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I'd honestly rather not. While I get that this will have some rules changes, I still want this to be close enough so I can run classic classes along side this. Such a big departure from Pathfinder would honestly leave a bitter taste, especially since there is a lot of old material I want to use.
I want Starfinder, not a stealth Pathfinder 2.0
I don't know... with the internet how it is, we'd end up with a race of Nazi cat girls in space led by Moon Hitler.
Honestly, I don't see it as a big issue for players to start with a space ship at level 1. It certainly won't be a space yacht or the Enterprise. But think about modern day cars. They are mostly expensive, but you can get used cars for cheap. Can't forget payments of loans. There are also repod cars and private owners selling older rust buckets. And of course, there's always the local junk yard. Point is, there are plenty of ways to get a car for a reasonable price. I don't see why the same can't be true of space ships. They aren't really game breaking to be honest, and like the modern day car, is going to be a necessity if you are doing a starfaring game. You can't really take a space ship into a dungeon to fight a dragon. I think a level one space ship is fine.
And if all else fails, let them steal one and try and figure out how to use it to its full potential.
Oh hey, I remember starting that thread. Nice!
I kinda of like that though. The space suit wouldn't be too far of a stretch, and it adds a bit of a danger if the suit has a malfunction.
While ammonia might be a bit tough, silicon based lifeforms would be more doable without a special suit.
I also want a non-humanoid alien in the game. having blue humans with forehead ridges is fine, but I'd like one to be really crazy. Amoeba aliens or octopi aliens or something just really different. A creature made out of electromagnetism that makes a body out of metal and eats radiation.
With the ability to access data and information via the ship's network or, in the case of the being on an advanced enough world, the planet's internet, I'd like to see some bonuses for using a search engine to figure out stuff. Especially for Knowledge skills. Googling a weakness for a hydra would be interesting for a starfaring crew.
What is Appendix N? Appendix N is the list of recommended reading in the original DMs Guide for D&D. In it contained the books that would provide inspiration for the first role-playing game. So for Starfinder, I propose we have an Appendix N to round up great books, movies, video games, cartoons, anime, and whatever other medium that can inspire the setting and rules of this game. I have it all on a google doc so that we can access it with ease on the first page.
Here is the link to the Starfinder Appendix N. Tell me what other media items Pathfinder can pull from. It's late so I'm sure I've missed something. I'll probably open it up to more people to edit soon.
Honestly, I feel it's a mistake to go into this expecting Pathfinder 1.5. Rather, this should really just be here to add options for a science fiction/fantasy game, with some changes made to emulate the genre. Expecting this to be a new edition that overwrites the previous stuff with errata is just asking for disappointment. Not to mention it would split the fanbase. I can actually understand why they don't want a public playtest now.
This isn't the product to be championing Pathfinder 2e.
I mean, it's a bit hard to do that because the players will generally be visiting one singular area per planet if they are doing a starfaring, journey of exploration to different planets. I get that. But if the adventure is all on one planet, then yeah, I'd hope to see them get into a little more detail with the cultures.
Lord Fyre wrote:
At least starting out. Gotta work your way to that :)
I can agree on the megacorps, at least for some nations. I really like transhuman stuff though. I love the idea of uploading consciousnesses and the ramifications of that, especially for what it does to one's soul if they become digitized. I'll admit, it would be a bit of a logistic nightmare if you could implant yourself into another biological body. Do you get the stats of that body? How do you balance it, if even? If the body can cast magic, do you suddenly cast magic? Do you lose some class features, all, or keep them? Maybe for sleeving, it would be confined to being downloaded into robots, androids, and cyborgs.
What I don't want to see is a gutting of anything deemed a sacred cow or D&D-ism just because of presence. I get that it's a new ruleset and a good opportunity to try new things, but at the same time, there is a lot of this I'd like to use in my basic Pathfinder game. And I'd personally prefer some aspects like Vancian magic to other systems. While I don't want Starfinder to just be copy paste Pathfinder, I still want some of the more iconic d&d isms to remain in.
I'd actually prefer if they kept magic. I think there is something cool about space wizards on the moon. And magic keeps this system unique and opens up cool options. Removing magic from the game would just make this Traveller and at that point, I may as well play that. Why throw out the baby with the bath water? If we can have aliens and tech in our fantasy, then we can certainly have magic and elves in our science fantasy.
There's a lot of futurism I want to see in this game.
- Uplifts: I want to see animals or other creatures uplifted to sentience, and made as a playable race.
- Digitizing Consciousness: Seen heavily in Eclipse Phase, I'd love players to be able to upload their consciousness into other bodies. Definitely robot/cyborg bodies. Maybe flesh and bone bodies.
- Digital Lifeforms: I love the idea of either advanced A.I. as PCs or people that have chosen to remain digital and on the net as an option.
- Mecha: Power Armor is awesome, don't get me wrong. But giant robots are super cool. And with giant Pathfinder monsters, at least we'd have a reason to have them around. We dig giant robots yo!
- Cybernetic and Bioenhancement options: I really want to be able to upgrade our people with different abilities tied to either technology or bio enhancements.
If Distant Worlds is the template, then we can really expect standard sci fi technology, especially seen in the 50's as well as 70's retrofuturism, combined with some sci fi stuff from the Victorian/Edwardian authors (H.G. Wells, Edgar Burroughs), with some magic in there. I definitely want there to be magic, but I also want technology to have at least an equal power in the world. I just want to play a fighter with a rocket arm really :)
I mean, the thread is title "What you don't want to see in Starfinder." So it's going to be what people don't want to see in Starfinder.
Lord Fyre wrote:
Honestly, modern day WH40K has kind of acknowledged their grimdarkness and has really become a parody of itself rather than taking it too seriously. Though the same can't be said of their fan base...
You'd be pretty surprised. In close quarters combat, there is a great deal of use of your free hand and a knife against someone with a rifle. Pretty much all modern day armed forces teach that.
Of course, I just want lightsabers dammit! :)
Also for the anti-net people I think it'd stretch my disbelief way too much if there wasn't some kind of internet analogue in this. Especially given how we have one and how quickly it has changed our world. I'd actually love to see some transhuman, Eclipse Phase stuff in here.
As for stuff I don't want? Gotta agree with rehashing old rules. Don't want to spent money on the same feats or classes. Other than that? Can't really think of anything I don't really want.