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Thomas Long 175 wrote:So the designed encounters for the Adventure Paths are useless, then?
A well power gamed character can take a few above that. For a well built team, CR=ACL+3 should be relatively easy encounters.
No, but it strongly depends on the number of characters, the experience of your players, and the point-buy you allowed. The APs are written assuming 4 PCs, players who have maybe played through another AP, not much more, and a 15-point buy. Any deviation from these will mean more work for you, the GM, to taylor the campaign to your group.
I personally played Shattered Star as written with a group of 4 experienced players with a 15-point buy and it worked very well, if a little rough for the PCs.