
________________________________________________________________________
Speed 30 ft.
Melee: Cutlass +8 (1d6+4, 18-20/x2) or
Dagger +7 (1d4+4, 19-20/x2) or
Sap +7 (1d6/x2)
Ranged: Light Crossbow +7 (1d8, 19-20/x2) or
Dagger +7 (1d4, 19-20/x2)
Atk Options:
Spell-Like Abilities:
SR
________________________________________________________________________
Abilities: Str 10, Dex 18, Con 12, Int 20, Wis 13, Cha 8
Base Atk +3; CMB +3; CMD 17
Feats: Weapon Focus (Cutlass), Weapon Finesse, Slashing Grace
Traits: Student of Philosophy, 1
Skills:
Acrobatics +10*
Bluff +13*
Craft (alchemy) +14*
Diplomacy +11*^
Disable Device +10*
Knowledge (Local) +10**^
Knowledge (Nature) +9**^
Linguistics +11*^
Perception +7*^
Sense Motive +7*^
Stealth +12*
Survival +7*
Use Magic Device +5*
Languages: Common, Infernal, Abyssal, Draconic, Goblin, Orc, Elven, 3
SQ: Prehensile Tail, Studied Target (+1), Track (+1), Slayer Talent (Combat Trick), Sneak Attack (1d6), Alchemy, Mastermind's Inspiration (6/day, 1d6), A Quiet Word (2/day), Poison Lore, Poison Resistance (+2), Investigator Talent (Expanded Inspiration), Keen Recollection,
Combat Gear: Acid (3), Smokestick
Possessions: Combat gear plus Scholar's Outfit, Formula Book, Leather Armor, Cutlass, Dagger, Sap, Light Crossbow, Bolts (20), Spring Loaded Wrist Sheath (2), Bandolier (2), Top Hat, Grinning White Mask, Plain Black Mask, Drunkard Mask, Reversible Cloak, Investigator's Kit,

Money: 38 gp

--------------------
EXTRACTS (CL 3rd)
--------------------
Investigator Extracts:
1st- Disguise Self, Expeditious Retreat, True Strike, Cure Light Wounds (2)

--------------------
FORMULA BOOK
--------------------
1st- Cure Light Wounds, Disguise Self, Expeditious Retreat, Shield, True Strike, Blurred Movement, Vocal Alteration

He is still a bit rough and I need to build on his fluff more as I get more information.


@DM Malleus
I have a question concerning tiefling, can I roll on the variant table to make him a little less run of the mill? I plan on using the "normal" tiefling with no bloodline type. Also how many traits are allowed and/if drawbacks?

Rolls if allowed:

1d100 ⇒ 4
1d100 ⇒ 46
1d100 ⇒ 59


I wonder if the city will have any race preferences or hostility. That could make for some interesting gameplay too. Nothing like a despised race having a member controlling the city from the shadows. ;)


For some reason I think a mix of kingmaker and skull & shackles would just be epic. Rise of the Kobold Nation with a climax of war against Aashaq the Annihilator to destroy that evil and threat to the shackles forever. Not to mention taking over her islands would be great, story wise and quest wise. Plenty of hooks from low level to mid level and the red dragon and her islands take care of high level in a hurry.

Just something that sounds great and fun to me. x)


Hey Lord Foul II, doing fine and seems we keep running into each other. Then again a lot of good games are spring up too. I take it you like the shadow play of a criminal underworld. Cause I do. xD


These types of games are rare and I love them. Very interested. The more details you give the more I can return. ;)


Sense things are shifting so much I think I will drop Jhanlaul. He is too set in his ways I think. So going to go in another less stiff direction.

