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Flumph

Old Doc Flumph's page

236 posts. Alias of Charles Scholz.


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The cricket is banned for trying to hide its obscurity.


Wouldn't want to have the group go look for another new GM would we.


Cimeies - Diapers for those over 100.

Carch


I'm Hiding In Your Closet wrote:
Old Doc Flumph is banned for being Lawful Good. Sorry, but King Arthur's Court is a fairy tale, and it all ended in tears.

The closet bunny is banned because I am NG.


1 person marked this as a favorite.

Banned for not liking Groucho Marx.


With my tentacles, I can give a mean rectal exam.

The next poster wanted to sue for malpractice, but there was no evidence.


So how long have you had attention defecit disorder?


The ♣♠Magic♦♥ is banned for having the suits in the wrong order.


Hiding is banned for always finding the negative in others.


I am not going to acknowlede that which does not exist.


The odds of you winning are 3720 to 1.


30701 30702 30703 <<<PRIME
30704 30705 30706 30707 <<<PRIME
30708 30709 30710 30711 30712 30713 <<<PRIME
30714 30715 30716 30717 30718 30719 30720 30721 30722 30723 30724 30725 30726 30727 <<<PRIME
30728 30729 30730 30731 30732 30733 30734 30735 30736 30737 30738 30739 30740 30741 30742 30743 30744 30745 30746 30747 30748 30749 30750 30751 30752 30753 30754 30755 30756 30757 <<<PRIME
30758 30759 30760 30761 30762 30763 <<<PRIME
30764 30765 30766 30767 30768 30769 30770 30771 30772 30773 <<<PRIME
30774 30775 30776 30777 30778 30779 30780 30781 <<<PRIME
30782 30783 30784 30785 30786 30787 30788 30789 30790 30791 30792 30793 30794 30795 30796 30797 30798 30799 30800


The Great Flumph knows all and sees all.
No, you can not use him as an alias.

The next poster wants to convert.


gran is banned.
He knows why.


I have seen the light.
It says I win.


Letter left on your gaming table.

Hey guys.
Realy old gamer is taking up a lot of my time. I am going to have to take a break for a while in order to minister to his needs. Your replacement GM should be along shortly. Sorry about this.

The Doc.


You go to the innkeeper. She seems a little upset about all that has been going on last night and today, but "There is work to be done," she says. After serving you your breakfast meal, she gives the directions to Lord Balamos' house.


Okay, most of the crew is back together. Missing are Babby and the Otyugh.

Alissa: James is able to fix your bow, but you are going to have to buy some new armor.
Searching through what is left of your things, the note is missing.


Alissa: You get back to your room and find the place ransacked.
Your bow is broken and your studded leather armor has been shredded.


Sorry I have been missing. Really old gamer took a turn for the worse after his surgery and I have been devoting my time to him. I am happy to report that he is now doing fine.

I have some things that need taken care of, but I should be back to you hedonistic cretins on Monday. Until then stay out of trouble.


Okay. You have rescued Alissa. Everyone gets 50 xp.

A crowd starts to gather. They seem to be interested in Nesod.
"All hail Saint Swizal reborn."

They start begging for your blessings and to cure their ills.


Nesod: Am S's familiars are with him, not you. Your's missed.

Nasty: You try to bend the bars, but just as you touch them, Nesod insets the key into the lock and the whole cage disappears.


James: You see the thugs slunk back into the shadows.

Nasty: Just as you are about to tackle the female half-orc,
she teleports away with her prize.

Nesod: Just before she teleports, she drops the key and your wand.
"You can keep your wand. I have one just like it."


James: Yes. No.


Female half-orc "No cabitzing by the Lich."


Female half-orc: "The longer you delay, the smaller and tighter the cage gets. Or I could just destroy the key and it will never open."

Am S: that should have been 33 xp. #€¥&@ autocorrect.

James: You start cutting the sack. Don't poke your eye out.


Half-orc: "Thank you for the wand. Now give me Swizal's Stick."

Am S: you get 33 do.


Female half-orc: "Aww. You care for her. Give me the wand, I give you the key. Or, you can watch as the cage crushes her to death. Did I forget to mention the cage was shrinking?"


Am S: The orc is asleep. You coup-de-gras him and start looting the body. He has a suit of studded leather, a long sword and 1d43 ⇒ 36 gold pieces.

James: You are still in the bag. None of your friends have come to help you.

Jenny: You are oblivious to what is going on around you as your jelly is taking all your attention.

Nesod: The half-orc tells you to keep quiet or Alissa dies. She will exchange the wand for the key to the magical lock on the cage.


