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I have been to the Free RPG in Frankfurt/Main in Germany. To say "I Was Disappointed" is a very diplomatic way of saying it. What had happened? The store was taken from the list of participating stores on short notice because they have no playing room available in order to make Free RPG day a memorable experience. WELL, THANK YOU! You have made this Free RPG Day a memorable experience. <Insert many swear words here!> So, dear Free RPG Day team, I'll give you a well meant piece of advice. If you find out, that a store is not according to your specifications (well, it is the ONLY store in Frankfurt to offer RPG stuff, all the other stores closed down years ago), give them a notice, that you will not allow them to enter next year unless they provide a playing area. But letting customers arrive there looking for a Free RPG Day and finding nothing (and the next participating store is 70-150 miles away, which is a big distance in Europe by the way) is not the way you want to promote the game. </rant> Hi, during the translation of this monster a question has come up. The Blood Drain ability of this lightning bird is not given in the Special Attacks section of the statblock, nor is stated how much constitution damage this monster does to its grappled victim. So my question is: How much constitution damage does an Impundulu do to its grappled victim? During the translation of a Shory related adventure and the collection of glossary terms for the Campaign setting book I came upon a difference about the Aeromantic Infa-whatever... Except for: this "whatever" is exactly what this qquestion is about. In the module the device is called Aeromantic Infandibulum and in the Campaign Setting it is named Aeromantic Infadibulum. Which one is correct? (as Lost Cities of Golarion is not available yet, it cannot help me with its depiction of the ruined flying city of Kho) Hi, one of the three boxes of the order arrived with heavy water damage and creases. This was the first of the three boxes (though it came latest by three days), the other two arrived in prime condition. The problem is that already upon arrival the books had mold in it. I have prepared three photos to document this: PHOTOS Following books (and maps, sigh, one lost a part of its corner to the book "Heart of Glass" beneath) were in that box: • Adventurer's Handbook—Genius Guide, Volume 1 (PFRPG) Print/PDF Bundle
What can we do about this? During discussions in our group a question arose about the availability of Traits from "Dwarves of Golarion" to non-Dwarves. Even though the captions say Dwarven regional traits and Dwarven magic traits, two categories have a distinctive sentence prior to the traits saying: "These traits are only for Dwarves" and two do not (i.e. Region and Religion). Are these traits available to non-Dwarves, if they * a) grew up in that region (for a regional trait)
(for comparison "Elves of Golarion" has a sentence below the inital caption about Elven traits, stating that all these traits are only available to elves) As the sun goes down over the Hellfurnace Mountains, fingers of shadow extend over the Crater Lake and darkness will fall over Cauldron, the city built on the top of an anciant volcano. But this volcano has not been active for more than three thousand years, so Surabar Spellmason had determined as he founded the city on top of the mountain nearly 700 years ago. With the darkness comes the fear. The people of Cauldron are wondering, who would be hit next. Who would disappear without trace? No sign of forced entry to their homes, but the belongings and the people would have vanished. For nearly three months now have the people been disappearing over the city. Terseon Skellerang, Captain of the Town Guard, is under a lot of pressure. He has tripled the patrols during the night, but the raids on the caravans to Sasserine were also taking their toll. What would happen, if not enough food would come to the city, or none at all? The Town Guard was strechted to their breaking point. The Cauldron Herald makes accusations against the Captain, crying out loud, that he is incompetent to stop the vanishing of the citizens. But he is only a man, huge he may be, but easily enraged. Lord Mayor Severen Navalant offered a reward of 100 gold pieces to the one, who would bring him proof, that the "New Vanishing" has stopped, 4 weeks ago. The Town Council raised the reward to 1000 gold pieces a few days ago. The City is bustling at this time of day. Everyone is trying to get home before the sun is down. Everyone locks himself up in his humble abode and waits for the night to pass. Only in the Ash Avenue would the business thrive, women selling their favors and cheap ale available in seedy taverns. Perhaps the stink of the Crater Lake was responsible, that no one was taken on Ash Avenue. But none of the Lords and Ladies of the Town Council would come down from their high villas on Obsidian Avenue, down the ramps from their high perch with their high noses. Who would be caught next? When would the "New Vanishing" strike again? Hi, here are the different items for this AP: Pathfinder Beta (yes, that menas, Design Focus articles and the additional feats apply)
20 points point buy max. Gold 1 general trait from Second Darkness book
We have: Kayos - sorceress
roles to be filled...