Aurus
Titles: The Spark, Genus, Slayer of Circen, The First Thief
Home: Unknown (Favors other godly domains until driven out)
Alignment: Neutral
Portfolio: Trickery, Freedom, Luck, Bravery, Greed, Poison, Secrets
Worshipers: Thieves, Assassins, Spies, Merchants, Apothecaries, and Adventurers
Domains: Charm, Knowledge, Liberation, Luck, Trickery
Subdomains: Memory, Thought, Deception, Thievery, Greed, Freedom
Favored Weapon: Wakizashi
Symbol: Crossed pair of wakizashi with a spark atop it containing a coin pouch
Sacred Animal: None
Sacred Colors: Black, Silver and Brown

Favors
The Brave
Tricksters
Skillful Thieves
Freedom Lovers
Treasure Seekers

Dislikes
Those that suppress freedom
Those that spread pointless destruction
Indiscriminate killers
Cowards
The foolhardy

Aurus is a being that seems capable and often willing to steal anything. Be it a hidden item, a perfectly toned voice, or even the memory of some event in the distant past of no importance. It is rarely about the worth, at least to the understanding of most, but it seems to be a simple habit. His origins are unknown to all, for those that knew have had it stolen by Aurus if they ever truly knew to begin with. Another unique ability that Aurus possesses is showing up in the most unexpected and well guarded of places. More then one god has come upon the Spark napping in their realm or helping himself to the fruits of their domain without so much as a single alarm raised at the intrusion. Yet all who know of Aurus, know better then to take him lightly. For he is the slayer of Circen, once a dark god like being that crossed the first thief in a way none had before. Few know the details but all know the result, Circen is no more and his power now rest with Aurus. Still his nature remains untainted, he is a thief and trickster at his core with a love of freedom and mischief.

Let me know of any thoughts.


@Viluki
Hope Jhanlaul is not stepping on Nox's toes. Oddly enough in my homebrew there is an immortal named Nox, very badass and formerly very evil but not really a good guy even now. xD


Using a god from my own homebrew. Jhanlaul, Elder of Magic. Will need to make a few changes and adjustments but I think it will be good. ;)

Jhanlaul:

Titles: Elder of Magic, Holder of the Ten Orbs, Wielder of the Infinity Staff, Pact Binder, Keeper of the True
Home: Demiplane (Trisul, Realm of Crossroads)
Alignment: Lawful Neutral
Portfolio: Magic, Balance, Knowledge, Judgment, Secrets
Worshipers: Spellcasters, Knowledge Seekers, Secret Keepers, Judges, and Balance Keepers
Domains: Artifice, Knowledge, Law, Magic, Rune
Subdomains: Arcane, Divine, Aeon, Inevitable, Memory, Thought
Favored Weapon: Quarterstaff
Symbol: A staff with ten orbs around it
Sacred Animal: None
Sacred Colors: Purple, Black, and Silver

Favors
Those that learn magic
Scholars
True judges
Those that preserve the greater balance
Those that keep harmful knowledge secret

Dislikes
Those that suppress magic
Those that suppress beneficial knowledge
Those that reveal harmful knowledge
Those that spread pointless destruction
Those that break their pacts

Jhanlaul is known as an elder, among the first beings to exist. Old even before what was known as time came into existence he is primal and bound to the very existence of magic and reality. While he is not alone among the elders he is considered the most active and so most known. His governing aspect touching everything and all. Jhsnlaul learned quickly by virtue of his aspect and knowledge beyond compare that chaos was but creations perfect illusion. For existence itself had an order that flowed to ends unknown even to the elders. He would not obstruct it or seek to change that which could not, instead he would moderate. Seek out and judge to preserve the balance of existence and keep hidden that which would harm it. The flow of existence would move towards a greater reality. So his task began and many beings would be born by his endeavor while others would join it.


@GM Lucid Nonsense
I remember that group to be a little less petty then what you described, I may be mistaken. But I don't dwell on the past and didn't know I had such a reputation, never came up. Sorry if you thought I was attacking your character, I was giving my opinion as if one dragon is allowed then others should be as well. They may not wish to play the way you do, so it may become an issue just like the Time Thief discussed earlier. I leave it to the DM.


I would point out that some monsters, dragons among them. Have large power gaps despite their CR. Dragons have high everything by nature, there is a reason it takes a prepared party of PCs to even threaten them. This is not considering the addition of another class, magical items, and such in the mix. Crystal dragons in particular have a breath weapon which is unblockable to most creatures sense few things have sonic resistance or immunity in PF.

That being said, I am not against the idea. Just letting you know the can of worms it opens up for everyone involved. Personally I don't see any gestalt non monster PC being able to get near the raw power of a dragon. But I would not mind being proven wrong. ;)


Nohwear wrote:
Are there rules somewhere for buying stats above 18?

