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Akata

Odraude's page

Goblin Squad Member. Pathfinder Society Member. 6,534 posts. No reviews. 1 list. 1 wishlist. 2 Pathfinder Society characters.


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Claxon wrote:
Puna'chong wrote:

It takes longer to shuffle the deck than to play a game of Blackjack. Like Odraude said, any role-playing challenge will usually feature one, maybe two characters, and often will take a few minutes at least. The snark of "do you make your players play lawn darts?" is also pretty insulting. You're in the homebrew section. And you know, if I worked with my players and we decided to make a game that combined lawn darts and rolling for ranged weapon attacks, that's well within our rights.

I'm not making anyone do anything. I asked my players if they'd want to try out a system I made, they said "Sure!" enthusiastically, because I've made things like this in the past that have turned out to be fun additions. We played it, they enjoyed it, and we're keeping it. Being the member of the Paizo community that I am, I decided to share it in case someone (like Odraude) would want to use the system or could glean inspiration from it.

Thanks for checking in though.

You're perception of insult and snark is not what I intended. I made those statements to illustrate a point. The point that you are removing the point of character investment (or at least heavily trivializing it). I'm not telling you to not make up house rules to make the game more fun, but I was telling you my opinion of your game, which was that I would hate it because my character investment means next to nothing.

Now, if you wanted to modify your system....

I would suggest that for every 5 of the skill modifier you give the player an additional hand to play against the dealer hand, and requiring only one hand to beat or meet the dealer hand to succeed. This makes skill investment more meaningful. I would also add that for every 5 in the skill you can add or remove 1 point to any hand. Such that, at a 20 you could add or remove 4 to any hand you have.

I like the idea of adding a benefit at "X amount of ranks" though I think having the extra hands would begin to slow down the mini game a bit. Also I think five might be too long of a wait for setting the investment pay off. Three or four seems like a good fit. Hell I'd even go with every two levels, you get a boon to your skill, if only because I like interesting mechanics to make skill challenges more fun. Increasing the range is the obvious go-to, since it is simple and requires little math. I could see the disabler gaining points based on Disable Device ranks that allow a redraw or add/subtract points to the total.

Only thing I do wonder is how one differentiates the DCs of the traps if you are using skill ranks instead of rolls with this method? Would harder traps and locks have lower values to match with blackjack?


Rynjin wrote:
Odraude wrote:
Ty Marston wrote:
Claxon wrote:

I understand wanting to make it more engaging...but as a player, if I'm investing ranks in disable device and I get up to a +20 and then you tell me that I can't disable a trap that is a DC 30 (take 10) because I'm unlucky with the cards...

I'm going to start calling b%$+&~$$.

The whole point of my investing skill points is to guarantee success. I know you want to make it more "fun", but as a player all it would do it piss me off if I don't get to instantly succeed when my skill is so high that I can't fail.

You don't make your players throw lawn darts to make ranged attacks do you?

You don't make them pull out foam weapons and attack you for melee attacks do you?

Players want their investments of skill points, BAB, etc to mean something. You're game eliminates the point of investing.

Agreed. Plus, if I'm not the player with disable device, I don't really want to sit back and watch someone else play card games every time there's a trap or lock.
Honestly the same argument is there for role-playing. If you don't have diplomacy or intimidate or bluff, you don't want to stand and watch the bard making nice with the npc. Besides, blackjack is a quick game. If it takes you over a minute to do it, then the problem isn't with the system.

Except even if you don't have social skills, you can still PARTICIPATE in social encounters, if not meaningfully influence them.

In my experience, I've rarely, if ever, have seen anyone try and use diplomacy skills without having the ranks in the skill.

Besides, this minigame wouldn't be hard to adopt an aiding aspect to. Multiple people could have their hand at this. An aiding roll could increase the range of the number the main disabler needs to be successful at it. There are definite ways to use this mini game and keep people engaged. And hell, there's still the tension of seeing that next card flip that would keep the group enthralled.


One thing to reward the ranks in disable device. How about instead of rolling, if they have X amount of ranks in disable device, it increases the range of cards automatically. Maybe every three or four ranks it increases the range? It would reward the investment in the skill.


Ty Marston wrote:
Claxon wrote:

I understand wanting to make it more engaging...but as a player, if I'm investing ranks in disable device and I get up to a +20 and then you tell me that I can't disable a trap that is a DC 30 (take 10) because I'm unlucky with the cards...

