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Akata

Odraude's page

Goblin Squad Member. Pathfinder Campaign Setting Subscriber. Pathfinder Society Member. 6,120 posts. No reviews. 1 list. 1 wishlist. 2 Pathfinder Society characters.


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As excited as I am for psychic magic, I want to address a real concern. In the wake of ACG, we have seen a decline in quality control for the editing process due in part to the GenCon crunch. Typos are a huge part, as well as unclear language. Overall, the classes and feats are fun and flavorful, but I'm very worried that Occult Adventures will suffer the same grammatical errors the ACG dealt with. I urge Paizo to really give their books another once over before sending it off to press.


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I still don't want a second edition though. Happy with Pathfinder Unchained making the slight upgrades I want. And it does have stuff for simplifying combat and monster creation.


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Squirrel_Dude wrote:
Gorbacz wrote:
I think there's a value in a game which rewards the fact that your abilities at math and gaming the system are better than Average Joe's.

While I partly agree with this, I don't think Pathfinder does this. It doesn't reward you for your ability to math out the best solution, or any natural gaming instincts. More than anything, it rewards you investing large amounts of time to delving through books and keeping up with developments within the metagame. New Feats, Archetypes, Errata, FAQ rulings invalidating/improving previous builds, Spells, etc.

Directed at the Thread in general.
My favorite type of argument against a second edition is the "Just find another game instead of forcing Pathfinder to change, so we can all be happy." As if there being a second edition of Pathfinder, or a revised edition would suddenly make the 1e stop existing. Even if Paizo did stop producing new content for Pathfinder, it would probably take me another 5 years to get through half of what they've published so far.

My second favorite argument: "Why should Paizo change the game for you, when you can do that yourself?" I don't know, maybe because the people requesting that change want to give Paizo their money. Now, I'm not going to argue that it will be profitable, and that they wouldn't risk splitting the fanbase. However, berating people for saying "Paizo, could you let us pay your for this service," is baffling to me.

I can agree to this. Those arguments do little for the debate at handle, instead just being highly dismissing. These same arguments are used when people ask for psionics or Asian settings or firearms. I hated them then and I hate these arguments now.


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Under A Bleeding Sun wrote:
Scythia wrote:
If, on the other hand, you expect Paizo to do it for you, there's a major obstacle to that: it would essentially double all their costs for far less than an expected doubling of returns.

Thats assuming they don't loose a large portion of their clientele base. With the multitude of things going on (awfulness of ACG, release of 5E and Numenera, some people getting up in arms over tech, etc) they may loose a lot of their customer base coming up here and/or the core base may stop purchasing new content. After the last year of products I'm highly considering calling everything post ACG(maybe even the acg as its gonna take a LOT of work to go through) as off limits in my games because it takes too much work to go through every new sourcebook, especially as, IMO, the last year they have really degraded badly.

Honestly the biggest gripe people have with the ACG isn't the content but the typos. The content is actually really good, with really only a couple of options here or there that are troubling. Haven't had typos like this since Ultimate Combat.

Also there are a lot more people loving the tech than there are people up in arms about it. So your entire argument really doesn't hold weight.


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To be fair, the original post (and many other threads) are about how simple 5ed is and how Pathfinder needs to emulate it or be doomed to failure.


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Good thing about options is that they are optional. So if you guys don't want to use them, you don't have to.


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MMCJawa wrote:
Emperor Point wrote:
Cthulhudrew wrote:
Misroi wrote:
Because heroes. It's hard to be heroic when you're siding with an empire that has literally sold its soul to the Devil.

Pfff. You just need a villain that's even worse than the Devil you know.

Qlippoth, anyone? :D

Whilst on a philosophical level selling your soul to the devil is evil, on a practical level it has a great deal of benefits for the living. You can still be the good guys and make deals with bad guys, that is what is known as a "Peace Treaty" and is traditionally seen as a sign of good.

