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Akata

Odraude's page

Goblin Squad Member. Pathfinder Society Member. 6,612 posts. No reviews. 1 list. 1 wishlist. 2 Pathfinder Society characters.


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Goblin Squad Member

Hey all. I'm Odraude. I've been on these forums for awhile and I just discovered I can get into the PFMMO game I backed a while ago. Still downloading it at the moment, but just want to see who else plays so I'm not just playing by myself. My account is Opiyel.


I could see using spirits of childbirth and fertility that do this very thing. Would be something cool to see.

Kokopelli would certainly be interesting fit As would Coatlque. Though she'd be interesting to draw...


My steam username is Charleston. Has Donatello from the 90's Ninja Turtle Movie as my avatar. I'm at school for the rest of the night though so I won't be home until 1120pm eastern time. I can play after that, though I understand if you don't want to wait and stay up that late :D


feytharn wrote:
Numenara isn't out yet, look for Pillars of Eternity, not CreationDragon Age Origins is not the Dragon Age game that came out this year - otherwise: great list! For now I bought Pandora: First Contact for a friend and Tales from the Borderlands for myself, I also bought le rest of the Space Hulk - Ascension DLC and the ancient Cinemaware anthology.

I've got Pandora First Contact. Fun game. It's community driven which is good.


I picked up some cheap games for like 5 bucks. Got the latest Naruto fighting game. Hate the anime, but the games are fun.

Y'all should get Payday 2 and play with me. I need a crew to rob some banks :D


4 people marked this as a favorite.
Lissa Guillet wrote:
That always makes me sad to here when a group is a trans-exclusionary. Still, sounds like you found a place, and that's always pretty great. I've not found a lot of love in Florida but it's around in certain places from what my wife tells me.

Yeah it wasn't fun. Had some feminst and MRA guys pretty much call her an abomination and some gay guys flat out say we were just a gay couple deep in denial. But, that was months ago and we've made much better friends and are hopefully looking to see more soon.


Weird.... or hilarious?


7 people marked this as a favorite.

She and I are slowly getting back into the lgbtq and feminist scene down here in Florida. We had a bad experience back in August with some feminists and gay people hating her because she is trans so w we distanced ourselves from the movement s. Now I think we've found a good group to make friends with. I'm happy too. We need the friends.


Uh yeah.... autocorrect.... of course.... I certainly wasn't going to hide the ring in her poo ;)

But yeah, it'll be nice to make things official. While she is legally a woman, according to Florida, she is still considered a man and so technically, we'd be a gay couple. So, here's hoping.


Kalindlara wrote:
Odraude wrote:
Well they have the Storm King here with his hips that certainly don't lie ;)
I... do not know how to feel about that. ^_^

I know how my girlfriend felt when she saw it. And i know what I'm cosplaying as for her ;)

....once I lose my gut... and get a big bushy beard...


Well they have the Storm King here with his hips that certainly don't lie ;)


16 people marked this as a favorite.

So Looking to wait for Florida to make the gay marriage legality more stable, then probably pooping the question to my girlfriend. Should be awesome


That animus spirit sounds awesome. I really wish I had thought of that.


Seems like the top three request are cotct, second darkness, and king maker. I'd be okay with any of those.


Paizo has examples of a catgirl and a harpy dating in Shattered Star. I think the world can handle an aasimar/tiefling couple.

I'd probably do a custom race with the race builder that has some abilities from both, or completely different abilities that reflect both of the heritages. I did that in a kingmaker game where the half orc barbarian king sired a child of a nixie. Fun times.


Yeah, having played in a real Monty Haul campaign in early settings and in 3.X, 3.X doesn't even come close to what I've experienced.


Actually I'm a bit curious. If skin walkers are in here, will we get to see some inkling of Arcadia? :D


Not trolling, was just asking a legit question from work, where I can't really read 8 pages of stuff.

I'll keep my questions to myself next time.


So, what makes this book different from the advanced race guide?


1 person marked this as a favorite.

The good news is that it's not really difficult to remove the hex out of the sandbox. The hexes are simply there as an abstract method of separating encounters and such.

The Alexandrian's Gamemastery 101 page has a wealth of what you are looking for. Three Clue Rule, Node-Based Design, and Don't Prep Plots are what you are probably looking for. It is his method of allowing player's choices to really matter and shape the plot. A bit of a read but it is a very well-written group of articles that will help you out, guaranteed.