I'm going to start calling b%$+&~$$.

The whole point of my investing skill points is to guarantee success. I know you want to make it more "fun", but as a player all it would do it piss me off if I don't get to instantly succeed when my skill is so high that I can't fail.

You don't make your players throw lawn darts to make ranged attacks do you?

You don't make them pull out foam weapons and attack you for melee attacks do you?

Players want their investments of skill points, BAB, etc to mean something. You're game eliminates the point of investing.

Agreed. Plus, if I'm not the player with disable device, I don't really want to sit back and watch someone else play card games every time there's a trap or lock.

Honestly the same argument is there for role-playing. If you don't have diplomacy or intimate or bluff, you don't want to stand and watch the bard making nice with the npc. Besides, blackjack is a quick game. If it takes you over a minute to do it, then the problem isn't with the system.


This is.... a really good idea. I may have to use this, especially for hacking. I'm going to be running a hacking science fiction game so this would make hacking more engaging. Hell, I could see this with a lot of "tinkering" skill checks.

How would you handle lockpicking during combat rounds? A limit to cards drawn per round perhaps?


http://www.techtimes.com/articles/49360/20150428/nasa-may-have-accidentally -discovered-faster-than-light-travel.htm

So this came on my feed today.


kestral287 wrote:
Odraude wrote:
That's fair. Makes sense. What about sensors to scan nearby systems and objects? I'm planning on running a hexcrawl in space so I'm wondering how to explain scanners to find new worlds from afar (maybe a light year or two away).

We do that now.

We're not very good at it yet, mind, but if 21st century Earth tech can find planets much further than a light year away (incidentally? A light year is really, really close by), then I'm sure that Awesome Future Tech has some good telescopes or telescope-like devices.

Now, any information they have? Is a year old, if FTL communications aren't a thing. You can have a lot of fun with that one.

Yeah that's fair. The way I see it, for the hexmap, the players will know what is in each hex already, but only the generalities. For them to find cool and updated stuff, they'd have to enter the star system.


That's fair. Makes sense. What about sensors to scan nearby systems and objects? I'm planning on running a hexcrawl in space so I'm wondering how to explain scanners to find new worlds from afar (maybe a light year or two away).


What would consider to be a good techno babble reason to have ftl drives without the ftl communication?


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Prince with a Thousand Enemies wrote:
Odraude wrote:
If the OP is insterested, here's my Arcadia thread here for some good ideas for Arcadia. This includes a lot of commentary from the devs about some of the things they are keeping in mind. I also have my own setting that takes place in a Caribbean-inspired Renaissance fantasy world, flavored by the Taino and Carib tribes, the European colonies, and modern-day Latin and Caribbean cultures. I designed it specifically so that everyone could play any human ethnicity they desired, especially Hispanic and Native Americans. I've been on hiatus on it for a couple of months due to work and school, but I'm available for ideas and talking if you're down.

I just started reading your Arcadia thread and find it very interesting (e.g., your link to the story about Abubakari II of the Mali Empire of West Africa). On Earth I have heard the Olmec heads interpreted popularly as evidence for a prehistoric African presence in what became México, and on Golarion it seems like the Shory would be a likely candidate for another intercultural encounter (after Azlant and before Cheliax / Andoran / Taldor).

I'll post more here or there as I work my way through the thread.

Also, I'm interested in your own setting Odraude. Please do tell us more here, or link to wherever you've already shared it.

Once things quiet down on my end. Work + School leave little time to really do much outside of those two.


Alright I think with a lot of the information, I feel set on how I want to use FTL travel. I certainly don't want to make it instantaneous, since I want there to be a focus on exploration. Thanks again for the information and especially that website. It really has opened up my eyes to the implications of FTL. I'll probably go for the Alcubierre Drive, with some natural wormholes that the players can discover. I'll figure out the other complications (like gravity wells) but thanks again.


Given my love of generic systems, I really want to see Pathfinder expanded to more than just fantasy. With the technology guide and Iron Gods, I think it's set the stage for the possibility of a space Pathfinder one day.


Aelryinth wrote:
LazarX wrote:
Aelryinth wrote:

Meh. If you can handle tachyons and gravity, you can handle FTL communication.

Nobody knows how fast gravity is.

You don't speak of gravity as being "fast". Gravity is the bending of spacetime around mass.

mmm. I'm referring to something like this: If earth suddenly pops out of existence, and you're a light year away, how long before you could tell it wasn't there by observing the change in gravity?

