Hailing from the great savannahs of the Mwangi expanse, Ojore came to the Pathfinder camp as both an emissary and observer to see what these foreign men would do in the Mwangi. His people were impressed with these "finders of the path". They spoke true and did no harm by intent. This made them very different from those of Chelaix who came first. They were observed to do much good and were deemed worthy of support, winning a place with the Zenj.
During his tenure with the Pathfinders Ojore made fast friends and strong bonds grew. He accompanied some of their expeditions doing many heroic things and growing in strength, and eventually winning a place with them. When he was invited to join the Pathfinder Society his elders gave their blessing, only asking the Orore be allowed to remain within the Mwangi.
Ojore and his lion companion will contribute to the party in a number of ways.
With a good outdoor skill set and the ability to track, even by scent, he will be quite handy to have in any natural surrounding. He can serve as both scout and guide and at 4th level his scouting can be enhanced with a fly speed, or climb speed, or swim speed. His perception will be at least +8.
He is a local and speaks Polyglot.
He is built to be a front line fighter and with a round to buff can deal out significant damage (2d6+6 or more) behind a respectable AC of 20 or so. His lion companion is no slouch either. With spells like Flaming Sphere and Summon Nature's Ally he can be doing a lot of things in combat all at once. At 6th level he will fight as an 8th level lion.
He is a spell caster and can cast summon nature's ally on the fly. He can buff and heal as well.
Ojore is tall for a Zenj warrior standing almost 5 and a half feet in height. He is lean and well muscled with skin as black as night. His eyes are a bright blue, telling of a mixture of races somewhere in his background. Maybe he has Cheliax blood, but do not tell him that.
Ojore dresses in traditional tribal apparel. His sandals lace high onto his calves. His cloak is made from a lion skin and includes the lion's head as a hood. His prized possession is a breastplate made of a strange hide material that shimmers with individual green scales. His shield is kite shaped with a heavy wooden rim and fine hides stretched tight over the boss. he wears a war club on his belt that has seen use and carries a spear loosely in his free hand.
Speed 20/30 ft. (30/40 using Totem Transformaion)
Skills Acrobatics (0) -2, Climb(1) +6, Escape Artist(0) -2, Fly(0) -2, Handle Animal(2) +4, Heal(1) +6, Knowledge (Dungeoneering)(1) +5, Knowledge (Geography)(1) +5, Knowledge (Nature)(1) +6, Knowledge (Planes)(1) +5, Perception(3) +8, Ride(0) -2, Sense Motive (0) +2, Spellcraft(1) +4, Stealth(0) -2, Survival(2) +9, Swim(1) +4
Languages: Common. Druidic, Polyglot, Feline (Totem Transformaion)
Spells Cast: Lesser Restoration
COMING SOON - at 4th level
NN Medium Animal
Init +4; Senses Low-Light Vision, Scent; Perception +6
AC 21(23 with barkskin), touch 14, flat-footed 17(19) (+4 armor, +4 Dex, +3(5) natural)
hp 21 (+3) : Current: = 15 (Down 5 Con)
Fort +4 (Conditional +0) , Ref +7, Will +3
Defensive Abilities Evasion
Spd 40 ft.
Melee Bite (Lion) +6(8) (1d6+2(4)/20/x2) and
Claw x2 (Lion) +6(8) x2 (1d4+2(4)/20/x2) and
Rake x2 (Lion) +6(8) x2 (1d4+2(4)/20/x2)
Combat Gear +1 Shield, Heavy Wooden, Bullets, Sling (10), Bullets, Softstone (10), Club, Dragonhide Agile Breastplate, Scimitar, Cold Iron Sickle, Silver Sickle, Sling, Spear, +1 Cloak or Resistance
Other Gear Backpack, Masterwork (8 @ 38 lbs),
Gear with Party Funds:
Healer's Kit - 50 gold
Surgeon's Kit - 20 gold
Blood Block X2 - 50 gold
Antidote Kit - 100 gold
AntiToxin X4 - 200 Gold
AntiPlague X2 - 100 gold
Scroll of Lesser Restoration (Cleric)X2 - 270 gold
Scroll of Slow Poison (Druid) - 135
Wand of Cure Light Wounds - 750
Wand of Lesser Restoration - On Order - 495.