The pattern I see is this

Ability Score Table:

10- 0
11- 1 (+1)
12- 2 (+1)
13- 3 (+2)
14- 5 (+2)
15- 7 (+3)
16- 10 (+3)
17- 13 (+4)
18- 17

But I don't know of any rules that spell it out. So leave it to the DM I guess.


I think I will try making up a Doctor Strange type guy. I think he is pretty doable sense it's magic and such. ;P


Dotting for interest. ;)


In the final stretch, good luck everyone. :)


Rebuilt yet again, hopefully for the final time.

Kimos Kousei Stats:

Kimos Kousei
Male Human Slayer 1
NG Medium humanoid
Init +4; Senses Normal; Perception +6
________________________________________________________________________
AC 18, touch 14, flat-footed 14
(+4 Dex, +3 Armor, +1 Shield)
hp 11 (1 HD)
Fort +3, Ref +6, Will +2
________________________________________________________________________
Speed 30 ft. (6 squares)
Melee: Wakizashi +6 (1d6+4, 18-20/x2)
Ranged: Shortbow +5 (1d6/x3)
Atk Options:
________________________________________________________________________
Abilities: Str 11, Dex 18, Con 12, Int 13, Wis 15, Cha 12
Base Atk +1; CMB +1; CMD 15
Feats: Weapon Finesse, Weapon Focus (Wakizashi), Slashing Grace
Traits: Robot Slayer, Heirloom Weapon (Wakizashi)
Skills: Acrobatics +8, Bluff +5, Climb +4, Knowledge (Local) +5, Perception +6, Sense Motive +6, Stealth +8, Survival+6
Languages: Common, Tien, Hallit
SQ: Studied Target (+1), Track (+1)
Combat Gear:
Possessions: Combat gear plus Explorer's Outfit, Entertainer's Outfit, Mask, Reversible Cloak, Dagger, Wakizashi, Shortbow, 40 Arrows, Spring Loaded Wrist Sheath (2), Studded Leather, Buckler, Gear Maintenance Kit, Grooming Kit, Ranger's Kit, Common Survival Kit, Grappling Hook, Bandolier (2), Cayden Cailean Flask, Cards, Dice, Alchemist Kindness (2), Barley Stout, Dwarven Stout, Fort Indros Ale, Ulseberry Ale, Wolfberry Wine, Pesh Brandy, Mourning Constitutional, Orange Peel Ale,

Money: 5 gp, 2 sp, 5 cp

Kimos virtue is his devotion to things once he has chosen them. He feels compelled to finish things once started regardless of time or effort. While Kimos flaw is his lack of limits, he never considers any action too far in the pursuit of his goal considering it a small price to pay for the ultimate good it will do.


Oh yeah before I forget.

Rolls:

3d6 ⇒ (3, 4, 4) = 11
3d6 ⇒ (6, 4, 2) = 12
3d6 ⇒ (4, 2, 6) = 12
3d6 ⇒ (4, 6, 3) = 13
3d6 ⇒ (6, 4, 6) = 16
3d6 ⇒ (6, 6, 3) = 15

Dice gods be gentle. >.<

Edit- 25 pts. Well gee just toy with my emotions why don't you. Need to rethink Kimos yet again.


Rebuilt my guy a bit. Tying him into his past a bit more and his present. ;)

Kimos Kousei Stats:

Kimos Kousei
Male Human Slayer 1
NG Medium humanoid
Init +4; Senses Normal; Perception +5
________________________________________________________________________
AC 18, touch 14, flat-footed 14
(+4 Dex, +3 Armor, +1 Shield)
hp 11 (1 HD)
Fort +3, Ref +6, Will +1
________________________________________________________________________
Speed 30 ft. (6 squares)
Melee: Wakizashi +6 (1d6+4, 18-20/x2)
Ranged: Shortbow +5 (1d6/x3)
Atk Options:
________________________________________________________________________
Abilities: Str 12, Dex 18, Con 12, Int 12, Wis 12, Cha 12
Base Atk +1; CMB +2; CMD 16
Feats: Weapon Finesse, Weapon Focus (Wakizashi), Slashing Grace
Traits: Robot Slayer, Heirloom Weapon (Wakizashi)
Skills: Acrobatics +8, Bluff +5, Climb +5, Knowledge (Local) +5, Perception +5, Sense Motive +5, Stealth +8, Survival+5
Languages: Common, Tien, Hallit
SQ: Studied Target (+1), Track (+1)
Combat Gear:
Possessions: Combat gear plus Explorer's Outfit, Entertainer's Outfit, Mask, Reversible Cloak, Dagger, Wakizashi, Shortbow, 40 Arrows, Spring Loaded Wrist Sheath (2), Studded Leather, Buckler, Gear Maintenance Kit, Grooming Kit, Ranger's Kit, Common Survival Kit, Grappling Hook, Bandolier (2), Cayden Cailean Flask, Cards, Dice, Alchemist Kindness (2), Barley Stout, Dwarven Stout, Fort Indros Ale, Ulseberry Ale, Wolfberry Wine, Pesh Brandy, Mourning Constitutional, Orange Peel Ale,