That's the speed of gravity. If it's instantly possible to tell, then we have a speed of gravity. If it's not...time to measure!

The CRystal Singer is a story built around a single SF item - the ansiple (a McGuffin name for any device allowing instantaneous communication across vast distances). McAffrey is going more into psionics then magic for the attunement process (who knew perfect pitch could be so valuable?), but this 'impossible' thing is what keeps space viable in that story. The ansiple in this story are the crystals the singers cut.

I'm aware of the dangers of energy build up from relativistic speeds and stuff. But a Bergenholm drive harvesting vibrational speed gets around that since inertia is not a factor. You also put in a limiting factor, so the vibrational force is less and less as it enters other energy fields.
Note that there is no acceleration buildup of energy in this method, because your atoms are already vibrating at massive speed...you're just aiming it in one direction. So, you're shifting the direction, not the speed, and there's no energy accumulated that isn't already there. So, instantaneous redirection of velocity is actually possible!...you just can't do it when you're close to big things very easily.

As for power requirements, it's harvesting the vibrational speed of atoms, and simply aligning their natural velocities, so there's no need for extra energy input. It's tapping the energy that makes up what a person IS, i.e. the dance of electrons.

ON the website listed above (seriously, check it out, it's...

I think I missed the website you linked. Can yuo link it again please?


I actually don't quite know the science behind FTL drives wrecking planets. So I'm curious. What makes an inertialess drive so good at planet cracking? Also, why can't one use FTL near a planet? I've seen that used as a limitation before but never actually understood why.


I can see that. And here I was just going to go with a thorium reactor lol


I do like that idea aeltyinth. I was originally going to use the Alcubierre drive but I do like the sound of the Bergenholm Drive. Since my focus will be exploration, I think I'll have the focus on FTL travel, with wormhole gates found or able to be built (though expensively) to connect found star systems.


I'll definitely check it out over the weekend. Sadly work plus school leaves me with only an hour and a half to myself each weekend, and that's usually spent grabbing dinner and doing homework for Food and Beverage Cost Control. I know one thing I want to do with aliens is to make them very alien. Non-humanoid, maybe even alternate biochemistries. Things like that.


I've heard of the Commonwealth series but I haven't read it before. I may have to look at it.

So for exploration throughout the galaxy, what are some cool intergalactic points of interest that players can run into? I'm looking to make the map either tonight after school or tomorrow during my break, so I'd love any ideas big or small.


I've actually played a lot of Endless Space and GalCivIII. Love those games. The string idea is interesting, though much of this will be the players going into the vesper abyss to explore and see what stars are out there.

Unsure about time dilation for going light speeds. I own Mindjammer and I know it talks about that and even has a table on how much time would pass. But, I think it might be a little more complicated than I can handle atm. Though I'll certainly think about it.


While I adore the setting, I'm not too interested in the actual game mechanics. Which is fine. I've been on the fence between using Pathfinder and Savage Worlds for this and am actually leaning back to SW, especially since they have Nova Praxis which is a similar setting (Transhuman Future) but in Savage Worlds.

So far I own and read the following:

Eclipse Phase Core and some other setting books
Nova Praxis
Mindjammer
Stars Without Number
Mongoose Traveller
GURPS Space & Ultra-Tech
Pathfinder Technology Guide
Savage Worlds Science Fiction Companion

Basically grabbing as much sci fi info as I can to really get the sci-fi setting the way I like it. And much of the info here will definitely be useful for my campaign.


Nice. I own Space though not spaceships. It's a really good setting book I've been using for cool ideas (along with Mindjammer and Eclipse Phase and Traveller) and really getting the feel of a futuristic sci-fi game.


I can dig that. So ion storms can have emp abilities that screw with the ship and its electronics systems. These are good ideas. Thanks.

Gravity wells and escape velocity would only come in to effect for gas giants or bigger (or black holes), or during combat when escaping a planet's atmosphere. Otherwise it probably wouldn't matter.


I suppose I mean what would be good examples of consequences?


Sorry for being out. Long weekend of work.

I like the idea of ion storms in space. Fire the scale of each hex, I'm thinking about having it to be two parsec in length from opposite corners. I figured that would be a good galactic scale to have for exploration. Means each side of the hex is one parsec.

What's a good way to represent the ion storm and gravity wells damaging a ship or trapping ships?


Thanks for the responses. I haven't decided whether there will be magic or not, but the ships will be standard sci fi ships rather than spaceboats with sails.