Am S: Will: 1d20 + 3 ⇒ (4) + 3 = 7

Nesod: The female half-Orc points to the alley across the way. Alissa can be seen still in her cage. There are four thugs with drawn bows ready to shoot her.


Okay, that does it. No more patients looking over my shoulder.

Female Half-Orc: Okay Nesod, now that your friends are occupied, hand over the wand.


James: You see nothing as a bag has been slipped over you head.

Gaz: You see the guy about to attack you.
Hassan: 1d20 + 2 ⇒ (19) + 2 = 21 Chop: 1d12 + 2 ⇒ (6) + 2 = 8


No.


An orc with a nasty disposition is very upset with you.


Am S: You are ambushed. You are flatfooted.
slice: 1d20 + 3 ⇒ (8) + 3 = 11 dice: 1d8 + 3 ⇒ (6) + 3 = 9


Am S: Roll me a Spot check.


Am H will not be outdone by any other cleric, and since the priests of Saint Swizal are healing people so will he.


Am S: Whatever was the source of magic, it is mobile and has moved out of range.

Nasty: You see Nesod, James and Jenny together. Am S is walking down the street. Am H is healing civilians. Babby is nowhere to be found. Gaz is right next to you.

Gaz: You have no clue about the magic.

XP Time - Everyone gets 323 XP.


There is a shimmer of magic down the street.


Swizal: *I am tired. I must rest.*


Swizal: *You must rescue your friend, but what ever you do...*
Voice from nowhere: *Give them the wand.*


Swizal: *No. It kills 10 with each charge or for every ounce of life it drains. The more it drains, the more it kills. It will always almost drain the user, even when there are not enough enemies to kill. If there are not enough enemies to kill, it will find any that are near by to the user to kill.*


Swizal: *This is the first time it has been used since it recharged itself when it sucked in my soul. And since it used your life energy for its last use, it still has fifty charges left.
I got it from an old man who said he got it from the Tomb of Borrors.
Why would I be a saint?*


Mysterious Voice: *I am Swizal. My soul has been trapped within the wand for the past 130 years. So long as the wand exists I will be trapped in here. The only way to destroy the wand is to use up all its charges. Every time the wand is use, it tries to draw upon the weilder's life. It uses a persons life energy to supply the spell, almost killing the user. If the user is able to resist it must use its own charge. However, if it can suck the soul of the user, it will get all of its charges back.*


Mysterious Voice: *You soul was almost devoured by a wand of vampiric horrid wilting.*


Nesod: The good news is your soul is not sucked into the wand.
The bad news is you are reduced to -9 hp.
The better news is you killed 160 Vegigoblins.

The rest of the Vegigoblins run away.


Nesod: You have activated the wand.
Roll me a Fort Save and a Will Save.


Nesod: Roll me a Use Magic Device Check.


Nesod: You here a voice from nowhere
*invoke the wand*

BTW - There are between 150 to 200 left. That is why it called a hoard.


Gaz: You eat 4 more. 4 attack you.
slam: 1d20 + 1 ⇒ (20) + 1 = 21 slam bam: 1d6 - 1 ⇒ (5) - 1 = 4
wham bam: 1d20 + 1 ⇒ (1) + 1 = 2 thank you maam: 1d6 - 1 ⇒ (4) - 1 = 3
slam: 1d20 + 1 ⇒ (13) + 1 = 14 slam bam: 1d6 - 1 ⇒ (3) - 1 = 2
slam: 1d20 + 1 ⇒ (1) + 1 = 2 slam bam: 1d6 - 1 ⇒ (3) - 1 = 2
slam: 1d20 + 1 ⇒ (6) + 1 = 7 slam bam: 1d6 - 1 ⇒ (3) - 1 = 2

James: You miss. 3 attack you.
slam: 1d20 + 1 ⇒ (7) + 1 = 8 slam bam: 1d6 - 1 ⇒ (6) - 1 = 5
slam: 1d20 + 1 ⇒ (19) + 1 = 20 slam bam: 1d6 - 1 ⇒ (4) - 1 = 3
slam: 1d20 + 1 ⇒ (19) + 1 = 20 slam bam: 1d6 - 1 ⇒ (5) - 1 = 4

Nesod: You kill 1. 2 attack you.
slam: 1d20 + 1 ⇒ (17) + 1 = 18 slam bam: 1d6 - 1 ⇒ (1) - 1 = 0
slam: 1d20 + 1 ⇒ (11) + 1 = 12 slam bam: 1d6 - 1 ⇒ (3) - 1 = 2

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