Lem

Odo the Bold's page

534 posts. Organized Play character for Bill Dunn.


Full Name

Odo

Race

Halfling

Classes/Levels

Paladin 8 | HP 68/68 | AC: 23 /T: 12 /FF: 22 | F: +12 /R: +8 / W: +12 | CMB +10 | CMD 21 | Speed 30 | Init. +3 | Perc. +3 | S.M. +11 | Lay on Hands 8/8 | Lucky Halfling 1/1 | Smite 3/3 | Battle Cry 4/4 |

Gender

Male

Size

Small

Age

25

Special Abilities

Smite Evil, Detect Evil, Lay on Hands, Aura of Courage, Divine Bond (scimitar)

Alignment

LG

Deity

Sarenrae

Languages

Common, Halfling

Strength 16
Dexterity 12
Constitution 12
Intelligence 10
Wisdom 13
Charisma 18

About Odo the Bold

Odo
Male halfling paladin 8
LG Small humanoid (halfling)
Init +3; Senses Perception +3
Aura courage (10 ft.), resolve (10 ft.)
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Defense
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AC 23, touch 12, flat-footed 22 (+7 armor, +1 Dex, +1 natural, +3 shield, +1 size)
hp 68 (8d10+16)
Fort +12, Ref +8, Will +12; +2 vs. fear
Immune charm, disease, fear
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Offense
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Speed 30 ft.
Melee +1 keen cold iron scimitar +13/+8 (1d4+4/15-20) or
. . mwk trident +13/+8 (1d6+3) or
. . scimitar +12/+7 (1d4+3/18-20) or
. . silver scimitar +12/+7 (1d4+2/18-20)
Ranged sling +10 (1d3+3)
Special Attacks channel positive energy 4/day (DC 18, 4d6), smite evil 3/day (+4 attack and AC, +8 damage)
Paladin Spell-Like Abilities (CL 8th; concentration +12)
. . At will—detect evil
Paladin Spells Prepared (CL 5th; concentration +9)
. . 2nd—fire of entanglement[APG] (DC 16), holy shield[UM]
. . 1st—grace[APG], knight's calling[APG] (DC 15)
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Statistics
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Str 16, Dex 12, Con 12, Int 10, Wis 13, Cha 18
Base Atk +8; CMB +10; CMD 21
Feats Battle Cry (acg)[ACG], Greater Mercy[UM], Lucky Halfling[APG], Toughness
Traits flame of the dawnflower, reactionary
Skills Acrobatics +2, Climb +4, Diplomacy +15, Handle Animal +8, Knowledge (nobility) +6, Knowledge (religion) +6, Perception +3, Ride +5, Sense Motive +11, Survival +1 (+3 to avoid becoming lost); Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Halfling
SQ divine bond (weapon +2, 1/day), lay on hands 8/day (4d6), mercies (fatigued, sickened)
Combat Gear cold iron sling bullets (40), cold iron sling bullets (10), potion of darkvision, potion of protection from evil, potion of spider climb, potion of touch of the sea, potion of touch of the sea, silver sling bullets (40), silver sling bullets (10), wand of bless weapon (50 charges), wand of cure light wounds (25 charges), air crystal, antiplague[APG] (2), antitoxin; Other Gear +1 mithral breastplate, +1 darkwood heavy wooden shield, +1 keen cold iron scimitar, mwk trident, scimitar, silver scimitar, sling, sling bullets (20), amulet of natural armor +1, belt of giant strength +2, boots of striding and springing, wayfinder[ISWG], backpack, bedroll, belt pouch, blanket[APG], climber's kit, flint and steel, mess kit[UE], sack, sack, sack, torch (5), waterskin, wooden holy symbol of Sarenrae, pony (combat trained), bit and bridle, feed (per day), pot, riding saddle, saddlebags, trail rations, 4,821 gp, 4 cp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Aura of Resolve +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. charm.
Battle Cry (ACG, 4/day) Allies within 30' gain +1 mor bon to atk and +4 mor bon to saves vs. fear for 1 min.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +2, 8 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Immunity to Charm You are immune to charm effects.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (4d6 hit points, 8/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Lucky Halfling (1/day) Roll a save vs. an attack affecting an ally in 30 ft. They may use either result.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 4d6 (4/day, DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Smite Evil (3/day) (Su) +4 to hit, +8 to damage, +4 deflection bonus to AC when used.
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Odo was born into slavery, the son of house slaves owned by a minor Chelaxian lord near the Andoran frontier. When he reached adolescence, he was sold to another lordling just coming of age with the intent of training him to be a personal manservant. An elderly manservant, Urbano, taught him his duties, but also harbored a secret. For all his life, Urbano had been a secret worshipper of Sarenrae but had felt himself too powerless to act in his goddess's name to oppose the slavery and injustice around him. But this red-headed halfling slave could, perhaps, be strong enough. Odo found the faith of Sarenrae an easy fit, for the most part, but his fervor inspired him to take a more active and stronger role.
Odo's opportunity to achieve his freedom arrived by surprise in the form of a flooded ford. A sudden surge, as they were crossing, swept the lordling, Urbano, and Odo away, separating them. Odo was eventually rescued by a raiding party from Andoran and spirited to their side of the border. He has seen neither the lordling nor Urbano, nor even his parents, in the years since.

