Vale Temros

Ojore's page

287 posts. Alias of Skorn.


Full Name

Ojore the Stalker

Race

Human Mwangi

Classes/Levels

Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

Gender

M:

Size

M

Age

20

Special Abilities

Druid - Lion Shamen

Alignment

TN

Deity

Gozreh

Location

Mwangi Expanse

Languages

Common, Druidic, Polyglot

Occupation

Scout

Strength 18
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 14
Charisma 10

About Ojore

Background:

Hailing from the great savannahs of the Mwangi expanse, Ojore is a minor princeling of the Zenj. When his druidic powers began to manifest his fellow tribesmen were not surprised as royal blood flowed in his veins. And when he adopted the lion totem his people thought that right and proper. And then he had the dream. In that dream, the Eye of Abendego, the huge cyclone roaring eternally looked at him, and talk to him to tell him wisdom that he wasn't able to understand.

So he told his elders. The elders had a name for that dream: The Eye of Gozreh. The physical manifestation of Gozreh's will and intention. They told Ojore of "The Storm Chasers", an old sect that believed that by studying the Eye they could better understand Gozreh. The next night the Eye talked to Ojore again, and told him to travel to Pridon’s Hearth.

As a worshiper of Gozreh he was naturally called to this southern jungle with its propensity for storms. So Ojore was pleased to be sent to learn more of this distant place where his god is worshiped. Ojore wishes to see his people freed from the yoke of both the Chelaxian and Sargavan governments. If there are deeds to be done to help the local tribesmen surly he will attempt them.

Having seen a vison where he can make a difference in his native lands Ojore’s is resolute in his desire for his people’s freedom and stands constant vigil over and is sworn to protect the land. These qualities manifest themselves in his Toughness feat, and his Seeker trait. His negative qualities are also related. He is suspicious and distrustful of non-mwangi to a fault and is slow to make non-mwangi friends. This is why he is trained in Sense Motive. He is of good alignment but is also neutral as he does not respect the laws that put Chelaxian overloards over the native Mwangi.

Party Role:

Ojore and his lion companion can contribute to the party in a number of ways.

With a good outdoor skill set and the ability to track (plus scent), theu will be quite handy to have in any natural surrounding. Ojore can serve as both scout and guide and at 4th level his scouting can be enhanced with a climb speed or swim speed. His perception is6 starting out and improve with each level.

Ojore is a front line fighter when he needs to be and has a respectable starting AC of 17 (and that with 20 starting gold). With a round to buff he can deal out significant damage (2d6+6 or more). His lion companion will flank and chase down any who might try to run away.

As a caster Ojore will both buff and heal while doing some battlefield control when needed.

Description and Personality:

Ojore is tall for a Zenj warrior standing almost 5 and a half feet in height. He is lean and well muscled with skin as black as night. His eyes are a bright blue, telling of a mixture of races somewhere in his background. Maybe he has Cheliax blood, but do not tell him that.

Ojore dresses in traditional tribal apparel. His sandals lace high onto his calves. His cloak is made from a lion skin and includes the lion's head as a hood. His shield is kite shaped with a heavy wooden rim and fine hides stretched tight over the boss. he wears a war club on his belt that has seen use and carries a short spear loosely in his free hand. A sling hands from his belt near a bag of round river stones.

Ojore is suspicious of strangers but bonds closely with friends. He would not hesitate to step in front of a charging beast to protect a friend. He does not understand coin and trade like most others do and sees possessions more as group property or for those who need it rather than something to hoard or store up. He is generous and happy to share, but he might also take liberties with other people's property that could get him into trouble.

Ojore
Male Human (Mwangi) Druid (Lion Shaman) 2
N Medium humanoid (human)
Init +2; Senses Perception +7, Sense Motive +7

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Defense
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AC 19, touch 13, flat-footed 16 (+4 armor, +2 shield, +2 Dex, +1 dodge)
hp 25 (2d8+9)
Fort +5, Ref +2, Will +5

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Offense
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Speed 30 ft.
Melee club +5 (1d6+4/×2)
Short Spear +5 (1d6+4/×3)
Silver Dagger +5 (1d4+4)

Ranged
Sling +3 (1d4+4X2) and
Short Spear +3 (1d6+4/×3)

Druid (Lion Shaman) Spells Prepared (CL 1st; concentration +3):
1st—cure light wounds, Shellelagh, Frostbite
0 (at will)—detect magic, guidance, light, Create water

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Statistics
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Str 18, Dex 14, Con 14, Int 10, Wis 14, Cha 10

Base Atk +1; CMB +5; CMD 18
Feats Toughness, Dodge (Mobility from Feat Tax)

Skills
Acrobatics +0
Climb +2
Diplomacy +0
Handle Animals +5
Heal +6, +8 with healer's kit
Knowledge Geography +4
Knowledge (nature) +7
Perception +7
Profession Herbalist +7
Sense Motive 7
Spellcraft +4
Survival +9
Swim +4 (+6 without Shield)

Languages Common, Druidic, Polyglot

SQ Lion Totem Transformations, nature bonds (animal companion), nature sense, wild empathy +2, Woodland stride

Gear:
Lamellar Leather armor (60 gp)
heavy wooden shield (7gp)
Club
Short Spear (1gp)
Silver Dagger
Sling and 10 sling stones
belt pouch (1gp)
rope (1gp)
Holy and Mistletoe
Wooden holy symbol of Gozreh
Total =20 gp spent so Ojore has little

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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion and get +4 checks with them.
Lion Movement: +20 to speed for two minutes a day
Nature Sense - +2 Knowledge Nature and Survival
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride - Move through undergrowth at normal speed

ANIMAL FORM:

COMING SOON - at 4th level!

ANIMAL COMPANION:

Shang
Animal Companion
Male Lion
N Medium animal
Init +3; Senses low-light vision, scent; Perception +6

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Defense
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AC 17, touch 13, flat-footed 14 (+3 Dex, +1 natural, armor +3)
hp 21 (3d8+)
Fort +4, Ref +6, Will +3

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OFFENSE
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Spd 40 ft.
Melee bite +5 (1d6+1) and
2 claws +5 (1d4+1) and
2 rakes +5 (1d4+1)
Special Attacks 2 rakes

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STATISTICS
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Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10

Base Atk +2; CMB +3; CMD 16 (20 vs. trip)

Feats: Weapon Finesse. Armor Proficiency (light)

Tricks Attack, Attack Any Target, Defend, Down, Guard, Stay, Track

Skills Acrobatics +7 (+11 to jump), Perception +6, Stealth +7 (+11 in Undergrowth); Racial Modifiers +4 Stealth in Undergrowth
SQ attack any target, defend, down, guard, heel, stay, track

gear: Studded Leather Barding

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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.