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One thing you should do is to make sure they don't build for one campaign theme (like, say they build for an urban campaign) then immediately switch the setting. You'll invalidate their builds, make them useless, and they will resent you for that. Instead tell them to build for a general adventure and emphasize the need for preparation. That should help them cope with surviving and not getting blind sided by the sudden change.
That might be one limiter in this, is that you'd need to advance the plot somehow with RP. Now, this can definitely be worked around by having multiple ways of advancing the plot. And of course, instead of having RP advance the plot, you could have it be there to add extra story and options for advancing the plot via adventuring, stealth, and combat. All are good options for roleplay.
I'm a bit more with Coridan on this I guess. Varisia is cool and all, but in many respects, it has a lot of familiar elements you see in other settings, such as Faerun and Greyhawk. That's its whole point. Nothing wrong with that, mind you. But, I can always get the familiar from plenty of other DnD settings. With places like Vudra and Arcadia, those type of settings don't exist, at least, not in the amount that a setting like Varisia does. So, I'd love to see more light on those places since it would be something new, fresh and exciting. maybe leave Varisia to modules or PFS. I don't know.
For you. Not all GMs feel the same way. Some of us like the climax of heavy combat in the modules and don't get burned out because of that. These are your opinions and don't cover the opinions of all GMs. Certainly not me.
More RP encounters is fine by me. Especially if they are tie ins to combat, even as an alternative to combat.
Man you REALLY wouldn't like my setting then :) Souls not only lose their memories, but they lose them in order of newest to oldest in real time, until they have spent an entire life time waiting in judgement. Then they are reincarnated.
My singular time playing PFS, the GM wouldn't let me light a torch with a fire elemental, since it cannot do that according to the rules. So I'm inclined to agree with Kwauss. I'm okay with players at the very least, using it to make small amounts of water.
Been doing some work on my setting, especially with astrology. Since astrology and numerology were huge parat of the American indigenous people's cultures, I felt that it was important to play off of this. With that, I have various important cycles and numbers that are holy to the ancients in my setting.
That's all I have for this. I plan on sharing some of the races soon, including the race that ruled over the Kalikal empire. They have an interesting ability called Divine Vigesimality, which I'll leave to your imaginations :)
Also, unrelated, but how unbalanced would it be if a race could cast deathwatch at-wll?
James Jacobs wrote:
Clicking this at 330 am with my headphones on scared the s#~% out of me. :p
A lot of people ask you what AP you really want to do. I'd like to know, what's one (or a set of) AP that you want to avoid like the plague?
Actually, what he said was that superheroes could be genderbent and that the men would be put into margainalizing positions
I'd not mind seeing pretty much ALL the superheroes do a gender change, and make a world where the vast majority of superheroes are women and the superheroes who are men were mostly regulated to sidekick or eye-candy or marginalized status.
Xavier didn't assume that. It was explicitly stated in the quote (bolded for emphasis). And while JJ did say it to get people thinking, it's hard to convey that over the internet (much like sarcasm and humor). So he took it as it was stated.
On the other hand, there are those of us that aren't really all that charismatic, or can't speak well when on the spot. I'm no thespian. I'm best described as a gruff, cantankerous old man. That's why I like the Diplomacy roll. It allows me to play someone charismatic, or simple interact with people without penalizing me for my inability to be charismatic.
But that's why I (and most GMs I've enocuntered) give bonuses to people who have roleplayed their way really well. That way, you reward those that try to use Diplomacy well with penalize those that have the inability to.
The Evil Queen wrote:
It's the dismissive, elitist attitude you have towards anyone's responses. The point of this topic is to be a wishlist for what everyone wants. To share cool ideas with other people and speculate what's coming next. That means there are no bad ideas here that will some how ruin the Bestiary. If people want more animals, or dinosaurs, or demons, or whatever, then they should be able to express it here without your snide remarks about how bad the ideas are. Especially since you get so defensive when people do it to you. It's very hypocritical and not in the spirit of this topic.
The bestiaries are a product for the entirety of the fanbase, not just only for Sincubus/Ganasgh/Evil Queen/whatever. That means everyone gets to see the creature they like and may not like, but there's something in there for everyone. And that in itself is not going to ruin a product, because it's a product made for all of the fans.
Also, it takes a real narcissist to favorite their own posts with an alternate account.
Insain Dragoon wrote:
Winky face does indeed help. Me sleeping also helps :p
It just gets so tiresome to see an opportunity to improve the fighter with Pathfinder Unchained and it getting wasted on snide jabs at Paizo and the standard "fighter cant have nice things" pity-me-party comments. When instead there could be more ideas that could be thrown in to help the fighter. It's clear from the description of Pathfinder Unchained that they really want to take the feedback from the last six years and do the things people have been want them to do to the mechanics. I'd rather see our creative energies turned to brainstorming and ideas, rather than the standard self-serving cynical tripe that usually floods these threads.
Not saying you are doing that, of course. I just mean in general. Though this thread has been good so far.
Sleepy time now. The sun is up which means I go down. :p
El Ronza wrote:
So, the Slayer is basically the Angel of Death, capable of Raining Blood down on his Necrophobic enemies? Guess I need to look at the class Piece By Piece, lest I end up Criminally Insane from the awesome. The rogue has been Reborn, and I like it, though I foresee an Epidemic of slayers in PFS when the book is released. I guess the base rogue is Expendable Youth now, one of the Skeletons of Society. Well, I'm part of the New Faith here - I like this class, and all its Seven Faces, which will allow me to spread Hate Worldwide. Cast Down the nonbelievers, Spill the Blood, and may your slayers find Serenity in Murder. Just be careful - with all that killing, they're likely to end up somewhere South of Heaven...
