Svirfneblin

Old Shu's page

555 posts. Organized Play character for Kobash.


Classes/Levels

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

About Old Shu

PFS# 7162-10
XP: 13
PP: 22 (6 spent)
FAME: 22

DESCRIPTION: Short even by the standards of his race, the old Tien gnome wears a simple hooded hanfu made from a material of the deepest black that contrasts strikingly with his white beard. His eyes are oddly mismatched with one slightly larger than the other.

RACE: Gnome
CLASS/LEVEL: Wood Wizard 1/Ninja 4 (Favored)
ALIGNMENT: CN
INIT: +3
AC: 15 [F: 15 T: 14]
FOR: +4 REF: +8 WIL: +3
HP: 41

STR 6 DEX 15(16) CON 14 INT 18 WIS 8 CHA 14
Level 4 ability increases added to Intelligence.

BA +3 CMB +0 CMD 12
Light crossbow +7 (1d6, 19x2) *+1 hit/dam with PBS
Splintered Spear +7 (1d4+4, x2) *+1 hit/dam with PBS
Produce Flame +7 touch (1d6+5, x2)
+1 Wakizashi +8 (1d4-1, 18x2)

SKILLS:
Acrobatics 5 (+14)
Bluff 2 (+8)
Climb 2 (+3)
Craft – alchemy 1 (+8)
Diplomacy 2 (+8)
Disable Device 4 (+10)
Disguise 3 (+8)
Intimidate 3 (+8)
Knowledge – arcana 1 (+8)
Knowledge – history 1 (+8)
Knowledge – local 3 (+12)
Knowledge – nature 1 (+8)
Knowledge - religion 1 (+8)
Perception 5 (+8/+10 with Familiar)
Linguistics 3 (+10)
Sense Motive 1 (+3)
Sleight of Hand 2 (+8)
Spellcraft 2 (+8)
Stealth 5 (+15)
Survival 1 (+4)
Use Magic Devices 5 (+10)
Languages: Common (Taldane), Gnome, Tien, Aklo, Vudran, Azlanti, Goblin, Thassilonian

FEATS: Spell Focus (illusion), Point Blank Shot, Weapon Finesse, Extra Ki
TRAITS: Poverty-stricken (+1 to Survival and it becomes a class skill), Storyteller (1/day can make any knowledge check with +3 bonus)
SPECIAL: Small Size, Slow speed (20’), Defensive Training (+4 AC vs giants), Hatred (+1 to attack reptilian and goblinoid), Academician (+2 Knowledge Local), Darkvision 60’, Pyromaniac (dancing lights, flare, prestidigitation, produce flame 1/day), Poison Use, Sneak Attack +2d6, Arcane Bond (Monkey Familiar named “Pu” +3 acrobatics bonus), Wood Magic, Flexible Enhancement (+1 Dexterity), Splintered Spear (6/day), Ki Pool (6), Ninja Trick (Vanishing Trick), Ninja Trick (Offensive Defense +2),

Wizard Spells (CL 1 DC 14+/15+ for Illusions)
(3) 0 - light (school), detect magic, read magic, message
(2+1) 1 – charm person (school), color spray, true strike

Spellbook
All cantrips
1st Level – animate rope, charm person, enlarge person, color spray, recharge innate magic, stumble gap, true strike, mage armor, endure elements, expeditious retreat, alarm, burning hands, magic missile, mount, obscuring mist, silent image, reduce person, shocking grasp
2nd Level – cat’s grace, invisibility

SCENARIO and PRESTIGE:

CHRONICLES

Reign of Winter (AP) 3xp/4pp/1398gp
Tide of Morning 1xp/2pp/546gp (GM)
The Dalsine Affair 1xp/2pp/501gp +5gp DJ
Rise of the Goblin Guild 1xp/2pp/520gp +10gp DJ
Library of the Lion 1xp/2pp/1200gp +50gp DJ
Thornkeep - The Forgotten Laboratory 3xp/4pp/3711gp (GM credit)
Assault on the Wound 1xp/2pp/1278gp +10gp DJ
Among the Living 1xp/2pp/1036gp +75gp DJ
Among the Dead 1xp/2pp/2224gp +20gp DJ

WEALTH and EQUIPMENT:

Wealth Treasure Total - 12,864 gp

Equipment Accounting
BUY
traveler's outfit 1gp
light crossbow 35gp
10 bolts 1gp (4 used)
1 dagger 2gp
Sack 1sp
Scroll case 1gp
Chalk 1cp
inkpen 1sp
ink 8gp
5 sheets of parchment 1gp
spellbook
50' silk rope 10gp (10' cut from it for animate rope spell)
Acid (1 flask) 10gp
Lamp with 2 pints of oil 3sp
Trail rations (5 days) (not usually carried) 1gp
Scroll of magic weapon 25gp (used)
Scroll of enlarge 25gp
TOTAL - 120.51

