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Akata

Odraude's page

Goblin Squad Member. Pathfinder Society Member. 6,684 posts. No reviews. 1 list. 1 wishlist. 2 Pathfinder Society characters.


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The Minis Maniac wrote:
See were I running a game in Andoren I would probably gritty that up too. I'd put major threats to this burgeoning democracy. Constant subversive threats from within by Cheliax. Maybe some super corrupt noble families trying to bring it down from within. That sort of stuff.

Since Andoran is fantasy America, I'd play up the dangers of Manifest Destiny and native races getting moved to make room for more Andorans. And lynchmobs going after anyone that is suspected of being of noble blood.


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Some days I dont mind racists in my RPG. I like my fantasy gritty and gray.

Other days I don't want to deal with it. I get enough of that in my real life, I don't need it in my hobby. Depends on my mood.


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Kullen wrote:
Neal Litherland wrote:
The point I'm making, Kullen, is that more often than not we get so caught up in how unique and cool OUR idea is that we fail to look at the actual consequences to the group or game we're playing in.
I simply found the article you linked a trifle condescending. Some of us have been playing for close to 4 decades -- presumably we've learned by now that D&D/PF, in any incarnation, is a team game?

You'd be surprised honestly. Some of the consistently bad players I've come across have unfortunately been Old School Grognards.

The Racist actually brings up a broader issue I see in RPGs. It's when players pick a character flaw that seems like it'd be interesting, but becomes extreme and nigh cartoonish, to the point of parody. Like a character that's greedy is more like Scrooge McDuck than a more human feeling greedy person.


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James Jacobs wrote:
Cole Deschain wrote:
Is further development of Arcadia kinda/sorta content-contingent like Vudra's relationship with Occult Adventures, or are the mechanical nuts and bolts more or less in place and it's more a question of needing flavor to intersect with priority?

Not at all. It's a topic we could start today, or could have started to explore years ago. The reason we haven't done much with it yet is that building new campaign settings (which is what developing one of those other continents is) is a VERY hard and time-consuming effort. Furthermore, we want to do Arcadia RIGHT and that means solving the complex issue of how to incorporate Native American elements in a respectful manner that's also compelling for adventures and to read. And furthermore, Adam is particularly eager to do stuff with Arcadia, but he's had his hands MORE than full over the past several years working on the backmatter of every single AP (or now, the adventure side of an AP).

We've got all the rules tools we need to do Arcadia, and have had them more or less from the start. We just don't have the time or resources on staff to start it yet. In a perfect world, we'd have an Adventure Path to support it as well, which only further complicates the timing. Jade Regent was originally going to be the 3rd Adventure Path, but instead of launching with volume #13 of the AP line it launched with volume #49.

As someone really interested in fleshing out Arcadia and hosting the Arcadia thread on the forums here, I do look forward to seeing it one day. What are some elements of Native American culture you are looking to do in a respectful manner? I know one thing that has me a bit stumped is the Aztecs and religious sacrifice. That's tough to do.


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137ben wrote:
Lord-of-Boggards wrote:

I don't get people who complain about the number of races in Pathfinder. Its not like you are forced to have them in your campaign. If someone wants to play something exotic in a campaign where that race logically doesn't belong then it is up to the GM to put the book down.

The more 0-HD races the better. That way when you start a campaign in an atypical setting(as in anything that is not the same boring stereotypical pseudo-Europe) you can have cool races that accentuate the setting.

Well, each page spent on a 0HD race is a page not spent on something else. Maybe the people asking for fewer or no races are really just asking for more "other stuff". Granted, they might get their point across better if they specified what they want rather than what they don't want.

To be fair, the same could be said about any kind of monster. Some people may want less fey or dragons and more undead or demons. Others may want less mythological creatures and more original monsters. Some may want less European monsters and more Japanese folklore monsters. Really, whenever Paizo makes a monster, theres going to be someone out there that thinks its space could have been used with another monster they want.


1 person marked this as a favorite.

