The Genie Binder

Octavian Lucarin's page

366 posts. Alias of Shady_Motives.


Classes/Levels

Male Ilidari Transmuter Wizard (Archmage) 6(1) HP: 40/51 | AC:22 T: 14 FF: 22 | Fort: +4 | Ref: +4 | Will: +7 | Perception: +5 Initiative: +2, Darkvision 60 ft.

About Octavian Lucarin

Octavian Lucarin

Ilidari

Millenia ago a race of humans dedicated themselves to the god of fire and forges on their world. For centuries they roamed their world to learn every technique for the crafting and use of weapons and when they learned all that there was, they moved to another planet. To them the crafting of a weapon was not just an event, it was a spiritual connection with their god, another fragment added to the divinity of their patron spirit.

And when the star of their home planet began to dim it threatened all that they were. Since the beginning of their people they had written down all they knew of their craft. Weapon secrets thousands of years old faced the void as the dimming of the sun heralded another event: the death of their god.

Yet prophecy and chance would not so easily abandon the People of the Forge, as they called themselves. For while the pantheon that had created their planet lived only so long as the planet could a fragment of every god was given to their most fervent followers, thereby transforming them into something more then human.

When the final divine flame of Vulcan descended unto the planet and touched the Ilidari they changed. Blue skin and glowing yellow eyes barely contained the soul of flame they all inherited and even the most basic of weapons turned into the beginning of something great in their hands. Ears became pointed and eyebrows arched as each of the race grew in stature until approaching something heroic.

Physical Description: Trained in the crafting and use of weapons almost from the time they can walk Ilidari are powerfully built. To a one the species has long black hair they usually tie into ponytails or warrior knots. Males are unable to grow facial hair and both sexes have very little body hair aside from their flowing locks. Their glowing yellow eyes enable them too see even on the darkest night and their natural resistance to fire allows them to touch red hot metal and craft weapons with almost impossible precision. Both sexes will decorate their bodies with fluorescent tattoos that stand out against their dark blue skin.

Medium Outsider (Native)
Darkvision 60 ft.
Male: +2 Str, +2 Int
Female: +2 Dex, +2 Int, +2 Cha
Resist Fire 5
+2 to Craft items made of metal or stone
+2 to Knowledge History
Spell-Like Ability - Masterwork Transformation 1/day
Weapon Familiarity - When every Ilidari undergoes their coming of age ceremony they have to craft a single weapon of masterwork quality without the aid of their racial magic. This weapon is more then just a tool however and even the most frail of Ilidari is trained in the use of their crafted weapon. At 1st level choose 1 melee weapon. Regardless of your class your character is proficient with that weapon
Languages: Ilidari begin play speaking Common and Ilidari. Ilidari with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Age: Ilidari age at the same rate as elves.

Height and Weight:
>>Male: 5'7" + 2d8: 135lbs x8
>>Female: 5'6" + 2d8: 115lbs x6

History:

Octavian was born in the Ilidari mecca of New Alexandria over a century ago. Descended from multiple generations of wizards and crafters he took to the ancestral teachings of his people with zeal and quickly entered the lowest tier as an Apprentice. The study of magic fascinated him, especially the binding of magic to physical objects to ehance their natural properties or give them fantastic abilities limited only by the imagination of the enchanter. He earned his first tattoo when he completed his First Blade at the young age of 100 and was presented before the Forge of Souls to recieve its blessing.

At this time the great fire overtook his mind and swept it to vistas never before imagined. Great fire serpents danced across the clouds, mighty colossi shook entire mountains as they strained in an eternal wrestling match, an explosion of fire from a great hammer. All too quickly the vision faded and left him in a coma like state for several weeks. When he awoke his First Blade lay in the bed next to him, changed. Later it was explained that when the fire left his body the great blade he had named Samehada rose from it's sheath across his back and reacted to his ancestral magic by turning into it's current form, all by itself.

