I agree that the multiclass restriction should be removed. It feels weird to think that multiclassing with these classes would make them overpowered, since the whole point of the book is to provide classes for niches because multiclassing is weak.
This should go the way of mandatory lesser trials from the Mythic Adventures playtest.
Anybody thinking of a Pueblo version of Minas Tirith for Arcadia as a way of demonstrating the fantasy nature of Pathfinder?
This would be really cool. I was also thinking of this for Incan cities in the mountains.
James Jacobs wrote:
I'd really like your way the best honestly.
Lord Snow wrote:
There are many posts that make me mad on these forums, and very few that make me happy. This is one of those rare few that make me happy :)
Gotta love the assumption that any contradiction is because we want to piss you off or because we absolutely adore something and not just because your criteria are ridiculous and people are calling you on it.
Everything has gotta be about him, remember? He 'suffers' from narcissism. ;)
If a person is too lazy to google a pronunciation in the year 2013, that's their fault and not Paizo's. Hell, they can take the time they would normally use to complain about it and just look it up. That's what I do.
I'd rather the onus be on us, the players, to look this up, rather than Paizo to change a name and pretty much spit in the face of the folklore.
Sedna would be my grim, serious business Pharasma of the seven. But I also have a NE death god Cizin that is much like a cross between Nerull and Charon. Loves mass deaths to devour souls, and is more likely to eat a soul than see it transferred to the afterlife. Which is why most gods do not like Cizin.
Also glad that the Catrina was added in the B4. Definitely is going into my setting.
I liked the Warsworn from Kingmaker. Was a tidal wave of dead soldiers. Pretty metal.
Not to nention if you, for example, rename 'rusalka' into WaterDarkFeyDoomShadow, a loud groan will be heard from this part of the world.
That sounds like someone's WoW login. Only missing the reference to some anime and the x's surrounding it.
I have a set of seven death gods (The Dark Septemvirate) whose reigning cycles every couple of centuries or so to prevent one god from having control over all the souls (including those dreadful Neutrals ;) ). Some are good and kindly shepherds to lost and wayward souls and undead, treating them more with sympathy and pity. Others treat undeath as a curse that prevents the gods from harvesting/devouring/transferring the souls. Some treat reincarnation as a blessing, while others treat it as hindering the soul from moving on. And some death gods are just plain sinister and actively want more souls to stay trapped in their realm to be tortured or devoured.
Their churches also exist to try to increase the influence of their religion so that their god can be the next in charge of the influx of souls. There's even a separate religious movement that worships all seven of the Septemvirate and seek to make sure no one gods' influence overtakes the others in bad ways, for the good of mortal souls. The current god, Maketaori, is a kindly god of birth, death, and reincarnation and the only of the seven that has the portfolio of reincarnation and the Domains of healing. He treats undead as people who have lost their way, and need to be brought back not as enemies, but as lost souls. So more with pity rather than hatred. Another death god is undead and treats undead as those (the good ones) that aren't ready to move on yet. His arms are open to those undead and he treats them as brothers, instead of things to hated or pitied. And then there's Supay, that loves undead because it means that he gets to torture already tormented souls trapped in the undead. He's a dick.
I felt that with this setting, death should play a larger part in being worshiped, since it is based on a lot of Latin American and Pre-Colombian American folklore. So there are things like the Mayan Death Gods, The Day of the Dead, skeleton motifs, psychopomps, and such. I never got into it as much in the game I ran, since I didn't quite have religion all figured out until recently. I pulled each god of death from real-world gods from different sections of the Americas, though I need to sit down and really flesh out each one.
Fake Healer wrote:
I absolutely, positively HATE this argument. It makes no sense, especially since we allow so many other words from Latin/Greek origin into the game. If we were to use this argument for everything, then we might as well change all the names of the weapons we have. Why call a katana a katana if there is no Japan in Golarion? Just call it a longsword. In fact, might as well change the name of the longsword to something else since Golarion clearly won't have English. Hell, we better get rid of the word sword since the Old English term, sweord, wouldn't exist in Golarion.
And what about the animals and other monsters? Surely we shouldn't have minotaurs since there is no King Minos or Greek in Golarion. Dryads? Nope, Greek too. Platypus? Latinization of a Greek word for flat-footed, so that's out. Tigers? Sorry, but that's from the Latin word tigris. Tyrannosaurus? Nope, might as well ditch it like Eberron did and come up with some
So, ranting hyperbole aside, you can see that the issue with using the "Latin/Greek/X_Language doesn't exist in fantasy environs, so change everything" is that so much of our language exists because of these languages. If you want to go around a called an ankylosaur a macetail behemoth, then we might as well call sword "stabbity bars", tigers "Striped sabercats", and rabbits are now smeerps. Except I'm sure 'striped' and 'cat' are also Latin, so I guess we can't use that.
Not to mention it's still a disservice to the original folklore that the monster is based off of. I just think it's silly that in the Internet Age, where you can google pronunciations of words with ease, people can't take five seconds to look it up and instead need a company to pull some
The black raven wrote:
Well let me give you an example.
