Droogami

Oliar's page

45 posts. Alias of Cuàn.


Race

Catfolk

Classes/Levels

Rogue (Cat Burglar) 1

Gender

Male

Size

Medium

Age

18

Alignment

Neutral

Deity

Prophecies of Kalistrade

Languages

Catfolk, Common, Halfling

Strength 13
Dexterity 18
Constitution 12
Intelligence 14
Wisdom 10
Charisma 10

About Oliar

Base Stats:

HP: 10
Initiative: +6
Speed: 30 ft

Attack
BAB: +0
Melee: +1
Ranged: +4
CMB: +0

Defenses
AC: 17 FF: 13 T: 14
CMD: 15
Fort: +1
Ref : +6
Will: +1

Attacks:

Claw:
+1, 1d6+1, x2

Shortbow:
+4, 1d6, x3

Skills:

[C] Acrobatics +7 (trained)
[C] Appraise +2
[C] Bluff +4 (trained)
[C] Climb +3 (trained)
[C] Craft [ ] +2
[C] Diplomacy +0
[C] Disable Device +8 (trained)
[C] Disguise +0
[C] Escape Artist +7 (trained)
[ ] Fly +4
[ ] Handle Animal +0
[ ] Heal +0
[C] Intimidate +0
[C] Knowledge [Dungeoneering] +2
[C] Knowledge [Local] +2
[C] Linguistics +2
[C] Perception +4 (trained)
[C] Perform [] +0
[C] Profession [] +1
[ ] Ride +3
[C] Sense Motive +4 (trained)
[C] Sleight of Hand +7 (trained)
[ ] Spellcraft +2
[C] Stealth +8 (trained)
[ ] Survival +0
[C] Swim -1
[C] Use Magic Device +4 (trained)

Traits & Feats:

Traits
Reactionary: +2 Initiative

Indomitable Faith:
You gain a +1 trait bonus on Will saves.

Subject of Study: Outsider (Evil)Years of study have improved your combat effectiveness against your chosen foe. Choose a non-humanoid creature type (and subtype if outsider). You gain a +1 bonus on damage rolls against creatures of this type. See the ranger favored enemy suggestions for a list of creature types most likely to appear in this campaign.

Feats
Level 1: Catfolk Exemplar - Sharp Claws (Ex)

Racial Abilities:

Cat's Luck (Ex):
Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.

Scent:Some catfolk favor a keen sense of smell over sensitive sight. Catfolk with this racial trait gain the scent ability.

Cat's Claws:
Some catfolk have stronger and more developed claws than other members of their race, and can use them to make attacks. Catfolk with this racial trait have a pair of claws they can use as natural weapons. These claws are primary attacks that deal 1d4 points of damage.

Sprinter:
Catfolk gain a
10-foot racial bonus to their speed when using the charge, run,
or withdraw actions.

Class Abilities:

Favored Class: Rogue, Bonus: 1 HP

Armor Proficiency: Light
Weapon Proficiency: Simple, hand crossbow, rapier, sap, shortbow, shortsword

Sneak Attack: 1d6

Spoiler:

If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue's attack deals extra damage (called "precision damage") anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

Trapfinding:
A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Equipment:

Armor: Studded Leather

Spoiler:

Type: Light
AC: +3
Max Dex: +5
ACP: -1
ASF: 20%
Speed: 30 ft
Weight: 20 lbs

Weapon: Shortbow
Spoiler:

DMG: 1d6
Crit: 3x
Range: 70 ft
Type: P
Weight: 2 lbs

Other Equipment:
Explorer's Outfit

Arrows (60)

Masterwork Backpack
Winter Blanket
Bedroll
Flint & Steel
Hooded Lantern
Oil (3 pints)
Waterskin
Trail Rations (7 days)

Thief's Tools
Softpaw Boots

63 G 6 S

Background:

Oliar, or "Snowball" as he was then known, came into slavery at a very young age. Bought as nothing but a pet for the daughter of a Chelish lord as part of an escalating competition between him and other lords as to who can give his children the grandest and most outlandish gifts (first dad buys his daughter a cat, second buys his daughter a tiger and then the third buys his daughter a catfolk).
While his first years were relatively nice, being played with and living in a grand manor was fine as a little kid, Oliar started to feel trapped as he grew older, especially since his maturation seemed to go faster than the girl's. He came into contact with the other, mostly halfling, slaves of the manor and together they would play cards and they learned him routes through the manor using age old secret passages that even the owners had forgotten about.

It was this close friendship with the Halfling slaves that got Oliar his freedom. When agents of the Bellflower Network came to free them they insited they'd take Oliar with him. He then scribbled a quick goodbye note to the girl, who had always treated him well, and explained that he needed to be free. They then fled through the secret passages.

In the years after Oriad, after abandoning the name "Snowball", worked as an agent for the Bellflower Network for several years, freeing slaves from Chelish manors. It all ended roughly when they attempted to free slaves from the wrong house in Senara. In the room where the slaves were supposed to be sleeping they instead found four Erinyes waiting for them, together with a Halfling they assumed to be part of their organisation but who then revealed himself to in fact be a Half-Fiend. It was only through sheer luck that Oliar and two of the other Bellflower agents managed to escaped, the other five were slaughtered.

While Oliar and the other laid low for a while, rumor started to spread of a feline fiend stealing slaves to feed on. It of course was false rumor spread by the Chelish but it also meant Oliar's role could not be maintained. With the help of the Network he made his way to Druma to start over, only 15 years old.

It was in Druma, in the quiet town of Macridi, that Oliar ran into professor Lorrimor. There to study the local fey the professor was immediately drawn to the lone catfolk wandering it's streets. They got to talking and when Oliar mentioned his encounter with the Erinyes and the Half-Fiend Lorrimor got excited, wanting to know all about it. During the next few days the professor spent less time studying fey and more listening to Oliar's story again and again, making notes about every aspect of the story as well as inspecting the few scars from wounds sustained during the escape, which still hurt from time to time. Eventually Lorrimor had to return home, but not before ensuring Oliar that'd he'd see what he could find on his situation and send it to him.

After the professor's departure Oliar came to expect a letter about every other week, letters he always answered shortly after. It was also during this period that he started writing letters to the girl, his former owner, he had left behind in Cheliax. To his surprise she answered and told him she understood and wished they could be friends.
It was also during this period that Oliar became further entrenched into Druman society, eventually finding that his skills at stealth and breaking and entering were perfect for a freelance job in repossession, making sure debts are paid.

Recently the letters from the professor had stopped. Assuming the correspondence had simply come to a natural end, Oliar thought little of it. It wasn't until he recently received a letter from Lorrimor's daughter about her father's death that he realised there could be something more dire. When he had read the letter Oliar started to prepare to attend the professor's funeral. He finished he last job and boarded a ship in Kerse in the direction of Caliphas and to Ravengro from there. On the one hand he was sad to have learned of the professor's passing, but on the other hand he was excited to see a new land.