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I REALLY like this idea. I have sorta been doing this in my home brew game but not really putting numbers or huge thought to it. i have used it more as a sense and just told players when then sense something magical but these boards have given me new ideas as well as great food for thought. I play the ability to further the RP value of things, telling them they sense a hot magic item when they are near a wand of burning hands and or passing near where some magical event has recently or maybe long ago happened and the echo is still there. For me it's less about the mechanic and more RP but these ideas for the mechanic are great. Thanks Ok this is freaking me out. I have never been to the Gen Con Indy but all the rooms are booked up now!?! Is that that many of us or is there less room then there was at Milwaukee? I was at Milwaukee several times and 3 of the 4 I was right down town and walking distance to the event, sometimes a good 20 min walk but totally do able. I'm not going this year but I was thinking of next year and was wondering if the rooms get filled up this way all the time? thanks Well for me I am really enjoying the Iconics. I like the back story and the pictures are incredible and evocative. I haven't been a big fan of gnomes before but after reading the Pathfinder RPG I started to like what they felt like and this gnome druid just really rocks! Her look and back story just screams RP potential and stories galore. I will be using her as an NPC shortly as I think she might be just what my tuesday group needs to help them out along with Shalelu as they have had some problems with the goblins of Thistletop. Thanks a bunch!!! I find the optional adventures just add alot more to the game. Having the players get to know the various NPCs for various reasons adn not just those they want to purchase stuff from. The horse guy is a kewl one as is the whole goblins mining works well in my game. I have used the Haunted Forest adventure by Paizo as a side adventure and that has worked well. Another person posted about that and they have some interesting ideas as well to add. Well I had the party in the same room that Tsuto had his sister in. They awoke and were able to get free with a few lucky rolls and then started making weapons. That was the best. first a rock, then a brick, then a full bottle of wine then I had them run into 4 goblins who were fiddling around with some junk. It was a good fight and then the party had Dog slicers. they explored around a bit, ran into one of the Sin Spawn who really scared them as it started healing itself as it's wounds closed and chased them for a bit. they got back to the surface and organized the militia and prepared to head to Thistle top to gain revenge, their stolen items, and they think possible rescue of Tsuto sister who they still suspect is the mastermind. funny players. Check the Blog Use the PDF to print off the colour pics Surf around with pathfinder or rothrl in search I found some that way as well. Also the other modules and books if your a subscriber are riddled with pictures you can capture and use, I should know I do it all the time. they really freaked when I showed them the sinspawn picture and exclamed "Whats wrong with it's mouth? Is it a predator." It then went on to give them a serious fight esp. once I told them they noticed it woulds sealing up as they fought it. Much fun for me. Also search for Goblin tribes as there is stuff on the different tribes appreal which added great flavour to them. Also there was a great write up about the towns 12 militia which was of good fun when my party worked on a defense for the town before heading out to thistletop. Thats all I can think of right now as at work and it is very busy. Really great news. I just quick scanned the rules last night after our RothRL game and I was happy with what I see. Today I printed off a copy so i can read away from the computer and it did print rather slow but it did print. I too did b&W as no need for all the pictures in colour. I will also be sending all my players in my Tuesday game a link and get them playing. I really like what you did with humans! Several players really felt humans in Pathfinder were a bad character choice as they get no benefits compared to the non-humans and there is no social stigmas connected to the non-humans so no penalties for all the goodies the non-humans get. this I think alone will change the players minds about playing humans in the campaign. Again thanks and more to follow I wait eagerly. I don't know if they will be answering or what those answers might be but I eagerly want that kind of information for my GM tasks. I have made Runes a strong theme in my game. Putting them in anywhere I can to maintain the feel that runes have power and power can be gained by mastering those runes. I have no really clear explanation for it all but I am establishing early in the game that runes are important. I also wondered what that was falling as meteoers don't turn? Though I do recall reading some where that there is a space craft in a mountain somewhere. Perhaps that is what it is? Yeah I hadn't thought about the underground and stashing them down there. I'll have to give that idea some serious thought. It might be too tough for them but one of them does have improved unarmed strike and maybe see if they could make some makeshift weapons from the refuse where they are, even possible the rope or chains used to bind some of them. But a neat idea, hmmm.... Well the goblins actual weren't the real terror it was Tsuto who flanked and "batgirl" kicked the best warrior and dropped him for 12 hp, after having taken a minor goblins hit already. I like the idea that the locals hear a ruckus and come to check things out . This way they don't lose anything to valuable though I do think Tsuto will take the Pathfinder Compass as this will really make him an enemy for the player and thus the party. Thanks for the ideas, this is why i really like these boards, so friendly and helpful