Sajan Gadadvara

Oglon's page

64 posts. Alias of wlfjstr.


Full Name

Oglon the Wanderer

Race

Human

Classes/Levels

Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

Gender

Male

Size

Medium 6'

Age

23

Special Abilities

Traits: Iron Mind, Survivor. Monk:Bonus feat, flurry of blows, stunning fist, unarmed strike, AC Bonus

Alignment

LN (good tendencies)

Deity

NA

Languages

Common

Strength 14
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 16
Charisma 11

About Oglon

Abilities:

Human Monk
STR 14 +2
DEX 14 +2
CON 12 +1
INT 10 0
WIS 16 +3
CHA 11 0
AL: LN (Good tendencies)

Combat:

AC: 16 FF:10 Touch:16 (10+2(Dex)+3(Wis)+1(Dodge))
CMB: +2
CMD: 14 (+1 vs Grapple)
Initiative: +3=2(Dex)+1(Survivor)
HP: 9 (d8+1(Con))
Fort: 3=2(base)+1(Con)
Will: 5=2(base)+3(Wis)
Ref: 4=2(base)+2(Dex)
Attack: Unarmed Strike +2=0(BAB)+2(Str), 1d6+2 (lethal or non-lethal) standard
Flurry of Blows +1/+1=-1/-1(FoB)+2(Str), 1d6+2 (lethal or non-lethal) Full-Round
Senses: Perception +7

Special Abilities:

Racial Abilities:
Bonus Feat: Humans select one extra feat at 1st level.
Skills: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Favored Class:
Monk Add +1/4 point to the monk's ki pool.

Traits:
Iron Mind: You gain a +2 trait bonus on saving throws against spells and effects that would reduce your Intelligence score or cause you to forget something.
Survivor: You gain a +1 trait bonus to initiative and Sense Motive checks. Sense Motive is always a class skill for you.

Monk Special Abilities: 1st) Bonus feat, flurry of blows, stunning fist, unarmed strike, AC Bonus (Wis+0)

Skills and Feats:

Skills:
Acrobatics: 8=1(ranks)+2(Dex)+3(class)+2(Acrobatic)
Appraise: 0=0(Int)
Bluff: 0=0(Cha)
Climb: 6=1(ranks)+2(Dex)+3(class)
Craft: 0=0(Int)
Diplomacy: 0=0(Cha)
Disguise: 0=0(Cha)
Escape Artist: 2=2(Dex)
Fly: 4=2(Dex)+2(Acrobatic)
Heal: 3=3(Wis)
Intimidate: 2=0(Cha)
Knowledge (religion): 4=1(rank)+0(Int)+3(class)
Perception: 7=1(ranks)+3(Wis)+3(class)
Ride 2=2(Dex)
Sense Motive: 8=1(ranks)+3(Wis)+3(class)+1(Survivor)
Stealth: 2=2(Dex)
Survival: 3=3(Wis)
Swim: 8=1(ranks)+2(Str)+3(class)

Feats:
Improved Unarmed Strike (Monk)
Stunning Fist (Monk) DC 13 1/day
Dodge (Monk Bonus)
Nimble Moves (1st lvl)
Acrobatic (Human Bonus)

Gear:

Equipment: 14.5 lbs
Backpack 2lbs 2gp < items in backpack are noted with >
>Fishook - 1sp
>Fishing Line - 2sp
>Incense (10) 1lb 10gp
>Soap .5lb 1gp
>Body Oils 1lb 10gp
>Cooking Kit 2lb 1gp
>Flask(3), full water 3lb 9cp
>Various Herbs and spices 1lb 3gp
>Rations, Trail (6) 6lb 3gp 5sp
Meditation Crystal 1lb 100gp (on leather thong around neck)
Monk's clothes
Walking Staff (quarter?) 4lbs

Background:

Oglon was abandoned at an old monastery in the woods. At first the monks searched for his parents, but could find no trace of who might have left the small child at their remote home. So they kept him so as long as he earned his keep by doing chores, but as he grew they noticed potential for him within their order.

Trained in the Way, he learned the laws that govern the universe. He found his path in maintaining the balance of the Way, in contrast to his heritage of rape, murder and violence. To strike this balance he strives never to kill, and to help those who cannot help themselves. After many years of training, his master released him from the Monastery so that he may try to bring this balance to the world around them. As a parting gift his Master gave him a crystal to meditate on, and gain guidance on his path.