Money: 5 gp, 2 sp, 5 cp

A bit of info on Kimos.

The Hunter and The Mask:

Kimos is known as a skilled tracker and hunter. A bit of a drifter that travels often as well. Still he is friendly and honest to those that make the effort to get to know him. Some even know him to be a worshiper of Cayden Cailean, which explains a good deal about his life style. As well as the constant presence of a bottle or skin of drink on his person. Not that he is a drunk, keeping his pleasure to a comfortable level and only when the day is done.

Yet there is an unknown side to Kimos, a secret side that none yet know. He hides a mask and talent for death born of his skill and past tragedies. While he does not actively seek out the wicked or vile he is ever alert to it. When chance or fate brings his path to such beings, be they humanoid or beast, he dons his mask and killing garb. Stalking and watching for an opportune moment to strike his prey. Weeding out whatever evil he comes across.

He does not consider himself a righteous man or even a fairly good one. He is a killer as far as he is concerned, yet he will kill those that deserve it and he does not regret his actions. He only hopes that his skills will prove of greater value one day.


If I remember right, deadline is Sunday. Pretty sure it's in the first post. :)


Here is the background.

Background:

Kimos Kousei is the product of a Tian father and Varisian mother. His father hailing from his distant homeland half way across the world. He made his way across the crown of the world and southward until he found himself in Daggermark. There he set up shop, dealing in exotic poisons and plants. It was during this time that he met his future wife, having paralyzed her as she had been sent to assassinate him. A free agent dealing in poisons did not sit well with the poisoner's guild, that he had refused and survived their repeated advances with lethal consequences finally raised their ire. So the assassins guild was sent to deal with the foreigner, a mid ranked assassin was sent to collect his life. Yet as others before found the short man was not to be trifled with and in a rare moment of mercy he chose not to kill his would be murderer. Yet professional pride or ego brought her back time and again, failing each time.

It was not long after that both grew fond of each other. More so then their own business. So they left Daggermark behind, traveling the rest of the river kingdoms. Making their way to a small town in Numeria called Torch. There they built a life and bore a son. Years later both would fall during a trip to Starfall. So was young Kimos left to the mercy of the world. Still his parents had raised no fool or weakling, driven to not only recover his parents for a proper burial but to learn of how they met their fate he left Torch. Later he would learn the truth of things, they were killed by the metal monsters that called Numeria home. More then that it had been controlled by a foul member of the Technic League. Breeding no small amount of hate in young Kimos he made his choice then and there. Both the machines and their wicked masters would be held accountable. With what gold his parents had left him, he abandoned Starfall and Numeria.

Years later Kimos returned a man and something more. Now bearing duel persona's, he was a carefree man with an easy smile and manner to most. Yet when he donned the garb and mask he was a ruthless killer of all that he hunted. Kimos secretly deals death to those he deems worthy of it, without regret or remorse. He suffers no wickedness and restrains himself so long as it takes to strike at the proper time.

Still a bit rough. ;)


Here are the stats on my guy, still working on the background.

