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Half-Orc Warrior

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That's it! Thanks!


There was a website that had a bunch of useful files on it for the AoW adventure path. These included compiled statblocks and piks for the first few adventures. IIRC, it was a black-background webpage with purple font.

I've lost the link. Does this ring any bells?


What about PCs with magic circle against evil? That was one of the prominent flaws that I immediately noticed with Bozal's tactics.

My PCs regularly have magic circles up on at least 2 PCs, which they then use to shelter the rest of the party as needed.

Such PC tactics largely negates the effectiveness of summoning monsters...


Why not just have some higher level NPCs come along (the trio from Diamond Lake would serve very well indeed) and take the iron from them? Oh what a rivalry that would create!

It would be quite difficult, if not impossible, to get all that iron out without being detected. Not to mention the impact it would have on the economy. It wouldn't take long at all before the powers that be intervene and lay claim to all that iron.

Think of it like finding a shipwreck laden with gold just off the coast of some country. That country will lay claim to the treasure and, since it's within territorial waters, will have a legal right to do so. The Whispering Cairn is only an hour outside of Diamond Lake so it's easily within someone else's jurisdiction. For that much treasure, have them pull rank and seize it from the PCs (perhaps with a finder's fee, if you're feeling generous).

Or you can just say the PCs sell all the iron, become wealthy beyond their wildest dreams, and retire. End of campaign. That iron might not look so tempting afterall...


How about we list a compendium of all the AoW sources of info? The ones I know of are:

- Dungeon magazines #124-135
- Age of Worms Overload, download from paizo.com
- Ecology of the Spawn of Kyuss, Dragon #336
- Worm Bound article, Dragon #343
- Wormfood articles, Dragon #333-344

Any other sources?


Cool. Thanks for the prompt response!


I have a couple questions about Kings of the Rift.

1) How come the Ominous Fabler doesn't have Disguise as a skill? He only has the Ring of Chameleon Power, which basically grants a +20 of Disguise checks. At this level, PCs will have awesome Spot checks so shouldn't the Ominous Fabler at least have some ranks in Disguise?

2) Shouldn't the Raam have the undead type rather than the giant type?

(I apologize if this is in the wrong forum; this is my first post here.)

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