Didn't you get the memo? People aren't allow to have fun in their own way. If your way deviates from the standard of a fanbase, clearly it is badwrongfun and you are a dirty munchkin for wanting to play something you like. Because playing something you like will surely interfere with another person, and that person can't have you having fun with something that they like, right?
Don't worry, it's not too late to save you. You can still be reeducated and get better, with time, effort, and plenty of support.
For the record, I never said point buy stat creation was bad. I use that all the time in PF over rolling. What I mean was full on point buy systems where you build an entire character. Things like HERO and GURPS.
I dislike Prestige Classes in the core. I prefer having a character concept that doesn't require 6 levels of crappy multiclassing. Prestige Class that are more from a story line perspective (like in Paths of Prestige) are more my jam.
Beside, we already have the magus, the slayer/ninja, the bloodrager, and the myrmadarch that take the concepts of Prestige Classes (Eldritch Knight, Assassin, Dragon Disciple, Arcane Archer) and allow them to be playable right from the get go. Personally, I'd absolutely LOVE a Mystic Theurge, but for me, I have the Magister class from RGG.
Honestly, having played point buy systems, I can tell you that would really be easy to abuse and game. It's better to have advice that can help guide a GM make good judgement calls about class design.
Point buy systems can never beat experienced advice.
Insain Dragoon wrote:
Divine casters and arcane casters have fairly different spell lists. While the cleric does have some powerful spells, many of their spells are buffing spells. Arcane full casters have a wider utility of spells that they can cast from. And the arcane caster that can use armor have altered spell lists to compensate for that.
And considering that divine casters were brought down in power from the 3.5 transistion, I'd hardly call divine casters their favorites.
Exactly. And people that wanted an Asian setting had to deal with these type of threads and comments.
"Great, we gotta deal with these weeabo settings that don't belong in a western setting."
"Why cant we have a separate setting for this? I don't want ninjas / samurai stretching my disbelief in a traditional western setting."
"If I wanted samurai , I'd play Legend of the Five Rings. "
And thus the cycle repeats itself. Because apparently people aren't allowed to have fun with options another person doesn't like.
Rasputin Must Die! clearly ;)
No joke, though, that was probably one of the most well-written adventures of 2013. Even people that thought Paizo jumped the shark on that were like "Damn, that was pretty good".
As for the "rabid, traditionalist fans" comment, while it is hyperbole, it's sadly kind of true. Look through the forums and compare how many "Give us Numeria" topics there are vs "Don't ruin our fantasy with tech" and you'll see that more often than not, it's the traditional people making the fuss. Not us. Tian Xia was proof of that. So much vitriol and borderline racism in those topics. In fact, pretty much any time Paizo does something that is a divergence from the tradition, it brings on the waves of naysayers wary that their ideal fantasy setting is suddenly in peril.
Yeah, I am a little sad about how the momentum to Tian Xia lost steam after Jade Regent. At least we got some good modules in there. I just really would love to see more of the other countries fleshed out. Especially the non-traditional ones you don't see in RPGs, like the ones based on SE Asian culture. Anti-weeaboos be damned!
Exactly. We don't want one AP of support, then get abandoned for other things. I'd really like to see more products that "rattles the cages" as it will. Not replacing traditional modules and APs, but also not swept aside for them. I still have faith in Paizo for it, since Distant Worlds and Rasputin Must Die! showed that this isn't just a niche thing (as many would have you believe).
If having an Asian, Egyptian, and Pirates setting is breaking the mold, especially given how many DnD adventures take place in those settings, we have a problem.
Though I do remember when Jade Regent was announced and how up in arms everybody was about how Paizo was ruining Pathfinder and they needed to stick with traditional fantasy and not "this weeabo crap". Replace weeabo with filthy tech and that's what it is.
It's just a bit disheartening that when we finally get an adventure that tries something different, it's always met with the same crowd that wants to keep the adventures from trying new things. Or decries it as ruining their fantasy. Or deem it just a phase and hope we don't get near enough the support traditional fantasy gets. Not saying YOU are, but the tone from others is here.
idk, the pissing and moaning didn't stop Paizo from bringing out an Asian setting or firearms. God I remembered the borderline racism when Tian-Xia was announced.
As a matter of fact, yes. It is traditional :) Along with City of the Gods.
A lot of books from the period of 0e/1e had aspects of fantasy and science in it. This was long before people latched on to Lord of the Rings and made that the bar that all settings had to be compared to. My point is, a return to what is deemed as "traditional" isn't long overdue. In fact, it's the reverse. Getting things that break the mold is long overdue. I couldn't count the number of "traditional" modules and Adventure Paths that exist in DnD for those that want it. But I can count DnD modules like this on one hand. Barrier of the Peaks, City of the Gods, and this. That's pretty much my point for people who complain that "we need more traditional APs" or "Pathfinder is becoming too genre inclusive". This AP isn't the end of traditional modules. Rather, this AP is a bone thrown to those of us that want something more. Something different and exciting that sparks the imagination and isn't tied down to the fantasy tropes we see in every video game, book, and movie.
At level 20/MR 10, the best bets are the Half Celestial/Half Fiend templates. Both would give a +3 to CR and be fitting for PCs that want to step into godhood.
Lich and Shadow Lord would be cool, clocking in at +2 CR.