5-6 is the optimum number. Hi, I just returned from my two weeks holiday in Portugal and this time I have asked a neighbour of us to accept the letters and parcels arriving (last time a package was sent back by the post office due to the time I was away, that one containing my "Rise of the Runelords Player's Guide" + some other things). This time the new Player's guide is still under way, but the next package from more than 2 weeks later has just arrived... talk about weird things with the post office. August books have one motto... bringing Valdemar to the finish line. Mercedes Lackey - To Take A Thief Great novel centering on the youth of Skif, growing up on the streets of Valdemar. This together with a conspiracy on the highest level in the court that takes centerstage in the Arrows trilogy, makes for a great read. The traitors are not spoiled, so that a reader is able to read the novels in real chronological order and the big reveal in the Arrows trilogy still is the only point where the culprit is brought into the light. The other big point in favor of this novel is the role of Alberich. In the previous novels it was only hinted at, what kind of job Alberich really has. This novel takes his shadowy side and brings it squarely into the spotlight. Grand cinema style. One of the best books in the complete cycle. Mercedes Lackey - Exile's Honor, Exile's Valor These two books center completely on two persons. Alberich and young Selenay. It begins with Alberich still in Karse and brings him directly into Valdemar during the first 50 pages. The next third of the book tells of his adjusting to his new position in Valdemar, before it takes a turn for a more serious matter, the Tedrel Wars. It closes with a great battle scene and finishes with an introvertive look at the new queen Selenay, much too young to take over the job. The second book details Selenay's struggle into the position of ruler in Valdemar and culminates in a great action scene detailling a situation, that was brought up ,in to paragraphs in "By the sword" or "Oathbreakers". I have really longed for a more detailed explanation, about what happened there and why those things have come to pass. Misty gives a great axplanation, emotionally and politically, why those bonds would be tied and how it came to pass. She took a long time though to foreshadow the crisis in order to let everyone play his/her role in this situation, including a buildup to, why a person would be doing a stunt like that. This took an awful long time to get everything into the place it needed to be, to resolve it in a big blowout finish. That's the only blemish on an otherwise great novel detailing a really interesting part of the past of Alberich and Selenay, that was only hinted at. Mercedes Lackey (Ed.) - Sun in Glory, Crossroads Two anthologies with stories from Misty herself and lots of other authors, some very notable, some having not too many publications under their belts. I really liked those two books. One story by a newcomer even let me shed a tear about the end. So, if you are a fan of Valdemar and well versed in the myths of this world you gain some new insights into some important situations, that weren't touched upon in the novels or only hinted at. John Helfers, Denise Little (Ed.) - The Valdemar Companion A doorstopper of a book containing a new novella in Valdemar set some further years forward. I've read the novella (good stuff, but a bit repetitive, another youngster coming to the Collegium) and the interviews. The maps are really great. The comprehensive ,Compendium is a real piece of work, you can find really everthing there (it takes up more than 200 pages). I don't know if the novella alone is enough of a teaser to let you buy the book, but if you want to have a good look behind the scenes, this is the book you need to have. This brings my journey through Valdemar (and Karse and Rethwallen) to a (hopefully temporary) close. I am interested in new stories in this world, but I also see, that the time of the BIG crisis is over, and novels detailling the "ever happy after"-period can be a bit dull. The Darian novels were too peaceful to me. Nice on an emotionally scale, but not impotant enough for Valdemar to merit a whole trilogy. I think she needs to take a good look at what Feist has been doing in Midkemia/Kelewan to bring new interest to the lands of Valdemar. In order to bring new interest to new books Valdemar needs to live in interesting times... Next month: A long running series in the hands of a new author (and it's not John Gardner)... A return to the hilarious worlds and words of a German author and the lifes of colourful animal... (those two books I have read already at this point of time, but you may speculate what books they are) <strong>Mercedes Lackey - Oathblood (Vows and Honors 3)<br/>