I do like the idea of the emptiness and distance acting as the limiting factor for exploration. I'd even allow "scooping" of gas giants and brown dwarfs, with the standard dangers (gravity wells, radiation, high temps).


A little bump for this


2 people marked this as a favorite.

A bit of a thought from my ftl thread. I'm doing a space traveling and exploration game with Pathfinder and I'm interested in doing it as a hexcrawl (think Kingmaker but in space). That said, exploring space is a different beast from exploring a forested wilderness. Z axis means players can avoid obstacles. What are some ways of doing ahexcrawl in space?


I do like the ideas you guys have here. FTL communication like an ansible is something I'm thinking about not including mostly to involve that feeling of isolation when the players are out exploring. Although I wonder if it would be easier to send communication at ftl sites than a ship... mostly for verisimilitude sake. At the very least there can be communications through wormholes I'd imagine, right?


1 person marked this as a favorite.

If the OP is insterested, here's my Arcadia thread here for some good ideas for Arcadia. This includes a lot of commentary from the devs about some of the things they are keeping in mind. I also have my own setting that takes place in a Caribbean-inspired Renaissance fantasy world, flavored by the Taino and Carib tribes, the European colonies, and modern-day Latin and Caribbean cultures. I designed it specifically so that everyone could play any human ethnicity they desired, especially Hispanic and Native Americans. I've been on hiatus on it for a couple of months due to work and school, but I'm available for ideas and talking if you're down.


I know Mindjammer has time dilation for its travel setting, but not much beyond that.


Thanks for all of the responses. Mostly, I kept the type of superluminal and wormhole modes of travel vague just to see the wide amount of responses for them.

With the setting, I would like both in, in varying degrees. Various empires will have developed different technologies, so I was curious how their relationship would be to each other.

I figured the classic jump drive would be almost a combination of ftl tech and wormhole tech, limited mostly by huge energy concerns. But I may avoid the jump drive because I do want to focus more on travelling and exploration.

I do know that I don't want to do "hyperspace" though I am alright with the idea of wormholes being non-instantaneous "space highways". And I do like the idea someone gave me on another forum of something similar to the Mass Effect relays, where they are essentially space "catapults". Orbital machines that launch ships at superluminal speeds towards a destination, with relays along the journey to speed and slow down ships. How does that sound?

Also, what are some obstacles to ftl and wormhole travel in science fiction? And what are some ways to bring a ship out of ftl speed or a wormhole? I'd imagine people would have the ability to hijack ships at that speed for military or pirating purposes.

Thanks again for the responses!


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So I've been quiet for a while, slowly brewing an idea for a Pathfinder game in space. One thing I haven't been able to settle on is whether I want superluminal (Faster-Than-Light) travel or wormhole travel. Both would definitely change the setting in various ways between each other. So I had some questions regarding the two. Admittedly they are kind of more involved than my usual questions, so I do apologize.

1. Which technology would be discovered first; FTL drive or wormhole drive? Or would you see them as parallel technologies that do the same thing but in different ways?

2. How would varying advancements in FTL travel look like and progress? Kind of like how we've come from the Wright Brother's plane to jets, how would FTL advance? Same question, but with wormhole technology.

3. What are some things that would inhibit FTL travel? Same question with Wormholes.

4. Would wormhole technology obsolete FTL travel? Or could the two coexist?

Thanks for any answers.


So far the book is sounding like it is matching the hype. I think I'll wait to see some more, better written reviews (and obviously for the 29th) before committing. But I'm definitely cautiously excited for what I'm hearing.


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Sounds cool. I'll have to wait for the reviews to come in before grabbing the PDF.


Kendrosthenes wrote:

1. Churrasco.

2. Appealing description
3. Pollo Guisado
4. Terribly bland description

If I enjoyed the Churrasco (and the service), I would definitely come back and try the Mojo Cerdo and the octopus salad.

Just a few questions/comments:

(1) Are the entrees in any particular order?

(2) Does "pegao" refer to rice and pigeon peas? If so, I'd recommend adding "pegao" and its meaning to one of the entree descriptions.

(3) I'm not a fan of seeing "Spanish Rice" on a Puerto Rican menu. Could you say, instead, "Puerto Rican Rice" or "Rice Pilaf"?

