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Vale Temros

Ojore's page

162 posts. Alias of Skorn.

Full Name

Ojore the Stalker


Human Mwangi


Druid 3 || HP 24/24 || AC 20, T 12, FF 18, CMD 18 || F +4, R +3, W +5 || Per. +8 Init +2


M: CMD 18 Club+6(7) (1d6+4/20/x2 or 2d6+5), CMB +6)





Special Abilities

Druid - Lion Shamen






Mwangi Expanse


Common, Druidic, Polyglot, and Feline using Totem Transformaion



Strength 18
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 15
Charisma 7

About Ojore


Hailing from the great savannahs of the Mwangi expanse, Ojore came to the Pathfinder camp as both an emissary and observer to see what these foreign men would do in the Mwangi. His people were impressed with these "finders of the path". They spoke true and did no harm by intent. This made them very different from those of Chelaix who came first. They were observed to do much good and were deemed worthy of support, winning a place with the Zenj.

During his tenure with the Pathfinders Ojore made fast friends and strong bonds grew. He accompanied some of their expeditions doing many heroic things and growing in strength, and eventually winning a place with them. When he was invited to join the Pathfinder Society his elders gave their blessing, only asking the Orore be allowed to remain within the Mwangi.

Party Role:

Ojore and his lion companion will contribute to the party in a number of ways.

With a good outdoor skill set and the ability to track, even by scent, he will be quite handy to have in any natural surrounding. He can serve as both scout and guide and at 4th level his scouting can be enhanced with a fly speed, or climb speed, or swim speed. His perception will be at least +8.

He is a local and speaks Polyglot.

He is built to be a front line fighter and with a round to buff can deal out significant damage (2d6+6 or more) behind a respectable AC of 20 or so. His lion companion is no slouch either. With spells like Flaming Sphere and Summon Nature's Ally he can be doing a lot of things in combat all at once. At 6th level he will fight as an 8th level lion.

He is a spell caster and can cast summon nature's ally on the fly. He can buff and heal as well.


Ojore is tall for a Zenj warrior standing almost 5 and a half feet in height. He is lean and well muscled with skin as black as night. His eyes are a bright blue, telling of a mixture of races somewhere in his background. Maybe he has Cheliax blood, but do not tell him that.

Ojore dresses in traditional tribal apparel. His sandals lace high onto his calves. His cloak is made from a lion skin and includes the lion's head as a hood. His prized possession is a breastplate made of a strange hide material that shimmers with individual green scales. His shield is kite shaped with a heavy wooden rim and fine hides stretched tight over the boss. he wears a war club on his belt that has seen use and carries a spear loosely in his free hand.


Speed 20/30 ft. (30/40 using Totem Transformaion)
Init: +2
Perception +8- Can use Cat perception - Low Light and scent: Totem Transformaion
Melee: Club +6 (1d6+4/20/x2) or +7, 2d6+5, Scimitar +6 (1d6+4/18-20/x2), Sickle +6 (1d6+4/20/x2), Spear +6 (1d8+6/20/x3)
Range: Spear +6 (1d8+6/20/x3), Sling +4 (1d4+4/20/x2)
Unarmed Strike: +6 (1d3+4/20/x2) or natural weapons (bite [1d4], 2 claws [1d4] for a Medium druid, rake, +2 CMB to grapple)
CMB: +6

Health: 24: Current =24
AC 21, Touch 12 Flat Footed 19 (+7 armor, +2 shield, +2 Dex)
Saves: Fort +5, Refl +4, Will +6
CMD: +18

Feats Cleave, Druid Weapon Proficiencies, Furious Focus, Power Attack -1/+2
Traits Artifact Hunter (Mwangi Expanse): Knowledge (History), Scholar of Ruins: Knowledge

Skills Acrobatics (0) -2, Climb(1) +6, Escape Artist(0) -2, Fly(0) -2, Handle Animal(2) +4, Heal(1) +6, Knowledge (Dungeoneering)(1) +5, Knowledge (Geography)(1) +5, Knowledge (Nature)(1) +6, Knowledge (Planes)(1) +5, Perception(3) +8, Ride(0) -2, Sense Motive (0) +2, Spellcraft(1) +4, Stealth(0) -2, Survival(2) +9, Swim(1) +4

Languages: Common. Druidic, Polyglot, Feline (Totem Transformaion)

SQ Animal Companion Link (Ex), Earplugs, Lion's Totem Transformation (Standard Action) (3 minutes/day) (Su), Nature Sense (Ex), Share Spells with
Companion (Ex), Spontaneous Casting, Trackless Step (Ex), Weapon Cord, Wild Empathy +2 (Ex), Wild Shape (Beast Shape I: Small - Medium totem animal), Woodland Stride (Ex)