<br/><strong>Mercedes Lackey / Larry Dixon - Owlflight, Owlsight, Owlknight (Darian's Tale)</strong><br/>
<br/><strong>Mercedes Lackey - Brightly Burning<br/>
<br/>As you can see, I am closing to the finish line with the Valdemar books by Mercedes Lackey. The end is in sight, perhaps in August, perhaps in September... after the weekend you will know. Feel free to post your own books you have read that month together with some accompnying words. And do not hesitate to criticize my reviews. Go ahead... make my weekend (obviously this thread is posted on a Friday...) Anne & Todd McCaffrey - Dragon's Kin (Pern)<br/>
<br/>Robert Asprin - Something M.Y.T.H. Inc. (M.Y.T.H. No. 12)<br/>
<br/><strong>Robert Asprin &, Jody Lynn Nye - Myth-Told Tales, Myth Alliances, Myth-Taken Identity (Myth No. 13-15)</strong><br/>
<br/><strong>Mercedes Lackey - Oathbound, Oathbreakers (Vows and Honors vol. 1 and 2)</strong><br/>
<br/><strong>Mercedes Lackey - By The Sword<br/>
<br/><strong>Mercedes Lackey - Winds of Fate, Winds of Change, Winds of Fury (Mage Winds Trilogy)<br/>
<br/><strong>Mercedes Lackey / Larry Dixon - Black Gryphon, White Gryphon, Silver Gryphon (Mage Wars Trilogy)<br/>
<br/><strong>Mercedes Lackey - Storm Warning, Storm Rising, ,Storm Breaking ,(Mage Storms Trilogy)<br/>
<br/><strong>Mercedes Lackey (ed.) - Swords Of Ice</strong><br/>
<br/><strong>Neil Stephenson - Cryptonomicon</strong><br/>
<br/><strong>Walter Moers - Die Stadt der träumenden Bücher (The City of the Dreaming Books)</strong><br/>
<br/><strong>Dan Brown - Angels & Demons, Da Vinci Code (The Robert Langdon novels)</strong><br/>
<br/><strong>Orson Scott Card - Shadow of the Hegemon (Ender's Shadow 4)<br/>
One of my two groups has finished Life's Bazaar. They've managed to defeat Kazmojen and Prickles and cleared out the rest of the fortress afterwards. The hobgoblin guards, that were aware of the fight, went off in flight after the big boss was beaten, only the hammer automatons and the mimic had to be taken care of. The female half-orc barbarian in my group became quiet attached to one of the burrowing automatons from Jzadirune. She even named it 'Chränk'. In her backstory she is the master of one of the stone quarries on the mountainside of Cauldron. So she is thinking about using Chränk there. Another character has metioned in his notes on his arrival in Cauldron, that he does not know, what would happen, if it would not stop raining. Another character, a cleric of Fharlanghn, mentioned to me, that they could use Chränk to drill from the Malachite Fortress to the middle of the dormant volcano, thereby hitting the water and giving the stinking watery masses a vent, through which everything would disappear... I think I need to get rid of this machine very fast. I already asked during the appearance of the beholder, what the machine would do (be ordered to do)... (I had rolled a 1 in a Fortitude save in advance against the Disintegrate ray of the beholder, in order to intimidate the group), but she stated, that the machine would be ordered to be turned off (Myglym). I asked if Chränk would be used against the hammer automatons ("The Clash of the Machines"), but they opted to bull rush them into the traps in the hall in front of the throne room. In another foreshadowing thread the next player of the group went after Maple as a romantic interest. They got involved. Then Maple was contacted to be recruited into the Alleybashers, she declined, and was killed by Triel Elduriast in front of the eyes of her lover. I was also about to start a series of attacks on the caravans to and from Cauldron, as a way to decimate the guards (in order to create a need for more guards, that would be filled by