Also a bigger villain would be the perfect stage for the adventure, with the city under threat by INSERT BESTIARY CREATURES HERE lead by INSERT CHAOTIC EVIL CASTER HERE threatening to destroy the city, both the loyalists and the rebels are looking to rally the people to beat back the villain and gain the support of the people. So the side you help/get help from is seen as heroic by the people and gets more support, leading to their victory.

On the other hand, another AP set in Cheliax which DIDNT go up against House Thrune would probably have been a disappointment to many.

And considering the negative reaction that came from the ending of Council of Thieves (saving the Nazis from the Mafia), I think most people really want to be good guys freeing Cheliax from diabolism.


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Some things. First the "Christmas Tree Effect " is something you have a problem with. Not everyone thinks it is bad for the game. I certainly don't think it's bad and I love characters decked out in magic gear.

Also, according to the GenCon Pathfinder seminar, the fighter is getting some options in Pathfinder Unchained. Here is the link.


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You could just stop buying Pathfinder products.


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DM_aka_Dudemeister wrote:

There's still some breathing room in the current edition of Pathfinder, PF Unchained and Occult Adventures will bear that out.

I always remind GMs, you don't have to know the ins and outs of every class that exists. You just need to be passably familiar with the 4-6 classes that will be sat at your table. If something seems hinky just say: "Can you show that to me in the book/PRD?" A simple search function should answer most questions at the table fairly quickly.

I have a desire to see a more streamlined edition of Pathfinder, but I'm still enjoying the game we have (at least until level 10+). I enjoy the amount of classes we have, and I hope future editions keep the plethora of classes but simplify other aspects of the game (Ability scores, encumbrance, attacks of opportunity, stealth etc).

Pretty much this. You don't have to know all the books. Just the options your players use and most of the core. That's why I don't believe in this whole "groaning under the weight" business people keep talking about. Not only do you not have to know everything, but you don't even have to use/allow everything. I skipped out on Inner Sea Gods because i wwasnt interested in it. I still support paizo and their creation of new options, but I didn't feel the need to buy it. It's really that simple. Don't use all of the options if you don't want to. And if your players want more options, you can read their rules and allow it on a case-by-case basis or say no. And if they insist and get argumentative instead of respecting your decision, then that's a problem with the players, not the system. It happens even in simple games like Fate.


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Probably right. But I do know that Adventure Paths make up the bulk of their revenue.


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Issue with 3.5 was not the number of options, but the quality (or lack thereof) of the options. Despite some typos and a couple of feats, I think the ACG has a great deal of cool options that are flavorful and fun. I'm still of the opinion that more good options are something that's good for a game.


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SteelDraco wrote:

Pathfinder is at the deep, deep end of the mechanical side of gaming, right along with stuff like HERO and GURPS these days. It sounds like that's not the game you want any more. However, that side of things is working well for Paizo right now - they're the biggest RPG company at the moment, so I doubt they're going to change course until they have to.

I've found myself in agreement with a lot of what you say. That's why I consider my main game to be Savage Worlds now, even though I'm mostly playing and running Pathfinder because the simplicity of running PFS games appeals to me, rather than having to organize an ongoing campaign. SW is in the middle, to me - not as rules-light as something like FUDGE or Dungeon World, but certainly less crunchy and options-focused than Pathfinder or 3.5. I think that 5e will end up at about the same level of complexity as Savage Worlds, but I'm leery of WotC at this point and will examine it from a distance.

Selling rules options makes money, more so than selling setting material. The people who play Pathfinder are mostly the people who want options and mechanical depth.

I like Savage Worlds actually. It's simple but still has good, meaningful options and some mechanical depth. And I like generic systems (huge HERO fan) but most fall into the trap of being TOO comprehensive.


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ShallowHammer wrote:
I think Paizo addressed this with the new release coming this spring, Pathfinder Unchained. It provides alternate rules that you can choose to implement and reworks some classes. I think that's a nice middle-ground. It doesn't make older stuff obsolete, but still provides fresh content.

I agree with this. I'd prefer gradual compatible changes to a new edition frankly.


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13th Age is pretty good and honestly I think it is better at being a simple DnD game than fifth ed. Still am not sold on simple games with less options but it has cool mechanics.


