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Recent posts by
Occam:
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Sebastian wrote:
Well, I've been reluctant to reveal my profession in the past, but what the hell. I am a...
** spoiler omitted **
Okay, I'm actually...
** spoiler omitted **
Sebastian, what happened to your gig as CEO of Hasbro?
As for me: UNIX system administrator.
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Tatterdemalion wrote:
Someone (or several people) have recently pointed out that we spend a lot of time bashing WotC and 4/e -- and I've certainly done my share. For the record, I think WotC is earning a lot of it. There I go again!
That said, this has always been a positive, friendly community, of which I've been proud and pleased to be a part. I think the rancor over the magazine transition (exacerbated by an impending 4/e release) is changing who and what we are, for the worse.
Agreed. I used to really enjoy coming to the Paizo boards, as they were full of informative, imaginative, humorous, and friendly discussions. Now I can barely stand to skim the recent posts on the front page. The character of the community seems to have completely changed, and it saddens me. Whether or not I actually agree with the points anybody's making, it's exhausting to slog through post after post of people b*~%@ing about every little thing WotC does now.
EN World has retained a more balanced and civil community discussion, with people on opposite sides of multiple issues avoiding the degeneration into pointless repetitive rants (uh, mostly). It's hard for me to see these boards as anything but a rabidly anti-WotC whinefest anymore, and I doubt I'm the only one that sees it that way. It's disappointing, because by avoiding these boards, I'm also missing out on all the other fun discussion that used to take place here.
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maliszew wrote:
I expect we will see a much greater use of new names, proper nouns, and other means to help keep 4E's fluff safely closed and thus providing distinctiveness to the official D&D brand. WotC is committed to a 4E SRD only because they have to, not out of principle. That is, if 4E remained closed, that'd create a real opportunity for someone to come in and produce a v.3.5-compatible "Wizards & Warriors" game to lure away people who might eventually upgrade to 4E. WotC doesn't want that, so 4E will be open, but I'd wager good money that it'll be done a fair bit more cynically than last time around.
That could be, but between FR, Eberron, Greyhawk, the wealth of 2e settings they could revive, and new setting material, I don't see WotC hurting for potentially valuable IP. I really doubt that the default multiversal structure, whether it be the Great Wheel or something new, really contributes much to that. IOW, while they may make more use of the IP in a new default setting, that doesn't seem like a sufficient reason for or against sweeping changes to the cosmology.
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maliszew wrote:
The Devils and Demons article made it clear to me that what WotC is doing with 4E is creating an entirely new IP. The 3E SRD more or less "gave away the store" when it came to 30+ years of accumulated D&D story. With the exception of things like mind flayers, beholders, etc. (which were removed from the SRD after the initial release), pretty much all the iconic elements of D&D are out there for any company that wants to use them to do with as they please. I have absolutely no doubt that someone at WotC (or Hasbro, or both) looked at this and asked, "So what makes D&D, as a brand, distinctive anymore?"
It's an interesting hypothesis, but I don't see how this article supports it. None of the story elements being replaced (the Great Wheel's outer planes, the Blood War, demon princes and archdevils, etc.) were ever released as part of the SRD. They have no need to replace the Great Wheel for purposes of regaining control of their IP; they never gave that away.
Are you doubting that reimagined devils and demons won't make it into the 4e SRD? If so, I guess we can only wait and see.
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Aubrey the Malformed wrote:
I don't think too many would object to changes in the rules mechanics, provided they are cool and good, other than on the "Man, do I have to spend more money on rulebooks?" aspect. But changing key elements of the fluff is possibly a bigger deal, because it has grown up over time and is part of the D&D scenery.
Judging by reactions, you may be right about that. But for me, it's just the opposite. The cosmology hinted at in the Devils & Demons article sounds like it could be interesting on its own, but I have plans for Planescape campaigning, so I'll be completely ignoring it for that purpose. Granted, combining that cosmology with adventuring in Kara-Tur/Maztica/etc. twists me into contortions, but I'd rather deal with that and keep the Planescape campaign setting material, and the larger history of the D&D multiverse, intact.