other races), when the cleric of Fhralnghn became reallymiffed about being harmed by the Last Laugh and said, that no caravan would reach or leave the city unmolested. Fharlanghn would see to it. (by the way the PC has Charisma 6 and Intelligence 8, and the playerr roleplays him to perfection, the others are considering to have their meals in a separate room or to have a sign saying "He doesn't belong to us"). I have begun to translate the module to German (a big thanks to Zechi for providing the translated room texts) and I'm also converting the module to 3.5... using PC Gen I have come upon several errors, that I am going to post in this thread as I am encountering them, that are sometimes relevant for 3.0. 1) Jil:
2) The Three Stooges (Nikla Varkazi, Hylum Ferant and Kerlen Reh):
3) Ruphus Laro:
As I am in the middle of translating the boxed texts of "Life's Bazaar" to German, i have noticed some problems about the description and the stats of the Vanishing. Description: Infecting creatures that use their power - i.e. Invoked by using infected magic item, Fort save DC 15
Can someone please give a clarification? As I am in the middle of translating the boxed texts of "Life's Bazaar" to German, i have noticed some problems about the description and the stats of the Vanishing. Description: Infecting creatures that use their power - i.e. Invoked by using infected magic item, Fort save DC 15
Can someone please give a clarification? is it possible to bring additional material from the original draft as a web enhancement to the adventures, so we may be able to play them as they were intended (something like a director's cut of the adventures...this is the point were I am sitting back on my haunches and look square in to your eyes... please! - similarities to Shrek 2 are definitely intended...)? PS: If not, this would be a great thing for a compilation of all thiose adventures in one volume... with additional info about Cauldron and so on...sigh! (This adventure path is way better than the original one for 3.0 in the 8 modules...) Cauldron lies in the middle of nowhere and in order to reason why a city of 4500 people would have a reason to be where it is, I introduced mining "Red" malachite (a unique form of malachite only available here) and diamonds into the fray. (This was confirmed in the actual AP in a later part, wehre it is stated, that many of the Nobles' families own mining businesses.) So basically everything to eat and tools and wood for securing mining shaftes would have to be imported into the city, and the malachite and diamonds would have to be moved to the coast to be shipped wherever it can be sold... the wood enterprise would be centered at the "Lucky Monkey" and be manned by the caravan guards, while they would wait for the caravan to be escorted to the coast. (Basically the last part of the journey from the Licky Monkey to Cauldron would be nearly unptorected, but tools and food aren't things worth guarding anyway.) Lord Vhalantru organizes raids on these caravans to the coast. With this he has a reason for enlarging the guards and for raising the taxes and the loot also furthers his financing the BIG project... (well two BIG projects - the first being his support for the Cagewrights - the second his own transformation...). Another side effect is, that the wood cutting enterprise explains the size of the Lucky Monkey (it always was a tad big for a tavern just to stop by while travelling in the middle of nowhere... I have been wondering, what the heroes can do to stop an invasion of Redgorge, while they are away to the plane of Occipitus... "Sending" is the solution. Jenya Urekas has given the group a Scroll of Sending to inform her of the fate of Alek Tercival, when they find him. That way they can inform her that her childhood friend has died and that it is on her to stop the eager Captain Skellerang of the City Watch... Is it just me, or has someone else noticed, that the "Scaling the Adventure" bar for the Adventure Path entry in issue 114, was not the correct one, but copied from the lowlevel Greyhawk adventure... btw. I love your magazine...and issue 114 was awesome in content, but please return to two text columns per page... |
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