In the setting I run, it is based on psuedo-Caribbean island chain with natives and colonists. There is a creature in folklore called the hupia, which are the spirits* of the dead that can be any alignment and try and go back to their old lives. However, while they start off preferring undeath, they soon fall into the "Immortality Syndrome", where the people from their past lives die and possibly move on. Not to mention that the afterlife is really super awesome, so they are missing out. So, these hupia are treated in an almost sorrowful way, since like ghosts, they can't move on. Many native churches try to help them move on, while many colonist churches assume undead = evil. Some villages allow the hupia to stay with the people they were with in life. So I'd say that in this particular sense, the sentient undead are treated with pity.
Of course, undead and death itself are treated rather differently in my setting, especially depending on which of the seven death gods are in charge of their respective realm.
*Hupia are "ghosts" in a sense, but they can be incorporeal or corporeal.
P Tigras wrote:
Adorable. Abandoning a group of people to their doom because the players are petty and need to be the center of attention is neither lawful nor good.
Lord Snow wrote:
Pretty much this. I can imagine it going like this...
Queen Godfrey: "Thank you ever so much for taking back our old fortress-city. Your exploits shall ring across every cathedral throughout the Worldwound and beyond! I'll have Irabeth deal with the issues of rebuilding the city while you all are out claim glory and fighting demons to save the world from becoming just like the Worldwound!"
PC: "Whoa wait, we want to be kings!! If we can't be kings, then f*~* this place!!"
Queen: "But but, the people of Avistan, no, the world need you! Please, reconsider!"
PC: "Sorry lady, but if I'm not the center of attention, then to hell with everyone and the Worldwound!"
And indeed, to Hell the Worldwound went...
...well, the Abyss really...semantics :)
P Tigras wrote:
I like how he assumes that players that don't want to rule a city only play for the "mad lootz". Like, someone can't possibly be a good roleplayer if they turn down being a ruler. Very adorable.
Markolius Craggmorn wrote:
I know right? Who would've guessed that Paizo caters to more customers than just you! ;)
Not if those weapons explode in daylight!
Demons. To me, they are about as overdone as dragons and drow were with WotC. It feels like they are everywhere. Hell, they are even on the freaking moon! I get it, demons are super cool and awesome and totally capable of being Chaotic Evil without being stupid. Can we please stop shoving them into the spotlight and give other fiends a shot?
Once I'm here, there is no getting rid of me. ESpecially when I break out the... MICRO-POT-BELLIED-PIG VIDEOS!!
Y'know, never noticed there was a lack of amphibious critters till now. I definitely third these options!
I agree with Jici. Aasimars don't make celestials less special, and tieflings don't make fiends less special, so I don't see how a dragon-blooded race would make dragons less special. I know we have the Wyvaran, which is a dragon race in the Bestiary 4 and the ARG. Personally, I'd want something more on the human-side for looks, instead of an anthropomorphic lizard. I actually posted this here where I set up dragonborn with different heritages. Even included an idea for a Jabberwock-blooded human :) I never expanded on this, but I really should.
Also, I feel we are well passed the age of dragons being everywhere and could possibly add an option for a dragon race. Especially since for me, demons now fill that niche. I feel if Paizo had their way, the Bestiary 5 would be one letter; D for 294 pages of demons ;)
She also lives in Abaddon.
Coincidence? I think not :)
I'd make sure to get constant feedback from your players to make sure they are enjoying themselves. Often, what works in movies and books don't translate as well into games, since the characters are much more personal. Watching a main character of a book fail, get tormented, or backstabbed constantly is fine, but if feels different when that main character is you. Again, really gauge the grim-darkness of what you're running for you players.
Also, re-reading your post, your players kinda sound like dicks. You may want to talk with them next time you run and ask them to chill out and stop being jerks. Seriously, criticism is fine, but you're a GM, not George R.R. Martin. You can't be expected to constantly have complex plots left and right AND have the players tell you how to run your game at every step of the way. They need to stop picking apart every minor quibble they have and try and have fun for once. Definitely talk to them and I think that'll solve half of your problem right there.
If you build a world where no one can be trusted and everyone is out for themselves, you can expect the players to act accordingly. Remember, even in Lankhmar, Gray Mouser found a friend in Fafhrd.
Basically, take the cleric, lower the HP and BAB, and remove the weapon and armor proficiencies, but give it something like a witch's hexes to keep it fun and give it cool stuff. A lot of people really want a more "robes 'n casty" priest instead of the armored cleric, but don't want to have the unused proficiencies that the cleric would give you. I think I'd like to see a class like that. Think more White Mage from Final Fantasy, which I can totally dig.
So then why even bring it up here, if it's for another thread?
Yeah. The call back to John Carpenter's Prince of Darkness (The Immortal Ichor in B4) and the Judas Breed from Guillermo del Toro's Mimic (Xenopterid in the B4) sends shivers down my spine. And now the Kytons have Pinhead amongst their ranks. Sweet :)
Jester David wrote:
The reason why Mythic Monsters only really made up 10% of the book was because there are two camps of people. The first don't want to run Mythic and Mythic monsters will see no use on their table (despite the fact that a GM can use Mythic if the players aren't, but let's not let logic get in the way of things). So they had to compromise, because I can guarantee that there are people right now that think 10% mythic is too much and supporting Mythic is a waste of time.
Personally, I think there's a good amount of Mythic, but it could have used more. Maybe 15% to 20%. But hey, most fans want Paizo to only support what they like and screw everyone else :)