About Odric the Stout
Odric is a kind hearted man, his parents raised him with a strong sense of right and wrong. Even now he visits his aging mother occasionally and avoids the disapproving gaze and stormy brow of his stone-visaged father. He is the kind of man who would break up a fight if he saw boys ganging up on a smaller boy, but he is also the kind of man who would gladly and happily start a barroom brawl if the mood struck him.
He is a rough and tumble, physical man with no compunctions against doing what has to be done in a fight. At the first sign of trouble, Odric is the guy smashing chairs over brawlers’ backs, chucking clay mugs into a melee, tripping attackers or leaping into a fray with a not-insignificant haymaker. As a result, until quite recently Odric had more than a passing familiarity with the Korsovan Guard and the inside of the local drunk tank.
Odric the Stout came from a sordid and sodden past. He dreamt of a bright future of glory and achievement as a renound Pathfinder, yet remained mired in the dregs of his tankard night after night. A young man, with the burly strength he took from his ancestry, he nonetheless had let it go to fat. His bulky body found its way into the gutter night after night.
Odric’s life shouldn’t have been the way it was. He was a promising young man at one time, with the strength of a bear and the physique of a god. At one time he was apprenticed to a master brewer and had begun to show some promising skill at the craft. He enjoyed his work and he enjoyed the fruits of his labor. At some point though, the lure of those fruits at Ye Olde Tavern, with its dimly lit warmth, sticky floors and pleasant bonhomie became too much for young Odric. There was no great tragedy, no easily identifiable point at which this strapping lad turned from the path of a productive citizen initially. He was simply lured by the siren song of a mug of ale.
Odric the Stout was a kind-hearted but troubled giant of a man. He spent most evenings regaling his bar mates of the tales of glory and adventure, the conquests and triumphs that he imagined he might have some day. Odric drank to excess most nights and spent most mornings with a hangover equal to his stature. His stature being his distinguishing feature. Odric was at one time large and doughy. He was a big man with big appetites – food, drink, and more food. He towers over most around him when he is standing up straight. His thick hair is a greasy, unkempt black mane which covers the entirety of the back of his pasty white neck.
But Odric had an imaginative mind, befuddled as it was with excess. In his mind’s eye, he saw a statue, carved in his likeness, with his steely eyes looking out from the Heights and fixed on the horizon, a sword in hand in a triumphant stance. He had great and vivid dreams of his impending greatness.
Since his rescue of Kip from the hands of Gaedren Lamm and his employment as a champion for Field Marshal Kroft, Odric rediscovered what it felt like to be worthwhile. He curbed his drinking for the most part and ate far less at meals. His newly active lifestyle was starting to show in his fitness. He looked a bit trimmer and he had gained a bit of the muscle tone he had before his downfall.
Physically, Odric is a large man. He towers over most others around him and he carries quite a bit of extra bulk as pure, unadulterated muscle. His physique is impressive, and his friends have noted a marked improvement in his personal grooming habits since he lost his multiple rolls of fat.
He keeps his curly dark hair short on top, with a longer portion in the back. Business in front, party in the back, he likes to say. Odric dresses like an adventurer, regardless of what he is doing. He has taken to heart the role he now fills. As an Initiate of the Korvosan Guard, Odric fills the role of an auxiliary policeman, and is prepared to serve the defense of the city should the need arise.
His arms and armor are impressive for one so young. He has a beautiful masterwork heavy pick, fashioned into the likeness of an Eagle. The weapon is aptly named The Eagle. He hides a war razor in his dark leather boot and has a beautiful falchion called The Kegerator strapped to his back. He has recently taken to wearing a well-made and sturdy War Kilt in lieu of pants. He takes ribbing regarding his skirt in stride, and will occasionally make fashion critics pay with a quick peek at the alternative to wearing the kilt. The overlapping leather stops are studded with steel studs, giving the appearance of a black pleated kilt with silver accents along each pleat.
Odric will not usually wear a hat, preferring to allow his hair to remain on display. He is not a vain man, but is proud of what he has earned and accomplished.
He recently purchased a Mule named Donkeyhorse and plans to adventure with it from now on.
The Kegerator Odric's weapon, made by Sandor Strongbellows. The first detail anyone notices is the sturdy combat scabbard. The bottom is flared out with extra metal that could easily dent a helm, the top is leather lined to keep the draw quiet, and help stop moisture from entering. The scabbard is also etched with acid a picture of a Mug and a ham hock with the words "THE STOUT" in between. This is framed in on each end with a tribal pattern. The opposite side has the same artwork, but "The Stout" is in Dwarvish. The blade sits in the scabbard solidly because of a perfectly matched pommel tongue and groove.
The falchion itself sports a counterweight is in the shape of a keg tap, and the hilt is perfect for giant meaty hands. Although it is a slashing blade, Sandor did put a blood letting groove that runs from a few inches from the hilt to where it starts to flare, and inside the groove there is more acid etched artwork that matches the scabbards. Sandors stamp is between the groove and the hilt.
Odric's friend and ally Morkeleb the Mighty enchanted the blade, making it magically enhanced with the wizardly spell "Keen."
CMB: 12 (BAB +7, Str +5)
+15 The Kegerator (BAB +7, Str +5, MW +1, Weapon Training +1, Weapon Focus +1) Damage 2d4+10 (+5 Str, +50% two hander, Weapon Training +1, Enhancement +1) (Crit 15-20 x2 +2)
Harrow Points: 2
Bluff: +3, +5 vs. Korvosans
Craft: Brewing: +4
Diplomacy: +3, +5 vs. Korvosans
Escape Artist: +3
Handle Animal: +6
Perform: Drinking Songs: +2
Sleight of Hand: +3
Use Magic Device: +2
Class Abilities, Traits & Feats:
Savoir of Korvosa: Gain a +2 to Bluff and Diplomacy vs. Korvosans.
Initiate of the Korvosan Guard: Gain Acrobatics as a class skill. Wears sigil of the guard.
Bravery: Gains a +1 bonus on Will saves against fear.
Armor Training: Reduce Armor check by 2, move maximum move while wearing heavy armor.
Weapon Training: +1 to Attack and Damage with Swords
Reactionary: +2 Initiative
Killer: Add crit multiplier to total crit damage.
Combat Reflexes: Make 2 additional AoOs per round. Can make AoOs while flat-footed.
Dodge: +1 Dodge bonus
Power Attack: -2 to hit -> +4 damage (+6 with a 2 handed weapon)
Cleave: Attack adjacent enemies, take -2 to AC for turn
Furious Focus: No -2 for Power Attack
Mobility: +4 dodge bonus to AC vs. AoOs caused when moving out of a threatened square.
Spring Attack: Move before and after attack
Weapon Focus: Blades, Heavy.
10’ Collapsible Pole - B
50’ Hemp rope - B
50’ String - B
Backpack, common (*B*)
Bedroll - C
Belt Pouches x4 (*A*)
Bell, small - A
Chalk x2 - A
Crowbar - B
Grappling hook - B
Hammer, small - B
Manacles - B
Mead - C
Pitons x4 - B
Potato - A
Ram, portable - B
Rope Ladder - C
Saddlebags x2 sets (*C*)
Sack, empty x2 - B
Soap - C
Steel mirror, small - A
Wine - C
Wineskin - A
Total Confirmed Crits:
Albino Midget's Zombie
Delayed Blast Vampire Spawn
Sleeping Dr. #1 (CDG)
Sleeping Dr. #2 (CDG)
Cleric of Urgathoa