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Yeah what imbicatus said. It's only ten classes. And honestly, its not that hard keeping g track of what the players are playing. Fairly simple really.

I hope Pathfinder 2 is nothing like 5th. I'm not impressed by simple RPGS and I'd rather have options. And I hope Pathfinder 2 comes out decades from now.


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I like urban campaigns

I like devils

I like rebellion themes

I think I will enjoy this a lot :)


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DungeonmasterCal wrote:

And the much delayed overview of the religions in my setting. I realize this thread has derailed and evolved from simply the names of places in your campaigns, but I'm enjoying reading everyone's posts and the imagination and details of their homebrew settings.

** spoiler omitted **...

I really like this. I think it's really cool that you went mostly godless in an interesting way.

I'll really have to find time to post about the religion in my setting, but I'm still busy finishing up the move.


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Ambrosia Slaad wrote:
Hargert wrote:
It will hopefully release in a little over 6 hours so not much longer to wait for the masses. Now I can work on building everyone from Firefly to show up in a game.
Or everyone from Cowboy Bebop.

Or everyone from Outlaw Star :p


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Tacticslion wrote:
Well, you are the demon lord of false hope...

So mean! I don't deserve this treatment! :p


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"F5s"

*cries*

;_;


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doc the grey wrote:

MINE CAME!!!!

Last thing I expected was to get my downloads on a Saturday! Also this is not making all my prep for Gencon any easier.

Now all I need to know is if I can have a CHAINSAW in pfs and I am set. I have a 2-handed qlippoth fighter who I wanted to have a chainsaw but was about to settle for the gnome pole.

Come on Mike! Make my dreams come true!

You made me believe I got mine tonight :p

My hopes and dreams dashed ;)


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I keep hitting F5

But the future refused to change.


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Nice stuff Orthos. Now I'm gonna have to post some religion stuff :p

Tomorrow, when I'm not exhausted from moving :)


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I tend to bed most things that walk on two legs, especially if I've been drinking a lot :D


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Thanks. I made it down in one piece, through literal hail, thunderstorm, and Floridian drivers. Some how made it.


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Hey, if it's good enough for Demi Moore....

I wouldn't say no to a ghost Patrick Swayze.


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A lot of people are just biting the troll bait today :)


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Is feat tax the new buzzword the kids are using now?

It's not really world balance because it's not trying to balance different aspects of the world. Rather, it is genre representative for a world where futuristic technology is more rare than magic.

Look at firearms. Baseline, you need an exotic weapon proficiency and gunsmith to even use them. But if you move it to an era where firearms are more common, you don't need those feats anymore more. It's a part of the genre. If this were a campaign that was more entrenched in technology, where the Technic League isn't hoarding technology, then Technologist wouldn't be neccesary. But right now, the baseline for the setting is that it is rare for a PC to know the inner workings of technology because of the rarity of that technology in addition to the hoarding by the League.


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Considering we have little information about what's in the book, it's about as unlikely as it is likely. We don't know and we can't really make any assumptions until we get more information. But there are other threads on other parts of the forum that talk about the fighter in unchained. It's best to take these talks there.


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Sara Marie wrote:
Odraude wrote:
Which person must I give proper virgin sacrifice speak with to make this a reality? ;)
I am also not the Dark God you must appease for that, however, as his herald, I will note you may want to double check that the order has your correct shipping and billing information.

I thought that would happen. I'm moving tomorrow so I figured I'd put in my new address for the shipping. How do I make a separate billing and shipping address?


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Damn, now I should step up my descriptions some :p

Once I get back from my evening of drinking and partying, I'll see what I can muster.


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captain yesterday wrote:
Lamontius wrote:
<3
what does this symbol mean? its on my phone in the smiley menu, my wife and i assumed it was the symbol for dick and balls:) i'm assuming thats not right...

This made me laugh a lot harder than it should have.


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Which person must I give proper virgin sacrifice speak with to make this a reality? ;)


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Liz Courts wrote:
Erik Mona wrote:
After looking over the copy I just got this evening, I have to say I am now certain that we did not pack enough for Gen Con.