What's more annoying is mechanical changes I have to undo (like turning succubi back into demons). As long as the individual creatures are mostly the same (i.e., are fairly direct mechanical translations), I can ignore their new back stories when I plug them into earlier-edition adventures. But major conceptual differences (e.g., marilith become mindless, winged, half-draconic demons that spray acid from their eyes*) mean I'd have to completely recreate the creature. The scope of those kinds of changes is still unclear.
* That is a totally hypothetical example. I have no idea what they're doing with mariliths. Just wanted to clear that up before I saw a "Mariliths are acid-spraying half-dragons!" thread pop up at ENWorld.
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Erik Mona wrote:
Given what you know so far, are you planning to:
A) Convert! I am ready for a new D&D.
B) 3.5 or Bust! I'm sticking with the man what brought me.
C) We'll see. Need more information.
D) Other.
C
That answer applies to two contexts for me: one in which I'm in the planning stages for a large campaign, and another in which I'm playing in a campaign that's been going since 2002. For the campaign I'm planning, if 4e greatly simplifies things for me (which it looks like it will) while retaining enough flavor (not sure yet), I'll switch over. For the campaign where I'm a player, if 4e looks really good, I'll try to convert the rest of my group. I don't expect to make final decisions until around the time the books come out.
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Michael F wrote:
Occam wrote:
Alternatively, you could leave his Strength at 17, and make the following changes:
1) Damage for heavy flail becomes 1d10+4.
2) Damage for mwk. composite longbow becomes 1d8+3.
Lastly, his favored enemy bonus should be +2.
I assume if you leave his Strength at 17, you should assume he has a +3 Strength Bow. Otherwise he gets a -2 attack penalty.
In the numbers above, I was assuming that the stat block was correct in assigning Bruthazmus a 17 Str, and that he also had a +4-Strength composite longbow for some reason. (Maybe he found it somewhere. Maybe he used to have an 18 Str, but his precious bodily fluids have been sapped by the lovely :-P goblin ladies of the harem. Maybe using an 18-Str bow makes him feel stronger than he is. Who knows, he's a dumb bugbear.)
But yeah, if he's more reasonable and uses a +3-Strength bow, then his attack bonus with the bow improves to +8, while his damage remains 1d8 +3.
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tdewitt274 wrote:
Q: On page 44 to 45 (area D2) Bruthazmus the Bugbear is listed as having a 17 Str (which is a +3 bonus). But the rest of his stats seem to be written with +4 bonus, and he has a +4 Strength Bow.
A: tbug: just change it to 18, in case you haven't read the other threads
This does have effects on his other stats, which aren't all written for 18 Str:
1) Attack bonus for heavy flail becomes +7 (+3 BAB +4 Str).
2) Attack bonus for mwk. composite longbow becomes +8 (+3 BAB +3 Dex +1 Wpn. Focus +1 mwk.).
3) Grapple bonus becomes +7.
Alternatively, you could leave his Strength at 17, and make the following changes:
1) Damage for heavy flail becomes 1d10+4.
2) Damage for mwk. composite longbow becomes 1d8+3.
Lastly, his favored enemy bonus should be +2.
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Whimsy Chris wrote:
Occam wrote:
OK, this is going to come off a lot harsher than it's meant, so hold the flames at least until you see where I'm going....
I didn't see anything harsh in your response, so no flames to follow. :)
Whew, thanks!
Whimsy Chris wrote:
While I think WotC managed to rebuild the gamer base with 3e, I think they are losing it for 4e. Not because 4e is a bad move, but because their PR is so poor. Of course, I love this game and I hope I'm wrong and I hope Sebastian gets his pie.