I think that PFS or any regulated gaming society like that is the bane of RPGs. Take that as you will.


2 people marked this as a favorite.

So I've been homebrewing an alternative to alignment in the fantasy game that I plan to run. I got some inspiration from a post I saw on GitP and ran with it. Here is the ruleset I have set up for my alignment alternative, Motives and Methods.

Don't worry about Detect and Smite abilities. I'll figure that out as I go along.

Thanks for any help and comments.


1 person marked this as a favorite.

But the monsters are mythic content. When running a mythic campaign, you need mythic foes to throw at your players, especially high level foes. There are always going to be monsters in a bestiary that people won't use. How many are going to use cryptids, or the Japanese monsters, or the occult monsters, or the aliens? The goal though is to have a wide variety of options available to the different types of gamers and games that people run. I'm sure there are people out there that hate all the non-European monsters in the Bestiaries, but at least it means we all have options.


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I'm the opposite. I hate seeing rules systems that are introduced, then not supported in the future. I'm glad they are still giving us mythic content, as well as Asian, technology, and occult stuff.


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Yeah the use of the points confuses me, especially since the devs have gone on record saying that they don't like spell points and don't like psychic magic being so completely different from arcane and divine. I may change it.


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Dragon78 wrote:

I would also like to see a 0HD dragon blooded playable race though I am more looking for the "Aasimar/Tiefling" version were they could look more human or more draconic depending on the player. I would also like to see fey and giant blooded 0HD races along those lines as well.

I'm with you and Jici on this. I think it's been long enough that we can have a dragonborn race in Pathfinder. But I also agree with you, it'd be cool if they were less upright lizards and more similar to tieflings and aasimars. And having some different bloodlines would be workable and awesome. The standard Colored and Metal dragons, Imperial and now Esoteric, maybe even some of the weirder ones like a zmey or even a jabberwock (I'd actually love an NPC that was a jabberwock dragonkin).

Also +1 for giant blooded race.

And here is an old topic I made about such a thing. Now we have those Time Dragons and Occult dragons so... might be harder


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Actually with ghosts and phantoms, plus the occult adventures books explaining more about the afterlife, it is more possibly to have undead with varying alignments. And remember, the all undead = evil is Golarion based, while the Bestiaries are setting neutral. Also I trust Adam's take on the American creatures and their respect for the folklore, so I have faith they will do the myth justice. Especially after reading Distant Shores.

No pressure Adam :p


1 person marked this as a favorite.

And staying on topic, I love a lot of the Japanese, Hindu and Phillipino themed monsters in the Bestiary. It's always awesome to see real world myths brought into the game. And the creatures from medieval bestiaries really make this book feel like, well, a bestiary.


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Anyone else think the Moon Dog looks like Christopher Lee as Dog Saruman?


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Dragon78 wrote:
Social Justice Warriors?

Basically, the archon goes around destroying texts that are too evil or offensive for people.


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They probably want to keep the reprints to a minimum and really only hve a limited amount of space for them. I'll be honest, if the Bestiary had more and more reprints than new stuff, I wouldn't be very happy, especially since those reprints are on the SRD/AoN.


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Whether or not they did, the Golarion takes on such cultures can go crazy with it. We can take the ideas of mound builders or cliffside pueblos and go to town with them. High fantasy style!

A couple of questions for Adam or anyone that worked on Segada in Distant Shores. What were the inspirations for the architecture and clothing of the artwork in the Segada section? I'm really curious. Also, is Segada in the Northern section or Southern section of Arcadia?


2 people marked this as a favorite.

Funnily enough, in one of the Wayfinder fan magazines, I stated out the Marabbecca. Would still be a okay with an official one.


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I'll admit, reading lots of Eclipse Phase, I really want more alien aliens. Like alternate biochemistries (ammonia based) and non-humanoid. Though I definitely can understand the terror that would be for figuring out magic items for a three legged xenomorph that breathes methane :)


1 person marked this as a favorite.