Kimos Kousei Stats:

Kimos Kousei
Male Human Slayer 1
NG Medium humanoid
Init +4; Senses Normal; Perception +5
________________________________________________________________________
AC 18, touch 14, flat-footed 14
(+4 Dex, +3 Armor, +1 Shield)
hp 13 (1 HD)
Fort +4, Ref +6, Will +1
________________________________________________________________________
Speed 30 ft. (6 squares)
Melee: Rapier +5 (1d6+1, 18-20/x2)
Ranged: Shortbow +5 (1d6/x3)
Atk Options:
________________________________________________________________________
Abilities: Str 12, Dex 18, Con 14, Int 12, Wis 12, Cha 12
Base Atk +1; CMB +2; CMD 16
Feats: Weapon Finesse, Fast Learner
Traits:
Robot Slayer- +1 atk vs robots and +1 dodge vs robots
Structural Knowledge- +1 to Knowledge (engineering) and a class skill.
Skills:
Acrobatics +8
Bluff +5
Climb +5
Knowledge (Engineering) +6
Knowledge (Local) +5
Perception +5
Sense Motive +5
Stealth +8
Survival+5
Languages: Common, Tien, Hallit
SQ: Dual Talent, Studied Target (+1), Track (+1)
Combat Gear:
Possessions: Combat gear plus Explorer's Outfit, Entertainer's Outfit, Mask, Reversible Cloak, Dagger, Rapier, Shortbow, 40 Arrows, Spring Loaded Wrist Sheath (2), Studded Leather, Buckler, Gear Maintenance Kit, Grooming Kit, Ranger's Kit, Common Survival Kit, Grappling Hook, Bandolier (2), Holy Symbol Flask, Cards, Dice

Money: 22 gp, 8 sp


Thinking a human slayer called Kimos Kousei. Will dwell more on it. ;)


I prefer the average sense I am very distrustful of the dice roller here. So max at 1st level then average over 9 levels plus stuff added on should end up with 104 hp. Not bad for a 10th level.

As for Black Fang I thought it would be a bit of karmic humor that he stumbled upon his own demon corpse. Then to top it off, one of his own fangs got purified by him becoming the material for his holy sword in his "good" life. Love me some twisting karmic shenanigans. xD

P.S. His spider silk rope was made from the web of a spider demon he killed a while back. I got gear tidbits for days folks. ;)


Here is the crunch. Man I have never found it so hard to spend gold. xP

Xuo Shou Crunch:

Xuo Shou
Male Human Wudang 10
NG Medium Humanoid (human)
Init +5; Senses Normal; Perception +19
________________________________________________________________________
AC 19, touch 19, flat-footed 14
(+5 Dex, +4 Wis)
hp 1d10+40 (10 HD)
Fort +6, Ref +8, Will +9
Defensive Abilities:
________________________________________________________________________
Speed 30 ft.
Melee: Unarmed Strike +15/+10 (1d10+5/x2) or
Black Fang +19/+14 (1d8+8+1d6 acid+2d6 holy, 15-20/x2)
Ranged: Masterwork Light Crossbow +16 (1d8, 19-20/x2)
Atk Options: Vital Strike
________________________________________________________________________
Abilities: Str 10, Dex 21, Con 16, Int 14, Wis 15, Cha 10
Base Atk +10; CMB +14; CMD 25
Feats: Skill Focus (Use Magic Device), Improved Unarmed Strike, Fast Learner, Weapon Finesse, Brew Potion, Improved Weapon Finesse, Alertness, Vital Strike, Skill Focus (Spellcraft), Improved Critical (Jian), Craft Magical Arms and Armor
Traits: Classically Schooled, Dangerously Curious
Skills:
Acrobatics +13 (5 Ranks, 3 Class, 5 Dex)
Bluff +0
Climb +0
Diplomacy +13 (10 Ranks, 3 Class, 0 Cha)
Escape Artist +5
Heal +2
Knowledge (Religion) +10 (5 Ranks, 3 Class, 2 Int)
Perception +19 (10 Ranks, 3 Class, 2 Wis, 4 Feat)
Sense Motive +19 (10 Ranks, 3 Class, 2 Wis, 4 Feat)
Survival +2
Spellcraft +22 (10 Ranks, 3 Class, 2 Int, 6 Feat, 1 Trait)
Use Magic Device +20 (10 Ranks, 3 Class, 0 Cha, 6 Feat, 1 Trait)
Languages Imperial Common, Undercommon, Xuan, Zhu
SQ: Focused Study, Qi Pool (12), Style (Divine Gate Thirteen Swords), Qinggong 3, Neijing (Instantaneous Correction, Barkskin, Restoration)
Combat Gear: Wand of Cure Light Wounds, Wand of Mage Armor, Wand of Protection from Evil, Potion of Endure Elements, Potion of Hide from Animals, Potion of Hide from Undead, Potion of Darkvision, Potion of Invisibility, Potion of Gaseous Form, Potion of Resist Energy, Potion of Displacement, Potion of Haste, Alchemist's Fire (2), Acid (2), Holy Water (4),
Possessions: Combat gear plus Priest Outfit, Authoritative Vestments, Black Fang (+3 Holy Corrosive Cold Iron Jian), Belt of Physical Might +2, Bag of Holding (Type IV), Masterwork Light Crossbow, Bolts (50), Spring Loaded Wirst Sheath (2), Pavilion Tent, Scent Cloak, Spider's Silk Rope 50 ft., Everburning Torch, Common Wine, Fine Wine, Tea, Portable Alchemist Lab, Alchemist's Kindness (5), Incense (20), Scentbane Incense, Antiplague (2), Antitoxin (2), Bandolier (2), Portable Alter, Superior Lock, Large Treasure Chest, Gear Maintenance Kit, Grooming Kit, Shaving Kit, Mess Kit, Monk's Kit, Scrivener's Kit, Riding Kit, Combat Trained Heavy Horse,