Good points, well presented, and you could be right. I, too, hope you aren't, though. :) I'd rather have a new game that's so mind-blowingly good I won't mind converting all the stuff I've already done for 3e. We'll see what happens. <crossed fingers>
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Lich-Loved wrote:
The point of all of this was that in the end, the game system, despite its radical departure from almost all of the d20/3.5 concepts, did not materially affect the outcome of the scenario or the playing time. In effect the new rules did a much better job of describing how certain things were possible or occurred, but it did not in the end change what occurred. The only real benefit derived by use of the new system was that it made everyone feel much better about the why of things. This benefit was offset by the loss of standardization and the loss of readily available supporting materials.
But what if those rules became the new standard, and started attracting lots of supporting materials? Would it be worth changing the rules system?
Hypothetical question, of course, with an eye toward evaluating 4e in the context of balancing loss of compatibility vs. improved rules. In your case, you had a new set of rules that seemed to work pretty well. If a lot of other people started playing by the same rules, and support materials were released, would it have been worth converting?
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Larry Lichman wrote:
Marc Radle 81 wrote:
That's actually an interesting thought ... I wonder if any WOTC folks do in fact read these boards? I'll bet they do, now that I think about it. I'll bet they read the Wizards boards and the Paizo boards quite a bit right now to see what people are saying about the new edition.
Or ... maybe not.
If they do, I bet their reaction is similar to that of the Lord High Muckety Mucks here at my company - jealousy. Instead of looking at what they see with an open mind, they immediately attack it as it differs from what they're used to seeing, and seems to actually work. Which makes them look bad in the process.
It's all about CYA. Corporate America at its worst.
I would bet you're wrong about that. Really, read the WotC folks' blogs, read their posts on the WotC boards, read their posts at EN World. Your characterization of them is totally at odds with what you get from their own words.
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Whimsy Chris wrote:
Keeping all these secrets, "shocking" us with surprises, finishing off long standing institutions (Dragon, Dungeon), making big promises but showing us little of value, it's almost maddening how poor their PR really is. The secrets are alienating, the end of Dragon & Dungeon is infuriating, and the promises sound hallow.
...
I'm a good lurker and I have yet to hear anyone say, "I'm glad Dragon and Dungeon are digital rather than print. I'm glad they aren't telling us what their thoughts are in case my expectations get raised and then the rules change. I'm glad I'm feeling less and less like a participant of D&D and more like a consumer."
Paizo is a good example of the opposite. They listen to their customers and work hard at giving us what we want. They keep us informed of decisions, even when they are not ready to release everything. I've seen evidence of product changes due to customer input. They stay in contact. (Okay, maybe I am a fanboy, but there is a reason for it).
OK, this is going to come off a lot harsher than it's meant, so hold the flames at least until you see where I'm going....
Paizo surprised us with the Dragon/Dungeon print cancellation just as much as WotC, dropping not a single hint when people asked about follow-up Adventure Paths and sequel Dragon articles and the like, despite knowing about it something like a year in advance. They, and the freelance writers they've employed, kept Pathfinder and the GameMastery modules secret until they had several months of product to announce in advance, and were probably already in the midst of brainstorming the second Pathfinder AP. Did they have reasons for not telling us about these things while they were still making fundamental decisions about them? Of course, very good reasons, and reasons no different than WotC's in withholding information until it's ready for release.
Were there "Design & Development" articles discussing whether goblins or orcs, giants or demons would be the main foes in Rise of the Runelords? Was there a poll on what to name Golarion? No, the Paizo folks trusted their creative talents, their familiarity with the rules, and their understanding of their customer base to make those decisions on their own. These aren't participatory decisions on the part of the community, except in the most indirect way. Certainly, they listen to their customers, and that input plays into later decisions, but if you think that isn't happening at WotC, then you're not paying attention to what they're doing. That doesn't guarantee that you'll like what they end up with, but they are trying to make things that their customers will enjoy. That is, after all, how they get to keep working in the gaming business.