Not gonna lie, I am hoping for a playable alien race. Would be hella cool.


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Lissa Guillet wrote:
That always makes me sad to here when a group is a trans-exclusionary. Still, sounds like you found a place, and that's always pretty great. I've not found a lot of love in Florida but it's around in certain places from what my wife tells me.

Yeah it wasn't fun. Had some feminst and MRA guys pretty much call her an abomination and some gay guys flat out say we were just a gay couple deep in denial. But, that was months ago and we've made much better friends and are hopefully looking to see more soon.


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She and I are slowly getting back into the lgbtq and feminist scene down here in Florida. We had a bad experience back in August with some feminists and gay people hating her because she is trans so w we distanced ourselves from the movement s. Now I think we've found a good group to make friends with. I'm happy too. We need the friends.


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So Looking to wait for Florida to make the gay marriage legality more stable, then probably pooping the question to my girlfriend. Should be awesome


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The good news is that it's not really difficult to remove the hex out of the sandbox. The hexes are simply there as an abstract method of separating encounters and such.

The Alexandrian's Gamemastery 101 page has a wealth of what you are looking for. Three Clue Rule, Node-Based Design, and Don't Prep Plots are what you are probably looking for. It is his method of allowing player's choices to really matter and shape the plot. A bit of a read but it is a very well-written group of articles that will help you out, guaranteed.


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Arachnofiend wrote:
If your Tolkien-inspired pseudo-British setting can't account for a Spaniard hopping the channel then that says some pretty odd things about your setting.

This is actually similar to my mindset when running a game and allowing characters.

Whenever I run a game, I always ask myself "Does allowing X really harm my game?" If I allowed, say, a samurai in a Renaissance game, does it somehow ruin the integrity of the setting? And if my setting is so fragile that a single, fairly basic concept would somehow ruin the atmosphere, then I think that says more about the my setting and my inability to adapt as a GM. I mean, I can understand some limitations on technology and things for the setting (and even that I tend to bend somewhat), but overall, I don't have any issues adapting to my players and their characters. And honestly, to me, learning when to say yes and work with ones players is a sign of a good GM.


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thejeff wrote:
Odraude wrote:

Growing up, I've had a lot of people use the historical accuracy excuse to stop me from playing my own ethnicity, or really any non-Anglo Saxon ethnicity. Hell, I remember bringing an El Cid inspired knight into a "Medieval Europe" campaign and told that, and I quote, Spanish knights don't fit in the Medieval Europe setting.

I'll let that sink in.

However stupid it is, and it's a pretty dumb argument, it still falls into the same problem - the GM's telling you what he wants in the game. He's doing it badly, since it's easy to misunderstand, and he's using a dumb argument to do it, but that doesn't mean that "I know you don't want this, but your statement didn't exclude it, even if you thought it did, so you have to let me play it." is a good approach to the game.

If the GM & other players want a British LotR derived game, make a character that fits. Or find another game.

That I can mostly accept. But the point is that they used the historical accuracy excuse, which was pretty much completely wrong.

And since then, I've run and played games that were fairly open to concepts and I've yet to see having samurai, black people, and firearms ruin people's pristine, LotR-wannabe setting ;)


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Growing up, I've had a lot of people use the historical accuracy excuse to stop me from playing my own ethnicity, or really any non-Anglo Saxon ethnicity. Hell, I remember bringing an El Cid inspired knight into a "Medieval Europe" campaign and told that, and I quote, Spanish knights don't fit in the Medieval Europe setting.

I'll let that sink in.

Basically, everyone had a hard-on for LotR and pretty much only wanted British influences in their setting. After a while, I quit playing because it felt like the GMs were using the historical accuracy argument as a facade to really say "No Non Whites Allowed". A lot of these GMs were older people and had really close minded views on how one should play the game. Because of that, I stopped playing until I left for college. I had always played with my father since I was 6 or 7, and he never had problems with people playing Hispanic or African or Asian inspired characters. So it was jarring to see people saying that my ethnicity doesn't belong in the game. Other minority friends of mine quit playing too because of that. No one likes to be told that they don't belong or don't fit in. S!~+ sucks for a kid (less so for a cynical, bitter Millennial ;) ).