1) nope no order

2) pegao is the crust on the bottom of a pan of rice that a lot of Hispanic people enjoy. I know my family fought over it a lot. I chose the name because the restaurant will be something everyone wants ;-)

3) that's fair. I chose "Spanish" because it's something most non Spanish people can envision.


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BigDTBone wrote:
Caineach wrote:
Ross Byers wrote:
Caineach wrote:
Not being familiar with Puerto Rican food, I honestly have no idea what to expect from any of the dishes on your menu except the last one. I don't mind experimenting, but if I went with my friends I would not be surprised if half the conversation before ordering is about what things on the menu are.
I'm curious, are my revised versions better?
I think your Asopao sounds boring, but for some of the other items it is a big help. Most notably, Tostones being added to the title and telling me they are plantains makes me want to try them. Plantains are delicious.
The clincher between stew and gumbo is if the dish is prepared from a roux base. If you aren't making a roux, then it isn't gumbo.

That's good to know. In asopao the rice acts like the thicken er in the stew, so you get a similar consistency to gumbo.


Ross Byers wrote:
Odraude wrote:
Ross Byers wrote:
I have some other comments if you're interested.
Sure thing man. I'll be taking Cost Control in two weeks so I'll be doing this once a week, if not twice a week. Any advice I can take would be great.

Disclaimer: I write this as someone who loves Caribbean food, but I don't have any food-service experience. It is possible my advice is terrible generalized to a wider audience.

Other folks have commented on the lack of vegetarian and minimal seafood options.

My biggest comment is that you're inconsistent in terms of what you expect the reader to know about Puerto Rican food. For instance, you don't define tostones, but you simpify 'aranitas' to 'plaintain hash browns'. As kind of a picky eater, I find parentheticals to be helpful in explaining unknown terms.

Likewise, you have a lot of sauces by their proper names. An unfamiliar reader would need to ask their server about any of them, except the pineapple rum sauce. No one wants to be the person who asks about every dish on the menu: adding a single evocative word can help readers narrow down their choices. For instance, I don't know what makes Mojo Isleño different from the other mojo sauces on your menu.

A couple of your descriptions are vague to the point of being misleading, depending on how the dish is actually prepared. Asopao is a rice soup, but gumbo is typically served over rice, rather than incorporating rice. Likewise, I know what mofongo is, but the description makes it sound like a stuff whole plantain or perhaps an alcapurria.

Your description of Arroz con Pollo buries the lede: your stuffed chicken leg. Rice is not exciting, it should be listed second.

'Boiled potatoes' is really the worst way to describe potatoes. You have a limited amount of space - use it for evocative flavor words like 'spicy', not bland-ify-ing ones like 'boiled', 'white', or 'pilaf'.

Lastly, 'aranitas' have a really evocative name that you can use to generate interest.

This is how I would...

Those are all good points. I'll be writing a final draft and incorporating a lot of these changes. Though with the asopao, I labeled it a gumbo because I felt the words stew and soup would make it sound more like an appetizer. Also admittedly, I've always had gumbo with the rice mixed in, but that might be a south Carolina thing.

Thank again Ross, I'll be writing some changes after work in an hour an I'll post then


Thanks Adam. Those will be things I'll be putting in the final draft and future drafts) tonight. This project has been a good insight in menu building. Tough but fun.


Fergie wrote:

Probably the arroz con pollo. I guess mostly because it is fairly predictable in terms of how the chicken will be cooked, although knowing what it is stuffed with would be good. The Mofongo also sounds real good, but are the plantains sweet or starchy?

I would be least likely to order the Kingfish. While I would like a citrus seared salmon, tuna, sword, I don't like most freshwater fish. I don't really know anything about kingfish. Also, I'm not a fan of most other seafood, so octopus is right out for me.
Just a note: As a total Gringo, I am unfamiliar with most of the sauces, and several other items on the menu. Also, the prices would be considered affordable for lunch, and almost 1/2 what I would expect to pay for diner entrees. (I live about 30 miles north of NYC).

Here is the menu of a restaurant in my hometown run by a very successful guy who also has two other restaurants.
http://www.umamicafe.com/dinner.htm

Nice that is helpful. I had a nice, Miami lunch place in mind when writing this menu for my fake restaurant. I'll check out the link after class (finishing now).


Ross Byers wrote:
Odraude wrote:
1) Which item you would order?

Mofongo.

Quote:
2) The reason you'd order it?

Because Mofongo is delicious.

Quote:
3) What's the item you'd least likely order?

Pollo Guisado

Quote:
4) The reason you wouldn't order it?