Side note, does anyone else really like the movie 13th Warrior? It gets such a bad rap, but I really enjoyed it.


1 person marked this as a favorite.
Arachnofiend wrote:
If your Tolkien-inspired pseudo-British setting can't account for a Spaniard hopping the channel then that says some pretty odd things about your setting.

This is actually similar to my mindset when running a game and allowing characters.

Whenever I run a game, I always ask myself "Does allowing X really harm my game?" If I allowed, say, a samurai in a Renaissance game, does it somehow ruin the integrity of the setting? And if my setting is so fragile that a single, fairly basic concept would somehow ruin the atmosphere, then I think that says more about the my setting and my inability to adapt as a GM. I mean, I can understand some limitations on technology and things for the setting (and even that I tend to bend somewhat), but overall, I don't have any issues adapting to my players and their characters. And honestly, to me, learning when to say yes and work with ones players is a sign of a good GM.


1 person marked this as a favorite.
thejeff wrote:
Odraude wrote:

Growing up, I've had a lot of people use the historical accuracy excuse to stop me from playing my own ethnicity, or really any non-Anglo Saxon ethnicity. Hell, I remember bringing an El Cid inspired knight into a "Medieval Europe" campaign and told that, and I quote, Spanish knights don't fit in the Medieval Europe setting.

I'll let that sink in.

However stupid it is, and it's a pretty dumb argument, it still falls into the same problem - the GM's telling you what he wants in the game. He's doing it badly, since it's easy to misunderstand, and he's using a dumb argument to do it, but that doesn't mean that "I know you don't want this, but your statement didn't exclude it, even if you thought it did, so you have to let me play it." is a good approach to the game.

If the GM & other players want a British LotR derived game, make a character that fits. Or find another game.

That I can mostly accept. But the point is that they used the historical accuracy excuse, which was pretty much completely wrong.

And since then, I've run and played games that were fairly open to concepts and I've yet to see having samurai, black people, and firearms ruin people's pristine, LotR-wannabe setting ;)


Bandw2 wrote:
Odraude wrote:

Growing up, I've had a lot of people use the historical accuracy excuse to stop me from playing my own ethnicity, or really any non-Anglo Saxon ethnicity. Hell, I remember bringing an El Cid inspired knight into a "Medieval Europe" campaign and told that, and I quote, Spanish knights don't fit in the Medieval Europe setting.

I'll let that sink in.

for some reason this makes me want to play a Frank Knight from the early Charlemagne period.

I've seen people disallow French, Italian, and Spanish inspired knights before. They seem to not realize how intertwined they are in Medieval England's history. Especially France.

Again though, any attempt I've made to correct people about their history is usually met with them digging their heels in and metaphorically sticking their fingers in their ears while yelling "LALALALA I CAN'T HEAR YOU LALALALA!!!"

Well... sometimes it's metaphorically ;)


kyrt-ryder wrote:
Lets be fair Odraude... they usually include Norse and German influences as well as English :P [Infact... more of the English material that came from those sources originally than the actual Celtic stuff in most cases...]

Too true, too true. :) I do point that out to people that cling to Earth Historical Accuracy in their make-believe setting, but generally they are too stubborn to see.


4 people marked this as a favorite.

Growing up, I've had a lot of people use the historical accuracy excuse to stop me from playing my own ethnicity, or really any non-Anglo Saxon ethnicity. Hell, I remember bringing an El Cid inspired knight into a "Medieval Europe" campaign and told that, and I quote, Spanish knights don't fit in the Medieval Europe setting.

I'll let that sink in.

Basically, everyone had a hard-on for LotR and pretty much only wanted British influences in their setting. After a while, I quit playing because it felt like the GMs were using the historical accuracy argument as a facade to really say "No Non Whites Allowed". A lot of these GMs were older people and had really close minded views on how one should play the game. Because of that, I stopped playing until I left for college. I had always played with my father since I was 6 or 7, and he never had problems with people playing Hispanic or African or Asian inspired characters. So it was jarring to see people saying that my ethnicity doesn't belong in the game. Other minority friends of mine quit playing too because of that. No one likes to be told that they don't belong or don't fit in. S!$# sucks for a kid (less so for a cynical, bitter Millennial ;) ).

