Menhir Savant Druid 15
Medium Half-Orc
Init +8; Senses Perception +26; +5 bonus to perception to notice invisible creature or object
Dark Vision 60 Feet
==DEFENSE==
AC 26, touch 14, flat-footed 25 (+6 dex, 12 Armor(+1 max dex), +3 Deflection)
Fort +19, Ref +16, Will +22 +2 saves against sonic effects
hp 145
Fire Resist 10
Electricity Resist 20
==OFFENSE==
Spd 20 (30 with No Armor)
MELEE[B]
+1 dagger +17/12/7 1d4+1
+1 Scimitar +17/12/7 1d8+1
[B]Ranged[B]
==STATISTICS==
Str 12, Dex 22, Con 20, Int 12, Wis 26, Cha 8
BAB +11/6/1, CMB +13, CMD +18
[b]Feats
Endurance
Weapon Fineese
Heavy Armor Proficiancy
Natural Spell
Wild Speech
Scribe Scroll
Signature Skill - Survival
Extended Spell (+1)
Dazing Spell (+3)
Traits[b]
Reactionary - +2 Initiative
Highlander - +1 to stealth;becomes class skill; +2 in rocky or hilly areas
[b]Skills
Climb +5 (1 rank, 1 str, 3 class)
Escape Artist +7 (1 rank, 6 dex)
Fly +10 (1 rank, 6 dex, 3 class)
Handle Animal +10 (8 rank, -1 CHA, 3 class)
Heal +11 (1 rank, 8 wis, 3 Class)
Knowledge arcana +4 (3 rank, 1 int)
Knowledge Engineering +2 (1 rank, 1 int)
Knowledge History +6 (5 rank, 1 int)
Knowledge Geography +9 (5 rank, 1 int, 3 class)
Knowledge nature +16 (10 rank, 1 int, 3 class, 2 nature sense)
Knowledge nobility +7 (6 rank, 1 int)
Knowledge religion +2 (1 rank, 1 int)
Knowledge Planes +2 (1 rank, 1 int)
Knowledge Dungeoneering +2 (1 rank, 1 int)
Linguistics +5 (4 rank, 1 int)
Perception +26 (15 rank, 8 wis, 3 Class)
Profession(scribe) +11 (1 rank, 8 wis, 3 Class)
Ride +10 (1 rank, 6 dex, 3 class)
Spellcraft +19 (15 rank, 1 int, 3 class)
Stealth +18 (8 rank, 6 dex, 3 Class, 1 trait)
Survival +28 (15 rank, 8 wis, 3 Class, 2 nature sense)
Swim +5 (1 rank, 1 str, 3 class)
Special Abilities
Darkvision
Orc Blood
Proficient with greataxe and falchions
Orc Ferocity
Shaman's Apprentice - Gain Endurance feat
Favored class bonus - +1/3 level to Nat armor bonus in Wild Shape
Nature Bond - Air,Weather(Seasons Sub domain)
Untouched by the Seasons - Touch a creature, grant endure elements; 15 hours; can use for 11/day
Ligtning Lord - Call down bolts of lightning;15/day
Lightning Arc - range touch;1d6+7; 11/day
Spontaneously cast domain spells
Nature Sense - +2 survival and Knowledge Nature
Wild Empathy -
Stormvoice - Perception check to hear a druid over wind is lowered by druids leve
Eyes of the storm - Can see through 20 feet of fog, mist, etc weather conditons, ignoring concealment
Windlord - Second domain
Storm Lord - Unaffected by wind effects; immune to deafness; +2 save against sonic effects
Wild Shape - 6 per day
Survival Unchained Skill - Reduce all nonlethal damage from heat,cold,starvation, or thirst by 3 points
Track creatures that leave no tracks
1/day spend 1hour, attempt DC 30 Surviavl, Success grants Cold or fire Resistance 5 for 24 hours
Languages
Common
Orc
Druidic
Elven
Fey
Undercommon
Gnome
Sylvan