What these omens meant was not clear but for several years Octavian threw himself into the scrolls in the library, learning all he could about dreams and how magic could interact with his subconscious mind. He found very little records on the Ilidari's ancestral gift activating spontaneously and soon realized that for the first time, the great library didn't have the information he sought. Historical records dating back thousands of years and what had happened to him had only occured a handful of times since the Great Exodus.

Samehada strapped securely to his back the young wizard had packed all of his spellbooks and maps and joined a trade caravan crossing the desert to trade with the human and elf countries. Their journey had been cut short the moment they entered the human lands and the caravan was attacked by soldier's bearing the seal of the human king. Those Ilidari who survived the attack were quickly stripped of all of their valuables and slapped with magic sealing chains. That was the last Octavian saw of Samehada, the mighty blade being carried away by a grinning soldier who would most likely dishonor the blade by losing it in a gamble.

That had been 20 years ago. Physically unchanged thanks to the longevity of his species Octavian still carried the scars of a long imprisonment, his weapon crafting skills abused by ignorant humans who knew nothing of the honorable blades they stole from him every week. He was the last of the 20 Ilidari captured who still lived, the others dying from the violence of the guards or hunger. Would he ever see his home again? Would Samehada ever return to him? These questions, familiar as the scars around his wrists, circled through his head every day.

Then the day came. When the humans thought they could so easily clean their hands of the slaves the slaves revolted. In the confusion the wizard was able to steal the manacle keys from the lead guard and begin a chain reaction that lead to the death of all of the humans guards and all of the slaves being free. They then waited until a savage thunderstorm gave them a unique opportunity to storm the fort up the hill with great success.

The storm heralded yet another great surprise however as it's source was proven to be magical in nature with the arrival of a great Storm Dragon. Full of fury and power the dragon smote the fleeing human guards with precise bolts of lightning. She then aimed these bolts at the escaped slaves and only through the quick thinking of the wizard was the dragon denied her quarry. The group was able to sate the dragon's fury and learned that the human's had stolen her eggs. She charged them with finding and rescuing her children and left without giving them a single clue as to where the humans might be or where they might have taken the eggs.

Going on knowledge of the supply caravan rotation Octavian was able to precisely predict the arrival of the large caravan the next day and plan an ambush. With 3 barrels of blasting powder scavenged from the slave fort he designed a trap that successfully wiped out over half of the security force in a single titanic blast. Now all that was left was to clean up the remainder. Though the knight-commander of the troupe proved troublesome the combined efforts of the party and the suddenly freed slaves overwhelmed him. They hid the bodies of the slavers in the forest so that nature could reclaim them and took all of the supplies from the caravan as well as the freed slaves deep into the wild to establish a home far from the empire.

They found an ancient ruined city deep in the forest at the foot of the mountains and decided to stop there. Through their explorations of the nearby buildings they found what appeared to be an armory still protected by a magical shield. Octavian was able to pierce the shield with the aid of the strongest in the party and within they found not only weapons and armor but a strange gem that pulsed with incredible power. The wizard deciphered the strange writing on the wall and each party member laid hands on the gem and a powerful voice rang out in each of their heads. The wizard quickly identified the voice as that of the storm dragon they had encountered before who was suddenly revealed as no mere dragon. This unnamed god graced each of the party with the last fragments of her power and asked only that they aid others in to freedom and revealed the source of the human emperor's power, power which they themselves now wielded.

With her dying breath the goddess asked the party to find and rescue her dragon children, stolen by the human forces. "Rescue them so they will never be bound in chains".

The party woke up the next day from where they had been knocked unconscious with this suffusion of new power from the now dead goddess. They grabbed what they could carry back to the other slaves and stepped outside only to be assaulted by a powerful treant. This creature had fed on the power of the magical shield and thus had grown far more powerful then a normal example of the species. Though it nearly drove them to exhaustion the group was able to wield their new power and defeat the creature. Where it's body fell energy exploded out and infused the surrounding jungle with life, providing a bounty to all who could harvest it.