and full of goodies. Hi my party was defeated soundly at their encounter there. combination bad rolls, bad choices, and just unfortunate happenstance. Now I didn't kill them as I figured I could use them as sacrifices. I also have one of them have a Pathfinder Compass which the rest of the party didn't realize what it was or did so that coming out is fun RP. But I am not so certain I want them jailed and then have to escape. I thought I'd have them level while unconscious and gain some hp less their negatives which would put everyone up and since the Cleric hasn't used any spells yet he has lots of healing available. Plus I thought I might have them in a wagon going to the Goblin hideout when shalelu attacks and or sneaks in and gives them a few daggers and have the fight with just some Goblins and no bosses. thus they could free them selves and get soem of their equipment back, while a few of the neat magic items are inthe bossess hands at the Goblin hide out and such. But has anyone else ran into this problem so early? Help if you can? DarkWhite wrote:
That is sooo kewl! I just thought that I will change that but make it that the baby was either dug up by Erylium or the baby crawled out of the grave to suckle at the well where the Sin Spawn come from and this is what came of that. I don't know if the party will ever get the full impact of such a revelation but it is creepy and a great thing to add to my game. Thanks! I'll just add my thanks as well My party and I have just started playing the series and I have a few of the other modules. But this is just more incentive to get all the modules which I was hesitant about getting unlesss they played directly into my game. Thanks a TONN. Great as always. Smiles to all That is simple fantastic! I have a player who is taking Torag as her deity, right now a barbarian but wants to become a Paladin of Torag. this is just so fantastic, flavorful. I had wanted some sort of military skills taught in Sandpoint and now I can have either a near by temple or put on in town, possible at the garrison or in the smiths or some area that isn't labeled but is stone. this will be a great addition to my game. Again simple fantastic. I really would like this much detail or more for all the various gods and I am sure paizo will come out with stuff but in the mean time coming up with stuff isn't always easy and these boards have been a rich fishing ground for myself. Again thanks My party saw the pillars and remarked that there must be 7 gods worshiped there, but there is only 6 and this was largely over looked by them but now I can add this bit about the Desna pillars or something though I don't know how much the evil wizard would have had them carved to show the various 7 sins. He was just one and this tower control was basically a big Evocation Cannon. But the idea is kewl and I think I just need to tweak it to better suit my interpretation. But it is great idea! I was thinking simple not telling the players what it does unless they have aquired a Thassilonian Identify spell, the power is detectable and powerful but nothing more is known. then in the game make their weapons do great things but don't worry about the mechanics so much. Just do what ever makes the game work better and helps kill off those evil minions and evil Runelords. As GM you should have some idea of what it does, Bane, Double Bane, +2 to hit and Damage. But don't tell the players. Just tell them that the sword is still a +2 Frost Brand but also has a Thassilonian added feature that adds to the power which normally isn't allowed to be done. That alone should make the "feel" of the power of the magic a bit more interesting. Well I read the first page of this at present 4 page board so I don't know if this has been voiced but I LOVE IT! I like the decks, the maps and the PDFs Rock. It's really why I subscribed as the PDFs make this even better, the cards are fun. Now for me personelly I question the Harrow deck but I am willing to give it a go. I just want to say that this stuff is great and I really enjoy it. Were getting together today to make characters and start our game at the festival next week. I want it all because it has all been so yummy and kewl and I just don't want to wait but I will because it is worth the wait and the cost. Thanks a bunch! I've set the runes up as not true Thassilonian but derivatives of them. Since the Varisians were esentially slaves they took what they could from their masters and made it their own. Thus it is totally different in meaning, happens in languages all the time, but still mysticaly carries power along with it. Arcane ones that are not of Varisian descent would also be derivatives as the true power runes have been lost for 10000 years or so. Part of the cmpaign will be discovering the anciant ones, the power that they hold and the temptations that the players will need to resist or succumb as the Rune Lords of old did. Just what I'm doing though. Another thought on Identify is to not wave the cost of 100gp but not demand thesuggestion in the book. I allow players to substitute other things like gems, herbs, even body parts of preternatural creatures. Thus the treasure still gets eaten up but the choice is in the players hands and if they feel they really need to ID something they have that option with out having to go either back to town or carry a bag of pearls and wine with them. Another thing I do is potions look, taste, smell consistently from the same sources. Potions of healing from a good deity are pink, smell of cinamon and taste like cotton candy. While those of Vecna (previous game) are dark black, swirling of their own volition, and taste like very very salty water. Still both heal 1d8+1 hp but the players have kept the Vecna ones but only ever use them as a last resort when they are out of everything else or can't get to the healer in time to save some one. I have also played up the idea of taint inthese potions but that is just a role playing flavour thing and not a game mechanic I enforce. Much fun. For me this just sounds on the surface like the present Pathfinder series. Ancient civilizations now gone. Thassilon and Azlant