Since then, I've run and played games with people my age and no one really cares about "setting integrity" per se. When I run, I give a brief synopsis of the setting then let the players make the characters and fit them in. Hell, I had a player want to bring in an Indian inspired character and ended up working with the player to create a fun, Mythical India for m setting which didn't even have that to begin with. Now I have a group of Indian assassins and yogis in my Caribbean setting that has enhanced it a great deal and I'm happy for it. Players using naginatas and atlatls having ruined my Medieval European game and I doubt it'll really ruin anyone else's.

As GMs, we need to learn when to say yes. Sometimes you end up with some great stories, great additions to your setting that you never thought about, and most importantly, a great time with your friends.


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I'll admit, I feel this way about all of the short races (including dwarves). I think the way to have them taken seriously is to really play against the stereotypes. Ditch alcoholic dwarves, optimistic halflings, and quirky Zooey Deschanel gnomes and make them actual characters to your players. It'll take a while to get it through to your players, but it'll work.


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So today I learned about Nordic Aliens. Doing some research, but these guys seem like a good fit for the greys and annanuaki present in the game.


1 person marked this as a favorite.

lol that's awesome.

Also, i forgot my shameless bestiary plugging in my last post. NOOO!!


2 people marked this as a favorite.

Definitely want to see some stuff from Nyambe. Bbeen reading it lately and I really like it.

No shameless plug for my American monsters in this post :D

Hupia... sorry... i couldnt help myself :D


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Some more Indian and African monsters would be awesome. Definite look to Ethiopian folklore. I've kind of fallen in love with it over the last couple of weeks.

And of course any creature from this thread is open season. *cough* hupia *cough* ;-)


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Oh no! Paizo is catering to a group of fans that like something I don't! Damn you paizo!

Also, no amount of slick art is going to make people want to play a game where you roll for your anal circumference. Just saying ;)


1 person marked this as a favorite.

Thanks for the ideas. It sounds like M&M might be the best fit. I've got the core rules. Any otherbooks from them I should get? I'm always down for a Rogue's Gallery type book.

For Power Level, that's a hard one to explain. I guess I'm looking for more on the level of Spiderman or older x men; dealing with city-wide problems and keeping things simple.


2 people marked this as a favorite.

Dyubuk in Occult Adventures eh? I see Paizo's been watching their horror movies. Loved the Unborn.


1 person marked this as a favorite.

To help steer the conversation a bit. I'm actually really happy to hear that southern Garund is getting a city Gazetteer . I've been pretty excited to see what is in store down there.


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Fourshadow wrote:

I think some of us may have forgotten where the Hispanic culture's real roots are?! That would be Spain and Portugal, which are in Europe... Without them, you have no Hispanic culture.

While I really liked Forgotten Realms, the whole Maztica story/culture did not interest me at all. I prefer the way native tribes have been done in Varisia (the Shoanti), Realm of the Mammoth Lords, Mwangi Expanse, etc.
I am looking forward to how this will turn out. Personally, I hope to have interaction with the Inner Sea, but that is not for me to decide. I am not one of the developers! Thanks for all your efforts, Paizo and others.

I didn't forget considering I am Hispanic, though you've forgotten the cultural roots for the taino and west African slaves that my people, Puerto Ricans, have. Both of which aren't in Europe. Furthermore, since it's a gaming world, there really isn't anyone stopping us from putting Hispanic culture in there without the slavery and rape and conquering. We aren't trying to recreate earth history, but making a high fantasy America. So we can chat a little. He'll I have an entire thread about that posted above.