Since then, I've run and played games with people my age and no one really cares about "setting integrity" per se. When I run, I give a brief synopsis of the setting then let the players make the characters and fit them in. Hell, I had a player want to bring in an Indian inspired character and ended up working with the player to create a fun, Mythical India for m setting which didn't even have that to begin with. Now I have a group of Indian assassins and yogis in my Caribbean setting that has enhanced it a great deal and I'm happy for it. Players using naginatas and atlatls having ruined my Medieval European game and I doubt it'll really ruin anyone else's.

As GMs, we need to learn when to say yes. Sometimes you end up with some great stories, great additions to your setting that you never thought about, and most importantly, a great time with your friends.


1 person marked this as a favorite.

I'll admit, I feel this way about all of the short races (including dwarves). I think the way to have them taken seriously is to really play against the stereotypes. Ditch alcoholic dwarves, optimistic halflings, and quirky Zooey Deschanel gnomes and make them actual characters to your players. It'll take a while to get it through to your players, but it'll work.


Frog God Games does Hexcrawl Chronicles here. I own a couple and they are really well done. I generally run hexcrawls so I get good mileage out of that. There are also several good resources out on google that will help you out (The Alexandrian, Hexcrawl.com, Dispatches from Kickassistan, The Welsh Piper). A whole wealth of information, most of it system agnostic or OSR. Enjoy


1 person marked this as a favorite.

So today I learned about Nordic Aliens. Doing some research, but these guys seem like a good fit for the greys and annanuaki present in the game.


1 person marked this as a favorite.

lol that's awesome.

Also, i forgot my shameless bestiary plugging in my last post. NOOO!!


Dragon78 wrote:
Because it gives them magic corn?

Hopefully a party that pisses one off will learn the ear of their ways :D


What I do for warrior fey is to give them an ability to attack better. Could be a swift action ability that energizes their weapon, giving it bonuses to hit. Or use dexterity as the to hit stat. Or, one time I made a fey warrior that lowered enemy stats near her, making them easier to hit. There are a lot of good ways to work around them. Good luck :)

Also you should totally put the hupia from my Arcadia thread in the bestiary :)


I think the llama is stated in the Animal Archive.


2 people marked this as a favorite.

Definitely want to see some stuff from Nyambe. Bbeen reading it lately and I really like it.

No shameless plug for my American monsters in this post :D

Hupia... sorry... i couldnt help myself :D


2 people marked this as a favorite.

Some more Indian and African monsters would be awesome. Definite look to Ethiopian folklore. I've kind of fallen in love with it over the last couple of weeks.

And of course any creature from this thread is open season. *cough* hupia *cough* ;-)


Flynn Greywalker wrote:

I have done Gods/goddesses for each. The southern culture has gods similar to animals and elements relating to central and South American cultures. The north has a mix of types of spirit dirties closure to North American and Canadian tribes.

The colonies for Andoran, Cheliax and the Linnorm Kings are in the north. The Chelish colony brings slaves from the Mwangi and takes slaves in weaker southern Native American tribes.

I am basically trying to write my own campaign guide for the continent until Piazo gets to Arcadia, which I figure will be the last of the continents done.

Man, now all you need is my Caribbean setting and we'll have a full on Americas campaign :-)


I'm actually reminded of a concept both from Eclipse Phase and theoretical biochemistries. Basically, a lifeform confined to stars that is made out of plasma. It has to be huge, but I could see it using magnetism and/or gravity to manipulate things.

I actually have a creature in my setting born from dwarf stars that is made from radiation and gravity. Gravity and magnetism forms its "body" and allows it to manipulate things and radiation allows it to move and powers it. Was a fun encounter for my group.


4 people marked this as a favorite.

Oh no! Paizo is catering to a group of fans that like something I don't! Damn you paizo!

Also, no amount of slick art is going to make people want to play a game where you roll for your anal circumference. Just saying ;)


MMCJawa wrote:
There actually is a plant monster based on that in one of the Shattered Star AP volume bestiaries...

Which book/monster?


Alex Smith 908 wrote:
Are there any plans to make a flatwoods monster entry into any upcoming bestiaries? That beast comes up all the time in my friend's japanese tabletop games, but I don't think I've seen it in a western game outside of Conspiracy X.