*looks at the pack list*

That will be amazing if we sold through them all! :D

You should totally ship mine in the next hour. I'd be so happy. It'd be a great (late) birthday present for me :D

Please? :D


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I'm doing the opposite. I quit my job this morning :D

Yay poor life choices haha


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So nice you said it twice :p


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I buckled and got the subscription. Shame on me :p


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Come this Saturday, I'll have the free time to join you. Got some packing today and I leave for greener pastures tomorrow.


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Less fight, more cybernetics!

:P


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I'm of the opinion that you cannot make magic item special by making them rare. It's impossible and I'll tell you the reason.

Fantasy saturation.

The modern day is much more saturated with fantasy in the mainstream than the 70's was. Between video games, movies, and Tv series, people of today are already swimming in fantasy realms and magic. You're not going to impress your players by making them have to suffer for their +1 weapon. Rather you'll probably frustrate them. The reason players (like myself) avoid low magic games is because it's a red flag. From experience, it shows a GM that wants to take options away from the player, rather than make magic special. Usuually it's.an adversarial GM that doesn't like the players having nice things, or a GM that cannot handle the options and bonuses the players are bringing to the table. Ive played in and gotten screwed over enough times in low magic campaigns where I will avoid one on principle. Especially if the GM doesn't change any of the expected encounters. Fighting horned devils with only masterwork swords is not fun to players.

If you want magic to be cool, make them interesting. Give them backstories or come up with cool abilities. How about a sword that's flaming in the day time but icy at night? It's both thematic and fun while being useful. Or a sword that was used by the town hero, where you discover their background and it finally culminates to finding their sword. A GM did this once and even though the sword was just a +1 flaming sword, ee got attached to it because of the story. Hell, take a weapon from a book or video game that the players like and make it for them.

Make magic awe inspiring by making them cool. You need to put effort into it because the players of today won't be impressed if you take the easy way out and make magic super rare. Players of today have a larger volume of fantasy in mainstream media, so you need to do a lot more to inspire awe in magic.


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I finish moving Saturday, so I should be able to jump on and make some cool submissions.


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Well the setting Ilike to run is a Renaissance-ere island chained inspired by the Caribbean. The world is called Louros and the region is called Anacaona, which is from an actual figure in Caribbean history. For the island name, I try to make them sound as close to their xpy without being too obvious. So the main native kingdom is called Karayaguey, while the "spainish" colony is called Casturas. Most of my naming schemes comes from following the language conventions of said language, whether it is Dutch, Spanish, or Taino.


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Iron Priest sounds pretty metal, not going to lie. :)


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Ascalaphus wrote:

You could focus more on freedom and lawlessness, perhaps? More on the social/political aspects, rather than the traditional "physical laws are optional" idea?

Grab some wild-eyed libertarian literature, some anarchist ravings, mix it liberally (pun intended) with the alarmist preachings of anti-anarchists about what society might be like if the anarchists had their way, watch some Mad Max, The Purge and so forth.

---

Or you could make it The Madhouse, where most people live in their private insane reality, but all of them bleed over. It's not about primordial chaos, it's about a chaotic blending of many people's fantasies. More like a mass delirium. Causality is very dreamlike, space is shaped oddly; not in a 3D grid but more like an Escher drawing.

I like this. Thinking something like an interplanar Las Vegas. Kind of like a plane of earthly delights. Anything goes and nothing is too taboo


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I know right? Why can't a class, whose class features (such as Blessings) we haven't seen yet, can't be like the Inquisitor. Oh, if only these class features that we haven't even glanced at yet didn't suck so much! Woe is me, that this class we know only half about clearly must suck because I love to bandwagon and whine about things without reading them of reasons ;)


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Gotta love that two year necro just to take a snipe at someone.

Very classy ;)


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Most excellent Mr. Sutter. You should throw some ideas here too :D

51) A planet that consists of its core and has continents and oceans that orbit the core in a series of nested shells. The continent closest to the stars has higher technology and a superiority complex compared to the continents closer to the core.

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