A whole lot of the criticism of WotC gets wrapped up in a bunch of anti-corporate resentment, treating the WotC employees as faceless minions of the Hasbro profit-seeking world-dominating agenda. Read the D&D designers' and developers' blogs, read their posts on EN World and the WotC boards. You may not (and probably won't) agree with all their ideas, but it's absolutely clear that they are all gamers, at least as much as any of their customers. They want to make a game that they themselves will love to play, and that other gamers will love to play. They're also sharp, well-educated, and put a lot of thought into what makes games fun, and what makes D&D special. If you feel the need to criticize their work, then criticize them as human beings with interests and lifestyles probably quite similar to your own, people you'd probably game with if you met them under other circumstances, and not as evil, borg-like caricatures of real people.
Let me make clear here, Whimsy, that I don't know what your specific views on the situation are, and that I'm stating general reactions to a lot of the recent, and IMO unnecessarily vehement and unproductive, criticism. I don't mean this as a direct attack on you or anyone else in particular.
As for Paizo, they're a great bunch, undoubtedly. Their stewardship of Dragon and, especially IMO, Dungeon has been outstanding, and there's every reason to expect that same level of quality (or higher) in all their forthcoming products. A big part of that is their regular presence on these boards. In the past, WotC has done a terrible job of using Internet-based community tools as opportunities for direct contact with their customers, and they've suffered for it. Hopefully they've learned, and there's some evidence that they're starting to rectify that. But they are making an effort to keep their customers in the loop with respect to 4e development. Some people are acting as if 4e were already here, sprung from the mind of WotC fully formed. It's not. We've still got nearly a year for WotC to get more specific in their previews, and for you to decide if you're interested. That's about as customer-based a process as I could expect from a company.
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Steve Greer wrote:
Consider me chilled.
Cool. :)
Steve Greer wrote:
I may be remembering the ushering in of 3rd Edition with rose-colored glasses. I guess the surpise back then was a welcome one whereas this one was already tainted by what a resounding majority consider WotC's betrayal of the gaming world by ending the print run of Dungeon and Dragon magazines. Add to that the fact that many, if not most, of the gaming world (I have no facts to back that up, only what I've seen and read) were mainly satisfied with the current edition of the game and would have gladly shelled out for an official errata book (ironically, we're actually getting one, but it seems like a wasted investment at this point), rather than a whole new rules system.
WotC definitely has a harder case to make for 4e, given the quality of the 3e rules set and the amount of third-party support compared to 2e. As many have said, it's a perfectly legitimate option to stick with 3e, which mostly works, and spend years catching up on all the good material they still haven't had a chance to play with. WotC has to work at overcoming some of that to sell 4e.
And pulling the licenses of Dragon and Dungeon, and ending their print runs, was certainly a blow, especially for the folks on these boards. In retrospect, I can see why they did it, and I expect it'll probably work to WotC's long-term benefit, but it's a painful change.
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Bling Bling wrote:
Granted, D&D has its problems, and it's good for the game to evolve to address those problems and maintain its appeal, but I think WOTC could change its tactics so that new editions and the subsequent plethora of supplements don't seem quite so...profit-motivated. When the latest GURPS edition was released, for example, they immediately made all the rules changes available in a single file for free download on their website, so buying the new edition was merely an option for those who wanted a spiffy new book, and older editions retained their value. They did this with previous editions too. Now that's customer appreciation. Hint, Hint, WOTC...
And WotC has had a free SRD online since 2000, containing nearly all the core rules of D&D (and including later additions such as psionics, divine rules, and the Unearthed Arcana variants). That was a risky move for them back then. And one of the first things they confirmed about 4e is that there will continue to be a free SRD and an OGL. As for supplements, SJG doesn't release the contents of their ever-growing library for free, either; in fact, they don't even release the full or nearly-full set of basic rules for free, do they?