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Ed Reppert wrote:
Odraude wrote:
I want the first foray into Arcadia to be a fresh and unique one that finally give me and fans of Native American myths what we've been craving for for a while; a high fantasy Pre-Columbian American world.
To a large extent, I agree with this. It would be a great thing IMO to see a country on Golarion with similarities to the Atzec, Mayan, Incan, Toltec, or whatever Empires. Or the Iroquois Confederacy, or the Navajo, or the Anasazi. Or, as you say, the Cahokia or the Taino. Or the Caribs for whom the region is named. But I think we also have to keep in mind that Golarion is not Earth. Nor should it be.

While true, looking at the Inner Sea already shows that Golarion is very inspired by Earth's Europe and North Africa. And there's no denying it. The reason we don't really acknowledge it is to us, Europe is the default of fantasy setting. Castles, knights, kings and vikings, etc are all fine... but you throw a samurai or medicine man and suddenly, people lose their mind. They don't have to be exact duplicates of their Earth counterparts, like the Inner Sea, but they can have that inspiration while putting a high fantasy twist or one's own ideas.

And like was said earlier, since Golarion isn't Earth we aren't really beholden to having Avistan colonies in Arcadia ala New World.


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I think I can say it a bit better and way less racist than Alba.

My personal thought is that we have a great wealth of European-themed kingdoms and cultures in Golarion already. From Cheliax to Andoran to Taldor and Varisia and beyond, we are pretty well set with that style of gaming. And the same goes for most fantasy games out there. Dragon Age TTRPG, Lord of the Rings TTRPG, Dnd 5e.... all of them use similarly European inspired culture that we've pretty much come to expect from the standard fantasy fare. Even with some little twists here and there, it's still a bit old hat. Sure, we could add the colony aspect, but we'd still be detailing an English (or Spanish) inspired colony that also deals with the natives. It's really been done, even in Golarion (see Sargava).

What I want is a city of the natives. A city of people from Arcadia, inspired by the Pre-Columbian peoples that Arcadia takes its inspiration from, with the old Golarion twist. There are many reasons I really want this. One, it's something that isn't explored in other RPGs. There's Maztica and... that's really the only big name one I can find. And even that was removed from Forgotten Realms during 4e DnD. This would be breaking some rarely tread ground and bring on a glimpse of a setting that'd be unique and fresh. Something great to bring players and GMs alike into the cornucopia of cultural idiosyncrasies, traditions, and folklore that are from my and many other people of the Americas. Seeing a city inspired by the Aztec or Cahokia or the Taino tribes of the Caribbean mixed with magic and fantasy would be a dream come true for me. Hell, I even have a topic about it here if you desire.

Most importantly, though, going to detail with a single Native city would help to open up the ability to play Arcadians in PFS play and show GMs you can play all types of characters, both in official games and home games. I've been to plenty a game where I could not play my own ethnicity or any non-European (or hell, any non-Anglo-Saxon in some cases) because according to GM's, my people don't fit in their world. I've received the same reaction that people get when wanting to play a troll or drow with wings. It's an ugly reaction that I've unfortunately had to deal with. And the response is always the same. "There aren't Hispanic people in this setting because it's a European setting." Frankly, it sucks. But seeing this book out with a legitimate native city would help open things up for people. Maybe not myself, since I'm an adult and am too busy being all cynical and post-ironic ;)..., but for kids that were like me and always told that they can't play African characters or Hispanic characters. This gives them that opportunity to see that in action and see a world where they can feel like they fit in in this hobby.

Now, I'm not actually against any Avistani colonies in Arcadia. In my own Caribbean-inspired setting, I have some islands that are inspired by the Spanish, Dutch, French, and British colonies of the Age of Sail period. Of course, I understand the baggage that having that entails and some people really don't want to deal with that. Few people wants to play Jim Crow the RPG, or White Guilt: The Masquerade (I've met one that would though...yeesh). That said, I want the first foray into Arcadia to be a fresh and unique one that finally give me and fans of Native American myths what we've been craving for for a while; a high fantasy Pre-Columbian American world.