Money: 8 gp, 5 sp, 8 cp

Btw how is HP being handled?

Also a little fluff for his sword. ;)

The Silver Serpent's Gift:

Deep in the south Xuo had been on the trail of a particularly slippery demon. It was only his relentless pursuit and keen senses that had kept the fiend from escaping. After all it had tried to kill him no less then four times, the prideful demon could not let itself fully flee from him. Which was fine by him, every attack was a chance to finish the thing. Still he wondered where it was taking him, he had not missed the slight signs of ancient dwellings over the course of his chase through the dimming day.

Spotting a sudden movement he made for it. Bursting through some tree limbs and underbrush he landed in a clearing the she demon running around a bend, he went after her. He was closing the gap and his surroundings were showing clear signs of an ancient village, one clearly hidden from the rest of the world. Then came a sight that froze him as surely as a god's grip, for a moment he thought he found one. The skeletal snake bones he saw were massive, he would wager in life it could warp itself around mountains with ease. That such a beast was lying behind a hidden village stirred his mind a good deal. Yet his focus quickly imposed itself upon him, the demoness was still about, so he remained alert as he picked his way around the old giant bones. Following it's great ribs down towards it's skull, marveling at the sheer size and with his senses properly focused lingering power. For even after so much time it's body retained the great power it once had in life. He understood now why the demon came, the grave itself gave off sinister might he had never known, yet it was not as foul to him oddly enough. That was when the demon fell upon him from above, leaping off the tip of one of the towering rib bones and on to his back.

Going with the flow of the blow he rolled off and away from the demon. She did not waste a moment coming in with her sharp yellow teeth and black nailed claws. He back flipped away with one hand as the other wrapped around a bottle with in his robes. Throwing the bottle before him it shattered, spraying the holy water before him as a barrier. The demoness merely smiled with her jagged teeth and charged forward, he noticed a split second before she passed over it. The holy water was being burned away, the graves power was too great. She had picked her battlefield well, he prepared his stance to receive her. Again came the bite and claws, he avoided the teeth aimed at his neck but both claws racked and tore at one of his arms. She laughed and blew fog from her mouth along with mockery, he doubted it was as disadvantageous to her as it was to him. He backed away as he strained his senses for the coming attack. He bumped into something, out of reflex grabbing at it. With a dreadfully loud crack he found he had pulled free a bone from the fallen snake. At that instant he felt a rush of odd energy and the sense of impending attack. Again on reflex he lashed out with the bone in hand at the suspected source of attack.