Personality:

A true Ilidari, Octavian thirsts for knowledge and the perfection of his craft. 20 years of slavery have damaged his body but his mind and soul are unflinching, forged in the fires of survival and buoyed by the spark of divine gifted to his people so long ago. He works diligently to avoid the wrath of the guards, several who he had known since the beginning of his captivity. These men now were in positions of command and their hair was streaked with grey. And yet he was unchanged. A little thinner and several more scars but as unyeilding as the mountains. He helps out the other slaves when he can, several who had been here before his time. Though they were all seperate races the common thread that linked them was their inhumanity. Several of the species were long lived such as the elves and the dwarfs and had learned to take the long view.

One day they would be free. And the humans would reap the whirlwind.

Appearance:

Though containing numerous scars on his back and wrists Octavian still stands proudly over the tallest of his captors. His dark blue skin simply became indigo under the constant unyielding sun and eldritch tattoos in a pale white color covered his back. His long black hair falls to just below his shoulders but had an uneven edge, the result of one sadistic guard hacking it off with a sword to try and further humiliate the proud Ilidari. Though still in desperate need of a bath the Wizard has turned several bed sheets into a toga cinched at the waist with a belt taken from a human guard. His feet are also protected with scuffed but serviceable leather boots.

Level 6(1) Transmuter Wizard (Archmage)
LN Ilidari, 123 yrs.
Init +1
Darkvision 60ft.
Perception +5
6'4", 207 Lbs.
(*) = Mythic Abilities

STATS
Str 14, Dex 12(14), Con 14, Int 21, Wis 14, Cha 10

DEFENSE
AC 22, touch 14, flat-footed 20
hp 51
Current hp 51
Fort +4, Ref +4, Will +7
Resist Fire 5
Hard to kill(*)

Speed 30 ft.
CMB: +5
CMD: 12

OFFENSE
Base: +3
Melee +5
Ranged +5

WIZARD SPELLS MEMORIZED
0 Level - Mending, Detect Magic, Acid Splash, Spark

1st Level - Break x2, Burning Hands x2

FEATS
Eschew Materials
Skill Focus (Spellcraft)
Mythic Crafter(*)
Craft Magic Arms and Armor

CLASS BONUS FEATS
Craft Wonderous

TRAITS
Tactician - You gain the ability to discern enemy movements, using a swift action, you can roll a knowledge check to try and predict enemy troop movement or enemies weaknesses.

Magic Crafter - You gain a +1 trait bonus on Appraise checks and a +1 bonus on any Craft checks attempted while making magic items.

Illidari Crafting - When you are crafting items, you know how to handle raw components with expertise, reducing the amount of materials needed for crafting by half

ADVENTURING SKILLS
Acrobatics: +1(+2)
Bluff:+0
Climb: +2
Diplomacy: +0
Disguise: +0
Escape Artist: +1
Fly: +6
Handle Animal: +4
Heal: +2
Intimidate: +0
Knowledge:
>>Arcane: +14
>>Nature: +12
>>Planes: +12
>>Religion: +10
>>Dungeoneering: +10
>>Local: +9
Perception: +5
Perform: +0
Ride: +2(+3)
Sense Motive: +2
Spellcraft: +17
Stealth: +1
Survival: +4
Swim: +2

BACKGROUND SKILLS
Appraise: +11
Craft (Arms and Armor): +16
Knowledge (engineering): +12
Knowledge (geography): +9
Knowledge (history): +15
Knowledge (nobility): +9
Linguistics: +16
Profession (Miner): +10

LANGUAGES
Common, Ilidari, Draconic, Goblin, Abyssal, Dwarven, Elven, Gnome, Tengu

SPECIAL ABILITIES
Scribe Scroll
Cantrips
Arcane Bond (Warhammer)
Arcane Surge(*)
Mythic Power 5/day(*)
Surge (1d6)(*)
Crafting Mastery(*)

Spell-Like Ability - Masterwork Transformation 1/day

Physical Enhancement (Su): You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells. At 20th level, this bonus applies to two physical ability scores of your choice.