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James Jacobs wrote:
Dragon78 wrote:
Will there be maps for the region around each town/city or just the town/city itself?
No maps of the regions, but maps of the cities yes. And if I can get my act together... a more accurate map of the planet...

Seeing that I'm the guy that started the Arcadia thread two years ago, I'm very excited for this glimpse into non Inner Sea areas. I've always been sad that we rarely see RPGs delve into non-Anglo settings and it hurts even more when I cannot play my own ethnicity because I don't exist in most settings. I'm glad to finally get a taste of Arcadia before we get a lot more in the future.

I really should update my Arcadia thread now...


4 people marked this as a favorite.

Seconded for a native Arcadian city. We have enough Inner Sea cities. We need a glimpse into the life of the Arcadians, not the colonists.


2 people marked this as a favorite.

FINALLY! ARCADIA! WOOT!


4 people marked this as a favorite.

Kick them both out and let me and my girlfriend join you. We have no baggage and I can make delicious foods for you :)


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Prince with a Thousand Enemies wrote:
Odraude wrote:
If the OP is insterested, here's my Arcadia thread here for some good ideas for Arcadia. This includes a lot of commentary from the devs about some of the things they are keeping in mind. I also have my own setting that takes place in a Caribbean-inspired Renaissance fantasy world, flavored by the Taino and Carib tribes, the European colonies, and modern-day Latin and Caribbean cultures. I designed it specifically so that everyone could play any human ethnicity they desired, especially Hispanic and Native Americans. I've been on hiatus on it for a couple of months due to work and school, but I'm available for ideas and talking if you're down.

I just started reading your Arcadia thread and find it very interesting (e.g., your link to the story about Abubakari II of the Mali Empire of West Africa). On Earth I have heard the Olmec heads interpreted popularly as evidence for a prehistoric African presence in what became México, and on Golarion it seems like the Shory would be a likely candidate for another intercultural encounter (after Azlant and before Cheliax / Andoran / Taldor).

I'll post more here or there as I work my way through the thread.

Also, I'm interested in your own setting Odraude. Please do tell us more here, or link to wherever you've already shared it.

Once things quiet down on my end. Work + School leave little time to really do much outside of those two.


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A bit of a thought from my ftl thread. I'm doing a space traveling and exploration game with Pathfinder and I'm interested in doing it as a hexcrawl (think Kingmaker but in space). That said, exploring space is a different beast from exploring a forested wilderness. Z axis means players can avoid obstacles. What are some ways of doing ahexcrawl in space?


1 person marked this as a favorite.

If the OP is insterested, here's my Arcadia thread here for some good ideas for Arcadia. This includes a lot of commentary from the devs about some of the things they are keeping in mind. I also have my own setting that takes place in a Caribbean-inspired Renaissance fantasy world, flavored by the Taino and Carib tribes, the European colonies, and modern-day Latin and Caribbean cultures. I designed it specifically so that everyone could play any human ethnicity they desired, especially Hispanic and Native Americans. I've been on hiatus on it for a couple of months due to work and school, but I'm available for ideas and talking if you're down.


2 people marked this as a favorite.

So I've been quiet for a while, slowly brewing an idea for a Pathfinder game in space. One thing I haven't been able to settle on is whether I want superluminal (Faster-Than-Light) travel or wormhole travel. Both would definitely change the setting in various ways between each other. So I had some questions regarding the two. Admittedly they are kind of more involved than my usual questions, so I do apologize.

1. Which technology would be discovered first; FTL drive or wormhole drive? Or would you see them as parallel technologies that do the same thing but in different ways?

2. How would varying advancements in FTL travel look like and progress? Kind of like how we've come from the Wright Brother's plane to jets, how would FTL advance? Same question, but with wormhole technology.

3. What are some things that would inhibit FTL travel? Same question with Wormholes.

4. Would wormhole technology obsolete FTL travel? Or could the two coexist?

Thanks for any answers.


1 person marked this as a favorite.

Sounds cool. I'll have to wait for the reviews to come in before grabbing the PDF.

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