Out of some deep sense, skill, or sheer luck he had hit the demon. Then the bone did something none expected. It went right through the supernaturally tough skin of the demon with ease and burned with a dark yet glowing power. Eating away at her as well as burning the foulness from her. A few strikes later and there was little left of the former demoness. Breathing deeply the creeping sun rose over the mountains and brought it's full light upon the valley of the snake bones. A wash of bright silver nearly blinded him as only now could he see that the snake was not made of ivory like any mere beast or man but rather of silver. From it's bones to the bits of scales scattered upon the ground, it was all silver. That was save for the bones he had broken away, it was dark and nearly black. Finding that he had broken off a fang from the massive skull of the snake he could not understand why it had changed. Still he felt none of the odd evil the rest of the grave gave off and it was in no small part the reason he was whole. He would keep it and have it brought back to the temple, it could be forged into a fitting weapon he was sure. So would the Black Fang be his.


In the process of building Xuo Shou's crunch. So just wondering is their is a pathfinder version of a jian? Sense most finesseable weapons are too small or western based. Figured the jian sword is both light enough and setting fitting.


I think you misunderstood me Captain. He does wear his priest outfit when he does all those things. Just making a point that he acts nothing like what is expected of a priest in his position. x)

Considering your response on the leadership feat I am fine waiting for it. I just hope Xuo Shou is not too far out there without his little friend to keep him somewhat close to in line. I just find the thought of a pipefox as a cohort for a life loving type like him to be amusing. He sure can't smoke anymore, the little tyrant seems to hide in every pipe he puts to his lips then blames him for dirtying his home. Honestly! :D


Character bit below, chose his name cause it sounded good. If I am saying it right that is. xP

Xuo Shou:

Xuo is a Taoist priest and demon hunter. That being said if he did not wear the robes, wield the sword, or fulfill his duties as such none would think him one at all. He is prone to merriment with women and drink, acts of pettiness, and proposing generous donations for his services. While many think this the core of what he is and a disgrace to his sect, Xuo is not so shallow. He has a deep respect for life and all that it offers, taking his demon hunting seriously as well as the eradication of evil. Those who catch Xuo in the midst of battle find a icy swordsman without mercy or a ruthless fighter. While he prefers diplomacy and non violent solutions he knows that more often then not the best, at times only, path is one of combat.

Born to mountain folk Xuo was an oddity. For the mountains bred strong, big, and rugged folk. Yet Xuo was ever a slim boy of little brute strength and size. He was nimble as a jumping mountain goat and keen of mind. Too keen to be kept tucked away in the mountains, when he came of age he was sent south to some remote family, he learned much on his way there. Upon his arrival he found his distant cousins to be softer then even him in all ways but sharp witted by far, finding himself lacking in comparison. He spent his days studying and watching his cousins merchant work. He grew interested in Taoism while in the south, his interest quickly grew more personal. It was during this time that he received news of his home village being under a plague. Returning home, with a Taoist healer in tow by way of his cousins, he found his home in shambles. For it was no plague but the work of a spider demon. The Taoist priest was a healer but no stranger to the sword or ways of demons. He destroyed the creature and rescued what was left of the village. Sadly that did not include his parents. Upon his return to the south he drowned himself in all that could be had from women to drink to drugs. During one such fueled night he came across a lone woman being devoured by a demon down an alley. In his haze he felt a need to destroy the thing, rambling words half remembered from his priestly escort north. To both the surprise of the demon and young Xuo they took effect, driving the demon away in pain. After that night he swore to become a priest himself and destroy over a thousand demons before he died. If not more then any other priest their ever was or would be.

A little demon background for my boy Xou. :)

The Lordling, The Snake, and The Demon:

There was once a minor lord of the south. A generous and kind lord much loved by his people. Yet the lord was no fool, he knew how wicked the political games and those that played it could be and often were. So the lord was in turn wickedly cunning if not of temperament. His many rivals found their plans foiled and ruined at ever turn, always some how working in the lords favor. Increasing his own influence and wealth rather then diminishing it. The lord was also a family man, having a gentle and loving wife with no less then six children. His favorite by far was his first born and heir. The lordling was blessed with many things both physically, mentally, and even magically. Having shown signs of sorcerous power at a young age. Yet it was not to last, the lords rivals had passed their limit of disappointment. They allied with one another and did with brute force that they could not with schemes. Bring down the lord and his household in a single night. They sent an army of killers to murder the lords whole house, sack, and finally burn it to ashes. For the most part they were successful, only the lordling heir making it out alive. A combination of luck, timing, and his budding sorcerous power allowed him to escape into the near by lands. With news of his great losses sinking in, he imposed himself to exile in the near by forest of his father's lands. Tending to his hatred and sorcerous power.

