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Vale Temros

Ojore's page

171 posts. Alias of Skorn.

Full Name

Ojore the Stalker


Human Mwangi


Gestalt Druid 1/Barbarian 1 || HP 15/15 || AC 20, T 13, FF 17, CMD 16 || F +4, R +2, W +4 || Per. +6 Init +2







Special Abilities

Druid - Lion Shamen






Mwangi Expanse


Common, Druidic, Orc



Strength 17
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 14
Charisma 8

About Ojore


Hailing from the great savannahs of the Mwangi expanse, Ojore came to the white man camp as both an emissary and observer to see what these foreign men would do in the Mwangi. His people were impressed with these men. They spoke true and did no harm by intent. This made them very different from those of Chelaix who came first. They were observed to do much good and were deemed worthy of support, winning a place with the Zenj.

Party Role:

Ojore and his lion companion will contribute to the party in a number of ways.

With a good outdoor skill set and the ability to track, even by scent, he will be quite handy to have in any natural surrounding. He can serve as both scout and guide and at 4th level his scouting can be enhanced with a fly speed, or climb speed, or swim speed. His perception will be +6 starting out and improve with each level.

With his Barbarian abilities e is built to be a front line fighter and with a round to buff can deal out significant damage (2d6+6 or more) behind a respectable AC of 20 or so. His lion companion is no slouch either. With spells like Flaming Sphere and Summon Nature's Ally he can be doing a lot of things in combat all at once. At 6th level he will fight as an 8th level lion.

He is a spell caster and can cast summon nature's ally on the fly. He can buff and heal as well.


Ojore is tall for a Zenj warrior standing almost 5 and a half feet in height. He is lean and well muscled with skin as black as night. His eyes are a bright blue, telling of a mixture of races somewhere in his background. Maybe he has Cheliax blood, but do not tell him that.

Ojore dresses in traditional tribal apparel. His sandals lace high onto his calves. His cloak is made from a lion skin and includes the lion's head as a hood. His shield is kite shaped with a heavy wooden rim and fine hides stretched tight over the boss. he wears a war axe on his belt that has seen use and carries a javelin loosely in his free hand.

Male Human (Mwangi) Druid (Lion Shaman) 1/Barbarian 1
N Medium humanoid (human)
Init +2; Senses Perception +6

AC 20, touch 13, flat-footed 17 (+5 armor, +2 shield, +2 Dex, +1 dodge)
hp 15 (1d12+3)
Fort +4 (+5 circumstance bonus vs. cold weather), Ref +2, Will +4

Speed 40 ft.
Melee battleaxe +4 (1d8+3/×3)
Ranged atlatl/javelin +3 (1d6+3) and
Special Attacks rage (6 rounds/day)

Druid (Lion Shaman) Spells Prepared (CL 1st; concentration +3):
1st—cure light wounds, entangle (DC 13)
0 (at will)—detect magic, guidance, light

Str 17, Dex 14, Con 14, Int 10, Wis 14, Cha 8

Base Atk +1; CMB +4; CMD 16
Feats Cleave, Dodge, Power Attack
Skills Climb +1, Knowledge (nature) +6, Perception +6, Survival +8, Swim +1

Languages Common, Druidic, Polyglot

SQ fast movement, nature bonds (animal companion), wild empathy +0

Combat Gear scroll of cure light wounds; Other Gear lamellar (horn) armor, heavy wooden shield, atlatl, battleaxe, javelin (4), backpack, belt pouch, blanket, winter, carnivore feed (per day) (4), cold weather outfit, crowbar, honey (per jar), silk rope, survival kit, wandermeal (4), 2 gp, 2 sp, 9 cp

Special Abilities
Animal Companion Link (Ex) You have a link with your Animal Companion.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Cold weather outfit +5 Fort save vs. cold weather.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Scroll of cure light wounds Add this item to create a scroll with spells on it.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.


COMING SOON - at 4th level

Animal Companion
Male Lion
N Medium animal
Init +3; Senses low-light vision, scent; Perception +6

AC 14, touch 13, flat-footed 11 (+3 Dex, +1 natural) hp 15 (+2)
Fort +4, Ref +6, Will +2

Spd 40 ft.
Melee bite +4 (1d6+1) and
2 claws +4 (1d4+1) and
2 rakes +4 (1d4+1)
Special Attacks 2 rakes

Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10

Base Atk +1; CMB +2; CMD 15 (19 vs. trip)

Feats: Weapon Finesse

Tricks Attack, Attack Any Target, Defend, Down, Guard, Stay, Track

Skills Acrobatics +4, Perception +6, Stealth +4 (+8 in Undergrowth); Racial Modifiers +4 Stealth in Undergrowth
SQ attack any target, defend, down, guard, heel, stay, track

Special Abilities
Attack Any Target [Trick] The animal will attack any creature on command.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.

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