It's why I really like Pathfinder all the potential things, hidden old ruins, powerful magic of the past. The Rune wells, the rising powers of evil, it all really works well, with just a handful of darkness adding to the overall flavour. This just failed to do that and as I said for me just repeats some of the strengths of the Pathfinder world. The under sea and the sea in general is going to be a focus for my own Pathfinder game. I am going to use alot of the stuff from the last adventure Path in the Dungeon the Tides one. I really have always enjoyed the Isle of Dread and Sasserine is just so kewl a place, it was going to replace Magnimar but they have made Magnimar so kewl I have to relocate somewhere else. Any thoughts? What they did with the Isle in the Tides series just so fits for me in the Pathfinder series, plus all those Rune wells firing up just so much grist for my mind to well up all sorts of grusome and fearsome beasts tocause havoc to the shipping and trade which of course will pull in my adveturing party. I would really like anothe coast/underwater AP or one that at least touches onsome of these subjuects perhaps further developing Magnimar and Sandpoint and other coastal towns not shown on the big map but suggested in the various descriptions I have read. I have tried to use the sea with different groups and though there is always resistance to entering the deep dark cold waters, once they are there they all seem to have a grand time and it makes the surface just that much more fun. You certainly have my vote to develop more of the sea. Hi there This is what I was thinking about as well and wanted clarification. I right now get Pathfinder regularly, nicly packed and not bent in any way. So I pay for the book and get charged the shipping, that I get. Now I was seriously thinking of getting the Gamemastery Series as well. So my question is I pay for both, they get shipped together, and I pay for the cost of shipping them both which would be a tad more then the one but not the same as if I shipped them independently, correct? Thanks and to Paizo Happy Thanks giving, we did ours a month ago up here in Canada. Smiles Well I have only praise for Pazio and the whole Pathfinder Series. 3.5 is great for me as I plan to actually run the game in Hero with my Sunday group but having played 3.5 for many years find converting it very easy. I know what the mechanics mean in both and convert easily. Plus I may run it with my Tuesday group in 3.5 instead of making them learn a new game system as they are more hack and slash group. I think that even if you do convert to 4.0 I'll still keep my subscription as the content, story and such is just too good not to. So to put it simple I'm not going anywhere, Pazio is the one for me! Plus all the other great stuff you produce is great! The cards, Maps, Initative tracker is one of the best, plus the on line pdf support is simple FATASTIC for myself. Again Thanks! I think that they need to be drawn from the great history that they are creating in this world. I'd make them somehow related to ancient wizards of 10000 years ago. Throw some runes on them, not necessarily the sihedron (sp) Rune but I am making liberal use of these runes in the campaign as precursors to the eventual end of this AP. I'd make them as said above guarding or patrolling some ancient ruins. Maybe throw in a mini dungeon ruins in there if the party needs some extra exp or goodies. I like gargoyles I'd just make them look like the statues depicted on the rocky plateau. Perhaps thats even an other idea that they were in fact creations of the Rune Giants and not the wizards. Just thoughts really but I know I am aiming always to link any creature into this great game world which me and my players will be exploring in January. These are great. Truly some of you people are just fantastic at this. Here is my try at it. I have included the original that I took it from for comparison.
Happy day, happy day
Come on in, stay a while
Goblin Song Stabby day, stabby day
Come on in, see our smile
Perhaps even have the real one sung by local children who the goblins then take up into their own perverted version. I just thought of that and I like it. So much fun theses Goblins be. Mechanics aren't whats important to me as I am running this in the Fantasy Hero System and I want the data. The background of the world, and the flavour. the rules stuff is ok but not really needed or overly desired. I am very much wanting to explore this new world with my party and eagerly await this great looking book! First off I didn't read all the posts as really were saying much the same thing. Me I am really enjoying the Pathfinder Series. Were starting it in January which works so well as I am able to preread the adventures, and set up ideas before hand. Also I am not just running RotR as I am using the last Dungeon series of the Rising Tides and the great Isle of Dread stuff. For me the adventures do seem a bit of a jump but they clearly say to and provide ideas for all sorts of side adventures to flesh out the campaign. Abig part for me and my players will simple be exploring this new campaign world that none of us have played in before. All sorts of new things to go look at, to explore and meet. The slow evolution of the game is something I have always enjoyed. I am in fact starting the campaign before the actual first PF, early spring or so and plan for the PF to start late spring or early summer. The idea that under the town is this evil well recently awakend and what minor problems that might have is great for setting up portents and dark dreams for the players. Plus by giving them several adventures before the PF, will I hope insulate them into the town well and have them give a darn about what happens to this town. I hope they all continue to be of this quality, story, art, and on line support. Simple great! Thanks
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