If it looks like this then I'm set.


I'd guess the flying monkeys will be on the cover. Usually they put iconic monsters and, well, that's pretty iconic of us Oz lovers.

Man, has it really been almost two years since Bestiary 4? Yikes time flies. Hopefully Paizo will put in some of the creatures I have statted in my Arcadia thread (*cough*hupia*cough*)

;)


So far I like the monsters shown in the previews. I'm hoping to see some of the Taino and Native American monsters I have statted up in my thread. Still banking for the hupia!


Marc Radle wrote:
memorax wrote:
thejeff wrote:


Probably selling as collectibles at this point.
Good point. Still just seems like a waste imo.
Having a PDF is fine, but for a great many folks (myself included) there is simply nothing like having the real thing.

Yeah, i'll admit, I kind of wish I did buy the hard covers. At least I'd still have access to them.


Tinkergoth wrote:
Odraude wrote:
Tinkergoth wrote:
Odraude, have you got a link for the new Supers companion for Savage Worlds. I want to make sure I'm up to date.

Here is it

You can get a great deal of mileage out of trappings and the Switchable modifier.

Hmmm. Might want to check that link mate, looks like instead of a url, there's a list of job requirements.

Anyway, possibly just as easy to ask this to check: Is it the book with the woman with flaming hands fighting a bunch of winged demon looking things above a city in the cover?

If so, that's the one I've got.

Stupud Copy Paste at 11 pm...

Yes. I've built test heroes with that system and it works really well. Less granular than HERO and M&M but it's a good system.


Tinkergoth wrote:
Odraude, have you got a link for the new Supers companion for Savage Worlds. I want to make sure I'm up to date.

Here is it

You can get a great deal of mileage out of trappings and the Switchable modifier.


memorax wrote:
Tinkergoth wrote:


Memorax: Regarding books going for $1000 on Amazon, that's usually a result of auto pricing algorithms going mental over something being out of print and in short supply. Often a bit of searching will find more reasonably priced copies (though still expensive).

That explains and thanks. Still even outside Amazon sellers are insane as well. Yes it's out of print. Yet in this day and age where PDF is a common format and a alternative to print. Selling something for more expensive when a PDF is cheaper. Is imo dumb. The classic Marvel TSR set sells for almost 80$. When one can go online and find all the rules at classicmarvelforever.com.

Tinkergoth wrote:


Been a long time since I've read Brave New World books, but I seem to recall despite the vagueness and secret nature of it, everything was pretty much explained to the GM in the guides section of each book. Not to mention the fact that a lot of the secrets that were left untold in the books were left that way because the line got cancelled partway through, and the primary dev/author actually revealed a bunch of the remaining mysteries on his site in 2004, probably because he realised it wasn't going to be picked up again. Most of the important secrets are now on the wikipedia page
It was not just BNW. It was common with Deadlands classic as well. Giving some small setting information but never all of it. It was only and I mean only with the Savage Worlds version did we get all the information. Even then not a fan of the character creation system. I get that it was meant to reduce the time needed to make a character. I just found that it was too limited to what other superhero rpgs offered imo. One could be a blaster and do nothing but blast stuff. One could be a brick character and nothing but. Even Heroes Unlimited offered more and that's saying something,

The new Super Hero Companion 2 definitely fixes that issue. It gives you a great deal of leeway with your collection of powers.

Also M&M will probably be the choice I end with. Although Base Raiders looks really interesting. I may look at it more...

Is there a difference between DCA and M&M? I notice they are done by green ronin publishing.


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Thanks for the ideas. It sounds like M&M might be the best fit. I've got the core rules. Any otherbooks from them I should get? I'm always down for a Rogue's Gallery type book.

For Power Level, that's a hard one to explain. I guess I'm looking for more on the level of Spiderman or older x men; dealing with city-wide problems and keeping things simple.


Waiting on the Neutral AP, where the PCs sit around and play hopscotch every day :)


Darth Vader still killed a bunch of Jedi kids and I believe he helped to hunt down and murder the remaining Jedi. Also I believe he had Luke's Uncle and Aunt killed by Stormtroopers.


Yeah was going to say, Hongol is the Mongolian country you visit in Jade Regent. I got all excited too ;)

Still, I'm looking forward to this.

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