Telekinetic Fist (Sp): As a standard action you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Items:
Masterwork black and silver robes
Spellbook
Sack with gems, unopened box.
Amulet of Returning
Bracers of Armor +2
Vulcan's Fist
Large Banded Mail Barding
Military Saddle

Spellbook:

0 Level - Mending, Drench, Acid Splash, Spark, Detect Magic, Read Magic

1st Level - Crafter's Fortune, Break, Bull's Strength, Burning Hands, Magic Weapon, Enlarge Person, Identify, Fox's Cunning, Masterwork Transformation, Expeditious Excavation, Mage Armor, True Strike, Shield

2nd level - Scorching Ray, Web, Hidden Presence, See Invisibility, Knock, Tears to Wine, Make Whole, Flaming Sphere, Invisibility

3rd level - Dispel Magic, Stone Shape, Fireball, See Beyond, Fly, Heroism, Lightning Bolt

Vulcan's Fist:

This mithril and adamantine warhammer throws off light in a shimmer, as if the metal were still hot. The haft of the hammer is made from darkwood and capped with a faceted diamond. Silvery tracery around the haft is revealed to be mithril filigree upon closer inspection. The hammer head is embossed with the symbol of a hammer on the field of an erupting volcano and a wizard's symbol above them.

Mythic +2 Warhammer: 1d8, x3, B, 8 lbs
Mythic Bond: Octavian
Legendary Surge (4)
+2 DC to spells cast when wielder has the item on their person.
Legendary Traits: Maker’s Avatar, Powerful, Upgradeable, Auto Proficiency

Legendary Crafting: When used in crafting items of legendary power, it takes half the time then normal. If the bonded wielder chooses to do so, they can expend all Legendary Surges and Mythic Surges to craft the item within two days of continuous work. This will also increase the chances of additional traits being granted upon the crafted weapon.

Maker’s Avatar: This item has the power to shapeshift into any tool needed for crafting items, both mundane and magical. Furthermore it grants a +5 sacred bonus to all skill checks related to crafting. This bonus increases by another +5 for every 2 mythic levels beyond first to a total of +25 at 9th mythic tier. The complexity and size of the tool(s) created by this ability are also dependant on mythic tier, starting at up to medium sized at 1st tier and increasing by one size category every 2 levels beyond first.

Auto Proficiency: This ability gives the wielder proficiency in whatever type of weapon the item is.

Powerful: An item with this ability has two additional uses of legendary power per day. This ability can be taken up to three times. The item must be a minor or major artifact to take this a second time, and a major artifact to take this a third time. This is a persistent ability.

Upgradeable: This ability grants the bonded creature the ability to more easily increase the non-mythic magical power of the legendary item. If the base magic item has a version with a higher bonus or greater version (such as a +1 longsword, a +2 light steel shield, a cloak of protection +3, an amulet of might fists +4, or a minor ring of inner fortitude), the bonded creature can improve it by performing a special ritual. She must spend a number of gold pieces equal to half the difference between the cost of the legendary item’s current, non-mythic base item and the greater version she wishes to upgrade the item into. For example, she would pay 3,000 gp to upgrade a +1 longsword into a +2 longsword. This ritual takes 8 hours. When it’s completed, the bonded creature transmutes the item’s base version into the desired version. When upgraded in this fashion, the legendary item retains all legendary item abilities it had before the transmutation.

Active Spells
Mythic Mage Armor
Shield

Future Options:

Spoiler:
Orater, Prodigy, Scholar, Familiar Bond

Acteon____________________________________
Heavy War Horse
N Large animal
Init +4; Senses low-light vision, scent; Perception +8

DEFENSE________________________________________
AC 15(19) , touch 13(10), flat-footed 11(18) (+4 Dex, -1 size, +2 natural)
hp 30
Fort +8, Ref +7, Will +3

OFFENSE_________________________________
Speed 50 ft.
Melee bite +5 (1d4+5), 2 hooves +5 (1d6+2)

STATISTICS______________________________
Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (25 vs. trip)
Feats: Endurance, Run
Skills: Perception +8
Tricks: Aid, Attack, Break Out, Come, Defend, Deliver, Down, Flee, Heel, Maneuver, Stay, Throw Rider, Work (Combat Training)