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PFS INFORMATION
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PFS # 53494-1

Scenarios Played:

The Goblinblood Dead #3-23 (1XP, 2PP)
The Glass River Rescue #5-01 (1XP, 2PP)
Siege of Diamond City 2013 Special (1XP, 2PP)
The Devil We Know #29 (1XP, 2PP)
The Devil We Know II: Cassomir's Locker #30 (1XP, 2PP)
The Devil We Know III: Crypt of Fools #41 (1XP, 2PP)
The Paths We Choose #5-99 (1XP, 2 PP)
Destiny in the Sands I: A Bitter Bargain (1XP, 2PP)
The Devil We Know IV: The Rules of the Swift (1XP, 2PP)
The Citadel of Flame #39 (1XP, 2PP)
Tide of Morning #23 (1XP, 2PP)
Tide of Twilight #3-05 (1XP, 2PP)
Among the Living #7 (1XP, 2PP)
The Sky Key Solution #7-00 (1XP, 2PP)
Race for the Runecarved Key (1XP, 2PP)
A Case of Missing Persons (1XP, 2PP)
To Scale the Dragon (xXP, xPP)
Solstice Scar #8-99b (xXP, xPP)
Serpent's Rise #6-98 (1XP, 2PP)
Beneath Unbroken Waves #9-24 (1XP, 2PP)
Bones of Biting Ants #10-02 (1XP, 2PP)

Season 8 Faction Card:


    Liberate one or more slaves, captives, hostages during an adventure. (0 of 3)
    Defeat a known slaver whose CR is at least equal to your character level (0 of 1)
    In region where slavery is legal, deliver speech vs tyranny, slavery, or corruption to crowd of at least 20. Diplomacy DC=15+character level. (0 of 1)
    Fulfill one of the above goals on an elemental plane or in pursuit of a creature with a subtype of air, earth, fire or water. (0 of 2)
    Forego downtime to nonviolently fight for liberty. (0 of 2)
    Defy local law or tradition in a way that assists you and allies without endangering mission or innocent lives. (0 of 2)
    Possess a CMD against grapple of eat least 25, evasion, or ability to cast freedom of movement or break enchantment. (0 of 1)

Boons:

Siege-Hardened Siege of Diamond City You survived the Siege of Nerosyan and learned some impressive tricks for fighting demons. Gain a +1 bonus on weapon damage rolls against creatures of the demon subtype.

Defender of Nerosyan (Impressive Defense) Siege of Diamond City The city of Nerosyan stands in part because of your actions, and Queen Galfrey herself has taken note. While in Mendev or the Worldwound, reduce the cost of purchasing a Prestige Award while outside a settlement of 5000 residents or more by 3. You gain a 5% discount on any magical items that require a spell with the Good descriptor as a spell prerequisite. This discount does not stack with other discounts.

Old Loyalties The Paths We Choose Your faction recognizes your tireless efforts on its behalf. You can use this boon to reduce the Prestige Point cost of a vanity prestige award by an amount equal to your Fame divided by 10. This cannot reduct the cost of a vanity or award below 0. When you use this boon, cross it off.

Spoils of the Siege (Marnarius) Serpent's Rise If you bring this Chronicle Sheet to an adventure in which the Society deals with Marnarius or his schemes, you can qualify to receive a special boon at the end of the adventure to reflect Marnarius's increased resources.

Moment of Glory Gen Con 2013 Boon #9 By activating this boon as a free action, you become a mythic character (1st tier) for 3 rounds. If you fall unconscious due to hit point loss, auto stabilize without needing a Con check. Once, before the effect ends, you may use the surge mythic ability and increase a d20 roll by 1d6. This is an immediate action taken after the result of the original roll is revealed and may change the outcome of the roll. Cross off the boon when used but it may be used again if you have completed a scenario on "hard mode".

Expedition Manager Gen Con 2014 Boon #5 In addition to dangerous duties as a Pathfinder, you have undertaken an archaeological dig at a minor site. Your venture-captain expects you to fund the expedition yourself, but so long as you report on your findings, you may keep any physical goods uncovered for yourself. When rolling Day Job at the end of a scenario, you may spend between 2 and 6 Prestige Points to pay for supplies, expenses, and personnel. The next time you roll a Day Job check, the expedition returns with research and relics dependent on how many Prestige Points you spent.
You can acquire any single item of the listed price or less at no cost. An item acquired in this way is worth 0 gp and cannot be sold. In addition, your findings may contain clues about historical events, arcane enigmas, or other mysteries. As a free action, you gain a bonus to a Knowledge (arcana, history, planes, or religion) check equal to the number of Prestige Points that you spent. When you use the skill bonus, cross this boon off your Chronicle sheet. 2pp: 1000 gp or less, 4pp: 2000 gp or less, 6pp: 3500 gp or less.

Treasure Map Gen Con 2014 Boon #16 You recently inherited or purchased a map that promises buried riches to any adventurer willing to follow its convoluted instructions. When you would roll a Day Job check, you may instead check one of the boxes. Upon checking the third box, you uncover a hidden cache, earning you a number of gold pieces equal to 150 x your current character level. You may spend 4PP to acquire another promising map and reuse this boon; if you choose not to do so upon checking the final box on the Chronicle sheet, cross the entire boon off the Chronicle sheet. You may use only one treasure map at a time. 1 of 3 boxes crossed off

Magnimarian Debt Race for the Runecarved Key When you would pay for the casting of a raise dead, resurrection, or true resurrection, you may call upon this favor and reduce the price of the spellcasting service by half. This discount applies to spellcasting services paid for with either coins or Prestige Points. Once you have used this boon, cross it off the Chronicle sheet.

Formidable Renoun Race for the Runecarved Key When facing a worshiper of Lissala, you gain a +2 bonus on Intimdate checks to demoralize
them, and can make one such attempt per encounter as a move action instead of a standard action.