Years later the lordling was gone, in his place was a dark sorcerer of great power. Extending his influence slowly in the criminal underworld he built a vast intelligence network and personal organization. He tracked down every single soul who had taken part in his families downfall. Ruining them in every sense until he finally killed them and took their souls, denying them even the escape of death. His actions did not go unnoticed, heaven bore witness to his growing darkness and seemingly eternal hatred. Upon the death and soul capture of his last victim of vengeance he was cursed by the heavens for his unrepentant evil.

So was he stripped of his sorcerous power and barely human form. For the heavens had turned him into the snake that seemed so fitting of his nature. Yet they did not rob him of his sense of self or memories. His hatred endured and so did his cunning mind. Making use of his new form he spied upon sages and foul sorcerers in turn, gathering knowledge of the mystic arts that had once come purely from his will. He learned how to bring out magic with knowledge alone and to climb his way back up from his lowly station.

Through countless years and the study of mystic secrets stolen from others was born the snake demon Silver Fang. Not simply a master of magic but a master of poison, blood, and souls. Having developed a hatred for humanity and the heavens they hold so dear, he grew to learn a truth of his own making. Humanity was unworthy, those of mixed blood were the more perfect beings. Half blood and so called tainted beings were more worthy, closer to the world and truth then humans could ever be. So did he become their patron and enemy of all pure humans. By poison, blood, or magic he would wipe away all the lacking humans from under heaven and put in their stead those that shared much more in common with their world.

Well hopefully it's a decent read. A little side question if I may. How do you feel about cohorts via the leadership feat? Also would you object to a strange (monster) cohort?

If you consider it:

I was thinking of Xou having a pipefox cohort, class levels would bring it up to fit cohort level.

He would act as a sort of compass/restraint for Xou's more frown upon or un priestly actions. Trying to keep him on the path of a proper priest with suggestions and sagely advice when he needed it. If not a right out reprimand when he is being stubborn or something.


Yes I skimmed it.

I have a few questions concerning Wudang.

First it has crafting feats as bonus feats but they require spellcraft to be used, yet it's not a class skill. Is that intentional?

Also noticed some spells and feats I don't recognize. Is there some 3rd party material in there?

Concerning his demon self, I am fine tuning it in my head. Short version. He was a prince who became a snake who became a demon. Will have more up tomorrow. ;)


Normally I like to have a lot of information to call upon before I think up a PC. Yet I will try my best none the less. xP

I am thinking a sort of Taoist priest type that specializes in demon hunting and binding. Bit of irony for you. I am torn between him making use of a single sword or staff. Regardless he will be the quick and nimble kind, weapon finesse anyone, and some what fail at being the traditional priest. He prefers atoning over iron self control, at least when it comes to things outside his duty. Racewise just human sense none of the other core races seem to fit overly well.

My problem comes in his class selection. I looked over your base classes and don't know which of the two would work best with this concept. So a little help if it's not to much trouble would be very welcome. :)

P.S. Don't know anything of Wuxia really so feel free to throw me tidbits.


Idalis Hidai:

Born to a pair of elves on a lone pesh farm, it was only natural that Idalis would learn the trade. Yet his life did not go down the normal road one would think. He was raised well and grew intelligent in his craft of pesh farming and harvesting. It was a simple life but a dangerous one as well, for many years his parents drove away the gnolls with their arrows and alchemist fire. That was until one night when the gnolls came in force like never before, showing more organization and courage then before. Idalis was taken as a slave while his parents fell before submitting. Idalis would have led a life of slavery if not for Haleen, a swordswoman who attacked the gnolls in turn. Sense then she has taken care of him, helping him to get an apprenticeship with a pesh refiner and alchemist. Something he both knew and would discover a telent for. Growing proficient enough to strike up his own business. Things changed when Haleen disappeared, he quickly found all that he built and learned to be empty. It was worthless to him compared to the fate of his friend and last bit of family.

A bit of backstory. May polish up and/or add. ; )


The people have spoken, I am a pesh making elven alchemist. Will get to work on the fluffness shortly. XP


Off the top of my head I am thinking between a desert loving human monk and a pesh making elven alchemist. Anyone prefer one over the other?

Will have more details in a bit. ;-)

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