Because if I'm going to order a chicken dish, I'd prefer the Arroz con Pollo.

I have some other comments if you're interested.

Sure thing man. I'll be taking Cost Control in two weeks so I'll be doing this once a week, if not twice a week. Any advice I can take would be great.


For the arroz con pollo, I should have put the stuffing. I don't know how I forgot that lol. That's my fault, sorry. It's stuffed with red and green peppers, some seasoning and some panko and cilantro and garlic. It's really delicious. For the final draft, I will add that to the description.

Sorry again for the lack of vegetarian options. That was honestly due to lack of time on my part, as well as coming up with something interesting as well as keeping with the Puerto Rico theme, as well as not reusing ingredient more than three time s. Don't worry though, next time I do this menu, there will be vegetarian meals on this menu. Thanks again for the feed back guys. Keep them coming :-)


ShadowcatX wrote:

Ok, I've never had Puerto Rican food, but I do like trying new places so I can see myself sitting down here.

1) Arroz con Pollo

2) It isn't something so exotic I don't know what it is, yet isn't something I'd make at home either. And a stuffed chicken leg sounds fun.

3) Pollo Guisado

4) Stewed, boiled, mixed vegetables, white rice. - Not a bit of flavor in any of those words, just bland, on bland, on bland.

Yeah, I may honestly go back and edit the description of the stewed chicken for the final draft, since it's obvious I got lazy when I got to that. Thanks for the feedback shadow cat :-)


Thanks for the responses so far. Between this survey here and the other outlets, I'm getting some good feedback. Funny enough, people seem polarized on the chicken dishes. My Hispanic friends and family love them, as do my picky friends. My foodie friends though seem to want something more, which is great. Though general consensus is that the stewed chicken is the least interesting menu item. Makes sense since it was the item specifically for picky eaters or indecisive eaters lol. I'm loving the feed back though.

As for the skirt steak price, I should put down that it's an 8 oz strip of steak. That's definitely my fault, so thank you for the price feedback.

As for the fish, admittedly that was sadly just for being limited to eight entrees. Though you bring up a good point about a lack of vegetarian dishes. That'll will definitely be addressed next time I do this, since my next class is food cost control and menu building.

Thanks again everyone and keep them coming . This is really helping me out:-)


I don't normally do these survey things, but I need some people for a project I'm doing for school. So, I'm doing a menu project for my Cuisine Across Cultures class. In it, I have to write up a menu with eight entrees, cost it, and survey 50+ people to see what sells the best (and least). Below is a link to a sample menu I've come up with for a fictional, casual Puerto Rican eatery you'd see in a Downtown area of a city. Please look at the menu and post the following in the comments below:

1) Which item you would order?
2) The reason you'd order it?
3) What's the item you'd least likely order?
4) The reason you wouldn't order it?

Looking for good, honest feedback so I can edit the menu accordingly and write about it for my project. Thank you for any and all help with this project

My Menu Project


Freehold DM wrote:
Odraude wrote:

Man that's kind of a shame. I was just introduced to Playing D&D With Porn Stars from the Alexandrian's talk about Vornheim and Urban Crawls too...

Also, hey, I'm back. I actually have time now to do stuff on Paizo again!

I had no idea D&D with Porn Stars was even still around. I knew of a few people in adult entertainment into tabletop stuff, but I have not had contact with them in many, many years. Certainly had no idea the person in the site was something of a stalker? That's news to me, and something I would have to find out more about- then again I really, really dont' follow much online happenings due to my avoidance of facebook, twitter and the like.

Also, WELCOEM BACK ODRAUDE!!!

Good to be back. Schedule is crazy with school and work. Though I'm pretty far into the courses now, making awesome foods.


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Man that's kind of a shame. I was just introduced to Playing D&D With Porn Stars from the Alexandrian's talk about Vornheim and Urban Crawls too...

Also, hey, I'm back. I actually have time now to do stuff on Paizo again!


A Merry Christmas to everyone. Enjoy some ham, turkey, pernil... whateves :D


I'm taking the PC route and am saying Happy Holidays.


Hopefully I can summon Liz to this thread with the delicious smell of marinating pernil and coquito to answer our questions.

Also, not a huge fan of the three-headed sharktopus that is their version of the Lusca.


Since it's in a Chronicle or Player Companion, I think that generally they aren't OGL. With some exceptions, like the Technology Guide. The book that had these monsters was the Isle of Shackles book.

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