If the beef is with backward compatibility, that's a strong reason to consider staying away from a new edition, if you're really satisfied with the current rules and have lots of gaming material for it. But backward compatibility is a double-edged sword.
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Steve Greer wrote:
Occam wrote:
Um... are we not getting about nine months' worth of lead-in? Maybe a bit less than with 3e, but well in advance of product launch. And we're starting to see preview articles already, and we'll be getting a lot more than with 3e eventually, due to the increased online presence compared to 1999-2000.
I mean, the lead-in to 3e started with a "surprise" announcement, too.
Define, the "surprise" announcement of 3E, Occam. If you define it by Wizards denying and outright lying about it for about a year and then finally revealing it, well then, yes, I guess it's the same thing and you're right and my point of view is completely invalid. :? I don't remember it that way, though, and my memory is still pretty good. But if you feel like WotC has been completely up front with you with the annoucedment of 4E and you like their marketing strategies and customer relations tactics, then good for you. You're exactly the type of gamer they're targeting.
Steve, chill. You don't know what kind of gamer I am, and your anger is getting the best of you. I wasn't making any comment on WotC's past public relations prior to the 4e announcement. What I was responding to was this:
Steve Greer wrote:
When 3rd edition was announced, there was an overall readiness and excitement about it. It was well documented in Dragon magazine and adds put up in FLGS's all over the country. Everyone knew it was coming and there was a lot of preparation and help to get people into it. You had all kinds of conversion articles for moving your existing characters and campaign into the new rules set. There were articles that explained how bits and pieces of the new game system worked like feats, a look at new class abilities, new monsters, etc.
...
Unlike the long lead in to 3rd edition, we get a surprise announcement and some horrible YouTube videos to usher in the big news.
I believe the run-up to 4e will be very well-documented in Dragon. There will almost certainly be ads for 4e placed in FLGS's everywhere. If they don't already, I imagine it won't take much longer for anyone who might be interested in 4e to know that it's coming. And I expect a bunch of articles on WotC's Web site providing insight and sneak peeks into new feats, class abilities, monsters, and other 4e-isms. You're criticizing WotC for not having all these things in place, when they've just started and have nine months to go yet.
And as for contrasting the 3e and 4e introductions: the first time WotC talked about 3e at Gen Con was just as much a surprise as this one, and 4e has a plenty long lead-in ahead. They don't seem substantially different in either way.
Was WotC actively obfuscating the upcoming 3e announcement prior to Gen Con 1999? No, probably not. But then, nobody (or at least, hardly anybody) was asking them about a putative 3e back then, so they didn't have to, very unlike the situation prior to this year's Gen Con.
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Steve Greer wrote:
When 3rd edition was announced, there was an overall readiness and excitement about it. It was well documented in Dragon magazine and adds put up in FLGS's all over the country. Everyone knew it was coming and there was a lot of preparation and help to get people into it. You had all kinds of conversion articles for moving your existing characters and campaign into the new rules set. There were articles that explained how bits and pieces of the new game system worked like feats, a look at new class abilities, new monsters, etc.
...
Unlike the long lead in to 3rd edition, we get a surprise announcement and some horrible YouTube videos to usher in the big news.
Um... are we not getting about nine months' worth of lead-in? Maybe a bit less than with 3e, but well in advance of product launch. And we're starting to see preview articles already, and we'll be getting a lot more than with 3e eventually, due to the increased online presence compared to 1999-2000.
I mean, the lead-in to 3e started with a "surprise" announcement, too.
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Patricio Calderón wrote:
WOTC: Look at this, this is the new and improved 3.5 D&D.
Gamers: Ooooohhhhh!
WOTC: This is the best you have ever seen. It works very well,this is the best on the market, we are going to give the d20 license to save the industry, d20 is the best, d20 gives cancer, we saved the industry, d20 is all what you need.
Gamers: Wow!
Hasbro Phone Call: Hey guys, you the Wizards of the COST, sales are low we are losing money on your department.