Reign of Winter
cold weather outfit 8gp
scroll of true strike x4 100gp (2 used)
scroll of mage armor x2 50gp (both used)
scroll of cure light wounds x2 50gp (1 used)
scroll of endure elements 25gp
potion of cure light wounds 50gp
cold iron bolts (10) 2gp
antitoxen 50gp (expended)
Spells Learned: Spell Scribing Costs (50gp total)
endure elements, expeditious retreat, alarm, mage armor, true strike
TOTAL - 385

The Dalsine Affair
2PP - wand of cure light wounds (charges 49)
Scroll of magic weapon 25gp
Scroll of disguise self 25gp
Spells Learned: Spell Scribing Costs (150gp total)
burning hands, magic missile, mount, obscuring mist, silent image, reduce person, shocking grasp, cat’s grace, invisibility
TOTAL - 200

Rise of the Goblin Guild
2PP - wand of true strike (charges 47)
2 scrolls of recharge innate magic 50gp
scroll of invisibility 150gp
TOTAL - 200

Library of the Lion
Alchemist fire 20gp
2 Scrolls of comprehend languages 50gp
2 Scrolls of magic weapon 50gp
2 Scrolls of detect secret doors 50gp
Masterwork thieves' tools 100gp
Pearl of power (1st level) 1000gp
TOTAL - 1270

Among the Living
2PP - wand of infernal healing (39)
handy haversack 2000gp
amulet of natural armor +1 2000gp
4 potions of cure light wounds 200gp
2 scrolls of mage armor 50gp
2 scrolls of shield 50gp
elixir of vision 250gp (expended)
5 alchemist fire 100gp
Subtotal - 4450

Among the Dead
+1 wakizashi 2335gp
cloak of resistance +1 1000gp
kusarigama 12gp
spring-loaded wrist sheath 5gp (wand of infernal healing)
spring-loaded wrist sheath 5gp (wand of true strike)
scroll of shield x2 50gp
Subtotal - 3407

Con game 5/27
Antitoxin 50gp
2 scrolls of monkeyfish 50gp
Drinks at the tavern 10gp

TOTAL Spent 7,685.51 gp
CURRENT Wealth 5,198.49 gp

Boons:

Mantle of the Black Rider (Assuming the Mantle): You have accepted the Mantle of the Black Rider, which grants you considerable power in your quest to find Baba Yaga so long as you continue your quest. Choose one ability score. Once per day as a swift action you may gain a +1 bonus to that ability score for 1 minute. For every additional Mantle of the Black Rider boon that you have for this character, the bonus increases by +1. You may not benefit from more than one Mantle of the Black Rider boon at a time. CHOSEN ABILITY SCORE: Intelligence

Alternate Racial Traits::

Darkvision: Some gnome strains have lived in the underground depths for so long they have given up on light entirely and gained darkvision with a range of 60 feet. This racial trait replaces low-light vision and keen senses.

Pyromaniac: Gnomes with this racial trait are treated as one level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using the bloodline powers of the fire elemental bloodline or the revelations of the oracle's flame mystery, and determining the damage of alchemist bombs that deal fire damage (this ability does not give gnomes early access to level-based powers; it only affects the powers they could use without this ability). Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, flare, prestidigitation, produce flame. The caster level for these effects is equal to the gnome's level; the DCs are Charisma-based. This racial trait replaces gnome magic and illusion resistance.

Wood Elementalist:

Flexible Enhancement (Su): A master of the wood element is able to bend like bamboo when stressed and snap back into place. You gain a +1 enhancement bonus to your Dexterity, Constitution, or Wisdom ability score. This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells. At 20th level, this bonus applies to two of these ability scores of your choice.

Splintered Spear (Su): As a standard action, you can create a wooden shortspear appropriate to your size, which hurls itself as a ranged attack against one target within 100 feet (range penalties apply), using your Intelligence modifier as an attack bonus instead of your Strength or Dexterity modifier. The spear deals normal damage according to its size, plus your Intelligence modifier, then breaks into countless splinters; the target takes 1 point of bleed damage each round on its turn. At 6th-level and every 6 levels thereafter, the spear gains a +1 enhancement bonus and the bleed damage increases by +1. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Wood Magic: At 1st level, add the following spells to your wizard spell list at the listed spell level: 2nd—entangle, 3rd—tree shape, 4th—plant growth, 5th—command plants, 6th—tree stride, 7th—liveoak, 8th—transmute metal to wood, 9th—control plants.

Wood Elementalist Wizard Spells: 0—light; 1st—alter winds, animate rope, charm person; 2nd—cat's grace, entangle, protection from arrows, web, whispering wind; 3rd—cloak of winds, tongues, tree shape, wind wall; 4th—charm monster, hallucinatory terrain, minor creation, plant growth, river of wind, secure shelter, sirocco; 5th—command plants, fabricate, fickle winds, mirage arcana, sending, telepathic bond; 6th—battemind link, cat's grace (mass), tree stride; 7th—control weather, liveoak, scouring winds; 8th—charm monster (mass), euphoric tranquility, transmute metal to wood; 9th—control plants, refuge, winds of vengeance.

TEMPORARY NOTES