Druid (Lion Shaman) Spells Known (CL 3, 6 melee touch, 4 ranged touch):
2 (2/day) Lesser Restoration, Bull's Strength (DC 14)
1 (3/day) Shillelagh (DC 13), Entangle (DC 13), Longstrider (DC 13)
0 (at will) Stabilize, Detect Magic, Guidance, Light

Spells Cast: Lesser Restoration


COMING SOON - at 4th level


Male Lion
NN Medium Animal
Init +4; Senses Low-Light Vision, Scent; Perception +6
AC 21(23 with barkskin), touch 14, flat-footed 17(19) (+4 armor, +4 Dex, +3(5) natural)
hp 21 (+3) : Current: = 15 (Down 5 Con)
Fort +4 (Conditional +0) , Ref +7, Will +3
Defensive Abilities Evasion
Spd 40 ft.
Melee Bite (Lion) +6(8) (1d6+2(4)/20/x2) and
Claw x2 (Lion) +6(8) x2 (1d4+2(4)/20/x2) and
Rake x2 (Lion) +6(8) x2 (1d4+2(4)/20/x2)

Str 14, Dex 18, Con 13(8), Int 2, Wis 15, Cha 10
Base Atk +2; CMB +4; CMD 18 (22 vs. Trip)
Feats Weapon Finesse
Tricks Attack [Trick], Attack Any Target [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick],
Stay [Trick], Track [Trick]
Skills Acrobatics +6, Climb +0, Escape Artist +2, Fly +2, Perception +6, Ride +2, Stealth +6, Swim +0
Modifiers +4 Stealth in Undergrowth
SQ Attack Any Target [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick], Stay [Trick], Track
Combat Gear Chain Shirt;
+4 Stealth in Undergrowth (Ex) You gain a bonus to Stealth Checks under the listed conditions.
Attack Any Target [Trick] The animal will attack any creature on command.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Evasion (Ex) No damage on successful reflex save.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.

Chain Shirt
Saddlebags, containing
Thieves tools
25 days of rations
25 days of dried meat rations

Starting - 3000gold
Coin on hand = 312 gold


+1 Green Dragonhide Agile Breastplate - 1300 Gold
Heavy Wooden Shield - 150 Gold
Silver Sickle - 20 gold
Cold Iron Sickle - 6 Gold
Wand of Shillelagh - 10 charges - 150 Gold
Wand of Cure Light - 20 charges - 300 Gold
Wand of Faerie Fire - 5 charges -75 Gold
Wand of Feather Step - 5 charges - 75 Gold
Wand of Barkskin - 5 charges - 450 Gold
Wand of Cure Mod - 5 charges - 450 Gold
4 Alchemical fire - 80 gold
+1 Cloak of Resistance crafted by Elsir

Combat Gear +1 Shield, Heavy Wooden, Bullets, Sling (10), Bullets, Softstone (10), Club, Dragonhide Agile Breastplate, Scimitar, Cold Iron Sickle, Silver Sickle, Sling, Spear, +1 Cloak or Resistance

Other Gear Backpack, Masterwork (8 @ 38 lbs),
Climber's kit, Crowbar, Earplugs, Everburning torch, Flint and steel, Manacles, masterwork, Pathfinder's
Kit, Pouch, belt (7 @ 1.18 lbs), Rope, Spider Silk (50') (2), Wand of Barkskin, Wand of Cure Light
Wounds, Wand of Cure Moderate Wounds, Wand of Faerie Fire, Wand of Feather Step, Wand of
Shillelagh, Weapon Cord, Whetstone, Whistle, Silent, Wrist sheath, spring loaded (1 @ 0 lbs), Wrist
sheath, spring loaded (1 @ 0 lbs), 21 days of iron rations, hot weather gear, 6 large sacks
Also note gear in saddle bags on lion.

Pathfinder's Kit

Pathfinder Kit
Pathfinder's Kit:22lbs.
Belt pouch
Clay mug
2 Fish hooks
Sewing Needle
Signal Whistle
50ft String
50ft Thread
1 Week of rations

Gear with Party Funds:

Healer's Kit - 50 gold
Surgeon's Kit - 20 gold
Blood Block X2 - 50 gold
Antidote Kit - 100 gold
AntiToxin X4 - 200 Gold
AntiPlague X2 - 100 gold
Scroll of Lesser Restoration (Cleric)X2 - 270 gold
Scroll of Slow Poison (Druid) - 135
Wand of Cure Light Wounds - 750
Wand of Lesser Restoration - On Order - 495.

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