WOTC: Ehh! Well, d20 is not so good after all, what if you look this other system, d20 could not be so perfect if you look closer. We present you 4.0 the newest (and condemned to be replaced when we are out of money) system only for you.
Are you familiar with how commerce works? Here, try this:
Company: Look at this car/computer/RPG/salad mixer/toothbrush, it's the best we've ever made!
Consumers: Yay! I'll buy one, since I happen to need/want a new car/computer/RPG/salad mixer/toothbrush!
Company: Last year, we brought you the best car/computer/RPG/salad mixer/toothbrush we'd ever made! Now, we've made it even better!
Consumers: Yay!
Happens all the time, it's how the consumer world goes 'round. You don't have to play that game if you don't want to.
However, I forgot about WotC saying that "d20 gives cancer". Guess I'll be tossing my old books a lot sooner than I'd planned. ;-)
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Chris Perkins 88 wrote:
Don't knock me and adopt a sarcastic tone because I'm not skipping for joy at the thought of WotC drastically changing a game that I've enjoying for over 25 years, especially when my reaction is based on the information that WotC is releasing.
Disinterest in 4e because you're opposed to further changes to the game you play actually makes sense, if you're happy with the current state of your game. (Although if you're playing some form of 3e, that's not the same game you or I have been enjoying for over 25 years, so you've already weathered drastic changes in the past.) But unless you're philosophically averse to 30-level class descriptions or shorter statblocks or something (both of which, actually, would be returns to earlier editions), vehement opposition to 4e as a rules set seems premature when we know almost nothing about it at this point. What do we know so far, in terms of changes?
- 30-level classes
- shorter statblocks
- weapon-based abilities for fighters
- spellcasters won't run out of some kind of magical ability
- rogues use skills in ways others can't
- simpler grappling rules
- simpler AoOs or equivalent
- more flexible magic item creation
- race effects beyond 1st level
Not much, and practically no details. For instance, in terms of the combat system, I think all we've heard is that they plan on simplifying a couple of things that most people find problematic (grappling and AoOs); otherwise, do we know anything at all? It just seems like we don't have enough to go on yet, as far as making value comparisons with the current rules.
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underling wrote:
Occam wrote:
As for the rent vs. own issue, we still don't know how that's going to work for D&DI. From what I've read so far, it seems like you probably will be able to retain most of your resources (magazine issues, characters, etc.) if your membership lapses, in some form (printouts, PDFs, etc.). Clarification on this matter will have a big impact on the perceived value of D&DI membership.
Actually, there is no such thing as confidence about keeping your info. When explicitly asked this at the secrets of D&D seminar, the answer was something close to "We haven't really thought about what would happen in a lapsed membership. We'll get back to you." There is NO guarantee that you could keep your material if your membership lapsed.
I'd find it hard to believe you couldn't at least make printouts of your character sheets, and if you can print it out, you can turn it into a PDF (at least on a Mac). And they've stated that their "goal" is to allow for offline use of electronic versions of books. But yeah, there's a very large set of unknowns here.
underling wrote:
Try to remember that there are two sides to this issue and many folks are unhappy.
As I've said, being unhappy about facts is one thing, and there is some of that (like my unhappiness over the fact that they're currrently planning for Windows-only support of some of the D&DI tools, a decision I hope they reverse, alhtough I don't hold out much hope for that). But so much (not all) of the heartache is based on wild extrapolation and sheer speculation, and that, I think, is unnecessarily distracting and unhelpful.
underling wrote:
How about the Greyhawk fans, who likely will see their favorite world retreat into oblivion for the next three or more years?
Yeah, sucks for them. Seriously. With Living Greyhawk concluding and Dungeon and Dragon out of Paizo's hands, it seems like avenues for Greyhawk material are scarce. But WotC have said they'd be publishing about one campaign setting per year, and they did just come out with Expedition to Castle Greyhawk, so maybe all hope is not lost.
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